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C4GameControl.cpp File Reference
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Variables

C4GameControl Control
 

Variable Documentation

◆ Control

C4GameControl Control

Definition at line 535 of file C4GameControl.cpp.

Referenced by C4Game::Abort(), C4GameControlNetwork::AddClient(), AddDbgRec(), C4GameControl::AdjustControlRate(), C4ClientPlayerInfos::C4ClientPlayerInfos(), C4ControlEMDrawTool::C4ControlEMDrawTool(), C4ControlJoinPlayer::C4ControlJoinPlayer(), C4GameOverDlg::C4GameOverDlg(), C4Network2IO::CallHandlers(), C4TeamList::CanLocalChooseTeam(), C4Playback::Check(), C4GameControlNetwork::CheckCompleteCtrl(), C4Network2::CheckStatusReached(), C4Game::Clear(), C4Network2::Clear(), C4Control::CompileFunc(), EditorWindowState::CompileFunc(), C4Game::CompileFunc(), ConsoleDlgProc(), C4Network2::CreateDynamic(), C4ClientList::CtrlRemove(), DateString(), C4Network2::DeactivateInactiveClients(), C4EditCursor::Delete(), C4PlayerInfoList::DoLocalNonNetworkPlayerInfoUpdate(), C4PlayerInfoList::DoPlayerInfoUpdate(), C4Network2::DrawStatus(), C4Game::DropDef(), C4EditCursor::EMControl(), C4ConsoleGUI::EnableControls(), C4Game::Evaluate(), C4GameControlNetwork::ExecSyncControl(), C4GameControlNetwork::Execute(), C4GameControl::Execute(), C4Game::Execute(), C4Network2::Execute(), C4Network2::InitialConnect::Execute(), C4Playback::ExecuteControl(), C4Network2Stats::ExecuteControlFrame(), C4Console::FileRecord(), C4Game::GameOverCheck(), C4ControlSyncCheck::GetAllCrewPosX(), C4PlayerList::GetAtRemoteClient(), C4ControlVote::getDescWarning(), C4Menu::GetParentObject(), GetTextColorForBackground(), C4Network2::HandleActivateReq(), C4Network2::HandleJoinData(), C4Network2Players::HandlePlayerInfoUpdRequest(), C4Console::In(), C4GameControlNetwork::Init(), C4Game::InitControl(), C4Network2::InitHost(), C4Game::InitKeyboard(), C4Game::InitNetworkFromReference(), C4Game::InitNetworkHost(), C4ControlPlayerAction::InitPlayerControl(), C4Game::InitPlayers(), C4MouseControl::IsPassive(), C4Network2::Join(), C4GameControl::KeyAdjustControlRate(), C4GUI::Control::KeyContext(), C4ControlPacket::LocalControl(), C4PlayerInfoList::LocalJoinUnjoinedPlayersInQueue(), LogSilent(), C4ChatInputDialog::OnChatCancel(), C4ChatInputDialog::OnChatInput(), C4Network2::OnClientDisconnect(), C4StartupPlrColorPickerDlg::OnClosed(), C4AulDebug::OnLog(), C4GameLobby::MainDlg::OnReadyCheck(), C4Network2ResList::OnResComplete(), C4Network2::OpenVoteDialog(), C4Network2::Pause(), C4ControlJoinPlayer::PreExecute(), C4MessageInput::ProcessCommand(), C4MessageInput::ProcessInput(), PropertyDlgProc(), C4TeamList::ReassignAllTeams(), C4TeamList::RecheckTeams(), C4PlayerInfoList::RecreatePlayers(), C4Network2::RequestActivate(), C4GameControl::RequestRuntimeRecord(), C4Network2Players::ResetUpdatedPlayers(), C4PlayerInfoList::RestoreSavegameInfos(), C4PlayerList::Retire(), C4Network2::SendJoinData(), C4TeamList::SendSetTeamColors(), C4TeamList::SendSetTeamDist(), C4Network2Players::SendUpdatedPlayers(), C4ControlSyncCheck::Set(), C4GameControlNetwork::SetActivated(), C4GameControlNetwork::SetCtrlMode(), C4Network2::SetCtrlMode(), C4ToolsDlg::SetLandscapeMode(), C4TeamList::SetTeamColors(), C4TeamList::SetTeamDistribution(), C4Network2::Start(), C4Network2::Sync(), C4Game::Synchronize(), C4Game::Ticks(), C4Network2ClientListDlg::Update(), C4Network2::UpdateChaseTarget(), C4Network2ClientDlg::UpdateText(), and C4Network2::Vote().