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C4MainMenu Class Reference

#include <C4MainMenu.h>

Inheritance diagram for C4MainMenu:
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Collaboration diagram for C4MainMenu:
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Public Member Functions

 C4MainMenu ()
 
void Default () override
 
bool Init (C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
bool InitRefSym (const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
bool ActivateMain (int32_t iPlayer)
 
bool ActivateNewPlayer (int32_t iPlayer)
 
bool ActivateHostility (int32_t iPlayer)
 
bool ActivateGoals (int32_t iPlayer, bool fDoActivate)
 
bool ActivateRules (int32_t iPlayer)
 
bool ActivateSavegame (int32_t iPlayer)
 
bool ActivateHost (int32_t iPlayer)
 
bool ActivateClient (int32_t iPlayer)
 
bool ActivateOptions (int32_t iPlayer, int32_t selection=0)
 
bool ActivateDisplay (int32_t iPlayer, int32_t selection=0)
 
bool ActivateSurrender (int32_t iPlayer)
 
bool ActivateObserver ()
 
bool ActivateCommand (int32_t iPlayer, const char *szCommand)
 
void Clear ()
 
void ClearPointers (C4Object *pObj)
 
bool Refill ()
 
void Execute ()
 
void SetPermanent (bool fPermanent)
 
void SetAlignment (int32_t iAlignment)
 
int32_t GetIdentification ()
 
int32_t GetItemCount ()
 
int32_t GetPosition ()
 
int32_t GetSelection ()
 
bool IsContextMenu ()
 
int GetSymbolSize ()
 
int32_t GetItemHeight ()
 
C4MenuItemGetSelectedItem ()
 
C4MenuItemGetItem (int32_t iIndex)
 
virtual C4ObjectGetParentObject ()
 
bool MoveSelection (int32_t iBy, bool fAdjustPosition, bool fDoCalls)
 
bool SetSelection (int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
 
bool SetPosition (int32_t iPosition)
 
void SetSize (int32_t iToWdt, int32_t iToHgt)
 
bool Enter (bool fRight=false)
 
bool IsActive ()
 
bool IsActive (bool fForKeyboard)
 
bool Control (BYTE byCom, int32_t iData)
 
bool KeyControl (BYTE byCom)
 
bool AddRefSym (const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4Object *pGfxObj, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4DefGraphics *pGfx, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
void ClearItems ()
 
void ResetLocation ()
 
bool SetLocation (int32_t iX, int32_t iY)
 
bool SetTextProgress (int32_t iToProgress, bool fAdd)
 
void SetEqualItemHeight (bool fToVal)
 
bool TryClose (bool fOK, bool fControl)
 
void SetCloseCommand (const char *strCommand)
 
bool IsTextProgressing () const
 
void OnUserClose (C4GUI::Control *btn)
 
void RemoveElement (Element *pChild) override
 
bool IsComponentOutsideClientArea () override
 
void ApplyElementOffset (int32_t &riX, int32_t &riY) override
 
void ApplyInvElementOffset (int32_t &riX, int32_t &riY) override
 
bool IsFocused (Control *pCtrl) override
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
DialogGetDlg () override
 
DialogWindow * GetDialogWindow () override
 
virtual bool CharIn (const char *c)
 
void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override
 
virtual class ControlGetDefaultControl ()
 
virtual bool OnEnter ()
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
int32_t GetMarginTop () override
 
bool IsShown ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsFading ()
 
virtual bool IsFullscreenDialog ()
 
virtual bool HasBackground ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
bool IsViewportDialog ()
 
virtual bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect)
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
virtual void OnClosed (bool fOK)
 
virtual void OnShown ()
 
virtual void OnIdle ()
 
ContextHandler * GetContextHandler () override
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
C4RectGetClientRect () override
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
ElementGetFirstContained () override
 
virtual ElementGetLastContained ()
 
ElementGetFirstNestedElement (bool fBackwards) override
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
ContainerGetContainer () override
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
void SetVisibility (bool fToValue) override
 
virtual bool IsSelectedChild (Element *pChild)
 
bool IsParentOf (Element *pEl) override
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible {true}
 

Protected Member Functions

bool MenuCommand (const char *szCommand, bool fIsCloseCommand) override
 
bool DoRefillInternal (bool &rfRefilled) override
 
void OnSelectionChanged (int32_t iNewSelection) override
 
void OnUserSelectItem (int32_t Player, int32_t iIndex) override
 
void OnUserEnter (int32_t Player, int32_t iIndex, bool fRight) override
 
void OnUserClose () override
 
int32_t GetControllingPlayer () override
 
bool DoInitRefSym (const C4Facet &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
bool DoInit (C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
void DrawBuffer (C4Facet &cgo)
 
void AdjustSelection ()
 
void AdjustPosition ()
 
bool CheckBuffer ()
 
bool RefillInternal ()
 
void DrawButton (C4Facet &cgo)
 
void DrawScrollbar (C4Facet &cgo, int32_t iTotal, int32_t iVisible, int32_t iPosition)
 
void DrawFrame (C4Surface *sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
 
void InitLocation (C4Facet &cgo)
 
void InitSize ()
 
void UpdateScrollBar ()
 
void UserSelectItem (int32_t Player, C4MenuItem *pItem)
 
void UserEnter (int32_t Player, C4MenuItem *pItem, bool fRight)
 
bool HasMouse ()
 
virtual bool IsCloseDenied ()
 
virtual bool IsReadOnly ()
 
const char * GetID () override
 
bool HasPortrait ()
 
C4ViewportGetViewport () override
 
bool IsExternalDrawDialog () override
 
bool IsMouseControlled () override
 
void UpdateOwnPos () override
 
void UpdateElementPositions ()
 
int32_t GetZOrdering () override
 
void Draw (C4TargetFacet &cgo) override
 
void DrawElement (C4TargetFacet &cgo) override
 
bool IsOwnPtrElement () override
 
void UserClose (bool fOK) override
 
int32_t GetMarginBottom () override
 
int32_t GetMarginLeft () override
 
int32_t GetMarginRight () override
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
void UpdateSize () override
 
void UpdatePos () override
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
bool OnHotkey (uint32_t cHotkey) override
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

int32_t Player
 
bool LocationSet
 
bool Permanent
 
bool NeedRefill
 
int32_t Style
 
int32_t Selection
 
int32_t TimeOnSelection
 
int32_t ItemCount
 
int32_t ItemWidth
 
int32_t ItemHeight
 
int32_t Extra
 
int32_t ExtraData
 
int32_t Identification
 
int32_t Columns
 
int32_t Lines
 
int32_t Alignment
 
int32_t VisibleCount
 
StdStrBuf CloseCommand
 
char Caption [C4MaxTitle+1]
 
C4FacetSurface Symbol
 
C4GUI::ScrollWindowpClientWindow
 
bool fHasPortrait
 
bool fTextProgressing
 
bool fEqualIconItemHeight
 
bool fActive
 
WoodenLabel * pTitle
 
CallbackButton< Dialog,
C4GUI::IconButton > * 
pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent {nullptr}
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget {nullptr}
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging {false}
 
ContextHandler * pContextHandler {nullptr}
 
C4Rect rcBounds
 

Detailed Description

Definition at line 33 of file C4MainMenu.h.

Constructor & Destructor Documentation

C4MainMenu::C4MainMenu ( )

Definition at line 38 of file C4MainMenu.cpp.

References C4Menu::Clear().

38  : C4Menu() // will be re-adjusted later
39 {
40  Clear();
41 }
C4Menu()
Definition: C4Menu.cpp:237
void Clear()
Definition: C4Menu.cpp:271

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Member Function Documentation

bool C4MainMenu::ActivateClient ( int32_t  iPlayer)

Definition at line 490 of file C4MainMenu.cpp.

References C4Menu::Add(), C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Style_Context, C4SymbolSize, C4FacetSurface::Create(), C4GUI::Icon::GetIconFacet(), GfxR, C4GUI::Ico_Disconnect, InitRefSym(), LoadResStr(), C4Menu::SetAlignment(), and C4Menu::SetCloseCommand().

Referenced by MenuCommand().

491 {
492  // Menu symbol/init
493  C4FacetSurface fctSymbol;
494  InitRefSym(C4GUI::Icon::GetIconFacet(C4GUI::Ico_Disconnect), LoadResStr("IDS_MENU_DISCONNECTFROMSERVER"), iPlayer, C4MN_Extra_None, 0, 0, C4MN_Style_Context);
496  fctSymbol.Create(C4SymbolSize, C4SymbolSize); GfxR->fctOKCancel.Draw(fctSymbol,true,3,0);
497  Add(LoadResStr("IDS_BTN_YES"), fctSymbol, "Part");
498  fctSymbol.Create(C4SymbolSize, C4SymbolSize); GfxR->fctOKCancel.Draw(fctSymbol,true,1,0);
499  Add(LoadResStr("IDS_BTN_NO"), fctSymbol, "");
500  SetCloseCommand("ActivateMenu:Main");
501  return true;
502 }
bool Add(const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:350
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
const int C4SymbolSize
Definition: C4Constants.h:58
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
static C4Facet GetIconFacet(Icons icoIconIndex)

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bool C4MainMenu::ActivateCommand ( int32_t  iPlayer,
const char *  szCommand 
)

Definition at line 865 of file C4MainMenu.cpp.

References MenuCommand(), and Player.

Referenced by C4Game::ActivateMenu().

866 {
867  // init menu for player and activate with command
868  Player = iPlayer;
869  return MenuCommand(szCommand, false);
870 }
int32_t Player
Definition: C4MainMenu.h:41
bool MenuCommand(const char *szCommand, bool fIsCloseCommand) override
Definition: C4MainMenu.cpp:653

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bool C4MainMenu::ActivateDisplay ( int32_t  iPlayer,
int32_t  selection = 0 
)

Definition at line 537 of file C4MainMenu.cpp.

References C4Menu::AddRefSym(), Application, C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Item_NoCount, C4MN_Style_Context, Config, C4ConfigGeneral::FPS, C4Config::General, GfxR, C4Config::Graphics, InitRefSym(), C4Application::isEditor, LoadResStr(), C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), C4Menu::SetPermanent(), C4Menu::SetSelection(), C4ConfigGraphics::ShowClock, C4ConfigGraphics::ShowCrewCNames, C4ConfigGraphics::ShowCrewNames, and C4ConfigGraphics::UpperBoard.

Referenced by MenuCommand().

538 {
539  // Menu symbol/init
540  InitRefSym(GfxR->fctMenu.GetPhase(8), LoadResStr("IDS_MENU_DISPLAY"), iPlayer, C4MN_Extra_None, 0, 0, C4MN_Style_Context);
542  SetPermanent(true);
543  // Crew player names
544  AddRefSym(LoadResStr("IDS_MNU_PLAYERNAMES"), GfxR->fctOptions.GetPhase(7 + Config.Graphics.ShowCrewNames), "Display:PlayerNames", C4MN_Item_NoCount, nullptr, LoadResStr("IDS_MENU_PLAYERNAMES_DESC"));
545  // Crew clonk names
546  AddRefSym(LoadResStr("IDS_MNU_CLONKNAMES"), GfxR->fctOptions.GetPhase(9 + Config.Graphics.ShowCrewCNames), "Display:ClonkNames", C4MN_Item_NoCount, nullptr, LoadResStr("IDS_MENU_CLONKNAMES_DESC"));
547  // Upper Board
548  if (!Application.isEditor)
549  {
550  AddRefSym(LoadResStr("IDS_MNU_UPPERBOARD"),GfxR->fctOptions.GetPhase(3 + Config.Graphics.UpperBoard),"Display:UpperBoard",C4MN_Item_NoCount);
551  }
552  // FPS
553  if (!Application.isEditor)
554  AddRefSym(LoadResStr("IDS_MNU_FPS"), GfxR->fctOptions.GetPhase(5 + Config.General.FPS), "Display:FPS", C4MN_Item_NoCount);
555  // Clock
556  if (!Application.isEditor)
557  AddRefSym(LoadResStr("IDS_MNU_CLOCK"), GfxR->fctOptions.GetPhase(15 + Config.Graphics.ShowClock), "Display:Clock", C4MN_Item_NoCount);
558  // Restore selection
559  SetSelection(selection, false, true);
560  // Go back to options menu on close
561  SetCloseCommand("ActivateMenu:Options");
562  // Done
563  return true;
564 }
bool AddRefSym(const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:337
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
C4Config Config
Definition: C4Config.cpp:833
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
int32_t FPS
Definition: C4Config.h:46
C4ConfigGeneral General
Definition: C4Config.h:251
int32_t ShowCrewNames
Definition: C4Config.h:107
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
int32_t UpperBoard
Definition: C4Config.h:101
C4ConfigGraphics Graphics
Definition: C4Config.h:253
int32_t ShowCrewCNames
Definition: C4Config.h:108
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
void SetPermanent(bool fPermanent)
Definition: C4Menu.cpp:862
C4Application Application
Definition: C4Globals.cpp:44
int32_t ShowClock
Definition: C4Config.h:102

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bool C4MainMenu::ActivateGoals ( int32_t  iPlayer,
bool  fDoActivate 
)

Definition at line 304 of file C4MainMenu.cpp.

References C4Menu::Add(), C4Id2Def(), C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Item_NoCount, C4SymbolSize, C4FacetSurface::Create(), C4Facet::Draw(), C4Def::Draw(), C4RoundResults::EvaluateGoals(), C4GraphicsResource::fctCaptain, StdStrBuf::Format(), StdStrBuf::getData(), C4IDList::GetID(), C4IDList::GetIDCount(), C4PropListStatic::GetName(), C4IDList::GetNumberOfIDs(), GfxR, GraphicsResource, C4Facet::Hgt, InitRefSym(), LoadResStr(), C4Facet::Set(), C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), C4Menu::SetPermanent(), C4Facet::Surface, C4ID::ToString(), and C4Facet::Wdt.

305 {
306  C4FacetSurface fctSymbol;
307  C4Facet fctGF; // goal fulfilled facet
308 
309  if (fDoActivate)
310  {
311  // Menu symbol/init
312  InitRefSym(GfxR->fctMenu.GetPhase(4),LoadResStr("IDS_MENU_CPGOALS"),iPlayer);
314  SetPermanent(false);
316  }
317  // determine if the goals are fulfilled - do the calls even if the menu is not to be opened to ensure synchronization
318  C4IDList GoalList, FulfilledGoalList;
319  C4RoundResults::EvaluateGoals(GoalList, FulfilledGoalList, iPlayer);
320  // Add Items
321  if (fDoActivate)
322  {
323  int32_t iNumGoals = GoalList.GetNumberOfIDs(), cnt;
324  C4ID idGoal; C4Def *pDef;
325  for (int32_t i=0; i<iNumGoals; ++i)
326  if ((idGoal = GoalList.GetID(i, &cnt)))
327  if ((pDef = C4Id2Def(idGoal)))
328  {
329  fctSymbol.Create(C4SymbolSize,C4SymbolSize);
330  // 2do: If an object instance is known, draw the object instead?
331  // this would allow us to do dynamic pictures and overlays; e.g. draw the actual, required settlement score
332  // for settlement score goals
333  // Same for pDef->GetName(), pDef->GetDesc()
334  pDef->Draw(fctSymbol);
335  if (FulfilledGoalList.GetIDCount(idGoal))
336  {
337  fctGF.Surface=fctSymbol.Surface;
339  }
340  StdStrBuf Command; Command.Format("Player:Goal:%s", idGoal.ToString());
341  Add(pDef->GetName(),fctSymbol,Command.getData(),C4MN_Item_NoCount,nullptr,"");
342  }
343  // Go back to options menu on close
344  SetCloseCommand("ActivateMenu:Main");
345  }
346  // Done
347  return true;
348 }
const char * getData() const
Definition: StdBuf.h:442
int32_t GetIDCount(C4ID c_id, int32_t iZeroDefVal=0) const
Definition: stub-handle.cpp:67
bool Add(const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:350
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
static void EvaluateGoals(C4IDList &GoalList, C4IDList &FulfilledGoalList, int32_t iPlayerNumber)
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
void Set(C4Surface &rSfc)
Definition: C4Facet.cpp:459
C4GraphicsResource GraphicsResource
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
const char * GetName() const override
Definition: C4PropList.cpp:267
void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true)
Definition: C4Facet.cpp:154
void Draw(C4Facet &cgo, bool fSelected=false, DWORD iColor=0, C4Object *pObj=nullptr, int32_t iPhaseX=0, int32_t iPhaseY=0, C4DrawTransform *trans=nullptr, const char *graphicsName=nullptr)
Definition: C4Def.cpp:599
Definition: C4Def.h:98
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
Definition: C4Id.h:25
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:84
const int C4SymbolSize
Definition: C4Constants.h:58
float Hgt
Definition: C4Facet.h:118
const char * ToString() const
Definition: C4Id.h:59
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
void SetPermanent(bool fPermanent)
Definition: C4Menu.cpp:862
C4Surface * Surface
Definition: C4Facet.h:117
C4ID GetID(size_t index, int32_t *ipCount=nullptr) const
Definition: C4IDList.cpp:99
int32_t GetNumberOfIDs() const
Definition: C4IDList.cpp:197
float Wdt
Definition: C4Facet.h:118

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bool C4MainMenu::ActivateHost ( int32_t  iPlayer)

Definition at line 469 of file C4MainMenu.cpp.

References C4Menu::AddRefSym(), C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Style_Context, C4Network2::Clients, fHost, StdStrBuf::Format(), StdStrBuf::getData(), C4GUI::Icon::GetIconFacet(), C4Network2ClientList::GetNextClient(), C4GUI::Ico_Client, C4GUI::Ico_Disconnect, C4GUI::Ico_Host, C4GUI::Ico_ObserverClient, InitRefSym(), LoadResStr(), Network, C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), and C4Menu::SetPermanent().

Referenced by MenuCommand().

470 {
471  // Menu symbol/init
474  SetPermanent(true);
475  // Clients
476  for (C4Network2Client *pClient=::Network.Clients.GetNextClient(nullptr); pClient; pClient=::Network.Clients.GetNextClient(pClient))
477  {
478  bool fHost = (pClient->getID() == 0);
479  StdStrBuf strText, strCommand;
480  strText.Format("%s (%s)", pClient->getName(), pClient->getCore().getNick());
481  strCommand.Format("Host:Kick:%d", pClient->getID());
482  C4GUI::Icons iIcon = fHost ? C4GUI::Ico_Host : (pClient->isActivated() ? C4GUI::Ico_Client : C4GUI::Ico_ObserverClient);
483  AddRefSym(strText.getData(), C4GUI::Icon::GetIconFacet(iIcon), strCommand.getData());
484  }
485  // Go back to options menu on close
486  SetCloseCommand("ActivateMenu:Main");
487  return true;
488 }
const char * getData() const
Definition: StdBuf.h:442
bool fHost
Definition: TstC4NetIO.cpp:31
bool AddRefSym(const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:337
C4Network2Client * GetNextClient(C4Network2Client *pClient)
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
C4Network2 Network
Definition: C4Globals.cpp:53
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
Icons
Definition: C4Gui.h:637
C4Network2ClientList Clients
Definition: C4Network2.h:116
void SetPermanent(bool fPermanent)
Definition: C4Menu.cpp:862
static C4Facet GetIconFacet(Icons icoIconIndex)

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bool C4MainMenu::ActivateHostility ( int32_t  iPlayer)

Definition at line 638 of file C4MainMenu.cpp.

References C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Hostility, C4SymbolSize, C4FacetSurface::Create(), GfxR, Init(), LoadResStr(), C4Menu::Refill(), C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), and C4Menu::SetPermanent().

Referenced by MenuCommand().

639 {
640  // Init menu
641  C4FacetSurface fctSymbol;
642  fctSymbol.Create(C4SymbolSize, C4SymbolSize);
643  GfxR->fctMenu.GetPhase(7).Draw(fctSymbol);
644  Init(fctSymbol, LoadResStr("IDS_MENU_CPATTACK"), iPlayer, C4MN_Extra_None, 0, C4MN_Hostility);
646  SetPermanent(true);
647  Refill();
648  // Go back to options menu on close
649  SetCloseCommand("ActivateMenu:Main");
650  return true;
651 }
bool Refill()
Definition: C4Menu.cpp:915
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
bool Init(C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:49
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
const int C4SymbolSize
Definition: C4Constants.h:58
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
void SetPermanent(bool fPermanent)
Definition: C4Menu.cpp:862

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bool C4MainMenu::ActivateMain ( int32_t  iPlayer)

Definition at line 566 of file C4MainMenu.cpp.

References C4Menu::AddRefSym(), Application, C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Item_NoCount, C4MN_Style_Context, C4SymbolSize, C4Game::Clients, C4GUI::Dialog::Close(), C4FacetSurface::Create(), Game, C4PlayerList::Get(), C4ClientList::getClient(), C4PlayerList::GetCount(), C4GUI::Icon::GetIconFacet(), C4Menu::GetItemCount(), GfxR, C4GUI::Ico_Disconnect, C4GUI::Ico_Exit, C4GUI::Ico_Surrender, C4GUI::Ico_Team, C4GUI::Ico_View, Init(), C4Application::isEditor, C4Network2::isEnabled(), C4Network2::isHost(), C4GameParameters::isLeague(), C4TeamList::IsTeamSwitchAllowed(), LoadResStr(), C4GameParameters::MaxPlayers, Network, C4Game::Parameters, Players, C4Menu::SetAlignment(), and C4Game::Teams.

Referenced by C4FullScreen::ActivateMenuMain(), C4Player::ActivateMenuMain(), and MenuCommand().

567 {
568  // Determine player
569  C4Player *pPlr = ::Players.Get(iPlayer);
570  // Menu symbol/init
571  C4FacetSurface fctSymbol;
572  fctSymbol.Create(C4SymbolSize, C4SymbolSize);
573  GfxR->fctOKCancel.Draw(fctSymbol, true, 1, 1);
574  Init(fctSymbol, LoadResStr(pPlr ? "IDS_MENU_CPMAIN" : "IDS_MENU_OBSERVER"), iPlayer, C4MN_Extra_None, 0, 0, C4MN_Style_Context);
576  // Goals+Rules (player menu only)
577  // Goal menu can't be shown because of script callbacks
578  // Rule menu could be shown, but rule activation would issue script callbacks and trigger client activation
579  // Showing rules but not showing goals would be strange anyway
580  if (pPlr)
581  {
582  // Goals
583  AddRefSym(LoadResStr("IDS_MENU_CPGOALS"),GfxR->fctMenu.GetPhase(4),"ActivateMenu:Goals",C4MN_Item_NoCount,nullptr,LoadResStr("IDS_MENU_CPGOALSINFO"));
584  // Rules
585  AddRefSym(LoadResStr("IDS_MENU_CPRULES"),GfxR->fctMenu.GetPhase(5),"ActivateMenu:Rules",C4MN_Item_NoCount,nullptr,LoadResStr("IDS_MENU_CPRULESINFO"));
586  }
587  // Observer menu in free viewport
588  if (!pPlr)
589  {
590  AddRefSym(LoadResStr("IDS_TEXT_VIEW"),C4GUI::Icon::GetIconFacet(C4GUI::Ico_View),"ActivateMenu:Observer",C4MN_Item_NoCount,nullptr,LoadResStr("IDS_TEXT_DETERMINEPLAYERVIEWTOFOLL"));
591  }
592  // Hostility (player menu only)
593  if (pPlr && (::Players.GetCount() > 1))
594  {
595  GfxR->fctFlagClr.Surface->SetClr(0xff0000);
596  AddRefSym(LoadResStr("IDS_MENU_CPATTACK"),GfxR->fctMenu.GetPhase(7),"ActivateMenu:Hostility",C4MN_Item_NoCount,nullptr,LoadResStr("IDS_MENU_CPATTACKINFO"));
597  }
598  // Team change
599  if (pPlr && Game.Teams.IsTeamSwitchAllowed())
600  {
601  C4Facet fctTeams; fctTeams = C4GUI::Icon::GetIconFacet(C4GUI::Ico_Team);
602  AddRefSym(LoadResStr("IDS_MSG_SELTEAM"),fctTeams,"ActivateMenu:TeamSel",C4MN_Item_NoCount,nullptr,LoadResStr("IDS_MSG_ALLOWSYOUTOJOINADIFFERENT"));
603  }
604  // Player join
606  {
607  AddRefSym(LoadResStr("IDS_MENU_CPNEWPLAYER"),GfxR->fctPlayerClr.GetPhase(),"ActivateMenu:NewPlayer",C4MN_Item_NoCount,nullptr,LoadResStr("IDS_MENU_CPNEWPLAYERINFO"));
608  }
609  // Save game (player menu only - should we allow saving games with no players in it?)
610  if (pPlr && (!::Network.isEnabled() || ::Network.isHost()))
611  {
612  AddRefSym(LoadResStr("IDS_MENU_CPSAVEGAME"),GfxR->fctMenu.GetPhase(0),"ActivateMenu:Save:Game",C4MN_Item_NoCount,nullptr,LoadResStr("IDS_MENU_CPSAVEGAMEINFO"));
613  }
614  // Options
615  AddRefSym(LoadResStr("IDS_MNU_OPTIONS"), GfxR->fctOptions.GetPhase(0), "ActivateMenu:Options",C4MN_Item_NoCount, nullptr, LoadResStr("IDS_MNU_OPTIONSINFO"));
616  // Disconnect
617  if (::Network.isEnabled())
618  {
619  // Host
620  if (::Network.isHost() && Game.Clients.getClient(nullptr))
621  AddRefSym(LoadResStr("IDS_MENU_DISCONNECT"), C4GUI::Icon::GetIconFacet(C4GUI::Ico_Disconnect), "ActivateMenu:Host", C4MN_Item_NoCount, nullptr, LoadResStr("IDS_TEXT_KICKCERTAINCLIENTSFROMTHE"));
622  // Client
623  if (!::Network.isHost())
624  AddRefSym(LoadResStr("IDS_MENU_DISCONNECT"), C4GUI::Icon::GetIconFacet(C4GUI::Ico_Disconnect), "ActivateMenu:Client", C4MN_Item_NoCount, nullptr, LoadResStr("IDS_TEXT_DISCONNECTTHEGAMEFROMTHES"));
625  }
626  // Surrender (player menu only)
627  if (pPlr)
628  AddRefSym(LoadResStr("IDS_MENU_CPSURRENDER"), C4GUI::Icon::GetIconFacet(C4GUI::Ico_Surrender), "ActivateMenu:Surrender", C4MN_Item_NoCount, nullptr, LoadResStr("IDS_MENU_CPSURRENDERINFO"));
629  // Abort
630  if (!Application.isEditor)
631  AddRefSym(LoadResStr("IDS_MENU_ABORT"), C4GUI::Icon::GetIconFacet(C4GUI::Ico_Exit), "Abort", C4MN_Item_NoCount, nullptr, LoadResStr("IDS_MENU_ABORT_DESC"));
632  // No empty menus
633  if (GetItemCount()==0) Close(false);
634  // Done
635  return true;
636 }
bool AddRefSym(const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:337
#define GfxR
bool isHost() const
Definition: C4Network2.h:209
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
C4Game Game
Definition: C4Globals.cpp:52
void Close(bool fOK)
int GetCount() const
C4GameParameters & Parameters
Definition: C4Game.h:67
bool Init(C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:49
C4TeamList & Teams
Definition: C4Game.h:70
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
C4Player * Get(int iPlayer) const
bool IsTeamSwitchAllowed() const
Definition: C4Teams.h:165
C4Network2 Network
Definition: C4Globals.cpp:53
C4PlayerList Players
int32_t GetItemCount()
Definition: C4Menu.cpp:517
bool isEnabled() const
Definition: C4Network2.h:203
const int C4SymbolSize
Definition: C4Constants.h:58
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
C4ClientList & Clients
Definition: C4Game.h:69
bool isLeague() const
C4Client * getClient(const C4Client *pAfter=nullptr) const
Definition: C4Client.h:160
C4Application Application
Definition: C4Globals.cpp:44
static C4Facet GetIconFacet(Icons icoIconIndex)

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bool C4MainMenu::ActivateNewPlayer ( int32_t  iPlayer)

Definition at line 63 of file C4MainMenu.cpp.

References _MAX_PATH, C4Menu::Add(), C4MN_Align_Bottom, C4MN_Align_Left, C4Game::C4S, C4Group::Close(), Config, C4FacetSurface::Default(), DirectoryExists(), C4PlayerList::FileInUse(), StdStrBuf::Format(), Game, C4Config::General, C4PlayerList::GetCount(), StdStrBuf::getData(), GfxR, C4Scenario::Head, InitRefSym(), C4GameParameters::isLeague(), C4PlayerInfoCore::Load(), LoadResStr(), C4GameParameters::MaxPlayers, C4Group::Open(), C4Game::Parameters, Players, C4PlayerInfoCore::PrefName, C4SHead::Replay, SCopy(), C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), sprintf, C4ConfigGeneral::UserDataPath, and WildcardMatch().

Referenced by MenuCommand().

64 {
65  // league or replay game
66  if (Game.Parameters.isLeague() || Game.C4S.Head.Replay) return false;
67  // Max player limit
68  if (::Players.GetCount() >= Game.Parameters.MaxPlayers) return false;
69 
70  // Menu symbol/init
71  if (GfxR->fctPlayerClr.Surface)
72  GfxR->fctPlayerClr.Surface->SetClr(0xff);
73  InitRefSym(GfxR->fctPlayerClr, LoadResStr("IDS_MENU_NOPLRFILES"), iPlayer);
74  for (DirectoryIterator iter(Config.General.UserDataPath); *iter; ++iter)
75  if (WildcardMatch("*.ocp", *iter))
76  {
77  char szFilename[_MAX_PATH+1], szCommand[_MAX_PATH+30+1];
78  SCopy(*iter, szFilename, _MAX_PATH);
79  if (DirectoryExists(szFilename)) continue;
80  if (::Players.FileInUse(szFilename)) continue;
81  // Open group
82  C4Group hGroup;
83  if (!hGroup.Open(szFilename)) continue;
84  // Load player info
85  C4PlayerInfoCore C4P;
86  if (!C4P.Load(hGroup)) { hGroup.Close(); continue; }
87  // Close group
88  hGroup.Close();
89  // Add player item
90  sprintf(szCommand, "JoinPlayer:%s", szFilename);
91  StdStrBuf sItemText;
92  sItemText.Format(LoadResStr("IDS_MENU_NEWPLAYER"), C4P.PrefName);
93  C4FacetSurface fctSymbol;
94  // Add menu item
95  Add(sItemText.getData(), fctSymbol, szCommand);
96  // Reset symbol facet (menu holds on to the surface)
97  fctSymbol.Default();
98  }
99 
100  // Alignment
102  // Go back to options menu on close
103  SetCloseCommand("ActivateMenu:Main");
104 
105  return true;
106 }
const char * getData() const
Definition: StdBuf.h:442
bool FileInUse(const char *szFilename) const
bool Add(const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:350
C4Config Config
Definition: C4Config.cpp:833
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:130
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
C4Game Game
Definition: C4Globals.cpp:52
C4Scenario C4S
Definition: C4Game.h:74
C4ConfigGeneral General
Definition: C4Config.h:251
#define sprintf
Definition: Standard.h:164
bool Replay
Definition: C4Scenario.h:72
char PrefName[C4MaxName+1]
Definition: C4InfoCore.h:85
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
#define _MAX_PATH
int GetCount() const
C4GameParameters & Parameters
Definition: C4Game.h:67
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void Default()
Definition: C4FacetEx.h:43
bool Load(C4Group &hGroup)
Definition: C4InfoCore.cpp:78
char UserDataPath[CFG_MaxString+1]
Definition: C4Config.h:54
bool Open(const char *szGroupName, bool fCreate=false)
Definition: C4Group.cpp:514
C4PlayerList Players
bool Close()
Definition: C4Group.cpp:755
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
bool DirectoryExists(const char *szFilename)
Definition: StdFile.cpp:684
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:374
bool isLeague() const
C4SHead Head
Definition: C4Scenario.h:230

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bool C4MainMenu::ActivateObserver ( )

Definition at line 872 of file C4MainMenu.cpp.

References C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Observer, C4MN_Style_Context, C4GUI::Icon::GetIconFacet(), C4ViewportList::GetViewport(), C4GUI::Ico_View, InitRefSym(), LoadResStr(), NO_OWNER, C4Menu::Refill(), C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), and Viewports.

Referenced by MenuCommand().

873 {
874  // Safety: Viewport lost?
875  if (!::Viewports.GetViewport(NO_OWNER)) return false;
876  // Menu symbol/init
879  // Players added in Refill
880  Refill();
881  // Go back to main menu on close
882  SetCloseCommand("ActivateMenu:Main");
883  return true;
884 }
bool Refill()
Definition: C4Menu.cpp:915
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
C4Viewport * GetViewport(int32_t iPlayer, C4Viewport *pPrev=nullptr)
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
const int NO_OWNER
Definition: C4Constants.h:138
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
C4ViewportList Viewports
Definition: C4Viewport.cpp:841
static C4Facet GetIconFacet(Icons icoIconIndex)

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bool C4MainMenu::ActivateOptions ( int32_t  iPlayer,
int32_t  selection = 0 
)

Definition at line 517 of file C4MainMenu.cpp.

References C4Menu::AddRefSym(), C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Item_NoCount, C4MN_Style_Context, Config, GfxR, InitRefSym(), LoadResStr(), C4ConfigSound::RXMusic, C4ConfigSound::RXSound, C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), C4Menu::SetPermanent(), C4Menu::SetSelection(), and C4Config::Sound.

Referenced by MenuCommand().

518 {
519  // Menu symbol/init
520  InitRefSym(GfxR->fctOptions.GetPhase(0), LoadResStr("IDS_MNU_OPTIONS"), iPlayer, C4MN_Extra_None, 0, 0, C4MN_Style_Context);
522  SetPermanent(true);
523  // Sound
524  AddRefSym(LoadResStr("IDS_DLG_SOUND"), GfxR->fctOptions.GetPhase(17 + Config.Sound.RXSound),"Options:Sound",C4MN_Item_NoCount);
525  // Music
526  AddRefSym(LoadResStr("IDS_MNU_MUSIC"), GfxR->fctOptions.GetPhase(1 + Config.Sound.RXMusic),"Options:Music",C4MN_Item_NoCount);
527  // Music
528  AddRefSym(LoadResStr("IDS_MENU_DISPLAY"), GfxR->fctMenu.GetPhase(8), "ActivateMenu:Display");
529  // Restore selection
530  SetSelection(selection, false, true);
531  // Go back to main menu on close
532  SetCloseCommand("ActivateMenu:Main");
533  // Done
534  return true;
535 }
bool AddRefSym(const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:337
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
C4Config Config
Definition: C4Config.cpp:833
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
int32_t RXSound
Definition: C4Config.h:126
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
void SetPermanent(bool fPermanent)
Definition: C4Menu.cpp:862
C4ConfigSound Sound
Definition: C4Config.h:254
int32_t RXMusic
Definition: C4Config.h:127

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bool C4MainMenu::ActivateRules ( int32_t  iPlayer)

Definition at line 350 of file C4MainMenu.cpp.

References C4Menu::Add(), C4D_Rule, C4Id2Def(), C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Item_NoCount, C4SymbolSize, C4FacetSurface::Create(), C4Def::Draw(), C4ObjectList::GetListID(), C4PropListStatic::GetName(), GfxR, InitRefSym(), LoadResStr(), Objects, C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), C4Menu::SetPermanent(), sprintf, and C4ID::ToString().

Referenced by MenuCommand().

351 {
352  // Menu symbol/init
353  char Command[256];
354  C4FacetSurface fctSymbol;
355  InitRefSym(GfxR->fctMenu.GetPhase(5),LoadResStr("IDS_MENU_CPRULES"),iPlayer);
357  SetPermanent(false);
358  // Items
359  int32_t cnt; C4ID idGoal; C4Def *pDef;
360  for (cnt=0; (idGoal=::Objects.GetListID(C4D_Rule,cnt)); cnt++)
361  if ((pDef=C4Id2Def(idGoal)))
362  {
363  fctSymbol.Create(C4SymbolSize,C4SymbolSize); pDef->Draw(fctSymbol);
364  sprintf(Command, "Player:Rule:%s", idGoal.ToString());
365  Add(pDef->GetName(),fctSymbol,Command,C4MN_Item_NoCount,nullptr,"");
366  }
367  // Go back to options menu on close
368  SetCloseCommand("ActivateMenu:Main");
369  // Done
370  return true;
371 }
bool Add(const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:350
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
#define sprintf
Definition: Standard.h:164
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
const char * GetName() const override
Definition: C4PropList.cpp:267
void Draw(C4Facet &cgo, bool fSelected=false, DWORD iColor=0, C4Object *pObj=nullptr, int32_t iPhaseX=0, int32_t iPhaseY=0, C4DrawTransform *trans=nullptr, const char *graphicsName=nullptr)
Definition: C4Def.cpp:599
Definition: C4Def.h:98
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
const int32_t C4D_Rule
Definition: C4Def.h:47
Definition: C4Id.h:25
C4ID GetListID(int32_t dwCategory, int Index) const
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:84
const int C4SymbolSize
Definition: C4Constants.h:58
const char * ToString() const
Definition: C4Id.h:59
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
void SetPermanent(bool fPermanent)
Definition: C4Menu.cpp:862
C4GameObjects Objects
Definition: C4Globals.cpp:48

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bool C4MainMenu::ActivateSavegame ( int32_t  iPlayer)

Definition at line 388 of file C4MainMenu.cpp.

References _MAX_PATH, C4Menu::AddRefSym(), C4Config::AtUserDataPath(), C4CFN_Savegames, C4Group_IsGroup(), C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Item_NoCount, C4Game::CanQuickSave(), Config, DirectorySeparator, StdStrBuf::Format(), Game, StdStrBuf::getData(), GetFilename(), GetFilenameOnly(), C4Group::GetName(), GfxR, InitRefSym(), LoadResStr(), LooksLikeInteger(), C4Game::pParentGroup, RemoveExtension(), C4Game::ScenarioFilename, C4Game::ScenarioTitle, SCopy(), C4Menu::SetAlignment(), C4Menu::SetCloseCommand(), C4Menu::SetPermanent(), and SLen().

Referenced by MenuCommand().

389 {
390  // Check if saving is possible
391  if (!Game.CanQuickSave()) return false;
392 
393  // Menu symbol/init
394  char DirPath[_MAX_PATH+1];
395  char ScenName[_MAX_PATH+1]; *ScenName=0;
396 
397  InitRefSym(GfxR->fctMenu.GetPhase(0), LoadResStr("IDS_MENU_CPSAVEGAME"), iPlayer);
399  SetPermanent(true);
400 
401  // target file name mask
402  // get folder & filename to store in
403  // some magic is needed to ensure savegames are stored properly into their folders
405  if (DirPath[strlen(DirPath) - 1] == '\\') DirPath[strlen(DirPath) - 1] = 0;
406  RemoveExtension(DirPath);
407  if (LooksLikeInteger(DirPath))
408  {
409  // ScenTitle.ocf\%d.ocs-names (old-style savegames)
410  // get owning folder
411  if (Game.pParentGroup)
412  {
413  // owning folder determines filename
415  }
416  else
417  {
418  // no owning folder known: too bad
419  // make a vague guess based on the scenario title
421  }
422  }
423  else
424  {
425  // DirPath is a valid filename for now...
426  SCopy(DirPath, ScenName);
427  // but remove trailing numbers to adjust new-style savegames
428  char *pScenNameEnd = ScenName+SLen(ScenName);
429  while (Inside<char>(*--pScenNameEnd, '0', '9'))
430  if (pScenNameEnd == ScenName)
431  {
432  // should not happen: digit-only-filenames should have been caught earlier
433  SCopy("dbg_error!", ScenName);
434  pScenNameEnd = ScenName+SLen(ScenName)-1;
435  }
436  pScenNameEnd[1]=0;
437  }
438 
439  // New Style 2007:
440  // * scenarios are saved into ScenName.ocf/ScenName123.ocs to keep umlauts out of filenames
441  // * language titles are stored in folders as title component
442  StdStrBuf strFilename, strTitle;
443  strFilename.Format("%s.ocf%c%s%%d.ocs", ScenName, DirectorySeparator, ScenName);
444  strTitle = Game.ScenarioTitle;
445 
446  // Create menu items
447  StdStrBuf strFilenameIndexed, strCommand, strCaption, strSavePath;
448  for (int32_t i = 1; i <= 10; i++)
449  {
450  // Index filename
451  strFilenameIndexed.Format(strFilename.getData(), i);
452  // Compose commmand
453  strCommand.Format("Save:Game:%s:%s", strFilenameIndexed.getData(), strTitle.getData()); // Notice: the language title might contain ':' and thus confuse the segment list - but C4Menu::MenuCommand will try to handle this...
454  // Check free slot
455  strSavePath.Format("%s%c%s", Config.AtUserDataPath(C4CFN_Savegames), DirectorySeparator, strFilenameIndexed.getData());
456  bool fFree = !C4Group_IsGroup(strSavePath.getData());
457  // Item caption
458  strCaption = LoadResStr("IDS_MENU_CPSAVEGAME");
459  // add menu item
460  AddRefSym(strCaption.getData(), GfxR->fctMenu.GetPhase(i - 1, fFree ? 2 : 1), strCommand.getData(), C4MN_Item_NoCount, nullptr, LoadResStr("IDS_MENU_CPSAVEGAMEINFO"));
461  }
462 
463  // Go back to options menu on close
464  SetCloseCommand("ActivateMenu:Main");
465 
466  return true;
467 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
const char * getData() const
Definition: StdBuf.h:442
C4Group * pParentGroup
Definition: C4Game.h:88
bool AddRefSym(const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:337
char ScenarioFilename[_MAX_PATH+1]
Definition: C4Game.h:102
C4Config Config
Definition: C4Config.cpp:833
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:130
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
C4Game Game
Definition: C4Globals.cpp:52
StdCopyStrBuf ScenarioTitle
Definition: C4Game.h:103
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
#define _MAX_PATH
const char * GetFilenameOnly(const char *strFilename)
Definition: StdFile.cpp:60
size_t SLen(const char *sptr)
Definition: Standard.h:74
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
bool LooksLikeInteger(const char *szInt)
Definition: C4MainMenu.cpp:373
const char * GetName() const
Definition: C4Group.cpp:1845
bool C4Group_IsGroup(const char *szFilename)
Definition: C4Group.cpp:94
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
bool CanQuickSave()
Definition: C4Game.cpp:1930
void RemoveExtension(char *szFilename)
Definition: StdFile.cpp:306
const char * AtUserDataPath(const char *szFilename)
Definition: C4Config.cpp:526
void SetPermanent(bool fPermanent)
Definition: C4Menu.cpp:862
#define C4CFN_Savegames
Definition: C4Components.h:35
#define DirectorySeparator

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bool C4MainMenu::ActivateSurrender ( int32_t  iPlayer)

Definition at line 504 of file C4MainMenu.cpp.

References C4Menu::Add(), C4MN_Align_Bottom, C4MN_Align_Left, C4MN_Extra_None, C4MN_Style_Context, C4SymbolSize, C4FacetSurface::Create(), C4GUI::Icon::GetIconFacet(), GfxR, C4GUI::Ico_Surrender, InitRefSym(), LoadResStr(), C4Menu::SetAlignment(), and C4Menu::SetCloseCommand().

Referenced by MenuCommand().

505 {
506  C4FacetSurface fctSymbol;
509  fctSymbol.Create(C4SymbolSize, C4SymbolSize); GfxR->fctOKCancel.Draw(fctSymbol,true,3,0);
510  Add(LoadResStr("IDS_BTN_YES"), fctSymbol, "Surrender");
511  fctSymbol.Create(C4SymbolSize, C4SymbolSize); GfxR->fctOKCancel.Draw(fctSymbol,true,1,0);
512  Add(LoadResStr("IDS_BTN_NO"), fctSymbol, "");
513  SetCloseCommand("ActivateMenu:Main");
514  return true;
515 }
bool Add(const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:350
#define GfxR
void SetCloseCommand(const char *strCommand)
Definition: C4Menu.cpp:1144
void SetAlignment(int32_t iAlignment)
Definition: C4Menu.cpp:857
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
bool InitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iPlayer, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4MainMenu.cpp:56
const int C4SymbolSize
Definition: C4Constants.h:58
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
static C4Facet GetIconFacet(Icons icoIconIndex)

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bool C4Menu::Add ( const char *  szCaption,
C4FacetSurface fctSymbol,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 350 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4MenuItem::GrabSymbol(), C4Menu::IsActive(), C4Menu::ItemCount, and C4Menu::Style.

Referenced by ActivateClient(), ActivateGoals(), C4Object::ActivateMenu(), ActivateNewPlayer(), ActivateRules(), ActivateSurrender(), DoRefillInternal(), and C4ObjectMenu::DoRefillInternal().

353 {
354  if (!IsActive()) return false;
355  // Create new menu item
356  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
357  // Set Symbol
358  pNew->GrabSymbol(fctSymbol);
359  // Add
360  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
361 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
bool IsActive()
Definition: C4Menu.cpp:480
void GrabSymbol(C4FacetSurface &fctSymbol)
Definition: C4Menu.h:102

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bool C4Menu::Add ( const char *  szCaption,
C4Object pGfxObj,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 363 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4Menu::IsActive(), C4Menu::ItemCount, C4MenuItem::SetGraphics(), and C4Menu::Style.

366 {
367  if (!IsActive()) return false;
368  // Create new menu item
369  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
370  // Set Symbol
371  pNew->SetGraphics(pGfxObj);
372  // Add
373  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
374 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void SetGraphics(C4Object *pObj)
Definition: C4Menu.h:103
bool IsActive()
Definition: C4Menu.cpp:480

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bool C4Menu::Add ( const char *  szCaption,
C4DefGraphics pGfx,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 376 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4Menu::IsActive(), C4Menu::ItemCount, C4MenuItem::SetGraphics(), and C4Menu::Style.

379 {
380  if (!IsActive()) return false;
381  // Create new menu item
382  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
383  // Set Symbol
384  pNew->SetGraphics(pGfx);
385  // Add
386  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
387 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void SetGraphics(C4Object *pObj)
Definition: C4Menu.h:103
bool IsActive()
Definition: C4Menu.cpp:480

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void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

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bool C4Menu::AddRefSym ( const char *  szCaption,
const C4Facet fctSymbol,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 337 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4Menu::IsActive(), C4Menu::ItemCount, C4MenuItem::RefSymbol(), and C4Menu::Style.

Referenced by ActivateDisplay(), ActivateHost(), ActivateMain(), ActivateOptions(), ActivateSavegame(), and DoRefillInternal().

340 {
341  if (!IsActive()) return false;
342  // Create new menu item
343  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
344  // Ref Symbol
345  pNew->RefSymbol(fctSymbol);
346  // Add
347  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
348 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void RefSymbol(const C4Facet &fctSymbol)
Definition: C4Menu.h:105
bool IsActive()
Definition: C4Menu.cpp:480

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void C4Menu::AdjustPosition ( )
protectedinherited

Definition at line 588 of file C4Menu.cpp.

References C4Menu::Columns, C4GUI::Element::GetBounds(), C4Menu::GetSelectedItem(), C4Rect::Hgt, C4Menu::Lines, C4Menu::pClientWindow, C4GUI::ScrollWindow::ScrollRangeInView(), and C4Rect::y.

Referenced by C4Menu::InitLocation(), and C4Menu::SetSelection().

589 {
590  // Adjust position by selection (works only after InitLocation)
591  if ((Lines > 1) && Columns)
592  {
593  C4MenuItem *pSel = GetSelectedItem();
594  if (pSel)
596  }
597 }
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
int32_t y
Definition: C4Rect.h:30
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
C4Rect & GetBounds()
Definition: C4Gui.h:445
int32_t Columns
Definition: C4Menu.h:142
int32_t Hgt
Definition: C4Rect.h:30
void ScrollRangeInView(int32_t iY, int32_t iHgt)
int32_t Lines
Definition: C4Menu.h:143

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void C4Menu::AdjustSelection ( )
protectedinherited

Definition at line 925 of file C4Menu.cpp.

References C4Menu::GetItem(), C4MenuItem::IsSelectable, C4Menu::Selection, and C4Menu::SetSelection().

Referenced by C4Menu::RefillInternal().

926 {
927  // selection valid?
928  C4MenuItem *pSelection = GetItem(Selection);
929  int iSel = Selection;
930  if (!pSelection || !pSelection->IsSelectable)
931  {
932  // set to new first valid selection: Downwards first
933  iSel = Selection;
934  while (--iSel>=0)
935  if ((pSelection = GetItem(iSel)))
936  if (pSelection->IsSelectable)
937  break;
938  // no success: upwards then
939  if (iSel<0)
940  for (iSel=Selection+1; (pSelection = GetItem(iSel)); ++iSel)
941  if (pSelection->IsSelectable)
942  break;
943  }
944  // set it then
945  if (!pSelection)
946  SetSelection(-1, Selection >= 0, false);
947  else
948  SetSelection(iSel, iSel != Selection, true);
949 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
bool IsSelectable
Definition: C4Menu.h:88
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 580 of file C4GuiDialogs.cpp.

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

581  {
582  // get element to start from
583  Element *pCurrElement = pActiveCtrl;
584  // find new control
585  for (;;)
586  {
587  // get next element
588  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
589  // end reached: start from beginning
590  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
591  // cycled?
592  if (pCurrElement == pActiveCtrl)
593  {
594  // but current is no longer a focus element? Then defocus it and return
595  if (pCurrElement && !pCurrElement->IsFocusElement())
596  SetFocus(nullptr, false);
597  return;
598  }
599  // for list elements, check whether the child can be selected
600  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
601  // check if this is a new control
602  Control *pFocusCtrl = pCurrElement->IsFocusElement();
603  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
604  {
605  // set focus here...
606  SetFocus(pFocusCtrl, false);
607  // ...done!
608  return;
609  }
610  }
611  // never reached
612  }
bool IsVisible()
Definition: C4Gui.cpp:201
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
void SetFocus(Control *pCtrl, bool fByMouse)
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)

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virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756
Container * pParent
Definition: C4Gui.h:376

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void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 743 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

744  {
745  // inherited
746  Window::ApplyElementOffset(riX, riY);
747  // apply viewport offset, if a viewport is assigned
748  C4Viewport *pVP = GetViewport();
749  if (pVP)
750  {
751  C4Rect rcVP(pVP->GetOutputRect());
752  riX -= rcVP.x; riY -= rcVP.y;
753  }
754  }
Definition: C4Rect.h:27
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:30
void ApplyElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:866

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void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 756 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

757  {
758  // inherited
760  // apply viewport offset, if a viewport is assigned
761  C4Viewport *pVP = GetViewport();
762  if (pVP)
763  {
764  C4Rect rcVP(pVP->GetOutputRect());
765  riX += rcVP.x; riY += rcVP.y;
766  }
767  }
void ApplyInvElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:868
Definition: C4Rect.h:27
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:30

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Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers().

824 { return Iterator(pFirst); }
Element * pFirst
Definition: C4Gui.h:750

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bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 519 of file C4GuiDialogs.cpp.

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

520  {
521  // reroute to active control
522  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
523  // unprocessed: Focus default control
524  // Except for space, which may have been processed as a key already
525  // (changing focus here would render buttons unusable, because they switch on KeyUp)
526  Control *pDefCtrl = GetDefaultControl();
527  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
528  {
529  SetFocus(pDefCtrl, false);
530  if (pActiveCtrl && pActiveCtrl->CharIn(c))
531  return true;
532  }
533  return false;
534  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
void SetFocus(Control *pCtrl, bool fByMouse)
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2129

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bool C4Menu::CheckBuffer ( )
protectedinherited
virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

Referenced by C4GUI::ListBox::CharIn().

407 { return false; }

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void C4Menu::Clear ( )
inherited

Definition at line 271 of file C4Menu.cpp.

References C4FacetSurface::Clear(), C4GUI::Dialog::ClearFrameDeco(), C4Menu::ClearItems(), C4GUI::Dialog::Close(), C4Menu::fActive, and C4Menu::Symbol.

Referenced by C4MainMenu(), C4Menu::DoInit(), C4Menu::DoInitRefSym(), C4Menu::TryClose(), C4Menu::~C4Menu(), and C4Player::~C4Player().

272 {
273  Close(false);
274  Symbol.Clear();
275  ClearItems();
276  ClearFrameDeco();
277  fActive = false;
278 }
void Close(bool fOK)
void ClearItems()
Definition: C4Menu.cpp:895
bool fActive
Definition: C4Menu.h:153
C4FacetSurface Symbol
Definition: C4Menu.h:148
void ClearFrameDeco()
Definition: C4Gui.h:2199
void Clear()
Definition: C4FacetEx.h:44

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void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2199 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref().

Referenced by C4Menu::Clear().

2200  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089

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void C4Menu::ClearItems ( )
inherited

Definition at line 895 of file C4Menu.cpp.

References C4Menu::GetItem(), C4Menu::ItemCount, and C4Menu::UpdateScrollBar().

Referenced by C4Object::ActivateMenu(), C4Menu::Clear(), DoRefillInternal(), and C4ObjectMenu::DoRefillInternal().

896 {
897  C4MenuItem *pItem;
898  while ((pItem = GetItem(0))) delete pItem;
899  ItemCount=0;
900  UpdateScrollBar();
901 }
int32_t ItemCount
Definition: C4Menu.h:138
void UpdateScrollBar()
Definition: C4Menu.cpp:766
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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void C4Menu::ClearPointers ( C4Object pObj)
inherited

Definition at line 1158 of file C4Menu.cpp.

References C4MenuItem::ClearPointers(), and C4Menu::GetItem().

Referenced by C4ObjectMenu::ClearPointers(), and C4Player::ClearPointers().

1159 {
1160  C4MenuItem *pItem;
1161  for (int32_t i=0; (pItem = GetItem(i)); ++i)
1162  pItem->ClearPointers(pObj);
1163 }
void ClearPointers(C4Object *pObj)
Definition: C4Menu.h:115
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 231 of file C4Gui.cpp.

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

232  {
233  // apply all parent offsets
234  Container *pCont = pParent;
235  while (pCont)
236  {
237  pCont->ApplyInvElementOffset(riX, riY);
238  pCont = pCont->GetParent();
239  }
240  // apply own offset
241  riX += rcBounds.x; riY += rcBounds.y;
242  }
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:30
friend class Container
Definition: C4Gui.h:472
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841

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void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 631 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), DialogWinProc(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4GUI::Dialog::UserClose().

632  {
633  // already closed?
634  if (!fShow) return;
635  // set OK flag
636  this->fOK = fOK;
637  // get screen
638  Screen *pScreen = GetScreen();
639  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
640  // developer mode: Remove window
642  // do callback - last call, because it might do perilous things
643  OnClosed(fOK);
644  }
void DestroyConsoleWindow()
bool fShow
Definition: C4Gui.h:2081
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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bool C4Menu::Control ( BYTE  byCom,
int32_t  iData 
)
inherited

Definition at line 420 of file C4Menu.cpp.

References C4MN_AdjustPosition, C4Menu::Columns, COM_MenuClose, COM_MenuDown, COM_MenuEnter, COM_MenuEnterAll, COM_MenuLeft, COM_MenuRight, COM_MenuSelect, COM_MenuShowText, COM_MenuUp, C4Menu::Enter(), C4Menu::IsActive(), C4Menu::ItemCount, C4Menu::MoveSelection(), C4Menu::Selection, C4Menu::SetSelection(), C4Menu::SetTextProgress(), and C4Menu::TryClose().

Referenced by C4Menu::Draw(), C4Menu::KeyControl(), and MenuCommand().

421 {
422  if (!IsActive()) return false;
423 
424  switch (byCom)
425  {
426  case COM_MenuEnter: Enter(); break;
427  case COM_MenuEnterAll: Enter(true); break;
428  case COM_MenuClose: TryClose(false, true); break;
429 
430  // organize with nicer subfunction...
431  case COM_MenuLeft:
432  // Top wrap-around
433  if (Selection-1 < 0)
434  MoveSelection(ItemCount - 1 - Selection, true, true);
435  else
436  MoveSelection(-1, true, true);
437  break;
438  case COM_MenuRight:
439  // Bottom wrap-around
440  if (Selection+1 >= ItemCount)
441  MoveSelection(-Selection, true, true);
442  else
443  MoveSelection(+1, true, true);
444  break;
445  case COM_MenuUp:
446  iData = -Columns;
447  // Top wrap-around
448  if (Selection + iData < 0)
449  while (Selection + iData + Columns < ItemCount)
450  iData += Columns;
451  MoveSelection(iData, true, true);
452  break;
453  case COM_MenuDown:
454  iData = +Columns;
455  // Bottom wrap-around
456  if (Selection+iData >= ItemCount)
457  while (Selection+iData-Columns >= 0)
458  iData-=Columns;
459  MoveSelection(iData, true, true);
460  break;
461  case COM_MenuSelect:
462  if (ItemCount)
463  SetSelection(iData & (~C4MN_AdjustPosition), !!(iData & C4MN_AdjustPosition), true);
464  break;
465  case COM_MenuShowText:
466  SetTextProgress(-1, false);
467  break;
468  }
469 
470  return true;
471 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
const BYTE COM_MenuLeft
Definition: C4Constants.h:129
const BYTE COM_MenuShowText
Definition: C4Constants.h:128
bool SetTextProgress(int32_t iToProgress, bool fAdd)
Definition: C4Menu.cpp:958
const BYTE COM_MenuEnterAll
Definition: C4Constants.h:126
const BYTE COM_MenuEnter
Definition: C4Constants.h:125
int32_t ItemCount
Definition: C4Menu.h:138
const BYTE COM_MenuUp
Definition: C4Constants.h:131
const BYTE COM_MenuDown
Definition: C4Constants.h:132
bool IsActive()
Definition: C4Menu.cpp:480
bool TryClose(bool fOK, bool fControl)
Definition: C4Menu.cpp:280
const BYTE COM_MenuSelect
Definition: C4Constants.h:133
const BYTE COM_MenuClose
Definition: C4Constants.h:127
const BYTE COM_MenuRight
Definition: C4Constants.h:130
int32_t Columns
Definition: C4Menu.h:142
bool Enter(bool fRight=false)
Definition: C4Menu.cpp:485
bool MoveSelection(int32_t iBy, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:522

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bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 239 of file C4GuiDialogs.cpp.

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

240  {
241 #ifdef WITH_QT_EDITOR
242  // TODO: Implement these as Qt editor windows.
243  // This currently creates an empty window in Windows and a segfault in Linux.
244  return false;
245 #endif
246  // already created?
247  if (pWindow) return true;
248  // create it!
249  pWindow = new DialogWindow();
251  {
252  delete pWindow;
253  pWindow = nullptr;
254  return false;
255  }
256  // create rendering context
258  pWindow->pDialog = this;
259  return true;
260  }
const char * getData() const
Definition: StdBuf.h:442
C4Surface * pSurface
Definition: C4Window.h:274
virtual const char * GetID()
Definition: C4Gui.h:2107
DialogWindow * pWindow
Definition: C4Gui.h:2088
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
StdStrBuf TitleString
Definition: C4Gui.h:2086
Dialog * pDialog
Definition: C4Gui.h:2032
C4Rect rcBounds
Definition: C4Gui.h:385
C4Application Application
Definition: C4Globals.cpp:44

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void C4MainMenu::Default ( )
overridevirtual

Reimplemented from C4Menu.

Definition at line 43 of file C4MainMenu.cpp.

References C4Menu::Default(), NO_OWNER, and Player.

Referenced by C4Player::C4Player().

44 {
47 }
int32_t Player
Definition: C4MainMenu.h:41
const int NO_OWNER
Definition: C4Constants.h:138
virtual void Default()
Definition: C4Menu.cpp:246

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void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 262 of file C4GuiDialogs.cpp.

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

263  {
264  if (pWindow)
265  {
266  delete pWindow->pSurface;
267  pWindow->Clear();
268  delete pWindow;
269  pWindow = nullptr;
270  }
271  }
C4Surface * pSurface
Definition: C4Window.h:274
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void Clear()
Definition: C4AppT.cpp:99

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bool C4GUI::Element::DoContext ( )
inherited

Definition at line 417 of file C4Gui.cpp.

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

418  {
419  if (!pContextHandler) return false;
420  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
421  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Wdt
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
int32_t Hgt
Definition: C4Rect.h:30

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void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 269 of file C4Gui.cpp.

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

270  {
271  // check if anything moved
272  if (pDragTarget && (iX != iDragX || iY != iDragY))
273  {
274  // move position, then
275  pDragTarget->rcBounds.x += iX-iDragX;
276  pDragTarget->rcBounds.y += iY-iDragY;
277  // drag X/Y is up-to-date if this is a child element of the drag target
279  }
280  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
Window * pDragTarget
Definition: C4Gui.h:378
virtual void UpdatePos()
Definition: C4Gui.cpp:193
int32_t iDragX
Definition: C4Gui.h:379

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bool C4Menu::DoInit ( C4FacetSurface fctSymbol,
const char *  szEmpty,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)
protectedinherited

Definition at line 300 of file C4Menu.cpp.

References C4Menu::Clear(), C4Menu::Default(), C4FacetSurface::GrabFrom(), and C4Menu::Symbol.

Referenced by Init(), and C4ObjectMenu::Init().

301 {
302  Clear(); Default();
303  Symbol.GrabFrom(fctSymbol);
304  return InitMenu(szEmpty, iExtra, iExtraData, iId, iStyle);
305 }
void GrabFrom(C4FacetSurface &rSource)
Definition: C4FacetEx.h:57
virtual void Default()
Definition: C4Menu.cpp:246
C4FacetSurface Symbol
Definition: C4Menu.h:148
void Clear()
Definition: C4Menu.cpp:271

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bool C4Menu::DoInitRefSym ( const C4Facet fctSymbol,
const char *  szEmpty,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)
protectedinherited

Definition at line 307 of file C4Menu.cpp.

References C4Menu::Clear(), C4Menu::Default(), C4FacetSurface::Set(), and C4Menu::Symbol.

Referenced by InitRefSym(), and C4ObjectMenu::InitRefSym().

308 {
309  Clear(); Default();
310  Symbol.Set(fctSymbol);
311  return InitMenu(szEmpty, iExtra, iExtraData, iId, iStyle);
312 }
void Set(const C4Facet &cpy)
Definition: C4FacetEx.h:46
virtual void Default()
Definition: C4Menu.cpp:246
C4FacetSurface Symbol
Definition: C4Menu.h:148
void Clear()
Definition: C4Menu.cpp:271

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bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 658 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

659  {
660  // Cancel all dialogues if game is left (including e.g. league dialogues)
661  if (::Application.IsQuittingGame()) return false;
662  // main message loop
663  while (fShow)
664  {
665  // dialog idle proc
666  OnIdle();
667  // Modal dialogue during running game is tricky. Do not execute game!
668  bool fGameWasRunning = ::Game.IsRunning;
669  ::Game.IsRunning = false;
670  // handle messages - this may block until the next timer
671  if (!Application.ScheduleProcs())
672  return false; // game GUI and lobby will deleted in Game::Clear()
673  // reset game run state
674  if (fGameWasRunning) ::Game.IsRunning = true;
675  }
676  // return whether dlg was OK
677  return fOK;
678  }
bool IsRunning
Definition: C4Game.h:139
bool fShow
Definition: C4Gui.h:2081
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnIdle()
Definition: C4Gui.h:2209
bool fOK
Definition: C4Gui.h:2082
bool IsQuittingGame() const
Definition: C4Application.h:70
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

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virtual bool C4GUI::Dialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog, C4ChatDlg, and C4ScoreboardDlg.

Definition at line 2175 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2175 { return false; }

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bool C4MainMenu::DoRefillInternal ( bool &  rfRefilled)
overrideprotectedvirtual

Reimplemented from C4Menu.

Definition at line 108 of file C4MainMenu.cpp.

References C4Menu::Add(), C4Menu::AddRefSym(), C4MaxTitle, C4MN_Hostility, C4MN_Item_NoCount, C4MN_Observer, C4MN_TeamSelection, C4MN_TeamSwitch, C4SymbolSize, C4Menu::ClearItems(), C4Player::ColorDw, C4FacetSurface::Create(), C4FacetSurface::Default(), C4Facet::Draw(), C4Facet::DrawClr(), C4Player::DrawHostility(), C4Game::DrawTextSpecImage(), C4GraphicsResource::fctCrewClr, C4GraphicsResource::fctPlayerClr, StdStrBuf::Format(), FormatString(), Game, C4PlayerList::Get(), C4PlayerList::GetByIndex(), C4Team::GetColor(), StdStrBuf::getData(), C4GUI::Icon::GetIconFacet(), C4Team::GetIconSpec(), C4Team::GetID(), C4Menu::GetItemCount(), C4Player::GetName(), C4Team::GetNameWithParticipants(), C4Viewport::GetPlayer(), C4Team::GetPlayerCount(), C4TeamList::GetTeamByIndex(), C4ViewportList::GetViewport(), GraphicsResource, C4Player::Hostility, C4GUI::Ico_Star, C4GUI::Ico_Team, C4Menu::Identification, C4TeamList::IsAutoGenerateTeams(), C4Player::IsInvisible(), LoadResStr(), C4GUI::MakeColorReadableOnBlack(), NO_OWNER, C4Player::Number, Player, Players, StdStrBuf::Ref(), SCopy(), C4Menu::SetSelection(), sprintf, StdStrBuf::Take(), TEAMID_New, C4Game::Teams, and Viewports.

109 {
110  // Variables
111  C4FacetSurface fctSymbol;
112  C4Player *pPlayer;
113  C4IDList ListItems;
114  C4Facet fctTarget;
115  bool fWasEmpty = !GetItemCount();
116 
117  // Refill
118  switch (Identification)
119  {
120  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
121  case C4MN_Hostility:
122  {
123  // Clear items
124  ClearItems();
125  // Refill player
126  if (!(pPlayer = ::Players.Get(Player))) return false;
127  // Refill items
128  C4Player *pPlr; int32_t iIndex;
129  for (iIndex=0; (pPlr = ::Players.GetByIndex(iIndex)); iIndex++)
130  // Ignore player self and invisible
131  if (pPlr != pPlayer) if (!pPlr->IsInvisible())
132  {
133  // Symbol
134  fctSymbol.Create(C4SymbolSize,C4SymbolSize);
135  pPlayer->DrawHostility(fctSymbol,iIndex);
136  // Message
137  StdStrBuf sMsg;
138  bool isFriendly = pPlayer->Hostility.find(pPlr) == pPlayer->Hostility.end();
139  if (isFriendly)
140  sMsg.Format(LoadResStr("IDS_MENU_ATTACK"),pPlr->GetName());
141  else
142  sMsg.Format(LoadResStr("IDS_MENU_NOATTACK"),pPlr->GetName());
143  // Command
144  char szCommand[1000];
145  sprintf(szCommand,"SetHostility:%i",pPlr->Number);
146  // Info caption
147  char szInfoCaption[C4MaxTitle+1],szFriendly[50],szNot[30]="";
148  SCopy(LoadResStr(isFriendly ? "IDS_MENU_ATTACKHOSTILE" : "IDS_MENU_ATTACKFRIENDLY"),szFriendly);
149  if (!isFriendly) SCopy(LoadResStr("IDS_MENU_ATTACKNOT"),szNot);
150  sprintf(szInfoCaption,LoadResStr("IDS_MENU_ATTACKINFO"),pPlr->GetName(),szFriendly,szNot);
151  if (iIndex==pPlayer->Number) SCopy(LoadResStr("IDS_MENU_ATTACKSELF"),szInfoCaption);
152  // Add item
153  Add(sMsg.getData(),fctSymbol,szCommand,C4MN_Item_NoCount,nullptr,szInfoCaption);
154  fctSymbol.Default();
155  }
156  break;
157  }
158  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
159  case C4MN_TeamSelection:
160  case C4MN_TeamSwitch:
161  {
162  // Clear items
163  ClearItems();
164  // add all teams as menu items
165  // 2do: Icon
166  C4Team *pTeam; int32_t i=0; bool fAddNewTeam=Game.Teams.IsAutoGenerateTeams();
167  for (;;)
168  {
169  pTeam = Game.Teams.GetTeamByIndex(i);
170  if (pTeam)
171  {
172  // next regular team
173  ++i;
174  // do not add a new team if an empty team exists
175  if (!pTeam->GetPlayerCount()) fAddNewTeam = false;
176  }
177  else if (fAddNewTeam)
178  {
179  // join new team
180  fAddNewTeam = false;
181  }
182  else
183  {
184  // all teams done
185  break;
186  }
187  // create team symbol: Icon spec if specified; otherwise flag for empty and crew for nonempty team
188  fctSymbol.Create(C4SymbolSize,C4SymbolSize);
189  const char *szIconSpec = pTeam ? pTeam->GetIconSpec() : nullptr;
190  bool fHasIcon = false;
191  if (szIconSpec && *szIconSpec)
192  {
193  fHasIcon = Game.DrawTextSpecImage(fctSymbol, szIconSpec, nullptr, pTeam->GetColor());
194  }
195  if (!fHasIcon)
196  {
197  if (pTeam && pTeam->GetPlayerCount())
198  ::GraphicsResource.fctCrewClr.DrawClr(fctSymbol, true, pTeam->GetColor());
199  else
201  }
202  StdStrBuf sTeamName;
203  if (pTeam)
204  {
205  sTeamName.Take(pTeam->GetNameWithParticipants());
206  }
207  else
208  sTeamName.Ref(LoadResStr("IDS_PRC_NEWTEAM"));
209  const char *szOperation = (Identification == C4MN_TeamSwitch) ? "TeamSwitch" : "TeamSel";
210  Add(sTeamName.getData(), fctSymbol,FormatString("%s:%d", szOperation, pTeam ? pTeam->GetID() : TEAMID_New).getData(),
211  C4MN_Item_NoCount,nullptr,FormatString(LoadResStr("IDS_MSG_JOINTEAM"), sTeamName.getData()).getData(), C4ID(pTeam ? pTeam->GetID() : 0));
212  fctSymbol.Default();
213  }
214  break;
215  }
216  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
217  case C4MN_Observer: // observer menu
218  {
219  // Clear items
220  ClearItems();
221  // Check validity
223  if (!pVP) return false;
224  int32_t iInitialSelection = 0;
225  // Add free view
226  AddRefSym(LoadResStr("IDS_MSG_FREEVIEW"), C4GUI::Icon::GetIconFacet(C4GUI::Ico_Star), "Observe:Free", C4MN_Item_NoCount, nullptr, LoadResStr("IDS_MSG_FREELYSCROLLAROUNDTHEMAP"));
227  // Add players
228  C4Player *pPlr; int32_t iIndex;
229  for (iIndex=0; (pPlr = ::Players.GetByIndex(iIndex)); iIndex++)
230  {
231  // Ignore invisible
232  if (!pPlr->IsInvisible())
233  {
234  // Symbol
235  fctSymbol.Create(C4SymbolSize,C4SymbolSize);
236  ::GraphicsResource.fctPlayerClr.DrawClr(fctSymbol, true, pPlr->ColorDw);
237  // Message
238  StdStrBuf sMsg;
239  DWORD dwClr = pPlr->ColorDw;
240  sMsg.Format("<c %x>%s</c>", (unsigned int)C4GUI::MakeColorReadableOnBlack(dwClr), pPlr->GetName());
241  // Command
242  StdStrBuf sCommand;
243  sCommand.Format("Observe:%d", (int)pPlr->Number);
244  // Info caption
245  StdStrBuf sInfo;
246  sInfo.Format(LoadResStr("IDS_TEXT_FOLLOWVIEWOFPLAYER"), pPlr->GetName());
247  // Add item
248  Add(sMsg.getData(),fctSymbol,sCommand.getData(),C4MN_Item_NoCount,nullptr,sInfo.getData());
249  fctSymbol.Default();
250  // check if this is the currently selected player
251  if (pVP->GetPlayer() == pPlr->Number) iInitialSelection = GetItemCount()-1;
252  }
253  // Initial selection on followed player
254  if (fWasEmpty) SetSelection(iInitialSelection, false, true);
255  }
256  }
257  break;
258  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
259  default:
260  // No internal refill needed
261  return true;
262  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
263  }
264 
265  // Successfull internal refill
266  rfRefilled = true;
267  return true;
268 }
const char * getData() const
Definition: StdBuf.h:442
int32_t GetPlayerCount() const
Definition: C4Teams.h:64
const char * GetIconSpec() const
Definition: C4Teams.h:71
bool AddRefSym(const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:337
int32_t GetID() const
Definition: C4Teams.h:66
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
bool Add(const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:350
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:130
const size_t C4MaxTitle
Definition: C4Constants.h:25
C4Game Game
Definition: C4Globals.cpp:52
int32_t Number
Definition: C4Player.h:86
#define sprintf
Definition: Standard.h:164
Definition: C4Teams.h:30
bool IsInvisible() const
Definition: C4Player.cpp:1733
uint32_t GetColor() const
Definition: C4Teams.h:70
bool IsAutoGenerateTeams() const
Definition: C4Teams.h:172
StdStrBuf GetNameWithParticipants() const
Definition: C4Teams.cpp:209
void DrawClr(C4Facet &cgo, bool fAspect=true, DWORD dwClr=0)
Definition: C4Facet.cpp:213
DWORD MakeColorReadableOnBlack(DWORD &rdwClr)
Definition: C4Gui.cpp:98
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
C4Viewport * GetViewport(int32_t iPlayer, C4Viewport *pPrev=nullptr)
void DrawHostility(C4Facet &cgo, int32_t iIndex)
Definition: C4Player.cpp:995
C4GraphicsResource GraphicsResource
C4TeamList & Teams
Definition: C4Game.h:70
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void Default()
Definition: C4FacetEx.h:43
uint32_t ColorDw
Definition: C4Player.h:89
C4Player * Get(int iPlayer) const
C4Player * GetByIndex(int iIndex) const
int32_t Player
Definition: C4MainMenu.h:41
void ClearItems()
Definition: C4Menu.cpp:895
void Take(char *pnData)
Definition: StdBuf.h:457
C4Team * GetTeamByIndex(int32_t iIndex) const
Definition: C4Teams.cpp:404
C4PlayerList Players
int32_t GetItemCount()
Definition: C4Menu.cpp:517
void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true)
Definition: C4Facet.cpp:154
const int NO_OWNER
Definition: C4Constants.h:138
Definition: C4Id.h:25
const int32_t TEAMID_New
Definition: C4Teams.h:27
void Ref(const char *pnData)
Definition: StdBuf.h:455
C4ViewportList Viewports
Definition: C4Viewport.cpp:841
const char * GetName() const
Definition: C4Player.h:151
const int C4SymbolSize
Definition: C4Constants.h:58
int32_t GetPlayer()
Definition: C4Viewport.h:67
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
uint32_t DWORD
static C4Facet GetIconFacet(Icons icoIconIndex)
int32_t Identification
Definition: C4Menu.h:141
bool DrawTextSpecImage(C4Facet &fctTarget, const char *szSpec, class C4DrawTransform *pTransform, uint32_t dwClr=0xff)
Definition: C4Game.cpp:3737
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:270
HostilitySet Hostility
Definition: C4Player.h:118

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void C4Menu::Draw ( C4TargetFacet cgo)
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 775 of file C4Menu.cpp.

References C4MN_InfoCaption_Delay, C4MN_Style_Info, C4GUI::Element::ClientPos2ScreenPos(), C4Menu::Control(), C4GUI::Screen::DrawToolTip(), C4Menu::fTextProgressing, C4Menu::GetSelectedItem(), C4MenuItem::InfoCaption, C4Menu::InitLocation(), C4Menu::IsActive(), C4GUI::CMouse::IsActiveInput(), C4Menu::LocationSet, C4GUI::Screen::Mouse, pGUI, C4GUI::Container::SetVisibility(), C4Menu::Style, and C4Menu::TimeOnSelection.

Referenced by C4Viewport::DrawMenu().

776 {
777  // Inactive
778  if (!IsActive()) return;
779 
780  // Location
781  if (!LocationSet) { InitLocation(cgo); LocationSet=true; }
782 
783  // If drawn by a viewport, then it's made visible
784  SetVisibility(true);
785 
786  // do drawing
787  typedef C4GUI::Dialog ParentClass;
788  ParentClass::Draw(cgo);
789 
790  // draw tooltip if selection time has been long enough
793  if (Style != C4MN_Style_Info) // No tooltips in info menus - doesn't make any sense...
794  if (!::Control.isReplay())
795  if (!::pGUI->Mouse.IsActiveInput())
796  {
797  C4MenuItem *pSel = GetSelectedItem();
798  if (pSel && *pSel->InfoCaption)
799  {
800  int32_t iX=0, iY=0;
801  pSel->ClientPos2ScreenPos(iX, iY);
802  C4GUI::Screen::DrawToolTip(pSel->InfoCaption, cgo, iX, iY);
803  }
804  }
805 }
void InitLocation(C4Facet &cgo)
Definition: C4Menu.cpp:624
int32_t Style
Definition: C4Menu.h:136
bool fTextProgressing
Definition: C4Menu.h:151
static void DrawToolTip(const char *szTip, C4TargetFacet &cgo, float guix, float guiy)
Definition: C4Gui.cpp:1009
bool LocationSet
Definition: C4Menu.h:133
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1191
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
bool IsActive()
Definition: C4Menu.cpp:480
const int32_t C4MN_InfoCaption_Delay
Definition: C4Menu.cpp:43
char InfoCaption[2 *C4MaxTitle+1]
Definition: C4Menu.h:74
int32_t TimeOnSelection
Definition: C4Menu.h:137
bool Control(BYTE byCom, int32_t iData)
Definition: C4Menu.cpp:420
void ClientPos2ScreenPos(int32_t &riX, int32_t &riY)
Definition: C4Gui.cpp:231
void SetVisibility(bool fToValue) override
CMouse Mouse
Definition: C4Gui.h:2587
bool IsActiveInput()
Definition: C4Gui.h:2578

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void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 291 of file C4Gui.cpp.

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

292  {
293  DWORD dwAlpha = byAlpha<<24;
294  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
295  y0 = cgo.TargetY + rcBounds.y + iTopOff,
296  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
297  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
298  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
299  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
301  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
302  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:614
int32_t Wdt
Definition: C4Rect.h:30
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:42
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165
uint32_t DWORD

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void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 308 of file C4Gui.cpp.

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Rect::Hgt, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

309  {
310  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
311  {
312  // exact bar
313  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
314  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
315  int32_t iRightShowLength = wRight/3;
316  bool fOverflow = (wLeft > rcBounds.Wdt);
317  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
318  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
319  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
320  while (iX < rcBounds.Wdt-iRightShowLength)
321  {
322  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
323  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
324  iX += w;
325  }
326  rFacets.fctMiddle.Wdt=w;
327  fOverflow = (wRight > rcBounds.Wdt);
328  if (fOverflow)
329  {
330  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
331  rFacets.fctEnd.Wdt = rcBounds.Wdt;
332  }
333  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
334  if (fOverflow)
335  {
336  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
337  rFacets.fctEnd.Wdt = wRight;
338  }
339  }
340  else
341  {
342  // zoomed bar
343  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
344  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
345  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
346  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
347  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
348  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
349  {
350  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
351  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
352  iX += w;
353  }
354  rFacets.fctMiddle.Wdt=wOld;
355  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
356  }
357  }
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4Menu::DrawBuffer ( C4Facet cgo)
protectedinherited
void C4Menu::DrawButton ( C4Facet cgo)
protectedinherited
void C4Menu::DrawElement ( C4TargetFacet cgo)
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 808 of file C4Menu.cpp.

References C4FCT_Right, C4Id2Def(), C4MN_Extra_Value, C4MN_SymbolSize, C4Menu::DrawFrame(), C4Facet::DrawValue(), C4Menu::Extra, C4GraphicsResource::fctWealth, C4MenuItem::fOwnValue, C4Menu::GetSelectedItem(), C4Def::GetValue(), GraphicsResource, C4Rect::Hgt, C4Facet::Hgt, C4MenuItem::id, C4MenuItem::iValue, NO_OWNER, C4ID::None, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, C4Rect::y, and C4Facet::Y.

809 {
810  // inherited (background)
811  typedef C4GUI::Dialog ParentClass;
812  ParentClass::DrawElement(cgo);
813 
814  // Get selected item id
815  C4ID idSelected; C4MenuItem *pItem;
816  if ((pItem = GetSelectedItem())) idSelected = pItem->id; else idSelected = C4ID::None;
817  C4Def *pDef = C4Id2Def(idSelected);
818  // Get item value
819  int32_t iValue = 0;
820  if (pDef)
821  {
822  if (pItem && pItem->fOwnValue)
823  iValue = pItem->iValue;
824  else
825  iValue = pDef->GetValue(nullptr, NO_OWNER);
826  }
827 
828  // Store and clear global clipper
829 // int32_t iX1,iY1,iX2,iY2;
830 // pDraw->GetPrimaryClipper(iX1,iY1,iX2,iY2);
831 // pDraw->SubPrimaryClipper(rcBounds.x, rcBounds.y, rcBounds.x+rcBounds.Wdt-1, rcBounds.y+rcBounds.Hgt-1);
832 
834 
835  // Draw bar divider
836  if (Extra)
837  {
838  DrawFrame(cgoExtra.Surface, cgoExtra.X-1, cgoExtra.Y-1, cgoExtra.Wdt+1, cgoExtra.Hgt+1);
839  }
840 
841  // Draw specified extra
842  switch (Extra)
843  {
844  case C4MN_Extra_Value:
845  {
846  if (pDef) ::GraphicsResource.fctWealth.DrawValue(cgoExtra,iValue,0,0,C4FCT_Right);
847  }
848  break;
849  }
850 }
void DrawFrame(C4Surface *sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
Definition: C4Menu.cpp:852
bool fOwnValue
Definition: C4Menu.h:82
const int32_t C4FCT_Right
Definition: C4Facet.h:28
C4GraphicsResource GraphicsResource
C4ID id
Definition: C4Menu.h:76
int32_t Wdt
Definition: C4Rect.h:30
void DrawValue(C4Facet &cgo, int32_t iValue, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t iAlign=C4FCT_Center)
Definition: C4Facet.cpp:308
int32_t y
Definition: C4Rect.h:30
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
static const C4ID None
Definition: C4Id.h:39
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t iValue
Definition: C4Menu.h:83
Definition: C4Def.h:98
const int NO_OWNER
Definition: C4Constants.h:138
Definition: C4Id.h:25
int32_t x
Definition: C4Rect.h:30
int32_t GetValue(C4Object *pInBase, int32_t iBuyPlayer)
Definition: C4Def.cpp:613
float TargetX
Definition: C4Facet.h:165
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:84
int32_t Extra
Definition: C4Menu.h:140
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4Menu::DrawFrame ( C4Surface sfcSurface,
int32_t  iX,
int32_t  iY,
int32_t  iWdt,
int32_t  iHgt 
)
protectedinherited

Definition at line 852 of file C4Menu.cpp.

References C4RGB, C4Draw::DrawFrameDw(), and pDraw.

Referenced by C4Menu::DrawElement().

853 {
854  pDraw->DrawFrameDw(sfcSurface, iX+1, iY+1, iX+iWdt-1,iY+iHgt-1, C4RGB(0x44, 0, 0));
855 }
void DrawFrameDw(C4Surface *sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:641
C4Draw * pDraw
Definition: C4Draw.cpp:42
#define C4RGB(r, g, b)
Definition: StdColors.h:26

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void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 365 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

366  {
367  C4DrawTransform trf;
368  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
369  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
370  trf.SetRotate(-90.0f, fOffX, fOffY);
371 
372  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
373  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
void SetRotate(float iAngle, float fOffX, float fOffY)
int32_t Hgt
Definition: C4Rect.h:30
float TargetY
Definition: C4Facet.h:165

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void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 375 of file C4Gui.cpp.

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

376  {
377  int32_t y0 = cgo.TargetY + rcBounds.y;
378  int32_t x0 = cgo.TargetX + rcBounds.x;
379 
380  // draw up arrow
381  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
382 
383  // draw middle part
384  int32_t h = rFacets.fctMiddle.Hgt;
385  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
386 
387  for (int32_t iY = 0; iY <= barHeight; iY += h)
388  {
389  int32_t h2 = std::min(h, barHeight - iY);
390  rFacets.fctMiddle.Hgt = h2;
391  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
392  }
393  rFacets.fctMiddle.Hgt = h;
394 
395  // draw lower arrow
396  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
397  }
int Hgt
Definition: C4Surface.h:65
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4Menu::DrawScrollbar ( C4Facet cgo,
int32_t  iTotal,
int32_t  iVisible,
int32_t  iPosition 
)
protectedinherited
void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 359 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

360  {
361  C4DrawTransform trf(1);
362  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
363  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:30

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virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

754 { } // called when an element position is changed

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virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

753 { } // called when an element size is changed

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Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers().

825 { return Iterator(nullptr); }

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bool C4Menu::Enter ( bool  fRight = false)
inherited

Definition at line 485 of file C4Menu.cpp.

References _MAX_FNAME, C4MN_Style_Dialog, C4MN_Style_Info, C4GUI::Dialog::Close(), C4MenuItem::Command, C4MenuItem::Command2, C4Menu::fActive, C4Menu::GetSelectedItem(), C4Menu::IsActive(), C4Menu::MenuCommand(), C4Menu::Permanent, SCopy(), C4Menu::Style, and C4Menu::TryClose().

Referenced by C4Menu::Control(), and OnUserEnter().

486 {
487  // Not active
488  if (!IsActive()) return false;
489  if (Style==C4MN_Style_Info) return false;
490  // Get selected item
491  C4MenuItem *pItem = GetSelectedItem();
492  if (!pItem)
493  {
494  // okay for dialogs: Just close them
495  if (Style == C4MN_Style_Dialog) TryClose(false, true);
496  return true;
497  }
498  // Copy command to buffer (menu might be cleared)
499  char szCommand[_MAX_FNAME+30+1];
500  SCopy(pItem->Command,szCommand);
501  if (fRight && pItem->Command2[0]) SCopy(pItem->Command2,szCommand);
502 
503  // Close if not permanent
504  if (!Permanent) { Close(true); fActive = false; }
505 
506  // exec command (note that menu callback may delete this!)
507  MenuCommand(szCommand, false);
508 
509  return true;
510 }
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:130
int32_t Style
Definition: C4Menu.h:136
virtual bool MenuCommand(const char *szCommand, bool fIsCloseCommand)
Definition: C4Menu.h:231
void Close(bool fOK)
char Command[_MAX_FNAME+30+1]
Definition: C4Menu.h:72
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
bool fActive
Definition: C4Menu.h:153
#define _MAX_FNAME
bool IsActive()
Definition: C4Menu.cpp:480
bool TryClose(bool fOK, bool fControl)
Definition: C4Menu.cpp:280
bool Permanent
Definition: C4Menu.h:134
char Command2[_MAX_FNAME+30+1]
Definition: C4Menu.h:73

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void C4Menu::Execute ( )
inherited

Definition at line 903 of file C4Menu.cpp.

References C4GUI::Dialog::Close(), C4Menu::fTextProgressing, Game, C4Menu::IsActive(), C4Game::iTick35, C4Menu::NeedRefill, C4Menu::RefillInternal(), and C4Menu::SetTextProgress().

Referenced by C4FullScreen::Execute(), C4ObjectMenu::Execute(), and C4Player::Execute().

904 {
905  if (!IsActive()) return;
906  // Refill (timer or flag)
907  if (!Game.iTick35 || NeedRefill)
908  if (!RefillInternal())
909  Close(false);
910  // text progress
911  if (fTextProgressing)
912  SetTextProgress(+1, true);
913 }
bool RefillInternal()
Definition: C4Menu.cpp:867
C4Game Game
Definition: C4Globals.cpp:52
int32_t iTick35
Definition: C4Game.h:129
bool fTextProgressing
Definition: C4Menu.h:151
void Close(bool fOK)
bool SetTextProgress(int32_t iToProgress, bool fAdd)
Definition: C4Menu.cpp:958
bool IsActive()
Definition: C4Menu.cpp:480
bool NeedRefill
Definition: C4Menu.h:135

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bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 690 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::Execute().

691  {
692  // execute
693  if (Execute()) return true;
694  // delete self if closed
695  delete this;
696  return false;
697  }

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bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 714 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

715  {
716  // default screen
717  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
718  // fade in there
719  pOnScreen->ShowDialog(this, true);
720  iFade = 0;
721  eFade = eFadeIn;
722  fVisible = true;
723  OnShown();
724  // done, success
725  return true;
726  }
Fade eFade
Definition: C4Gui.h:2084
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool fVisible
Definition: C4Gui.h:383
int32_t iFade
Definition: C4Gui.h:2083

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void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 728 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

729  {
730  // only if shown, or being faded in
731  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
732  // set OK flag
733  this->fOK = fCloseWithOK;
734  // fade out
735  Screen *pOnScreen = GetScreen();
736  if (!pOnScreen) return;
737  pOnScreen->CloseDialog(this, true);
738  eFade = eFadeOut;
739  // do callback - last call, because it might do perilous things
740  OnClosed(fCloseWithOK);
741  }
Fade eFade
Definition: C4Gui.h:2084
bool IsShown()
Definition: C4Gui.h:2147
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
bool fVisible
Definition: C4Gui.h:383
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

445 { return rcBounds; }
C4Rect rcBounds
Definition: C4Gui.h:385

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C4Rect& C4GUI::Window::GetClientRect ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

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C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), C4Menu::UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
Definition: C4Rect.h:27
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

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Container* C4GUI::Container::GetContainer ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers
ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2211 of file C4Gui.h.

References C4GUI::Element::pContextHandler.

2212  { return pContextHandler; }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t C4MainMenu::GetControllingPlayer ( )
inlineoverrideprotectedvirtual

Reimplemented from C4Menu.

Definition at line 69 of file C4MainMenu.h.

References Player.

69 { return Player; }
int32_t Player
Definition: C4MainMenu.h:41
virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4StartupNetDlg, and C4GameLobby::MainDlg.

Definition at line 2129 of file C4Gui.h.

Referenced by C4GUI::Dialog::CharIn().

2129 { return nullptr; }

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int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 330 of file C4GuiDialogs.cpp.

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

331  {
332  // default title font
333  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
334  }
int GetLineHeight() const
Definition: C4FontLoader.h:125
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
C4GraphicsResource GraphicsResource

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DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

References C4GUI::Dialog::pWindow.

2117 { return pWindow; }
DialogWindow * pWindow
Definition: C4Gui.h:2088
Dialog* C4GUI::Dialog::GetDlg ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2116 of file C4Gui.h.

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

2116 { return this; } // this is the dialog

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Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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Element* C4GUI::Container::GetFirstContained ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

773 { return pFirst; }
Element * pFirst
Definition: C4Gui.h:750

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Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750

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Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2115 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

2115 { return pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

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FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2201 of file C4Gui.h.

References C4GUI::Dialog::pFrameDeco.

2201 { return pFrameDeco; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

References C4Rect::Hgt.

Referenced by C4GUI::Screen::ShowDialog().

444 { return rcBounds.Hgt; }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:30

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const char* C4Menu::GetID ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 240 of file C4Menu.h.

240 { return nullptr; } // no ID needed, because it's a viewport dlg
int32_t C4Menu::GetIdentification ( )
inherited

Definition at line 612 of file C4Menu.cpp.

References C4Menu::Identification.

Referenced by C4Player::Execute().

613 {
614  return Identification;
615 }
int32_t Identification
Definition: C4Menu.h:141

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C4MenuItem * C4Menu::GetItem ( int32_t  iIndex)
inherited

Definition at line 512 of file C4Menu.cpp.

References C4GUI::Container::GetElementByIndex(), and C4Menu::pClientWindow.

Referenced by C4Menu::AdjustSelection(), C4Menu::ClearItems(), C4Menu::ClearPointers(), C4Menu::GetSelectedItem(), C4Menu::InitLocation(), C4Menu::MoveSelection(), C4Menu::SetSelection(), and C4Menu::SetTextProgress().

513 {
514  return static_cast<C4MenuItem *>(pClientWindow->GetElementByIndex(iIndex));
515 }
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
Element * GetElementByIndex(int32_t i)

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int32_t C4Menu::GetItemCount ( )
inherited

Definition at line 517 of file C4Menu.cpp.

References C4Menu::ItemCount.

Referenced by ActivateMain(), and DoRefillInternal().

518 {
519  return ItemCount;
520 }
int32_t ItemCount
Definition: C4Menu.h:138

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int32_t C4Menu::GetItemHeight ( )
inlineinherited

Definition at line 166 of file C4Menu.h.

References C4Menu::ItemHeight.

166 { return ItemHeight; }
int32_t ItemHeight
Definition: C4Menu.h:139
Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

830 { return pLast; }
Element * pLast
Definition: C4Gui.h:750

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virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

References C4GUI::Container::pLast.

774 { return pLast; }
Element * pLast
Definition: C4Gui.h:750
virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry.

Definition at line 461 of file C4Gui.h.

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

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virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

Referenced by C4GUI::ListBox::DrawElement().

462 { return false; }

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int32_t C4Menu::GetMarginBottom ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 258 of file C4Menu.h.

References C4MN_FrameWidth, C4MN_SymbolSize, and C4GUI::Dialog::GetMarginBottom().

Referenced by C4Menu::InitSize().

int32_t GetMarginBottom() override
Definition: C4Gui.h:2143
int32_t Extra
Definition: C4Menu.h:140

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int32_t C4Menu::GetMarginLeft ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 259 of file C4Menu.h.

References C4MN_FrameWidth, and C4GUI::Dialog::GetMarginLeft().

Referenced by C4Menu::InitSize().

int32_t GetMarginLeft() override
Definition: C4Gui.h:2141

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int32_t C4Menu::GetMarginRight ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 260 of file C4Menu.h.

References C4MN_FrameWidth, and C4GUI::Dialog::GetMarginRight().

Referenced by C4Menu::InitSize().

int32_t GetMarginRight() override
Definition: C4Gui.h:2142

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int32_t C4GUI::Dialog::GetMarginTop ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, and C4StartupPlrSelDlg.

Definition at line 2140 of file C4Gui.h.

References C4GUI::Element::GetBounds(), C4GUI::Window::GetMarginTop(), C4Rect::Hgt, and C4GUI::FrameDecoration::iBorderTop.

Referenced by C4Menu::InitSize(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873
C4Rect & GetBounds()
Definition: C4Gui.h:445
WoodenLabel * pTitle
Definition: C4Gui.h:2078
int32_t Hgt
Definition: C4Rect.h:30

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Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
Element * GetFirstNestedElement(bool fBackwards) override

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const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

References StdStrBuf::getData().

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent
const char * getData() const
Definition: StdBuf.h:442

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virtual C4Object* C4Menu::GetParentObject ( )
inlinevirtualinherited

Reimplemented in C4ObjectMenu.

Definition at line 169 of file C4Menu.h.

169 { return nullptr; }
int32_t C4Menu::GetPosition ( )
inherited
Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

450 { return pPrev; }
Element * pPrev
Definition: C4Gui.h:377

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Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 289 of file C4Gui.cpp.

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupMainDlg::OnShown(), C4StartupMainDlg::OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), and C4ChatControl::UserQueryQuit().

289 { if (pParent) return pParent->GetScreen(); return nullptr; }
Container * pParent
Definition: C4Gui.h:376
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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C4MenuItem * C4Menu::GetSelectedItem ( )
inherited

Definition at line 583 of file C4Menu.cpp.

References C4Menu::GetItem(), and C4Menu::Selection.

Referenced by C4Menu::AdjustPosition(), C4Menu::Draw(), C4Menu::DrawElement(), C4Menu::Enter(), C4Player::Execute(), OnSelectionChanged(), C4Menu::SetSelection(), and C4Menu::UpdateElementPositions().

584 {
585  return GetItem(Selection);
586 }
int32_t Selection
Definition: C4Menu.h:137
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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int32_t C4Menu::GetSelection ( )
inherited

Definition at line 599 of file C4Menu.cpp.

References C4Menu::Selection.

Referenced by MenuCommand().

600 {
601  return Selection;
602 }
int32_t Selection
Definition: C4Menu.h:137

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int C4Menu::GetSymbolSize ( )
inlineinherited

Definition at line 165 of file C4Menu.h.

References C4MN_Style_Dialog, and C4SymbolSize.

165 { return (Style == C4MN_Style_Dialog) ? 64 : C4SymbolSize; }
int32_t Style
Definition: C4Menu.h:136
const int C4SymbolSize
Definition: C4Constants.h:58
const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 423 of file C4Gui.cpp.

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

424  {
425  // fallback to parent tooltip, if own is not assigned
426  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
427  }
const char * getData() const
Definition: StdBuf.h:442
const char * GetToolTip()
Definition: C4Gui.cpp:423
Container * pParent
Definition: C4Gui.h:376
bool isNull() const
Definition: StdBuf.h:441

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C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 399 of file C4Gui.cpp.

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

400  {
401  // bounds by topright corner of element
402  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
403  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
404  rtBounds.y += iVIndent;
405  rtBounds.Wdt = rtBounds.Hgt = iHeight;
406  return rtBounds;
407  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
Definition: C4Rect.h:27
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447
int32_t Hgt
Definition: C4Rect.h:30

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C4Viewport * C4Menu::GetViewport ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 993 of file C4Menu.cpp.

References C4ViewportList::GetFirstViewport(), C4Viewport::GetNext(), and Viewports.

Referenced by C4ObjectMenu::IsReadOnly().

994 {
995  // ask all viewports
996  for (C4Viewport *pVP = ::Viewports.GetFirstViewport(); pVP; pVP = pVP->GetNext())
997  if (pVP->IsViewportMenu(this))
998  return pVP;
999  // none matching
1000  return nullptr;
1001 }
C4Viewport * GetFirstViewport()
Definition: C4Viewport.h:156
C4Viewport * GetNext()
Definition: C4Viewport.h:66
C4ViewportList Viewports
Definition: C4Viewport.cpp:841

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int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

References C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

443 { return rcBounds.Wdt; }
int32_t Wdt
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385

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int32_t C4Menu::GetZOrdering ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 251 of file C4Menu.h.

251 { return -1; }
virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, and C4StartupNetDlg.

Definition at line 2154 of file C4Gui.h.

Referenced by C4GUI::Screen::Draw().

2154 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

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bool C4Menu::HasMouse ( )
protectedinherited

Definition at line 1149 of file C4Menu.cpp.

References C4PlayerList::Get(), C4Menu::GetControllingPlayer(), C4Player::MouseControl, NO_OWNER, and Players.

Referenced by C4Menu::SetSelection(), and C4Menu::UpdateElementPositions().

1150 {
1151  int32_t iPlayer = GetControllingPlayer();
1152  if (iPlayer == NO_OWNER) return true; // free view dialog also has the mouse
1153  C4Player *pPlr = ::Players.Get(iPlayer);
1154  if (pPlr && pPlr->MouseControl) return true;
1155  return false;
1156 }
int32_t MouseControl
Definition: C4Player.h:92
C4Player * Get(int iPlayer) const
C4PlayerList Players
const int NO_OWNER
Definition: C4Constants.h:138
virtual int32_t GetControllingPlayer()
Definition: C4Menu.h:238

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bool C4Menu::HasPortrait ( )
inlineprotectedinherited

Definition at line 242 of file C4Menu.h.

References C4Menu::fHasPortrait.

Referenced by C4Menu::InitLocation(), C4Menu::InitSize(), C4Menu::SetTextProgress(), and C4Menu::UpdateElementPositions().

242 { return fHasPortrait; } // dialog menus only: Whether a portrait is shown in the topleft
bool fHasPortrait
Definition: C4Menu.h:150

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bool C4MainMenu::Init ( C4FacetSurface fctSymbol,
const char *  szEmpty,
int32_t  iPlayer,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)

Definition at line 49 of file C4MainMenu.cpp.

References C4Menu::DoInit(), and Player.

Referenced by ActivateHostility(), and ActivateMain().

50 {
51  if (!DoInit(fctSymbol, szEmpty, iExtra, iExtraData, iId, iStyle)) return false;
52  Player=iPlayer;
53  return true;
54 }
int32_t Player
Definition: C4MainMenu.h:41
bool DoInit(C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4Menu.cpp:300

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void C4Menu::InitLocation ( C4Facet cgo)
protectedinherited

Definition at line 624 of file C4Menu.cpp.

References C4Menu::AdjustPosition(), C4Menu::Alignment, CStdFont::BreakMessage(), C4MN_Align_Bottom, C4MN_Align_Free, C4MN_Align_Left, C4MN_Align_Right, C4MN_Align_Top, C4MN_DefInfoWdt, C4MN_DlgLines, C4MN_DlgPortraitIndent, C4MN_DlgPortraitWdt, C4MN_DlgWdt, C4MN_FrameWidth, C4MN_Style_Context, C4MN_Style_Dialog, C4MN_Style_Info, C4MN_Style_Normal, C4MN_SymbolSize, C4PictureSize, C4SymbolSize, C4MenuItem::Caption, C4Menu::Caption, C4Menu::Columns, C4GraphicsResource::FontRegular, StdStrBuf::getData(), C4Menu::GetItem(), CStdFont::GetLineHeight(), CStdFont::GetTextExtent(), GraphicsResource, C4Menu::HasPortrait(), C4Rect::Hgt, C4Facet::Hgt, C4MenuItem::InfoCaption, C4Menu::InitSize(), C4Menu::ItemCount, C4Menu::ItemHeight, C4Menu::ItemWidth, C4Menu::Lines, C4GUI::Element::rcBounds, C4GUI::Window::SetPos(), C4GUI::Container::SetVisibility(), C4Menu::Style, C4Menu::UpdateElementPositions(), C4Menu::UpdateScrollBar(), C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, X, and C4Rect::y.

Referenced by C4Menu::Draw().

625 {
626 
627  // Item size by style
628  switch (Style)
629  {
630  case C4MN_Style_Normal:
632  break;
633  case C4MN_Style_Context:
634  {
636  int32_t iWdt, iHgt;
638  // FIXME: Blah. This stuff should be calculated correctly by pTitle.
639  ItemWidth += ItemHeight + 16;
640  C4MenuItem *pItem;
641  for (int i = 0; (pItem = GetItem(i)); ++i)
642  {
643  ::GraphicsResource.FontRegular.GetTextExtent(pItem->Caption, iWdt, iHgt, true);
644  ItemWidth = std::max(ItemWidth, iWdt + pItem->GetSymbolWidth(ItemHeight));
645  }
646  ItemWidth += 3; // Add some extra space so text doesn't touch right border frame...
647  break;
648  }
649  case C4MN_Style_Info:
650  {
651  // calculate size from a default size determined by a window width of C4MN_DefInfoWdt
652  int32_t iWdt,iHgt,iLargestTextWdt;
654  iLargestTextWdt = iWdt + 2 * C4MN_SymbolSize + C4MN_FrameWidth;
655  ItemWidth=std::min<int>(cgoArea.Wdt - 2*C4MN_FrameWidth, std::max(iLargestTextWdt, C4MN_DefInfoWdt));
656  ItemHeight=0;
657  StdStrBuf sText;
658  C4MenuItem *pItem;
659  for (int32_t i=0; (pItem=GetItem(i)); ++i)
660  {
662  ::GraphicsResource.FontRegular.GetTextExtent(sText.getData(),iWdt,iHgt, true);
663  assert(iWdt <= ItemWidth);
664  ItemWidth=std::max(ItemWidth,iWdt); ItemHeight=std::max(ItemHeight,iHgt);
665  iLargestTextWdt = std::max(iLargestTextWdt, iWdt);
666  }
667  // although width calculation is done from C4MN_DefInfoWdt, this may be too large for some very tiny info windows
668  // so make sure no space is wasted
669  ItemWidth = std::min(ItemWidth, iLargestTextWdt);
670  // Add some extra space so text doesn't touch right border frame...
671  ItemWidth += 3;
672  // Now add some space to show the picture on the left
674  // And set a minimum item height (again, for the picture)
675  ItemHeight = std::max<int>(ItemHeight, C4PictureSize);
676  break;
677  }
678 
679  case C4MN_Style_Dialog:
680  {
681  // dialog window: Item width is whole dialog, portrait subtracted if any
682  // Item height varies
683  int32_t iWdt,iHgt;
685  ItemWidth=std::min<int>(cgoArea.Wdt - 2*C4MN_FrameWidth, std::max<int>(iWdt + 2 * C4MN_SymbolSize + C4MN_FrameWidth, C4MN_DlgWdt));
686  ItemHeight=iHgt; // Items may be multiline and higher
687  if (HasPortrait())
688  {
689  // subtract portrait only if this would not make the dialog too small
690  if (ItemWidth > C4MN_DlgPortraitWdt*2 && cgoArea.Hgt > cgoArea.Wdt)
692  }
693  }
694  }
695 
696  int DisplayedItemCount = ItemCount - HasPortrait();
697  if (Style == C4MN_Style_Dialog)
699  else
700  Lines = DisplayedItemCount/Columns+std::min<int32_t>(DisplayedItemCount%Columns,1);
701  // adjust by max. height
702  Lines=std::max<int32_t>(std::min<int32_t>((cgoArea.Hgt-100)/std::max<int32_t>(ItemHeight,1),Lines),1);
703 
704  InitSize();
705  int32_t X,Y;
707  {
708  X = rcBounds.x;
709  Y = rcBounds.y;
710  }
711  else
712  {
713  X = (cgoArea.Wdt - rcBounds.Wdt)/2;
714  Y = (cgoArea.Hgt - rcBounds.Hgt)/2;
715  }
716  // Alignment
718  if (Alignment & C4MN_Align_Right) X=cgoArea.Wdt-2*C4SymbolSize-rcBounds.Wdt;
720  if (Alignment & C4MN_Align_Bottom) Y=cgoArea.Hgt-C4SymbolSize-rcBounds.Hgt;
721  if (Alignment & C4MN_Align_Free) { X=Clamp<int32_t>(X,0,cgoArea.Wdt-rcBounds.Wdt); Y=Clamp<int32_t>(Y,0,cgoArea.Hgt-rcBounds.Hgt); }
722  // Centered (due to small viewport size)
723  if (rcBounds.Wdt>cgoArea.Wdt-2*C4SymbolSize) X=(cgoArea.Wdt-rcBounds.Wdt)/2;
724  if (rcBounds.Hgt>cgoArea.Hgt-2*C4SymbolSize) Y=(cgoArea.Hgt-rcBounds.Hgt)/2;
725  SetPos(X, Y);
726 
727  // Position initialized: Make it visible to be used!
728  SetVisibility(true);
729 
730  // now align all menu items correctly
732 
733  // and correct scroll pos
734  UpdateScrollBar();
735  AdjustPosition();
736 }
const char * getData() const
Definition: StdBuf.h:442
int32_t ItemHeight
Definition: C4Menu.h:139
int GetLineHeight() const
Definition: C4FontLoader.h:125
void SetPos(int32_t iXPos, int32_t iYPos)
Definition: C4Gui.h:860
const int32_t C4MN_DlgWdt
Definition: C4Menu.cpp:36
int32_t Style
Definition: C4Menu.h:136
int32_t ItemWidth
Definition: C4Menu.h:139
int32_t Alignment
Definition: C4Menu.h:144
bool GetTextExtent(const char *szText, int32_t &rsx, int32_t &rsy, bool fCheckMarkup=true)
C4GraphicsResource GraphicsResource
int32_t Wdt
Definition: C4Rect.h:30
int32_t ItemCount
Definition: C4Menu.h:138
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
const int32_t C4MN_DefInfoWdt
Definition: C4Menu.cpp:35
void UpdateScrollBar()
Definition: C4Menu.cpp:766
const int32_t C4MN_DlgPortraitIndent
Definition: C4Menu.cpp:41
const int32_t C4MN_DlgLines
Definition: C4Menu.cpp:37
std::tuple< std::string, int > BreakMessage(const char *szMsg, int iWdt, bool fCheckMarkup, float fZoom=1.0f)
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512
void AdjustPosition()
Definition: C4Menu.cpp:588
int32_t x
Definition: C4Rect.h:30
const int C4PictureSize
Definition: C4Constants.h:60
char InfoCaption[2 *C4MaxTitle+1]
Definition: C4Menu.h:74
bool HasPortrait()
Definition: C4Menu.h:242
const int C4SymbolSize
Definition: C4Constants.h:58
void InitSize()
Definition: C4Menu.cpp:739
void SetVisibility(bool fToValue) override
int32_t Columns
Definition: C4Menu.h:142
#define X(sdl, oc)
const int32_t C4MN_DlgPortraitWdt
Definition: C4Menu.cpp:40
int32_t Hgt
Definition: C4Rect.h:30
void UpdateElementPositions()
Definition: C4Menu.cpp:1003
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:147
int32_t Lines
Definition: C4Menu.h:143
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:71

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bool C4MainMenu::InitRefSym ( const C4Facet fctSymbol,
const char *  szEmpty,
int32_t  iPlayer,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)

Definition at line 56 of file C4MainMenu.cpp.

References C4Menu::DoInitRefSym(), and Player.

Referenced by ActivateClient(), ActivateDisplay(), ActivateGoals(), ActivateHost(), C4Player::ActivateMenuTeamSelection(), ActivateNewPlayer(), ActivateObserver(), ActivateOptions(), ActivateRules(), ActivateSavegame(), and ActivateSurrender().

57 {
58  if (!DoInitRefSym(fctSymbol, szEmpty, iExtra, iExtraData, iId, iStyle)) return false;
59  Player=iPlayer;
60  return true;
61 }
int32_t Player
Definition: C4MainMenu.h:41
bool DoInitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4Menu.cpp:307

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void C4Menu::InitSize ( )
protectedinherited

Definition at line 739 of file C4Menu.cpp.

References C4GUI_ScrollBarWdt, C4MN_DlgLineMargin, C4MN_DlgPortraitIndent, C4MN_DlgPortraitWdt, C4MN_Style_Dialog, C4Menu::Columns, C4GUI::Element::GetBounds(), C4GUI::Container::GetLast(), C4Menu::GetMarginBottom(), C4GUI::Window::GetMarginBottom(), C4Menu::GetMarginLeft(), C4GUI::Window::GetMarginLeft(), C4Menu::GetMarginRight(), C4GUI::Window::GetMarginRight(), C4GUI::Window::GetMarginTop(), C4GUI::Dialog::GetMarginTop(), C4Menu::HasPortrait(), C4Rect::Hgt, C4Menu::ItemHeight, C4Menu::ItemWidth, C4Menu::Lines, C4Menu::pClientWindow, C4GUI::Container::pLast, C4GUI::Element::rcBounds, C4GUI::Element::SetBounds(), C4GUI::ScrollWindow::SetScrollBarEnabled(), C4Menu::Style, C4Menu::UpdateOwnPos(), C4Menu::VisibleCount, C4Rect::x, and C4Rect::y.

Referenced by C4Menu::InitLocation(), C4Menu::SetSize(), and C4Menu::UpdateScrollBar().

740 {
742  // Size calculation
743  int Width, Height;
744  Width=Columns*ItemWidth;
745  Height=Lines*ItemHeight;
747  bool fBarNeeded;
749  // dialogs have auto-enlarge vertically
750  if (pLast && Style == C4MN_Style_Dialog)
751  {
752  Height = std::max<int>(Height, pLast->GetBounds().y + pLast->GetBounds().Hgt + C4MN_DlgLineMargin);
753  fBarNeeded = false;
754  }
755  else
756  fBarNeeded = pLast && pLast->GetBounds().y + pLast->GetBounds().Hgt > pClientWindow->GetBounds().Hgt;
757  // add dlg margins
760  if (fBarNeeded) Width += C4GUI_ScrollBarWdt;