OpenClonk
C4Config.cpp File Reference
#include "C4Include.h"
#include "C4ForbidLibraryCompilation.h"
#include "config/C4Config.h"
#include "C4Version.h"
#include "c4group/C4Components.h"
#include "network/C4Network2.h"
#include "platform/C4Window.h"
#include "platform/StdRegistry.h"
#include "game/C4Application.h"
Include dependency graph for C4Config.cpp:

Go to the source code of this file.

Macros

#define DONCOFF   1
 
#define s   mkStringAdaptM
 

Variables

C4Config Config
 

Macro Definition Documentation

◆ DONCOFF

#define DONCOFF   1

Definition at line 40 of file C4Config.cpp.

◆ s

#define s   mkStringAdaptM

Variable Documentation

◆ Config

C4Config Config

Definition at line 930 of file C4Config.cpp.

Referenced by C4Landscape::_SetPix2(), C4MainMenu::ActivateDisplay(), C4MainMenu::ActivateNewPlayer(), C4MainMenu::ActivateOptions(), C4MainMenu::ActivateSavegame(), C4LSectors::Add(), C4Network2Client::AddAddrFromPuncher(), C4Viewport::AdjustPosition(), C4Network2::AllowJoin(), C4Application::ApplyResolutionConstraints(), C4Object::AssignRemoval(), C4GUI::Button::Button(), C4ChatControl::C4ChatControl(), C4ClientPlayerInfos::C4ClientPlayerInfos(), C4ControlJoinPlayer::C4ControlJoinPlayer(), C4ControlReInitScenario::C4ControlReInitScenario(), C4GameOptionButtons::C4GameOptionButtons(), C4PortraitSelDlg::C4PortraitSelDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4ScenarioListLoader::Scenario::CanOpen(), C4MassMover::Cease(), C4Playback::Check(), C4GUI::CheckBox::CheckBox(), C4MCOverlay::CheckMask(), C4StartupPlrSelDlg::CheckPlayerName(), C4StartupNetDlg::CheckVersionUpdate(), C4Playback::Clear(), C4Network2IRCClient::Close(), C4GUI::ComboBox::ComboBox(), ConsoleDlgProc(), C4GUI::ContextMenu::ContextMenu(), C4ComponentHost::CopyFilePathFromGroup(), C4SoundInstance::Create(), C4MassMoverSet::Create(), CStdGL::CreateContext(), C4Network2::CreateDynamic(), C4ScenarioListLoader::Entry::CreateEntryForFile(), C4MapFolderData::CreateGUIElements(), C4Network2ResList::CreateNetworkFolder(), C4ConfigGeneral::CreateSaveFolder(), C4GameControl::DbgRec(), C4PXS::Deactivate(), C4GameControl::Default(), C4GUI::Dialog::Dialog(), C4AulExec::DirectExec(), C4Game::DoGameOver(), C4Application::DoInit(), C4ScenarioListLoader::SubFolder::DoLoadContents(), C4Network2::DoLobby(), C4StartupNetDlg::DoOK(), C4StartupScenSelDlg::DoOK(), C4Landscape::P::DoScan(), C4UpperBoard::Draw(), C4PXSSystem::Draw(), C4MouseControl::Draw(), C4Game::DrawCrewOverheadText(), C4Network2::DrawStatus(), C4Game::DropFile(), C4ScenarioSection::EnsureTempStore(), EntrySortFunc(), C4Game::ExecObjects(), C4Game::Execute(), C4UpperBoard::Execute(), C4PXS::Execute(), C4Object::Execute(), C4SoundInstance::Execute(), C4Playback::ExecuteControl(), C4PlayerControl::ExecuteControlPacket(), C4Landscape::P::ExecuteScan(), C4MusicFile::ExtractFile(), C4Console::FileNew(), C4Console::FileOpen(), C4Console::FileOpenWPlrs(), C4Console::FileSaveAs(), C4Network2ResList::FindTempResFileName(), C4GraphicsSystem::FlashMessage(), C4Application::FullScreenMode(), C4Application::GameTick(), C4DefList::GetByPath(), C4Application::GetConfigHeight(), C4Application::GetConfigWidth(), C4Language::GetPackGroups(), C4Network2Reference::getSortOrder(), C4Network2Res::GetStandalone(), C4Game::GetTranslatedString(), C4GUI::GUISound(), C4Network2IO::HandlePacket(), C4Reloc::Init(), C4Game::Init(), C4GUI::DialogWindow::Init(), C4MusicSystem::Init(), C4Player::Init(), C4ViewportWindow::Init(), C4Player::InitControl(), C4Game::InitDefs(), C4GraphicsResource::InitFonts(), C4StartupGraphics::InitFonts(), C4Game::InitGame(), C4Network2::InitHost(), C4Game::InitKeyboard(), C4Network2::InitLeague(), C4Network2Reference::InitLocal(), C4Network2::InitNetIO(), C4Game::InitPlayerControlUserSettings(), C4Game::InitScriptEngine(), C4Shader::IsLogging(), C4Network2IRCClient::Join(), C4StartupScenSelDlg::KeyCheat2(), C4StartupOptionsDlg::KeyMusicToggle(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueUpdate(), C4GUI::ListBox::ListBox(), C4ParticleDef::Load(), C4TextureShape::Load(), C4GameParameters::Load(), C4MapFolderData::Load(), C4DefList::Load(), C4ScenarioListLoader::Entry::Load(), C4Config::Load(), C4SoundEffect::Load(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4Game::LoadAdditionalSystemGroup(), C4ScenarioListLoader::Scenario::LoadCustomPre(), C4MusicSystem::LoadMoreMusic(), C4MainMenu::MenuCommand(), C4StartupPlrSelDlg::PlayerListItem::MoveFilename(), C4SoundSystem::NewEffect(), C4Game::NewObject(), C4GameOptionButtons::OnBtnComment(), C4StartupNetDlg::OnBtnInternet(), C4GameOptionButtons::OnBtnInternet(), C4GameOptionButtons::OnBtnLeague(), C4GameOptionButtons::OnBtnPassword(), C4StartupNetDlg::OnBtnRecord(), C4GameOptionButtons::OnBtnRecord(), C4GameLobby::MainDlg::OnClientAddPlayer(), C4PortraitSelDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClosed(), C4GameOptionButtons::OnCommentSet(), C4ChatControl::OnConnectBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4GameOptionButtons::OnPasswordSet(), C4StartupMainDlg::OnPlayerSelContextAdd(), C4StartupMainDlg::OnPlayerSelContextAddPlr(), C4StartupMainDlg::OnPlayerSelContextRemove(), C4StartupMainDlg::OnPlayerSelContextRemovePlr(), C4Application::OnResolutionChanged(), C4GameLobby::MainDlg::OnRunBtn(), C4StartupMainDlg::OnShown(), C4Playback::Open(), OpenExtraLogs(), OpenLog(), C4Game::OpenScenario(), C4GameControlNetwork::PackCompleteCtrl(), C4Application::ParseCommandLine(), C4MusicFileSDL::Play(), C4MusicSystem::Play(), C4Application::PreInit(), C4Game::PreInit(), C4MessageInput::ProcessCommand(), C4ChatControl::ProcessInput(), PropertyDlgProc(), C4HTTPClient::Query(), C4Game::QuickSave(), C4Application::Quit(), C4ViewportList::RecalculateViewports(), RecordRandom(), C4PlayerInfoList::RecreatePlayerFiles(), C4Shader::Refresh(), C4Console::RegisterRecentInput(), C4Game::ReloadDef(), C4Game::ReloadFile(), C4LSectors::Remove(), C4MusicFile::RemTempFile(), C4GUI::RenameEdit::RenameEdit(), C4GameControl::RequestRuntimeRecord(), RestartApplication(), C4PlayerInfoList::RestoreSavegameInfos(), C4Shape::Rotate(), C4Player::Save(), C4PXSSystem::Save(), C4PlayerList::Save(), C4StartupOptionsDlg::SaveConfig(), C4GameSave::SaveDesc(), C4Landscape::P::SaveDiffInternal(), C4Game::SaveGameTitle(), C4Landscape::P::SaveInternal(), C4Landscape::SaveMap(), C4GraphicsSystem::SaveScreenshot(), C4Landscape::SaveTextures(), C4ScenarioSection::ScenarioLoad(), C4MusicSystem::ScheduleWaitTime(), C4Network2Res::SetByCore(), C4Network2Res::SetByFile(), C4Network2Res::SetByGroup(), C4Game::SetDefaultGamma(), C4Application::SetGameFont(), C4ApplicationGameTimer::SetGameTickDelay(), C4ClientCore::SetLocal(), C4Object::SetOCF(), C4MusicSystem::SetPlayList(), C4StartupNetListEntry::SetReference(), C4ScenarioListLoader::Entry::SetTitleInGroup(), C4Record::Start(), C4GameLobby::MainDlg::Start(), StartSoundEffect(), StartSoundEffectAt(), C4Record::Stop(), C4ControlJoinPlayer::Strip(), C4GUI::Tabular::Tabular(), C4MusicSystem::ToggleOnOff(), C4LSectors::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4Game::UpdateLanguage(), C4Object::UpdateOCF(), C4StartupMainDlg::UpdateParticipants(), C4ChatControl::UpdateTitle(), C4MusicSystem::UpdateVolume(), and C4GameSave::WriteDescDefinitions().