OpenClonk
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros
C4ObjectMenu Class Reference

#include <C4ObjectMenu.h>

Inheritance diagram for C4ObjectMenu:
[legend]
Collaboration diagram for C4ObjectMenu:
[legend]

Public Types

enum  CallbackType { CB_None =0, CB_Object, CB_Scenario }
 

Public Member Functions

 C4ObjectMenu ()
 
virtual void Default ()
 
void SetRefillObject (C4Object *pObj)
 
void ClearPointers (C4Object *pObj)
 
bool Init (C4FacetSurface &fctSymbol, const char *szEmpty, C4Object *pObject, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal, bool fUserMenu=false)
 
bool InitRefSym (const C4TargetFacet &fctSymbol, const char *szEmpty, C4Object *pObject, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal, bool fUserMenu=false)
 
void Execute ()
 
virtual C4ObjectGetParentObject ()
 
bool IsCloseQuerying () const
 
void Clear ()
 
bool Refill ()
 
void SetPermanent (bool fPermanent)
 
void SetAlignment (int32_t iAlignment)
 
int32_t GetIdentification ()
 
int32_t GetItemCount ()
 
int32_t GetPosition ()
 
int32_t GetSelection ()
 
bool IsContextMenu ()
 
int GetSymbolSize ()
 
int32_t GetItemHeight ()
 
C4MenuItemGetSelectedItem ()
 
C4MenuItemGetItem (int32_t iIndex)
 
bool MoveSelection (int32_t iBy, bool fAdjustPosition, bool fDoCalls)
 
bool SetSelection (int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
 
bool SetPosition (int32_t iPosition)
 
void SetSize (int32_t iToWdt, int32_t iToHgt)
 
bool Enter (bool fRight=false)
 
bool IsActive ()
 
bool IsActive (bool fForKeyboard)
 
bool Control (BYTE byCom, int32_t iData)
 
bool KeyControl (BYTE byCom)
 
bool AddRefSym (const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4Object *pGfxObj, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4DefGraphics *pGfx, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
void ClearItems ()
 
void ResetLocation ()
 
bool SetLocation (int32_t iX, int32_t iY)
 
bool SetTextProgress (int32_t iToProgress, bool fAdd)
 
void SetEqualItemHeight (bool fToVal)
 
bool TryClose (bool fOK, bool fControl)
 
void SetCloseCommand (const char *strCommand)
 
bool IsTextProgressing () const
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void RemoveElement (Element *pChild)
 
virtual bool IsComponentOutsideClientArea ()
 
virtual void ApplyElementOffset (int32_t &riX, int32_t &riY)
 
virtual void ApplyInvElementOffset (int32_t &riX, int32_t &riY)
 
virtual bool IsFocused (Control *pCtrl)
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
virtual DialogGetDlg ()
 
virtual DialogWindow * GetDialogWindow ()
 
virtual bool CharIn (const char *c)
 
virtual void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual class ControlGetDefaultControl ()
 
virtual bool OnEnter ()
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
virtual int32_t GetMarginTop ()
 
bool IsShown ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsFading ()
 
virtual bool IsFullscreenDialog ()
 
virtual bool HasBackground ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
bool IsViewportDialog ()
 
virtual bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect)
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
virtual void OnClosed (bool fOK)
 
virtual void OnShown ()
 
virtual void OnIdle ()
 
virtual ContextHandler * GetContextHandler ()
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
virtual C4RectGetClientRect ()
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
virtual ElementGetFirstContained ()
 
virtual ElementGetLastContained ()
 
virtual ElementGetFirstNestedElement (bool fBackwards)
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
virtual ContainerGetContainer ()
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
virtual void SetVisibility (bool fToValue)
 
virtual bool IsSelectedChild (Element *pChild)
 
virtual bool IsParentOf (Element *pEl)
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible
 

Protected Member Functions

void LocalInit (C4Object *pObject, bool fUserMenu)
 
virtual bool MenuCommand (const char *szCommand, bool fIsCloseCommand)
 
virtual bool DoRefillInternal (bool &rfRefilled)
 
virtual void OnSelectionChanged (int32_t iNewSelection)
 
virtual bool IsCloseDenied ()
 
virtual bool IsReadOnly ()
 
virtual void OnUserSelectItem (int32_t Player, int32_t iIndex)
 
virtual void OnUserEnter (int32_t Player, int32_t iIndex, bool fRight)
 
virtual void OnUserClose ()
 
virtual int32_t GetControllingPlayer ()
 
bool DoInitRefSym (const C4Facet &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
bool DoInit (C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
void DrawBuffer (C4Facet &cgo)
 
void AdjustSelection ()
 
void AdjustPosition ()
 
bool CheckBuffer ()
 
bool RefillInternal ()
 
void DrawButton (C4Facet &cgo)
 
void DrawScrollbar (C4Facet &cgo, int32_t iTotal, int32_t iVisible, int32_t iPosition)
 
void DrawFrame (C4Surface *sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
 
void InitLocation (C4Facet &cgo)
 
void InitSize ()
 
void UpdateScrollBar ()
 
void UserSelectItem (int32_t Player, C4MenuItem *pItem)
 
void UserEnter (int32_t Player, C4MenuItem *pItem, bool fRight)
 
bool HasMouse ()
 
virtual const char * GetID ()
 
bool HasPortrait ()
 
virtual C4ViewportGetViewport ()
 
virtual bool IsExternalDrawDialog ()
 
virtual bool IsMouseControlled ()
 
virtual void UpdateOwnPos ()
 
void UpdateElementPositions ()
 
virtual int32_t GetZOrdering ()
 
virtual void Draw (C4TargetFacet &cgo)
 
virtual void DrawElement (C4TargetFacet &cgo)
 
virtual bool IsOwnPtrElement ()
 
virtual void UserClose (bool fOK)
 
virtual int32_t GetMarginBottom ()
 
virtual int32_t GetMarginLeft ()
 
virtual int32_t GetMarginRight ()
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
virtual void UpdateSize ()
 
virtual void UpdatePos ()
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
virtual bool OnHotkey (uint32_t cHotkey)
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

C4ObjectObject
 
C4ObjectParentObject
 
C4ObjectRefillObject
 
int32_t RefillObjectContentsCount
 
CallbackType eCallbackType
 
bool UserMenu
 
bool CloseQuerying
 
bool LocationSet
 
bool Permanent
 
bool NeedRefill
 
int32_t Style
 
int32_t Selection
 
int32_t TimeOnSelection
 
int32_t ItemCount
 
int32_t ItemWidth
 
int32_t ItemHeight
 
int32_t Extra
 
int32_t ExtraData
 
int32_t Identification
 
int32_t Columns
 
int32_t Lines
 
int32_t Alignment
 
int32_t VisibleCount
 
StdStrBuf CloseCommand
 
char Caption [C4MaxTitle+1]
 
C4FacetSurface Symbol
 
C4GUI::ScrollWindowpClientWindow
 
bool fHasPortrait
 
bool fTextProgressing
 
bool fEqualIconItemHeight
 
bool fActive
 
WoodenLabel * pTitle
 
CallbackButton< Dialog,
C4GUI::IconButton > * 
pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging
 
ContextHandler * pContextHandler
 
C4Rect rcBounds
 

Detailed Description

Definition at line 47 of file C4ObjectMenu.h.

Member Enumeration Documentation

Enumerator
CB_None 
CB_Object 
CB_Scenario 

Definition at line 54 of file C4ObjectMenu.h.

Constructor & Destructor Documentation

C4ObjectMenu::C4ObjectMenu ( )

Definition at line 38 of file C4ObjectMenu.cpp.

References Default().

38  : C4Menu()
39 {
40  Default();
41 }
C4Menu()
Definition: C4Menu.cpp:238
virtual void Default()

Here is the call graph for this function:

Member Function Documentation

bool C4Menu::Add ( const char *  szCaption,
C4FacetSurface fctSymbol,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 351 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4MenuItem::GrabSymbol(), C4Menu::IsActive(), C4Menu::ItemCount, and C4Menu::Style.

Referenced by C4MainMenu::ActivateClient(), C4MainMenu::ActivateGoals(), C4Object::ActivateMenu(), C4MainMenu::ActivateNewPlayer(), C4MainMenu::ActivateRules(), C4MainMenu::ActivateSurrender(), C4MainMenu::DoRefillInternal(), and DoRefillInternal().

354 {
355  if (!IsActive()) return false;
356  // Create new menu item
357  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
358  // Set Symbol
359  pNew->GrabSymbol(fctSymbol);
360  // Add
361  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
362 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
bool IsActive()
Definition: C4Menu.cpp:483
void GrabSymbol(C4FacetSurface &fctSymbol)
Definition: C4Menu.h:102

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::Add ( const char *  szCaption,
C4Object pGfxObj,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 364 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4Menu::IsActive(), C4Menu::ItemCount, C4MenuItem::SetGraphics(), and C4Menu::Style.

367 {
368  if (!IsActive()) return false;
369  // Create new menu item
370  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
371  // Set Symbol
372  pNew->SetGraphics(pGfxObj);
373  // Add
374  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
375 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void SetGraphics(C4Object *pObj)
Definition: C4Menu.h:103
bool IsActive()
Definition: C4Menu.cpp:483

Here is the call graph for this function:

bool C4Menu::Add ( const char *  szCaption,
C4DefGraphics pGfx,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 377 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4Menu::IsActive(), C4Menu::ItemCount, C4MenuItem::SetGraphics(), and C4Menu::Style.

380 {
381  if (!IsActive()) return false;
382  // Create new menu item
383  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
384  // Set Symbol
385  pNew->SetGraphics(pGfx);
386  // Add
387  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
388 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void SetGraphics(C4Object *pObj)
Definition: C4Menu.h:103
bool IsActive()
Definition: C4Menu.cpp:483

Here is the call graph for this function:

void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::AddRefSym ( const char *  szCaption,
const C4Facet fctSymbol,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)
inherited

Definition at line 338 of file C4Menu.cpp.

References C4Menu::C4MenuItem, C4Menu::IsActive(), C4Menu::ItemCount, C4MenuItem::RefSymbol(), and C4Menu::Style.

Referenced by C4MainMenu::ActivateDisplay(), C4MainMenu::ActivateHost(), C4MainMenu::ActivateMain(), C4MainMenu::ActivateOptions(), C4MainMenu::ActivateSavegame(), and C4MainMenu::DoRefillInternal().

341 {
342  if (!IsActive()) return false;
343  // Create new menu item
344  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
345  // Ref Symbol
346  pNew->RefSymbol(fctSymbol);
347  // Add
348  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
349 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void RefSymbol(const C4Facet &fctSymbol)
Definition: C4Menu.h:105
bool IsActive()
Definition: C4Menu.cpp:483

Here is the call graph for this function:

Here is the caller graph for this function:

void C4Menu::AdjustPosition ( )
protectedinherited

Definition at line 591 of file C4Menu.cpp.

References C4Menu::Columns, C4GUI::Element::GetBounds(), C4Menu::GetSelectedItem(), C4Rect::Hgt, C4Menu::Lines, C4Menu::pClientWindow, C4GUI::ScrollWindow::ScrollRangeInView(), and C4Rect::y.

Referenced by C4Menu::InitLocation(), and C4Menu::SetSelection().

592 {
593  // Adjust position by selection (works only after InitLocation)
594  if ((Lines > 1) && Columns)
595  {
596  C4MenuItem *pSel = GetSelectedItem();
597  if (pSel)
599  }
600 }
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
int32_t y
Definition: C4Rect.h:32
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:586
C4Rect & GetBounds()
Definition: C4Gui.h:445
int32_t Columns
Definition: C4Menu.h:142
int32_t Hgt
Definition: C4Rect.h:32
void ScrollRangeInView(int32_t iY, int32_t iHgt)
int32_t Lines
Definition: C4Menu.h:143

Here is the call graph for this function:

Here is the caller graph for this function:

void C4Menu::AdjustSelection ( )
protectedinherited

Definition at line 928 of file C4Menu.cpp.

References C4Menu::GetItem(), C4MenuItem::IsSelectable, C4Menu::Selection, and C4Menu::SetSelection().

Referenced by C4Menu::RefillInternal().

929 {
930  // selection valid?
931  C4MenuItem *pSelection = GetItem(Selection);
932  int iSel = Selection;
933  if (!pSelection || !pSelection->IsSelectable)
934  {
935  // set to new first valid selection: Downwards first
936  iSel = Selection;
937  while (--iSel>=0)
938  if ((pSelection = GetItem(iSel)))
939  if (pSelection->IsSelectable)
940  break;
941  // no success: upwards then
942  if (iSel<0)
943  for (iSel=Selection+1; (pSelection = GetItem(iSel)); ++iSel)
944  if (pSelection->IsSelectable)
945  break;
946  }
947  // set it then
948  if (!pSelection)
949  SetSelection(-1, Selection >= 0, false);
950  else
951  SetSelection(iSel, iSel != Selection, true);
952 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:547
bool IsSelectable
Definition: C4Menu.h:88
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:515

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 581 of file C4GuiDialogs.cpp.

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

582  {
583  // get element to start from
584  Element *pCurrElement = pActiveCtrl;
585  // find new control
586  for (;;)
587  {
588  // get next element
589  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
590  // end reached: start from beginning
591  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
592  // cycled?
593  if (pCurrElement == pActiveCtrl)
594  {
595  // but current is no longer a focus element? Then defocus it and return
596  if (pCurrElement && !pCurrElement->IsFocusElement())
597  SetFocus(nullptr, false);
598  return;
599  }
600  // for list elements, check whether the child can be selected
601  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
602  // check if this is a new control
603  Control *pFocusCtrl = pCurrElement->IsFocusElement();
604  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
605  {
606  // set focus here...
607  SetFocus(pFocusCtrl, false);
608  // ...done!
609  return;
610  }
611  }
612  // never reached
613  }
bool IsVisible()
Definition: C4Gui.cpp:202
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
void SetFocus(Control *pCtrl, bool fByMouse)
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756
Container * pParent
Definition: C4Gui.h:376

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 744 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

745  {
746  // inherited
747  Window::ApplyElementOffset(riX, riY);
748  // apply viewport offset, if a viewport is assigned
749  C4Viewport *pVP = GetViewport();
750  if (pVP)
751  {
752  C4Rect rcVP(pVP->GetOutputRect());
753  riX -= rcVP.x; riY -= rcVP.y;
754  }
755  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:866
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:32

Here is the call graph for this function:

void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 757 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

758  {
759  // inherited
761  // apply viewport offset, if a viewport is assigned
762  C4Viewport *pVP = GetViewport();
763  if (pVP)
764  {
765  C4Rect rcVP(pVP->GetOutputRect());
766  riX += rcVP.x; riY += rcVP.y;
767  }
768  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:868
int32_t x
Definition: C4Rect.h:32

Here is the call graph for this function:

Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

824 { return Iterator(pFirst); }
Element * pFirst
Definition: C4Gui.h:750

Here is the caller graph for this function:

bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 520 of file C4GuiDialogs.cpp.

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

521  {
522  // reroute to active control
523  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
524  // unprocessed: Focus default control
525  // Except for space, which may have been processed as a key already
526  // (changing focus here would render buttons unusable, because they switch on KeyUp)
527  Control *pDefCtrl = GetDefaultControl();
528  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
529  {
530  SetFocus(pDefCtrl, false);
531  if (pActiveCtrl && pActiveCtrl->CharIn(c))
532  return true;
533  }
534  return false;
535  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
void SetFocus(Control *pCtrl, bool fByMouse)
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2129

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::CheckBuffer ( )
protectedinherited
virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

Referenced by C4GUI::ListBox::CharIn().

407 { return false; }

Here is the caller graph for this function:

void C4Menu::Clear ( )
inherited

Definition at line 272 of file C4Menu.cpp.

References C4FacetSurface::Clear(), C4GUI::Dialog::ClearFrameDeco(), C4Menu::ClearItems(), C4GUI::Dialog::Close(), C4Menu::fActive, and C4Menu::Symbol.

Referenced by C4MainMenu::C4MainMenu(), C4Menu::DoInit(), C4Menu::DoInitRefSym(), C4Menu::TryClose(), C4Menu::~C4Menu(), and C4Player::~C4Player().

273 {
274  Close(false);
275  Symbol.Clear();
276  ClearItems();
277  ClearFrameDeco();
278  fActive = false;
279 }
void Close(bool fOK)
void ClearItems()
Definition: C4Menu.cpp:898
bool fActive
Definition: C4Menu.h:153
C4FacetSurface Symbol
Definition: C4Menu.h:148
void ClearFrameDeco()
Definition: C4Gui.h:2199
void Clear()
Definition: C4FacetEx.h:44

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2199 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref().

Referenced by C4Menu::Clear().

2200  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089

Here is the call graph for this function:

Here is the caller graph for this function:

void C4Menu::ClearItems ( )
inherited

Definition at line 898 of file C4Menu.cpp.

References C4Menu::GetItem(), C4Menu::ItemCount, and C4Menu::UpdateScrollBar().

Referenced by C4Object::ActivateMenu(), C4Menu::Clear(), C4MainMenu::DoRefillInternal(), and DoRefillInternal().

899 {
900  C4MenuItem *pItem;
901  while ((pItem = GetItem(0))) delete pItem;
902  ItemCount=0;
903  UpdateScrollBar();
904 }
int32_t ItemCount
Definition: C4Menu.h:138
void UpdateScrollBar()
Definition: C4Menu.cpp:769
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:515

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ObjectMenu::ClearPointers ( C4Object pObj)

Definition at line 109 of file C4ObjectMenu.cpp.

References C4Menu::ClearPointers(), Object, ParentObject, and RefillObject.

Referenced by C4Object::ClearPointers().

110 {
111  if (Object==pObj) { Object=nullptr; }
112  if (ParentObject==pObj) ParentObject=nullptr; // Reason for menu close anyway.
113  if (RefillObject==pObj) RefillObject=nullptr;
114  C4Menu::ClearPointers(pObj);
115 }
void ClearPointers(C4Object *pObj)
Definition: C4Menu.cpp:1161
C4Object * Object
Definition: C4ObjectMenu.h:56
C4Object * RefillObject
Definition: C4ObjectMenu.h:58
C4Object * ParentObject
Definition: C4ObjectMenu.h:57

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 232 of file C4Gui.cpp.

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

233  {
234  // apply all parent offsets
235  Container *pCont = pParent;
236  while (pCont)
237  {
238  pCont->ApplyInvElementOffset(riX, riY);
239  pCont = pCont->GetParent();
240  }
241  // apply own offset
242  riX += rcBounds.x; riY += rcBounds.y;
243  }
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 632 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), DialogWinProc(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4GUI::Dialog::UserClose().

633  {
634  // already closed?
635  if (!fShow) return;
636  // set OK flag
637  this->fOK = fOK;
638  // get screen
639  Screen *pScreen = GetScreen();
640  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
641  // developer mode: Remove window
643  // do callback - last call, because it might do perilous things
644  OnClosed(fOK);
645  }
void DestroyConsoleWindow()
bool fShow
Definition: C4Gui.h:2081
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::Control ( BYTE  byCom,
int32_t  iData 
)
inherited

Definition at line 423 of file C4Menu.cpp.

References C4MN_AdjustPosition, C4Menu::Columns, COM_MenuClose, COM_MenuDown, COM_MenuEnter, COM_MenuEnterAll, COM_MenuLeft, COM_MenuRight, COM_MenuSelect, COM_MenuShowText, COM_MenuUp, C4Menu::Enter(), C4Menu::IsActive(), C4Menu::ItemCount, C4Menu::MoveSelection(), C4Menu::Selection, C4Menu::SetSelection(), C4Menu::SetTextProgress(), and C4Menu::TryClose().

Referenced by C4Menu::Draw(), C4Menu::KeyControl(), and C4MainMenu::MenuCommand().

424 {
425  if (!IsActive()) return false;
426 
427  switch (byCom)
428  {
429  case COM_MenuEnter: Enter(); break;
430  case COM_MenuEnterAll: Enter(true); break;
431  case COM_MenuClose: TryClose(false, true); break;
432 
433  // organize with nicer subfunction...
434  case COM_MenuLeft:
435  // Top wrap-around
436  if (Selection-1 < 0)
437  MoveSelection(ItemCount - 1 - Selection, true, true);
438  else
439  MoveSelection(-1, true, true);
440  break;
441  case COM_MenuRight:
442  // Bottom wrap-around
443  if (Selection+1 >= ItemCount)
444  MoveSelection(-Selection, true, true);
445  else
446  MoveSelection(+1, true, true);
447  break;
448  case COM_MenuUp:
449  iData = -Columns;
450  // Top wrap-around
451  if (Selection + iData < 0)
452  while (Selection + iData + Columns < ItemCount)
453  iData += Columns;
454  MoveSelection(iData, true, true);
455  break;
456  case COM_MenuDown:
457  iData = +Columns;
458  // Bottom wrap-around
459  if (Selection+iData >= ItemCount)
460  while (Selection+iData-Columns >= 0)
461  iData-=Columns;
462  MoveSelection(iData, true, true);
463  break;
464  case COM_MenuSelect:
465  if (ItemCount)
466  SetSelection(iData & (~C4MN_AdjustPosition), !!(iData & C4MN_AdjustPosition), true);
467  break;
468  case COM_MenuShowText:
469  SetTextProgress(-1, false);
470  break;
471  }
472 
473  return true;
474 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:547
const BYTE COM_MenuLeft
Definition: C4Constants.h:129
const BYTE COM_MenuShowText
Definition: C4Constants.h:128
bool SetTextProgress(int32_t iToProgress, bool fAdd)
Definition: C4Menu.cpp:961
const BYTE COM_MenuEnterAll
Definition: C4Constants.h:126
const BYTE COM_MenuEnter
Definition: C4Constants.h:125
int32_t ItemCount
Definition: C4Menu.h:138
const BYTE COM_MenuUp
Definition: C4Constants.h:131
const BYTE COM_MenuDown
Definition: C4Constants.h:132
bool IsActive()
Definition: C4Menu.cpp:483
bool TryClose(bool fOK, bool fControl)
Definition: C4Menu.cpp:281
const BYTE COM_MenuSelect
Definition: C4Constants.h:133
const BYTE COM_MenuClose
Definition: C4Constants.h:127
const BYTE COM_MenuRight
Definition: C4Constants.h:130
int32_t Columns
Definition: C4Menu.h:142
bool Enter(bool fRight=false)
Definition: C4Menu.cpp:488
bool MoveSelection(int32_t iBy, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:525

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 240 of file C4GuiDialogs.cpp.

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

241  {
242 #ifdef WITH_QT_EDITOR
243  // TODO: Implement these as Qt editor windows.
244  // This currently creates an empty window in Windows and a segfault in Linux.
245  return false;
246 #endif
247  // already created?
248  if (pWindow) return true;
249  // create it!
250  pWindow = new DialogWindow();
252  {
253  delete pWindow;
254  pWindow = nullptr;
255  return false;
256  }
257  // create rendering context
259  pWindow->pDialog = this;
260  return true;
261  }
const char * getData() const
Definition: StdBuf.h:450
C4Surface * pSurface
Definition: C4Window.h:279
virtual const char * GetID()
Definition: C4Gui.h:2107
DialogWindow * pWindow
Definition: C4Gui.h:2088
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
StdStrBuf TitleString
Definition: C4Gui.h:2086
Dialog * pDialog
Definition: C4Gui.h:2032
C4Rect rcBounds
Definition: C4Gui.h:385
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ObjectMenu::Default ( )
virtual

Reimplemented from C4Menu.

Definition at line 43 of file C4ObjectMenu.cpp.

References CB_None, CloseQuerying, C4Menu::Default(), eCallbackType, Object, ParentObject, RefillObject, RefillObjectContentsCount, and UserMenu.

Referenced by C4ObjectMenu().

44 {
47  Object = ParentObject = RefillObject = nullptr;
49  UserMenu = false;
50  CloseQuerying = false;
51 }
bool CloseQuerying
Definition: C4ObjectMenu.h:62
CallbackType eCallbackType
Definition: C4ObjectMenu.h:60
virtual void Default()
Definition: C4Menu.cpp:247
C4Object * Object
Definition: C4ObjectMenu.h:56
int32_t RefillObjectContentsCount
Definition: C4ObjectMenu.h:59
C4Object * RefillObject
Definition: C4ObjectMenu.h:58
C4Object * ParentObject
Definition: C4ObjectMenu.h:57

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 263 of file C4GuiDialogs.cpp.

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

264  {
265  if (pWindow)
266  {
267  delete pWindow->pSurface;
268  pWindow->Clear();
269  delete pWindow;
270  pWindow = nullptr;
271  }
272  }
C4Surface * pSurface
Definition: C4Window.h:279
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void Clear()
Definition: C4AppT.cpp:100

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Element::DoContext ( )
inherited

Definition at line 418 of file C4Gui.cpp.

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

419  {
420  if (!pContextHandler) return false;
421  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
422  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 270 of file C4Gui.cpp.

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

271  {
272  // check if anything moved
273  if (pDragTarget && (iX != iDragX || iY != iDragY))
274  {
275  // move position, then
276  pDragTarget->rcBounds.x += iX-iDragX;
277  pDragTarget->rcBounds.y += iY-iDragY;
278  // drag X/Y is up-to-date if this is a child element of the drag target
280  }
281  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
Window * pDragTarget
Definition: C4Gui.h:378
virtual void UpdatePos()
Definition: C4Gui.cpp:194
int32_t iDragX
Definition: C4Gui.h:379

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::DoInit ( C4FacetSurface fctSymbol,
const char *  szEmpty,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)
protectedinherited

Definition at line 301 of file C4Menu.cpp.

References C4Menu::Clear(), C4Menu::Default(), C4FacetSurface::GrabFrom(), and C4Menu::Symbol.

Referenced by C4MainMenu::Init(), and Init().

302 {
303  Clear(); Default();
304  Symbol.GrabFrom(fctSymbol);
305  return InitMenu(szEmpty, iExtra, iExtraData, iId, iStyle);
306 }
void GrabFrom(C4FacetSurface &rSource)
Definition: C4FacetEx.h:57
virtual void Default()
Definition: C4Menu.cpp:247
C4FacetSurface Symbol
Definition: C4Menu.h:148
void Clear()
Definition: C4Menu.cpp:272

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::DoInitRefSym ( const C4Facet fctSymbol,
const char *  szEmpty,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)
protectedinherited

Definition at line 308 of file C4Menu.cpp.

References C4Menu::Clear(), C4Menu::Default(), C4FacetSurface::Set(), and C4Menu::Symbol.

Referenced by C4MainMenu::InitRefSym(), and InitRefSym().

309 {
310  Clear(); Default();
311  Symbol.Set(fctSymbol);
312  return InitMenu(szEmpty, iExtra, iExtraData, iId, iStyle);
313 }
void Set(const C4Facet &cpy)
Definition: C4FacetEx.h:46
virtual void Default()
Definition: C4Menu.cpp:247
C4FacetSurface Symbol
Definition: C4Menu.h:148
void Clear()
Definition: C4Menu.cpp:272

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 659 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

660  {
661  // Cancel all dialogues if game is left (including e.g. league dialogues)
662  if (::Application.IsQuittingGame()) return false;
663  // main message loop
664  while (fShow)
665  {
666  // dialog idle proc
667  OnIdle();
668  // Modal dialogue during running game is tricky. Do not execute game!
669  bool fGameWasRunning = ::Game.IsRunning;
670  ::Game.IsRunning = false;
671  // handle messages - this may block until the next timer
672  if (!Application.ScheduleProcs())
673  return false; // game GUI and lobby will deleted in Game::Clear()
674  // reset game run state
675  if (fGameWasRunning) ::Game.IsRunning = true;
676  }
677  // return whether dlg was OK
678  return fOK;
679  }
bool IsRunning
Definition: C4Game.h:141
bool fShow
Definition: C4Gui.h:2081
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnIdle()
Definition: C4Gui.h:2209
bool fOK
Definition: C4Gui.h:2082
bool IsQuittingGame() const
Definition: C4Application.h:70
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog, C4ChatDlg, and C4ScoreboardDlg.

Definition at line 2175 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2175 { return false; }

Here is the caller graph for this function:

bool C4ObjectMenu::DoRefillInternal ( bool &  rfRefilled)
protectedvirtual

Reimplemented from C4Menu.

Definition at line 132 of file C4ObjectMenu.cpp.

References C4Menu::Add(), ANY_OWNER, C4MN_Activate, C4MN_Contents, C4MN_Get, C4SymbolSize, C4PropList::Call(), C4Object::CanConcatPictureWith(), C4Menu::ClearItems(), C4Object::Contents, C4Object::Def, C4FacetSurface::Default(), C4ObjectList::Find(), C4PropList::GetName(), C4ObjectListIterator::GetNext(), C4Object::GetValue(), C4Def::id, C4Menu::Identification, LoadResStr(), NO_OWNER, C4Def::NoGet, C4PropListNumbered::Number, Object, C4ObjectList::ObjectCount(), C4Object::OCF, OCF_Carryable, OCF_Entrance, OCF_FullCon, C4Object::Picture2Facet(), PSF_RejectCollection, RefillObject, C4FacetSurface::Set(), sprintf, C4Facet::Surface, and C4ID::ToString().

133 {
134  // Variables
135  C4FacetSurface fctSymbol;
136  C4Object *pObj;
137  char szCaption[256+1],szCommand[256+1],szCommand2[256+1];
138  int32_t iCount;
139  C4Def *pDef;
140  C4IDList ListItems;
141  C4Object *pTarget;
142  C4Facet fctTarget;
143 
144  // Refill
145  switch (Identification)
146  {
147  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
148  case C4MN_Activate:
149  // Clear items
150  ClearItems();
151  // Refill target
152  if (!(pTarget=RefillObject)) return false;
153  {
154  // Add target contents items
155  C4ObjectListIterator iter(pTarget->Contents);
156  while ((pObj = iter.GetNext(&iCount)))
157  {
158  pDef = pObj->Def;
159  if (pDef->NoGet) continue;
160  // Prefer fully constructed objects
161  if (~pObj->OCF & OCF_FullCon)
162  {
163  // easy way: only if first concat check matches
164  // this doesn't catch all possibilities, but that will rarely matter
165  C4Object *pObj2=pTarget->Contents.Find(pDef, ANY_OWNER, OCF_FullCon);
166  if (pObj2) if (pObj2->CanConcatPictureWith(pObj)) pObj = pObj2;
167  }
168  // Caption
169  sprintf(szCaption,LoadResStr("IDS_MENU_ACTIVATE"),(const char *) pObj->GetName());
170  // Picture
171  fctSymbol.Set(fctSymbol.Surface, 0,0,C4SymbolSize,C4SymbolSize);
172  pObj->Picture2Facet(fctSymbol);
173  // Commands
174  sprintf(szCommand,"SetCommand(\"Activate\",Object(%d))&&ExecuteCommand()",pObj->Number);
175  sprintf(szCommand2,"SetCommand(\"Activate\",nil,%d,0,Object(%d),%s)&&ExecuteCommand()",pTarget->Contents.ObjectCount(pDef->id),pTarget->Number,pDef->id.ToString());
176  // Add menu item
177  Add(szCaption,fctSymbol,szCommand,iCount,pObj,"",pDef->id,szCommand2,true,pObj->GetValue(pTarget, NO_OWNER));
178  // facet taken over (arrg!)
179  fctSymbol.Default();
180  }
181  }
182  break;
183  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
184  case C4MN_Get:
185  case C4MN_Contents:
186  // Clear items
187  ClearItems();
188  // Refill target
189  if (!(pTarget = RefillObject)) return false;
190  {
191  // Add target contents items
192  C4ObjectListIterator iter(pTarget->Contents);
193  while ((pObj = iter.GetNext(&iCount)))
194  {
195  pDef = pObj->Def;
196  if (pDef->NoGet) continue;
197  // Prefer fully constructed objects
198  if (~pObj->OCF & OCF_FullCon)
199  {
200  // easy way: only if first concat check matches
201  // this doesn't catch all possibilities, but that will rarely matter
202  C4Object *pObj2 = pTarget->Contents.Find(pDef, ANY_OWNER, OCF_FullCon);
203  if (pObj2) if (pObj2->CanConcatPictureWith(pObj)) pObj = pObj2;
204  }
205  // Determine whether to get or activate
206  bool fGet = true;
207  if (!(pObj->OCF & OCF_Carryable)) fGet = false; // not a carryable item
209  {
210  if (Object && !!Object->Call(PSF_RejectCollection, &C4AulParSet(pObj->Def, pObj))) fGet = false; // collection rejected
211  }
212  if (!(pTarget->OCF & OCF_Entrance)) fGet = true; // target object has no entrance: cannot activate - force get
213  // Caption
214  sprintf(szCaption, LoadResStr(fGet ? "IDS_MENU_GET" : "IDS_MENU_ACTIVATE"), (const char *)pObj->GetName());
215  // Picture
216  fctSymbol.Set(fctSymbol.Surface, 0, 0, C4SymbolSize, C4SymbolSize);
217  pObj->Picture2Facet(fctSymbol);
218  // Primary command: get/activate single object
219  sprintf(szCommand, "SetCommand(\"%s\", Object(%d)) && ExecuteCommand()", fGet ? "Get" : "Activate", pObj->Number);
220  // Secondary command: get/activate all objects of the chosen type
221  szCommand2[0] = 0; int32_t iAllCount;
222  if ((iAllCount = pTarget->Contents.ObjectCount(pDef->id)) > 1)
223  sprintf(szCommand2, "SetCommand(\"%s\", nil, %d,0, Object(%d), %s) && ExecuteCommand()", fGet ? "Get" : "Activate", iAllCount, pTarget->Number, pDef->id.ToString());
224  // Add menu item (with object)
225  Add(szCaption, fctSymbol, szCommand, iCount, pObj, "", pDef->id, szCommand2);
226  fctSymbol.Default();
227  }
228  }
229  break;
230  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
231  default:
232  // Not an internal menu
233  return true;
234  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
235  }
236 
237  // Successfull internal refill
238  rfRefilled = true;
239  return true;
240 }
C4ID id
Definition: C4Def.h:103
bool Add(const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
Definition: C4Menu.cpp:351
const uint32_t OCF_Entrance
Definition: C4Constants.h:90
int32_t GetValue(C4Object *pInBase, int32_t iForPlayer)
Definition: C4Object.cpp:1702
#define sprintf
Definition: Standard.h:171
#define PSF_RejectCollection
Definition: C4GameScript.h:133
const int ANY_OWNER
Definition: C4Constants.h:139
void Set(const C4Facet &cpy)
Definition: C4FacetEx.h:46
const uint32_t OCF_FullCon
Definition: C4Constants.h:85
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void Default()
Definition: C4FacetEx.h:43
C4NotifyingObjectList Contents
Definition: C4Object.h:152
C4Def * Def
Definition: C4Object.h:143
void ClearItems()
Definition: C4Menu.cpp:898
virtual const char * GetName() const
Definition: C4PropList.cpp:626
Definition: C4Def.h:100
const int NO_OWNER
Definition: C4Constants.h:138
int ObjectCount(C4ID id=C4ID::None) const
C4Object * Find(C4Def *def, int iOwner=ANY_OWNER, DWORD dwOCF=OCF_All)
const int C4SymbolSize
Definition: C4Constants.h:58
const char * ToString() const
Definition: C4Id.h:62
const uint32_t OCF_Carryable
Definition: C4Constants.h:82
void Picture2Facet(C4FacetSurface &cgo)
Definition: C4Object.cpp:2357
bool CanConcatPictureWith(C4Object *pOtherObject) const
Definition: C4Object.cpp:4766
int32_t NoGet
Definition: C4Def.h:147
C4Object * Object
Definition: C4ObjectMenu.h:56
C4Surface * Surface
Definition: C4Facet.h:119
C4Object * RefillObject
Definition: C4ObjectMenu.h:58
uint32_t OCF
Definition: C4Object.h:134
C4Value Call(C4PropertyName k, C4AulParSet *pPars=0, bool fPassErrors=false)
Definition: C4PropList.h:112
int32_t Identification
Definition: C4Menu.h:141

Here is the call graph for this function:

void C4Menu::Draw ( C4TargetFacet cgo)
protectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 778 of file C4Menu.cpp.

References C4MN_InfoCaption_Delay, C4MN_Style_Info, C4GUI::Element::ClientPos2ScreenPos(), C4Menu::Control(), C4GUI::Screen::DrawToolTip(), C4Menu::fTextProgressing, C4Menu::GetSelectedItem(), C4MenuItem::InfoCaption, C4Menu::InitLocation(), C4Menu::IsActive(), C4GUI::CMouse::IsActiveInput(), C4Menu::LocationSet, C4GUI::Screen::Mouse, pGUI, C4GUI::Container::SetVisibility(), C4Menu::Style, and C4Menu::TimeOnSelection.

Referenced by C4Viewport::DrawMenu().

779 {
780  // Inactive
781  if (!IsActive()) return;
782 
783  // Location
784  if (!LocationSet) { InitLocation(cgo); LocationSet=true; }
785 
786  // If drawn by a viewport, then it's made visible
787  SetVisibility(true);
788 
789  // do drawing
790  typedef C4GUI::Dialog ParentClass;
791  ParentClass::Draw(cgo);
792 
793  // draw tooltip if selection time has been long enough
796  if (Style != C4MN_Style_Info) // No tooltips in info menus - doesn't make any sense...
797  if (!::Control.isReplay())
798  if (!::pGUI->Mouse.IsActiveInput())
799  {
800  C4MenuItem *pSel = GetSelectedItem();
801  if (pSel && *pSel->InfoCaption)
802  {
803  int32_t iX=0, iY=0;
804  pSel->ClientPos2ScreenPos(iX, iY);
805  C4GUI::Screen::DrawToolTip(pSel->InfoCaption, cgo, iX, iY);
806  }
807  }
808 }
void InitLocation(C4Facet &cgo)
Definition: C4Menu.cpp:627
int32_t Style
Definition: C4Menu.h:136
bool fTextProgressing
Definition: C4Menu.h:151
static void DrawToolTip(const char *szTip, C4TargetFacet &cgo, float guix, float guiy)
Definition: C4Gui.cpp:1012
bool LocationSet
Definition: C4Menu.h:133
virtual void SetVisibility(bool fToValue)
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1194
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:586
bool IsActive()
Definition: C4Menu.cpp:483
const int32_t C4MN_InfoCaption_Delay
Definition: C4Menu.cpp:44
char InfoCaption[2 *C4MaxTitle+1]
Definition: C4Menu.h:74
int32_t TimeOnSelection
Definition: C4Menu.h:137
bool Control(BYTE byCom, int32_t iData)
Definition: C4Menu.cpp:423
void ClientPos2ScreenPos(int32_t &riX, int32_t &riY)
Definition: C4Gui.cpp:232
CMouse Mouse
Definition: C4Gui.h:2587
bool IsActiveInput()
Definition: C4Gui.h:2578

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 292 of file C4Gui.cpp.

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

293  {
294  DWORD dwAlpha = byAlpha<<24;
295  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
296  y0 = cgo.TargetY + rcBounds.y + iTopOff,
297  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
298  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
299  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
301  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
302  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
307  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:617
int32_t Wdt
Definition: C4Rect.h:32
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167
uint32_t DWORD

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 309 of file C4Gui.cpp.

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Rect::Hgt, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

310  {
311  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
312  {
313  // exact bar
314  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
315  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
316  int32_t iRightShowLength = wRight/3;
317  bool fOverflow = (wLeft > rcBounds.Wdt);
318  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
319  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
320  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
321  while (iX < rcBounds.Wdt-iRightShowLength)
322  {
323  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
324  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
325  iX += w;
326  }
327  rFacets.fctMiddle.Wdt=w;
328  fOverflow = (wRight > rcBounds.Wdt);
329  if (fOverflow)
330  {
331  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
332  rFacets.fctEnd.Wdt = rcBounds.Wdt;
333  }
334  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
335  if (fOverflow)
336  {
337  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
338  rFacets.fctEnd.Wdt = wRight;
339  }
340  }
341  else
342  {
343  // zoomed bar
344  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
345  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
346  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
347  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
348  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
349  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
350  {
351  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
352  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
353  iX += w;
354  }
355  rFacets.fctMiddle.Wdt=wOld;
356  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
357  }
358  }
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4Menu::DrawBuffer ( C4Facet cgo)
protectedinherited
void C4Menu::DrawButton ( C4Facet cgo)
protectedinherited
void C4Menu::DrawElement ( C4TargetFacet cgo)
protectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 811 of file C4Menu.cpp.

References C4FCT_Right, C4Id2Def(), C4MN_Extra_Value, C4MN_SymbolSize, C4Menu::DrawFrame(), C4Facet::DrawValue(), C4Menu::Extra, C4GraphicsResource::fctWealth, C4MenuItem::fOwnValue, C4Menu::GetSelectedItem(), C4Def::GetValue(), GraphicsResource, C4Rect::Hgt, C4Facet::Hgt, C4MenuItem::id, C4MenuItem::iValue, NO_OWNER, C4ID::None, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, C4Rect::y, and C4Facet::Y.

812 {
813  // inherited (background)
814  typedef C4GUI::Dialog ParentClass;
815  ParentClass::DrawElement(cgo);
816 
817  // Get selected item id
818  C4ID idSelected; C4MenuItem *pItem;
819  if ((pItem = GetSelectedItem())) idSelected = pItem->id; else idSelected = C4ID::None;
820  C4Def *pDef = C4Id2Def(idSelected);
821  // Get item value
822  int32_t iValue = 0;
823  if (pDef)
824  {
825  if (pItem && pItem->fOwnValue)
826  iValue = pItem->iValue;
827  else
828  iValue = pDef->GetValue(nullptr, NO_OWNER);
829  }
830 
831  // Store and clear global clipper
832 // int32_t iX1,iY1,iX2,iY2;
833 // pDraw->GetPrimaryClipper(iX1,iY1,iX2,iY2);
834 // pDraw->SubPrimaryClipper(rcBounds.x, rcBounds.y, rcBounds.x+rcBounds.Wdt-1, rcBounds.y+rcBounds.Hgt-1);
835 
837 
838  // Draw bar divider
839  if (Extra)
840  {
841  DrawFrame(cgoExtra.Surface, cgoExtra.X-1, cgoExtra.Y-1, cgoExtra.Wdt+1, cgoExtra.Hgt+1);
842  }
843 
844  // Draw specified extra
845  switch (Extra)
846  {
847  case C4MN_Extra_Value:
848  {
849  if (pDef) ::GraphicsResource.fctWealth.DrawValue(cgoExtra,iValue,0,0,C4FCT_Right);
850  }
851  break;
852  }
853 }
void DrawFrame(C4Surface *sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
Definition: C4Menu.cpp:855
bool fOwnValue
Definition: C4Menu.h:82
const int32_t C4FCT_Right
Definition: C4Facet.h:28
C4GraphicsResource GraphicsResource
C4ID id
Definition: C4Menu.h:76
int32_t Wdt
Definition: C4Rect.h:32
void DrawValue(C4Facet &cgo, int32_t iValue, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t iAlign=C4FCT_Center)
Definition: C4Facet.cpp:308
int32_t y
Definition: C4Rect.h:32
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:586
static const C4ID None
Definition: C4Id.h:42
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t iValue
Definition: C4Menu.h:83
Definition: C4Def.h:100
const int NO_OWNER
Definition: C4Constants.h:138
Definition: C4Id.h:28
int32_t x
Definition: C4Rect.h:32
int32_t GetValue(C4Object *pInBase, int32_t iBuyPlayer)
Definition: C4Def.cpp:615
float TargetX
Definition: C4Facet.h:167
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:80
int32_t Extra
Definition: C4Menu.h:140
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

void C4Menu::DrawFrame ( C4Surface sfcSurface,
int32_t  iX,
int32_t  iY,
int32_t  iWdt,
int32_t  iHgt 
)
protectedinherited

Definition at line 855 of file C4Menu.cpp.

References C4RGB, C4Draw::DrawFrameDw(), and pDraw.

Referenced by C4Menu::DrawElement().

856 {
857  pDraw->DrawFrameDw(sfcSurface, iX+1, iY+1, iX+iWdt-1,iY+iHgt-1, C4RGB(0x44, 0, 0));
858 }
void DrawFrameDw(C4Surface *sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:644
C4Draw * pDraw
Definition: C4Draw.cpp:45
#define C4RGB(r, g, b)
Definition: StdColors.h:28

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 366 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

367  {
368  C4DrawTransform trf;
369  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
370  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
371  trf.SetRotate(-90.0f, fOffX, fOffY);
372 
373  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
374  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
void SetRotate(float iAngle, float fOffX, float fOffY)
int32_t Hgt
Definition: C4Rect.h:32
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 376 of file C4Gui.cpp.

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

377  {
378  int32_t y0 = cgo.TargetY + rcBounds.y;
379  int32_t x0 = cgo.TargetX + rcBounds.x;
380 
381  // draw up arrow
382  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
383 
384  // draw middle part
385  int32_t h = rFacets.fctMiddle.Hgt;
386  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
387 
388  for (int32_t iY = 0; iY <= barHeight; iY += h)
389  {
390  int32_t h2 = std::min(h, barHeight - iY);
391  rFacets.fctMiddle.Hgt = h2;
392  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
393  }
394  rFacets.fctMiddle.Hgt = h;
395 
396  // draw lower arrow
397  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
398  }
int Hgt
Definition: C4Surface.h:67
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4Menu::DrawScrollbar ( C4Facet cgo,
int32_t  iTotal,
int32_t  iVisible,
int32_t  iPosition 
)
protectedinherited
void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 360 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

361  {
362  C4DrawTransform trf(1);
363  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
364  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

754 { } // called when an element position is changed

Here is the caller graph for this function:

virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

753 { } // called when an element size is changed

Here is the caller graph for this function:

Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

825 { return Iterator(nullptr); }

Here is the caller graph for this function:

bool C4Menu::Enter ( bool  fRight = false)
inherited

Definition at line 488 of file C4Menu.cpp.

References _MAX_FNAME, C4MN_Style_Dialog, C4MN_Style_Info, C4GUI::Dialog::Close(), C4MenuItem::Command, C4MenuItem::Command2, C4Menu::fActive, C4Menu::GetSelectedItem(), C4Menu::IsActive(), C4Menu::MenuCommand(), C4Menu::Permanent, SCopy(), C4Menu::Style, and C4Menu::TryClose().

Referenced by C4Menu::Control(), and C4MainMenu::OnUserEnter().

489 {
490  // Not active
491  if (!IsActive()) return false;
492  if (Style==C4MN_Style_Info) return false;
493  // Get selected item
494  C4MenuItem *pItem = GetSelectedItem();
495  if (!pItem)
496  {
497  // okay for dialogs: Just close them
498  if (Style == C4MN_Style_Dialog) TryClose(false, true);
499  return true;
500  }
501  // Copy command to buffer (menu might be cleared)
502  char szCommand[_MAX_FNAME+30+1];
503  SCopy(pItem->Command,szCommand);
504  if (fRight && pItem->Command2[0]) SCopy(pItem->Command2,szCommand);
505 
506  // Close if not permanent
507  if (!Permanent) { Close(true); fActive = false; }
508 
509  // exec command (note that menu callback may delete this!)
510  MenuCommand(szCommand, false);
511 
512  return true;
513 }
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:122
int32_t Style
Definition: C4Menu.h:136
virtual bool MenuCommand(const char *szCommand, bool fIsCloseCommand)
Definition: C4Menu.h:231
void Close(bool fOK)
char Command[_MAX_FNAME+30+1]
Definition: C4Menu.h:72
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:586
bool fActive
Definition: C4Menu.h:153
#define _MAX_FNAME
bool IsActive()
Definition: C4Menu.cpp:483
bool TryClose(bool fOK, bool fControl)
Definition: C4Menu.cpp:281
bool Permanent
Definition: C4Menu.h:134
char Command2[_MAX_FNAME+30+1]
Definition: C4Menu.h:73

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ObjectMenu::Execute ( )

Definition at line 242 of file C4ObjectMenu.cpp.

References C4Object::Contents, C4Menu::Execute(), C4Menu::IsActive(), C4Menu::NeedRefill, C4ObjectList::ObjectCount(), RefillObject, and RefillObjectContentsCount.

Referenced by C4Object::Execute().

243 {
244  if (!IsActive()) return;
245  // Immediate refill check by RefillObject contents count check
246  if (RefillObject)
249  // inherited
250  C4Menu::Execute();
251 }
C4NotifyingObjectList Contents
Definition: C4Object.h:152
bool IsActive()
Definition: C4Menu.cpp:483
int ObjectCount(C4ID id=C4ID::None) const
void Execute()
Definition: C4Menu.cpp:906
bool NeedRefill
Definition: C4Menu.h:135
int32_t RefillObjectContentsCount
Definition: C4ObjectMenu.h:59
C4Object * RefillObject
Definition: C4ObjectMenu.h:58

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 691 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::Execute().

692  {
693  // execute
694  if (Execute()) return true;
695  // delete self if closed
696  delete this;
697  return false;
698  }

Here is the call graph for this function:

bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 715 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

716  {
717  // default screen
718  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
719  // fade in there
720  pOnScreen->ShowDialog(this, true);
721  iFade = 0;
722  eFade = eFadeIn;
723  fVisible = true;
724  OnShown();
725  // done, success
726  return true;
727  }
Fade eFade
Definition: C4Gui.h:2084
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool fVisible
Definition: C4Gui.h:383
int32_t iFade
Definition: C4Gui.h:2083

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 729 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

730  {
731  // only if shown, or being faded in
732  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
733  // set OK flag
734  this->fOK = fCloseWithOK;
735  // fade out
736  Screen *pOnScreen = GetScreen();
737  if (!pOnScreen) return;
738  pOnScreen->CloseDialog(this, true);
739  eFade = eFadeOut;
740  // do callback - last call, because it might do perilous things
741  OnClosed(fCloseWithOK);
742  }
Fade eFade
Definition: C4Gui.h:2084
bool IsShown()
Definition: C4Gui.h:2147
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
bool fVisible
Definition: C4Gui.h:383
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

445 { return rcBounds; }
C4Rect rcBounds
Definition: C4Gui.h:385

Here is the caller graph for this function:

virtual C4Rect& C4GUI::Window::GetClientRect ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

Here is the caller graph for this function:

C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), C4Menu::UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
Definition: C4Rect.h:29
int32_t y
Definition: C4Rect.h:32
int32_t x
Definition: C4Rect.h:32
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

Here is the call graph for this function:

Here is the caller graph for this function:

virtual Container* C4GUI::Container::GetContainer ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers
virtual ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2211 of file C4Gui.h.

References C4GUI::Element::pContextHandler.

2212  { return pContextHandler; }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t C4ObjectMenu::GetControllingPlayer ( )
protectedvirtual

Reimplemented from C4Menu.

Definition at line 291 of file C4ObjectMenu.cpp.

References C4Object::Controller, NO_OWNER, and Object.

292 {
293  // menu controlled by object controller
294  return Object ? Object->Controller : NO_OWNER;
295 }
const int NO_OWNER
Definition: C4Constants.h:138
C4Object * Object
Definition: C4ObjectMenu.h:56
int32_t Controller
Definition: C4Object.h:111
virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4StartupNetDlg, and C4GameLobby::MainDlg.

Definition at line 2129 of file C4Gui.h.

Referenced by C4GUI::Dialog::CharIn().

2129 { return nullptr; }

Here is the caller graph for this function:

int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 331 of file C4GuiDialogs.cpp.

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

332  {
333  // default title font
334  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
335  }
int GetLineHeight() const
Definition: C4FontLoader.h:132
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
C4GraphicsResource GraphicsResource

Here is the call graph for this function:

virtual DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

References C4GUI::Dialog::pWindow.

2117 { return pWindow; }
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual Dialog* C4GUI::Dialog::GetDlg ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2116 of file C4Gui.h.

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

2116 { return this; } // this is the dialog

Here is the caller graph for this function:

Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

virtual Element* C4GUI::Container::GetFirstContained ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

773 { return pFirst; }
Element * pFirst
Definition: C4Gui.h:750

Here is the caller graph for this function:

Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750

Here is the call graph for this function:

Here is the caller graph for this function:

Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2115 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

2115 { return pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

Here is the caller graph for this function:

FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2201 of file C4Gui.h.

References C4GUI::Dialog::pFrameDeco.

2201 { return pFrameDeco; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

References C4Rect::Hgt.

Referenced by C4GUI::Screen::ShowDialog().

444 { return rcBounds.Hgt; }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

Here is the caller graph for this function:

virtual const char* C4Menu::GetID ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 240 of file C4Menu.h.

240 { return 0; } // no ID needed, because it's a viewport dlg
int32_t C4Menu::GetIdentification ( )
inherited

Definition at line 615 of file C4Menu.cpp.

References C4Menu::Identification.

Referenced by C4Player::Execute().

616 {
617  return Identification;
618 }
int32_t Identification
Definition: C4Menu.h:141

Here is the caller graph for this function:

C4MenuItem * C4Menu::GetItem ( int32_t  iIndex)
inherited

Definition at line 515 of file C4Menu.cpp.

References C4GUI::Container::GetElementByIndex(), and C4Menu::pClientWindow.

Referenced by C4Menu::AdjustSelection(), C4Menu::ClearItems(), C4Menu::ClearPointers(), C4Menu::GetSelectedItem(), C4Menu::InitLocation(), C4Menu::MoveSelection(), C4Menu::SetSelection(), and C4Menu::SetTextProgress().

516 {
517  return static_cast<C4MenuItem *>(pClientWindow->GetElementByIndex(iIndex));
518 }
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
Element * GetElementByIndex(int32_t i)

Here is the call graph for this function:

Here is the caller graph for this function:

int32_t C4Menu::GetItemCount ( )
inherited

Definition at line 520 of file C4Menu.cpp.

References C4Menu::ItemCount.

Referenced by C4MainMenu::ActivateMain(), and C4MainMenu::DoRefillInternal().

521 {
522  return ItemCount;
523 }
int32_t ItemCount
Definition: C4Menu.h:138

Here is the caller graph for this function:

int32_t C4Menu::GetItemHeight ( )
inlineinherited

Definition at line 166 of file C4Menu.h.

References C4Menu::ItemHeight.

166 { return ItemHeight; }
int32_t ItemHeight
Definition: C4Menu.h:139
Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

830 { return pLast; }
Element * pLast
Definition: C4Gui.h:750

Here is the caller graph for this function:

virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

References C4GUI::Container::pLast.

774 { return pLast; }
Element * pLast
Definition: C4Gui.h:750
virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry.

Definition at line 461 of file C4Gui.h.

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

Here is the caller graph for this function:

virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

Referenced by C4GUI::ListBox::DrawElement().

462 { return false; }

Here is the caller graph for this function:

virtual int32_t C4Menu::GetMarginBottom ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 258 of file C4Menu.h.

References C4MN_FrameWidth, C4MN_SymbolSize, and C4GUI::Dialog::GetMarginBottom().

Referenced by C4Menu::InitSize().

virtual int32_t GetMarginBottom()
Definition: C4Gui.h:2143
int32_t Extra
Definition: C4Menu.h:140

Here is the call graph for this function:

Here is the caller graph for this function:

virtual int32_t C4Menu::GetMarginLeft ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 259 of file C4Menu.h.

References C4MN_FrameWidth, and C4GUI::Dialog::GetMarginLeft().

Referenced by C4Menu::InitSize().

virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141

Here is the call graph for this function:

Here is the caller graph for this function:

virtual int32_t C4Menu::GetMarginRight ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 260 of file C4Menu.h.

References C4MN_FrameWidth, and C4GUI::Dialog::GetMarginRight().

Referenced by C4Menu::InitSize().

virtual int32_t GetMarginRight()
Definition: C4Gui.h:2142

Here is the call graph for this function:

Here is the caller graph for this function:

virtual int32_t C4GUI::Dialog::GetMarginTop ( )
inlinevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, and C4StartupPlrSelDlg.

Definition at line 2140 of file C4Gui.h.

References C4GUI::Element::GetBounds(), C4GUI::Window::GetMarginTop(), C4Rect::Hgt, and C4GUI::FrameDecoration::iBorderTop.

Referenced by C4Menu::InitSize(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873
C4Rect & GetBounds()
Definition: C4Gui.h:445
WoodenLabel * pTitle
Definition: C4Gui.h:2078
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
virtual Element * GetFirstNestedElement(bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

References StdStrBuf::getData().

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent
const char * getData() const
Definition: StdBuf.h:450

Here is the call graph for this function:

C4Object * C4ObjectMenu::GetParentObject ( )
virtual

Reimplemented from C4Menu.

Definition at line 117 of file C4ObjectMenu.cpp.

References Objects.

Referenced by LocalInit().

118 {
119  for (C4Object *cObj : Objects)
120  if (cObj->Menu == this)
121  return cObj;
122  return nullptr;
123 }
C4GameObjects Objects
Definition: C4Globals.cpp:48

Here is the caller graph for this function:

int32_t C4Menu::GetPosition ( )
inherited
Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

450 { return pPrev; }
Element * pPrev
Definition: C4Gui.h:377

Here is the caller graph for this function:

Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 290 of file C4Gui.cpp.

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupMainDlg::OnShown(), C4StartupMainDlg::OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), and C4ChatControl::UserQueryQuit().

290 { if (pParent) return pParent->GetScreen(); return nullptr; }
Container * pParent
Definition: C4Gui.h:376
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

C4MenuItem * C4Menu::GetSelectedItem ( )
inherited

Definition at line 586 of file C4Menu.cpp.

References C4Menu::GetItem(), and C4Menu::Selection.

Referenced by C4Menu::AdjustPosition(), C4Menu::Draw(), C4Menu::DrawElement(), C4Menu::Enter(), C4Player::Execute(), C4MainMenu::OnSelectionChanged(), C4Menu::SetSelection(), and C4Menu::UpdateElementPositions().

587 {
588  return GetItem(Selection);
589 }
int32_t Selection
Definition: C4Menu.h:137
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:515

Here is the call graph for this function:

Here is the caller graph for this function:

int32_t C4Menu::GetSelection ( )
inherited

Definition at line 602 of file C4Menu.cpp.

References C4Menu::Selection.

Referenced by C4MainMenu::MenuCommand().

603 {
604  return Selection;
605 }
int32_t Selection
Definition: C4Menu.h:137

Here is the caller graph for this function:

int C4Menu::GetSymbolSize ( )
inlineinherited

Definition at line 165 of file C4Menu.h.

References C4MN_Style_Dialog, and C4SymbolSize.

165 { return (Style == C4MN_Style_Dialog) ? 64 : C4SymbolSize; }
int32_t Style
Definition: C4Menu.h:136
const int C4SymbolSize
Definition: C4Constants.h:58
const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 424 of file C4Gui.cpp.

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

425  {
426  // fallback to parent tooltip, if own is not assigned
427  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
428  }
const char * getData() const
Definition: StdBuf.h:450
const char * GetToolTip()
Definition: C4Gui.cpp:424
Container * pParent
Definition: C4Gui.h:376
bool isNull() const
Definition: StdBuf.h:449

Here is the call graph for this function:

Here is the caller graph for this function:

C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 400 of file C4Gui.cpp.

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

401  {
402  // bounds by topright corner of element
403  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
404  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
405  rtBounds.y += iVIndent;
406  rtBounds.Wdt = rtBounds.Hgt = iHeight;
407  return rtBounds;
408  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
Definition: C4Rect.h:29
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
int32_t x
Definition: C4Rect.h:32
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

C4Viewport * C4Menu::GetViewport ( )
protectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 996 of file C4Menu.cpp.

References C4ViewportList::GetFirstViewport(), C4Viewport::GetNext(), and Viewports.

Referenced by IsReadOnly().

997 {
998  // ask all viewports
999  for (C4Viewport *pVP = ::Viewports.GetFirstViewport(); pVP; pVP = pVP->GetNext())
1000  if (pVP->IsViewportMenu(this))
1001  return pVP;
1002  // none matching
1003  return nullptr;
1004 }
C4Viewport * GetFirstViewport()
Definition: C4Viewport.h:156
C4Viewport * GetNext()
Definition: C4Viewport.h:66
C4ViewportList Viewports
Definition: C4Viewport.cpp:841

Here is the call graph for this function:

Here is the caller graph for this function:

int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

References C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

443 { return rcBounds.Wdt; }
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385

Here is the caller graph for this function:

virtual int32_t C4Menu::GetZOrdering ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 251 of file C4Menu.h.

251 { return -1; }
virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, and C4StartupNetDlg.

Definition at line 2154 of file C4Gui.h.

Referenced by C4GUI::Screen::Draw().

2154 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

Here is the caller graph for this function:

bool C4Menu::HasMouse ( )
protectedinherited

Definition at line 1152 of file C4Menu.cpp.

References C4PlayerList::Get(), C4Menu::GetControllingPlayer(), C4Player::MouseControl, NO_OWNER, and Players.

Referenced by C4Menu::SetSelection(), and C4Menu::UpdateElementPositions().

1153 {
1154  int32_t iPlayer = GetControllingPlayer();
1155  if (iPlayer == NO_OWNER) return true; // free view dialog also has the mouse
1156  C4Player *pPlr = ::Players.Get(iPlayer);
1157  if (pPlr && pPlr->MouseControl) return true;
1158  return false;
1159 }
int32_t MouseControl
Definition: C4Player.h:94
C4Player * Get(int iPlayer) const
C4PlayerList Players
const int NO_OWNER
Definition: C4Constants.h:138
virtual int32_t GetControllingPlayer()
Definition: C4Menu.h:238

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::HasPortrait ( )
inlineprotectedinherited

Definition at line 242 of file C4Menu.h.

References C4Menu::fHasPortrait.

Referenced by C4Menu::InitLocation(), C4Menu::InitSize(), C4Menu::SetTextProgress(), and C4Menu::UpdateElementPositions().

242 { return fHasPortrait; } // dialog menus only: Whether a portrait is shown in the topleft
bool fHasPortrait
Definition: C4Menu.h:150

Here is the caller graph for this function:

bool C4ObjectMenu::Init ( C4FacetSurface fctSymbol,
const char *  szEmpty,
C4Object pObject,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal,
bool  fUserMenu = false 
)

Definition at line 82 of file C4ObjectMenu.cpp.

References C4Menu::DoInit(), and LocalInit().

Referenced by C4Object::ActivateMenu().

83 {
84  if (!DoInit(fctSymbol, szEmpty, iExtra, iExtraData, iId, iStyle)) return false;
85  LocalInit(pObject, fUserMenu);
86  return true;
87 }
bool DoInit(C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4Menu.cpp:301
void LocalInit(C4Object *pObject, bool fUserMenu)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4Menu::InitLocation ( C4Facet cgo)
protectedinherited

Definition at line 627 of file C4Menu.cpp.

References C4Menu::AdjustPosition(), C4Menu::Alignment, CStdFont::BreakMessage(), C4MN_Align_Bottom, C4MN_Align_Free, C4MN_Align_Left, C4MN_Align_Right, C4MN_Align_Top, C4MN_DefInfoWdt, C4MN_DlgLines, C4MN_DlgPortraitIndent, C4MN_DlgPortraitWdt, C4MN_DlgWdt, C4MN_FrameWidth, C4MN_Style_Context, C4MN_Style_Dialog, C4MN_Style_Info, C4MN_Style_Normal, C4MN_SymbolSize, C4PictureSize, C4SymbolSize, C4MenuItem::Caption, C4Menu::Caption, C4Menu::Columns, C4GraphicsResource::FontRegular, StdStrBuf::getData(), C4Menu::GetItem(), CStdFont::GetLineHeight(), CStdFont::GetTextExtent(), GraphicsResource, C4Menu::HasPortrait(), C4Rect::Hgt, C4Facet::Hgt, C4MenuItem::InfoCaption, C4Menu::InitSize(), C4Menu::ItemCount, C4Menu::ItemHeight, C4Menu::ItemWidth, C4Menu::Lines, C4GUI::Element::rcBounds, C4GUI::Window::SetPos(), C4GUI::Container::SetVisibility(), C4Menu::Style, C4Menu::UpdateElementPositions(), C4Menu::UpdateScrollBar(), C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, X, and C4Rect::y.

Referenced by C4Menu::Draw().

628 {
629 
630  // Item size by style
631  switch (Style)
632  {
633  case C4MN_Style_Normal:
635  break;
636  case C4MN_Style_Context:
637  {
639  int32_t iWdt, iHgt;
641  // FIXME: Blah. This stuff should be calculated correctly by pTitle.
642  ItemWidth += ItemHeight + 16;
643  C4MenuItem *pItem;
644  for (int i = 0; (pItem = GetItem(i)); ++i)
645  {
646  ::GraphicsResource.FontRegular.GetTextExtent(pItem->Caption, iWdt, iHgt, true);
647  ItemWidth = std::max(ItemWidth, iWdt + pItem->GetSymbolWidth(ItemHeight));
648  }
649  ItemWidth += 3; // Add some extra space so text doesn't touch right border frame...
650  break;
651  }
652  case C4MN_Style_Info:
653  {
654  // calculate size from a default size determined by a window width of C4MN_DefInfoWdt
655  int32_t iWdt,iHgt,iLargestTextWdt;
657  iLargestTextWdt = iWdt + 2 * C4MN_SymbolSize + C4MN_FrameWidth;
658  ItemWidth=std::min<int>(cgoArea.Wdt - 2*C4MN_FrameWidth, std::max(iLargestTextWdt, C4MN_DefInfoWdt));
659  ItemHeight=0;
660  StdStrBuf sText;
661  C4MenuItem *pItem;
662  for (int32_t i=0; (pItem=GetItem(i)); ++i)
663  {
665  ::GraphicsResource.FontRegular.GetTextExtent(sText.getData(),iWdt,iHgt, true);
666  assert(iWdt <= ItemWidth);
667  ItemWidth=std::max(ItemWidth,iWdt); ItemHeight=std::max(ItemHeight,iHgt);
668  iLargestTextWdt = std::max(iLargestTextWdt, iWdt);
669  }
670  // although width calculation is done from C4MN_DefInfoWdt, this may be too large for some very tiny info windows
671  // so make sure no space is wasted
672  ItemWidth = std::min(ItemWidth, iLargestTextWdt);
673  // Add some extra space so text doesn't touch right border frame...
674  ItemWidth += 3;
675  // Now add some space to show the picture on the left
677  // And set a minimum item height (again, for the picture)
678  ItemHeight = std::max<int>(ItemHeight, C4PictureSize);
679  break;
680  }
681 
682  case C4MN_Style_Dialog:
683  {
684  // dialog window: Item width is whole dialog, portrait subtracted if any
685  // Item height varies
686  int32_t iWdt,iHgt;
688  ItemWidth=std::min<int>(cgoArea.Wdt - 2*C4MN_FrameWidth, std::max<int>(iWdt + 2 * C4MN_SymbolSize + C4MN_FrameWidth, C4MN_DlgWdt));
689  ItemHeight=iHgt; // Items may be multiline and higher
690  if (HasPortrait())
691  {
692  // subtract portrait only if this would not make the dialog too small
693  if (ItemWidth > C4MN_DlgPortraitWdt*2 && cgoArea.Hgt > cgoArea.Wdt)
695  }
696  }
697  }
698 
699  int DisplayedItemCount = ItemCount - HasPortrait();
700  if (Style == C4MN_Style_Dialog)
702  else
703  Lines = DisplayedItemCount/Columns+std::min<int32_t>(DisplayedItemCount%Columns,1);
704  // adjust by max. height
705  Lines=std::max<int32_t>(std::min<int32_t>((cgoArea.Hgt-100)/std::max<int32_t>(ItemHeight,1),Lines),1);
706 
707  InitSize();
708  int32_t X,Y;
710  {
711  X = rcBounds.x;
712  Y = rcBounds.y;
713  }
714  else
715  {
716  X = (cgoArea.Wdt - rcBounds.Wdt)/2;
717  Y = (cgoArea.Hgt - rcBounds.Hgt)/2;
718  }
719  // Alignment
721  if (Alignment & C4MN_Align_Right) X=cgoArea.Wdt-2*C4SymbolSize-rcBounds.Wdt;
723  if (Alignment & C4MN_Align_Bottom) Y=cgoArea.Hgt-C4SymbolSize-rcBounds.Hgt;
724  if (Alignment & C4MN_Align_Free) { X=Clamp<int32_t>(X,0,cgoArea.Wdt-rcBounds.Wdt); Y=Clamp<int32_t>(Y,0,cgoArea.Hgt-rcBounds.Hgt); }
725  // Centered (due to small viewport size)
726  if (rcBounds.Wdt>cgoArea.Wdt-2*C4SymbolSize) X=(cgoArea.Wdt-rcBounds.Wdt)/2;
727  if (rcBounds.Hgt>cgoArea.Hgt-2*C4SymbolSize) Y=(cgoArea.Hgt-rcBounds.Hgt)/2;
728  SetPos(X, Y);
729 
730  // Position initialized: Make it visible to be used!
731  SetVisibility(true);
732 
733  // now align all menu items correctly
735 
736  // and correct scroll pos
737  UpdateScrollBar();
738  AdjustPosition();
739 }
const char * getData() const
Definition: StdBuf.h:450
int32_t ItemHeight
Definition: C4Menu.h:139
int GetLineHeight() const
Definition: C4FontLoader.h:132
void SetPos(int32_t iXPos, int32_t iYPos)
Definition: C4Gui.h:860
const int32_t C4MN_DlgWdt
Definition: C4Menu.cpp:37
int32_t Style
Definition: C4Menu.h:136
int32_t ItemWidth
Definition: C4Menu.h:139
int32_t Alignment
Definition: C4Menu.h:144
bool GetTextExtent(const char *szText, int32_t &rsx, int32_t &rsy, bool fCheckMarkup=true)
C4GraphicsResource GraphicsResource
virtual void SetVisibility(bool fToValue)
int32_t Wdt
Definition: C4Rect.h:32
int32_t ItemCount
Definition: C4Menu.h:138
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
const int32_t C4MN_DefInfoWdt
Definition: C4Menu.cpp:36
void UpdateScrollBar()
Definition: C4Menu.cpp:769
const int32_t C4MN_DlgPortraitIndent
Definition: C4Menu.cpp:42
const int32_t C4MN_DlgLines
Definition: C4Menu.cpp:38
std::tuple< std::string, int > BreakMessage(const char *szMsg, int iWdt, bool fCheckMarkup, float fZoom=1.0f)
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:515
void AdjustPosition()
Definition: C4Menu.cpp:591
int32_t x
Definition: C4Rect.h:32
const int C4PictureSize
Definition: C4Constants.h:60
char InfoCaption[2 *C4MaxTitle+1]
Definition: C4Menu.h:74
bool HasPortrait()
Definition: C4Menu.h:242
const int C4SymbolSize
Definition: C4Constants.h:58
void InitSize()
Definition: C4Menu.cpp:742
int32_t Columns
Definition: C4Menu.h:142
#define X(sdl, oc)
const int32_t C4MN_DlgPortraitWdt
Definition: C4Menu.cpp:41
int32_t Hgt
Definition: C4Rect.h:32
void UpdateElementPositions()
Definition: C4Menu.cpp:1006
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:147
int32_t Lines
Definition: C4Menu.h:143
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:71

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4ObjectMenu::InitRefSym ( const C4TargetFacet fctSymbol,
const char *  szEmpty,
C4Object pObject,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal,
bool  fUserMenu = false 
)

Definition at line 89 of file C4ObjectMenu.cpp.

References C4Menu::DoInitRefSym(), and LocalInit().

90 {
91  if (!DoInitRefSym(fctSymbol, szEmpty, iExtra, iExtraData, iId, iStyle)) return false;
92  LocalInit(pObject, fUserMenu);
93  return true;
94 }
bool DoInitRefSym(const C4Facet &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
Definition: C4Menu.cpp:308
void LocalInit(C4Object *pObject, bool fUserMenu)

Here is the call graph for this function:

void C4Menu::InitSize ( )
protectedinherited

Definition at line 742 of file C4Menu.cpp.

References C4GUI_ScrollBarWdt, C4MN_DlgLineMargin, C4MN_DlgPortraitIndent, C4MN_DlgPortraitWdt, C4MN_Style_Dialog, C4Menu::Columns, C4GUI::Element::GetBounds(), C4GUI::Container::GetLast(), C4Menu::GetMarginBottom(), C4GUI::Window::GetMarginBottom(), C4Menu::GetMarginLeft(), C4GUI::Window::GetMarginLeft(), C4Menu::GetMarginRight(), C4GUI::Window::GetMarginRight(), C4GUI::Window::GetMarginTop(), C4GUI::Dialog::GetMarginTop(), C4Menu::HasPortrait(), C4Rect::Hgt, C4Menu::ItemHeight, C4Menu::ItemWidth, C4Menu::Lines, C4Menu::pClientWindow, C4GUI::Container::pLast, C4GUI::Element::rcBounds, C4GUI::Element::SetBounds(), C4GUI::ScrollWindow::SetScrollBarEnabled(), C4Menu::Style, C4Menu::UpdateOwnPos(), C4Menu::VisibleCount, C4Rect::x, and C4Rect::y.

Referenced by C4Menu::InitLocation(), C4Menu::SetSize(), and C4Menu::UpdateScrollBar().

743 {
745  // Size calculation
746  int Width, Height;
747  Width=Columns*ItemWidth;
748  Height=Lines*ItemHeight;
750  bool fBarNeeded;
752  // dialogs have auto-enlarge vertically
753  if (pLast && Style == C4MN_Style_Dialog)
754  {
755  Height = std::max<int>(Height, pLast->GetBounds().y + pLast->GetBounds().Hgt + C4MN_DlgLineMargin);
756  fBarNeeded = false;
757  }
758  else
759  fBarNeeded = pLast && pLast->GetBounds().y + pLast->GetBounds().Hgt > pClientWindow->GetBounds().Hgt;
760  // add dlg margins
763  if (fBarNeeded) Width += C4GUI_ScrollBarWdt;
764  SetBounds(C4Rect(rcBounds.x, rcBounds.y, Width, Height));
765  pClientWindow->SetScrollBarEnabled(fBarNeeded);
766  UpdateOwnPos();
767 }
int32_t ItemHeight
Definition: C4Menu.h:139
virtual int32_t GetMarginLeft()
Definition: C4Menu.h:259
const int32_t C4MN_DlgLineMargin
Definition: C4Menu.cpp:39
int32_t Style
Definition: C4Menu.h:136
int32_t ItemWidth
Definition: C4Menu.h:139
Element * pLast
Definition: C4Gui.h:750
Definition: C4Rect.h:29
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
virtual int32_t GetMarginBottom()
Definition: C4Menu.h:258
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
void SetScrollBarEnabled(bool fToVal, bool noAutomaticPositioning=false)
virtual int32_t GetMarginRight()
Definition: C4Gui.h:875
const int32_t C4MN_DlgPortraitIndent
Definition: C4Menu.cpp:42
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:874
virtual int32_t GetMarginRight()
Definition: C4Menu.h:260
C4Rect & GetBounds()
Definition: C4Gui.h:445
int32_t x
Definition: C4Rect.h:32
virtual void UpdateOwnPos()
Definition: C4Menu.cpp:1111
bool HasPortrait()
Definition: C4Menu.h:242
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
int32_t Columns
Definition: C4Menu.h:142
virtual int32_t GetMarginTop()
Definition: C4Gui.h:2140
Element * GetLast()
Definition: C4Gui.h:830
int32_t VisibleCount
Definition: C4Menu.h:145
#define C4GUI_ScrollBarWdt
Definition: C4Gui.h:103
const int32_t C4MN_DlgPortraitWdt
Definition: C4Menu.cpp:41
int32_t Hgt
Definition: C4Rect.h:32
int32_t Lines
Definition: C4Menu.h:143
virtual int32_t GetMarginBottom()
Definition: C4Gui.h:876

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::InsertElement ( Element pChild,
Element pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }
Element * pFirst
Definition: C4Gui.h:750
void AddElement(Element *pChild)
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

References C4GUI::Dialog::fOK.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

2149 { return !fShow && !fOK; } // returns whether dialog has been aborted
bool fShow
Definition: C4Gui.h:2081
bool fOK
Definition: C4Gui.h:2082

Here is the caller graph for this function:

bool C4Menu::IsActive ( )
inherited
bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 700 of file C4GuiDialogs.cpp.

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), and C4StartupNetDlg::OnSec1Timer().

701  {
702  // must be fully visible
703  if (!IsShown() || IsFading()) return false;
704  // screen-less dialogs are always inactive (not yet added)
705  Screen *pScreen = GetScreen();
706  if (!pScreen) return false;
707  // no keyboard focus if screen is in context mode
708  if (fForKeyboard && pScreen->HasContext()) return false;
709  // always okay in shared mode: all dlgs accessible by mouse
710  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
711  // exclusive mode or keyboard input: Only one dlg active
712  return pScreen->pActiveDlg == this;
713  }
bool IsShown()
Definition: C4Gui.h:2147
bool IsFading()
Definition: C4Gui.h:2151
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsBottomPlacementDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog.

Definition at line 2161 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2161 { return false; }

Here is the caller graph for this function:

bool C4ObjectMenu::IsCloseDenied ( )
protectedvirtual

Reimplemented from C4Menu.

Definition at line 53 of file C4ObjectMenu.cpp.

References C4PropList::Call(), C4GameScriptHost::Call(), CB_Object, CB_Scenario, CloseQuerying, eCallbackType, GameScript, Object, ParentObject, PSF_MenuQueryCancel, C4Menu::Selection, and UserMenu.

54 {
55  // abort if menu is permanented by script; stop endless recursive calls if user opens a new menu by CloseQuerying-flag
56  if (UserMenu && !CloseQuerying)
57  {
58  CloseQuerying = true;
59  bool fResult = false;
61  if (eCallbackType == CB_Object)
62  {
63  if (Object) fResult = !!Object->Call(PSF_MenuQueryCancel, &pars);
64  }
65  else if (eCallbackType == CB_Scenario)
66  fResult = !!::GameScript.Call(PSF_MenuQueryCancel, &pars);
67  CloseQuerying = false;
68  if (fResult) return true;
69  }
70  // close OK
71  return false;
72 }
int32_t Selection
Definition: C4Menu.h:137
bool CloseQuerying
Definition: C4ObjectMenu.h:62
C4GameScriptHost GameScript
C4Value Call(const char *szFunction, C4AulParSet *pPars=0, bool fPassError=false)
CallbackType eCallbackType
Definition: C4ObjectMenu.h:60
#define PSF_MenuQueryCancel
Definition: C4GameScript.h:83
C4Object * Object
Definition: C4ObjectMenu.h:56
C4Value Call(C4PropertyName k, C4AulParSet *pPars=0, bool fPassErrors=false)
Definition: C4PropList.h:112
C4Object * ParentObject
Definition: C4ObjectMenu.h:57

Here is the call graph for this function:

bool C4ObjectMenu::IsCloseQuerying ( ) const
inline

Definition at line 74 of file C4ObjectMenu.h.

References CloseQuerying.

Referenced by C4Object::CloseMenu().

74 { return !!CloseQuerying; }
bool CloseQuerying
Definition: C4ObjectMenu.h:62

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsComponentOutsideClientArea ( )
inlinevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, and C4StartupPlrPropertiesDlg.

Definition at line 2105 of file C4Gui.h.

References C4GUI::Dialog::pTitle.

2105 { return !!pTitle; } // pTitle lies outside client area
WoodenLabel * pTitle
Definition: C4Gui.h:2078
bool C4Menu::IsContextMenu ( )
inlineinherited

Definition at line 164 of file C4Menu.h.

References C4MN_Style_Context.

Referenced by C4Object::DirectComContents(), and C4Menu::RefillInternal().

164 { return Style == C4MN_Style_Context; }
int32_t Style
Definition: C4Menu.h:136

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsExclusiveDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2164 of file C4Gui.h.

Referenced by C4GUI::Screen::HasKeyboardFocus().

2164 { return false; }

Here is the caller graph for this function:

virtual bool C4Menu::IsExternalDrawDialog ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 247 of file C4Menu.h.

247 { return true; } // drawn by viewport drawing proc
bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2151 of file C4Gui.h.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

2151 { return eFade != eFadeNone; }
Fade eFade
Definition: C4Gui.h:2084

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsFocused ( Control pCtrl)
inlinevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2113 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4GameLobby::MainDlg::KeyHistoryUpDown().

2113 { return pCtrl == pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

Here is the caller graph for this function:

virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

Referenced by C4GUI::Dialog::AdvanceFocus().

432 { return nullptr; }; // return control to gain focus in search-cycle

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsFreePlaceDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2158 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2158 { return false; }

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsFullscreenDialog ( )
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog.

Definition at line 2153 of file C4Gui.h.

Referenced by C4GUI::Screen::GetFullscreenDialog().

2153 { return false; }

Here is the caller graph for this function:

bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

Referenced by C4GUI::CMouse::Draw().

441 { return is_immediate_tooltip; }

Here is the caller graph for this function:

bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 436 of file C4Gui.cpp.

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

437  {
438  // get dlg
439  Dialog *pDlg=GetDlg();
440  if (!pDlg) return false;
441  // check if dlg is active
442  return pDlg->IsActive(fForKeyboard);
443  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:289

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

Referenced by C4GUI::Element::RemoveElement().

403 { return false; }

Here is the caller graph for this function:

virtual bool C4Menu::IsMouseControlled ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 248 of file C4Menu.h.

248 { return false; }
bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2148 of file C4Gui.h.

References C4GUI::Dialog::fOK.

2148 { return fOK; } // returns whether user pressed OK
bool fOK
Definition: C4Gui.h:2082
virtual bool C4Menu::IsOwnPtrElement ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 254 of file C4Menu.h.

254 { return true; }
bool C4GUI::Container::IsParentOf ( Element pEl)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4ObjectMenu::IsReadOnly ( )
protectedvirtual

Reimplemented from C4Menu.

Definition at line 271 of file C4ObjectMenu.cpp.

References CB_Object, CB_Scenario, eCallbackType, C4Player::Eliminated, C4Viewport::fIsNoOwnerViewport, C4PlayerList::Get(), C4MouseControl::GetPlayer(), C4Menu::GetViewport(), MouseControl, and Players.

272 {
273  // get viewport
274  C4Viewport *pVP = GetViewport();
275  if (!pVP) return false;
276  // is it an observer viewport?
277  if (pVP->fIsNoOwnerViewport)
278  // is this a synced menu?
280  // then don't control it!
281  return true;
282  // if the player is eliminated, do not control either!
283  if (!pVP->fIsNoOwnerViewport)
284  {
286  if (pPlr && pPlr->Eliminated) return true;
287  }
288  return false;
289 }
virtual C4Viewport * GetViewport()
Definition: C4Menu.cpp:996
C4MouseControl MouseControl
Definition: C4Globals.cpp:47
CallbackType eCallbackType
Definition: C4ObjectMenu.h:60
C4Player * Get(int iPlayer) const
int32_t GetPlayer()
bool fIsNoOwnerViewport
Definition: C4Viewport.h:43
C4PlayerList Players
int32_t Eliminated
Definition: C4Player.h:85

Here is the call graph for this function:

virtual bool C4GUI::Container::IsSelectedChild ( Element pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837
Container * pParent
Definition: C4Gui.h:376

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::IsShown ( )
inlineinherited

Definition at line 2147 of file C4Gui.h.

References C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Startup::DontStartup(), C4ScenarioListLoader::DoProcessCallback(), C4GUI::Dialog::FadeOut(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), C4FileSelDlg::SetPath(), C4Startup::SwitchDialog(), and C4ChatDlg::ToggleChat().

2147 { return fShow; } // returns whether dlg is on screen (may be invisible)
bool fShow
Definition: C4Gui.h:2081

Here is the caller graph for this function:

bool C4Menu::IsTextProgressing ( ) const
inlineinherited

Definition at line 201 of file C4Menu.h.

References C4Menu::fTextProgressing.

201 { return fTextProgressing; }
bool fTextProgressing
Definition: C4Menu.h:151
bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2172 of file C4Gui.h.

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

2172 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2087

Here is the caller graph for this function:

bool C4GUI::Element::IsVisible ( )
inherited

Definition at line 202 of file C4Gui.cpp.

References C4GUI::Element::fVisible, C4GUI::Element::IsVisible(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4GUI::Screen::CharIn(), C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4ScriptGuiWindow::Draw(), C4GUI::Container::Draw(), C4GUI::Window::Draw(), C4GUI::Screen::Draw(), C4ScriptGuiWindow::DrawAll(), C4ScriptGuiWindow::DrawChildren(), C4ChatControl::GetDefaultControl(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Element::IsVisible(), C4ScriptGuiWindow::IsVisibleTo(), C4GUI::Window::MouseInput(), C4GUI::Control::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::Container::OnHotkey(), C4ScriptGuiWindow::ProcessMouseInput(), C4Menu::SetPosition(), C4Menu::UpdateElementPositions(), and C4GUI::TextWindow::UpdateSize().

203  {
204  // self and parent must be visible
205  return fVisible && (!pParent || pParent->IsVisible());
206  }
bool IsVisible()
Definition: C4Gui.cpp:202
Container * pParent
Definition: C4Gui.h:376
bool fVisible
Definition: C4Gui.h:383

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2138 of file C4Gui.h.

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

2138 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::KeyControl ( BYTE  byCom)
inherited

Definition at line 476 of file C4Menu.cpp.

References C4Menu::Control(), and C4Menu::IsActive().

Referenced by C4FullScreen::MenuKeyControl().

477 {
478  // direct keyboard callback
479  if (!IsActive()) return false;
480  return !!Control(byCom, 0);
481 }
bool IsActive()
Definition: C4Menu.cpp:483
bool Control(BYTE byCom, int32_t iData)
Definition: C4Menu.cpp:423

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2133 of file C4Gui.h.

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

2133 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2132

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2135 of file C4Gui.h.

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog::C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

2135 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2134

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ObjectMenu::LocalInit ( C4Object pObject,
bool  fUserMenu 
)
protected

Definition at line 74 of file C4ObjectMenu.cpp.

References CB_Object, CB_Scenario, eCallbackType, GetParentObject(), Object, ParentObject, and UserMenu.

Referenced by Init(), and InitRefSym().

75 {
76  Object=pObject;
77  UserMenu=fUserMenu;
79  if (pObject) eCallbackType = CB_Object; else eCallbackType = CB_Scenario;
80 }
CallbackType eCallbackType
Definition: C4ObjectMenu.h:60
C4Object * Object
Definition: C4ObjectMenu.h:56
virtual C4Object * GetParentObject()
C4Object * ParentObject
Definition: C4ObjectMenu.h:57

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::MakeLastElement ( Element pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

bool C4ObjectMenu::MenuCommand ( const char *  szCommand,
bool  fIsCloseCommand 
)
protectedvirtual

Reimplemented from C4Menu.

Definition at line 297 of file C4ObjectMenu.cpp.

References AulExec, CB_None, CB_Object, CB_Scenario, C4AulExec::DirectExec(), eCallbackType, C4Object::MenuCommand(), and Object.

298 {
299  switch (eCallbackType)
300  {
301  case CB_Object:
302  // Object menu
303  if (Object) Object->MenuCommand(szCommand);
304  break;
305 
306  case CB_Scenario:
307  // Object menu with scenario script callback
308  ::AulExec.DirectExec(nullptr, szCommand, "MenuCommand");
309  break;
310 
311  case CB_None:
312  // TODO
313  break;
314  }
315 
316  return true;
317 }
bool MenuCommand(const char *szCommand)
Definition: C4Object.cpp:2466
C4AulExec AulExec
Definition: C4AulExec.cpp:33
CallbackType eCallbackType
Definition: C4ObjectMenu.h:60
C4Object * Object
Definition: C4ObjectMenu.h:56
C4Value DirectExec(C4PropList *p, const char *szScript, const char *szContext, bool fPassErrors=false, C4AulScriptContext *context=nullptr, bool parse_function=false)
Definition: C4AulExec.cpp:1020

Here is the call graph for this function:

virtual void C4GUI::Element::MouseEnter ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4ScriptGuiWindow, and C4MenuItem.

Definition at line 413 of file C4Gui.h.

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

413 {}; // called when mouse cursor enters element region

Here is the caller graph for this function:

void C4GUI::Dialog::MouseInput ( CMouse rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 558 of file C4GuiDialogs.cpp.

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

559  {
560  // inherited will do...
561  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
562  }
virtual void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Element::MouseLeave ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

414 {}; // called when mouse cursor leaves element region

Here is the caller graph for this function:

bool C4Menu::MoveSelection ( int32_t  iBy,
bool  fAdjustPosition,
bool  fDoCalls 
)
inherited

Definition at line 525 of file C4Menu.cpp.

References C4Menu::GetItem(), C4MenuItem::IsSelectable, C4Menu::ItemCount, C4Menu::Selection, and C4Menu::SetSelection().

Referenced by C4Menu::Control().

526 {
527  if (!iBy) return false;
528  // find next item that can be selected by moving in iBy steps
529  int32_t iNewSel = Selection;
530  for (;;)
531  {
532  // determine new selection
533  iNewSel += iBy;
534  // selection is out of menu range
535  if (!Inside<int32_t>(iNewSel, 0, ItemCount-1)) return false;
536  // determine newly selected item
537  C4MenuItem *pNewSel = GetItem(iNewSel);
538  // nothing selectable
539  if (!pNewSel || !pNewSel->IsSelectable) continue;
540  // got something: go select it
541  break;
542  }
543  // select it
544  return !!SetSelection(iNewSel, fAdjustPosition, fDoCalls);
545 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:547
int32_t ItemCount
Definition: C4Menu.h:138
bool IsSelectable
Definition: C4Menu.h:88
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:515

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::OnClosed ( bool  fOK)
virtualinherited

Reimplemented in C4GUI::InputDialog, C4GUI::ConfirmationDialog, C4StartupPlrColorPickerDlg, C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, C4PortraitSelDlg, C4ChatDlg, C4StartupNetDlg, C4FileSelDlg, C4GameLobby::MainDlg, C4GameOverDlg, C4ChatInputDialog, C4StartupOptionsDlg, C4StartupMainDlg, and C4AbortGameDialog.

Definition at line 647 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fDelOnClose, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::FadeOut(), C4StartupOptionsDlg::OnClosed(), C4FileSelDlg::OnClosed(), C4GUI::ConfirmationDialog::OnClosed(), and C4GUI::InputDialog::OnClosed().

648  {
649  // developer mode: Remove window
651  // delete when closing?
652  if (fDelOnClose)
653  {
654  fDelOnClose=false;
655  delete this;
656  }
657  }
void DestroyConsoleWindow()
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fDelOnClose
Definition: C4Gui.h:2085

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::OnEnter ( )
inlinevirtualinherited

Reimplemented in C4GUI::ProgressDialog, C4GUI::MessageDialog, C4GUI::FullscreenDialog, C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4ChatInputDialog, C4GameOverDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2132 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEnter().

2132 { UserClose(true); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::OnEscape ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4GameOverDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2134 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEscape().

2134 { UserClose(false); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }
bool IsVisible()
Definition: C4Gui.cpp:202
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2209 of file C4Gui.h.

Referenced by C4GUI::Dialog::DoModal().

2209 {} // idle proc in DoModal

Here is the caller graph for this function:

void C4ObjectMenu::OnSelectionChanged ( int32_t  iNewSelection)
protectedvirtual

Reimplemented from C4Menu.

Definition at line 96 of file C4ObjectMenu.cpp.

References C4PropList::Call(), C4GameScriptHost::Call(), CB_Object, CB_Scenario, eCallbackType, GameScript, Object, ParentObject, PSF_MenuSelection, and UserMenu.

97 {
98  // do selection callback
99  if (UserMenu)
100  {
101  C4AulParSet pars(iNewSelection, ParentObject);
102  if (eCallbackType == CB_Object && Object)
103  Object->Call(PSF_MenuSelection, &pars);
104  else if (eCallbackType == CB_Scenario)
106  }
107 }
C4GameScriptHost GameScript
C4Value Call(const char *szFunction, C4AulParSet *pPars=0, bool fPassError=false)
CallbackType eCallbackType
Definition: C4ObjectMenu.h:60
#define PSF_MenuSelection
Definition: C4GameScript.h:139
C4Object * Object
Definition: C4ObjectMenu.h:56
C4Value Call(C4PropertyName k, C4AulParSet *pPars=0, bool fPassErrors=false)
Definition: C4PropList.h:112
C4Object * ParentObject
Definition: C4ObjectMenu.h:57

Here is the call graph for this function:

virtual void C4GUI::Dialog::OnShown ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4ChatDlg, C4DefinitionSelDlg, C4StartupNetDlg, C4FileSelDlg, C4GameOverDlg, C4StartupMainDlg, and C4AbortGameDialog.

Definition at line 2208 of file C4Gui.h.

Referenced by C4GUI::Dialog::FadeIn(), C4FileSelDlg::OnShown(), C4StartupNetDlg::OnShown(), C4StartupScenSelDlg::OnShown(), and C4GUI::Dialog::Show().

2208 {} // callback when shown - should not delete the dialog

Here is the caller graph for this function:

void C4ObjectMenu::OnUserClose ( )
protectedvirtual

Reimplemented from C4Menu.

Definition at line 265 of file C4ObjectMenu.cpp.

References C4Control::Add(), CID_PlrControl, C4PlayerControlDefs::CInternalCons::CON_ObjectMenuCancel, Game, C4MouseControl::GetPlayer(), C4Game::Input, C4PlayerControlDefs::InternalCons, MouseControl, and C4Game::PlayerControlDefs.

266 {
267  // Queue 2do
269 }
C4Game Game
Definition: C4Globals.cpp:52
struct C4PlayerControlDefs::CInternalCons InternalCons
void Add(C4PacketType eType, C4ControlPacket *pCtrl)
Definition: C4Control.h:82
C4MouseControl MouseControl
Definition: C4Globals.cpp:47
int32_t GetPlayer()
C4PlayerControlDefs PlayerControlDefs
Definition: C4Game.h:94
C4Control & Input
Definition: C4Game.h:84

Here is the call graph for this function:

void C4GUI::Dialog::OnUserClose ( C4GUI::Control btn)
inlineinherited

Definition at line 2204 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

2205  { UserClose(false); }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ObjectMenu::OnUserEnter ( int32_t  Player,
int32_t  iIndex,
bool  fRight 
)
protectedvirtual

Reimplemented from C4Menu.

Definition at line 259 of file C4ObjectMenu.cpp.

References C4Control::Add(), CID_PlrControl, C4PlayerControlDefs::CInternalCons::CON_ObjectMenuOK, C4PlayerControlDefs::CInternalCons::CON_ObjectMenuOKAll, Game, C4Game::Input, C4PlayerControlDefs::InternalCons, and C4Game::PlayerControlDefs.

260 {
261  // object menu: Through queue 2do
263 }
C4Game Game
Definition: C4Globals.cpp:52
struct C4PlayerControlDefs::CInternalCons InternalCons
void Add(C4PacketType eType, C4ControlPacket *pCtrl)
Definition: C4Control.h:82
C4PlayerControlDefs PlayerControlDefs
Definition: C4Game.h:94
C4Control & Input
Definition: C4Game.h:84

Here is the call graph for this function:

void C4ObjectMenu::OnUserSelectItem ( int32_t  Player,
int32_t  iIndex 
)
protectedvirtual

Reimplemented from C4Menu.

Definition at line 253 of file C4ObjectMenu.cpp.

References C4Control::Add(), C4MN_AdjustPosition, CID_PlrControl, C4PlayerControlDefs::CInternalCons::CON_ObjectMenuSelect, Game, C4Game::Input, C4PlayerControlDefs::InternalCons, and C4Game::PlayerControlDefs.

254 {
255  // queue.... 2do
257 }
C4Game Game
Definition: C4Globals.cpp:52
struct C4PlayerControlDefs::CInternalCons InternalCons
void Add(C4PacketType eType, C4ControlPacket *pCtrl)
Definition: C4Control.h:82
C4PlayerControlDefs PlayerControlDefs
Definition: C4Game.h:94
C4Control & Input
Definition: C4Game.h:84

Here is the call graph for this function:

ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

826 { return ReverseIterator(pLast); }
Element * pLast
Definition: C4Gui.h:750

Here is the caller graph for this function:

void C4GUI::Container::ReaddElement ( Element pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

bool C4Menu::Refill ( )
inherited

Definition at line 918 of file C4Menu.cpp.

References C4GUI::Dialog::Close(), C4Menu::IsActive(), and C4Menu::RefillInternal().

Referenced by C4MainMenu::ActivateHostility(), C4Player::ActivateMenuTeamSelection(), C4MainMenu::ActivateObserver(), C4Object::DirectComContents(), and SetRefillObject().

919 {
920  if (!IsActive()) return false;
921  // Refill (close if failure)
922  if (!RefillInternal())
923  { Close(false); return false; }
924  // Success
925  return true;
926 }
bool RefillInternal()
Definition: C4Menu.cpp:870
void Close(bool fOK)
bool IsActive()
Definition: C4Menu.cpp:483

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4Menu::RefillInternal ( )
protectedinherited

Definition at line 870 of file C4Menu.cpp.

References C4Menu::AdjustSelection(), C4Menu::DoRefillInternal(), C4GUI::ScrollWindow::Freeze(), C4Menu::IsContextMenu(), C4Menu::ItemCount, C4Menu::LocationSet, C4Menu::NeedRefill, C4Menu::pClientWindow, C4GUI::ScrollWindow::UnFreeze(), and C4Menu::UpdateElementPositions().

Referenced by C4Menu::Execute(), and C4Menu::Refill().

871 {
872  // Reset flag
873  NeedRefill=false;
874 
875  // do the refill in frozen window (no scrolling update)
876  int32_t iLastItemCount=ItemCount;
877  bool fRefilled = false;
879  bool fSuccess = DoRefillInternal(fRefilled);
882  if (!fSuccess) return false;
883 
884  // menu contents may have changed: Adjust menu size and selection
885  if (fRefilled)
886  {
887  // Adjust selection
888  AdjustSelection();
889  // Item count increased: resize
890  if (ItemCount > iLastItemCount) LocationSet = false;
891  // Item count decreased: resize if we are a context menu
892  if ((ItemCount < iLastItemCount) && IsContextMenu()) LocationSet = false;
893  }
894  // Success
895  return true;
896 }
bool IsContextMenu()
Definition: C4Menu.h:164
void UnFreeze()
Definition: C4Gui.h:970
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
bool LocationSet
Definition: C4Menu.h:133
virtual bool DoRefillInternal(bool &rfRefilled)
Definition: C4Menu.h:230
int32_t ItemCount
Definition: C4Menu.h:138
void AdjustSelection()
Definition: C4Menu.cpp:928
bool NeedRefill
Definition: C4Menu.h:135
void UpdateElementPositions()
Definition: C4Menu.cpp:1006

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::RemoveElement ( Element pChild)
virtualinherited

Reimplemented from C4GUI::Container.

Definition at line 428 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

429  {
430  // inherited
431  Window::RemoveElement(pChild);
432  // clear ptr
433  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
434  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void RemoveElement(Element *pChild)

Here is the call graph for this function:

ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

827 { return ReverseIterator(nullptr); }

Here is the caller graph for this function:

void C4Menu::ResetLocation ( )
inlineinherited

Definition at line 195 of file C4Menu.h.

Referenced by C4Viewport::DrawMenu().

195 { LocationSet = false; }
bool LocationSet
Definition: C4Menu.h:133

Here is the caller graph for this function:

void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 219 of file C4Gui.cpp.

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

220  {
221  // apply all parent offsets
222  Container *pCont = pParent;
223  while (pCont)
224  {
225  pCont->ApplyElementOffset(riX, riY);
226  pCont = pCont->GetParent();
227  }
228  // apply own offset
229  riX -= rcBounds.x; riY -= rcBounds.y;
230  }
int32_t y
Definition: C4Rect.h:32
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472

Here is the call graph for this function:

Here is the caller graph for this function:

void C4Menu::SetAlignment ( int32_t  iAlignment)
inherited