OpenClonk
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros
C4GameLobby::MainDlg Class Reference

#include <C4GameLobby.h>

Inheritance diagram for C4GameLobby::MainDlg:
[legend]
Collaboration diagram for C4GameLobby::MainDlg:
[legend]

Public Member Functions

 MainDlg (bool fHost)
 
 ~MainDlg ()
 
void OnClientJoin (C4Client *pNewClient)
 
void OnClientConnect (C4Client *pClient, C4Network2IOConnection *pConn)
 
void OnClientPart (C4Client *pPartClient)
 
bool OnMessage (C4Client *pOfClient, const char *szMessage)
 
void OnClientSound (C4Client *pOfClient)
 
void OnLog (const char *szLogMsg, DWORD dwClr=C4GUI_LogFontClr)
 
void OnError (const char *szErrMsg)
 
void OnPlayersChange ()
 
void OnClientReadyStateChange ()
 
void OnClientAddPlayer (const char *szFilename, int32_t idClient)
 
void HandlePacket (char cStatus, const C4PacketBase *pBasePkt, C4Network2Client *pClient)
 
void OnCountdownPacket (const C4PacketCountdown &Pkt)
 
bool IsCountdown ()
 
void Start (int32_t iCountdownTime)
 
void UpdatePassword ()
 
void ClearLog ()
 
void SetTitle (const char *szToTitle)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
virtual void RemoveElement (Element *pChild)
 
virtual void Draw (C4TargetFacet &cgo)
 
virtual void ApplyElementOffset (int32_t &riX, int32_t &riY)
 
virtual void ApplyInvElementOffset (int32_t &riX, int32_t &riY)
 
virtual bool IsFocused (Control *pCtrl)
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
virtual DialogGetDlg ()
 
virtual DialogWindow * GetDialogWindow ()
 
virtual bool CharIn (const char *c)
 
virtual void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
bool IsShown ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsActive (bool fForKeyboard)
 
bool IsFading ()
 
virtual bool HasBackground ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
virtual bool IsMouseControlled ()
 
virtual C4ViewportGetViewport ()
 
bool IsViewportDialog ()
 
virtual bool IsExternalDrawDialog ()
 
virtual int32_t GetZOrdering ()
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void UserClose (bool fOK)
 
virtual void OnShown ()
 
virtual void OnIdle ()
 
virtual ContextHandler * GetContextHandler ()
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
virtual C4RectGetClientRect ()
 
void Clear ()
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
virtual ElementGetFirstContained ()
 
virtual ElementGetLastContained ()
 
virtual ElementGetFirstNestedElement (bool fBackwards)
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
virtual ContainerGetContainer ()
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
virtual void SetVisibility (bool fToValue)
 
virtual bool IsSelectedChild (Element *pChild)
 
virtual bool IsParentOf (Element *pEl)
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible
 

Protected Member Functions

void OnReadyCheck (C4GUI::Element *pCheckBox)
 
void OnRunBtn (C4GUI::Control *btn)
 
void OnExitBtn (C4GUI::Control *btn)
 
bool KeyHistoryUpDown (bool fUp)
 
C4GUI::Edit::InputResult OnChatInput (C4GUI::Edit *edt, bool fPasting, bool fPastingMore)
 
void OnClosed (bool fOK)
 
void OnSec1Timer ()
 
C4GUI::ContextMenuOnRightTabContext (C4GUI::Element *pLabel, int32_t iX, int32_t iY)
 
void OnCtxTabPlayers (C4GUI::Element *pListItem)
 
void OnTabPlayers (C4GUI::Control *btn)
 
void OnCtxTabTeams (C4GUI::Element *pListItem)
 
void OnTabTeams (C4GUI::Control *btn)
 
void OnCtxTabRes (C4GUI::Element *pListItem)
 
void OnTabRes (C4GUI::Control *btn)
 
void OnCtxTabOptions (C4GUI::Element *pListItem)
 
void OnTabOptions (C4GUI::Control *btn)
 
void OnCtxTabScenario (C4GUI::Element *pListItem)
 
void OnTabScenario (C4GUI::Control *btn)
 
void UpdateRightTab ()
 
void OnBtnChat (C4GUI::Control *btn)
 
virtual class C4GUI::ControlGetDefaultControl ()
 
virtual const char * GetID ()
 
virtual void DrawElement (C4TargetFacet &cgo)
 
virtual bool OnEnter ()
 
virtual bool IsComponentOutsideClientArea ()
 
virtual bool HasUpperBoard ()
 
virtual bool IsFullscreenDialog ()
 
virtual bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect)
 
virtual int32_t GetMarginTop ()
 
virtual int32_t GetMarginLeft ()
 
virtual int32_t GetMarginRight ()
 
virtual int32_t GetMarginBottom ()
 
virtual void UpdateOwnPos ()
 
void DrawBackground (C4TargetFacet &cgo, C4Facet &rFromFct)
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
virtual void UpdateSize ()
 
virtual void UpdatePos ()
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
virtual bool OnHotkey (uint32_t cHotkey)
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsOwnPtrElement ()
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

Label * pFullscreenTitle
 
Label * pSubTitle
 
int32_t iDlgMarginX
 
int32_t iDlgMarginY
 
WoodenLabel * pTitle
 
CallbackButton< Dialog,
C4GUI::IconButton > * 
pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging
 
ContextHandler * pContextHandler
 
C4Rect rcBounds
 

Private Member Functions

virtual bool Execute (int, pollfd *)
 
void Set ()
 
void SetDelay (uint32_t inDelay)
 
bool CheckAndReset ()
 
virtual C4TimeMilliseconds GetNextTick (C4TimeMilliseconds tNow)
 
virtual uint32_t TimerInterval ()
 
void Changed ()
 
bool ExecuteUntil (int iTimeout=-1)
 
virtual void GetFDs (std::vector< struct pollfd > &)
 
bool IsSignaled ()
 
virtual bool IsLowPriority ()
 
virtual bool IsNotify ()
 

Detailed Description

Definition at line 85 of file C4GameLobby.h.

Constructor & Destructor Documentation

C4GameLobby::MainDlg::MainDlg ( bool  fHost)

Definition at line 130 of file C4GameLobby.cpp.

References StdScheduler::Add(), C4GUI::Container::AddElement(), C4GUI::ListBox::AddElement(), C4GUI::Tabular::AddSheet(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_IconExHgt, fHost, Game, C4GUI::ComponentAligner::GetAll(), C4GUI::Window::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Edit::GetDefaultEditHeight(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::ComponentAligner::GetFromBottom(), C4GUI::ComponentAligner::GetFromRight(), C4GameOptionsList::GOLS_Lobby, GraphicsResource, C4GUI::Ico_Ex_Chat, C4GUI::Ico_Gfx, C4GUI::Ico_Options, C4GUI::Ico_Player, C4GUI::Ico_Resource, C4GUI::Ico_Team, C4ChatDlg::IsChatActive(), C4TeamList::IsMultiTeams(), KeyHistoryUpDown(), KEYSCOPE_Gui, LoadResStr(), OnBtnChat(), OnChatInput(), OnExitBtn(), OnReadyCheck(), OnRightTabContext(), OnRunBtn(), OnTabOptions(), OnTabPlayers(), OnTabRes(), OnTabScenario(), OnTabTeams(), C4PlayerInfoListBox::PILBM_LobbyClientSort, C4CustomKey::PRIO_CtrlOverride, C4GUI::FullscreenDialog::pSubTitle, C4GUI::Dialog::SetFocus(), C4GUI::CheckBox::SetOnChecked(), C4GUI::Element::SetToolTip(), C4GUI::Tabular::tbNone, C4Game::Teams, C4GraphicsResource::TextFont, UpdateRightTab(), and C4Rect::Wdt.

132  (const char *) LoadResStr("IDS_DLG_LOBBY"):
133  FormatString("%s - %s", Game.ScenarioTitle.getData(), LoadResStr("IDS_DLG_LOBBY")).getData(),
135  pPlayerList(nullptr), pResList(nullptr), pChatBox(nullptr), pRightTabLbl(nullptr), pRightTab(nullptr),
136  pEdt(nullptr), btnRun(nullptr), btnPlayers(nullptr), btnResources(nullptr), btnTeams(nullptr), btnChat(nullptr)
137  {
138  // key bindings
139  pKeyHistoryUp = new C4KeyBinding(C4KeyCodeEx(K_UP ), "LobbyChatHistoryUp" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<MainDlg, bool>(*this, true , &MainDlg::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
140  pKeyHistoryDown= new C4KeyBinding(C4KeyCodeEx(K_DOWN), "LobbyChatHistoryDown", KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<MainDlg, bool>(*this, false, &MainDlg::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
141  // timer
142  Application.Add(this);
143  // indents / sizes
144  int32_t iDefBtnHeight = 32;
145  int32_t iIndentX1, iIndentX2, iIndentX3;
146  int32_t iIndentY1, iIndentY2, iIndentY3, iIndentY4;
147  int32_t iClientListWdt;
148  if (GetClientRect().Wdt > 500)
149  {
150  // normal dlg
151  iIndentX1 = 10; // lower button area
152  iIndentX2 = 20; // center area (chat)
153  iIndentX3 = 5; // client/player list
154  iClientListWdt = GetClientRect().Wdt / 3;
155  }
156  else
157  {
158  // small dlg
159  iIndentX1 = 2; // lower button area
160  iIndentX2 = 2; // center area (chat)
161  iIndentX3 = 1; // client/player list
162  iClientListWdt = GetClientRect().Wdt / 2;
163  }
164  if (GetClientRect().Hgt > 320)
165  {
166  // normal dlg
167  iIndentY1 = 16; // lower button area
168  iIndentY2 = 20; // status bar offset
169  iIndentY3 = 8; // center area (chat)
170  iIndentY4 = 8; // client/player list
171  }
172  else
173  {
174  // small dlg
175  iIndentY1 = 2; // lower button area
176  iIndentY2 = 2; // status bar offset
177  iIndentY3 = 1; // center area (chat)
178  iIndentY4 = 1; // client/player list
179  }
180  // set subtitle ToolTip
181  if (pSubTitle)
182  pSubTitle->SetToolTip(LoadResStr("IDS_DLG_SCENARIOTITLE"));
183  C4GUI::Label *pLbl;
184  // main screen components
185  C4GUI::ComponentAligner caMain(GetClientRect(), 0,0,true);
186  caMain.GetFromBottom(iIndentY2);
187  // lower button-area
188  C4GUI::ComponentAligner caBottom(caMain.GetFromBottom(iDefBtnHeight+iIndentY1*2), iIndentX1,iIndentY1);
189  // add buttons
191  btnExit = new C4GUI::CallbackButton<MainDlg>(LoadResStr("IDS_DLG_EXIT"), caBottom.GetFromLeft(100), &MainDlg::OnExitBtn);
192  if (fHost)
193  {
194  btnRun = new C4GUI::CallbackButton<MainDlg>(LoadResStr("IDS_DLG_GAMEGO"), caBottom.GetFromRight(100), &MainDlg::OnRunBtn);
195  checkReady = nullptr;
196  }
197  else
198  {
199  checkReady = new C4GUI::CheckBox(caBottom.GetFromRight(90), LoadResStr("IDS_DLG_READY"), false);
201  caBottom.GetFromRight(90);
202  }
203  pGameOptionButtons = new C4GameOptionButtons(caBottom.GetCentered(caBottom.GetInnerWidth(), std::min<int32_t>(C4GUI_IconExHgt, caBottom.GetHeight())), true, fHost, true);
204 
205  // players / resources sidebar
206  C4GUI::ComponentAligner caRight(caMain.GetFromRight(iClientListWdt), iIndentX3,iIndentY4);
208  caRight.ExpandTop(iIndentY4*2 + 1); // undo margin, so client list is located directly under label
209  pRightTab = new C4GUI::Tabular(caRight.GetAll(), C4GUI::Tabular::tbNone);
210  C4GUI::Tabular::Sheet *pPlayerSheet = pRightTab->AddSheet(LoadResStr("IDS_DLG_PLAYERS"));
211  C4GUI::Tabular::Sheet *pResSheet = pRightTab->AddSheet(LoadResStr("IDS_DLG_RESOURCES"));
212  C4GUI::Tabular::Sheet *pOptionsSheet = pRightTab->AddSheet(LoadResStr("IDS_DLG_OPTIONS"));
213  C4GUI::Tabular::Sheet *pScenarioSheet = pRightTab->AddSheet(LoadResStr("IDS_DLG_SCENARIO"));
214  pPlayerList = new C4PlayerInfoListBox(pPlayerSheet->GetContainedClientRect(), C4PlayerInfoListBox::PILBM_LobbyClientSort);
215  pPlayerSheet->AddElement(pPlayerList);
216  pResList = new C4Network2ResDlg(pResSheet->GetContainedClientRect(), false);
217  pResSheet->AddElement(pResList);
218  pOptionsList = new C4GameOptionsList(pResSheet->GetContainedClientRect(), false, C4GameOptionsList::GOLS_Lobby);
219  pOptionsSheet->AddElement(pOptionsList);
220  pScenarioInfo = new ScenDesc(pResSheet->GetContainedClientRect(), false);
221  pScenarioSheet->AddElement(pScenarioInfo);
222  pRightTabLbl->SetContextHandler(new C4GUI::CBContextHandler<C4GameLobby::MainDlg>(this, &MainDlg::OnRightTabContext));
223  pRightTabLbl->SetClickFocusControl(pPlayerList);
224 
225  bool fHasTeams = Game.Teams.IsMultiTeams();
226  bool fHasChat = C4ChatDlg::IsChatActive();
227  int32_t iBtnNum = 4+fHasTeams+fHasChat;
228  if (fHasTeams)
229  {
230  btnTeams = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Team, pRightTabLbl->GetToprightCornerRect(16, 16, 4, 4, --iBtnNum), LoadResStr("IDS_DLG_PLAYERSBYTEAM"), &MainDlg::OnTabTeams);
231  }
232  btnPlayers = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Player, pRightTabLbl->GetToprightCornerRect(16,16,4,4,--iBtnNum), LoadResStr("IDS_DLG_PLAYERS"), &MainDlg::OnTabPlayers);
233  btnResources = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Resource, pRightTabLbl->GetToprightCornerRect(16,16,4,4,--iBtnNum), LoadResStr("IDS_DLG_RESOURCES"), &MainDlg::OnTabRes);
234  btnOptions = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Options, pRightTabLbl->GetToprightCornerRect(16,16,4,4,--iBtnNum), LoadResStr("IDS_DLG_OPTIONS"), &MainDlg::OnTabOptions);
235  btnScenario = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Gfx, pRightTabLbl->GetToprightCornerRect(16,16,4,4,--iBtnNum), LoadResStr("IDS_DLG_SCENARIO"), &MainDlg::OnTabScenario);
236  if (fHasChat)
237  btnChat = new C4GUI::CallbackButton<MainDlg, C4GUI::IconButton>(C4GUI::Ico_Ex_Chat, pRightTabLbl->GetToprightCornerRect(16,16,4,4,--iBtnNum), LoadResStr("IDS_CTL_CHAT"), &MainDlg::OnBtnChat);
238 
239  // update labels and tooltips for player list
240  UpdateRightTab();
241 
242  // chat area
243  C4GUI::ComponentAligner caCenter(caMain.GetAll(), iIndentX2, iIndentY3);
244  // chat input box
245  C4GUI::ComponentAligner caChat(caCenter.GetFromBottom(C4GUI::Edit::GetDefaultEditHeight()), 0,0);
246  pLbl = new C4GUI::WoodenLabel(LoadResStr("IDS_CTL_CHAT"), caChat.GetFromLeft(40), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont);
247  pEdt = new C4GUI::CallbackEdit<MainDlg>(caChat.GetAll(), this, &MainDlg::OnChatInput);
248  pEdt->SetToolTip(LoadResStr("IDS_DLGTIP_CHAT")); pLbl->SetToolTip(LoadResStr("IDS_DLGTIP_CHAT"));
249  pLbl->SetClickFocusControl(pEdt);
250  // log box
251  pChatBox = new C4GUI::TextWindow(caCenter.GetAll());
252  // add components in tab-order
253  AddElement(pChatBox);
254  AddElement(pLbl); AddElement(pEdt); // chat
255 
256  AddElement(pRightTabLbl);
257  if (btnTeams) AddElement(btnTeams);
258  AddElement(btnPlayers);
259  AddElement(btnResources);
260  AddElement(btnOptions);
261  AddElement(btnScenario);
262  if (btnChat) AddElement(btnChat);
263 
264  AddElement(pRightTab);
265  AddElement(btnExit); btnExit->SetToolTip(LoadResStr("IDS_DLGTIP_EXIT"));
266  AddElement(pGameOptionButtons);
267  if (fHost)
268  {
269  AddElement(btnRun);
270  btnRun->SetToolTip(LoadResStr("IDS_DLGTIP_GAMEGO"));
271  }
272  else
273  {
274  AddElement(checkReady);
275  checkReady->SetToolTip(LoadResStr("IDS_DLGTIP_READY"));
276  }
277  // set initial focus
278  SetFocus(pEdt, false);
279 
280  // stuff
281  eCountdownState = CDS_None;
282  iBackBufferIndex = -1;
283 
284  // initial player list update
285  UpdatePlayerList();
286  }
const char * getData() const
Definition: StdBuf.h:450
bool fHost
Definition: TstC4NetIO.cpp:34
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
C4Game Game
Definition: C4Globals.cpp:52
C4GUI::Edit::InputResult OnChatInput(C4GUI::Edit *edt, bool fPasting, bool fPastingMore)
bool KeyHistoryUpDown(bool fUp)
StdCopyStrBuf ScenarioTitle
Definition: C4Game.h:105
#define C4GUI_IconExHgt
Definition: C4Gui.h:96
bool AddElement(Element *pChild, int32_t iIndent=0)
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:410
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:864
void AddElement(Element *pChild)
bool IsMultiTeams() const
Definition: C4Teams.h:163
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
C4GraphicsResource GraphicsResource
void Add(StdSchedulerProc *pProc)
C4TeamList & Teams
Definition: C4Game.h:72
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
int32_t Wdt
Definition: C4Rect.h:32
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
void OnRunBtn(C4GUI::Control *btn)
void OnTabRes(C4GUI::Control *btn)
void OnTabScenario(C4GUI::Control *btn)
void OnReadyCheck(C4GUI::Element *pCheckBox)
static int32_t GetDefaultEditHeight()
Definition: C4GuiEdit.cpp:113
C4GUI::ContextMenu * OnRightTabContext(C4GUI::Element *pLabel, int32_t iX, int32_t iY)
void SetOnChecked(BaseCallbackHandler *pCB)
void OnTabTeams(C4GUI::Control *btn)
void SetFocus(Control *pCtrl, bool fByMouse)
static bool IsChatActive()
Definition: C4ChatDlg.cpp:998
void OnTabOptions(C4GUI::Control *btn)
const int ALeft
Definition: C4Surface.h:43
void OnTabPlayers(C4GUI::Control *btn)
Sheet * AddSheet(const char *szTitle, int32_t icoTitle=Ico_None)
void OnBtnChat(C4GUI::Control *btn)
void OnExitBtn(C4GUI::Control *btn)
C4Application Application
Definition: C4Globals.cpp:44
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:277

Here is the call graph for this function:

C4GameLobby::MainDlg::~MainDlg ( )

Definition at line 288 of file C4GameLobby.cpp.

References Application, and StdScheduler::Remove().

289  {
290  Application.Remove(this);
291  delete pKeyHistoryUp;
292  delete pKeyHistoryDown;
293  }
void Remove(StdSchedulerProc *pProc)
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Member Function Documentation

void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 581 of file C4GuiDialogs.cpp.

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

582  {
583  // get element to start from
584  Element *pCurrElement = pActiveCtrl;
585  // find new control
586  for (;;)
587  {
588  // get next element
589  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
590  // end reached: start from beginning
591  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
592  // cycled?
593  if (pCurrElement == pActiveCtrl)
594  {
595  // but current is no longer a focus element? Then defocus it and return
596  if (pCurrElement && !pCurrElement->IsFocusElement())
597  SetFocus(nullptr, false);
598  return;
599  }
600  // for list elements, check whether the child can be selected
601  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
602  // check if this is a new control
603  Control *pFocusCtrl = pCurrElement->IsFocusElement();
604  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
605  {
606  // set focus here...
607  SetFocus(pFocusCtrl, false);
608  // ...done!
609  return;
610  }
611  }
612  // never reached
613  }
bool IsVisible()
Definition: C4Gui.cpp:202
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
void SetFocus(Control *pCtrl, bool fByMouse)
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756
Container * pParent
Definition: C4Gui.h:376

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 744 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

745  {
746  // inherited
747  Window::ApplyElementOffset(riX, riY);
748  // apply viewport offset, if a viewport is assigned
749  C4Viewport *pVP = GetViewport();
750  if (pVP)
751  {
752  C4Rect rcVP(pVP->GetOutputRect());
753  riX -= rcVP.x; riY -= rcVP.y;
754  }
755  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:866
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:32

Here is the call graph for this function:

void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 757 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

758  {
759  // inherited
761  // apply viewport offset, if a viewport is assigned
762  C4Viewport *pVP = GetViewport();
763  if (pVP)
764  {
765  C4Rect rcVP(pVP->GetOutputRect());
766  riX += rcVP.x; riY += rcVP.y;
767  }
768  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:868
int32_t x
Definition: C4Rect.h:32

Here is the call graph for this function:

Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

824 { return Iterator(pFirst); }
Element * pFirst
Definition: C4Gui.h:750

Here is the caller graph for this function:

bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 520 of file C4GuiDialogs.cpp.

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

521  {
522  // reroute to active control
523  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
524  // unprocessed: Focus default control
525  // Except for space, which may have been processed as a key already
526  // (changing focus here would render buttons unusable, because they switch on KeyUp)
527  Control *pDefCtrl = GetDefaultControl();
528  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
529  {
530  SetFocus(pDefCtrl, false);
531  if (pActiveCtrl && pActiveCtrl->CharIn(c))
532  return true;
533  }
534  return false;
535  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
void SetFocus(Control *pCtrl, bool fByMouse)
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2129

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

Referenced by C4GUI::ListBox::CharIn().

407 { return false; }

Here is the caller graph for this function:

void C4GUI::Container::Clear ( )
inherited

Definition at line 63 of file C4GuiContainers.cpp.

References C4GUI::Container::ClearChildren().

Referenced by C4GUI::Screen::Clear(), C4GUI::ComboBox_FillCB::ClearEntries(), C4StartupNetListEntry::ClearRef(), C4GUI::Container::~Container(), and C4GUI::ContextMenu::~ContextMenu().

64  {
65  ClearChildren();
66  }

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2199 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref().

Referenced by C4Menu::Clear().

2200  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::ClearLog ( )

Definition at line 699 of file C4GameLobby.cpp.

References C4GUI::TextWindow::ClearText().

Referenced by C4MessageInput::ProcessCommand().

700  {
701  pChatBox->ClearText(true);
702  }
void ClearText(bool fDoUpdate)
Definition: C4Gui.h:1744

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 232 of file C4Gui.cpp.

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

233  {
234  // apply all parent offsets
235  Container *pCont = pParent;
236  while (pCont)
237  {
238  pCont->ApplyInvElementOffset(riX, riY);
239  pCont = pCont->GetParent();
240  }
241  // apply own offset
242  riX += rcBounds.x; riY += rcBounds.y;
243  }
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 632 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), DialogWinProc(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4GUI::Dialog::UserClose().

633  {
634  // already closed?
635  if (!fShow) return;
636  // set OK flag
637  this->fOK = fOK;
638  // get screen
639  Screen *pScreen = GetScreen();
640  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
641  // developer mode: Remove window
643  // do callback - last call, because it might do perilous things
644  OnClosed(fOK);
645  }
void DestroyConsoleWindow()
bool fShow
Definition: C4Gui.h:2081
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 240 of file C4GuiDialogs.cpp.

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

241  {
242 #ifdef WITH_QT_EDITOR
243  // TODO: Implement these as Qt editor windows.
244  // This currently creates an empty window in Windows and a segfault in Linux.
245  return false;
246 #endif
247  // already created?
248  if (pWindow) return true;
249  // create it!
250  pWindow = new DialogWindow();
252  {
253  delete pWindow;
254  pWindow = nullptr;
255  return false;
256  }
257  // create rendering context
259  pWindow->pDialog = this;
260  return true;
261  }
const char * getData() const
Definition: StdBuf.h:450
C4Surface * pSurface
Definition: C4Window.h:279
virtual const char * GetID()
Definition: C4Gui.h:2107
DialogWindow * pWindow
Definition: C4Gui.h:2088
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
StdStrBuf TitleString
Definition: C4Gui.h:2086
Dialog * pDialog
Definition: C4Gui.h:2032
C4Rect rcBounds
Definition: C4Gui.h:385
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 263 of file C4GuiDialogs.cpp.

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

264  {
265  if (pWindow)
266  {
267  delete pWindow->pSurface;
268  pWindow->Clear();
269  delete pWindow;
270  pWindow = nullptr;
271  }
272  }
C4Surface * pSurface
Definition: C4Window.h:279
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void Clear()
Definition: C4AppT.cpp:100

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Element::DoContext ( )
inherited

Definition at line 418 of file C4Gui.cpp.

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

419  {
420  if (!pContextHandler) return false;
421  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
422  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 270 of file C4Gui.cpp.

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

271  {
272  // check if anything moved
273  if (pDragTarget && (iX != iDragX || iY != iDragY))
274  {
275  // move position, then
276  pDragTarget->rcBounds.x += iX-iDragX;
277  pDragTarget->rcBounds.y += iY-iDragY;
278  // drag X/Y is up-to-date if this is a child element of the drag target
280  }
281  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
Window * pDragTarget
Definition: C4Gui.h:378
virtual void UpdatePos()
Definition: C4Gui.cpp:194
int32_t iDragX
Definition: C4Gui.h:379

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 659 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

660  {
661  // Cancel all dialogues if game is left (including e.g. league dialogues)
662  if (::Application.IsQuittingGame()) return false;
663  // main message loop
664  while (fShow)
665  {
666  // dialog idle proc
667  OnIdle();
668  // Modal dialogue during running game is tricky. Do not execute game!
669  bool fGameWasRunning = ::Game.IsRunning;
670  ::Game.IsRunning = false;
671  // handle messages - this may block until the next timer
672  if (!Application.ScheduleProcs())
673  return false; // game GUI and lobby will deleted in Game::Clear()
674  // reset game run state
675  if (fGameWasRunning) ::Game.IsRunning = true;
676  }
677  // return whether dlg was OK
678  return fOK;
679  }
bool IsRunning
Definition: C4Game.h:141
bool fShow
Definition: C4Gui.h:2081
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnIdle()
Definition: C4Gui.h:2209
bool fOK
Definition: C4Gui.h:2082
bool IsQuittingGame() const
Definition: C4Application.h:70
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::FullscreenDialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2244 of file C4Gui.h.

2244 { return true; } // fullscreen dlg already placed
void C4GUI::Dialog::Draw ( C4TargetFacet cgo)
virtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4Menu, and C4ScoreboardDlg.

Definition at line 436 of file C4GuiDialogs.cpp.

References C4Draw::ActivateBlitModulation(), C4GUI::Screen::ActivateDialog(), C4GUI_StandardBGColor, C4Draw::DeactivateBlitModulation(), C4GUI::Window::Draw(), C4GUI::ContextMenu::Draw(), C4Draw::DrawBoxDw(), C4GUI::Dialog::eFade, C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::ContextMenu::GetTargetDialog(), C4GUI::Screen::GetTopDialog(), C4Rect::Hgt, C4Facet::Hgt, C4GUI::Dialog::iFade, C4Surface::PageFlip(), pDraw, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Screen::RecheckActiveDialog(), C4TargetFacet::Set(), C4Facet::Surface, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, C4Rect::y, and C4Facet::Y.

Referenced by C4GUI::DialogWindow::PerformUpdate().

437  {
438  C4TargetFacet cgo; cgo.Set(cgo0);
439  // Dialogs with a window just ignore the cgo.
440  if (pWindow)
441  {
442  cgo.Surface = pWindow->pSurface;
443  cgo.X = 0; cgo.Y = 0; cgo.Wdt = rcBounds.Wdt; cgo.Hgt = rcBounds.Hgt;
444  }
445  Screen *pScreen;
446  // evaluate fading
447  switch (eFade)
448  {
449  case eFadeNone: break; // no fading
450  case eFadeIn:
451  // fade in
452  if ((iFade+=10) >= 100)
453  {
454  if ((pScreen = GetScreen()))
455  {
456  if (pScreen->GetTopDialog() == this)
457  pScreen->ActivateDialog(this);
458  }
459  eFade = eFadeNone;
460  }
461  break;
462  case eFadeOut:
463  // fade out
464  if ((iFade-=10) <= 0)
465  {
466  fVisible = fShow = false;
467  if ((pScreen = GetScreen()))
468  pScreen->RecheckActiveDialog();
469  eFade = eFadeNone;
470  }
471  }
472  // set fade
473  if (iFade < 100)
474  {
475  if (iFade <= 0) return;
476  pDraw->ActivateBlitModulation((iFade*255/100)<<24 | 0xffffff);
477  }
478  // separate window: Clear background
479  if (pWindow)
480  pDraw->DrawBoxDw(cgo.Surface, rcBounds.x, rcBounds.y, rcBounds.Wdt-1, rcBounds.Hgt-1, (0xff << 24) | (C4GUI_StandardBGColor & 0xffffff) );
481  // draw window + contents (evaluates IsVisible)
482  Window::Draw(cgo);
483  // reset blit modulation
485  // blit output to own window
486  if (pWindow)
487  {
488  // Draw context menu on editor window
489  ContextMenu *menu;
490  if ((menu = GetScreen()->pContext))
491  {
492  if (menu->GetTargetDialog() == this)
493  {
494  menu->Draw(cgo);
495  }
496  }
497  // Editor window: Blit to output
498  C4Rect rtSrc,rtDst;
499  rtSrc.x=rcBounds.x; rtSrc.y=rcBounds.y; rtSrc.Wdt=rcBounds.Wdt; rtSrc.Hgt=rcBounds.Hgt;
500  rtDst.x=0; rtDst.y=0; rtDst.Wdt=rcBounds.Wdt; rtDst.Hgt=rcBounds.Hgt;
501  pWindow->pSurface->PageFlip(&rtSrc, &rtDst);
502  }
503  }
#define C4GUI_StandardBGColor
Definition: C4Gui.h:66
Fade eFade
Definition: C4Gui.h:2084
float Y
Definition: C4Facet.h:120
bool fShow
Definition: C4Gui.h:2081
C4Surface * pSurface
Definition: C4Window.h:279
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
bool PageFlip(C4Rect *pSrcRt=nullptr, C4Rect *pDstRt=nullptr)
Definition: C4Surface.cpp:320
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:849
C4Rect rcBounds
Definition: C4Gui.h:385
void Set(const C4Facet &cpy)
Definition: C4Facet.h:184
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float Hgt
Definition: C4Facet.h:120
bool fVisible
Definition: C4Gui.h:383
void DeactivateBlitModulation()
Definition: C4Draw.h:189
virtual void Draw(C4TargetFacet &cgo)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290
void ActivateBlitModulation(DWORD dwWithClr)
Definition: C4Draw.h:188
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float Wdt
Definition: C4Facet.h:120
float X
Definition: C4Facet.h:120
int32_t iFade
Definition: C4Gui.h:2083

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 292 of file C4Gui.cpp.

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

293  {
294  DWORD dwAlpha = byAlpha<<24;
295  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
296  y0 = cgo.TargetY + rcBounds.y + iTopOff,
297  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
298  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
299  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
301  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
302  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
307  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:617
int32_t Wdt
Definition: C4Rect.h:32
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167
uint32_t DWORD

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::FullscreenDialog::DrawBackground ( C4TargetFacet cgo,
C4Facet rFromFct 
)
protectedinherited

Definition at line 837 of file C4GuiDialogs.cpp.

References C4Facet::DrawFullScreen().

Referenced by C4StartupScenSelDlg::DrawElement().

838  {
839  // draw across fullscreen bounds - zoom 1px border to prevent flashing borders by blit offsets
840  rFromFct.DrawFullScreen(cgo);
841  }
void DrawFullScreen(C4Facet &cgo)
Definition: C4Facet.cpp:184

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 309 of file C4Gui.cpp.

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Rect::Hgt, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

310  {
311  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
312  {
313  // exact bar
314  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
315  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
316  int32_t iRightShowLength = wRight/3;
317  bool fOverflow = (wLeft > rcBounds.Wdt);
318  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
319  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
320  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
321  while (iX < rcBounds.Wdt-iRightShowLength)
322  {
323  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
324  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
325  iX += w;
326  }
327  rFacets.fctMiddle.Wdt=w;
328  fOverflow = (wRight > rcBounds.Wdt);
329  if (fOverflow)
330  {
331  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
332  rFacets.fctEnd.Wdt = rcBounds.Wdt;
333  }
334  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
335  if (fOverflow)
336  {
337  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
338  rFacets.fctEnd.Wdt = wRight;
339  }
340  }
341  else
342  {
343  // zoomed bar
344  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
345  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
346  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
347  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
348  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
349  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
350  {
351  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
352  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
353  iX += w;
354  }
355  rFacets.fctMiddle.Wdt=wOld;
356  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
357  }
358  }
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::FullscreenDialog::DrawElement ( C4TargetFacet cgo)
protectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4StartupMainDlg, and C4StartupAboutDlg.

Definition at line 824 of file C4GuiDialogs.cpp.

References C4Draw::BlitSurfaceTile(), C4GraphicsResource::fctUpperBoard, GraphicsResource, C4GUI::FullscreenDialog::HasUpperBoard(), C4Facet::Hgt, C4GUI::Dialog::iFade, pDraw, C4Facet::Surface, and C4Facet::Wdt.

825  {
826  // draw upper board
827  if (HasUpperBoard())
829  }
C4GraphicsResource GraphicsResource
virtual bool HasUpperBoard()
Definition: C4Gui.h:2241
bool BlitSurfaceTile(C4Surface *sfcSurface, C4Surface *sfcTarget, float iToX, float iToY, float iToWdt, float iToHgt, float iOffsetX, float iOffsetY, C4ShaderCall *shader_call)
Definition: C4Draw.cpp:538
C4Draw * pDraw
Definition: C4Draw.cpp:45
float Hgt
Definition: C4Facet.h:120
C4Surface * Surface
Definition: C4Facet.h:119
float Wdt
Definition: C4Facet.h:120
int32_t iFade
Definition: C4Gui.h:2083

Here is the call graph for this function:

void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 366 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

367  {
368  C4DrawTransform trf;
369  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
370  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
371  trf.SetRotate(-90.0f, fOffX, fOffY);
372 
373  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
374  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
void SetRotate(float iAngle, float fOffX, float fOffY)
int32_t Hgt
Definition: C4Rect.h:32
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 376 of file C4Gui.cpp.

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

377  {
378  int32_t y0 = cgo.TargetY + rcBounds.y;
379  int32_t x0 = cgo.TargetX + rcBounds.x;
380 
381  // draw up arrow
382  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
383 
384  // draw middle part
385  int32_t h = rFacets.fctMiddle.Hgt;
386  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
387 
388  for (int32_t iY = 0; iY <= barHeight; iY += h)
389  {
390  int32_t h2 = std::min(h, barHeight - iY);
391  rFacets.fctMiddle.Hgt = h2;
392  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
393  }
394  rFacets.fctMiddle.Hgt = h;
395 
396  // draw lower arrow
397  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
398  }
int Hgt
Definition: C4Surface.h:67
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 360 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

361  {
362  C4DrawTransform trf(1);
363  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
364  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

754 { } // called when an element position is changed

Here is the caller graph for this function:

virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

753 { } // called when an element size is changed

Here is the caller graph for this function:

Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

825 { return Iterator(nullptr); }

Here is the caller graph for this function:

bool C4GUI::Dialog::Execute ( )
inherited

Definition at line 681 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fShow, and StdScheduler::ScheduleProcs().

Referenced by C4GUI::Dialog::Execute2(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

682  {
683  // process messages
684  if (!Application.ScheduleProcs(0))
685  return false;
686  // check status
687  if (!fShow) return false;
688  return true;
689  }
bool fShow
Definition: C4Gui.h:2081
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 691 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::Execute().

692  {
693  // execute
694  if (Execute()) return true;
695  // delete self if closed
696  delete this;
697  return false;
698  }

Here is the call graph for this function:

bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 715 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

716  {
717  // default screen
718  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
719  // fade in there
720  pOnScreen->ShowDialog(this, true);
721  iFade = 0;
722  eFade = eFadeIn;
723  fVisible = true;
724  OnShown();
725  // done, success
726  return true;
727  }
Fade eFade
Definition: C4Gui.h:2084
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool fVisible
Definition: C4Gui.h:383
int32_t iFade
Definition: C4Gui.h:2083

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 729 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

730  {
731  // only if shown, or being faded in
732  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
733  // set OK flag
734  this->fOK = fCloseWithOK;
735  // fade out
736  Screen *pOnScreen = GetScreen();
737  if (!pOnScreen) return;
738  pOnScreen->CloseDialog(this, true);
739  eFade = eFadeOut;
740  // do callback - last call, because it might do perilous things
741  OnClosed(fCloseWithOK);
742  }
Fade eFade
Definition: C4Gui.h:2084
bool IsShown()
Definition: C4Gui.h:2147
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
bool fVisible
Definition: C4Gui.h:383
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

445 { return rcBounds; }
C4Rect rcBounds
Definition: C4Gui.h:385

Here is the caller graph for this function:

virtual C4Rect& C4GUI::Window::GetClientRect ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

Here is the caller graph for this function:

C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited
virtual Container* C4GUI::Container::GetContainer ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers
virtual ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2211 of file C4Gui.h.

References C4GUI::Element::pContextHandler.

2212  { return pContextHandler; }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
virtual class C4GUI::Control* C4GameLobby::MainDlg::GetDefaultControl ( )
inlineprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 131 of file C4GameLobby.h.

131 { return pEdt; } // def focus chat input
int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 331 of file C4GuiDialogs.cpp.

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

332  {
333  // default title font
334  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
335  }
int GetLineHeight() const
Definition: C4FontLoader.h:132
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
C4GraphicsResource GraphicsResource

Here is the call graph for this function:

virtual DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

References C4GUI::Dialog::pWindow.

2117 { return pWindow; }
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual Dialog* C4GUI::Dialog::GetDlg ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2116 of file C4Gui.h.

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

2116 { return this; } // this is the dialog

Here is the caller graph for this function:

Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

virtual Element* C4GUI::Container::GetFirstContained ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

773 { return pFirst; }
Element * pFirst
Definition: C4Gui.h:750

Here is the caller graph for this function:

Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750

Here is the call graph for this function:

Here is the caller graph for this function:

Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2115 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

2115 { return pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

Here is the caller graph for this function:

FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2201 of file C4Gui.h.

References C4GUI::Dialog::pFrameDeco.

2201 { return pFrameDeco; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

References C4Rect::Hgt.

Referenced by C4GUI::Screen::ShowDialog().

444 { return rcBounds.Hgt; }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

Here is the caller graph for this function:

virtual const char* C4GUI::FullscreenDialog::GetID ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2226 of file C4Gui.h.

2226 { return 0; } // no ID needed, because it's never created as a window
Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

830 { return pLast; }
Element * pLast
Definition: C4Gui.h:750

Here is the caller graph for this function:

virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

References C4GUI::Container::pLast.

774 { return pLast; }
Element * pLast
Definition: C4Gui.h:750
virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry.

Definition at line 461 of file C4Gui.h.

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

Here is the caller graph for this function:

virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

Referenced by C4GUI::ListBox::DrawElement().

462 { return false; }

Here is the caller graph for this function:

virtual int32_t C4GUI::FullscreenDialog::GetMarginBottom ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2249 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginY.

2249 { return iDlgMarginY; }
virtual int32_t C4GUI::FullscreenDialog::GetMarginLeft ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2247 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginX.

2247 { return iDlgMarginX; }
virtual int32_t C4GUI::FullscreenDialog::GetMarginRight ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2248 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginX.

2248 { return iDlgMarginX; }
virtual int32_t C4GUI::FullscreenDialog::GetMarginTop ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Reimplemented in C4StartupScenSelDlg, and C4StartupPlrSelDlg.

Definition at line 2246 of file C4Gui.h.

References C4GUI_FullscreenDlg_TitleHeight, C4UpperBoardHeight, C4GUI::FullscreenDialog::HasUpperBoard(), and C4GUI::FullscreenDialog::iDlgMarginY.

Referenced by C4GUI::FullscreenDialog::FullscreenDialog(), and C4GUI::FullscreenDialog::SetTitle().

const int C4UpperBoardHeight
Definition: C4Constants.h:59
virtual bool HasUpperBoard()
Definition: C4Gui.h:2241
#define C4GUI_FullscreenDlg_TitleHeight
Definition: C4Gui.h:160

Here is the call graph for this function:

Here is the caller graph for this function:

Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
virtual Element * GetFirstNestedElement(bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

References StdStrBuf::getData().

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent
const char * getData() const
Definition: StdBuf.h:450

Here is the call graph for this function:

Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

450 { return pPrev; }
Element * pPrev
Definition: C4Gui.h:377

Here is the caller graph for this function:

Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 290 of file C4Gui.cpp.

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupMainDlg::OnShown(), C4StartupMainDlg::OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), and C4ChatControl::UserQueryQuit().

290 { if (pParent) return pParent->GetScreen(); return nullptr; }
Container * pParent
Definition: C4Gui.h:376
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 424 of file C4Gui.cpp.

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), OnRightTabContext(), and UpdateRightTab().

425  {
426  // fallback to parent tooltip, if own is not assigned
427  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
428  }
const char * getData() const
Definition: StdBuf.h:450
const char * GetToolTip()
Definition: C4Gui.cpp:424
Container * pParent
Definition: C4Gui.h:376
bool isNull() const
Definition: StdBuf.h:449

Here is the call graph for this function:

Here is the caller graph for this function:

C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 400 of file C4Gui.cpp.

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

401  {
402  // bounds by topright corner of element
403  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
404  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
405  rtBounds.y += iVIndent;
406  rtBounds.Wdt = rtBounds.Hgt = iHeight;
407  return rtBounds;
408  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
Definition: C4Rect.h:29
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
int32_t x
Definition: C4Rect.h:32
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

virtual C4Viewport* C4GUI::Dialog::GetViewport ( )
inlinevirtualinherited

Reimplemented in C4Menu.

Definition at line 2171 of file C4Gui.h.

Referenced by C4GUI::Dialog::ApplyElementOffset(), C4GUI::Dialog::ApplyInvElementOffset(), and C4GUI::Screen::MouseInput().

2171 { return nullptr; }

Here is the caller graph for this function:

int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

References C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

443 { return rcBounds.Wdt; }
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385

Here is the caller graph for this function:

virtual int32_t C4GUI::Dialog::GetZOrdering ( )
inlinevirtualinherited

Reimplemented in C4GUI::MessageDialog, C4Menu, and C4ChatInputDialog.

Definition at line 2181 of file C4Gui.h.

References C4GUI_Z_DEFAULT.

Referenced by C4GUI::Screen::ActivateDialog(), and C4GUI::Screen::ShowDialog().

2181 { return C4GUI_Z_DEFAULT; }
#define C4GUI_Z_DEFAULT
Definition: C4Gui.h:154

Here is the caller graph for this function:

void C4GameLobby::MainDlg::HandlePacket ( char  cStatus,
const C4PacketBase pBasePkt,
C4Network2Client pClient 
)

Definition at line 469 of file C4GameLobby.cpp.

References Game, C4GUI::Tabular::GetActiveSheetIndex(), GETPKT, OnCountdownPacket(), C4Game::Parameters, PID_LobbyCountdown, PID_SetScenarioParameter, C4GameParameters::ScenarioParameters, C4ScenarioParameters::SetValue(), and C4GameOptionsList::Update().

Referenced by C4Network2::HandleLobbyPacket().

470  {
471  // note that player info update packets are not handled by this function,
472  // but by player info list and then forwarded to MainDlg::OnPlayerUpdate
473  // this is necessary because there might be changes (e.g. duplicate colors)
474  // done by player info list
475  // besides, this releases the lobby from doing any host/client-specializations
476 #define GETPKT(type, name) \
477  assert(pPacket); const type &name = \
478  static_cast<const type &>(*pPacket);
479  switch (cStatus)
480  {
481  case PID_LobbyCountdown: // initiate or abort countdown
482  {
483  GETPKT(C4PacketCountdown, Pkt);
484  // do countdown
485  OnCountdownPacket(Pkt);
486  }
487  break;
488  case PID_SetScenarioParameter: // set a scenario parameter value
489  {
490  GETPKT(C4PacketSetScenarioParameter, Pkt);
491  ::Game.Parameters.ScenarioParameters.SetValue(Pkt.GetID(), Pkt.GetValue(), false);
492  // reflect updated value immediately on clients
493  if (pRightTab->GetActiveSheetIndex() == SheetIdx_Options) if (pOptionsList) pOptionsList->Update();
494  }
495  };
496 #undef GETPKT
497  }
#define GETPKT(type, name)
C4Game Game
Definition: C4Globals.cpp:52
void OnCountdownPacket(const C4PacketCountdown &Pkt)
C4GameParameters & Parameters
Definition: C4Game.h:69
C4ScenarioParameters ScenarioParameters
int32_t GetActiveSheetIndex()
void SetValue(const char *id, int32_t value, bool only_if_larger)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, and C4StartupNetDlg.

Definition at line 2154 of file C4Gui.h.

Referenced by C4GUI::Screen::Draw().

2154 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

Here is the caller graph for this function:

virtual bool C4GUI::FullscreenDialog::HasUpperBoard ( )
inlineprotectedvirtualinherited

Definition at line 2241 of file C4Gui.h.

Referenced by C4GUI::FullscreenDialog::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::FullscreenDialog::GetMarginTop(), and C4GUI::FullscreenDialog::SetTitle().

2241 { return false; } // standard fullscreen dialog: UpperBoard no longer present

Here is the caller graph for this function:

void C4GUI::Container::InsertElement ( Element pChild,
Element pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }
Element * pFirst
Definition: C4Gui.h:750
void AddElement(Element *pChild)
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

References C4GUI::Dialog::fOK.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

2149 { return !fShow && !fOK; } // returns whether dialog has been aborted
bool fShow
Definition: C4Gui.h:2081
bool fOK
Definition: C4Gui.h:2082

Here is the caller graph for this function:

bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 700 of file C4GuiDialogs.cpp.

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), and C4StartupNetDlg::OnSec1Timer().

701  {
702  // must be fully visible
703  if (!IsShown() || IsFading()) return false;
704  // screen-less dialogs are always inactive (not yet added)
705  Screen *pScreen = GetScreen();
706  if (!pScreen) return false;
707  // no keyboard focus if screen is in context mode
708  if (fForKeyboard && pScreen->HasContext()) return false;
709  // always okay in shared mode: all dlgs accessible by mouse
710  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
711  // exclusive mode or keyboard input: Only one dlg active
712  return pScreen->pActiveDlg == this;
713  }
bool IsShown()
Definition: C4Gui.h:2147
bool IsFading()
Definition: C4Gui.h:2151
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsBottomPlacementDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog.

Definition at line 2161 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2161 { return false; }

Here is the caller graph for this function:

virtual bool C4GUI::FullscreenDialog::IsComponentOutsideClientArea ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2239 of file C4Gui.h.

2239 { return true; }
bool C4GameLobby::MainDlg::IsCountdown ( )

Definition at line 380 of file C4GameLobby.cpp.

381  {
382  // flag as countdown if countdown running or game is about to start
383  // so team choice, etc. will not become available in the last split-second
384  return eCountdownState >= CDS_Countdown;
385  }
virtual bool C4GUI::Dialog::IsExclusiveDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2164 of file C4Gui.h.

Referenced by C4GUI::Screen::HasKeyboardFocus().

2164 { return false; }

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsExternalDrawDialog ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4Menu.

Definition at line 2178 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Screen::ShowDialog().

2178 { return false; }

Here is the caller graph for this function:

bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2151 of file C4Gui.h.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

2151 { return eFade != eFadeNone; }
Fade eFade
Definition: C4Gui.h:2084

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsFocused ( Control pCtrl)
inlinevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2113 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by KeyHistoryUpDown().

2113 { return pCtrl == pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

Here is the caller graph for this function:

virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

Referenced by C4GUI::Dialog::AdvanceFocus().

432 { return nullptr; }; // return control to gain focus in search-cycle

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsFreePlaceDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2158 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2158 { return false; }

Here is the caller graph for this function:

virtual bool C4GUI::FullscreenDialog::IsFullscreenDialog ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2243 of file C4Gui.h.

2243 { return true; }
bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

Referenced by C4GUI::CMouse::Draw().

441 { return is_immediate_tooltip; }

Here is the caller graph for this function:

bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 436 of file C4Gui.cpp.

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

437  {
438  // get dlg
439  Dialog *pDlg=GetDlg();
440  if (!pDlg) return false;
441  // check if dlg is active
442  return pDlg->IsActive(fForKeyboard);
443  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:289

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

Referenced by C4GUI::Element::RemoveElement().

403 { return false; }

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsMouseControlled ( )
inlinevirtualinherited

Reimplemented in C4Menu, C4ChatInputDialog, and C4ScoreboardDlg.

Definition at line 2168 of file C4Gui.h.

Referenced by C4GUI::Screen::GetMouseControlledDialogCount().

2168 { return true; }

Here is the caller graph for this function:

bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2148 of file C4Gui.h.

References C4GUI::Dialog::fOK.

2148 { return fOK; } // returns whether user pressed OK
bool fOK
Definition: C4Gui.h:2082
virtual bool C4GUI::Element::IsOwnPtrElement ( )
inlineprotectedvirtualinherited

Reimplemented in C4Menu.

Definition at line 401 of file C4Gui.h.

Referenced by C4GUI::Container::ClearChildren().

401 { return false; } // if true is returned, item will not be deleted when container is cleared

Here is the caller graph for this function:

bool C4GUI::Container::IsParentOf ( Element pEl)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Container::IsSelectedChild ( Element pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837
Container * pParent
Definition: C4Gui.h:376

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::IsShown ( )
inlineinherited

Definition at line 2147 of file C4Gui.h.

References C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Startup::DontStartup(), C4ScenarioListLoader::DoProcessCallback(), C4GUI::Dialog::FadeOut(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), C4FileSelDlg::SetPath(), C4Startup::SwitchDialog(), and C4ChatDlg::ToggleChat().

2147 { return fShow; } // returns whether dlg is on screen (may be invisible)
bool fShow
Definition: C4Gui.h:2081

Here is the caller graph for this function:

bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2172 of file C4Gui.h.

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

2172 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2087

Here is the caller graph for this function:

bool C4GUI::Element::IsVisible ( )
inherited

Definition at line 202 of file C4Gui.cpp.

References C4GUI::Element::fVisible, C4GUI::Element::IsVisible(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4GUI::Screen::CharIn(), C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4ScriptGuiWindow::Draw(), C4GUI::Container::Draw(), C4GUI::Window::Draw(), C4GUI::Screen::Draw(), C4ScriptGuiWindow::DrawAll(), C4ScriptGuiWindow::DrawChildren(), C4ChatControl::GetDefaultControl(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Element::IsVisible(), C4ScriptGuiWindow::IsVisibleTo(), C4GUI::Window::MouseInput(), C4GUI::Control::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::Container::OnHotkey(), C4ScriptGuiWindow::ProcessMouseInput(), C4Menu::SetPosition(), C4Menu::UpdateElementPositions(), and C4GUI::TextWindow::UpdateSize().

203  {
204  // self and parent must be visible
205  return fVisible && (!pParent || pParent->IsVisible());
206  }
bool IsVisible()
Definition: C4Gui.cpp:202
Container * pParent
Definition: C4Gui.h:376
bool fVisible
Definition: C4Gui.h:383

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2138 of file C4Gui.h.

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

2138 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2133 of file C4Gui.h.

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

2133 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2132

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2135 of file C4Gui.h.

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog::C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

2135 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2134

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GameLobby::MainDlg::KeyHistoryUpDown ( bool  fUp)
protected

Definition at line 668 of file C4GameLobby.cpp.

References C4GUI::Edit::DeleteSelection(), C4MessageInput::GetBackBuffer(), C4GUI::Edit::InsertText(), C4GUI::Dialog::IsFocused(), MessageInput, and C4GUI::Edit::SelectAll().

Referenced by MainDlg().

669  {
670  // chat input only
671  if (!IsFocused(pEdt)) return false;
672  pEdt->SelectAll(); pEdt->DeleteSelection();
673  const char *szPrevInput = ::MessageInput.GetBackBuffer(fUp ? (++iBackBufferIndex) : (--iBackBufferIndex));
674  if (!szPrevInput || !*szPrevInput)
675  iBackBufferIndex = -1;
676  else
677  {
678  pEdt->InsertText(szPrevInput, true);
679  pEdt->SelectAll();
680  }
681  return true;
682  }
const char * GetBackBuffer(int32_t iIndex)
void DeleteSelection()
Definition: C4GuiEdit.cpp:149
void SelectAll()
Definition: C4GuiEdit.cpp:641
C4MessageInput MessageInput
bool InsertText(const char *szText, bool fUser)
Definition: C4GuiEdit.cpp:163
virtual bool IsFocused(Control *pCtrl)
Definition: C4Gui.h:2113

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::MakeLastElement ( Element pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

virtual void C4GUI::Element::MouseEnter ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4ScriptGuiWindow, and C4MenuItem.

Definition at line 413 of file C4Gui.h.

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

413 {}; // called when mouse cursor enters element region

Here is the caller graph for this function:

void C4GUI::Dialog::MouseInput ( CMouse rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 558 of file C4GuiDialogs.cpp.

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

559  {
560  // inherited will do...
561  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
562  }
virtual void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Element::MouseLeave ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

414 {}; // called when mouse cursor leaves element region

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnBtnChat ( C4GUI::Control btn)
protected

Definition at line 662 of file C4GameLobby.cpp.

References C4ChatDlg::ShowChat().

Referenced by MainDlg().

663  {
664  // open chat dialog
666  }
static C4ChatDlg * ShowChat()
Definition: C4ChatDlg.cpp:968

Here is the call graph for this function:

Here is the caller graph for this function:

C4GUI::Edit::InputResult C4GameLobby::MainDlg::OnChatInput ( C4GUI::Edit edt,
bool  fPasting,
bool  fPastingMore 
)
protected

Definition at line 427 of file C4GameLobby.cpp.

References C4GUI::Edit::DeleteSelection(), C4GUI::Edit::GetText(), C4GUI::GUISound(), C4GUI::Edit::IR_None, MessageInput, C4MessageInput::ProcessInput(), C4GUI::Edit::SelectAll(), and C4MessageInput::StoreBackBuffer().

Referenced by MainDlg().

428  {
429  // get edit text
430  C4GUI::Edit *pEdt = reinterpret_cast<C4GUI::Edit *>(edt);
431  const char *szInputText = pEdt->GetText();
432  // no input?
433  if (!szInputText || !*szInputText)
434  {
435  // do some error sound then
436  C4GUI::GUISound("UI::Error");
437  }
438  else
439  {
440  // store input in backbuffer before processing commands
441  // because those might kill the edit field
442  ::MessageInput.StoreBackBuffer(szInputText);
443  ::MessageInput.ProcessInput(szInputText);
444  }
445  // clear edit field after text has been processed
446  pEdt->SelectAll(); pEdt->DeleteSelection();
447  // reset backbuffer-index of chat history
448  iBackBufferIndex = -1;
449  // OK, on we go. Leave edit intact
450  return C4GUI::Edit::IR_None;
451  }
void GUISound(const char *szSound)
Definition: C4Gui.cpp:1178
void DeleteSelection()
Definition: C4GuiEdit.cpp:149
void SelectAll()
Definition: C4GuiEdit.cpp:641
const char * GetText()
Definition: C4Gui.h:1338
C4MessageInput MessageInput
void StoreBackBuffer(const char *szMessage)
bool ProcessInput(const char *szText)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnClientAddPlayer ( const char *  szFilename,
int32_t  idClient 
)

Definition at line 578 of file C4GameLobby.cpp.

References C4Config::AtRelativePath(), C4Game::Clients, Config, FormatString(), Game, C4ClientList::getLocalID(), ItemExists(), C4Network2Players::JoinLocalPlayer(), LoadResStr(), C4GameLobby::LobbyError(), Network, and C4Network2::Players.

579  {
580  // check client number
581  if (idClient != Game.Clients.getLocalID())
582  {
583  LobbyError(FormatString(LoadResStr("IDS_ERR_JOINPLR_NOLOCALCLIENT"), szFilename, idClient).getData());
584  return;
585  }
586  // player join - check filename
587  if (!ItemExists(szFilename))
588  {
589  LobbyError(FormatString(LoadResStr("IDS_ERR_JOINPLR_NOFILE"), szFilename).getData());
590  return;
591  }
592  // join!
594  }
C4Config Config
Definition: C4Config.cpp:837
C4Game Game
Definition: C4Globals.cpp:52
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void LobbyError(const char *szErrorMsg)
C4Network2 Network
Definition: C4Globals.cpp:53
int32_t getLocalID() const
Definition: C4Client.h:171
C4Network2Players Players
Definition: C4Network2.h:119
C4ClientList & Clients
Definition: C4Game.h:71
const char * AtRelativePath(const char *szFilename)
Definition: C4Config.cpp:660
bool JoinLocalPlayer(const char *szLocalPlayerFilename, bool initial=false)
bool ItemExists(const char *szItemName)
Definition: StdFile.h:75
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:277

Here is the call graph for this function:

void C4GameLobby::MainDlg::OnClientConnect ( C4Client pClient,
C4Network2IOConnection pConn 
)

Definition at line 459 of file C4GameLobby.cpp.

Referenced by C4Network2::OnClientConnect().

460  {
461  }

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnClientJoin ( C4Client pNewClient)

Definition at line 453 of file C4GameLobby.cpp.

454  {
455  // update list
456  UpdatePlayerList();
457  }
void C4GameLobby::MainDlg::OnClientPart ( C4Client pPartClient)

Definition at line 463 of file C4GameLobby.cpp.

464  {
465  // update list
466  UpdatePlayerList();
467  }
void C4GameLobby::MainDlg::OnClientReadyStateChange ( )
inline

Definition at line 152 of file C4GameLobby.h.

152 { UpdatePlayerList(); }
void C4GameLobby::MainDlg::OnClientSound ( C4Client pOfClient)

Definition at line 515 of file C4GameLobby.cpp.

References C4Client::getID(), and C4PlayerInfoListBox::SetClientSoundIcon().

516  {
517  // show that someone played a sound
518  if (pOfClient && pPlayerList)
519  {
520  pPlayerList->SetClientSoundIcon(pOfClient->getID());
521  }
522  }
int32_t getID() const
Definition: C4Client.h:105
void SetClientSoundIcon(int32_t iForClientID)

Here is the call graph for this function:

void C4GameLobby::MainDlg::OnClosed ( bool  fOK)
protectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 387 of file C4GameLobby.cpp.

References C4GameLobby::UserAbort.

388  {
389  // lobby aborted by user: remember not to display error log
390  if (!fOK)
391  C4GameLobby::UserAbort = true;
392  // finish countdown if running
393  // (may not be finished if status change packet from host is faster than the countdown-initiate)
394  if (eCountdownState) SetCountdownState(fOK ? CDS_Start : CDS_None, 0);
395  }
bool fOK
Definition: C4Gui.h:2082
void C4GameLobby::MainDlg::OnCountdownPacket ( const C4PacketCountdown Pkt)

Definition at line 352 of file C4GameLobby.cpp.

References C4GameLobby::AlmostStartCountdownTime, C4GUI_LogFontClr2, C4GameLobby::C4PacketCountdown::GetCountdown(), C4GameLobby::C4PacketCountdown::GetCountdownMsg(), StdStrBuf::getData(), C4GameLobby::C4PacketCountdown::IsAbort(), OnLog(), and StartSoundEffect().

Referenced by C4GameLobby::Countdown::Abort(), C4GameLobby::Countdown::Countdown(), HandlePacket(), and C4GameLobby::Countdown::OnSec1Timer().

353  {
354  // determine new countdown state
355  int32_t iTimer = 0;
356  CountdownState eNewState;
357  if (Pkt.IsAbort())
358  eNewState = CDS_None;
359  else
360  {
361  iTimer = Pkt.GetCountdown();
362  if (!iTimer)
363  eNewState = CDS_Start; // game is about to be started (boom)
364  else if (iTimer <= AlmostStartCountdownTime)
365  eNewState = CDS_Countdown; // eToState
366  else
367  eNewState = CDS_LongCountdown;
368  }
369  bool fWasCountdown = !!eCountdownState;
370  SetCountdownState(eNewState, iTimer);
371  // display countdown (except last, which ends the lobby anyway)
372  if (iTimer)
373  {
374  // first countdown message
375  OnLog(Pkt.GetCountdownMsg(!fWasCountdown).getData(), C4GUI_LogFontClr2);
376  StartSoundEffect("UI::Tick");
377  }
378  }
void OnLog(const char *szLogMsg, DWORD dwClr=C4GUI_LogFontClr)
C4SoundInstance * StartSoundEffect(const char *szSndName, bool fLoop, int32_t iVolume, C4Object *pObj, int32_t iCustomFalloffDistance, int32_t iPitch, C4SoundModifier *modifier)
#define C4GUI_LogFontClr2
Definition: C4Gui.h:52
const int32_t AlmostStartCountdownTime
Definition: C4GameLobby.h:27

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnCtxTabOptions ( C4GUI::Element pListItem)
inlineprotected

Definition at line 124 of file C4GameLobby.h.

References OnTabOptions().

Referenced by OnRightTabContext().

124 { OnTabOptions(nullptr); }
void OnTabOptions(C4GUI::Control *btn)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnCtxTabPlayers ( C4GUI::Element pListItem)
inlineprotected

Definition at line 118 of file C4GameLobby.h.

References OnTabPlayers().

Referenced by OnRightTabContext().

118 { OnTabPlayers(nullptr); }
void OnTabPlayers(C4GUI::Control *btn)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnCtxTabRes ( C4GUI::Element pListItem)
inlineprotected

Definition at line 122 of file C4GameLobby.h.

References OnTabRes().

Referenced by OnRightTabContext().

122 { OnTabRes(nullptr); }
void OnTabRes(C4GUI::Control *btn)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnCtxTabScenario ( C4GUI::Element pListItem)
inlineprotected

Definition at line 126 of file C4GameLobby.h.

References OnTabScenario().

126 { OnTabScenario(nullptr); }
void OnTabScenario(C4GUI::Control *btn)

Here is the call graph for this function:

void C4GameLobby::MainDlg::OnCtxTabTeams ( C4GUI::Element pListItem)
inlineprotected

Definition at line 120 of file C4GameLobby.h.

References OnTabTeams().

Referenced by OnRightTabContext().

120 { OnTabTeams(nullptr); }
void OnTabTeams(C4GUI::Control *btn)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::FullscreenDialog::OnEnter ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2237 of file C4Gui.h.

2237 { return false; }
void C4GameLobby::MainDlg::OnError ( const char *  szErrMsg)

Definition at line 533 of file C4GameLobby.cpp.

References C4GUI::TextWindow::AddTextLine(), C4GUI_ErrorFontClr, GraphicsResource, C4GUI::TextWindow::ScrollToBottom(), StartSoundEffect(), and C4GraphicsResource::TextFont.

Referenced by C4GameLobby::LobbyError(), and C4MessageInput::ProcessCommand().

534  {
535  if (pChatBox)
536  {
537  StartSoundEffect("UI::Error");
538  pChatBox->AddTextLine(szErrMsg, &::GraphicsResource.TextFont, C4GUI_ErrorFontClr, true, true);
539  pChatBox->ScrollToBottom();
540  }
541  }
C4GraphicsResource GraphicsResource
C4SoundInstance * StartSoundEffect(const char *szSndName, bool fLoop, int32_t iVolume, C4Object *pObj, int32_t iCustomFalloffDistance, int32_t iPitch, C4SoundModifier *modifier)
void ScrollToBottom()
Definition: C4Gui.h:1742
void AddTextLine(const char *szText, CStdFont *pFont, DWORD dwClr, bool fDoUpdate, bool fMakeReadableOnBlack, CStdFont *pCaptionFont=nullptr)
Definition: C4Gui.h:1740
#define C4GUI_ErrorFontClr
Definition: C4Gui.h:53

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::OnEscape ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4GameOverDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2134 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEscape().

2134 { UserClose(false); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnExitBtn ( C4GUI::Control btn)
protected

Definition at line 295 of file C4GameLobby.cpp.

References C4GUI::Dialog::Close().

Referenced by MainDlg().

296  {
297  // abort dlg
298  Close(false);
299  }
void Close(bool fOK)

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }
bool IsVisible()
Definition: C4Gui.cpp:202
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2209 of file C4Gui.h.

Referenced by C4GUI::Dialog::DoModal().

2209 {} // idle proc in DoModal

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnLog ( const char *  szLogMsg,
DWORD  dwClr = C4GUI_LogFontClr 
)

Definition at line 524 of file C4GameLobby.cpp.

References C4GUI::TextWindow::AddTextLine(), GraphicsResource, C4GUI::TextWindow::ScrollToBottom(), and C4GraphicsResource::TextFont.

Referenced by Log(), and OnCountdownPacket().

525  {
526  if (pChatBox)
527  {
528  pChatBox->AddTextLine(szLogMsg, &::GraphicsResource.TextFont, dwClr, true, true);
529  pChatBox->ScrollToBottom();
530  }
531  }
C4GraphicsResource GraphicsResource
void ScrollToBottom()
Definition: C4Gui.h:1742
void AddTextLine(const char *szText, CStdFont *pFont, DWORD dwClr, bool fDoUpdate, bool fMakeReadableOnBlack, CStdFont *pCaptionFont=nullptr)
Definition: C4Gui.h:1740

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GameLobby::MainDlg::OnMessage ( C4Client pOfClient,
const char *  szMessage 
)

Definition at line 499 of file C4GameLobby.cpp.

References C4GUI::TextWindow::AddTextLine(), C4GUI_MessageFontAlpha, C4Game::Clients, Game, C4Network2Players::GetClientChatColor(), C4Client::getID(), C4ClientList::getLocalID(), GraphicsResource, C4Client::IsIgnored(), LogSilent(), Network, C4Network2::Players, C4GUI::TextWindow::ScrollToBottom(), and C4GraphicsResource::TextFont.

500  {
501  // output message should be prefixed with client already
502  const char *szMsgBuf = szMessage;
503  // 2do: log with player colors?
504  if (pChatBox && !pOfClient->IsIgnored())
505  {
506  pChatBox->AddTextLine(szMsgBuf, &::GraphicsResource.TextFont, ::Network.Players.GetClientChatColor(pOfClient ? pOfClient->getID() : Game.Clients.getLocalID(), true) | C4GUI_MessageFontAlpha, true, true);
507  pChatBox->ScrollToBottom();
508  }
509  // log it
510  LogSilent(szMsgBuf);
511  // done, success
512  return true;
513  }
bool LogSilent(const char *szMessage, bool fConsole)
Definition: C4Log.cpp:117
C4Game Game
Definition: C4Globals.cpp:52
C4GraphicsResource GraphicsResource
int32_t getID() const
Definition: C4Client.h:105
C4Network2 Network
Definition: C4Globals.cpp:53
DWORD GetClientChatColor(int idForClient, bool fLobby) const
int32_t getLocalID() const
Definition: C4Client.h:171
#define C4GUI_MessageFontAlpha
Definition: C4Gui.h:44
void ScrollToBottom()
Definition: C4Gui.h:1742
bool IsIgnored() const
Definition: C4Client.h:114
C4Network2Players Players
Definition: C4Network2.h:119
C4ClientList & Clients
Definition: C4Game.h:71
void AddTextLine(const char *szText, CStdFont *pFont, DWORD dwClr, bool fDoUpdate, bool fMakeReadableOnBlack, CStdFont *pCaptionFont=nullptr)
Definition: C4Gui.h:1740

Here is the call graph for this function:

void C4GameLobby::MainDlg::OnPlayersChange ( )
inline

Definition at line 151 of file C4GameLobby.h.

Referenced by C4Network2Players::HandlePlayerInfo(), C4Network2Players::HandlePlayerInfoUpdRequest(), and C4Network2::LeagueUpdateProcessReply().

151 { UpdatePlayerList(); }

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnReadyCheck ( C4GUI::Element pCheckBox)
protected

Definition at line 301 of file C4GameLobby.cpp.

References CDT_Direct, CID_ClientUpdate, C4Game::Clients, Control, CUT_SetReady, C4GameControl::DoInput(), Game, and C4ClientList::getLocalID().

Referenced by MainDlg().

302  {
303  bool rIsOn = static_cast<C4GUI::CheckBox *>(pCheckBox)->GetChecked();
305  }
C4Game Game
Definition: C4Globals.cpp:52
int32_t getLocalID() const
Definition: C4Client.h:171
C4GameControl Control
void DoInput(C4PacketType eCtrlType, C4ControlPacket *pPkt, C4ControlDeliveryType eDelivery)
C4ClientList & Clients
Definition: C4Game.h:71

Here is the call graph for this function:

Here is the caller graph for this function:

C4GUI::ContextMenu * C4GameLobby::MainDlg::OnRightTabContext ( C4GUI::Element pLabel,
int32_t  iX,
int32_t  iY 
)
protected

Definition at line 554 of file C4GameLobby.cpp.

References C4GUI::ContextMenu::AddItem(), Game, StdStrBuf::getData(), C4GUI::Tabular::GetSheet(), C4GUI::Tabular::Sheet::GetTitle(), C4GUI::Element::GetToolTip(), C4GUI::Ico_Options, C4GUI::Ico_Player, C4GUI::Ico_Resource, C4GUI::Ico_Team, C4TeamList::IsMultiTeams(), LoadResStr(), OnCtxTabOptions(), OnCtxTabPlayers(), OnCtxTabRes(), OnCtxTabTeams(), and C4Game::Teams.

Referenced by MainDlg().

555  {
556  // create context menu
557  C4GUI::ContextMenu *pMenu = new C4GUI::ContextMenu();
558  // players/resources
559  C4GUI::Tabular::Sheet *pPlayerSheet = pRightTab->GetSheet(0);
560  C4GUI::Tabular::Sheet *pResSheet = pRightTab->GetSheet(1);
561  C4GUI::Tabular::Sheet *pOptionsSheet = pRightTab->GetSheet(2);
562  pMenu->AddItem(pPlayerSheet->GetTitle(), pPlayerSheet->GetToolTip(), C4GUI::Ico_Player,
564  if (Game.Teams.IsMultiTeams())
565  {
566  StdCopyStrBuf strShowTeamsDesc(LoadResStr("IDS_MSG_SHOWTEAMS_DESC"));
567  pMenu->AddItem(LoadResStr("IDS_MSG_SHOWTEAMS"), strShowTeamsDesc.getData(), C4GUI::Ico_Team,
568  new C4GUI::CBMenuHandler<MainDlg>(this, &MainDlg::OnCtxTabTeams));
569  }
570  pMenu->AddItem(pResSheet->GetTitle(), pResSheet->GetToolTip(), C4GUI::Ico_Resource,
571  new C4GUI::CBMenuHandler<MainDlg>(this, &MainDlg::OnCtxTabRes));
572  pMenu->AddItem(pOptionsSheet->GetTitle(), pOptionsSheet->GetToolTip(), C4GUI::Ico_Options,
573  new C4GUI::CBMenuHandler<MainDlg>(this, &MainDlg::OnCtxTabOptions));
574  // open it
575  return pMenu;
576  }
const char * GetTitle()
Definition: C4Gui.h:1624
void AddItem(const char *szText, const char *szToolTip=nullptr, Icons icoIcon=Ico_None, MenuHandler *pMenuHandler=nullptr, ContextHandler *pSubmenuHandler=nullptr)
Definition: C4Gui.h:1873
C4Game Game
Definition: C4Globals.cpp:52
bool IsMultiTeams() const
Definition: C4Teams.h:163
C4TeamList & Teams
Definition: C4Game.h:72
const char * GetToolTip()
Definition: C4Gui.cpp:424
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void OnCtxTabPlayers(C4GUI::Element *pListItem)
Definition: C4GameLobby.h:118
void OnCtxTabRes(C4GUI::Element *pListItem)
Definition: C4GameLobby.h:122
Sheet * GetSheet(int32_t iIndex)
Definition: C4Gui.h:1706
void OnCtxTabOptions(C4GUI::Element *pListItem)
Definition: C4GameLobby.h:124
void OnCtxTabTeams(C4GUI::Element *pListItem)
Definition: C4GameLobby.h:120

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnRunBtn ( C4GUI::Control btn)
protected

Definition at line 397 of file C4GameLobby.cpp.

References C4Network2::AbortLobbyCountdown(), Config, C4ConfigLobby::CountdownTime, C4Network2::isHost(), C4Config::Lobby, Network, and Start().

Referenced by MainDlg().

398  {
399  // only for host
400  if (!::Network.isHost()) return;
401  // already started? then abort
402  if (eCountdownState) { ::Network.AbortLobbyCountdown(); return; }
403  // otherwise start, utilizing correct countdown time
405  }
C4Config Config
Definition: C4Config.cpp:837
bool isHost() const
Definition: C4Network2.h:209
void AbortLobbyCountdown()
C4Network2 Network
Definition: C4Globals.cpp:53
C4ConfigLobby Lobby
Definition: C4Config.h:257
void Start(int32_t iCountdownTime)
int32_t CountdownTime
Definition: C4Config.h:198

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnSec1Timer ( )
protectedvirtual

Implements C4ApplicationSec1Timer.

Definition at line 543 of file C4GameLobby.cpp.

544  {
545  UpdatePlayerList();
546  }
virtual void C4GUI::Dialog::OnShown ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4ChatDlg, C4DefinitionSelDlg, C4StartupNetDlg, C4FileSelDlg, C4GameOverDlg, C4StartupMainDlg, and C4AbortGameDialog.

Definition at line 2208 of file C4Gui.h.

Referenced by C4GUI::Dialog::FadeIn(), C4FileSelDlg::OnShown(), C4StartupNetDlg::OnShown(), C4StartupScenSelDlg::OnShown(), and C4GUI::Dialog::Show().

2208 {} // callback when shown - should not delete the dialog

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnTabOptions ( C4GUI::Control btn)
protected

Definition at line 625 of file C4GameLobby.cpp.

References C4GUI::Tabular::SelectSheet(), and UpdateRightTab().

Referenced by MainDlg(), and OnCtxTabOptions().

626  {
627  if (pRightTab)
628  {
629  pRightTab->SelectSheet(SheetIdx_Options, true);
630  UpdateRightTab();
631  }
632  }
void SelectSheet(int32_t iIndex, bool fByUser)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnTabPlayers ( C4GUI::Control btn)
protected

Definition at line 596 of file C4GameLobby.cpp.

References C4PlayerInfoListBox::PILBM_LobbyClientSort, C4GUI::Tabular::SelectSheet(), C4PlayerInfoListBox::SetMode(), and UpdateRightTab().

Referenced by MainDlg(), and OnCtxTabPlayers().

597  {
598  if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyClientSort);
599  if (pRightTab)
600  {
601  pRightTab->SelectSheet(SheetIdx_PlayerList, true);
602  UpdateRightTab();
603  }
604  }
void SelectSheet(int32_t iIndex, bool fByUser)
void SetMode(Mode eNewMode)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnTabRes ( C4GUI::Control btn)
protected

Definition at line 616 of file C4GameLobby.cpp.

References C4GUI::Tabular::SelectSheet(), and UpdateRightTab().

Referenced by MainDlg(), and OnCtxTabRes().

617  {
618  if (pRightTab)
619  {
620  pRightTab->SelectSheet(SheetIdx_Res, true);
621  UpdateRightTab();
622  }
623  }
void SelectSheet(int32_t iIndex, bool fByUser)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnTabScenario ( C4GUI::Control btn)
protected

Definition at line 634 of file C4GameLobby.cpp.

References C4GUI::Tabular::SelectSheet(), and UpdateRightTab().

Referenced by MainDlg(), and OnCtxTabScenario().

635  {
636  if (pRightTab)
637  {
638  pRightTab->SelectSheet(SheetIdx_Scenario, true);
639  UpdateRightTab();
640  }
641  }
void SelectSheet(int32_t iIndex, bool fByUser)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::OnTabTeams ( C4GUI::Control btn)
protected

Definition at line 606 of file C4GameLobby.cpp.

References C4PlayerInfoListBox::PILBM_LobbyTeamSort, C4GUI::Tabular::SelectSheet(), C4PlayerInfoListBox::SetMode(), and UpdateRightTab().

Referenced by MainDlg(), and OnCtxTabTeams().

607  {
608  if (pPlayerList) pPlayerList->SetMode(C4PlayerInfoListBox::PILBM_LobbyTeamSort);
609  if (pRightTab)
610  {
611  pRightTab->SelectSheet(SheetIdx_PlayerList, true);
612  UpdateRightTab();
613  }
614  }
void SelectSheet(int32_t iIndex, bool fByUser)
void SetMode(Mode eNewMode)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::OnUserClose ( C4GUI::Control btn)
inlineinherited

Definition at line 2204 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

2205  { UserClose(false); }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

Here is the call graph for this function:

Here is the caller graph for this function:

ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

826 { return ReverseIterator(pLast); }
Element * pLast
Definition: C4Gui.h:750

Here is the caller graph for this function:

void C4GUI::Container::ReaddElement ( Element pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

void C4GUI::Dialog::RemoveElement ( Element pChild)
virtualinherited

Reimplemented from C4GUI::Container.

Definition at line 428 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

429  {
430  // inherited
431  Window::RemoveElement(pChild);
432  // clear ptr
433  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
434  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void RemoveElement(Element *pChild)

Here is the call graph for this function:

ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

827 { return ReverseIterator(nullptr); }

Here is the caller graph for this function:

void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 219 of file C4Gui.cpp.

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

220  {
221  // apply all parent offsets
222  Container *pCont = pParent;
223  while (pCont)
224  {
225  pCont->ApplyElementOffset(riX, riY);
226  pCont = pCont->GetParent();
227  }
228  // apply own offset
229  riX -= rcBounds.x; riY -= rcBounds.y;
230  }
int32_t y
Definition: C4Rect.h:32
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::SetBounds ( const C4Rect rcNewBound)
inlineinherited

Definition at line 446 of file C4Gui.h.

References C4GUI::Element::UpdatePos(), and C4GUI::Element::UpdateSize().

Referenced by C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4GUI::ContextButton::ContextButton(), C4GUI::ListBox::ContractToElementHeight(), C4GUI::Control::Control(), C4GUI::Dialog::Dialog(), C4ChatDlg::DoPlacement(), C4StartupNetListEntry::Execute(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::GroupBox::GroupBox(), C4GUI::HorizontalLine::HorizontalLine(), C4GUI::Screen::Init(), C4Menu::InitSize(), C4GUI::LabeledEdit::LabeledEdit(), C4Game::OnResolutionChanged(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4StartupNetListEntry::SetReference(), C4StartupNetListEntry::SetRefQuery(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::TextWindow::TextWindow(), C4ScoreboardDlg::Update(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::TextWindow::UpdateSize(), and C4GUI::Dialog::UpdateSize().

446 { rcBounds=rcNewBound; UpdatePos(); UpdateSize(); }
virtual void UpdateSize()
Definition: C4Gui.cpp:186
C4Rect rcBounds
Definition: C4Gui.h:385
virtual void UpdatePos()
Definition: C4Gui.cpp:194

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetClientSize ( int32_t  iToWdt,
int32_t  iToHgt 
)
inherited

Definition at line 770 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::GetMarginBottom(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Dialog::GetMarginRight(), C4GUI::Dialog::GetMarginTop(), C4Rect::Hgt, C4GUI::Dialog::UpdatePos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4LeagueSignupDialog::C4LeagueSignupDialog(), and C4GUI::MessageDialog::MessageDialog().

771  {
772  // calc new bounds
773  iToWdt += GetMarginLeft()+GetMarginRight();
774  iToHgt += GetMarginTop()+GetMarginBottom();
775  rcBounds.x += (rcBounds.Wdt - iToWdt)/2;
776  rcBounds.y += (rcBounds.Hgt - iToHgt)/2;
777  rcBounds.Wdt = iToWdt; rcBounds.Hgt = iToHgt;
778  // reflect changes
779  UpdatePos();
780  }
virtual void UpdatePos()
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
virtual int32_t GetMarginBottom()
Definition: C4Gui.h:2143
C4Rect rcBounds
Definition: C4Gui.h:385
virtual int32_t GetMarginRight()
Definition: C4Gui.h:2142
int32_t x
Definition: C4Rect.h:32
virtual int32_t GetMarginTop()
Definition: C4Gui.h:2140
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::SetContextHandler ( ContextHandler pNewHd)
inlineinherited

Definition at line 465 of file C4Gui.h.

References C4GUI::ContextHandler::DeRef(), and C4GUI::ContextHandler::Ref().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), C4GUI::ContextButton::ContextButton(), and C4GUI::Edit::Edit().

466  {
468  if ((pContextHandler = pNewHd)) pNewHd->Ref();
469  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetDelOnClose ( bool  fToVal = true)
inlineinherited

Definition at line 2190 of file C4Gui.h.

Referenced by C4ChatDlg::C4ChatDlg(), C4ChatInputDialog::C4ChatInputDialog(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4GUI::ConfirmationDialog::ConfirmationDialog(), C4GUI::InputDialog::InputDialog(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::QueryClientPassword(), C4Game::ShowGameOverDlg(), and C4GUI::Screen::ShowRemoveDlg().

2190 { fDelOnClose=fToVal; } // dialog will delete itself when closed
bool fDelOnClose
Definition: C4Gui.h:2085

Here is the caller graph for this function:

void C4GUI::Element::SetDragTarget ( Window pToWindow)
inlineinherited

Definition at line 464 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle().

464 { pDragTarget = pToWindow; }
Window * pDragTarget
Definition: C4Gui.h:378

Here is the caller graph for this function:

void C4GUI::Dialog::SetFocus ( Control pCtrl,
bool  fByMouse 
)
inherited

Definition at line 564 of file C4GuiDialogs.cpp.

References C4GUI::Control::OnGetFocus(), C4GUI::Control::OnLooseFocus(), and C4GUI::Dialog::pActiveCtrl.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4ChatDlg::C4ChatDlg(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Dialog::CharIn(), C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4FileSelDlg::InitElements(), MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Label::MouseInput(), C4GUI::Control::MouseInput(), C4StartupScenSelDlg::OnButtonScenario(), C4ChatControl::OnConnectBtn(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::Label::OnHotkey(), C4StartupMainDlg::OnShown(), C4StartupScenSelDlg::OpenFolder(), C4GUI::RenameEdit::RenameEdit(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Container::SetVisibility(), and C4LeagueSignupDialog::UserClose().

565  {
566  // no change?
567  if (pCtrl == pActiveCtrl) return;
568  // leave old focus
569  if (pActiveCtrl)
570  {
571  Control *pC = pActiveCtrl;
572  pActiveCtrl = nullptr;
573  pC->OnLooseFocus();
574  // if leaving the old focus set a new one, abort here because it looks like the control didn't want to lose focus
575  if (pActiveCtrl) return;
576  }
577  // set new
578  if ((pActiveCtrl = pCtrl)) pCtrl->OnGetFocus(fByMouse);
579  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void OnLooseFocus()
Definition: C4Gui.h:1057
C4GameControl Control

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetFrameDeco ( FrameDecoration pNewDeco)
inlineinherited

Definition at line 2193 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref(), C4GUI::FrameDecoration::Ref(), and C4GUI::Window::UpdateOwnPos().

2194  {
2195  if (pFrameDeco) pFrameDeco->Deref();
2196  if ((pFrameDeco = pNewDeco)) pNewDeco->Ref();
2197  UpdateOwnPos(); // margin may have changed; might need to reposition stuff
2198  }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual void UpdateOwnPos()

Here is the call graph for this function:

void C4GUI::Window::SetPos ( int32_t  iXPos,
int32_t  iYPos 
)
inlineinherited

Definition at line 860 of file C4Gui.h.

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4ScoreboardDlg::DoPlacement(), C4Menu::InitLocation(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4Menu::SetLocation(), and C4GUI::Screen::ShowDialog().

861  { rcBounds.x=iXPos; rcBounds.y=iYPos; UpdatePos(); }
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
virtual void UpdatePos()
Definition: C4Gui.cpp:194

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetTitle ( const char *  szToTitle,
bool  fShowCloseButton = true 
)
inherited

Definition at line 337 of file C4GuiDialogs.cpp.

References C4GUI::Container::AddElement(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_TitleAutoScrollTime, StdStrBuf::Copy(), C4GUI::Element::GetBounds(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Label::GetText(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4GUI::Ico_Close, C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), LoadResStr(), C4GUI::Dialog::OnUserClose(), C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, SEqual(), C4GUI::WoodenLabel::SetAutoScrollTime(), C4GUI::Element::SetDragTarget(), C4GUI::WoodenLabel::SetRightIndent(), C4GUI::Label::SetText(), C4Window::SetTitle(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TextFont, C4GUI::Dialog::TitleString, and C4Rect::Wdt.

Referenced by C4GUI::Dialog::Dialog(), C4ChatDlg::OnChatTitleChange(), C4Menu::SetSelection(), C4ScoreboardDlg::Update(), and C4Menu::UpdateElementPositions().

338  {
339  // always keep local copy of title
340  TitleString.Copy(szTitle);
341  // console mode dialogs: Use window bar
343  {
344  if (pWindow) pWindow->SetTitle(szTitle ? szTitle : "");
345  return;
346  }
347  // set new
348  if (szTitle && *szTitle)
349  {
351  if (pTitle)
352  {
353  pTitle->GetBounds() = C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt);
354  // noupdate if title is same - this is necessary to prevent scrolling reset when refilling internal menus
355  if (SEqual(pTitle->GetText(), szTitle)) return;
356  pTitle->SetText(szTitle);
357  }
358  else
359  AddElement(pTitle = new WoodenLabel(szTitle, C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont, ALeft, false));
360  pTitle->SetToolTip(szTitle);
361  pTitle->SetDragTarget(this);
363  if (fShowCloseButton)
364  {
365  pTitle->SetRightIndent(20); // for close button
366  if (!pCloseBtn)
367  {
368  AddElement(pCloseBtn = new CallbackButton<Dialog, IconButton>(Ico_Close, pTitle->GetToprightCornerRect(16,16,4,4,0), '\0', &Dialog::OnUserClose));
369  pCloseBtn->SetToolTip(LoadResStr("IDS_MNU_CLOSE"));
370  }
371  else
372  pCloseBtn->GetBounds() = pTitle->GetToprightCornerRect(16,16,4,4,0);
373  }
374  }
375  else
376  {
377  if (pTitle) { delete pTitle; pTitle=nullptr; }
378  if (pCloseBtn) { delete pCloseBtn; pCloseBtn = nullptr; }
379  }
380  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
#define C4GUI_TitleAutoScrollTime
Definition: C4Gui.h:146
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:410
void SetTitle(const char *Title)
Definition: C4AppT.cpp:112
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
void AddElement(Element *pChild)
bool IsViewportDialog()
Definition: C4Gui.h:2172
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:97
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
StdStrBuf TitleString
Definition: C4Gui.h:2086
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:400
C4Rect rcBounds
Definition: C4Gui.h:385
void OnUserClose(C4GUI::Control *btn)
Definition: C4Gui.h:2204
C4Rect & GetBounds()
Definition: C4Gui.h:445
void SetDragTarget(Window *pToWindow)
Definition: C4Gui.h:464
const char * GetText()
Definition: C4Gui.h:503
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetAutoScrollTime(uint32_t tDelay)
Definition: C4Gui.h:537
const int ALeft
Definition: C4Surface.h:43
void SetRightIndent(int32_t iNewIndent)
Definition: C4Gui.h:540
void Copy()
Definition: StdBuf.h:475
C4Application Application
Definition: C4Globals.cpp:44
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::FullscreenDialog::SetTitle ( const char *  szToTitle)
inherited

Definition at line 807 of file C4GuiDialogs.cpp.

References ACenter, C4GUI::Container::AddElement(), ALeft, C4GUI_CaptionFontClr, C4GUI_FullscreenCaptionFontClr, C4UpperBoardHeight, C4GUI::Window::GetClientRect(), CStdFont::GetLineHeight(), C4GUI::FullscreenDialog::GetMarginTop(), GraphicsResource, C4GUI::FullscreenDialog::HasUpperBoard(), C4GUI::FullscreenDialog::pFullscreenTitle, C4GUI::Element::SetToolTip(), and C4GraphicsResource::TitleFont.

Referenced by C4GUI::FullscreenDialog::FullscreenDialog().

808  {
809  if (pFullscreenTitle) { delete pFullscreenTitle; pFullscreenTitle=nullptr; }
810  // change title text; creates or removes title bar if necessary
811  if (szTitle && *szTitle)
812  {
813  // not using dlg label, which is a wooden label
814  if (HasUpperBoard())
816  else
817  // non-woodbar: Title is centered and in big font
819  AddElement(pFullscreenTitle);
820  pFullscreenTitle->SetToolTip(szTitle);
821  }
822  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
int GetLineHeight() const
Definition: C4FontLoader.h:132
#define C4GUI_FullscreenCaptionFontClr
Definition: C4Gui.h:161
Label * pFullscreenTitle
Definition: C4Gui.h:2223
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:864
void AddElement(Element *pChild)
virtual int32_t GetMarginTop()
Definition: C4Gui.h:2246
const int C4UpperBoardHeight
Definition: C4Constants.h:59
C4GraphicsResource GraphicsResource
virtual bool HasUpperBoard()
Definition: C4Gui.h:2241
const int ACenter
Definition: C4Surface.h:43
const int ALeft
Definition: C4Surface.h:43

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::SetToolTip ( const char *  szNewTooltip,
bool  is_immediate = false 
)
inherited

Definition at line 410 of file C4Gui.cpp.

References StdStrBuf::Clear(), and StdStrBuf::Copy().

Referenced by C4GUI::ContextMenu::AddItem(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4MenuItem::C4MenuItem(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::IconButton::IconButton(), C4GUI::InputDialog::InputDialog(), MainDlg(), C4GUI::ProgressDialog::ProgressDialog(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), C4ChatControl::ChatSheet::NickItem::Update(), and UpdateRightTab().

411  {
412  // store tooltip
413  if (szNewTooltip) ToolTip.Copy(szNewTooltip); else ToolTip.Clear();
414  // store immediate flag
415  is_immediate_tooltip = is_immediate;
416  }
void Clear()
Definition: StdBuf.h:474
void Copy()
Definition: StdBuf.h:475

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::SetVisibility ( bool  fToValue)
virtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupNetListEntry.

Definition at line 247 of file C4GuiContainers.cpp.

References C4GUI::Element::GetDlg(), C4GUI::Dialog::GetFocus(), C4GUI::Container::IsParentOf(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetVisibility().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4Menu::Draw(), C4Menu::InitLocation(), and C4StartupNetListEntry::SetVisibility().

248  {
249  // inherited
250  Element::SetVisibility(fToValue);
251  // remove focus from contained elements
252  if (!fToValue)
253  {
254  Dialog *pDlg = GetDlg();
255  if (pDlg)
256  {
257  Control *pFocus = pDlg->GetFocus();
258  if (pFocus)
259  {
260  if (IsParentOf(pFocus))
261  {
262  pDlg->SetFocus(nullptr, false);
263  }
264  }
265  }
266  }
267  }
virtual void SetVisibility(bool fToValue)
Definition: C4Gui.cpp:208
C4GameControl Control
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:289
virtual bool IsParentOf(Element *pEl)

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::Show ( Screen pOnScreen,
bool  fCB 
)
inherited

Definition at line 615 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::CreateConsoleWindow(), C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::FinalInit(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::RetrieveRes(), C4ChatDlg::ShowChat(), C4Game::ShowGameOverDlg(), C4DownloadDlg::ShowModal(), C4GUI::Screen::ShowModalDlg(), C4GUI::Screen::ShowProgressDlg(), C4GUI::Screen::ShowRemoveDlg(), and C4Startup::SwitchDialog().

616  {
617  // already shown?
618  if (fShow) return false;
619  // default screen
620  if (!pOnScreen) if (!(pOnScreen = Screen::GetScreenS())) return false;
621  // show there
622  pOnScreen->ShowDialog(this, false);
623  fVisible = true;
624  // developer mode: Create window
626  if (!CreateConsoleWindow()) return false;
627  // CB
628  if (fCB) OnShown();
629  return true;
630  }
bool fShow
Definition: C4Gui.h:2081
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool IsViewportDialog()
Definition: C4Gui.h:2172
bool CreateConsoleWindow()
bool fVisible
Definition: C4Gui.h:383
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::Start ( int32_t  iCountdownTime)

Definition at line 407 of file C4GameLobby.cpp.

References C4GUI::MessageDialog::btnYesNo, C4Game::C4S, Config, C4PlayerInfoList::FindUnassociatedRestoreInfo(), Game, StdStrBuf::getData(), C4GUI::Element::GetScreen(), C4Scenario::Head, C4ConfigStartup::HideMsgPlrNoTakeOver, C4GUI::Ico_SavegamePlayer, LoadResStr(), Network, C4Game::PlayerInfos, StdStrBuf::Ref(), C4Game::RestorePlayerInfos, C4SHead::SaveGame, C4Network2::Start(), C4Network2::StartLobbyCountdown(), and C4Config::Startup.

Referenced by OnRunBtn(), and C4MessageInput::ProcessCommand().

408  {
409  // network savegame resumes: Warn if not all players have been associated
410  if (Game.C4S.Head.SaveGame)
412  {
413  StdStrBuf sMsg; sMsg.Ref(LoadResStr("IDS_MSG_NOTALLSAVEGAMEPLAYERSHAVE"));
414  if (!GetScreen()->ShowMessageModal(sMsg.getData(), LoadResStr("IDS_MSG_FREESAVEGAMEPLRS"), C4GUI::MessageDialog::btnYesNo, C4GUI::Ico_SavegamePlayer, &Config.Startup.HideMsgPlrNoTakeOver))
415  return;
416  }
417  // validate countdown time
418  iCountdownTime = ValidatedCountdownTime(iCountdownTime);
419  // either direct start...
420  if (!iCountdownTime)
421  ::Network.Start();
422  else
423  // ...or countdown
424  ::Network.StartLobbyCountdown(iCountdownTime);
425  }
const char * getData() const
Definition: StdBuf.h:450
C4PlayerInfoList & RestorePlayerInfos
Definition: C4Game.h:74
bool Start()
Definition: C4Network2.cpp:528
C4Config Config
Definition: C4Config.cpp:837
C4ConfigStartup Startup
Definition: C4Config.h:261
C4Game Game
Definition: C4Globals.cpp:52
C4Scenario C4S
Definition: C4Game.h:76
int32_t HideMsgPlrNoTakeOver
Definition: C4Config.h:187
void StartLobbyCountdown(int32_t iCountdownTime)
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
bool SaveGame
Definition: C4Scenario.h:71
C4Network2 Network
Definition: C4Globals.cpp:53
C4PlayerInfo * FindUnassociatedRestoreInfo(const C4PlayerInfoList &rRestoreInfoList)
void Ref(const char *pnData)
Definition: StdBuf.h:463
C4PlayerInfoList & PlayerInfos
Definition: C4Game.h:73
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290
C4SHead Head
Definition: C4Scenario.h:230

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::StartDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 260 of file C4Gui.cpp.

References C4GUI::Element::fDragging, C4GUI::Element::iDragX, C4GUI::Element::iDragY, and C4GUI::CMouse::pDragElement.

Referenced by C4MenuItem::MouseInput(), and C4GUI::Element::MouseInput().

261  {
262  // set flag
263  fDragging = true;
264  // set drag start pos
265  iDragX = iX; iDragY = iY;
266  // mark drag in mouse
267  rMouse.pDragElement = this;
268  }
int32_t iDragY
Definition: C4Gui.h:379
bool fDragging
Definition: C4Gui.h:380
int32_t iDragX
Definition: C4Gui.h:379

Here is the caller graph for this function:

void C4GUI::Element::StopDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 283 of file C4Gui.cpp.

References C4GUI::Element::DoDragging().

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

284  {
285  // move element pos
286  DoDragging(rMouse, iX, iY, dwKeyParam);
287  }
virtual void DoDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
Definition: C4Gui.cpp:270

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::FullscreenDialog::UpdateOwnPos ( )
protectedvirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 831 of file C4GuiDialogs.cpp.

References C4GUI::Window::UpdateOwnPos().

832  {
833  // inherited to update client rect
835  }
virtual void UpdateOwnPos()

Here is the call graph for this function:

void C4GameLobby::MainDlg::UpdatePassword ( )

Definition at line 684 of file C4GameLobby.cpp.

References C4GameOptionButtons::UpdatePasswordBtn().

Referenced by C4MessageInput::ProcessCommand().

685  {
686  // if the password setting has changed, make sure the buttons reflect this change
687  pGameOptionButtons->UpdatePasswordBtn();
688  }

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::UpdatePos ( )
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 417 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pWindow, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Dialog::SetClientSize().

418  {
419  // Dialogs with their own windows can only be at 0/0
420  if (pWindow)
421  {
422  rcBounds.x = 0;
423  rcBounds.y = 0;
424  }
426  }
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
virtual void UpdatePos()
Definition: C4Gui.cpp:194

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GameLobby::MainDlg::UpdateRightTab ( )
protected

Definition at line 643 of file C4GameLobby.cpp.

References C4GameLobby::ScenDesc::Activate(), C4Network2ResDlg::Activate(), C4GameOptionsList::Activate(), C4GameLobby::ScenDesc::Deactivate(), C4Network2ResDlg::Deactivate(), C4GameOptionsList::Deactivate(), C4GUI::Tabular::GetActiveSheet(), C4GUI::Tabular::GetActiveSheetIndex(), C4PlayerInfoListBox::GetMode(), C4GUI::Tabular::Sheet::GetTitle(), C4GUI::Element::GetToolTip(), C4PlayerInfoListBox::PILBM_LobbyClientSort, C4PlayerInfoListBox::PILBM_LobbyTeamSort, C4GUI::Label::SetText(), and C4GUI::Element::SetToolTip().

Referenced by MainDlg(), OnTabOptions(), OnTabPlayers(), OnTabRes(), OnTabScenario(), and OnTabTeams().

644  {
645  if (!pRightTabLbl || !pRightTab || !pRightTab->GetActiveSheet() || !pPlayerList) return;
646  // copy active sheet data to label
647  pRightTabLbl->SetText(pRightTab->GetActiveSheet()->GetTitle());
648  pRightTabLbl->SetToolTip(pRightTab->GetActiveSheet()->GetToolTip());
649  // update
650  if (pRightTab->GetActiveSheetIndex() == SheetIdx_PlayerList) UpdatePlayerList();
651  if (pRightTab->GetActiveSheetIndex() == SheetIdx_Res) pResList->Activate(); else pResList->Deactivate();
652  if (pRightTab->GetActiveSheetIndex() == SheetIdx_Options) pOptionsList->Activate(); else pOptionsList->Deactivate();
653  if (pRightTab->GetActiveSheetIndex() == SheetIdx_Scenario) pScenarioInfo->Activate(); else pScenarioInfo->Deactivate();
654  // update selection buttons
655  if (btnPlayers) btnPlayers->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_PlayerList && pPlayerList->GetMode() == C4PlayerInfoListBox::PILBM_LobbyClientSort);
656  if (btnResources) btnResources->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_Res);
657  if (btnTeams) btnTeams->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_PlayerList && pPlayerList->GetMode() == C4PlayerInfoListBox::PILBM_LobbyTeamSort);
658  if (btnOptions) btnOptions->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_Options);
659  if (btnScenario) btnScenario->SetHighlight(pRightTab->GetActiveSheetIndex() == SheetIdx_Scenario);
660  }
const char * GetTitle()
Definition: C4Gui.h:1624
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:410
const char * GetToolTip()
Definition: C4Gui.cpp:424
Sheet * GetActiveSheet()
Definition: C4Gui.h:1707
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74
int32_t GetActiveSheetIndex()

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::UpdateSize ( )
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4ChatDlg.

Definition at line 399 of file C4GuiDialogs.cpp.

References C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::SetBounds(), C4Window::SetSize(), C4GraphicsResource::TextFont, C4GUI::Element::UpdateSize(), and C4Rect::Wdt.

Referenced by C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), and C4FileSelDlg::InitElements().

400  {
401  // update title bar position
402  if (pTitle)
403  {
405  pTitle->SetBounds(C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt));
406  if (pCloseBtn) pCloseBtn->SetBounds(pTitle->GetToprightCornerRect(16,16,4,4,0));
407  }
408  // inherited
410  // update assigned window
411  if (pWindow)
412  {
414  }
415  }
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void UpdateSize()
Definition: C4Gui.cpp:186
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
void SetSize(unsigned int cx, unsigned int cy)
Definition: C4AppT.cpp:111
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:400
C4Rect rcBounds
Definition: C4Gui.h:385
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Dialog::UserClose ( bool  fOK)
inlinevirtualinherited

Reimplemented in C4LeagueSignupDialog, C4StartupPlrPropertiesDlg, C4Menu, C4FileSelDlg, C4DownloadDlg, and C4StartupOptionsDlg.

Definition at line 2206 of file C4Gui.h.

References C4GUI::Dialog::Close().

Referenced by C4GUI::Dialog::OnEnter(), C4GameOverDlg::OnEscape(), C4GUI::Dialog::OnEscape(), C4ChatDlg::OnExitBtn(), C4GUI::CloseButton::OnPress(), C4GUI::CloseIconButton::OnPress(), and C4GUI::Dialog::OnUserClose().

2206 { Close(fOK); }
void Close(bool fOK)
bool fOK
Definition: C4Gui.h:2082

Here is the call graph for this function:

Here is the caller graph for this function:

Member Data Documentation

Fade C4GUI::Dialog::eFade
protectedinherited
bool C4GUI::Dialog::fDelOnClose
protectedinherited

Definition at line 2085 of file C4Gui.h.

Referenced by C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

bool C4GUI::Element::fDragging
protectedinherited

Definition at line 380 of file C4Gui.h.

Referenced by C4GUI::Element::StartDragging().

bool C4GUI::Dialog::fViewportDlg
protectedinherited

Definition at line 2087 of file C4Gui.h.

Referenced by C4GUI::Dialog::IsViewportDialog().

int32_t C4GUI::FullscreenDialog::iDlgMarginX
protectedinherited
int32_t C4GUI::FullscreenDialog::iDlgMarginY
protectedinherited
int32_t C4GUI::Element::iDragX
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Element::iDragY
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Dialog::iFade
protectedinherited
CallbackButton<Dialog, C4GUI::IconButton>* C4GUI::Dialog::pCloseBtn
protectedinherited

Definition at line 2079 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

ContextHandler* C4GUI::Element::pContextHandler
protectedinherited
Window* C4GUI::Element::pDragTarget
protectedinherited

Definition at line 378 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::MouseInput().

FrameDecoration* C4GUI::Dialog::pFrameDeco
protectedinherited
Label* C4GUI::FullscreenDialog::pFullscreenTitle
protectedinherited

Definition at line 2223 of file C4Gui.h.

Referenced by C4GUI::FullscreenDialog::SetTitle().