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C4Globals.cpp
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1 /*
2  * OpenClonk, http://www.openclonk.org
3  *
4  * Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de/
5  * Copyright (c) 2009-2016, The OpenClonk Team and contributors
6  *
7  * Distributed under the terms of the ISC license; see accompanying file
8  * "COPYING" for details.
9  *
10  * "Clonk" is a registered trademark of Matthes Bender, used with permission.
11  * See accompanying file "TRADEMARK" for details.
12  *
13  * To redistribute this file separately, substitute the full license texts
14  * for the above references.
15  */
16 
17 /* Global interdependent objects */
18 
19 #include "C4Include.h"
20 #include "game/C4Application.h"
21 #include "script/C4Aul.h"
22 #include "editor/C4Console.h"
23 #include "object/C4DefList.h"
24 #include "game/C4FullScreen.h"
25 #include "game/C4GraphicsSystem.h"
26 #include "game/C4Game.h"
27 #include "object/C4GameObjects.h"
29 #include "gui/C4MouseControl.h"
30 #include "network/C4Network2.h"
31 #include "script/C4PropList.h"
32 #include "script/C4StringTable.h"
33 
34 #ifdef _DEBUG
35 C4Set<C4PropList *> C4PropList::PropLists;
36 #endif
39 std::vector<C4PropListNumbered *> C4PropListNumbered::ShelvedPropLists;
41 C4LangStringTable C4LangStringTable::system_string_table;
50 // make sure C4Game reference members are initialized before Game because otherwise they're acccessed in C4Game::Default before initialization
54 
C4Console Console
Definition: C4Globals.cpp:45
static C4Set< C4PropListScript * > PropLists
Definition: C4PropList.h:255
C4Game Game
Definition: C4Globals.cpp:52
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
static std::vector< C4PropListNumbered * > ShelvedPropLists
Definition: C4PropList.h:238
C4FullScreen FullScreen
Definition: C4Globals.cpp:46
C4MouseControl MouseControl
Definition: C4Globals.cpp:47
C4Network2 Network
Definition: C4Globals.cpp:53
C4StringTable Strings
Definition: C4Globals.cpp:42
C4GraphicsSystem GraphicsSystem
Definition: C4Globals.cpp:51
Definition: C4Game.h:34
C4DefList Definitions
Definition: C4Globals.cpp:49
static C4Set< C4PropListNumbered * > PropLists
Definition: C4PropList.h:237
static int32_t EnumerationIndex
Definition: C4PropList.h:239
C4Application Application
Definition: C4Globals.cpp:44
C4GameObjects Objects
Definition: C4Globals.cpp:48