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C4StartupMainDlg Class Reference

#include <C4StartupMainDlg.h>

Inheritance diagram for C4StartupMainDlg:
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Collaboration diagram for C4StartupMainDlg:
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Public Member Functions

 C4StartupMainDlg ()
 
 ~C4StartupMainDlg () override
 
virtual bool SetSubscreen (const char *szToScreen)
 
virtual void OnKeyboardLayoutChanged ()
 
virtual void OnLeagueOptionChanged ()
 
void SetTitle (const char *szToTitle)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
void RemoveElement (Element *pChild) override
 
void Draw (C4TargetFacet &cgo) override
 
void ApplyElementOffset (int32_t &riX, int32_t &riY) override
 
void ApplyInvElementOffset (int32_t &riX, int32_t &riY) override
 
bool IsFocused (Control *pCtrl) override
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
DialogGetDlg () override
 
DialogWindow * GetDialogWindow () override
 
virtual bool CharIn (const char *c)
 
void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override
 
virtual class ControlGetDefaultControl ()
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
bool IsShown ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsActive (bool fForKeyboard)
 
bool IsFading ()
 
virtual bool HasBackground ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
virtual bool IsMouseControlled ()
 
virtual C4ViewportGetViewport ()
 
bool IsViewportDialog ()
 
bool IsExternalDrawDialog () override
 
virtual int32_t GetZOrdering ()
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void UserClose (bool fOK)
 
virtual void OnIdle ()
 
ContextHandler * GetContextHandler () override
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
C4RectGetClientRect () override
 
void Clear ()
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
ElementGetFirstContained () override
 
virtual ElementGetLastContained ()
 
ElementGetFirstNestedElement (bool fBackwards) override
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
ContainerGetContainer () override
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
void SetVisibility (bool fToValue) override
 
virtual bool IsSelectedChild (Element *pChild)
 
bool IsParentOf (Element *pEl) override
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible {true}
 

Protected Member Functions

void ConfirmMoveKey (const char *strKeyFilename)
 
void DrawElement (C4TargetFacet &cgo) override
 
void OnClosed (bool fOK) override
 
C4GUI::ContextMenuOnPlayerSelContext (C4GUI::Element *pBtn, int32_t iX, int32_t iY)
 
C4GUI::ContextMenuOnPlayerSelContextAdd (C4GUI::Element *pBtn, int32_t iX, int32_t iY)
 
C4GUI::ContextMenuOnPlayerSelContextRemove (C4GUI::Element *pBtn, int32_t iX, int32_t iY)
 
void OnPlayerSelContextAddPlr (C4GUI::Element *pTarget, const StdCopyStrBuf &rsFilename)
 
void OnPlayerSelContextRemovePlr (C4GUI::Element *pTarget, const int &iIndex)
 
void UpdateParticipants ()
 
void ShowParticipantCreationDlg ()
 
void OnStartBtn (C4GUI::Control *btn)
 
void OnPlayerSelectionBtn (C4GUI::Control *btn)
 
void OnNetJoinBtn (C4GUI::Control *btn)
 
void OnNetJoin (const StdStrBuf &rsHostAddress)
 
void OnOptionsBtn (C4GUI::Control *btn)
 
void OnEditorBtn (C4GUI::Control *btn)
 
void OnAboutBtn (C4GUI::Control *btn)
 
void OnExitBtn (C4GUI::Control *btn)
 
void OnTODO (C4GUI::Control *btn)
 
bool KeyEnterDown ()
 
bool KeyEnterUp ()
 
void OnShown () override
 
const char * GetID () override
 
bool OnEnter () override
 
bool IsComponentOutsideClientArea () override
 
virtual bool HasUpperBoard ()
 
bool IsFullscreenDialog () override
 
bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect) override
 
int32_t GetMarginTop () override
 
int32_t GetMarginLeft () override
 
int32_t GetMarginRight () override
 
int32_t GetMarginBottom () override
 
void UpdateOwnPos () override
 
void DrawBackground (C4TargetFacet &cgo, C4Facet &rFromFct)
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
void UpdateSize () override
 
void UpdatePos () override
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
bool OnHotkey (uint32_t cHotkey) override
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsOwnPtrElement ()
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

Label * pFullscreenTitle
 
Label * pSubTitle
 
int32_t iDlgMarginX
 
int32_t iDlgMarginY
 
WoodenLabel * pTitle
 
CallbackButton< Dialog,
C4GUI::IconButton > * 
pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent {nullptr}
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget {nullptr}
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging {false}
 
ContextHandler * pContextHandler {nullptr}
 
C4Rect rcBounds
 

Detailed Description

Definition at line 23 of file C4StartupMainDlg.h.

Constructor & Destructor Documentation

C4StartupMainDlg::C4StartupMainDlg ( )

Definition at line 39 of file C4StartupMainDlg.cpp.

References C4GUI::Container::AddElement(), ARight, C4StartupGraphics::barMainButtonsDown, C4GUI_BigButtonHgt, Config, C4Config::Controls, ControllerKeys::Down(), C4ConfigControls::GamepadGuiControl, C4Startup::Get(), C4GUI::Window::GetClientRect(), C4GUI::ComponentAligner::GetFromLeft(), C4Startup::Graphics, GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::KeyAdvanceFocus(), KeyEnterDown(), KeyEnterUp(), KEYSCOPE_Gui, LoadResStr(), OnAboutBtn(), OnEditorBtn(), OnExitBtn(), OnNetJoinBtn(), OnOptionsBtn(), OnPlayerSelContext(), OnPlayerSelectionBtn(), OnStartBtn(), C4CustomKey::PRIO_CtrlOverride, C4GUI::Element::rcBounds, C4GUI::Element::SetContextHandler(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TitleFont, ControllerKeys::Up(), UpdateParticipants(), and C4Rect::Wdt.

39  : C4StartupDlg(nullptr) // create w/o title; it is drawn in custom draw proc
40 {
41  // ctor
42  fFirstShown = true;
43  // screen calculations
44  int iButtonPadding = 2;
45  int iButtonHeight = C4GUI_BigButtonHgt;
46  C4GUI::ComponentAligner caMain(rcBounds, 0,0,true);
47  C4GUI::ComponentAligner caRightPanel(caMain.GetFromLeft(rcBounds.Wdt*2/5), rcBounds.Wdt/26, 40+rcBounds.Hgt/5);
48  C4GUI::ComponentAligner caButtons(caRightPanel.GetAll(), 0, iButtonPadding);
49  // main menu buttons
51  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_LOCALGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnStartBtn));
52  btn->SetToolTip(LoadResStr("IDS_DLGTIP_STARTGAME"));
53  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
54  pStartButton = btn;
55  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_BTN_NETWORKGAME"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnNetJoinBtn));
56  btn->SetToolTip(LoadResStr("IDS_DLGTIP_NETWORKGAME"));
57  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
58  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_PLAYERSELECTION"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnPlayerSelectionBtn));
59  btn->SetToolTip(LoadResStr("IDS_DLGTIP_PLAYERSELECTION"));
60  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
61  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_OPTIONS"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnOptionsBtn));
62  btn->SetToolTip(LoadResStr("IDS_DLGTIP_OPTIONS"));
63  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
64 #ifdef WITH_QT_EDITOR
65  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_EDITOR"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnEditorBtn));
66  btn->SetToolTip(LoadResStr("IDS_DLGTIP_EDITOR"));
67  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
68 #endif
69  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_ABOUT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnAboutBtn));
70  btn->SetToolTip(LoadResStr("IDS_DLGTIP_ABOUT"));
71  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
72  AddElement(btn = new C4GUI::CallbackButton<C4StartupMainDlg>(LoadResStr("IDS_DLG_EXIT"), caButtons.GetFromTop(iButtonHeight), &C4StartupMainDlg::OnExitBtn));
73  btn->SetToolTip(LoadResStr("IDS_DLGTIP_EXIT"));
74  btn->SetCustomGraphics(&C4Startup::Get()->Graphics.barMainButtons, &C4Startup::Get()->Graphics.barMainButtonsDown);
75  // list of selected players
76  AddElement(pParticipantsLbl = new C4GUI::Label("test", GetClientRect().Wdt*39/40, GetClientRect().Hgt*9/10, ARight, 0xffffffff, &::GraphicsResource.TitleFont, false));
77  pParticipantsLbl->SetToolTip(LoadResStr("IDS_DLGTIP_SELECTEDPLAYERS"));
78  // player selection shortcut - to be made optional
81  // key bindings
83  keys.emplace_back(K_DOWN); keys.emplace_back(K_RIGHT);
85  {
86  ControllerKeys::Down(keys); // right will be done by Dialog already
87  }
88  pKeyDown = new C4KeyBinding(keys, "StartupMainCtrlNext", KEYSCOPE_Gui,
90  keys.clear(); keys.emplace_back(K_UP); keys.emplace_back(K_LEFT);
92  {
93  ControllerKeys::Up(keys); // left will be done by Dialog already
94  }
95  pKeyUp = new C4KeyBinding(keys, "StartupMainCtrlPrev", KEYSCOPE_Gui,
97  keys.clear(); keys.emplace_back(K_RETURN);
98  pKeyEnter = new C4KeyBinding(keys, "StartupMainOK", KEYSCOPE_Gui,
100 }
C4GUI::DynBarFacet barMainButtonsDown
Definition: C4Startup.h:51
C4Config Config
Definition: C4Config.cpp:833
void Up(T &keys)
void OnStartBtn(C4GUI::Control *btn)
void Down(T &keys)
void OnEditorBtn(C4GUI::Control *btn)
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:409
#define C4GUI_BigButtonHgt
Definition: C4Gui.h:112
const int ARight
Definition: C4Surface.h:41
void AddElement(Element *pChild)
C4GraphicsResource GraphicsResource
C4GUI::ContextMenu * OnPlayerSelContext(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
int32_t Wdt
Definition: C4Rect.h:30
std::vector< C4KeyCodeEx > CodeList
void OnNetJoinBtn(C4GUI::Control *btn)
void OnExitBtn(C4GUI::Control *btn)
C4Rect rcBounds
Definition: C4Gui.h:385
C4Rect & GetClientRect() override
Definition: C4Gui.h:864
void OnAboutBtn(C4GUI::Control *btn)
void SetContextHandler(ContextHandler *pNewHd)
Definition: C4Gui.h:465
bool KeyAdvanceFocus(bool fBackwards)
Definition: C4Gui.h:2138
C4StartupDlg(const char *szTitle)
Definition: C4Startup.h:86
int32_t GamepadGuiControl
Definition: C4Config.h:229
C4ConfigControls Controls
Definition: C4Config.h:259
void OnPlayerSelectionBtn(C4GUI::Control *btn)
static C4Startup * Get()
Definition: C4Startup.h:133
void OnOptionsBtn(C4GUI::Control *btn)
int32_t Hgt
Definition: C4Rect.h:30
C4StartupGraphics Graphics
Definition: C4Startup.h:100

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C4StartupMainDlg::~C4StartupMainDlg ( )
override

Definition at line 102 of file C4StartupMainDlg.cpp.

103 {
104  // dtor
105  delete pKeyEnter;
106  delete pKeyUp;
107  delete pKeyDown;
108 }

Member Function Documentation

void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 580 of file C4GuiDialogs.cpp.

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

581  {
582  // get element to start from
583  Element *pCurrElement = pActiveCtrl;
584  // find new control
585  for (;;)
586  {
587  // get next element
588  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
589  // end reached: start from beginning
590  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
591  // cycled?
592  if (pCurrElement == pActiveCtrl)
593  {
594  // but current is no longer a focus element? Then defocus it and return
595  if (pCurrElement && !pCurrElement->IsFocusElement())
596  SetFocus(nullptr, false);
597  return;
598  }
599  // for list elements, check whether the child can be selected
600  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
601  // check if this is a new control
602  Control *pFocusCtrl = pCurrElement->IsFocusElement();
603  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
604  {
605  // set focus here...
606  SetFocus(pFocusCtrl, false);
607  // ...done!
608  return;
609  }
610  }
611  // never reached
612  }
bool IsVisible()
Definition: C4Gui.cpp:201
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
void SetFocus(Control *pCtrl, bool fByMouse)
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)

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virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756
Container * pParent
Definition: C4Gui.h:376

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void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 743 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

744  {
745  // inherited
746  Window::ApplyElementOffset(riX, riY);
747  // apply viewport offset, if a viewport is assigned
748  C4Viewport *pVP = GetViewport();
749  if (pVP)
750  {
751  C4Rect rcVP(pVP->GetOutputRect());
752  riX -= rcVP.x; riY -= rcVP.y;
753  }
754  }
Definition: C4Rect.h:27
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:30
void ApplyElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:866

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void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 756 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

757  {
758  // inherited
760  // apply viewport offset, if a viewport is assigned
761  C4Viewport *pVP = GetViewport();
762  if (pVP)
763  {
764  C4Rect rcVP(pVP->GetOutputRect());
765  riX += rcVP.x; riY += rcVP.y;
766  }
767  }
void ApplyInvElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:868
Definition: C4Rect.h:27
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:30

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Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers().

824 { return Iterator(pFirst); }
Element * pFirst
Definition: C4Gui.h:750

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bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 519 of file C4GuiDialogs.cpp.

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

520  {
521  // reroute to active control
522  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
523  // unprocessed: Focus default control
524  // Except for space, which may have been processed as a key already
525  // (changing focus here would render buttons unusable, because they switch on KeyUp)
526  Control *pDefCtrl = GetDefaultControl();
527  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
528  {
529  SetFocus(pDefCtrl, false);
530  if (pActiveCtrl && pActiveCtrl->CharIn(c))
531  return true;
532  }
533  return false;
534  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
void SetFocus(Control *pCtrl, bool fByMouse)
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2129

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virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

Referenced by C4GUI::ListBox::CharIn().

407 { return false; }

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void C4GUI::Container::Clear ( )
inherited

Definition at line 63 of file C4GuiContainers.cpp.

References C4GUI::Container::ClearChildren().

Referenced by C4GUI::Screen::Clear(), C4GUI::ComboBox_FillCB::ClearEntries(), C4StartupNetListEntry::ClearRef(), C4GUI::Container::~Container(), and C4GUI::ContextMenu::~ContextMenu().

64  {
65  ClearChildren();
66  }

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void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2199 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref().

Referenced by C4Menu::Clear().

2200  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089

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void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 231 of file C4Gui.cpp.

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

232  {
233  // apply all parent offsets
234  Container *pCont = pParent;
235  while (pCont)
236  {
237  pCont->ApplyInvElementOffset(riX, riY);
238  pCont = pCont->GetParent();
239  }
240  // apply own offset
241  riX += rcBounds.x; riY += rcBounds.y;
242  }
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:30
friend class Container
Definition: C4Gui.h:472
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841

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void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 631 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), DialogWinProc(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4GUI::Dialog::UserClose().

632  {
633  // already closed?
634  if (!fShow) return;
635  // set OK flag
636  this->fOK = fOK;
637  // get screen
638  Screen *pScreen = GetScreen();
639  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
640  // developer mode: Remove window
642  // do callback - last call, because it might do perilous things
643  OnClosed(fOK);
644  }
void DestroyConsoleWindow()
bool fShow
Definition: C4Gui.h:2081
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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void C4StartupMainDlg::ConfirmMoveKey ( const char *  strKeyFilename)
protected
bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 239 of file C4GuiDialogs.cpp.

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

240  {
241 #ifdef WITH_QT_EDITOR
242  // TODO: Implement these as Qt editor windows.
243  // This currently creates an empty window in Windows and a segfault in Linux.
244  return false;
245 #endif
246  // already created?
247  if (pWindow) return true;
248  // create it!
249  pWindow = new DialogWindow();
251  {
252  delete pWindow;
253  pWindow = nullptr;
254  return false;
255  }
256  // create rendering context
258  pWindow->pDialog = this;
259  return true;
260  }
const char * getData() const
Definition: StdBuf.h:442
C4Surface * pSurface
Definition: C4Window.h:274
virtual const char * GetID()
Definition: C4Gui.h:2107
DialogWindow * pWindow
Definition: C4Gui.h:2088
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
StdStrBuf TitleString
Definition: C4Gui.h:2086
Dialog * pDialog
Definition: C4Gui.h:2032
C4Rect rcBounds
Definition: C4Gui.h:385
C4Application Application
Definition: C4Globals.cpp:44

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void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 262 of file C4GuiDialogs.cpp.

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

263  {
264  if (pWindow)
265  {
266  delete pWindow->pSurface;
267  pWindow->Clear();
268  delete pWindow;
269  pWindow = nullptr;
270  }
271  }
C4Surface * pSurface
Definition: C4Window.h:274
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void Clear()
Definition: C4AppT.cpp:99

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bool C4GUI::Element::DoContext ( )
inherited

Definition at line 417 of file C4Gui.cpp.

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

418  {
419  if (!pContextHandler) return false;
420  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
421  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Wdt
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
int32_t Hgt
Definition: C4Rect.h:30

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void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 269 of file C4Gui.cpp.

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

270  {
271  // check if anything moved
272  if (pDragTarget && (iX != iDragX || iY != iDragY))
273  {
274  // move position, then
275  pDragTarget->rcBounds.x += iX-iDragX;
276  pDragTarget->rcBounds.y += iY-iDragY;
277  // drag X/Y is up-to-date if this is a child element of the drag target
279  }
280  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
Window * pDragTarget
Definition: C4Gui.h:378
virtual void UpdatePos()
Definition: C4Gui.cpp:193
int32_t iDragX
Definition: C4Gui.h:379

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bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 658 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

659  {
660  // Cancel all dialogues if game is left (including e.g. league dialogues)
661  if (::Application.IsQuittingGame()) return false;
662  // main message loop
663  while (fShow)
664  {
665  // dialog idle proc
666  OnIdle();
667  // Modal dialogue during running game is tricky. Do not execute game!
668  bool fGameWasRunning = ::Game.IsRunning;
669  ::Game.IsRunning = false;
670  // handle messages - this may block until the next timer
671  if (!Application.ScheduleProcs())
672  return false; // game GUI and lobby will deleted in Game::Clear()
673  // reset game run state
674  if (fGameWasRunning) ::Game.IsRunning = true;
675  }
676  // return whether dlg was OK
677  return fOK;
678  }
bool IsRunning
Definition: C4Game.h:139
bool fShow
Definition: C4Gui.h:2081
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnIdle()
Definition: C4Gui.h:2209
bool fOK
Definition: C4Gui.h:2082
bool IsQuittingGame() const
Definition: C4Application.h:70
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

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bool C4GUI::FullscreenDialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2244 of file C4Gui.h.

2244 { return true; } // fullscreen dlg already placed
void C4GUI::Dialog::Draw ( C4TargetFacet cgo)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4Menu, and C4ScoreboardDlg.

Definition at line 435 of file C4GuiDialogs.cpp.

References C4Draw::ActivateBlitModulation(), C4GUI::Screen::ActivateDialog(), C4GUI_StandardBGColor, C4Draw::DeactivateBlitModulation(), C4GUI::Window::Draw(), C4GUI::ContextMenu::Draw(), C4Draw::DrawBoxDw(), C4GUI::Dialog::eFade, C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::ContextMenu::GetTargetDialog(), C4GUI::Screen::GetTopDialog(), C4Rect::Hgt, C4Facet::Hgt, C4GUI::Dialog::iFade, C4Surface::PageFlip(), pDraw, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Screen::RecheckActiveDialog(), C4TargetFacet::Set(), C4Facet::Surface, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, C4Rect::y, and C4Facet::Y.

Referenced by C4GUI::DialogWindow::PerformUpdate().

436  {
437  C4TargetFacet cgo; cgo.Set(cgo0);
438  // Dialogs with a window just ignore the cgo.
439  if (pWindow)
440  {
441  cgo.Surface = pWindow->pSurface;
442  cgo.X = 0; cgo.Y = 0; cgo.Wdt = rcBounds.Wdt; cgo.Hgt = rcBounds.Hgt;
443  }
444  Screen *pScreen;
445  // evaluate fading
446  switch (eFade)
447  {
448  case eFadeNone: break; // no fading
449  case eFadeIn:
450  // fade in
451  if ((iFade+=10) >= 100)
452  {
453  if ((pScreen = GetScreen()))
454  {
455  if (pScreen->GetTopDialog() == this)
456  pScreen->ActivateDialog(this);
457  }
458  eFade = eFadeNone;
459  }
460  break;
461  case eFadeOut:
462  // fade out
463  if ((iFade-=10) <= 0)
464  {
465  fVisible = fShow = false;
466  if ((pScreen = GetScreen()))
467  pScreen->RecheckActiveDialog();
468  eFade = eFadeNone;
469  }
470  }
471  // set fade
472  if (iFade < 100)
473  {
474  if (iFade <= 0) return;
475  pDraw->ActivateBlitModulation((iFade*255/100)<<24 | 0xffffff);
476  }
477  // separate window: Clear background
478  if (pWindow)
479  pDraw->DrawBoxDw(cgo.Surface, rcBounds.x, rcBounds.y, rcBounds.Wdt-1, rcBounds.Hgt-1, (0xff << 24) | (C4GUI_StandardBGColor & 0xffffff) );
480  // draw window + contents (evaluates IsVisible)
481  Window::Draw(cgo);
482  // reset blit modulation
484  // blit output to own window
485  if (pWindow)
486  {
487  // Draw context menu on editor window
488  ContextMenu *menu;
489  if ((menu = GetScreen()->pContext))
490  {
491  if (menu->GetTargetDialog() == this)
492  {
493  menu->Draw(cgo);
494  }
495  }
496  // Editor window: Blit to output
497  C4Rect rtSrc,rtDst;
498  rtSrc.x=rcBounds.x; rtSrc.y=rcBounds.y; rtSrc.Wdt=rcBounds.Wdt; rtSrc.Hgt=rcBounds.Hgt;
499  rtDst.x=0; rtDst.y=0; rtDst.Wdt=rcBounds.Wdt; rtDst.Hgt=rcBounds.Hgt;
500  pWindow->pSurface->PageFlip(&rtSrc, &rtDst);
501  }
502  }
#define C4GUI_StandardBGColor
Definition: C4Gui.h:66
Fade eFade
Definition: C4Gui.h:2084
float Y
Definition: C4Facet.h:118
bool fShow
Definition: C4Gui.h:2081
C4Surface * pSurface
Definition: C4Window.h:274
Definition: C4Rect.h:27
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
bool PageFlip(C4Rect *pSrcRt=nullptr, C4Rect *pDstRt=nullptr)
Definition: C4Surface.cpp:310
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:846
C4Rect rcBounds
Definition: C4Gui.h:385
void Set(const C4Facet &cpy)
Definition: C4Facet.h:182
C4Draw * pDraw
Definition: C4Draw.cpp:42
void Draw(C4TargetFacet &cgo) override
int32_t x
Definition: C4Rect.h:30
float Hgt
Definition: C4Facet.h:118
bool fVisible
Definition: C4Gui.h:383
void DeactivateBlitModulation()
Definition: C4Draw.h:189
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289
void ActivateBlitModulation(DWORD dwWithClr)
Definition: C4Draw.h:188
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float Wdt
Definition: C4Facet.h:118
float X
Definition: C4Facet.h:118
int32_t iFade
Definition: C4Gui.h:2083

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void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 291 of file C4Gui.cpp.

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

292  {
293  DWORD dwAlpha = byAlpha<<24;
294  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
295  y0 = cgo.TargetY + rcBounds.y + iTopOff,
296  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
297  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
298  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
299  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
301  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
302  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:614
int32_t Wdt
Definition: C4Rect.h:30
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:42
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165
uint32_t DWORD

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void C4GUI::FullscreenDialog::DrawBackground ( C4TargetFacet cgo,
C4Facet rFromFct 
)
protectedinherited

Definition at line 836 of file C4GuiDialogs.cpp.

References C4Facet::DrawFullScreen().

Referenced by C4StartupScenSelDlg::DrawElement().

837  {
838  // draw across fullscreen bounds - zoom 1px border to prevent flashing borders by blit offsets
839  rFromFct.DrawFullScreen(cgo);
840  }
void DrawFullScreen(C4Facet &cgo)
Definition: C4Facet.cpp:184

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void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 308 of file C4Gui.cpp.

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Rect::Hgt, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

309  {
310  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
311  {
312  // exact bar
313  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
314  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
315  int32_t iRightShowLength = wRight/3;
316  bool fOverflow = (wLeft > rcBounds.Wdt);
317  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
318  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
319  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
320  while (iX < rcBounds.Wdt-iRightShowLength)
321  {
322  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
323  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
324  iX += w;
325  }
326  rFacets.fctMiddle.Wdt=w;
327  fOverflow = (wRight > rcBounds.Wdt);
328  if (fOverflow)
329  {
330  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
331  rFacets.fctEnd.Wdt = rcBounds.Wdt;
332  }
333  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
334  if (fOverflow)
335  {
336  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
337  rFacets.fctEnd.Wdt = wRight;
338  }
339  }
340  else
341  {
342  // zoomed bar
343  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
344  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
345  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
346  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
347  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
348  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
349  {
350  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
351  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
352  iX += w;
353  }
354  rFacets.fctMiddle.Wdt=wOld;
355  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
356  }
357  }
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4StartupMainDlg::DrawElement ( C4TargetFacet cgo)
overrideprotectedvirtual

Reimplemented from C4GUI::FullscreenDialog.

Definition at line 110 of file C4StartupMainDlg.cpp.

References ALeft, C4Facet::DrawX(), C4StartupGraphics::fctStartupLogo, StdStrBuf::Format(), C4Startup::Get(), StdStrBuf::getData(), C4Startup::Graphics, GraphicsResource, C4Rect::Hgt, C4Facet::Hgt, LoadResStr(), pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4GraphicsResource::TextFont, C4Draw::TextOut(), C4Rect::Wdt, and C4Facet::Wdt.

111 {
112  // inherited
113  typedef C4GUI::FullscreenDialog Base;
114  Base::DrawElement(cgo);
115  // draw logo
116  C4FacetID * fctStartupLogo = &C4Startup::Get()->Graphics.fctStartupLogo;
117  float fLogoZoom = 1.0f;
118  fctStartupLogo->DrawX(cgo.Surface, rcBounds.Wdt *1/21, rcBounds.Hgt/28, int32_t(fLogoZoom*fctStartupLogo->Wdt), int32_t(fLogoZoom*fctStartupLogo->Hgt));
119  // draw version info
120  StdStrBuf sVer;
121  sVer.Format(LoadResStr("IDS_DLG_VERSION"), C4VERSION);
122  pDraw->TextOut(sVer.getData(), ::GraphicsResource.TextFont, 1.0f, cgo.Surface, rcBounds.Wdt*1/40, rcBounds.Hgt*38/40, 0xffffffff, ALeft, true);
123 }
const char * getData() const
Definition: StdBuf.h:442
C4FacetID fctStartupLogo
Definition: C4Startup.h:47
bool TextOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface *sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true)
Definition: C4Draw.cpp:567
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
C4GraphicsResource GraphicsResource
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
int32_t Wdt
Definition: C4Rect.h:30
void DrawX(C4Surface *sfcTarget, float iX, float iY, float iWdt, float iHgt, int32_t iPhaseX=0, int32_t iPhaseY=0) const
Definition: C4Facet.cpp:358
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:42
float Hgt
Definition: C4Facet.h:118
const int ALeft
Definition: C4Surface.h:41
static C4Startup * Get()
Definition: C4Startup.h:133
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float Wdt
Definition: C4Facet.h:118
C4StartupGraphics Graphics
Definition: C4Startup.h:100

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void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 365 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

366  {
367  C4DrawTransform trf;
368  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
369  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
370  trf.SetRotate(-90.0f, fOffX, fOffY);
371 
372  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
373  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
void SetRotate(float iAngle, float fOffX, float fOffY)
int32_t Hgt
Definition: C4Rect.h:30
float TargetY
Definition: C4Facet.h:165

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void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 375 of file C4Gui.cpp.

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

376  {
377  int32_t y0 = cgo.TargetY + rcBounds.y;
378  int32_t x0 = cgo.TargetX + rcBounds.x;
379 
380  // draw up arrow
381  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
382 
383  // draw middle part
384  int32_t h = rFacets.fctMiddle.Hgt;
385  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
386 
387  for (int32_t iY = 0; iY <= barHeight; iY += h)
388  {
389  int32_t h2 = std::min(h, barHeight - iY);
390  rFacets.fctMiddle.Hgt = h2;
391  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
392  }
393  rFacets.fctMiddle.Hgt = h;
394 
395  // draw lower arrow
396  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
397  }
int Hgt
Definition: C4Surface.h:65
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 359 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

360  {
361  C4DrawTransform trf(1);
362  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
363  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:30

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virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

754 { } // called when an element position is changed

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virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

753 { } // called when an element size is changed

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Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers().

825 { return Iterator(nullptr); }

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bool C4GUI::Dialog::Execute ( )
inherited

Definition at line 680 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fShow, and StdScheduler::ScheduleProcs().

Referenced by C4GUI::Dialog::Execute2(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

681  {
682  // process messages
683  if (!Application.ScheduleProcs(0))
684  return false;
685  // check status
686  if (!fShow) return false;
687  return true;
688  }
bool fShow
Definition: C4Gui.h:2081
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

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bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 690 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::Execute().

691  {
692  // execute
693  if (Execute()) return true;
694  // delete self if closed
695  delete this;
696  return false;
697  }

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bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 714 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

715  {
716  // default screen
717  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
718  // fade in there
719  pOnScreen->ShowDialog(this, true);
720  iFade = 0;
721  eFade = eFadeIn;
722  fVisible = true;
723  OnShown();
724  // done, success
725  return true;
726  }
Fade eFade
Definition: C4Gui.h:2084
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool fVisible
Definition: C4Gui.h:383
int32_t iFade
Definition: C4Gui.h:2083

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void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 728 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

729  {
730  // only if shown, or being faded in
731  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
732  // set OK flag
733  this->fOK = fCloseWithOK;
734  // fade out
735  Screen *pOnScreen = GetScreen();
736  if (!pOnScreen) return;
737  pOnScreen->CloseDialog(this, true);
738  eFade = eFadeOut;
739  // do callback - last call, because it might do perilous things
740  OnClosed(fCloseWithOK);
741  }
Fade eFade
Definition: C4Gui.h:2084
bool IsShown()
Definition: C4Gui.h:2147
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
bool fVisible
Definition: C4Gui.h:383
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

445 { return rcBounds; }
C4Rect rcBounds
Definition: C4Gui.h:385

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C4Rect& C4GUI::Window::GetClientRect ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

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C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), C4Menu::UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
Definition: C4Rect.h:27
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

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Container* C4GUI::Container::GetContainer ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers
ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2211 of file C4Gui.h.

References C4GUI::Element::pContextHandler.

2212  { return pContextHandler; }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4StartupNetDlg, and C4GameLobby::MainDlg.

Definition at line 2129 of file C4Gui.h.

Referenced by C4GUI::Dialog::CharIn().

2129 { return nullptr; }

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int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 330 of file C4GuiDialogs.cpp.

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

331  {
332  // default title font
333  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
334  }
int GetLineHeight() const
Definition: C4FontLoader.h:125
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
C4GraphicsResource GraphicsResource

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DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

References C4GUI::Dialog::pWindow.

2117 { return pWindow; }
DialogWindow * pWindow
Definition: C4Gui.h:2088
Dialog* C4GUI::Dialog::GetDlg ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2116 of file C4Gui.h.

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

2116 { return this; } // this is the dialog

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Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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Element* C4GUI::Container::GetFirstContained ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

773 { return pFirst; }
Element * pFirst
Definition: C4Gui.h:750

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Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750

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Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2115 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

2115 { return pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

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FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2201 of file C4Gui.h.

References C4GUI::Dialog::pFrameDeco.

2201 { return pFrameDeco; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

References C4Rect::Hgt.

Referenced by C4GUI::Screen::ShowDialog().

444 { return rcBounds.Hgt; }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:30

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const char* C4GUI::FullscreenDialog::GetID ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2226 of file C4Gui.h.

2226 { return nullptr; } // no ID needed, because it's never created as a window
Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

830 { return pLast; }
Element * pLast
Definition: C4Gui.h:750

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virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

References C4GUI::Container::pLast.

774 { return pLast; }
Element * pLast
Definition: C4Gui.h:750
virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry.

Definition at line 461 of file C4Gui.h.

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

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virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

Referenced by C4GUI::ListBox::DrawElement().

462 { return false; }

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int32_t C4GUI::FullscreenDialog::GetMarginBottom ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2249 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginY.

2249 { return iDlgMarginY; }
int32_t C4GUI::FullscreenDialog::GetMarginLeft ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2247 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginX.

2247 { return iDlgMarginX; }
int32_t C4GUI::FullscreenDialog::GetMarginRight ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2248 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginX.

2248 { return iDlgMarginX; }
int32_t C4GUI::FullscreenDialog::GetMarginTop ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Reimplemented in C4StartupScenSelDlg, and C4StartupPlrSelDlg.

Definition at line 2246 of file C4Gui.h.

References C4GUI_FullscreenDlg_TitleHeight, C4UpperBoardHeight, C4GUI::FullscreenDialog::HasUpperBoard(), and C4GUI::FullscreenDialog::iDlgMarginY.

Referenced by C4GUI::FullscreenDialog::FullscreenDialog(), and C4GUI::FullscreenDialog::SetTitle().

const int C4UpperBoardHeight
Definition: C4Constants.h:59
virtual bool HasUpperBoard()
Definition: C4Gui.h:2241
#define C4GUI_FullscreenDlg_TitleHeight
Definition: C4Gui.h:160

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Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
Element * GetFirstNestedElement(bool fBackwards) override

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const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

References StdStrBuf::getData().

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent
const char * getData() const
Definition: StdBuf.h:442

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Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

450 { return pPrev; }
Element * pPrev
Definition: C4Gui.h:377

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Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 289 of file C4Gui.cpp.

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), OnShown(), OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), and C4ChatControl::UserQueryQuit().

289 { if (pParent) return pParent->GetScreen(); return nullptr; }
Container * pParent
Definition: C4Gui.h:376
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 423 of file C4Gui.cpp.

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

424  {
425  // fallback to parent tooltip, if own is not assigned
426  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
427  }
const char * getData() const
Definition: StdBuf.h:442
const char * GetToolTip()
Definition: C4Gui.cpp:423
Container * pParent
Definition: C4Gui.h:376
bool isNull() const
Definition: StdBuf.h:441

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C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 399 of file C4Gui.cpp.

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

400  {
401  // bounds by topright corner of element
402  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
403  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
404  rtBounds.y += iVIndent;
405  rtBounds.Wdt = rtBounds.Hgt = iHeight;
406  return rtBounds;
407  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
Definition: C4Rect.h:27
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447
int32_t Hgt
Definition: C4Rect.h:30

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virtual C4Viewport* C4GUI::Dialog::GetViewport ( )
inlinevirtualinherited

Reimplemented in C4Menu.

Definition at line 2171 of file C4Gui.h.

Referenced by C4GUI::Dialog::ApplyElementOffset(), C4GUI::Dialog::ApplyInvElementOffset(), and C4GUI::Screen::MouseInput().

2171 { return nullptr; }

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int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

References C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

443 { return rcBounds.Wdt; }
int32_t Wdt
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385

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virtual int32_t C4GUI::Dialog::GetZOrdering ( )
inlinevirtualinherited

Reimplemented in C4GUI::MessageDialog, C4Menu, and C4ChatInputDialog.

Definition at line 2181 of file C4Gui.h.

References C4GUI_Z_DEFAULT.

Referenced by C4GUI::Screen::ActivateDialog(), and C4GUI::Screen::ShowDialog().

2181 { return C4GUI_Z_DEFAULT; }
#define C4GUI_Z_DEFAULT
Definition: C4Gui.h:154

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virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, and C4StartupNetDlg.

Definition at line 2154 of file C4Gui.h.

Referenced by C4GUI::Screen::Draw().

2154 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

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virtual bool C4GUI::FullscreenDialog::HasUpperBoard ( )
inlineprotectedvirtualinherited

Definition at line 2241 of file C4Gui.h.

Referenced by C4GUI::FullscreenDialog::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::FullscreenDialog::GetMarginTop(), and C4GUI::FullscreenDialog::SetTitle().

2241 { return false; } // standard fullscreen dialog: UpperBoard no longer present

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void C4GUI::Container::InsertElement ( Element pChild,
Element pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }
Element * pFirst
Definition: C4Gui.h:750
void AddElement(Element *pChild)
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

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bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

References C4GUI::Dialog::fOK.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

2149 { return !fShow && !fOK; } // returns whether dialog has been aborted
bool fShow
Definition: C4Gui.h:2081
bool fOK
Definition: C4Gui.h:2082

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bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 699 of file C4GuiDialogs.cpp.

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), and C4StartupNetDlg::OnSec1Timer().

700  {
701  // must be fully visible
702  if (!IsShown() || IsFading()) return false;
703  // screen-less dialogs are always inactive (not yet added)
704  Screen *pScreen = GetScreen();
705  if (!pScreen) return false;
706  // no keyboard focus if screen is in context mode
707  if (fForKeyboard && pScreen->HasContext()) return false;
708  // always okay in shared mode: all dlgs accessible by mouse
709  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
710  // exclusive mode or keyboard input: Only one dlg active
711  return pScreen->pActiveDlg == this;
712  }
bool IsShown()
Definition: C4Gui.h:2147
bool IsFading()
Definition: C4Gui.h:2151
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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virtual bool C4GUI::Dialog::IsBottomPlacementDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog.

Definition at line 2161 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2161 { return false; }

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bool C4GUI::FullscreenDialog::IsComponentOutsideClientArea ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2239 of file C4Gui.h.

2239 { return true; }
virtual bool C4GUI::Dialog::IsExclusiveDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2164 of file C4Gui.h.

Referenced by C4GUI::Screen::HasKeyboardFocus().

2164 { return false; }

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bool C4GUI::Dialog::IsExternalDrawDialog ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4Menu.

Definition at line 2178 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Screen::ShowDialog().

2178 { return false; }

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bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2151 of file C4Gui.h.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

2151 { return eFade != eFadeNone; }
Fade eFade
Definition: C4Gui.h:2084

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bool C4GUI::Dialog::IsFocused ( Control pCtrl)
inlineoverridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2113 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4GameLobby::MainDlg::KeyHistoryUpDown().

2113 { return pCtrl == pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

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virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

Referenced by C4GUI::Dialog::AdvanceFocus().

432 { return nullptr; }; // return control to gain focus in search-cycle

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virtual bool C4GUI::Dialog::IsFreePlaceDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2158 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2158 { return false; }

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bool C4GUI::FullscreenDialog::IsFullscreenDialog ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2243 of file C4Gui.h.

2243 { return true; }
bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

Referenced by C4GUI::CMouse::Draw().

441 { return is_immediate_tooltip; }

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bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 435 of file C4Gui.cpp.

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

436  {
437  // get dlg
438  Dialog *pDlg=GetDlg();
439  if (!pDlg) return false;
440  // check if dlg is active
441  return pDlg->IsActive(fForKeyboard);
442  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:288

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virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

Referenced by C4GUI::Element::RemoveElement().

403 { return false; }

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virtual bool C4GUI::Dialog::IsMouseControlled ( )
inlinevirtualinherited

Reimplemented in C4Menu, C4ChatInputDialog, and C4ScoreboardDlg.

Definition at line 2168 of file C4Gui.h.

Referenced by C4GUI::Screen::GetMouseControlledDialogCount().

2168 { return true; }

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bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2148 of file C4Gui.h.

References C4GUI::Dialog::fOK.

2148 { return fOK; } // returns whether user pressed OK
bool fOK
Definition: C4Gui.h:2082
virtual bool C4GUI::Element::IsOwnPtrElement ( )
inlineprotectedvirtualinherited

Reimplemented in C4Menu.

Definition at line 401 of file C4Gui.h.

Referenced by C4GUI::Container::ClearChildren().

401 { return false; } // if true is returned, item will not be deleted when container is cleared

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bool C4GUI::Container::IsParentOf ( Element pEl)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

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virtual bool C4GUI::Container::IsSelectedChild ( Element pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837
Container * pParent
Definition: C4Gui.h:376

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bool C4GUI::Dialog::IsShown ( )
inlineinherited

Definition at line 2147 of file C4Gui.h.

References C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Startup::DontStartup(), C4ScenarioListLoader::DoProcessCallback(), C4GUI::Dialog::FadeOut(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), C4FileSelDlg::SetPath(), C4Startup::SwitchDialog(), and C4ChatDlg::ToggleChat().

2147 { return fShow; } // returns whether dlg is on screen (may be invisible)
bool fShow
Definition: C4Gui.h:2081

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bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2172 of file C4Gui.h.

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

2172 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2087

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bool C4GUI::Element::IsVisible ( )
inherited

Definition at line 201 of file C4Gui.cpp.

References C4GUI::Element::fVisible, C4GUI::Element::IsVisible(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4GUI::Screen::CharIn(), C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4ScriptGuiWindow::Draw(), C4GUI::Container::Draw(), C4GUI::Window::Draw(), C4GUI::Screen::Draw(), C4ScriptGuiWindow::DrawAll(), C4ScriptGuiWindow::DrawChildren(), C4ChatControl::GetDefaultControl(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Element::IsVisible(), C4ScriptGuiWindow::IsVisibleTo(), C4GUI::Window::MouseInput(), C4GUI::Control::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::Container::OnHotkey(), C4ScriptGuiWindow::ProcessMouseInput(), C4Menu::SetPosition(), C4Menu::UpdateElementPositions(), and C4GUI::TextWindow::UpdateSize().

202  {
203  // self and parent must be visible
204  return fVisible && (!pParent || pParent->IsVisible());
205  }
bool IsVisible()
Definition: C4Gui.cpp:201
Container * pParent
Definition: C4Gui.h:376
bool fVisible
Definition: C4Gui.h:383

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bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2138 of file C4Gui.h.

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

2138 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

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bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2133 of file C4Gui.h.

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

2133 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2132

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bool C4StartupMainDlg::KeyEnterDown ( )
protected

Definition at line 280 of file C4StartupMainDlg.cpp.

References C4Game::DoKeyboardInput(), Game, and KEYEV_Down.

Referenced by C4StartupMainDlg().

281 {
282  // just execute selected button: Re-Send as space
283  return Game.DoKeyboardInput(K_SPACE, KEYEV_Down, false, false, false, false, this);
284 }
C4Game Game
Definition: C4Globals.cpp:52
bool DoKeyboardInput(C4KeyCode vk_code, C4KeyEventType eEventType, bool fAlt, bool fCtrl, bool fShift, bool fRepeated, class C4GUI::Dialog *pForDialog=nullptr, bool fPlrCtrlOnly=false, int32_t iStrength=-1)
Definition: C4Game.cpp:1865

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bool C4StartupMainDlg::KeyEnterUp ( )
protected

Definition at line 286 of file C4StartupMainDlg.cpp.

References C4Game::DoKeyboardInput(), Game, and KEYEV_Up.

Referenced by C4StartupMainDlg().

287 {
288  // just execute selected button: Re-Send as space
289  return Game.DoKeyboardInput(K_SPACE, KEYEV_Up, false, false, false, false, this);
290 }
C4Game Game
Definition: C4Globals.cpp:52
bool DoKeyboardInput(C4KeyCode vk_code, C4KeyEventType eEventType, bool fAlt, bool fCtrl, bool fShift, bool fRepeated, class C4GUI::Dialog *pForDialog=nullptr, bool fPlrCtrlOnly=false, int32_t iStrength=-1)
Definition: C4Game.cpp:1865

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bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2135 of file C4Gui.h.

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog::C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

2135 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2134

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void C4GUI::Container::MakeLastElement ( Element pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

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virtual void C4GUI::Element::MouseEnter ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4ScriptGuiWindow, and C4MenuItem.

Definition at line 413 of file C4Gui.h.

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

413 {}; // called when mouse cursor enters element region

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void C4GUI::Dialog::MouseInput ( CMouse rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 557 of file C4GuiDialogs.cpp.

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

558  {
559  // inherited will do...
560  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
561  }
void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override

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virtual void C4GUI::Element::MouseLeave ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

414 {}; // called when mouse cursor leaves element region

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void C4StartupMainDlg::OnAboutBtn ( C4GUI::Control btn)
protected

Definition at line 263 of file C4StartupMainDlg.cpp.

References C4Startup::Get(), C4Startup::SDID_About, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

264 {
265  // advance to about screen
267 }
class C4StartupDlg * SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr)
Definition: C4Startup.cpp:137
static C4Startup * Get()
Definition: C4Startup.h:133

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void C4StartupMainDlg::OnClosed ( bool  fOK)
overrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 209 of file C4StartupMainDlg.cpp.

References Application, and C4Application::Quit().

210 {
211  // if dlg got aborted (by user), quit startup
212  // if it got closed with OK, the user pressed one of the buttons and dialog switching has been done already
213  if (!fOK) Application.Quit();
214 }
bool fOK
Definition: C4Gui.h:2082
void Quit() override
C4Application Application
Definition: C4Globals.cpp:44

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void C4StartupMainDlg::OnEditorBtn ( C4GUI::Control btn)
protected

Definition at line 255 of file C4StartupMainDlg.cpp.

References LoadResStr(), RestartApplication(), C4GUI::Screen::ShowErrorMessage(), and C4GUI::TheScreen.

Referenced by C4StartupMainDlg().

256 {
257  if (!RestartApplication({"--editor"}))
258  {
259  C4GUI::TheScreen.ShowErrorMessage(LoadResStr("IDS_ERR_STARTEDITOR"));
260  }
261 }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
bool ShowErrorMessage(const char *szMessage)
bool RestartApplication(std::vector< const char * > parameters)
Screen TheScreen
Definition: C4Gui.cpp:1054

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bool C4GUI::FullscreenDialog::OnEnter ( )
inlineoverrideprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2237 of file C4Gui.h.

2237 { return false; }
virtual bool C4GUI::Dialog::OnEscape ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4GameOverDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2134 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEscape().

2134 { UserClose(false); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

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void C4StartupMainDlg::OnExitBtn ( C4GUI::Control btn)
protected

Definition at line 269 of file C4StartupMainDlg.cpp.

References Application, and C4Application::Quit().

Referenced by C4StartupMainDlg().

270 {
271  // callback: exit button pressed
272  Application.Quit();
273 }
void Quit() override
C4Application Application
Definition: C4Globals.cpp:44

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bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }
bool IsVisible()
Definition: C4Gui.cpp:201
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2209 of file C4Gui.h.

Referenced by C4GUI::Dialog::DoModal().

2209 {} // idle proc in DoModal

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virtual void C4StartupDlg::OnKeyboardLayoutChanged ( )
inlinevirtualinherited

Reimplemented in C4StartupOptionsDlg.

Definition at line 89 of file C4Startup.h.

Referenced by C4Startup::OnKeyboardLayoutChanged().

89 {}

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virtual void C4StartupDlg::OnLeagueOptionChanged ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg.

Definition at line 90 of file C4Startup.h.

Referenced by C4Startup::OnLeagueOptionChanged().

90 {}

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void C4StartupMainDlg::OnNetJoin ( const StdStrBuf rsHostAddress)
protected

Definition at line 234 of file C4StartupMainDlg.cpp.

References Application, C4Game::DefinitionFilenames, C4Game::DirectJoinAddress, C4Game::fLobby, C4Game::fObserve, Game, StdStrBuf::getData(), C4Game::NetworkActive, C4Application::OpenGame(), C4Game::ScenarioFilename, and SCopy().

235 {
236  // no IP given: No join
237  if (!rsHostAddress || !*rsHostAddress.getData()) return;
238  // set default startup parameters
240  SCopy("Objects.ocd", Game.DefinitionFilenames);
241  Game.NetworkActive = true;
242  Game.fLobby = true;
243  Game.fObserve = false;
244  SCopy(rsHostAddress.getData(), Game.DirectJoinAddress, sizeof(Game.DirectJoinAddress)-1);
245  // start with this set!
247 }
const char * getData() const
Definition: StdBuf.h:442
void OpenGame(const char *scenario=nullptr)
char ScenarioFilename[_MAX_PATH+1]
Definition: C4Game.h:102
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:130
C4Game Game
Definition: C4Globals.cpp:52
bool NetworkActive
Definition: C4Game.h:122
bool fObserve
Definition: C4Game.h:120
char DefinitionFilenames[20 *_MAX_PATH+1]
Definition: C4Game.h:105
char DirectJoinAddress[_MAX_PATH+1]
Definition: C4Game.h:106
bool fLobby
Definition: C4Game.h:118
C4Application Application
Definition: C4Globals.cpp:44

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void C4StartupMainDlg::OnNetJoinBtn ( C4GUI::Control btn)
protected

Definition at line 228 of file C4StartupMainDlg.cpp.

References C4Startup::Get(), C4Startup::SDID_NetJoin, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

229 {
230  // advanced net join and host dlg!
232 }
class C4StartupDlg * SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr)
Definition: C4Startup.cpp:137
static C4Startup * Get()
Definition: C4Startup.h:133

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void C4StartupMainDlg::OnOptionsBtn ( C4GUI::Control btn)
protected

Definition at line 249 of file C4StartupMainDlg.cpp.

References C4Startup::Get(), C4Startup::SDID_Options, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

250 {
251  // advance to options screen
253 }
class C4StartupDlg * SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr)
Definition: C4Startup.cpp:137
static C4Startup * Get()
Definition: C4Startup.h:133

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C4GUI::ContextMenu * C4StartupMainDlg::OnPlayerSelContext ( C4GUI::Element pBtn,
int32_t  iX,
int32_t  iY 
)
protected

Definition at line 125 of file C4StartupMainDlg.cpp.

References C4GUI::ContextMenu::AddItem(), C4GUI::Ico_None, OnPlayerSelContextAdd(), and OnPlayerSelContextRemove().

Referenced by C4StartupMainDlg().

126 {
127  // preliminary player selection via simple context menu
130  pCtx->AddItem("Remove", "Remove participant", C4GUI::Ico_None, nullptr, new C4GUI::CBContextHandler<C4StartupMainDlg>(this, &C4StartupMainDlg::OnPlayerSelContextRemove));
131  return pCtx;
132 }
void AddItem(const char *szText, const char *szToolTip=nullptr, Icons icoIcon=Ico_None, MenuHandler *pMenuHandler=nullptr, ContextHandler *pSubmenuHandler=nullptr)
Definition: C4Gui.h:1873
C4GUI::ContextMenu * OnPlayerSelContextAdd(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
C4GUI::ContextMenu * OnPlayerSelContextRemove(C4GUI::Element *pBtn, int32_t iX, int32_t iY)

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C4GUI::ContextMenu * C4StartupMainDlg::OnPlayerSelContextAdd ( C4GUI::Element pBtn,
int32_t  iX,
int32_t  iY 
)
protected

Definition at line 134 of file C4StartupMainDlg.cpp.

References C4GUI::ContextMenu::AddItem(), C4Config::AtRelativePath(), C4CFN_PlayerFiles, Config, C4Config::General, StdStrBuf::getData(), GetFilename(), GetFilenameOnly(), C4GUI::Ico_Player, OnPlayerSelContextAddPlr(), C4ConfigGeneral::Participants, SIsModule(), C4ConfigGeneral::UserDataPath, and WildcardMatch().

Referenced by OnPlayerSelContext().

135 {
137  const char *szFn;
138  StdStrBuf sSearchPath(Config.General.UserDataPath);
139 // sSearchPath.Format("%s%s", (const char *) Config.General.ExePath, (const char *) Config.General.PlayerPath);
140  for (DirectoryIterator i(sSearchPath.getData()); (szFn=*i); i++)
141  {
142  szFn = Config.AtRelativePath(szFn);
143  if (*GetFilename(szFn) == '.') continue;
144  if (!WildcardMatch(C4CFN_PlayerFiles, GetFilename(szFn))) continue;
145  if (!SIsModule(Config.General.Participants, szFn, nullptr, false))
146  pCtx->AddItem(GetFilenameOnly(szFn), "Let this player join in next game", C4GUI::Ico_Player,
148  }
149  return pCtx;
150 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
void AddItem(const char *szText, const char *szToolTip=nullptr, Icons icoIcon=Ico_None, MenuHandler *pMenuHandler=nullptr, ContextHandler *pSubmenuHandler=nullptr)
Definition: C4Gui.h:1873
C4Config Config
Definition: C4Config.cpp:833
void OnPlayerSelContextAddPlr(C4GUI::Element *pTarget, const StdCopyStrBuf &rsFilename)
C4ConfigGeneral General
Definition: C4Config.h:251
bool SIsModule(const char *szList, const char *szString, int *ipIndex, bool fCaseSensitive)
Definition: Standard.cpp:519
const char * GetFilenameOnly(const char *strFilename)
Definition: StdFile.cpp:60
#define C4CFN_PlayerFiles
Definition: C4Components.h:167
char Participants[CFG_MaxString+1]
Definition: C4Config.h:38
char UserDataPath[CFG_MaxString+1]
Definition: C4Config.h:54
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:374
const char * AtRelativePath(const char *szFilename)
Definition: C4Config.cpp:656

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void C4StartupMainDlg::OnPlayerSelContextAddPlr ( C4GUI::Element pTarget,
const StdCopyStrBuf rsFilename 
)
protected

Definition at line 162 of file C4StartupMainDlg.cpp.

References Config, C4Config::General, StdStrBuf::getData(), C4ConfigGeneral::Participants, SCopy(), and UpdateParticipants().

Referenced by OnPlayerSelContextAdd().

163 {
164  // De-select all other players for now (see #1529)
165  SCopy(rsFilename.getData(), Config.General.Participants);
166  //SAddModule(Config.General.Participants, rsFilename.getData());
168 }
const char * getData() const
Definition: StdBuf.h:442
C4Config Config
Definition: C4Config.cpp:833
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:130
C4ConfigGeneral General
Definition: C4Config.h:251
char Participants[CFG_MaxString+1]
Definition: C4Config.h:38

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C4GUI::ContextMenu * C4StartupMainDlg::OnPlayerSelContextRemove ( C4GUI::Element pBtn,
int32_t  iX,
int32_t  iY 
)
protected

Definition at line 152 of file C4StartupMainDlg.cpp.

References C4GUI::ContextMenu::AddItem(), Config, C4Config::General, GetFilenameOnly(), C4GUI::Ico_Player, OnPlayerSelContextRemovePlr(), C4ConfigGeneral::Participants, and SCopySegment().

Referenced by OnPlayerSelContext().

153 {
155  char szPlayer[1024+1];
156  for (int i = 0; SCopySegment(Config.General.Participants, i, szPlayer, ';', 1024, true); i++)
157  if (*szPlayer)
158  pCtx->AddItem(GetFilenameOnly(szPlayer), "Remove this player from participation list", C4GUI::Ico_Player, new C4GUI::CBMenuHandlerEx<C4StartupMainDlg, int>(this, &C4StartupMainDlg::OnPlayerSelContextRemovePlr, i), nullptr);
159  return pCtx;
160 }
void AddItem(const char *szText, const char *szToolTip=nullptr, Icons icoIcon=Ico_None, MenuHandler *pMenuHandler=nullptr, ContextHandler *pSubmenuHandler=nullptr)
Definition: C4Gui.h:1873
C4Config Config
Definition: C4Config.cpp:833
C4ConfigGeneral General
Definition: C4Config.h:251
bool SCopySegment(const char *szString, int iSegment, char *sTarget, char cSeparator, int iMaxL, bool fSkipWhitespace)
Definition: Standard.cpp:251
void OnPlayerSelContextRemovePlr(C4GUI::Element *pTarget, const int &iIndex)
const char * GetFilenameOnly(const char *strFilename)
Definition: StdFile.cpp:60
char Participants[CFG_MaxString+1]
Definition: C4Config.h:38

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void C4StartupMainDlg::OnPlayerSelContextRemovePlr ( C4GUI::Element pTarget,
const int &  iIndex 
)
protected

Definition at line 170 of file C4StartupMainDlg.cpp.

References Config, C4Config::General, C4ConfigGeneral::Participants, SCopySegment(), SRemoveModule(), and UpdateParticipants().

Referenced by OnPlayerSelContextRemove().

171 {
172  char szPlayer[1024+1];
173  if (SCopySegment(Config.General.Participants, iIndex, szPlayer, ';', 1024, true))
174  SRemoveModule(Config.General.Participants, szPlayer, false);
176 }
C4Config Config
Definition: C4Config.cpp:833
C4ConfigGeneral General
Definition: C4Config.h:251
bool SCopySegment(const char *szString, int iSegment, char *sTarget, char cSeparator, int iMaxL, bool fSkipWhitespace)
Definition: Standard.cpp:251
char Participants[CFG_MaxString+1]
Definition: C4Config.h:38
bool SRemoveModule(char *szList, const char *szModule, bool fCaseSensitive)
Definition: Standard.cpp:560

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void C4StartupMainDlg::OnPlayerSelectionBtn ( C4GUI::Control btn)
protected

Definition at line 222 of file C4StartupMainDlg.cpp.

References C4Startup::Get(), C4Startup::SDID_PlrSel, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

223 {
224  // advance to player selection screen
226 }
class C4StartupDlg * SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr)
Definition: C4Startup.cpp:137
static C4Startup * Get()
Definition: C4Startup.h:133

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void C4StartupMainDlg::OnShown ( )
overrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 292 of file C4StartupMainDlg.cpp.

References C4Application::Activate(), Application, C4Config::AtRelativePath(), C4CFN_PlayerFiles, C4Application::CheckForUpdates, Config, C4ConfigGeneral::FirstStart, C4Config::General, StdStrBuf::getData(), GetFilename(), C4GUI::Element::GetScreen(), C4Application::IncomingUpdate, C4Config::Network, C4GUI::Dialog::SetFocus(), C4GUI::Screen::ShowModalDlg(), UpdateParticipants(), C4ConfigGeneral::UserDataPath, and WildcardMatch().

293 {
294 #ifdef WITH_AUTOMATIC_UPDATE
295  // Incoming update
296  if (!Application.IncomingUpdate.empty())
297  {
298  C4UpdateDlg::ApplyUpdate(Application.IncomingUpdate.c_str(), false, GetScreen());
299  Application.IncomingUpdate.clear();
300  }
301  // Manual update by command line or url
303  {
304  C4UpdateDlg::CheckForUpdates(GetScreen(), false);
306  }
307  // Automatic update
308  else
309  {
310  if (Config.Network.AutomaticUpdate)
311  C4UpdateDlg::CheckForUpdates(GetScreen(), true);
312  }
313 #endif
314 
315  // first start evaluation
317  {
318  Config.General.FirstStart = false;
319  }
320  // first thing that's needed is a new player, if there's none - independent of first start
321  bool fHasPlayer = false;
322  StdStrBuf sSearchPath(Config.General.UserDataPath);
323  const char *szFn;
324 // sSearchPath.Format("%s%s", (const char *) Config.General.ExePath, (const char *) Config.General.PlayerPath);
325  for (DirectoryIterator i(sSearchPath.getData()); (szFn=*i); i++)
326  {
327  szFn = Config.AtRelativePath(szFn);
328  if (*GetFilename(szFn) == '.') continue; // ignore ".", ".." and private files (".*")
329  if (!WildcardMatch(C4CFN_PlayerFiles, GetFilename(szFn))) continue;
330  fHasPlayer = true;
331  break;
332  }
333  if (!fHasPlayer)
334  {
335  // no player created yet: Create one
336  C4GUI::Dialog *pDlg;
337  GetScreen()->ShowModalDlg(pDlg=new C4StartupPlrPropertiesDlg(nullptr, nullptr), true);
338  }
339  // make sure participants are updated after switching back from player selection
341 
342  // First show
343  if (fFirstShown)
344  {
345  // Activate the application (trying to prevent flickering half-focus in win32...)
347  // Set the focus to the start button (we might still not have the focus after the update-check sometimes... :/)
348  SetFocus(pStartButton, false);
349  }
350  fFirstShown = false;
351 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
C4Config Config
Definition: C4Config.cpp:833
C4ConfigGeneral General
Definition: C4Config.h:251
#define C4CFN_PlayerFiles
Definition: C4Components.h:167
char UserDataPath[CFG_MaxString+1]
Definition: C4Config.h:54
std::string IncomingUpdate
Definition: C4Application.h:77
C4ConfigNetwork Network
Definition: C4Config.h:255
bool FirstStart
Definition: C4Config.h:59
void SetFocus(Control *pCtrl, bool fByMouse)
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:374
bool ShowModalDlg(Dialog *pDlg, bool fDestruct=true)
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289
const char * AtRelativePath(const char *szFilename)
Definition: C4Config.cpp:656
C4Application Application
Definition: C4Globals.cpp:44

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void C4StartupMainDlg::OnStartBtn ( C4GUI::Control btn)
protected

Definition at line 216 of file C4StartupMainDlg.cpp.

References C4Startup::Get(), C4Startup::SDID_ScenSel, and C4Startup::SwitchDialog().

Referenced by C4StartupMainDlg().

217 {
218  // advance to scenario selection screen
220 }
class C4StartupDlg * SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr)
Definition: C4Startup.cpp:137
static C4Startup * Get()
Definition: C4Startup.h:133

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void C4StartupMainDlg::OnTODO ( C4GUI::Control btn)
protected

Definition at line 275 of file C4StartupMainDlg.cpp.

References C4GUI::Element::GetScreen(), C4GUI::Ico_Error, and C4GUI::Screen::ShowMessage().

276 {
277  GetScreen()->ShowMessage("not yet implemented", "2do", C4GUI::Ico_Error);
278 }
bool ShowMessage(const char *szMessage, const char *szCaption, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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void C4GUI::Dialog::OnUserClose ( C4GUI::Control btn)
inlineinherited

Definition at line 2204 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

2205  { UserClose(false); }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

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ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

826 { return ReverseIterator(pLast); }
Element * pLast
Definition: C4Gui.h:750

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void C4GUI::Container::ReaddElement ( Element pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::RemoveElement ( Element pChild)
overridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 427 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

428  {
429  // inherited
430  Window::RemoveElement(pChild);
431  // clear ptr
432  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
433  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
void RemoveElement(Element *pChild) override

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ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

827 { return ReverseIterator(nullptr); }

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void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 218 of file C4Gui.cpp.

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

219  {
220  // apply all parent offsets
221  Container *pCont = pParent;
222  while (pCont)
223  {
224  pCont->ApplyElementOffset(riX, riY);
225  pCont = pCont->GetParent();
226  }
227  // apply own offset
228  riX -= rcBounds.x; riY -= rcBounds.y;
229  }
int32_t y
Definition: C4Rect.h:30
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:30
friend class Container
Definition: C4Gui.h:472

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void C4GUI::Element::SetBounds ( const C4Rect rcNewBound)
inlineinherited

Definition at line 446 of file C4Gui.h.

References C4GUI::Element::UpdatePos(), and C4GUI::Element::UpdateSize().

Referenced by C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4GUI::ContextButton::ContextButton(), C4GUI::ListBox::ContractToElementHeight(), C4GUI::Control::Control(), C4GUI::Dialog::Dialog(), C4ChatDlg::DoPlacement(), C4StartupNetListEntry::Execute(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::GroupBox::GroupBox(), C4GUI::HorizontalLine::HorizontalLine(), C4GUI::Screen::Init(), C4Menu::InitSize(), C4GUI::LabeledEdit::LabeledEdit(), C4Game::OnResolutionChanged(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4StartupNetListEntry::SetReference(), C4StartupNetListEntry::SetRefQuery(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::TextWindow::TextWindow(), C4ScoreboardDlg::Update(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::TextWindow::UpdateSize(), and C4GUI::Dialog::UpdateSize().

446 { rcBounds=rcNewBound; UpdatePos(); UpdateSize(); }
virtual void UpdateSize()
Definition: C4Gui.cpp:185
C4Rect rcBounds
Definition: C4Gui.h:385
virtual void UpdatePos()
Definition: C4Gui.cpp:193

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void C4GUI::Dialog::SetClientSize ( int32_t  iToWdt,
int32_t  iToHgt 
)
inherited

Definition at line 769 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::GetMarginBottom(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Dialog::GetMarginRight(), C4GUI::Dialog::GetMarginTop(), C4Rect::Hgt, C4GUI::Dialog::UpdatePos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4LeagueSignupDialog::C4LeagueSignupDialog(), and C4GUI::MessageDialog::MessageDialog().

770  {
771  // calc new bounds
772  iToWdt += GetMarginLeft()+GetMarginRight();
773  iToHgt += GetMarginTop()+GetMarginBottom();
774  rcBounds.x += (rcBounds.Wdt - iToWdt)/2;
775  rcBounds.y += (rcBounds.Hgt - iToHgt)/2;
776  rcBounds.Wdt = iToWdt; rcBounds.Hgt = iToHgt;
777  // reflect changes
778  UpdatePos();
779  }
int32_t Wdt
Definition: C4Rect.h:30
int32_t GetMarginTop() override
Definition: C4Gui.h:2140
int32_t y
Definition: C4Rect.h:30
int32_t GetMarginBottom() override
Definition: C4Gui.h:2143
int32_t GetMarginLeft() override
Definition: C4Gui.h:2141
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
void UpdatePos() override
int32_t Hgt
Definition: C4Rect.h:30
int32_t GetMarginRight() override
Definition: C4Gui.h:2142

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void C4GUI::Element::SetContextHandler ( ContextHandler pNewHd)
inlineinherited

Definition at line 465 of file C4Gui.h.

References C4GUI::ContextHandler::DeRef(), C4GUI::Element::pContextHandler, and C4GUI::ContextHandler::Ref().

Referenced by C4StartupMainDlg(), C4GUI::ContextButton::ContextButton(), and C4GUI::Edit::Edit().

466  {
468  if ((pContextHandler = pNewHd)) pNewHd->Ref();
469  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381

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void C4GUI::Dialog::SetDelOnClose ( bool  fToVal = true)
inlineinherited

Definition at line 2190 of file C4Gui.h.

Referenced by C4ChatDlg::C4ChatDlg(), C4ChatInputDialog::C4ChatInputDialog(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4GUI::ConfirmationDialog::ConfirmationDialog(), C4GUI::InputDialog::InputDialog(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::QueryClientPassword(), C4Game::ShowGameOverDlg(), and C4GUI::Screen::ShowRemoveDlg().

2190 { fDelOnClose=fToVal; } // dialog will delete itself when closed
bool fDelOnClose
Definition: C4Gui.h:2085

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void C4GUI::Element::SetDragTarget ( Window pToWindow)
inlineinherited

Definition at line 464 of file C4Gui.h.

References C4GUI::Element::pDragTarget.

Referenced by C4GUI::Dialog::SetTitle().

464 { pDragTarget = pToWindow; }
Window * pDragTarget
Definition: C4Gui.h:378

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void C4GUI::Dialog::SetFocus ( Control pCtrl,
bool  fByMouse 
)
inherited

Definition at line 563 of file C4GuiDialogs.cpp.

References C4GUI::Control::OnGetFocus(), C4GUI::Control::OnLooseFocus(), and C4GUI::Dialog::pActiveCtrl.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4ChatDlg::C4ChatDlg(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Dialog::CharIn(), C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4FileSelDlg::InitElements(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Label::MouseInput(), C4GUI::Control::MouseInput(), C4StartupScenSelDlg::OnButtonScenario(), C4ChatControl::OnConnectBtn(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::Label::OnHotkey(), OnShown(), C4StartupScenSelDlg::OpenFolder(), C4GUI::RenameEdit::RenameEdit(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Container::SetVisibility(), and C4LeagueSignupDialog::UserClose().

564  {
565  // no change?
566  if (pCtrl == pActiveCtrl) return;
567  // leave old focus
568  if (pActiveCtrl)
569  {
570  Control *pC = pActiveCtrl;
571  pActiveCtrl = nullptr;
572  pC->OnLooseFocus();
573  // if leaving the old focus set a new one, abort here because it looks like the control didn't want to lose focus
574  if (pActiveCtrl) return;
575  }
576  // set new
577  if ((pActiveCtrl = pCtrl)) pCtrl->OnGetFocus(fByMouse);
578  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void OnLooseFocus()
Definition: C4Gui.h:1057
C4GameControl Control

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void C4GUI::Dialog::SetFrameDeco ( FrameDecoration pNewDeco)
inlineinherited

Definition at line 2193 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref(), C4GUI::FrameDecoration::Ref(), and C4GUI::Window::UpdateOwnPos().

2194  {
2195  if (pFrameDeco) pFrameDeco->Deref();
2196  if ((pFrameDeco = pNewDeco)) pNewDeco->Ref();
2197  UpdateOwnPos(); // margin may have changed; might need to reposition stuff
2198  }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
void UpdateOwnPos() override

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void C4GUI::Window::SetPos ( int32_t  iXPos,
int32_t  iYPos 
)
inlineinherited

Definition at line 860 of file C4Gui.h.

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4ScoreboardDlg::DoPlacement(), C4Menu::InitLocation(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4Menu::SetLocation(), and C4GUI::Screen::ShowDialog().

861  { rcBounds.x=iXPos; rcBounds.y=iYPos; UpdatePos(); }
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
virtual void UpdatePos()
Definition: C4Gui.cpp:193

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virtual bool C4StartupDlg::SetSubscreen ( const char *  szToScreen)
inlinevirtualinherited

Reimplemented in C4StartupOptionsDlg.

Definition at line 88 of file C4Startup.h.

Referenced by C4Startup::SwitchDialog().

88 { return false; } // go to specified subdialog, e.g. a specific property sheet in the options dlg

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void C4GUI::Dialog::SetTitle ( const char *  szToTitle,
bool  fShowCloseButton = true 
)
inherited

Definition at line 336 of file C4GuiDialogs.cpp.

References C4GUI::Container::AddElement(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_TitleAutoScrollTime, StdStrBuf::Copy(), C4GUI::Element::GetBounds(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Label::GetText(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4GUI::Ico_Close, C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), LoadResStr(), C4GUI::Dialog::OnUserClose(), C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, SEqual(), C4GUI::WoodenLabel::SetAutoScrollTime(), C4GUI::Element::SetDragTarget(), C4GUI::WoodenLabel::SetRightIndent(), C4GUI::Label::SetText(), C4Window::SetTitle(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TextFont, C4GUI::Dialog::TitleString, and C4Rect::Wdt.

Referenced by C4GUI::Dialog::Dialog(), C4ChatDlg::OnChatTitleChange(), C4Menu::SetSelection(), C4ScoreboardDlg::Update(), and C4Menu::UpdateElementPositions().

337  {
338  // always keep local copy of title
339  TitleString.Copy(szTitle);
340  // console mode dialogs: Use window bar
342  {
343  if (pWindow) pWindow->SetTitle(szTitle ? szTitle : "");
344  return;
345  }
346  // set new
347  if (szTitle && *szTitle)
348  {
350  if (pTitle)
351  {
352  pTitle->GetBounds() = C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt);
353  // noupdate if title is same - this is necessary to prevent scrolling reset when refilling internal menus
354  if (SEqual(pTitle->GetText(), szTitle)) return;
355  pTitle->SetText(szTitle);
356  }
357  else
358  AddElement(pTitle = new WoodenLabel(szTitle, C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont, ALeft, false));
359  pTitle->SetToolTip(szTitle);
360  pTitle->SetDragTarget(this);
362  if (fShowCloseButton)
363  {
364  pTitle->SetRightIndent(20); // for close button
365  if (!pCloseBtn)
366  {
367  AddElement(pCloseBtn = new CallbackButton<Dialog, IconButton>(Ico_Close, pTitle->GetToprightCornerRect(16,16,4,4,0), '\0', &Dialog::OnUserClose));
368  pCloseBtn->SetToolTip(LoadResStr("IDS_MNU_CLOSE"));
369  }
370  else
371  pCloseBtn->GetBounds() = pTitle->GetToprightCornerRect(16,16,4,4,0);
372  }
373  }
374  else
375  {
376  if (pTitle) { delete pTitle; pTitle=nullptr; }
377  if (pCloseBtn) { delete pCloseBtn; pCloseBtn = nullptr; }
378  }
379  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
#define C4GUI_TitleAutoScrollTime
Definition: C4Gui.h:146
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:409
void SetTitle(const char *Title)
Definition: C4AppT.cpp:111
Definition: C4Rect.h:27
DialogWindow * pWindow
Definition: C4Gui.h:2088
void AddElement(Element *pChild)
bool IsViewportDialog()
Definition: C4Gui.h:2172
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
int32_t Wdt
Definition: C4Rect.h:30
StdStrBuf TitleString
Definition: C4Gui.h:2086
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
int32_t GetMarginLeft() override
Definition: C4Gui.h:2141
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:399
C4Rect rcBounds
Definition: C4Gui.h:385
void OnUserClose(C4GUI::Control *btn)
Definition: C4Gui.h:2204
C4Rect & GetBounds()
Definition: C4Gui.h:445
void SetDragTarget(Window *pToWindow)
Definition: C4Gui.h:464
const char * GetText()
Definition: C4Gui.h:503
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetAutoScrollTime(uint32_t tDelay)
Definition: C4Gui.h:537
const int ALeft
Definition: C4Surface.h:41
void SetRightIndent(int32_t iNewIndent)
Definition: C4Gui.h:540
void Copy()
Definition: StdBuf.h:467
C4Application Application
Definition: C4Globals.cpp:44
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74

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void C4GUI::FullscreenDialog::SetTitle ( const char *  szToTitle)
inherited

Definition at line 806 of file C4GuiDialogs.cpp.

References ACenter, C4GUI::Container::AddElement(), ALeft, C4GUI_CaptionFontClr, C4GUI_FullscreenCaptionFontClr, C4UpperBoardHeight, C4GUI::Window::GetClientRect(), CStdFont::GetLineHeight(), C4GUI::FullscreenDialog::GetMarginTop(), GraphicsResource, C4GUI::FullscreenDialog::HasUpperBoard(), C4GUI::FullscreenDialog::pFullscreenTitle, C4GUI::Element::SetToolTip(), and C4GraphicsResource::TitleFont.

Referenced by C4GUI::FullscreenDialog::FullscreenDialog().

807  {
808  if (pFullscreenTitle) { delete pFullscreenTitle; pFullscreenTitle=nullptr; }
809  // change title text; creates or removes title bar if necessary
810  if (szTitle && *szTitle)
811  {
812  // not using dlg label, which is a wooden label
813  if (HasUpperBoard())
815  else
816  // non-woodbar: Title is centered and in big font
818  AddElement(pFullscreenTitle);
819  pFullscreenTitle->SetToolTip(szTitle);
820  }
821  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
int GetLineHeight() const
Definition: C4FontLoader.h:125
#define C4GUI_FullscreenCaptionFontClr
Definition: C4Gui.h:161
Label * pFullscreenTitle
Definition: C4Gui.h:2223
void AddElement(Element *pChild)
const int C4UpperBoardHeight
Definition: C4Constants.h:59
C4GraphicsResource GraphicsResource
virtual bool HasUpperBoard()
Definition: C4Gui.h:2241
const int ACenter
Definition: C4Surface.h:41
int32_t GetMarginTop() override
Definition: C4Gui.h:2246
C4Rect & GetClientRect() override
Definition: C4Gui.h:864
const int ALeft
Definition: C4Surface.h:41

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void C4GUI::Element::SetToolTip ( const char *  szNewTooltip,
bool  is_immediate = false 
)
inherited

Definition at line 409 of file C4Gui.cpp.

References StdStrBuf::Clear(), and StdStrBuf::Copy().

Referenced by C4GUI::ContextMenu::AddItem(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4MenuItem::C4MenuItem(), C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::IconButton::IconButton(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::ProgressDialog::ProgressDialog(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), C4ChatControl::ChatSheet::NickItem::Update(), and C4GameLobby::MainDlg::UpdateRightTab().

410  {
411  // store tooltip
412  if (szNewTooltip) ToolTip.Copy(szNewTooltip); else ToolTip.Clear();
413  // store immediate flag
414  is_immediate_tooltip = is_immediate;
415  }
void Clear()
Definition: StdBuf.h:466
void Copy()
Definition: StdBuf.h:467

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void C4GUI::Container::SetVisibility ( bool  fToValue)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupNetListEntry.

Definition at line 247 of file C4GuiContainers.cpp.

References C4GUI::Element::GetDlg(), C4GUI::Dialog::GetFocus(), C4GUI::Container::IsParentOf(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetVisibility().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4Menu::Draw(), C4Menu::InitLocation(), and C4StartupNetListEntry::SetVisibility().

248  {
249  // inherited
250  Element::SetVisibility(fToValue);
251  // remove focus from contained elements
252  if (!fToValue)
253  {
254  Dialog *pDlg = GetDlg();
255  if (pDlg)
256  {
257  Control *pFocus = pDlg->GetFocus();
258  if (pFocus)
259  {
260  if (IsParentOf(pFocus))
261  {
262  pDlg->SetFocus(nullptr, false);
263  }
264  }
265  }
266  }
267  }
bool IsParentOf(Element *pEl) override
virtual void SetVisibility(bool fToValue)
Definition: C4Gui.cpp:207
C4GameControl Control
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:288

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bool C4GUI::Dialog::Show ( Screen pOnScreen,
bool  fCB 
)
inherited

Definition at line 614 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::CreateConsoleWindow(), C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::FinalInit(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::RetrieveRes(), C4ChatDlg::ShowChat(), C4Game::ShowGameOverDlg(), C4DownloadDlg::ShowModal(), C4GUI::Screen::ShowModalDlg(), C4GUI::Screen::ShowProgressDlg(), C4GUI::Screen::ShowRemoveDlg(), and C4Startup::SwitchDialog().

615  {
616  // already shown?
617  if (fShow) return false;
618  // default screen
619  if (!pOnScreen) if (!(pOnScreen = Screen::GetScreenS())) return false;
620  // show there
621  pOnScreen->ShowDialog(this, false);
622  fVisible = true;
623  // developer mode: Create window
625  if (!CreateConsoleWindow()) return false;
626  // CB
627  if (fCB) OnShown();
628  return true;
629  }
bool fShow
Definition: C4Gui.h:2081
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool IsViewportDialog()
Definition: C4Gui.h:2172
bool CreateConsoleWindow()
bool fVisible
Definition: C4Gui.h:383
C4Application Application
Definition: C4Globals.cpp:44

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void C4StartupMainDlg::ShowParticipantCreationDlg ( )
protected
void C4GUI::Element::StartDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 259 of file C4Gui.cpp.

References C4GUI::Element::fDragging, C4GUI::Element::iDragX, C4GUI::Element::iDragY, and C4GUI::CMouse::pDragElement.

Referenced by C4MenuItem::MouseInput(), and C4GUI::Element::MouseInput().

260  {
261  // set flag
262  fDragging = true;
263  // set drag start pos
264  iDragX = iX; iDragY = iY;
265  // mark drag in mouse
266  rMouse.pDragElement = this;
267  }
int32_t iDragY
Definition: C4Gui.h:379
bool fDragging
Definition: C4Gui.h:380
int32_t iDragX
Definition: C4Gui.h:379

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void C4GUI::Element::StopDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 282 of file C4Gui.cpp.

References C4GUI::Element::DoDragging().

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

283  {
284  // move element pos
285  DoDragging(rMouse, iX, iY, dwKeyParam);
286  }
virtual void DoDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
Definition: C4Gui.cpp:269

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void C4GUI::FullscreenDialog::UpdateOwnPos ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 830 of file C4GuiDialogs.cpp.

References C4GUI::Window::UpdateOwnPos().

831  {
832  // inherited to update client rect
834  }
void UpdateOwnPos() override

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void C4StartupMainDlg::UpdateParticipants ( )
protected

Definition at line 178 of file C4StartupMainDlg.cpp.

References Config, FileExists(), C4Config::General, GetExtension(), GetFilenameOnly(), LoadResStr(), C4ConfigGeneral::Participants, SAddModule(), SCopySegment(), SEqualNoCase(), C4GUI::Label::SetText(), and C4ConfigGeneral::UserDataPath.

Referenced by C4StartupMainDlg(), OnPlayerSelContextAddPlr(), OnPlayerSelContextRemovePlr(), and OnShown().

179 {
180  // First validate all participants (files must exist)
181  std::string strPlayers(Config.General.Participants);
182  std::vector<char> strPlayer(1025);
184  for (int i = 0; SCopySegment(strPlayers.c_str(), i, &strPlayer[0], ';', strPlayer.size() - 1, true); i++)
185  {
186  const char *szPlayer = &strPlayer[0];
187  std::string strPlayerFile(Config.General.UserDataPath);
188  strPlayerFile.append(szPlayer);
189  if (!szPlayer || !*szPlayer) continue;
190  if (!FileExists(strPlayerFile.c_str())) continue;
191  if (!SEqualNoCase(GetExtension(szPlayer), "ocp")) continue; // additional sanity check to clear strange exe-path-only entries in player list?
193  }
194  // Draw selected players - we are currently displaying the players stored in Config.General.Participants.
195  // Existence of the player files is not validated and player filenames are displayed directly
196  // (names are not loaded from the player core).
197  strPlayers = LoadResStr("IDS_DESC_PLRS");
198  if (!Config.General.Participants[0])
199  strPlayers.append(LoadResStr("IDS_DLG_NOPLAYERSSELECTED"));
200  else
201  for (int i = 0; SCopySegment(Config.General.Participants, i, &strPlayer[0], ';', 1024, true); i++)
202  {
203  if (i > 0) strPlayers.append(", ");
204  strPlayers.append(GetFilenameOnly(&strPlayer[0]));
205  }
206  pParticipantsLbl->SetText(strPlayers.c_str());
207 }
C4Config Config
Definition: C4Config.cpp:833
C4ConfigGeneral General
Definition: C4Config.h:251
bool SCopySegment(const char *szString, int iSegment, char *sTarget, char cSeparator, int iMaxL, bool fSkipWhitespace)
Definition: Standard.cpp:251
bool SEqualNoCase(const char *szStr1, const char *szStr2, int iLen)
Definition: Standard.cpp:185
const char * GetFilenameOnly(const char *strFilename)
Definition: StdFile.cpp:60
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
char Participants[CFG_MaxString+1]
Definition: C4Config.h:38
char UserDataPath[CFG_MaxString+1]
Definition: C4Config.h:54
char * GetExtension(char *szFilename)
Definition: StdFile.cpp:121
bool FileExists(const char *szFileName)
bool SAddModule(char *szList, const char *szModule, bool fCaseSensitive)
Definition: Standard.cpp:535
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74

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void C4GUI::Dialog::UpdatePos ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 416 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pWindow, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Dialog::SetClientSize().

417  {
418  // Dialogs with their own windows can only be at 0/0
419  if (pWindow)
420  {
421  rcBounds.x = 0;
422  rcBounds.y = 0;
423  }
425  }
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
virtual void UpdatePos()
Definition: C4Gui.cpp:193

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void C4GUI::Dialog::UpdateSize ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 398 of file C4GuiDialogs.cpp.

References C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::SetBounds(), C4Window::SetSize(), C4GraphicsResource::TextFont, C4GUI::Element::UpdateSize(), and C4Rect::Wdt.

Referenced by C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), and C4FileSelDlg::InitElements().

399  {
400  // update title bar position
401  if (pTitle)
402  {
404  pTitle->SetBounds(C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt));
405  if (pCloseBtn) pCloseBtn->SetBounds(pTitle->GetToprightCornerRect(16,16,4,4,0));
406  }
407  // inherited
409  // update assigned window
410  if (pWindow)
411  {
413  }
414  }
Definition: C4Rect.h:27
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void UpdateSize()
Definition: C4Gui.cpp:185
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
int32_t Wdt
Definition: C4Rect.h:30
void SetSize(unsigned int cx, unsigned int cy)
Definition: C4AppT.cpp:110
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
int32_t GetMarginLeft() override
Definition: C4Gui.h:2141
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:399
C4Rect rcBounds
Definition: C4Gui.h:385
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
int32_t Hgt
Definition: C4Rect.h:30

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virtual void C4GUI::Dialog::UserClose ( bool  fOK)
inlinevirtualinherited

Reimplemented in C4LeagueSignupDialog, C4StartupPlrPropertiesDlg, C4Menu, C4FileSelDlg, C4DownloadDlg, and C4StartupOptionsDlg.

Definition at line 2206 of file C4Gui.h.

References C4GUI::Dialog::Close().

Referenced by C4GUI::Dialog::OnEnter(), C4GameOverDlg::OnEscape(), C4GUI::Dialog::OnEscape(), C4ChatDlg::OnExitBtn(), C4GUI::CloseButton::OnPress(), C4GUI::CloseIconButton::OnPress(), and C4GUI::Dialog::OnUserClose().

2206 { Close(fOK); }
void Close(bool fOK)
bool fOK
Definition: C4Gui.h:2082

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Member Data Documentation

Fade C4GUI::Dialog::eFade
protectedinherited
bool C4GUI::Dialog::fDelOnClose
protectedinherited

Definition at line 2085 of file C4Gui.h.

Referenced by C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

bool C4GUI::Element::fDragging {false}
protectedinherited

Definition at line 380 of file C4Gui.h.

Referenced by C4GUI::Element::StartDragging().

bool C4GUI::Dialog::fViewportDlg
protectedinherited

Definition at line 2087 of file C4Gui.h.

Referenced by C4GUI::Dialog::IsViewportDialog().

int32_t C4GUI::FullscreenDialog::iDlgMarginX
protectedinherited
int32_t C4GUI::FullscreenDialog::iDlgMarginY
protectedinherited
int32_t C4GUI::Element::iDragX
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Element::iDragY
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Dialog::iFade
protectedinherited
CallbackButton<Dialog, C4GUI::IconButton>* C4GUI::Dialog::pCloseBtn
protectedinherited

Definition at line 2079 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

ContextHandler* C4GUI::Element::pContextHandler {nullptr}
protectedinherited
Window* C4GUI::Element::pDragTarget {nullptr}
protectedinherited
FrameDecoration* C4GUI::Dialog::pFrameDeco
protectedinherited
Label* C4GUI::FullscreenDialog::pFullscreenTitle
protectedinherited

Definition at line 2223 of file C4Gui.h.

Referenced by C4GUI::FullscreenDialog::SetTitle().

Label * C4GUI::FullscreenDialog::pSubTitle
protectedinherited
WoodenLabel* C4GUI::Dialog::pTitle
protectedinherited
C4Rect C4GUI::Element::rcBounds
protectedinherited

Definition at line 385 of file C4Gui.h.

Referenced by C4Chart::C4Chart(), C4StartupMainDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Element::ClientPos2ScreenPos(), C4GUI::ContextMenu::ContextMenu(), C4GUI::Dialog::CreateConsoleWindow(), C4GUI::ContextMenu::CtxMouseInput(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::Element::DoContext(), C4GUI::Element::DoDragging(), C4ScoreboardDlg::DoPlacement(), C4ScriptGuiWindow::Draw(), C4GUI::Element::Draw3DFrame(), C4GUI::Element::DrawBar(), C4ScriptGuiWindow::DrawChildren(), DrawElement(), C4MenuItem::DrawElement(), C4StartupNetListEntry::DrawElement(), C4Chart::DrawElement(), C4StartupPlrPropertiesDlg::DrawElement(), C4Menu::DrawElement(), C4GUI::Label::DrawElement(), C4GUI::WoodenLabel::DrawElement(), C4GUI::MultilineLabel::DrawElement(), C4GUI::ProgressBar::DrawElement(), C4GUI::HorizontalLine::DrawElement(), C4GUI::Picture::DrawElement(), C4GUI::OverlayPicture::DrawElement(), C4GUI::ScrollBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::PaintBox::DrawElement(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::CheckBox::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::Entry::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Element::DrawHBarByVGfx(), C4GUI::Element::DrawHVBar(), C4GUI::Element::DrawVBar(), C4GUI::Element::Element(), C4GUI::ContextMenu::Entry::Entry(), C4GUI::Element::GetBounds(), C4GUI::Element::GetClientRect(), C4ScriptGuiWindow::GetClippingRect(), C4GUI::WoodenLabel::GetLeftIndent(), C4GUI::Tabular::GetMarginBottom(), C4GUI::Tabular::GetMarginLeft(), C4GUI::Tabular::GetMarginRight(), C4StartupPlrSelDlg::GetMarginTop(), C4StartupScenSelDlg::GetMarginTop(), C4GUI::Tabular::GetMarginTop(), C4GUI::ScrollBar::HasPin(), C4Menu::InitLocation(), C4Menu::InitSize(), C4GUI::ScrollWindow::IsScrollingNecessary(), C4GUI::Label::Label(), C4ScriptGuiWindow::MouseInput(), C4GUI::Window::MouseInput(), C4GUI::CheckBox::MouseInput(), C4GUI::Tabular::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::MultilineLabel::MultilineLabel(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4ScriptGuiWindow::OnMouseIn(), C4GUI::ContextMenu::Open(), C4GUI::Picture::Picture(), C4ScriptGuiWindow::ProcessMouseInput(), C4GUI::ProgressBar::ProgressBar(), C4GUI::Screen::Render(), C4GUI::Element::ScreenPos2ClientPos(), C4GUI::ScrollBar::ScrollBar(), C4GUI::Tabular::SetGfx(), C4GUI::Window::SetPos(), C4GUI::Label::SetText(), C4GUI::Label::SetX0(), C4ScoreboardDlg::Update(), C4GUI::ScrollWindow::Update(), C4GUI::MultilineLabel::UpdateHeight(), C4ScriptGuiWindow::UpdateLayout(), C4ScriptGuiWindow::UpdateLayoutGrid(), C4ScriptGuiWindow::UpdateLayoutTightGrid(), C4ScriptGuiWindow::UpdateLayoutVertical(), C4GUI::Label::UpdateOwnPos(), C4GUI::Window::UpdateOwnPos(), C4GUI::MultilineLabel::UpdateSize(), and C4GUI::WoodenLabel::WoodenLabel().

StdStrBuf C4GUI::Dialog::TitleString
protectedinherited

Definition at line 2086 of file C4Gui.h.

Referenced by C4GUI::Dialog::CreateConsoleWindow(), and C4GUI::Dialog::SetTitle().


The documentation for this class was generated from the following files: