OpenClonk
C4DefList.h File Reference
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Classes

class  C4DefList
 

Functions

C4DefC4Id2Def (C4ID id)
 

Variables

C4DefList Definitions
 

Function Documentation

◆ C4Id2Def()

C4Def* C4Id2Def ( C4ID  id)
inline

Definition at line 84 of file C4DefList.h.

References Definitions, and C4DefList::ID2Def().

Referenced by C4MainMenu::ActivateGoals(), C4MainMenu::ActivateRules(), C4Object::ChangeDef(), C4Object::CreateContentsByList(), C4Game::CreateInfoObject(), C4Game::CreateObject(), C4MenuItem::DoTextProgress(), C4Menu::DrawElement(), C4Game::DrawTextSpecImage(), C4Game::DropDef(), C4Game::DropFile(), C4RoundResults::EvaluateGoals(), C4PlayerControl::ExecuteControlPacket(), C4GameParameters::GetGameGoalString(), C4ObjectList::GetListID(), C4Game::GetTextSpecImageAspect(), C4Player::Init(), C4Game::InitAnimals(), C4Game::InitVegetation(), ListExpandValids(), C4ObjectList::ListIDCount(), C4ObjectInfo::Load(), C4MainMenu::MenuCommand(), C4Game::ObjectCount(), C4Player::PlaceReadyBase(), C4Player::PlaceReadyCrew(), C4Player::PlaceReadyMaterial(), C4Player::PlaceReadyVehic(), C4ValueGetCompiler::ProcessString(), C4Object::Promote(), C4ObjectInfoList::Save(), C4Player::ScenarioInit(), C4GUI::FrameDecoration::SetByDef(), C4Player::SetKnowledge(), and C4ControlEMMoveObject::~C4ControlEMMoveObject().

85 {
87 }
C4Def * ID2Def(C4ID id)
C4DefList Definitions
Definition: C4Globals.cpp:49
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Variable Documentation

◆ Definitions