OpenClonk
C4StartupMainDlg Class Reference

#include <C4StartupMainDlg.h>

Inheritance diagram for C4StartupMainDlg:
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Collaboration diagram for C4StartupMainDlg:
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Public Member Functions

 C4StartupMainDlg ()
 
 ~C4StartupMainDlg () override
 
virtual bool SetSubscreen (const char *szToScreen)
 
virtual void OnKeyboardLayoutChanged ()
 
virtual void OnLeagueOptionChanged ()
 
void SetTitle (const char *szToTitle)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
void RemoveElement (Element *pChild) override
 
void Draw (C4TargetFacet &cgo) override
 
void ApplyElementOffset (int32_t &riX, int32_t &riY) override
 
void ApplyInvElementOffset (int32_t &riX, int32_t &riY) override
 
bool IsFocused (Control *pCtrl) override
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
DialogGetDlg () override
 
DialogWindow * GetDialogWindow () override
 
virtual bool CharIn (const char *c)
 
void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override
 
virtual class ControlGetDefaultControl ()
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
bool IsShown ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsActive (bool fForKeyboard)
 
bool IsFading ()
 
virtual bool HasBackground ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
virtual bool IsMouseControlled ()
 
virtual C4ViewportGetViewport ()
 
bool IsViewportDialog ()
 
bool IsExternalDrawDialog () override
 
virtual int32_t GetZOrdering ()
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void UserClose (bool fOK)
 
virtual void OnIdle ()
 
ContextHandler * GetContextHandler () override
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
C4RectGetClientRect () override
 
void Clear ()
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
ElementGetFirstContained () override
 
virtual ElementGetLastContained ()
 
ElementGetFirstNestedElement (bool fBackwards) override
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
ContainerGetContainer () override
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
void SetVisibility (bool fToValue) override
 
virtual bool IsSelectedChild (Element *pChild)
 
bool IsParentOf (Element *pEl) override
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible {true}
 

Protected Member Functions

void ConfirmMoveKey (const char *strKeyFilename)
 
void DrawElement (C4TargetFacet &cgo) override
 
void OnClosed (bool fOK) override
 
C4GUI::ContextMenuOnPlayerSelContext (C4GUI::Element *pBtn, int32_t iX, int32_t iY)
 
C4GUI::ContextMenuOnPlayerSelContextAdd (C4GUI::Element *pBtn, int32_t iX, int32_t iY)
 
C4GUI::ContextMenuOnPlayerSelContextRemove (C4GUI::Element *pBtn, int32_t iX, int32_t iY)
 
void OnPlayerSelContextAddPlr (C4GUI::Element *pTarget, const StdCopyStrBuf &rsFilename)
 
void OnPlayerSelContextRemovePlr (C4GUI::Element *pTarget, const int &iIndex)
 
void UpdateParticipants ()
 
void ShowParticipantCreationDlg ()
 
void OnStartBtn (C4GUI::Control *btn)
 
void OnPlayerSelectionBtn (C4GUI::Control *btn)
 
void OnNetJoinBtn (C4GUI::Control *btn)
 
void OnNetJoin (const StdStrBuf &rsHostAddress)
 
void OnOptionsBtn (C4GUI::Control *btn)
 
void OnEditorBtn (C4GUI::Control *btn)
 
void OnModsBtn (C4GUI::Control *btn)
 
void OnAboutBtn (C4GUI::Control *btn)
 
void OnExitBtn (C4GUI::Control *btn)
 
void OnTODO (C4GUI::Control *btn)
 
bool KeyEnterDown ()
 
bool KeyEnterUp ()
 
void OnShown () override
 
const char * GetID () override
 
bool OnEnter () override
 
bool IsComponentOutsideClientArea () override
 
virtual bool HasUpperBoard ()
 
bool IsFullscreenDialog () override
 
bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect) override
 
int32_t GetMarginTop () override
 
int32_t GetMarginLeft () override
 
int32_t GetMarginRight () override
 
int32_t GetMarginBottom () override
 
void UpdateOwnPos () override
 
void DrawBackground (C4TargetFacet &cgo, C4Facet &rFromFct)
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
void UpdateSize () override
 
void UpdatePos () override
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
bool OnHotkey (uint32_t cHotkey) override
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsOwnPtrElement ()
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

Label * pFullscreenTitle
 
Label * pSubTitle
 
int32_t iDlgMarginX
 
int32_t iDlgMarginY
 
WoodenLabel * pTitle
 
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent {nullptr}
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget {nullptr}
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging {false}
 
ContextHandler * pContextHandler {nullptr}
 
C4Rect rcBounds
 

Detailed Description

Definition at line 23 of file C4StartupMainDlg.h.

Constructor & Destructor Documentation

◆ C4StartupMainDlg()

C4StartupMainDlg::C4StartupMainDlg ( )

Definition at line 40 of file C4StartupMainDlg.cpp.

40  : C4StartupDlg(nullptr) // create w/o title; it is drawn in custom draw proc
41 {
42  // ctor
43  fFirstShown = true;
44  // screen calculations
45  int iButtonPadding = 2;
46  int iButtonHeight = C4GUI_BigButtonHgt;
47  C4GUI::ComponentAligner caMain(rcBounds, 0,0,true);
48  C4GUI::ComponentAligner caRightPanel(caMain.GetFromLeft(rcBounds.Wdt*2/5), rcBounds.Wdt/26, 40+rcBounds.Hgt/5);
49  C4GUI::ComponentAligner caButtons(caRightPanel.GetAll(), 0, iButtonPadding);
50  // main menu buttons
52  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_LOCALGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnStartBtn));
53  btn->SetToolTip(LoadResStr("IDS_DLGTIP_STARTGAME"));
54  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
55  pStartButton = btn;
56  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_NETWORKGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnNetJoinBtn));
57  btn->SetToolTip(LoadResStr("IDS_DLGTIP_NETWORKGAME"));
58  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
59  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_PLAYERSELECTION"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnPlayerSelectionBtn));
60  btn->SetToolTip(LoadResStr("IDS_DLGTIP_PLAYERSELECTION"));
61  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
62  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_OPTIONS"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnOptionsBtn));
63  btn->SetToolTip(LoadResStr("IDS_DLGTIP_OPTIONS"));
64  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
65 #ifdef WITH_QT_EDITOR
66  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_EDITOR"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnEditorBtn));
67  btn->SetToolTip(LoadResStr("IDS_DLGTIP_EDITOR"));
68  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
69 #endif
70  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_MODS"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnModsBtn));
71  btn->SetToolTip(LoadResStr("IDS_DLGTIP_MODS"));
72  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
73  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_ABOUT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnAboutBtn));
74  btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT"));
75  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
76  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_EXIT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnExitBtn));
77  btn->SetToolTip(LoadResStr("IDS_DLGTIP_EXIT"));
78  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
79  // list of selected players
80  AddElement(pParticipantsLbl = new C4GUI::Label("test", GetClientRect().Wdt*39/40, GetClientRect().Hgt*9/10, ARight, 0xffffffff, &::GraphicsResource.TitleFont, false));
81  pParticipantsLbl->SetToolTip(LoadResStr("IDS_DLGTIP_SELECTEDPLAYERS"));
82  // player selection shortcut - to be made optional
85  // key bindings
87  keys.emplace_back(K_DOWN); keys.emplace_back(K_RIGHT);
89  {
90  ControllerKeys::Down(keys); // right will be done by Dialog already
91  }
92  pKeyDown = new C4KeyBinding(keys, "StartupMainCtrlNext", KEYSCOPE_Gui,
94  keys.clear(); keys.emplace_back(K_UP); keys.emplace_back(K_LEFT);
96  {
97  ControllerKeys::Up(keys); // left will be done by Dialog already
98  }
99  pKeyUp = new C4KeyBinding(keys, "StartupMainCtrlPrev", KEYSCOPE_Gui,
101  keys.clear(); keys.emplace_back(K_RETURN);
102  pKeyEnter = new C4KeyBinding(keys, "StartupMainOK", KEYSCOPE_Gui,
104 }
C4Config Config
Definition: C4Config.cpp:930
C4GraphicsResource GraphicsResource
#define C4GUI_BigButtonHgt
Definition: C4Gui.h:112
@ KEYSCOPE_Gui
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
const int ARight
Definition: C4Surface.h:41
int32_t GamepadGuiControl
Definition: C4Config.h:233
C4ConfigControls Controls
Definition: C4Config.h:263
std::vector< C4KeyCodeEx > CodeList
void SetCustomGraphics(DynBarFacet *pCustomGfx, DynBarFacet *pCustomGfxDown)
Definition: C4Gui.h:1129
void AddElement(Element *pChild)
bool KeyAdvanceFocus(bool fBackwards)
Definition: C4Gui.h:2139
C4Rect rcBounds
Definition: C4Gui.h:385
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:409
void SetContextHandler(ContextHandler *pNewHd)
Definition: C4Gui.h:465
C4Rect & GetClientRect() override
Definition: C4Gui.h:864
int32_t Hgt
Definition: C4Rect.h:30
int32_t Wdt
Definition: C4Rect.h:30
C4StartupDlg(const char *szTitle)
Definition: C4Startup.h:98
C4GUI::DynBarFacet barMainButtonsDown
Definition: C4Startup.h:63
static C4Startup * Get()
Definition: C4Startup.h:147
C4StartupGraphics Graphics
Definition: C4Startup.h:112
void OnStartBtn(C4GUI::Control *btn)
void OnEditorBtn(C4GUI::Control *btn)
void OnPlayerSelectionBtn(C4GUI::Control *btn)
void OnExitBtn(C4GUI::Control *btn)
void OnAboutBtn(C4GUI::Control *btn)
C4GUI::ContextMenu * OnPlayerSelContext(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
void OnModsBtn(C4GUI::Control *btn)
void OnOptionsBtn(C4GUI::Control *btn)
void OnNetJoinBtn(C4GUI::Control *btn)
void Down(T &keys)
void Up(T &keys)

References C4GUI::Container::AddElement(), ARight, C4StartupGraphics::barMainButtonsDown, C4GUI_BigButtonHgt, Config, C4Config::Controls, ControllerKeys::Down(), C4ConfigControls::GamepadGuiControl, C4Startup::Get(), C4GUI::ComponentAligner::GetAll(), C4GUI::Window::GetClientRect(), C4GUI::ComponentAligner::GetFromLeft(), C4GUI::ComponentAligner::GetFromTop(), C4Startup::Graphics, GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::KeyAdvanceFocus(), KeyEnterDown(), KeyEnterUp(), KEYSCOPE_Gui, LoadResStr(), OnAboutBtn(), OnEditorBtn(), OnExitBtn(), OnModsBtn(), OnNetJoinBtn(), OnOptionsBtn(), OnPlayerSelContext(), OnPlayerSelectionBtn(), OnStartBtn(), C4CustomKey::PRIO_CtrlOverride, C4GUI::Element::rcBounds, C4GUI::Element::SetContextHandler(), C4GUI::Button::SetCustomGraphics(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TitleFont, ControllerKeys::Up(), UpdateParticipants(), and C4Rect::Wdt.

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◆ ~C4StartupMainDlg()

C4StartupMainDlg::~C4StartupMainDlg ( )
override

Definition at line 106 of file C4StartupMainDlg.cpp.

107 {
108  // dtor
109  delete pKeyEnter;
110  delete pKeyUp;
111  delete pKeyDown;
112 }

Member Function Documentation

◆ AddElement()

void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pFirst
Definition: C4Gui.h:750
Element * pLast
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupMainDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GUI::RenameEdit::RenameEdit(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::Dialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

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◆ AdvanceFocus()

void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 580 of file C4GuiDialogs.cpp.

581  {
582  // get element to start from
583  Element *pCurrElement = pActiveCtrl;
584  // find new control
585  for (;;)
586  {
587  // get next element
588  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
589  // end reached: start from beginning
590  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
591  // cycled?
592  if (pCurrElement == pActiveCtrl)
593  {
594  // but current is no longer a focus element? Then defocus it and return
595  if (pCurrElement && !pCurrElement->IsFocusElement())
596  SetFocus(nullptr, false);
597  return;
598  }
599  // for list elements, check whether the child can be selected
600  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
601  // check if this is a new control
602  Control *pFocusCtrl = pCurrElement->IsFocusElement();
603  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
604  {
605  // set focus here...
606  SetFocus(pFocusCtrl, false);
607  // ...done!
608  return;
609  }
610  }
611  // never reached
612  }
C4GameControl Control
friend class Element
Definition: C4Gui.h:844
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)
void SetFocus(Control *pCtrl, bool fByMouse)
Control * pActiveCtrl
Definition: C4Gui.h:2081
bool IsVisible()
Definition: C4Gui.cpp:201

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

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◆ AfterElementRemoval()

virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

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◆ ApplyElementOffset()

void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 743 of file C4GuiDialogs.cpp.

744  {
745  // inherited
746  Window::ApplyElementOffset(riX, riY);
747  // apply viewport offset, if a viewport is assigned
748  C4Viewport *pVP = GetViewport();
749  if (pVP)
750  {
751  C4Rect rcVP(pVP->GetOutputRect());
752  riX -= rcVP.x; riY -= rcVP.y;
753  }
754  }
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2172
void ApplyElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:866
Definition: C4Rect.h:28
C4Rect GetOutputRect()
Definition: C4Viewport.h:67

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), C4Rect::x, and C4Rect::y.

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◆ ApplyInvElementOffset()

void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 756 of file C4GuiDialogs.cpp.

757  {
758  // inherited
760  // apply viewport offset, if a viewport is assigned
761  C4Viewport *pVP = GetViewport();
762  if (pVP)
763  {
764  C4Rect rcVP(pVP->GetOutputRect());
765  riX += rcVP.x; riY += rcVP.y;
766  }
767  }
void ApplyInvElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:868

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), C4Rect::x, and C4Rect::y.

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◆ begin()

Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

824 { return Iterator(pFirst); }

References C4GUI::Container::pFirst.

Referenced by C4ScriptGuiWindow::ClearPointers().

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◆ CharIn()

bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 519 of file C4GuiDialogs.cpp.

520  {
521  // reroute to active control
522  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
523  // unprocessed: Focus default control
524  // Except for space, which may have been processed as a key already
525  // (changing focus here would render buttons unusable, because they switch on KeyUp)
526  Control *pDefCtrl = GetDefaultControl();
527  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
528  {
529  SetFocus(pDefCtrl, false);
530  if (pActiveCtrl && pActiveCtrl->CharIn(c))
531  return true;
532  }
533  return false;
534  }
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2130

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

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◆ CheckNameHotkey()

virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

407 { return false; }

Referenced by C4GUI::ListBox::CharIn().

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◆ Clear()

void C4GUI::Container::Clear ( )
inherited

Definition at line 63 of file C4GuiContainers.cpp.

64  {
65  ClearChildren();
66  }

References C4GUI::Container::ClearChildren().

Referenced by C4GUI::Screen::Clear(), C4GUI::ComboBox_FillCB::ClearEntries(), C4StartupNetListEntry::ClearRef(), C4GUI::Container::~Container(), and C4GUI::ContextMenu::~ContextMenu().

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◆ ClearChildren()

void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

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◆ ClearFrameDeco()

void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2200 of file C4Gui.h.

2201  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2090

References C4GUI::FrameDecoration::Deref(), and C4GUI::Dialog::pFrameDeco.

Referenced by C4Menu::Clear().

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◆ ClientPos2ScreenPos()

void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 231 of file C4Gui.cpp.

232  {
233  // apply all parent offsets
234  Container *pCont = pParent;
235  while (pCont)
236  {
237  pCont->ApplyInvElementOffset(riX, riY);
238  pCont = pCont->GetParent();
239  }
240  // apply own offset
241  riX += rcBounds.x; riY += rcBounds.y;
242  }
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841
friend class Container
Definition: C4Gui.h:472
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

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◆ Close()

void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 631 of file C4GuiDialogs.cpp.

632  {
633  // already closed?
634  if (!fShow) return;
635  // set OK flag
636  this->fOK = fOK;
637  // get screen
638  Screen *pScreen = GetScreen();
639  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
640  // developer mode: Remove window
642  // do callback - last call, because it might do perilous things
643  OnClosed(fOK);
644  }
bool fShow
Definition: C4Gui.h:2082
friend class Screen
Definition: C4Gui.h:2217
bool fOK
Definition: C4Gui.h:2083
DialogWindow * pWindow
Definition: C4Gui.h:2089
virtual void OnClosed(bool fOK)
void DestroyConsoleWindow()
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4GUI::Dialog::UserClose(), C4FileSelDlg::UserClose(), and C4StartupPlrPropertiesDlg::UserClose().

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◆ ConfirmMoveKey()

void C4StartupMainDlg::ConfirmMoveKey ( const char *  strKeyFilename)
protected

◆ CreateConsoleWindow()

bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 239 of file C4GuiDialogs.cpp.

240  {
241 #ifdef WITH_QT_EDITOR
242  // TODO: Implement these as Qt editor windows.
243  // This currently creates an empty window in Windows and a segfault in Linux.
244  return false;
245 #endif
246  // already created?
247  if (pWindow) return true;
248  // create it!
249  pWindow = new DialogWindow();
251  {
252  delete pWindow;
253  pWindow = nullptr;
254  return false;
255  }
256  // create rendering context
258  pWindow->pDialog = this;
259  return true;
260  }
C4Application Application
Definition: C4Globals.cpp:44
virtual const char * GetID()
Definition: C4Gui.h:2108
StdStrBuf TitleString
Definition: C4Gui.h:2087
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
Dialog * pDialog
Definition: C4Gui.h:2033
C4Surface * pSurface
Definition: C4Window.h:275
const char * getData() const
Definition: StdBuf.h:442

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

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◆ DestroyConsoleWindow()

void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 262 of file C4GuiDialogs.cpp.

263  {
264  if (pWindow)
265  {
266  delete pWindow->pSurface;
267  pWindow->Clear();
268  delete pWindow;
269  pWindow = nullptr;
270  }
271  }
virtual void Clear()
Definition: C4AppT.cpp:102

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

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◆ DoContext()

bool C4GUI::Element::DoContext ( )
inherited

Definition at line 417 of file C4Gui.cpp.

418  {
419  if (!pContextHandler) return false;
420  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
421  }
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
ContextHandler * pContextHandler
Definition: C4Gui.h:381

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

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◆ DoDragging()

void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 269 of file C4Gui.cpp.

270  {
271  // check if anything moved
272  if (pDragTarget && (iX != iDragX || iY != iDragY))
273  {
274  // move position, then
275  pDragTarget->rcBounds.x += iX-iDragX;
276  pDragTarget->rcBounds.y += iY-iDragY;
277  // drag X/Y is up-to-date if this is a child element of the drag target
279  }
280  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t iDragX
Definition: C4Gui.h:379
virtual void UpdatePos()
Definition: C4Gui.cpp:193
Window * pDragTarget
Definition: C4Gui.h:378

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

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◆ DoModal()

bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 658 of file C4GuiDialogs.cpp.

659  {
660  // Cancel all dialogues if game is left (including e.g. league dialogues)
661  if (::Application.IsQuittingGame()) return false;
662  // main message loop
663  while (fShow)
664  {
665  // dialog idle proc
666  OnIdle();
667  // Modal dialogue during running game is tricky. Do not execute game!
668  bool fGameWasRunning = ::Game.IsRunning;
669  ::Game.IsRunning = false;
670  // handle messages - this may block until the next timer
671  if (!Application.ScheduleProcs())
672  return false; // game GUI and lobby will deleted in Game::Clear()
673  // reset game run state
674  if (fGameWasRunning) ::Game.IsRunning = true;
675  }
676  // return whether dlg was OK
677  return fOK;
678  }
C4Game Game
Definition: C4Globals.cpp:52
bool IsQuittingGame() const
Definition: C4Application.h:70
virtual void OnIdle()
Definition: C4Gui.h:2210
bool IsRunning
Definition: C4Game.h:140
bool ScheduleProcs(int iTimeout=1000/36)

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

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◆ DoPlacement()

bool C4GUI::FullscreenDialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2245 of file C4Gui.h.

2245 { return true; } // fullscreen dlg already placed

◆ Draw()

void C4GUI::Dialog::Draw ( C4TargetFacet cgo)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4ScoreboardDlg, and C4Menu.

Definition at line 435 of file C4GuiDialogs.cpp.

436  {
437  C4TargetFacet cgo; cgo.Set(cgo0);
438  // Dialogs with a window just ignore the cgo.
439  if (pWindow)
440  {
441  cgo.Surface = pWindow->pSurface;
442  cgo.X = 0; cgo.Y = 0; cgo.Wdt = rcBounds.Wdt; cgo.Hgt = rcBounds.Hgt;
443  }
444  Screen *pScreen;
445  // evaluate fading
446  switch (eFade)
447  {
448  case eFadeNone: break; // no fading
449  case eFadeIn:
450  // fade in
451  if ((iFade+=10) >= 100)
452  {
453  if ((pScreen = GetScreen()))
454  {
455  if (pScreen->GetTopDialog() == this)
456  pScreen->ActivateDialog(this);
457  }
458  eFade = eFadeNone;
459  }
460  break;
461  case eFadeOut:
462  // fade out
463  if ((iFade-=10) <= 0)
464  {
465  fVisible = fShow = false;
466  if ((pScreen = GetScreen()))
467  pScreen->RecheckActiveDialog();
468  eFade = eFadeNone;
469  }
470  }
471  // set fade
472  if (iFade < 100)
473  {
474  if (iFade <= 0) return;
475  pDraw->ActivateBlitModulation((iFade*255/100)<<24 | 0xffffff);
476  }
477  // separate window: Clear background
478  if (pWindow)
479  pDraw->DrawBoxDw(cgo.Surface, rcBounds.x, rcBounds.y, rcBounds.Wdt-1, rcBounds.Hgt-1, (0xff << 24) | (C4GUI_StandardBGColor & 0xffffff) );
480  // draw window + contents (evaluates IsVisible)
481  Window::Draw(cgo);
482  // reset blit modulation
484  // blit output to own window
485  if (pWindow)
486  {
487  // Draw context menu on editor window
488  ContextMenu *menu;
489  if ((menu = GetScreen()->pContext))
490  {
491  if (menu->GetTargetDialog() == this)
492  {
493  menu->Draw(cgo);
494  }
495  }
496  // Editor window: Blit to output
497  C4Rect rtSrc,rtDst;
498  rtSrc.x=rcBounds.x; rtSrc.y=rcBounds.y; rtSrc.Wdt=rcBounds.Wdt; rtSrc.Hgt=rcBounds.Hgt;
499  rtDst.x=0; rtDst.y=0; rtDst.Wdt=rcBounds.Wdt; rtDst.Hgt=rcBounds.Hgt;
500  pWindow->pSurface->PageFlip(&rtSrc, &rtDst);
501  }
502  }
C4Draw * pDraw
Definition: C4Draw.cpp:42
#define C4GUI_StandardBGColor
Definition: C4Gui.h:66
void DeactivateBlitModulation()
Definition: C4Draw.h:189
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:840
void ActivateBlitModulation(DWORD dwWithClr)
Definition: C4Draw.h:188
C4Surface * Surface
Definition: C4Facet.h:117
float Hgt
Definition: C4Facet.h:118
float Wdt
Definition: C4Facet.h:118
float Y
Definition: C4Facet.h:118
float X
Definition: C4Facet.h:118
int32_t iFade
Definition: C4Gui.h:2084
Fade eFade
Definition: C4Gui.h:2085
bool fVisible
Definition: C4Gui.h:383
void Draw(C4TargetFacet &cgo) override
bool PageFlip(C4Rect *pSrcRt=nullptr, C4Rect *pDstRt=nullptr)
Definition: C4Surface.cpp:310
void Set(const C4Facet &cpy)
Definition: C4Facet.h:182

References C4Draw::ActivateBlitModulation(), C4GUI::Screen::ActivateDialog(), C4GUI_StandardBGColor, C4Draw::DeactivateBlitModulation(), C4GUI::Window::Draw(), C4GUI::ContextMenu::Draw(), C4Draw::DrawBoxDw(), C4GUI::Dialog::eFade, C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::ContextMenu::GetTargetDialog(), C4GUI::Screen::GetTopDialog(), C4Facet::Hgt, C4Rect::Hgt, C4GUI::Dialog::iFade, C4Surface::PageFlip(), pDraw, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, C4GUI::Screen::RecheckActiveDialog(), C4TargetFacet::Set(), C4Facet::Surface, C4Facet::Wdt, C4Rect::Wdt, C4Facet::X, C4Rect::x, C4Facet::Y, and C4Rect::y.

Referenced by C4GUI::DialogWindow::PerformUpdate().

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◆ Draw3DFrame()

void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 291 of file C4Gui.cpp.

292  {
293  DWORD dwAlpha = byAlpha<<24;
294  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
295  y0 = cgo.TargetY + rcBounds.y + iTopOff,
296  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
297  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
298  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
299  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
301  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
302  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
uint32_t DWORD
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:608
float TargetY
Definition: C4Facet.h:165
float TargetX
Definition: C4Facet.h:165

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

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◆ DrawBackground()

void C4GUI::FullscreenDialog::DrawBackground ( C4TargetFacet cgo,
C4Facet rFromFct 
)
protectedinherited

Definition at line 836 of file C4GuiDialogs.cpp.

837  {
838  // draw across fullscreen bounds - zoom 1px border to prevent flashing borders by blit offsets
839  rFromFct.DrawFullScreen(cgo);
840  }
void DrawFullScreen(C4Facet &cgo)
Definition: C4Facet.cpp:184

References C4Facet::DrawFullScreen().

Referenced by C4StartupScenSelDlg::DrawElement().

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◆ DrawBar()

void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 308 of file C4Gui.cpp.

309  {
310  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
311  {
312  // exact bar
313  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
314  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
315  int32_t iRightShowLength = wRight/3;
316  bool fOverflow = (wLeft > rcBounds.Wdt);
317  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
318  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
319  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
320  while (iX < rcBounds.Wdt-iRightShowLength)
321  {
322  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
323  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
324  iX += w;
325  }
326  rFacets.fctMiddle.Wdt=w;
327  fOverflow = (wRight > rcBounds.Wdt);
328  if (fOverflow)
329  {
330  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
331  rFacets.fctEnd.Wdt = rcBounds.Wdt;
332  }
333  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
334  if (fOverflow)
335  {
336  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
337  rFacets.fctEnd.Wdt = wRight;
338  }
339  }
340  else
341  {
342  // zoomed bar
343  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
344  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
345  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
346  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
347  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
348  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
349  {
350  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
351  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
352  iX += w;
353  }
354  rFacets.fctMiddle.Wdt=wOld;
355  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
356  }
357  }

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4Rect::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Facet::Wdt, C4Rect::Wdt, C4Facet::X, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

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◆ DrawElement()

void C4StartupMainDlg::DrawElement ( C4TargetFacet cgo)
overrideprotectedvirtual

Reimplemented from C4GUI::FullscreenDialog.

Definition at line 114 of file C4StartupMainDlg.cpp.

115 {
116  // inherited
117  typedef C4GUI::FullscreenDialog Base;
118  Base::DrawElement(cgo);
119  // draw logo
120  C4FacetID * fctStartupLogo = &C4Startup::Get()->Graphics.fctStartupLogo;
121  float fLogoZoom = 1.0f;
122  fctStartupLogo->DrawX(cgo.Surface, rcBounds.Wdt *1/21, rcBounds.Hgt/28, int32_t(fLogoZoom*fctStartupLogo->Wdt), int32_t(fLogoZoom*fctStartupLogo->Hgt));
123  // draw version info
124  StdStrBuf sVer;
125  sVer.Format(LoadResStr("IDS_DLG_VERSION"), C4VERSION);
126  pDraw->TextOut(sVer.getData(), ::GraphicsResource.TextFont, 1.0f, cgo.Surface, rcBounds.Wdt*1/40, rcBounds.Hgt*38/40, 0xffffffff, ALeft, true);
127 }
const int ALeft
Definition: C4Surface.h:41
bool TextOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface *sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true)
Definition: C4Draw.cpp:561
void DrawX(C4Surface *sfcTarget, float iX, float iY, float iWdt, float iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0) const
Definition: C4Facet.cpp:358
C4FacetID fctStartupLogo
Definition: C4Startup.h:59
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174

References ALeft, C4Facet::DrawX(), C4StartupGraphics::fctStartupLogo, StdStrBuf::Format(), C4Startup::Get(), StdStrBuf::getData(), C4Startup::Graphics, GraphicsResource, C4Facet::Hgt, C4Rect::Hgt, LoadResStr(), pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4GraphicsResource::TextFont, C4Draw::TextOut(), C4Facet::Wdt, and C4Rect::Wdt.

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◆ DrawHBarByVGfx()

void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 365 of file C4Gui.cpp.

366  {
367  C4DrawTransform trf;
368  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
369  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
370  trf.SetRotate(-90.0f, fOffX, fOffY);
371 
372  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
373  }
void SetRotate(float iAngle, float fOffX, float fOffY)
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

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◆ DrawHVBar()

void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 375 of file C4Gui.cpp.

376  {
377  int32_t y0 = cgo.TargetY + rcBounds.y;
378  int32_t x0 = cgo.TargetX + rcBounds.x;
379 
380  // draw up arrow
381  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
382 
383  // draw middle part
384  int32_t h = rFacets.fctMiddle.Hgt;
385  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
386 
387  for (int32_t iY = 0; iY <= barHeight; iY += h)
388  {
389  int32_t h2 = std::min(h, barHeight - iY);
390  rFacets.fctMiddle.Hgt = h2;
391  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
392  }
393  rFacets.fctMiddle.Hgt = h;
394 
395  // draw lower arrow
396  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
397  }
int Hgt
Definition: C4Surface.h:65

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

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◆ DrawVBar()

void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 359 of file C4Gui.cpp.

360  {
361  C4DrawTransform trf(1);
362  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
363  }

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

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◆ ElementPosChanged()

virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

754 { } // called when an element position is changed

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

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◆ ElementSizeChanged()

virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

753 { } // called when an element size is changed

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

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◆ end()

Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

825 { return Iterator(nullptr); }

Referenced by C4ScriptGuiWindow::ClearPointers().

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◆ Execute()

bool C4GUI::Dialog::Execute ( )
inherited

Definition at line 680 of file C4GuiDialogs.cpp.

681  {
682  // process messages
683  if (!Application.ScheduleProcs(0))
684  return false;
685  // check status
686  if (!fShow) return false;
687  return true;
688  }

References Application, C4GUI::Dialog::fShow, and StdScheduler::ScheduleProcs().

Referenced by C4GUI::Dialog::Execute2(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

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◆ Execute2()

bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 690 of file C4GuiDialogs.cpp.

691  {
692  // execute
693  if (Execute()) return true;
694  // delete self if closed
695  delete this;
696  return false;
697  }

References C4GUI::Dialog::Execute().

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◆ FadeIn()

bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 714 of file C4GuiDialogs.cpp.

715  {
716  // default screen
717  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
718  // fade in there
719  pOnScreen->ShowDialog(this, true);
720  iFade = 0;
721  eFade = eFadeIn;
722  fVisible = true;
723  OnShown();
724  // done, success
725  return true;
726  }
virtual void OnShown()
Definition: C4Gui.h:2209
static Screen * GetScreenS()
Definition: C4Gui.h:2629

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

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◆ FadeOut()

void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 728 of file C4GuiDialogs.cpp.

729  {
730  // only if shown, or being faded in
731  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
732  // set OK flag
733  this->fOK = fCloseWithOK;
734  // fade out
735  Screen *pOnScreen = GetScreen();
736  if (!pOnScreen) return;
737  pOnScreen->CloseDialog(this, true);
738  eFade = eFadeOut;
739  // do callback - last call, because it might do perilous things
740  OnClosed(fCloseWithOK);
741  }
bool IsShown()
Definition: C4Gui.h:2148

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

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◆ GetBounds()

C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

445 { return rcBounds; }

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4GUI::ListBox::UpdateElementPositions(), C4Menu::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

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◆ GetClientRect()

C4Rect& C4GUI::Window::GetClientRect ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

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◆ GetContainedClientRect()

C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), C4Menu::UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

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◆ GetContainer()

Container* C4GUI::Container::GetContainer ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers

◆ GetContextHandler()

ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2212 of file C4Gui.h.

2213  { return pContextHandler; }

References C4GUI::Element::pContextHandler.

◆ GetDefaultControl()

virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4StartupNetDlg, C4GameLobby::MainDlg, C4ChatDlg, and C4StartupModsDlg.

Definition at line 2130 of file C4Gui.h.

2130 { return nullptr; }

Referenced by C4GUI::Dialog::CharIn().

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◆ GetDefaultTitleHeight()

int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 330 of file C4GuiDialogs.cpp.

331  {
332  // default title font
333  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
334  }
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
int GetLineHeight() const
Definition: C4FontLoader.h:125

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

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◆ GetDialogWindow()

DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2118 of file C4Gui.h.

2118 { return pWindow; }

References C4GUI::Dialog::pWindow.

◆ GetDlg()

Dialog* C4GUI::Dialog::GetDlg ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

2117 { return this; } // this is the dialog

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

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◆ GetElementByIndex()

Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

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◆ GetElementCount()

int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

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◆ GetFirst()

◆ GetFirstContained()

Element* C4GUI::Container::GetFirstContained ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

773 { return pFirst; }

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

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◆ GetFirstNestedElement()

Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

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◆ GetFocus()

Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2116 of file C4Gui.h.

2116 { return pActiveCtrl; }

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupModsDlg::DoOK(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

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◆ GetFrameDecoration()

FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2202 of file C4Gui.h.

2202 { return pFrameDeco; }

References C4GUI::Dialog::pFrameDeco.

◆ GetHeight()

int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

444 { return rcBounds.Hgt; }

References C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::Screen::ShowDialog().

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◆ GetID()

const char* C4GUI::FullscreenDialog::GetID ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2227 of file C4Gui.h.

2227 { return nullptr; } // no ID needed, because it's never created as a window

◆ GetLast()

Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

830 { return pLast; }

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

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◆ GetLastContained()

virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

774 { return pLast; }

References C4GUI::Container::pLast.

◆ GetListItemTopSpacing()

virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry, and C4StartupModsListEntry.

Definition at line 461 of file C4Gui.h.

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

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◆ GetListItemTopSpacingBar()

virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

462 { return false; }

Referenced by C4GUI::ListBox::DrawElement().

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◆ GetMarginBottom()

int32_t C4GUI::FullscreenDialog::GetMarginBottom ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2250 of file C4Gui.h.

2250 { return iDlgMarginY; }

References C4GUI::FullscreenDialog::iDlgMarginY.

◆ GetMarginLeft()

int32_t C4GUI::FullscreenDialog::GetMarginLeft ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2248 of file C4Gui.h.

2248 { return iDlgMarginX; }

References C4GUI::FullscreenDialog::iDlgMarginX.

◆ GetMarginRight()

int32_t C4GUI::FullscreenDialog::GetMarginRight ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2249 of file C4Gui.h.

2249 { return iDlgMarginX; }

References C4GUI::FullscreenDialog::iDlgMarginX.

◆ GetMarginTop()

int32_t C4GUI::FullscreenDialog::GetMarginTop ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Reimplemented in C4StartupScenSelDlg, and C4StartupPlrSelDlg.

Definition at line 2247 of file C4Gui.h.

const int C4UpperBoardHeight
Definition: C4Constants.h:59
#define C4GUI_FullscreenDlg_TitleHeight
Definition: C4Gui.h:160
virtual bool HasUpperBoard()
Definition: C4Gui.h:2242

References C4GUI_FullscreenDlg_TitleHeight, C4UpperBoardHeight, C4GUI::FullscreenDialog::HasUpperBoard(), and C4GUI::FullscreenDialog::iDlgMarginY.

Referenced by C4GUI::FullscreenDialog::FullscreenDialog(), and C4GUI::FullscreenDialog::SetTitle().

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◆ GetNext()

◆ GetNextNestedElement()

Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
Element * GetFirstNestedElement(bool fBackwards) override

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

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◆ GetOwnToolTip()

const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent

References StdStrBuf::getData().

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◆ GetParent()

◆ GetPrev()

Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

450 { return pPrev; }

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

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◆ GetScreen()

Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 289 of file C4Gui.cpp.

289 { if (pParent) return pParent->GetScreen(); return nullptr; }

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), OnShown(), OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4ChatControl::UserQueryQuit().

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◆ GetToolTip()

const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 423 of file C4Gui.cpp.

424  {
425  // fallback to parent tooltip, if own is not assigned
426  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
427  }
const char * GetToolTip()
Definition: C4Gui.cpp:423
bool isNull() const
Definition: StdBuf.h:441

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

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◆ GetToprightCornerRect()

C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 399 of file C4Gui.cpp.

400  {
401  // bounds by topright corner of element
402  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
403  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
404  rtBounds.y += iVIndent;
405  rtBounds.Wdt = rtBounds.Hgt = iHeight;
406  return rtBounds;
407  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GameLobby::MainDlg::MainDlg(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

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◆ GetViewport()

virtual C4Viewport* C4GUI::Dialog::GetViewport ( )
inlinevirtualinherited

Reimplemented in C4Menu.

Definition at line 2172 of file C4Gui.h.

2172 { return nullptr; }

Referenced by C4GUI::Dialog::ApplyElementOffset(), C4GUI::Dialog::ApplyInvElementOffset(), and C4GUI::Screen::MouseInput().

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◆ GetWidth()

int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

443 { return rcBounds.Wdt; }

References C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

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◆ GetZOrdering()

virtual int32_t C4GUI::Dialog::GetZOrdering ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog, C4Menu, and C4GUI::MessageDialog.

Definition at line 2182 of file C4Gui.h.

2182 { return C4GUI_Z_DEFAULT; }
#define C4GUI_Z_DEFAULT
Definition: C4Gui.h:154

References C4GUI_Z_DEFAULT.

Referenced by C4GUI::Screen::ActivateDialog(), and C4GUI::Screen::ShowDialog().

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◆ HasBackground()

virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, and C4StartupModsDlg.

Definition at line 2155 of file C4Gui.h.

2155 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

Referenced by C4GUI::Screen::Draw().

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◆ HasUpperBoard()

virtual bool C4GUI::FullscreenDialog::HasUpperBoard ( )
inlineprotectedvirtualinherited

Definition at line 2242 of file C4Gui.h.

2242 { return false; } // standard fullscreen dialog: UpperBoard no longer present

Referenced by C4GUI::FullscreenDialog::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::FullscreenDialog::GetMarginTop(), and C4GUI::FullscreenDialog::SetTitle().

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◆ InsertElement()

void C4GUI::Container::InsertElement ( Element pChild,
Element pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

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◆ IsAborted()

bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2150 of file C4Gui.h.

2150 { return !fShow && !fOK; } // returns whether dialog has been aborted

References C4GUI::Dialog::fOK, and C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), C4Game::InitNetworkFromAddress(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), and C4Network2::RetrieveRes().

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◆ IsActive()

bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 699 of file C4GuiDialogs.cpp.

700  {
701  // must be fully visible
702  if (!IsShown() || IsFading()) return false;
703  // screen-less dialogs are always inactive (not yet added)
704  Screen *pScreen = GetScreen();
705  if (!pScreen) return false;
706  // no keyboard focus if screen is in context mode
707  if (fForKeyboard && pScreen->HasContext()) return false;
708  // always okay in shared mode: all dlgs accessible by mouse
709  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
710  // exclusive mode or keyboard input: Only one dlg active
711  return pScreen->pActiveDlg == this;
712  }
bool IsFading()
Definition: C4Gui.h:2152

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), C4StartupModsDlg::OnSec1Timer(), and C4StartupNetDlg::OnSec1Timer().

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◆ IsBottomPlacementDialog()

virtual bool C4GUI::Dialog::IsBottomPlacementDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog.

Definition at line 2162 of file C4Gui.h.

2162 { return false; }

Referenced by C4GUI::Screen::ShowDialog().

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◆ IsComponentOutsideClientArea()

bool C4GUI::FullscreenDialog::IsComponentOutsideClientArea ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2240 of file C4Gui.h.

2240 { return true; }

◆ IsExclusiveDialog()

virtual bool C4GUI::Dialog::IsExclusiveDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog, C4GameOverDlg, C4AbortGameDialog, and C4ChatDlg.

Definition at line 2165 of file C4Gui.h.

2165 { return false; }

Referenced by C4GUI::Screen::HasKeyboardFocus().

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◆ IsExternalDrawDialog()

bool C4GUI::Dialog::IsExternalDrawDialog ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4Menu.

Definition at line 2179 of file C4Gui.h.

2179 { return false; }

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Screen::ShowDialog().

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◆ IsFading()

bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2152 of file C4Gui.h.

2152 { return eFade != eFadeNone; }

References C4GUI::Dialog::eFade.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

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◆ IsFocused()

bool C4GUI::Dialog::IsFocused ( Control pCtrl)
inlineoverridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2114 of file C4Gui.h.

2114 { return pCtrl == pActiveCtrl; }

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4GameLobby::MainDlg::KeyHistoryUpDown().

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◆ IsFocusElement()

virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

432 { return nullptr; }; // return control to gain focus in search-cycle

Referenced by C4GUI::Dialog::AdvanceFocus().

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◆ IsFreePlaceDialog()

virtual bool C4GUI::Dialog::IsFreePlaceDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog, C4GameOverDlg, C4AbortGameDialog, and C4ChatDlg.

Definition at line 2159 of file C4Gui.h.

2159 { return false; }

Referenced by C4GUI::Screen::ShowDialog().

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◆ IsFullscreenDialog()

bool C4GUI::FullscreenDialog::IsFullscreenDialog ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2244 of file C4Gui.h.

2244 { return true; }

◆ IsImmediateToolTip()

bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

441 { return is_immediate_tooltip; }

Referenced by C4GUI::CMouse::Draw().

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◆ IsInActiveDlg()

bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 435 of file C4Gui.cpp.

436  {
437  // get dlg
438  Dialog *pDlg=GetDlg();
439  if (!pDlg) return false;
440  // check if dlg is active
441  return pDlg->IsActive(fForKeyboard);
442  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:288

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

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◆ IsMenu()

virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

403 { return false; }

Referenced by C4GUI::Element::RemoveElement().

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◆ IsMouseControlled()

virtual bool C4GUI::Dialog::IsMouseControlled ( )
inlinevirtualinherited

Reimplemented in C4ScoreboardDlg, C4ChatInputDialog, and C4Menu.

Definition at line 2169 of file C4Gui.h.

2169 { return true; }

Referenced by C4GUI::Screen::GetMouseControlledDialogCount().

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◆ IsOK()

bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

2149 { return fOK; } // returns whether user pressed OK

References C4GUI::Dialog::fOK.

◆ IsOwnPtrElement()

virtual bool C4GUI::Element::IsOwnPtrElement ( )
inlineprotectedvirtualinherited

Reimplemented in C4Menu.

Definition at line 401 of file C4Gui.h.

401 { return false; } // if true is returned, item will not be deleted when container is cleared

Referenced by C4GUI::Container::ClearChildren().

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◆ IsParentOf()

bool C4GUI::Container::IsParentOf ( Element pEl)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

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◆ IsSelectedChild()

virtual bool C4GUI::Container::IsSelectedChild ( Element pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

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◆ IsShown()

bool C4GUI::Dialog::IsShown ( )
inlineinherited

Definition at line 2148 of file C4Gui.h.

2148 { return fShow; } // returns whether dlg is on screen (may be invisible)

References C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Startup::DontStartup(), C4ScenarioListLoader::DoProcessCallback(), C4GUI::Dialog::FadeOut(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), C4FileSelDlg::SetPath(), C4Startup::SwitchDialog(), and C4ChatDlg::ToggleChat().

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◆ IsViewportDialog()

bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2173 of file C4Gui.h.

2173 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2088

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

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◆ IsVisible()

bool C4GUI::Element::IsVisible ( )
inherited

◆ KeyAdvanceFocus()

bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2139 of file C4Gui.h.

2139 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

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◆ KeyEnter()

bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2134 of file C4Gui.h.

2134 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2133

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

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◆ KeyEnterDown()

bool C4StartupMainDlg::KeyEnterDown ( )
protected

Definition at line 290 of file C4StartupMainDlg.cpp.

291 {
292  // just execute selected button: Re-Send as space
293  return Game.DoKeyboardInput(K_SPACE, KEYEV_Down, false, false, false, false, this);
294 }
@ KEYEV_Down
bool DoKeyboardInput(C4KeyCode vk_code, C4KeyEventType event_type, bool alt, bool ctrl, bool shift, bool repeated, class C4GUI::Dialog *for_dialog=nullptr, bool fPlrCtrlOnly=false, int32_t strength=-1)
Definition: C4Game.cpp:2288

References C4Game::DoKeyboardInput(), Game, and KEYEV_Down.

Referenced by C4StartupMainDlg().

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◆ KeyEnterUp()

bool C4StartupMainDlg::KeyEnterUp ( )
protected

Definition at line 296 of file C4StartupMainDlg.cpp.

297 {
298  // just execute selected button: Re-Send as space
299  return Game.DoKeyboardInput(K_SPACE, KEYEV_Up, false, false, false, false, this);
300 }
@ KEYEV_Up

References C4Game::DoKeyboardInput(), Game, and KEYEV_Up.

Referenced by C4StartupMainDlg().

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◆ KeyEscape()

bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2136 of file C4Gui.h.

2136 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2135

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog::C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

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◆ MakeLastElement()

void C4GUI::Container::MakeLastElement ( Element pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

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◆ MouseEnter()

virtual void C4GUI::Element::MouseEnter ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4MenuItem, and C4ScriptGuiWindow.

Definition at line 413 of file C4Gui.h.

413 {}; // called when mouse cursor enters element region

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

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◆ MouseInput()

void C4GUI::Dialog::MouseInput ( CMouse rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 557 of file C4GuiDialogs.cpp.

558  {
559  // inherited will do...
560  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
561  }
void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

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◆ MouseLeave()

virtual void C4GUI::Element::MouseLeave ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

414 {}; // called when mouse cursor leaves element region

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

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◆ OnAboutBtn()

void C4StartupMainDlg::OnAboutBtn ( C4GUI::Control btn)
protected

Definition at line 273 of file C4StartupMainDlg.cpp.

274 {
275  // advance to about screen
277 }
@ SDID_About
Definition: C4Startup.h:114
class C4StartupDlg * SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr)
Definition: C4Startup.cpp:139

References C4Startup::Get(), C4Startup::SDID_About, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

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◆ OnClosed()

void C4StartupMainDlg::OnClosed ( bool  fOK)
overrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 213 of file C4StartupMainDlg.cpp.

214 {
215  // if dlg got aborted (by user), quit startup
216  // if it got closed with OK, the user pressed one of the buttons and dialog switching has been done already
217  if (!fOK) Application.Quit();
218 }
void Quit() override

References Application, C4GUI::Dialog::fOK, and C4Application::Quit().

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◆ OnEditorBtn()

void C4StartupMainDlg::OnEditorBtn ( C4GUI::Control btn)
protected

Definition at line 265 of file C4StartupMainDlg.cpp.

266 {
267  if (!RestartApplication({"--editor"}))
268  {
269  C4GUI::TheScreen.ShowErrorMessage(LoadResStr("IDS_ERR_STARTEDITOR"));
270  }
271 }
bool RestartApplication(std::vector< const char * > parameters)
bool ShowErrorMessage(const char *szMessage)
Screen TheScreen
Definition: C4Gui.cpp:1054

References LoadResStr(), RestartApplication(), C4GUI::Screen::ShowErrorMessage(), and C4GUI::TheScreen.

Referenced by C4StartupMainDlg().

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◆ OnEnter()

bool C4GUI::FullscreenDialog::OnEnter ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupOptionsDlg, C4StartupNetDlg, C4StartupLegalDlg, C4StartupAboutDlg, and C4StartupModsDlg.

Definition at line 2238 of file C4Gui.h.

2238 { return false; }

◆ OnEscape()

virtual bool C4GUI::Dialog::OnEscape ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupOptionsDlg, C4StartupNetDlg, C4StartupLegalDlg, C4StartupAboutDlg, C4GameOverDlg, and C4StartupModsDlg.

Definition at line 2135 of file C4Gui.h.

2135 { UserClose(false); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2207

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEscape().

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◆ OnExitBtn()

void C4StartupMainDlg::OnExitBtn ( C4GUI::Control btn)
protected

Definition at line 279 of file C4StartupMainDlg.cpp.

280 {
281  // callback: exit button pressed
282  Application.Quit();
283 }

References Application, and C4Application::Quit().

Referenced by C4StartupMainDlg().

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◆ OnHotkey()

bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

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◆ OnIdle()

virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2210 of file C4Gui.h.

2210 {} // idle proc in DoModal

Referenced by C4GUI::Dialog::DoModal().

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◆ OnKeyboardLayoutChanged()

virtual void C4StartupDlg::OnKeyboardLayoutChanged ( )
inlinevirtualinherited

Reimplemented in C4StartupOptionsDlg.

Definition at line 101 of file C4Startup.h.

101 {}

Referenced by C4Startup::OnKeyboardLayoutChanged().

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◆ OnLeagueOptionChanged()

virtual void C4StartupDlg::OnLeagueOptionChanged ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg.

Definition at line 102 of file C4Startup.h.

102 {}

Referenced by C4Startup::OnLeagueOptionChanged().

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◆ OnModsBtn()

void C4StartupMainDlg::OnModsBtn ( C4GUI::Control btn)
protected

Definition at line 253 of file C4StartupMainDlg.cpp.

254 {
255  // launch mod manachement dialogue.
257 }

References C4Startup::Get(), C4Startup::SDID_Mods, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

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◆ OnNetJoin()

void C4StartupMainDlg::OnNetJoin ( const StdStrBuf rsHostAddress)
protected

Definition at line 238 of file C4StartupMainDlg.cpp.

239 {
240  // no IP given: No join
241  if (!rsHostAddress || !*rsHostAddress.getData()) return;
242  // set default startup parameters
244  SCopy("Objects.ocd", Game.DefinitionFilenames);
245  Game.NetworkActive = true;
246  Game.fLobby = true;
247  Game.fObserve = false;
248  SCopy(rsHostAddress.getData(), Game.DirectJoinAddress, sizeof(Game.DirectJoinAddress)-1);
249  // start with this set!
251 }
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:152
void OpenGame(const char *scenario=nullptr)
char DirectJoinAddress[_MAX_PATH_LEN]
Definition: C4Game.h:106
char ScenarioFilename[_MAX_PATH_LEN]
Definition: C4Game.h:102
bool NetworkActive
Definition: C4Game.h:123
bool fObserve
Definition: C4Game.h:121
char DefinitionFilenames[20 *_MAX_PATH_LEN]
Definition: C4Game.h:105
bool fLobby
Definition: C4Game.h:119

References Application, C4Game::DefinitionFilenames, C4Game::DirectJoinAddress, C4Game::fLobby, C4Game::fObserve, Game, StdStrBuf::getData(), C4Game::NetworkActive, C4Application::OpenGame(), C4Game::ScenarioFilename, and SCopy().

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◆ OnNetJoinBtn()

void C4StartupMainDlg::OnNetJoinBtn ( C4GUI::Control btn)
protected

Definition at line 232 of file C4StartupMainDlg.cpp.

233 {
234  // advanced net join and host dlg!
236 }
@ SDID_NetJoin
Definition: C4Startup.h:114

References C4Startup::Get(), C4Startup::SDID_NetJoin, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

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◆ OnOptionsBtn()

void C4StartupMainDlg::OnOptionsBtn ( C4GUI::Control btn)
protected

Definition at line 259 of file C4StartupMainDlg.cpp.

260 {
261  // advance to options screen
263 }
@ SDID_Options
Definition: C4Startup.h:114

References C4Startup::Get(), C4Startup::SDID_Options, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

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◆ OnPlayerSelContext()

C4GUI::ContextMenu * C4StartupMainDlg::OnPlayerSelContext ( C4GUI::Element pBtn,
int32_t  iX,
int32_t  iY 
)
protected

Definition at line 129 of file C4StartupMainDlg.cpp.

130 {
131  // preliminary player selection via simple context menu
134  pCtx->AddItem("Remove", "Remove participant", C4GUI::Ico_None, nullptr, new C4GUI::CBContextHandler<C4StartupMainDlg>(this, &C4StartupMainDlg::OnPlayerSelContextRemove));
135  return pCtx;
136 }
void AddItem(const char *szText, const char *szToolTip=nullptr, Icons icoIcon=Ico_None, MenuHandler *pMenuHandler=nullptr, ContextHandler *pSubmenuHandler=nullptr)
Definition: C4Gui.h:1874
C4GUI::ContextMenu * OnPlayerSelContextAdd(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
C4GUI::ContextMenu * OnPlayerSelContextRemove(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
@ Ico_None
Definition: C4Gui.h:640

References C4GUI::ContextMenu::AddItem(), C4GUI::Ico_None, OnPlayerSelContextAdd(), and OnPlayerSelContextRemove().

Referenced by C4StartupMainDlg().

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◆ OnPlayerSelContextAdd()

C4GUI::ContextMenu * C4StartupMainDlg::OnPlayerSelContextAdd ( C4GUI::Element pBtn,
int32_t  iX,
int32_t  iY 
)
protected

Definition at line 138 of file C4StartupMainDlg.cpp.

139 {
141  const char *szFn;
142  StdStrBuf sSearchPath(Config.General.UserDataPath);
143 // sSearchPath.Format("%s%s", (const char *) Config.General.ExePath, (const char *) Config.General.PlayerPath);
144  for (DirectoryIterator i(sSearchPath.getData()); (szFn=*i); i++)
145  {
146  szFn = Config.AtRelativePath(szFn);
147  if (*GetFilename(szFn) == '.') continue;
148  if (!WildcardMatch(C4CFN_PlayerFiles, GetFilename(szFn))) continue;
149  if (!SIsModule(Config.General.Participants, szFn, nullptr, false))
150  pCtx->AddItem(GetFilenameOnly(szFn), "Let this player join in next game", C4GUI::Ico_Player,
152  }
153  return pCtx;
154 }
#define C4CFN_PlayerFiles
Definition: C4Components.h:168
bool SIsModule(const char *szList, const char *szString, int *ipIndex, bool fCaseSensitive)
Definition: Standard.cpp:547
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:396
const char * GetFilenameOnly(const char *strFilename)
Definition: StdFile.cpp:57
char * GetFilename(char *szPath)
Definition: StdFile.cpp:42
char Participants[CFG_MaxString+1]
Definition: C4Config.h:39
char UserDataPath[CFG_MaxString+1]
Definition: C4Config.h:56
C4ConfigGeneral General
Definition: C4Config.h:255
const char * AtRelativePath(const char *filename)
Definition: C4Config.cpp:741
void OnPlayerSelContextAddPlr(C4GUI::Element *pTarget, const StdCopyStrBuf &rsFilename)
@ Ico_Player
Definition: C4Gui.h:650

References C4GUI::ContextMenu::AddItem(), C4Config::AtRelativePath(), C4CFN_PlayerFiles, Config, C4Config::General, StdStrBuf::getData(), GetFilename(), GetFilenameOnly(), C4GUI::Ico_Player, OnPlayerSelContextAddPlr(), C4ConfigGeneral::Participants, SIsModule(), C4ConfigGeneral::UserDataPath, and WildcardMatch().

Referenced by OnPlayerSelContext().

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◆ OnPlayerSelContextAddPlr()

void C4StartupMainDlg::OnPlayerSelContextAddPlr ( C4GUI::Element pTarget,
const StdCopyStrBuf rsFilename 
)
protected

Definition at line 166 of file C4StartupMainDlg.cpp.

167 {
168  // De-select all other players for now (see #1529)
169  SCopy(rsFilename.getData(), Config.General.Participants);
170  //SAddModule(Config.General.Participants, rsFilename.getData());
172 }

References Config, C4Config::General, StdStrBuf::getData(), C4ConfigGeneral::Participants, SCopy(), and UpdateParticipants().

Referenced by OnPlayerSelContextAdd().

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◆ OnPlayerSelContextRemove()

C4GUI::ContextMenu * C4StartupMainDlg::OnPlayerSelContextRemove ( C4GUI::Element pBtn,
int32_t  iX,
int32_t  iY 
)
protected

Definition at line 156 of file C4StartupMainDlg.cpp.

157 {
159  char szPlayer[1024+1];
160  for (int i = 0; SCopySegment(Config.General.Participants, i, szPlayer, ';', 1024, true); i++)
161  if (*szPlayer)
162  pCtx->AddItem(GetFilenameOnly(szPlayer), "Remove this player from participation list", C4GUI::Ico_Player, new C4GUI::CBMenuHandlerEx<C4StartupMainDlg, int>(this, &C4StartupMainDlg::OnPlayerSelContextRemovePlr, i), nullptr);
163  return pCtx;
164 }
bool SCopySegment(const char *szString, int iSegment, char *sTarget, char cSeparator, int iMaxL, bool fSkipWhitespace)
Definition: Standard.cpp:279
void OnPlayerSelContextRemovePlr(C4GUI::Element *pTarget, const int &iIndex)

References C4GUI::ContextMenu::AddItem(), Config, C4Config::General, GetFilenameOnly(), C4GUI::Ico_Player, OnPlayerSelContextRemovePlr(), C4ConfigGeneral::Participants, and SCopySegment().

Referenced by OnPlayerSelContext().

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◆ OnPlayerSelContextRemovePlr()

void C4StartupMainDlg::OnPlayerSelContextRemovePlr ( C4GUI::Element pTarget,
const int &  iIndex 
)
protected

Definition at line 174 of file C4StartupMainDlg.cpp.

175 {
176  char szPlayer[1024+1];
177  if (SCopySegment(Config.General.Participants, iIndex, szPlayer, ';', 1024, true))
178  SRemoveModule(Config.General.Participants, szPlayer, false);
180 }
bool SRemoveModule(char *szList, const char *szModule, bool fCaseSensitive)
Definition: Standard.cpp:588

References Config, C4Config::General, C4ConfigGeneral::Participants, SCopySegment(), SRemoveModule(), and UpdateParticipants().

Referenced by OnPlayerSelContextRemove().

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◆ OnPlayerSelectionBtn()

void C4StartupMainDlg::OnPlayerSelectionBtn ( C4GUI::Control btn)
protected

Definition at line 226 of file C4StartupMainDlg.cpp.

227 {
228  // advance to player selection screen
230 }
@ SDID_PlrSel
Definition: C4Startup.h:114

References C4Startup::Get(), C4Startup::SDID_PlrSel, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

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◆ OnShown()

void C4StartupMainDlg::OnShown ( )
overrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 302 of file C4StartupMainDlg.cpp.

303 {
304 #ifdef WITH_AUTOMATIC_UPDATE
305  // Incoming update
306  if (!Application.IncomingUpdate.empty())
307  {
308  C4UpdateDlg::ApplyUpdate(Application.IncomingUpdate.c_str(), false, GetScreen());
309  Application.IncomingUpdate.clear();
310  }
311  // Manual update by command line or url
313  {
314  C4UpdateDlg::CheckForUpdates(GetScreen(), false);
316  }
317  // Automatic update
318  else
319  {
320  if (Config.Network.AutomaticUpdate)
321  C4UpdateDlg::CheckForUpdates(GetScreen(), true);
322  }
323 #endif
324 
325  // first start evaluation
327  {
328  Config.General.FirstStart = false;
329  }
330  // first thing that's needed is a new player, if there's none - independent of first start
331  bool fHasPlayer = false;
332  StdStrBuf sSearchPath(Config.General.UserDataPath);
333  const char *szFn;
334 // sSearchPath.Format("%s%s", (const char *) Config.General.ExePath, (const char *) Config.General.PlayerPath);
335  for (DirectoryIterator i(sSearchPath.getData()); (szFn=*i); i++)
336  {
337  szFn = Config.AtRelativePath(szFn);
338  if (*GetFilename(szFn) == '.') continue; // ignore ".", ".." and private files (".*")
339  if (!WildcardMatch(C4CFN_PlayerFiles, GetFilename(szFn))) continue;
340  fHasPlayer = true;
341  break;
342  }
343  if (!fHasPlayer)
344  {
345  // no player created yet: Create one
346  C4GUI::Dialog *pDlg;
347  GetScreen()->ShowModalDlg(pDlg=new C4StartupPlrPropertiesDlg(nullptr, nullptr), true);
348  }
349  // make sure participants are updated after switching back from player selection
351 
352  // First show
353  if (fFirstShown)
354  {
355  // Activate the application (trying to prevent flickering half-focus in win32...)
357  // Set the focus to the start button (we might still not have the focus after the update-check sometimes... :/)
358  SetFocus(pStartButton, false);
359  }
360  fFirstShown = false;
361 }
std::string IncomingUpdate
Definition: C4Application.h:78
bool FirstStart
Definition: C4Config.h:62
C4ConfigNetwork Network
Definition: C4Config.h:259
bool ShowModalDlg(Dialog *pDlg, bool fDestruct=true)

References C4Application::Activate(), Application, C4Config::AtRelativePath(), C4CFN_PlayerFiles, C4Application::CheckForUpdates, Config, C4ConfigGeneral::FirstStart, C4Config::General, StdStrBuf::getData(), GetFilename(), C4GUI::Element::GetScreen(), C4Application::IncomingUpdate, C4Config::Network, C4GUI::Dialog::SetFocus(), C4GUI::Screen::ShowModalDlg(), UpdateParticipants(), C4ConfigGeneral::UserDataPath, and WildcardMatch().

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◆ OnStartBtn()

void C4StartupMainDlg::OnStartBtn ( C4GUI::Control btn)
protected

Definition at line 220 of file C4StartupMainDlg.cpp.

221 {
222  // advance to scenario selection screen
224 }
@ SDID_ScenSel
Definition: C4Startup.h:114

References C4Startup::Get(), C4Startup::SDID_ScenSel, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

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◆ OnTODO()

void C4StartupMainDlg::OnTODO ( C4GUI::Control btn)
protected

Definition at line 285 of file C4StartupMainDlg.cpp.

286 {
287  GetScreen()->ShowMessage("not yet implemented", "2do", C4GUI::Ico_Error);
288 }
bool ShowMessage(const char *szMessage, const char *szCaption, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
@ Ico_Error
Definition: C4Gui.h:652

References C4GUI::Element::GetScreen(), C4GUI::Ico_Error, and C4GUI::Screen::ShowMessage().

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◆ OnUserClose()

void C4GUI::Dialog::OnUserClose ( C4GUI::Control btn)
inlineinherited

Definition at line 2205 of file C4Gui.h.

2206  { UserClose(false); }

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

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◆ rbegin()

ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

826 { return ReverseIterator(pLast); }

References C4GUI::Container::pLast.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

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◆ ReaddElement()

void C4GUI::Container::ReaddElement ( Element pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

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◆ RemoveElement()

void C4GUI::Dialog::RemoveElement ( Element pChild)
overridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 427 of file C4GuiDialogs.cpp.

428  {
429  // inherited
430  Window::RemoveElement(pChild);
431  // clear ptr
432  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
433  }
void RemoveElement(Element *pChild) override

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

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◆ rend()

ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

827 { return ReverseIterator(nullptr); }

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

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◆ ScreenPos2ClientPos()

void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 218 of file C4Gui.cpp.

219  {
220  // apply all parent offsets
221  Container *pCont = pParent;
222  while (pCont)
223  {
224  pCont->ApplyElementOffset(riX, riY);
225  pCont = pCont->GetParent();
226  }
227  // apply own offset
228  riX -= rcBounds.x; riY -= rcBounds.y;
229  }
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

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◆ SetBounds()

void C4GUI::Element::SetBounds ( const C4Rect rcNewBound)
inlineinherited

Definition at line 446 of file C4Gui.h.

446 { rcBounds=rcNewBound; UpdatePos(); UpdateSize(); }
virtual void UpdateSize()
Definition: C4Gui.cpp:185

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), and C4GUI::Element::UpdateSize().

Referenced by C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4GUI::ContextButton::ContextButton(), C4GUI::ListBox::ContractToElementHeight(), C4GUI::Control::Control(), C4GUI::Dialog::Dialog(), C4ChatDlg::DoPlacement(), C4StartupNetListEntry::Execute(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::GroupBox::GroupBox(), C4GUI::HorizontalLine::HorizontalLine(), C4GUI::Screen::Init(), C4Menu::InitSize(), C4GUI::LabeledEdit::LabeledEdit(), C4StartupModsListEntry::MakeInfoEntry(), C4Game::OnResolutionChanged(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4StartupNetListEntry::SetReference(), C4StartupNetListEntry::SetRefQuery(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::TextWindow::TextWindow(), C4ScoreboardDlg::Update(), C4GUI::ListBox::UpdateElementPositions(), C4Menu::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::TextWindow::UpdateSize(), and C4GUI::Dialog::UpdateSize().

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◆ SetClientSize()

void C4GUI::Dialog::SetClientSize ( int32_t  iToWdt,
int32_t  iToHgt 
)
inherited

Definition at line 769 of file C4GuiDialogs.cpp.

770  {
771  // calc new bounds
772  iToWdt += GetMarginLeft()+GetMarginRight();
773  iToHgt += GetMarginTop()+GetMarginBottom();
774  rcBounds.x += (rcBounds.Wdt - iToWdt)/2;
775  rcBounds.y += (rcBounds.Hgt - iToHgt)/2;
776  rcBounds.Wdt = iToWdt; rcBounds.Hgt = iToHgt;
777  // reflect changes
778  UpdatePos();
779  }
int32_t GetMarginTop() override
Definition: C4Gui.h:2141
int32_t GetMarginBottom() override
Definition: C4Gui.h:2144
int32_t GetMarginRight() override
Definition: C4Gui.h:2143
void UpdatePos() override
int32_t GetMarginLeft() override
Definition: C4Gui.h:2142

References C4GUI::Dialog::GetMarginBottom(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Dialog::GetMarginRight(), C4GUI::Dialog::GetMarginTop(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4GUI::Dialog::UpdatePos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4LeagueSignupDialog::C4LeagueSignupDialog(), and C4GUI::MessageDialog::MessageDialog().

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◆ SetContextHandler()

void C4GUI::Element::SetContextHandler ( ContextHandler pNewHd)
inlineinherited

Definition at line 465 of file C4Gui.h.

466  {
468  if ((pContextHandler = pNewHd)) pNewHd->Ref();
469  }

References C4GUI::ContextHandler::DeRef(), C4GUI::Element::pContextHandler, and C4GUI::ContextHandler::Ref().

Referenced by C4StartupMainDlg(), C4GUI::ContextButton::ContextButton(), C4GUI::Edit::Edit(), and C4GameLobby::MainDlg::MainDlg().

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◆ SetDelOnClose()

void C4GUI::Dialog::SetDelOnClose ( bool  fToVal = true)
inlineinherited

Definition at line 2191 of file C4Gui.h.

2191 { fDelOnClose=fToVal; } // dialog will delete itself when closed
bool fDelOnClose
Definition: C4Gui.h:2086

References C4GUI::Dialog::fDelOnClose.

Referenced by C4ChatDlg::C4ChatDlg(), C4ChatInputDialog::C4ChatInputDialog(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4GUI::ConfirmationDialog::ConfirmationDialog(), C4GUI::InputDialog::InputDialog(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::QueryClientPassword(), C4Game::ShowGameOverDlg(), and C4GUI::Screen::ShowRemoveDlg().

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◆ SetDragTarget()

void C4GUI::Element::SetDragTarget ( Window pToWindow)
inlineinherited

Definition at line 464 of file C4Gui.h.

464 { pDragTarget = pToWindow; }

References C4GUI::Element::pDragTarget.

Referenced by C4GUI::Dialog::SetTitle().

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◆ SetFocus()

void C4GUI::Dialog::SetFocus ( Control pCtrl,
bool  fByMouse 
)
inherited

Definition at line 563 of file C4GuiDialogs.cpp.

564  {
565  // no change?
566  if (pCtrl == pActiveCtrl) return;
567  // leave old focus
568  if (pActiveCtrl)
569  {
570  Control *pC = pActiveCtrl;
571  pActiveCtrl = nullptr;
572  pC->OnLooseFocus();
573  // if leaving the old focus set a new one, abort here because it looks like the control didn't want to lose focus
574  if (pActiveCtrl) return;
575  }
576  // set new
577  if ((pActiveCtrl = pCtrl)) pCtrl->OnGetFocus(fByMouse);
578  }
virtual void OnLooseFocus()
Definition: C4Gui.h:1057

References C4GUI::Control::OnGetFocus(), C4GUI::Control::OnLooseFocus(), and C4GUI::Dialog::pActiveCtrl.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4ChatDlg::C4ChatDlg(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Dialog::CharIn(), C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4FileSelDlg::InitElements(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Label::MouseInput(), C4GUI::Control::MouseInput(), C4StartupScenSelDlg::OnButtonScenario(), C4ChatControl::OnConnectBtn(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::Label::OnHotkey(), OnShown(), C4StartupScenSelDlg::OpenFolder(), C4GUI::RenameEdit::RenameEdit(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Container::SetVisibility(), and C4LeagueSignupDialog::UserClose().

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◆ SetFrameDeco()

void C4GUI::Dialog::SetFrameDeco ( FrameDecoration pNewDeco)
inlineinherited

Definition at line 2194 of file C4Gui.h.

2195  {
2196  if (pFrameDeco) pFrameDeco->Deref();
2197  if ((pFrameDeco = pNewDeco)) pNewDeco->Ref();
2198  UpdateOwnPos(); // margin may have changed; might need to reposition stuff
2199  }
void UpdateOwnPos() override

References C4GUI::FrameDecoration::Deref(), C4GUI::Dialog::pFrameDeco, C4GUI::FrameDecoration::Ref(), and C4GUI::Window::UpdateOwnPos().

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◆ SetPos()

void C4GUI::Window::SetPos ( int32_t  iXPos,
int32_t  iYPos 
)
inlineinherited

Definition at line 860 of file C4Gui.h.

861  { rcBounds.x=iXPos; rcBounds.y=iYPos; UpdatePos(); }

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4ScoreboardDlg::DoPlacement(), C4Menu::InitLocation(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4Menu::SetLocation(), and C4GUI::Screen::ShowDialog().

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◆ SetSubscreen()

virtual bool C4StartupDlg::SetSubscreen ( const char *  szToScreen)
inlinevirtualinherited

Reimplemented in C4StartupModsDlg, and C4StartupOptionsDlg.

Definition at line 100 of file C4Startup.h.

100 { return false; } // go to specified subdialog, e.g. a specific property sheet in the options dlg

Referenced by C4Startup::SwitchDialog().

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◆ SetTitle() [1/2]

void C4GUI::FullscreenDialog::SetTitle ( const char *  szToTitle)
inherited

Definition at line 806 of file C4GuiDialogs.cpp.

807  {
808  if (pFullscreenTitle) { delete pFullscreenTitle; pFullscreenTitle=nullptr; }
809  // change title text; creates or removes title bar if necessary
810  if (szTitle && *szTitle)
811  {
812  // not using dlg label, which is a wooden label
813  if (HasUpperBoard())
815  else
816  // non-woodbar: Title is centered and in big font
819  pFullscreenTitle->SetToolTip(szTitle);
820  }
821  }
#define C4GUI_FullscreenCaptionFontClr
Definition: C4Gui.h:161
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
const int ACenter
Definition: C4Surface.h:41
int32_t GetMarginTop() override
Definition: C4Gui.h:2247
Label * pFullscreenTitle
Definition: C4Gui.h:2224

References ACenter, C4GUI::Container::AddElement(), ALeft, C4GUI_CaptionFontClr, C4GUI_FullscreenCaptionFontClr, C4UpperBoardHeight, C4GUI::Window::GetClientRect(), CStdFont::GetLineHeight(), C4GUI::FullscreenDialog::GetMarginTop(), GraphicsResource, C4GUI::FullscreenDialog::HasUpperBoard(), C4GUI::FullscreenDialog::pFullscreenTitle, C4GUI::Element::SetToolTip(), and C4GraphicsResource::TitleFont.

Referenced by C4GUI::FullscreenDialog::FullscreenDialog().

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◆ SetTitle() [2/2]

void C4GUI::Dialog::SetTitle ( const char *  szToTitle,
bool  fShowCloseButton = true 
)
inherited

Definition at line 336 of file C4GuiDialogs.cpp.

337  {
338  // always keep local copy of title
339  TitleString.Copy(szTitle);
340  // console mode dialogs: Use window bar
342  {
343  if (pWindow) pWindow->SetTitle(szTitle ? szTitle : "");
344  return;
345  }
346  // set new
347  if (szTitle && *szTitle)
348  {
350  if (pTitle)
351  {
352  pTitle->GetBounds() = C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt);
353  // noupdate if title is same - this is necessary to prevent scrolling reset when refilling internal menus
354  if (SEqual(pTitle->GetText(), szTitle)) return;
355  pTitle->SetText(szTitle);
356  }
357  else
358  AddElement(pTitle = new WoodenLabel(szTitle, C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont, ALeft, false));
359  pTitle->SetToolTip(szTitle);
360  pTitle->SetDragTarget(this);
362  if (fShowCloseButton)
363  {
364  pTitle->SetRightIndent(20); // for close button
365  if (!pCloseBtn)
366  {
367  AddElement(pCloseBtn = new CallbackButton<Dialog, IconButton>(Ico_Close, pTitle->GetToprightCornerRect(16,16,4,4,0), '\0', &Dialog::OnUserClose));
368  pCloseBtn->SetToolTip(LoadResStr("IDS_MNU_CLOSE"));
369  }
370  else
371  pCloseBtn->GetBounds() = pTitle->GetToprightCornerRect(16,16,4,4,0);
372  }
373  }
374  else
375  {
376  if (pTitle) { delete pTitle; pTitle=nullptr; }
377  if (pCloseBtn) { delete pCloseBtn; pCloseBtn = nullptr; }
378  }
379  }
#define C4GUI_TitleAutoScrollTime
Definition: C4Gui.h:146
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2080
bool IsViewportDialog()
Definition: C4Gui.h:2173
void OnUserClose(C4GUI::Control *btn)
Definition: C4Gui.h:2205
WoodenLabel * pTitle
Definition: C4Gui.h:2079
void SetDragTarget(Window *pToWindow)
Definition: C4Gui.h:464
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:399
C4Rect & GetBounds()
Definition: C4Gui.h:445
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74
const char * GetText()
Definition: C4Gui.h:503
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
void SetRightIndent(int32_t iNewIndent)
Definition: C4Gui.h:540
void SetAutoScrollTime(uint32_t tDelay)
Definition: C4Gui.h:537
void SetTitle(const char *Title)
Definition: C4AppT.cpp:114
void Copy()
Definition: StdBuf.h:467
@ Ico_Close
Definition: C4Gui.h:678

References C4GUI::Container::AddElement(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_TitleAutoScrollTime, StdStrBuf::Copy(), C4GUI::Element::GetBounds(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Label::GetText(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4GUI::Ico_Close, C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), LoadResStr(), C4GUI::Dialog::OnUserClose(), C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, SEqual(), C4GUI::WoodenLabel::SetAutoScrollTime(), C4GUI::Element::SetDragTarget(), C4GUI::WoodenLabel::SetRightIndent(), C4GUI::Label::SetText(), C4Window::SetTitle(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TextFont, C4GUI::Dialog::TitleString, and C4Rect::Wdt.

Referenced by C4GUI::Dialog::Dialog(), C4ChatDlg::OnChatTitleChange(), C4StartupModsDownloader::OnConfirmInstallation(), C4Menu::SetSelection(), C4ScoreboardDlg::Update(), and C4Menu::UpdateElementPositions().

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◆ SetToolTip()

void C4GUI::Element::SetToolTip ( const char *  szNewTooltip,
bool  is_immediate = false 
)
inherited

Definition at line 409 of file C4Gui.cpp.

410  {
411  // store tooltip
412  if (szNewTooltip) ToolTip.Copy(szNewTooltip); else ToolTip.Clear();
413  // store immediate flag
414  is_immediate_tooltip = is_immediate;
415  }
void Clear()
Definition: StdBuf.h:466

References StdStrBuf::Clear(), and StdStrBuf::Copy().

Referenced by C4GUI::ContextMenu::AddItem(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4MenuItem::C4MenuItem(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupMainDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::IconButton::IconButton(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::ProgressDialog::ProgressDialog(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::Dialog::SetTitle(), C4ChatControl::ChatSheet::NickItem::Update(), and C4GameLobby::MainDlg::UpdateRightTab().

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◆ SetVisibility()

void C4GUI::Container::SetVisibility ( bool  fToValue)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupNetListEntry, and C4StartupModsListEntry.

Definition at line 247 of file C4GuiContainers.cpp.

248  {
249  // inherited
250  Element::SetVisibility(fToValue);
251  // remove focus from contained elements
252  if (!fToValue)
253  {
254  Dialog *pDlg = GetDlg();
255  if (pDlg)
256  {
257  Control *pFocus = pDlg->GetFocus();
258  if (pFocus)
259  {
260  if (IsParentOf(pFocus))
261  {
262  pDlg->SetFocus(nullptr, false);
263  }
264  }
265  }
266  }
267  }
bool IsParentOf(Element *pEl) override
virtual void SetVisibility(bool fToValue)
Definition: C4Gui.cpp:207

References C4GUI::Element::GetDlg(), C4GUI::Dialog::GetFocus(), C4GUI::Container::IsParentOf(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetVisibility().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4Menu::Draw(), C4Menu::InitLocation(), C4StartupModsDownloader::OnConfirmInstallation(), C4StartupModsListEntry::SetVisibility(), and C4StartupNetListEntry::SetVisibility().

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◆ Show()

bool C4GUI::Dialog::Show ( Screen pOnScreen,
bool  fCB 
)
inherited

Definition at line 614 of file C4GuiDialogs.cpp.

615  {
616  // already shown?
617  if (fShow) return false;
618  // default screen
619  if (!pOnScreen) if (!(pOnScreen = Screen::GetScreenS())) return false;
620  // show there
621  pOnScreen->ShowDialog(this, false);
622  fVisible = true;
623  // developer mode: Create window
625  if (!CreateConsoleWindow()) return false;
626  // CB
627  if (fCB) OnShown();
628  return true;
629  }
bool CreateConsoleWindow()

References Application, C4GUI::Dialog::CreateConsoleWindow(), C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::FinalInit(), C4Game::InitNetworkFromAddress(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::RetrieveRes(), C4ChatDlg::ShowChat(), C4Game::ShowGameOverDlg(), C4DownloadDlg::ShowModal(), C4GUI::Screen::ShowModalDlg(), C4GUI::Screen::ShowProgressDlg(), C4GUI::Screen::ShowRemoveDlg(), and C4Startup::SwitchDialog().

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◆ ShowParticipantCreationDlg()

void C4StartupMainDlg::ShowParticipantCreationDlg ( )
protected

◆ StartDragging()

void C4GUI::Element::StartDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 259 of file C4Gui.cpp.

260  {
261  // set flag
262  fDragging = true;
263  // set drag start pos
264  iDragX = iX; iDragY = iY;
265  // mark drag in mouse
266  rMouse.pDragElement = this;
267  }
bool fDragging
Definition: C4Gui.h:380

References C4GUI::Element::fDragging, C4GUI::Element::iDragX, C4GUI::Element::iDragY, and C4GUI::CMouse::pDragElement.

Referenced by C4MenuItem::MouseInput(), and C4GUI::Element::MouseInput().

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◆ StopDragging()

void C4GUI::Element::StopDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 282 of file C4Gui.cpp.

283  {
284  // move element pos
285  DoDragging(rMouse, iX, iY, dwKeyParam);
286  }
virtual void DoDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
Definition: C4Gui.cpp:269

References C4GUI::Element::DoDragging().

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

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◆ UpdateOwnPos()

void C4GUI::FullscreenDialog::UpdateOwnPos ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 830 of file C4GuiDialogs.cpp.

831  {
832  // inherited to update client rect
834  }

References C4GUI::Window::UpdateOwnPos().

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◆ UpdateParticipants()

void C4StartupMainDlg::UpdateParticipants ( )
protected

Definition at line 182 of file C4StartupMainDlg.cpp.

183 {
184  // First validate all participants (files must exist)
185  std::string strPlayers(Config.General.Participants);
186  std::vector<char> strPlayer(1025);
188  for (int i = 0; SCopySegment(strPlayers.c_str(), i, &strPlayer[0], ';', strPlayer.size() - 1, true); i++)
189  {
190  const char *szPlayer = &strPlayer[0];
191  std::string strPlayerFile(Config.General.UserDataPath);
192  strPlayerFile.append(szPlayer);
193  if (!szPlayer || !*szPlayer) continue;
194  if (!FileExists(strPlayerFile.c_str())) continue;
195  if (!SEqualNoCase(GetExtension(szPlayer), "ocp")) continue; // additional sanity check to clear strange exe-path-only entries in player list?
197  }
198  // Draw selected players - we are currently displaying the players stored in Config.General.Participants.
199  // Existence of the player files is not validated and player filenames are displayed directly
200  // (names are not loaded from the player core).
201  strPlayers = LoadResStr("IDS_DESC_PLRS");
202  if (!Config.General.Participants[0])
203  strPlayers.append(LoadResStr("IDS_DLG_NOPLAYERSSELECTED"));
204  else
205  for (int i = 0; SCopySegment(Config.General.Participants, i, &strPlayer[0], ';', 1024, true); i++)
206  {
207  if (i > 0) strPlayers.append(", ");
208  strPlayers.append(GetFilenameOnly(&strPlayer[0]));
209  }
210  pParticipantsLbl->SetText(strPlayers.c_str());
211 }
bool SEqualNoCase(const char *szStr1, const char *szStr2, int iLen)
Definition: Standard.cpp:213
bool SAddModule(char *szList, const char *szModule, bool fCaseSensitive)
Definition: Standard.cpp:563
char * GetExtension(char *szFilename)
Definition: StdFile.cpp:118
bool FileExists(const char *szFileName)

References Config, FileExists(), C4Config::General, GetExtension(), GetFilenameOnly(), LoadResStr(), C4ConfigGeneral::Participants, SAddModule(), SCopySegment(), SEqualNoCase(), C4GUI::Label::SetText(), and C4ConfigGeneral::UserDataPath.

Referenced by C4StartupMainDlg(), OnPlayerSelContextAddPlr(), OnPlayerSelContextRemovePlr(), and OnShown().

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◆ UpdatePos()

void C4GUI::Dialog::UpdatePos ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 416 of file C4GuiDialogs.cpp.

417  {
418  // Dialogs with their own windows can only be at 0/0
419  if (pWindow)
420  {
421  rcBounds.x = 0;
422  rcBounds.y = 0;
423  }
425  }

References C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Dialog::SetClientSize().

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◆ UpdateSize()

void C4GUI::Dialog::UpdateSize ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 398 of file C4GuiDialogs.cpp.

399  {
400  // update title bar position
401  if (pTitle)
402  {
404  pTitle->SetBounds(C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt));
405  if (pCloseBtn) pCloseBtn->SetBounds(pTitle->GetToprightCornerRect(16,16,4,4,0));
406  }
407  // inherited
409  // update assigned window
410  if (pWindow)
411  {
413  }
414  }
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
void SetSize(unsigned int cx, unsigned int cy)
Definition: C4AppT.cpp:113

References C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, C4GUI::Element::SetBounds(), C4Window::SetSize(), C4GraphicsResource::TextFont, C4GUI::Element::UpdateSize(), and C4Rect::Wdt.

Referenced by C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), and C4FileSelDlg::InitElements().

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◆ UserClose()

virtual void C4GUI::Dialog::UserClose ( bool  fOK)
inlinevirtualinherited

Reimplemented in C4LeagueSignupDialog, C4StartupPlrPropertiesDlg, C4StartupOptionsDlg, C4Menu, C4FileSelDlg, and C4DownloadDlg.

Definition at line 2207 of file C4Gui.h.

2207 { Close(fOK); }
void Close(bool fOK)

References C4GUI::Dialog::Close(), and C4GUI::Dialog::fOK.

Referenced by C4GUI::Dialog::OnEnter(), C4GUI::Dialog::OnEscape(), C4GameOverDlg::OnEscape(), C4ChatDlg::OnExitBtn(), C4GUI::CloseButton::OnPress(), C4GUI::CloseIconButton::OnPress(), and C4GUI::Dialog::OnUserClose().

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Member Data Documentation

◆ eFade

Fade C4GUI::Dialog::eFade
protectedinherited

◆ fDelOnClose

bool C4GUI::Dialog::fDelOnClose
protectedinherited

◆ fDragging

bool C4GUI::Element::fDragging {false}
protectedinherited

Definition at line 380 of file C4Gui.h.

Referenced by C4GUI::Element::StartDragging().

◆ fOK

◆ fShow

◆ fViewportDlg

bool C4GUI::Dialog::fViewportDlg
protectedinherited

Definition at line 2088 of file C4Gui.h.

Referenced by C4GUI::Dialog::IsViewportDialog().

◆ fVisible

◆ iDlgMarginX

int32_t C4GUI::FullscreenDialog::iDlgMarginX
protectedinherited

◆ iDlgMarginY

int32_t C4GUI::FullscreenDialog::iDlgMarginY
protectedinherited

◆ iDragX

int32_t C4GUI::Element::iDragX
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

◆ iDragY

int32_t C4GUI::Element::iDragY
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

◆ iFade

int32_t C4GUI::Dialog::iFade
protectedinherited

◆ pActiveCtrl

◆ pCloseBtn

CallbackButton<Dialog, C4GUI::IconButton>* C4GUI::Dialog::pCloseBtn
protectedinherited

Definition at line 2080 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

◆ pContextHandler

ContextHandler* C4GUI::Element::pContextHandler {nullptr}
protectedinherited

◆ pDragTarget

Window* C4GUI::Element::pDragTarget {nullptr}
protectedinherited

◆ pFirst

◆ pFrameDeco

◆ pFullscreenTitle

Label* C4GUI::FullscreenDialog::pFullscreenTitle
protectedinherited

Definition at line 2224 of file C4Gui.h.

Referenced by C4GUI::FullscreenDialog::SetTitle().

◆ pLast

◆ pNext

◆ pParent

◆ pPrev

◆ pSubTitle

Label * C4GUI::FullscreenDialog::pSubTitle
protectedinherited

◆ pTitle

WoodenLabel* C4GUI::Dialog::pTitle
protectedinherited

◆ pWindow

◆ rcBounds

C4Rect C4GUI::Element::rcBounds
protectedinherited

Definition at line 385 of file C4Gui.h.

Referenced by C4Chart::C4Chart(), C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupMainDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Element::ClientPos2ScreenPos(), C4GUI::ContextMenu::ContextMenu(), C4GUI::Dialog::CreateConsoleWindow(), C4GUI::ContextMenu::CtxMouseInput(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::Dialog::Dialog(), C4GUI::Element::DoContext(), C4GUI::Element::DoDragging(), C4ScoreboardDlg::DoPlacement(), C4GUI::Dialog::Draw(), C4ScriptGuiWindow::Draw(), C4GUI::Element::Draw3DFrame(), C4GUI::Element::DrawBar(), C4ScriptGuiWindow::DrawChildren(), C4GUI::Label::DrawElement(), C4GUI::WoodenLabel::DrawElement(), C4GUI::MultilineLabel::DrawElement(), C4GUI::ProgressBar::DrawElement(), C4GUI::HorizontalLine::DrawElement(), C4GUI::Picture::DrawElement(), C4GUI::OverlayPicture::DrawElement(), C4GUI::ScrollBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::PaintBox::DrawElement(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::CheckBox::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::Entry::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::DrawElement(), C4MenuItem::DrawElement(), C4Menu::DrawElement(), DrawElement(), C4StartupNetListEntry::DrawElement(), C4StartupPlrPropertiesDlg::DrawElement(), C4Chart::DrawElement(), C4GUI::Element::DrawHBarByVGfx(), C4GUI::Element::DrawHVBar(), C4GUI::Element::DrawVBar(), C4GUI::Element::Element(), C4GUI::ContextMenu::Entry::Entry(), C4GUI::Element::GetBounds(), C4GUI::Element::GetClientRect(), C4ScriptGuiWindow::GetClippingRect(), C4GUI::Element::GetHeight(), C4GUI::WoodenLabel::GetLeftIndent(), C4GUI::Tabular::GetMarginBottom(), C4GUI::Tabular::GetMarginLeft(), C4GUI::Tabular::GetMarginRight(), C4GUI::Tabular::GetMarginTop(), C4StartupPlrSelDlg::GetMarginTop(), C4StartupScenSelDlg::GetMarginTop(), C4GUI::Element::GetWidth(), C4GUI::ScrollBar::HasPin(), C4Menu::InitLocation(), C4Menu::InitSize(), C4GUI::ScrollWindow::IsScrollingNecessary(), C4GUI::Label::Label(), C4GUI::LabeledEdit::LabeledEdit(), C4GUI::Window::MouseInput(), C4GUI::CheckBox::MouseInput(), C4GUI::Tabular::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4ScriptGuiWindow::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::MultilineLabel::MultilineLabel(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4ScriptGuiWindow::OnMouseIn(), C4GUI::ContextMenu::Open(), C4GUI::Picture::Picture(), C4ScriptGuiWindow::ProcessMouseInput(), C4GUI::ProgressBar::ProgressBar(), C4GUI::Screen::Render(), C4GameLobby::ScenDesc::ScenDesc(), C4GUI::Element::ScreenPos2ClientPos(), C4GUI::ScrollBar::ScrollBar(), C4GUI::Element::SetBounds(), C4GUI::Dialog::SetClientSize(), C4GUI::Tabular::SetGfx(), C4GUI::Window::SetPos(), C4GUI::Label::SetText(), C4GUI::Dialog::SetTitle(), C4GUI::Label::SetX0(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::ScrollWindow::Update(), C4ScoreboardDlg::Update(), C4GUI::MultilineLabel::UpdateHeight(), C4ScriptGuiWindow::UpdateLayout(), C4ScriptGuiWindow::UpdateLayoutGrid(), C4ScriptGuiWindow::UpdateLayoutTightGrid(), C4ScriptGuiWindow::UpdateLayoutVertical(), C4GUI::Label::UpdateOwnPos(), C4GUI::Window::UpdateOwnPos(), C4GUI::Dialog::UpdatePos(), C4GUI::MultilineLabel::UpdateSize(), C4GUI::Dialog::UpdateSize(), and C4GUI::WoodenLabel::WoodenLabel().

◆ rcClientRect

◆ TitleString

StdStrBuf C4GUI::Dialog::TitleString
protectedinherited

Definition at line 2087 of file C4Gui.h.

Referenced by C4GUI::Dialog::CreateConsoleWindow(), and C4GUI::Dialog::SetTitle().


The documentation for this class was generated from the following files: