#include "graphics/C4FontLoaderCustomImages.h"
Go to the source code of this file.
Classes | |
class | C4DefList |
Functions | |
C4Def * | C4Id2Def (C4ID id) |
Variables | |
C4DefList | Definitions |
Definition at line 84 of file C4DefList.h.
References Definitions, and C4DefList::ID2Def().
Referenced by C4MainMenu::ActivateGoals(), C4MainMenu::ActivateRules(), C4Object::ChangeDef(), C4Object::CreateContentsByList(), C4Game::CreateInfoObject(), C4Game::CreateObject(), C4Menu::DrawElement(), C4Game::DrawTextSpecImage(), C4Game::DropDef(), C4Game::DropFile(), C4RoundResults::EvaluateGoals(), C4GameParameters::GetGameGoalString(), C4ObjectList::GetListID(), C4Game::GetTextSpecImageAspect(), C4Player::Init(), C4Game::InitAnimals(), C4Game::InitVegetation(), ListExpandValids(), C4ObjectInfo::Load(), C4MainMenu::MenuCommand(), C4Game::ObjectCount(), C4Player::PlaceReadyBase(), C4Player::PlaceReadyCrew(), C4Player::PlaceReadyMaterial(), C4Player::PlaceReadyVehic(), C4ValueGetCompiler::ProcessString(), C4Object::Promote(), C4ObjectInfoList::Save(), C4Player::ScenarioInit(), C4GUI::FrameDecoration::SetByDef(), and C4Player::SetKnowledge().
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extern |
Definition at line 49 of file C4Globals.cpp.
Referenced by C4DefGraphicsPtrBackup::AssignUpdate(), c4_mapgen_handle_new(), c4_mapgen_handle_new_script(), c4_mapgen_handle_set_map_library(), C4Id2Def(), C4Game::Clear(), C4DefGraphicsAdapt::CompileFunc(), C4Object::CompileFunc(), C4Game::Default(), C4Game::DropFile(), C4RoundResults::EvaluateGoals(), C4Object::GetDataString(), C4Game::InitDefs(), C4GraphicsResource::InitFonts(), C4Game::InitValueOverloads(), C4Game::LinkScriptEngine(), C4Player::MakeCrewMember(), C4Player::PlaceReadyCrew(), C4ObjectInfo::Recruit(), C4Game::ReLinkScriptEngine(), C4Game::ReloadDef(), C4Game::ReloadFile(), C4Player::Save(), C4Player::ScenarioInit(), C4Player::Strip(), and C4Game::Synchronize().