#include "C4Include.h"#include "C4ForbidLibraryCompilation.h"#include "game/C4Viewport.h"#include "editor/C4Console.h"#include "editor/C4ViewportWindow.h"#include "game/C4FullScreen.h"#include "game/C4GraphicsSystem.h"#include "graphics/C4Draw.h"#include "graphics/C4GraphicsResource.h"#include "gui/C4GameMessage.h"#include "gui/C4MouseControl.h"#include "gui/C4ScriptGuiWindow.h"#include "landscape/C4Landscape.h"#include "landscape/C4PXS.h"#include "landscape/C4Particles.h"#include "landscape/C4Sky.h"#include "landscape/fow/C4FoWRegion.h"#include "lib/C4Stat.h"#include "network/C4Network2.h"#include "object/C4Def.h"#include "object/C4GameObjects.h"#include "object/C4Object.h"#include "object/C4ObjectMenu.h"#include "player/C4Player.h"#include "player/C4PlayerList.h"Go to the source code of this file.
Variables | |
| int32_t | DrawMessageOffset |
| C4ViewportList | Viewports |
|
extern |
Definition at line 117 of file C4GameMessage.cpp.
Referenced by C4GameMessage::Draw(), and C4Viewport::DrawPlayerStartup().
| C4ViewportList Viewports |
Definition at line 1025 of file C4Viewport.cpp.
Referenced by C4MainMenu::ActivateObserver(), C4GraphicsSystem::Clear(), C4Game::ClearPointers(), C4ViewportWindow::Close(), ConsoleDlgProc(), C4Game::DoKeyboardInput(), C4MainMenu::DoRefillInternal(), C4GraphicsSystem::DoSaveScreenshot(), C4GraphicsSystem::Execute(), C4GraphicsSystem::FlashMessage(), C4Menu::GetViewport(), C4Object::Init(), C4Game::InitFullscreenComponents(), C4Console::InitGame(), C4Game::InitGameFinal(), C4Game::InitKeyboard(), C4Game::JoinPlayer(), C4Game::LoadScenarioSection(), C4MainMenu::MenuCommand(), C4GUI::Screen::MouseMove(), C4MouseControl::Move(), C4ScriptGuiWindow::OnMouseIn(), C4Game::OnResolutionChanged(), C4PlayerList::Remove(), C4GUI::Screen::SetMouseInGUI(), C4Player::SetViewMode(), C4SoundInstance::SetVolumeByPos(), C4MouseControl::UpdateClip(), C4FullScreen::ViewportCheck(), C4Console::ViewportNew(), ViewportWinProc(), C4Player::ZoomLimitsToViewports(), and C4Player::ZoomToViewports().