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C4Def Class Reference

#include <C4Def.h>

Inheritance diagram for C4Def:
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Collaboration diagram for C4Def:
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Public Member Functions

void DefaultDefCore ()
 
bool LoadDefCore (C4Group &hGroup)
 
bool Save (C4Group &hGroup)
 
void CompileFunc (StdCompiler *pComp)
 
 C4Def ()
 
 ~C4Def () override
 
void Clear ()
 
void Default ()
 
bool Load (C4Group &hGroup, StdMeshSkeletonLoader &loader, DWORD dwLoadWhat, const char *szLanguage, class C4SoundSystem *pSoundSystem=nullptr, C4DefGraphicsPtrBackup *gfx_backup=nullptr)
 
void Draw (C4Facet &cgo, bool fSelected=false, DWORD iColor=0, C4Object *pObj=nullptr, int32_t iPhaseX=0, int32_t iPhaseY=0, C4DrawTransform *trans=nullptr, const char *graphicsName=nullptr)
 
C4FacetGetMainFace (C4DefGraphics *pGraphics, DWORD dwClr=0)
 
int32_t GetPlane ()
 
int32_t GetValue (C4Object *pInBase, int32_t iBuyPlayer)
 
void Synchronize ()
 
C4Def const * GetDef () const override
 
C4DefGetDef () override
 
bool Delete () override
 
void IncludeDefinition (C4Def *pIncludeDef)
 
void ResetIncludeDependencies ()
 
C4PropListGetActionByName (const char *actname)
 
C4PropListGetActionByName (C4String *actname)
 
C4PropListStaticIsStatic () override
 
const class C4PropListStaticIsStatic () const
 
void RefCompileFunc (StdCompiler *pComp, C4ValueNumbers *numbers) const
 
StdStrBuf GetDataString () const
 
const char * GetName () const override
 
const C4PropListStaticGetParent () const
 
C4StringGetParentKeyName ()
 
virtual void SetName (const char *NewName=nullptr)
 
virtual void SetOnFire (bool OnFire)
 
virtual C4ObjectGetObject ()
 
virtual C4Object const * GetObject () const
 
virtual C4EffectGetEffect ()
 
virtual C4PropListNumberedGetPropListNumbered ()
 
virtual class C4MapScriptLayerGetMapScriptLayer ()
 
virtual class C4MapScriptMapGetMapScriptMap ()
 
C4PropListGetPrototype () const
 
void RemoveCyclicPrototypes ()
 
virtual bool IsNumbered () const
 
virtual bool GetPropertyByS (const C4String *k, C4Value *pResult) const
 
virtual C4ValueArrayGetProperties () const
 
virtual void SetPropertyByS (C4String *k, const C4Value &to)
 
virtual void ResetProperty (C4String *k)
 
bool GetProperty (C4PropertyName k, C4Value *pResult) const
 
C4StringGetPropertyStr (C4PropertyName k) const
 
C4ValueArrayGetPropertyArray (C4PropertyName n) const
 
C4AulFuncGetFunc (C4PropertyName k) const
 
C4AulFuncGetFunc (C4String *k) const
 
C4AulFuncGetFunc (const char *k) const
 
C4StringEnumerateOwnFuncs (C4String *prev=nullptr) const
 
C4Value Call (C4PropertyName k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4Value Call (C4String *k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4Value Call (const char *k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4PropertyName GetPropertyP (C4PropertyName k) const
 
int32_t GetPropertyBool (C4PropertyName n, bool default_val=false) const
 
int32_t GetPropertyInt (C4PropertyName k, int32_t default_val=0) const
 
C4PropListGetPropertyPropList (C4PropertyName k) const
 
bool HasProperty (C4String *k) const
 
void SetProperty (C4PropertyName k, const C4Value &to)
 
void Freeze ()
 
void Thaw ()
 
void ThawRecursively ()
 
bool IsFrozen () const
 
C4PropListStaticFreezeAndMakeStaticRecursively (std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
 
virtual void Denumerate (C4ValueNumbers *)
 
void CompileFunc (StdCompiler *pComp, C4ValueNumbers *)
 
void AppendDataString (StdStrBuf *out, const char *delim, int depth=3, bool ignore_reference_parent=false) const
 
StdStrBuf ToJSON (int depth=10, bool ignore_reference_parent=false) const
 
std::vector< C4String * > GetSortedLocalProperties (bool add_prototype=true) const
 
std::vector< C4String * > GetSortedLocalProperties (const char *prefix, const C4PropList *ignore_overridden) const
 
std::vector< C4String * > GetUnsortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
std::vector< C4String * > GetSortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
bool operator== (const C4PropList &b) const
 
Iterator begin ()
 
Iterator end ()
 

Static Public Member Functions

static C4PropListNew (C4PropList *prototype=nullptr)
 
static C4PropListStaticNewStatic (C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
 

Public Attributes

C4ID id
 
int32_t rC4XVer [2]
 
C4IDList RequireDef
 
C4Shape Shape
 
C4Rect Entrance
 
C4Rect Collection
 
C4Rect PictureRect
 
C4TargetRect SolidMask
 
C4TargetRect TopFace
 
C4ID BurnTurnTo
 
int32_t GrowthType
 
int32_t CrewMember
 
int32_t NativeCrew
 
int32_t Mass
 
int32_t Value
 
int32_t Exclusive
 
int32_t Category
 
int32_t Constructable
 
int32_t Rotateable
 
int32_t Float
 
int32_t ColorByOwner
 
int32_t NoHorizontalMove
 
int32_t LiftTop
 
int32_t GrabPutGet
 
int32_t UprightAttach
 
int32_t Line
 
int32_t LineIntersect
 
int32_t IncompleteActivity
 
int32_t Oversize
 
int32_t Fragile
 
int32_t Projectile
 
int32_t NoPushEnter
 
int32_t VehicleControl
 
int32_t Pathfinder
 
int32_t MoveToRange
 
int32_t NoMassFromContents
 
int32_t NoStabilize
 
int32_t ClosedContainer
 
int32_t SilentCommands
 
int32_t TemporaryCrew
 
int32_t BlitMode
 
int32_t NoBreath
 
int32_t ConSizeOff
 
int32_t NoGet
 
int32_t RotatedEntrance
 
int32_t NoTransferZones
 
int32_t AllowPictureStack
 
bool HideInCreator
 
char Filename [_MAX_FNAME+1]
 
StdCopyStrBuf ConsoleGroupPath
 
int32_t Creation
 
int32_t Count
 
C4DefScriptHost Script
 
C4LangStringTable StringTable
 
C4ComponentHostpClonkNames
 
bool fClonkNamesOwned
 
C4RankSystempRankNames
 
bool fRankNamesOwned
 
C4FacetSurfacepRankSymbols
 
bool fRankSymbolsOwned
 
int32_t iNumRankSymbols
 
C4DefGraphics Graphics
 
CSurface8pSolidMask
 
int32_t Status {1}
 

Protected Member Functions

bool Compile (const char *szSource, const char *szName)
 
bool Decompile (StdStrBuf *pOut, const char *szName)
 
bool LoadActMap (C4Group &hGroup)
 
void CrossMapActMap ()
 
void ClearRefs ()
 

Protected Attributes

C4Facet MainFace
 
C4DefNext
 
bool Temporary
 
const C4PropListStaticParent
 
C4RefCntPointer< C4StringParentKeyName
 

Friends

class C4DefList
 

Detailed Description

Definition at line 98 of file C4Def.h.

Constructor & Destructor Documentation

C4Def::C4Def ( )

Definition at line 26 of file c4def-handle.cpp.

References C4ScriptHost::Clear(), C4AulScriptEngine::GetPropList(), Graphics, Next, C4DefGraphics::pDef, Script, ScriptEngine, and C4DefScriptHost::SetDef().

26  : Script(), C4PropListStatic(ScriptEngine.GetPropList(), nullptr, nullptr)
27 {
28  Script.SetDef(this);
29  assert(ScriptEngine.GetPropList());
30  Graphics.pDef = this;
31 
32  Next = nullptr;
33  Script.Clear();
34 }
C4PropListStatic * GetPropList()
Definition: C4Aul.h:151
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
C4PropListStatic(C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
Definition: C4PropList.h:262
C4Def * Next
Definition: C4Def.h:198
void SetDef(C4Def *to_def)
Definition: C4ScriptHost.h:143
C4DefScriptHost Script
Definition: C4Def.h:181
C4DefGraphics Graphics
Definition: C4Def.h:191

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C4Def::~C4Def ( )
override

Definition at line 36 of file c4def-handle.cpp.

References C4ScriptHost::Clear(), C4PropList::Clear(), and Script.

37 {
39  Script.Clear();
40 }
void Clear()
Definition: C4PropList.h:66
C4DefScriptHost Script
Definition: C4Def.h:181

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Member Function Documentation

void C4PropList::AppendDataString ( StdStrBuf out,
const char *  delim,
int  depth = 3,
bool  ignore_reference_parent = false 
) const
inherited

Definition at line 518 of file C4PropList.cpp.

References StdStrBuf::Append(), C4Value::GetDataString(), C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), and C4PropList::IsStatic().

Referenced by C4Value::GetDataString(), and C4Object::GetDataString().

519 {
520  StdStrBuf & DataString = *out;
521  if (depth <= 0 && Properties.GetSize())
522  {
523  DataString.Append("...");
524  return;
525  }
526  bool has_elements = false;
527  // Append prototype
528  if (prototype)
529  {
530  DataString.Append("Prototype = ");
531  DataString.Append(prototype.GetDataString(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
532  has_elements = true;
533  }
534  // Append other properties
535  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
536  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
537  {
538  if (has_elements) DataString.Append(delim);
539  DataString.Append((*p)->Key->GetData());
540  DataString.Append(" = ");
541  DataString.Append((*p)->Value.GetDataString(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
542  has_elements = true;
543  }
544 }
std::list< const T * > GetSortedListOfElementPointers() const
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
StdStrBuf GetDataString(int depth=10, const class C4PropListStatic *ignore_reference_parent=nullptr) const
Definition: C4Value.cpp:131
unsigned int GetSize() const
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:519

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C4PropList::Iterator C4PropList::begin ( )
inherited

Definition at line 1007 of file C4PropList.cpp.

References C4PropList::begin(), C4Set< T >::First(), C4PropList::GetPrototype(), C4Set< T >::GetSize(), and C4Set< T >::Next().

Referenced by C4PropList::begin(), and C4ParticleProperties::Set().

1008 {
1009  C4PropList::Iterator iter;
1010 
1011  if (GetPrototype())
1012  {
1013  iter = GetPrototype()->begin();
1014  }
1015  else
1016  {
1017  iter.properties = std::make_shared<std::vector<const C4Property*> >();
1018  }
1019  iter.Reserve(Properties.GetSize());
1020 
1021  const C4Property * p = Properties.First();
1022  while (p)
1023  {
1024  iter.AddProperty(p);
1025  p = Properties.Next(p);
1026  }
1027 
1028  iter.Init();
1029  return iter;
1030 }
T const * Next(T const *p) const
unsigned int GetSize() const
Iterator begin()
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
T const * First() const

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C4Value C4PropList::Call ( C4PropertyName  k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inlineinherited

Definition at line 110 of file C4PropList.h.

References C4StringTable::P, and Strings.

Referenced by C4Command::Acquire(), C4Object::ActivateEntrance(), C4Object::ActivateMenu(), C4Object::AssignDeath(), C4Object::AssignRemoval(), C4Command::Call(), C4GameScriptHost::Call(), C4Effect::CallEffect(), C4Command::CallFailed(), C4Effect::CallStart(), C4Effect::CallStop(), C4Effect::CallTimer(), C4FindObjectFunc::Check(), C4Effect::ClearAll(), C4Object::Collect(), C4SortObjectFunc::CompareGetValue(), C4Object::Contact(), C4GameObjects::CrossCheck(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Object::DoBreath(), C4Object::DoCon(), C4Object::DoDamage(), C4Object::DoEnergy(), C4Object::DoMovement(), C4ObjectMenu::DoRefillInternal(), C4Object::DoSelect(), C4Object::Enter(), C4RoundResults::EvaluateGame(), C4RoundResults::EvaluateGoals(), C4Object::ExecAction(), C4Object::ExecLife(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Object::ExecuteCommand(), C4Object::Exit(), C4Command::Fail(), C4Command::GetTryEnter(), GetValue(), C4Object::GetValue(), GrabLost(), C4GameObjects::GRBroadcast(), C4Landscape::Incinerate(), C4Effect::Init(), C4Player::Init(), C4Game::InitGame(), C4ObjectMenu::IsCloseDenied(), C4Effect::Kill(), C4Object::Lift(), C4Player::MakeCrewMember(), C4Game::NewObject(), ObjectActionJump(), ObjectComGrab(), ObjectComPunch(), ObjectComPut(), ObjectComUnGrab(), C4ObjectMenu::OnSelectionChanged(), C4GameObjects::OnSynchronized(), C4EditCursor::PerformDuplication(), C4EditCursor::PerformDuplicationLegacy(), C4Player::PlaceReadyCrew(), C4Landscape::P::PostFreeShape(), C4Object::Promote(), C4Object::Push(), C4Game::SaveData(), C4Object::SetAction(), C4GUI::FrameDecoration::SetByDef(), C4Object::SetCommand(), C4Player::SetObjectCrewStatus(), C4Object::SetOwner(), C4Object::StatusActivate(), C4Command::Transfer(), and C4Object::UnSelect().

111  { return Call(&Strings.P[k], pPars, fPassErrors); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value Call(C4PropertyName k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4PropList.h:110

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C4Value C4PropList::Call ( C4String k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inherited

Definition at line 828 of file C4PropList.cpp.

References C4PropList::C4Value, C4AulFunc::Exec(), C4PropList::GetFunc(), and C4PropList::Status.

829 {
830  if (!Status) return C4Value();
831  C4AulFunc *pFn = GetFunc(k);
832  if (!pFn) return C4Value();
833  return pFn->Exec(this, Pars, fPassErrors);
834 }
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
friend class C4Value
Definition: C4PropList.h:165
C4Value Exec(C4PropList *p=nullptr, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4AulFunc.h:72
int32_t Status
Definition: C4PropList.h:168

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C4Value C4PropList::Call ( const char *  k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inherited

Definition at line 836 of file C4PropList.cpp.

References C4PropList::C4Value, C4AulFunc::Exec(), FormatString(), C4AulScriptEngine::GetErrorHandler(), C4PropList::GetFunc(), C4AulErrorHandler::OnError(), ScriptEngine, C4PropList::Status, and C4AulError::what().

837 {
838  if (!Status) return C4Value();
839  assert(s && s[0]);
840  C4AulFunc *pFn = GetFunc(s);
841  if (!pFn)
842  {
843  if (s[0] != '~')
844  {
845  C4AulExecError err(FormatString("Undefined function: %s", s).getData());
846  if (fPassErrors)
847  throw err;
848  ::ScriptEngine.GetErrorHandler()->OnError(err.what());
849  }
850  return C4Value();
851  }
852  return pFn->Exec(this, Pars, fPassErrors);
853 }
C4AulErrorHandler * GetErrorHandler() const
Definition: C4Aul.h:173
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
friend class C4Value
Definition: C4PropList.h:165
C4Value Exec(C4PropList *p=nullptr, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4AulFunc.h:72
int32_t Status
Definition: C4PropList.h:168
virtual void OnError(const char *msg)=0
#define s
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:270

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void C4Def::Clear ( )

Definition at line 322 of file C4Def.cpp.

References C4ComponentHost::Clear(), C4ScriptHost::Clear(), C4PropList::Clear(), C4DefGraphics::Clear(), fClonkNamesOwned, fRankNamesOwned, fRankSymbolsOwned, Graphics, pClonkNames, pRankNames, pRankSymbols, pSolidMask, Script, and StringTable.

Referenced by C4DefList::Reload().

323 {
324  Script.Clear();
326 
327  Graphics.Clear();
328 
329  StringTable.Clear();
330  if (pClonkNames && fClonkNamesOwned) delete pClonkNames; pClonkNames=nullptr;
331  if (pRankNames && fRankNamesOwned) delete pRankNames; pRankNames=nullptr;
334  delete pSolidMask; pSolidMask = nullptr;
335 }
CSurface8 * pSolidMask
Definition: C4Def.h:192
C4ComponentHost * pClonkNames
Definition: C4Def.h:185
bool fRankSymbolsOwned
Definition: C4Def.h:189
bool fRankNamesOwned
Definition: C4Def.h:188
void Clear()
Definition: C4PropList.h:66
C4FacetSurface * pRankSymbols
Definition: C4Def.h:189
C4LangStringTable StringTable
Definition: C4Def.h:182
C4DefScriptHost Script
Definition: C4Def.h:181
C4RankSystem * pRankNames
Definition: C4Def.h:188
C4DefGraphics Graphics
Definition: C4Def.h:191
bool fClonkNamesOwned
Definition: C4Def.h:185

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void C4PropList::ClearRefs ( )
inlineprotectedinherited

Definition at line 156 of file C4PropList.h.

References C4Value::Set0().

Referenced by C4Object::AssignRemoval().

156 { while (FirstRef) FirstRef->Set0(); }
void Set0()
Definition: C4Value.h:336

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bool C4Def::Compile ( const char *  szSource,
const char *  szName 
)
protected

Definition at line 171 of file C4Def.cpp.

References mkNamingAdapt().

Referenced by LoadDefCore().

172 {
173  return CompileFromBuf_LogWarn<StdCompilerINIRead>(mkNamingAdapt(*this, "DefCore"), StdStrBuf(szSource), szName);
174 }
StdNamingAdapt< T > mkNamingAdapt(T &&rValue, const char *szName)
Definition: StdAdaptors.h:92

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void C4PropList::CompileFunc ( StdCompiler pComp,
C4ValueNumbers numbers 
)
inherited

Definition at line 397 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Set< T >::Has(), StdCompiler::hasNaming(), StdCompiler::isDeserializer(), mkParAdapt(), C4StringTable::P, P_Prototype, C4Set< T >::Remove(), StdCompiler::SEP_SEP2, StdCompiler::Separator(), Strings, C4Property::Value, and StdCompiler::Value().

Referenced by C4PropListNumbered::CompileFunc().

398 {
399  bool oldFormat = false;
400  // constant proplists are not serialized to savegames, but recreated from the game data instead
401  assert(!constant);
402  if (pComp->isDeserializer() && pComp->hasNaming())
403  {
404  // backwards compat to savegames and scenarios before 5.5
405  try
406  {
407  pComp->Value(constant);
408  oldFormat = true;
409  }
410  catch (StdCompiler::NotFoundException *pEx)
411  {
412  delete pEx;
413  pComp->Value(mkParAdapt(prototype, numbers));
414  }
415  }
416  else
417  pComp->Value(mkParAdapt(prototype, numbers));
419  pComp->Value(mkParAdapt(Properties, numbers));
420  if (oldFormat)
421  {
422  if (Properties.Has(&::Strings.P[P_Prototype]))
423  {
424  prototype = Properties.Get(&::Strings.P[P_Prototype]).Value;
425  Properties.Remove(&::Strings.P[P_Prototype]);
426  }
427  }
428 }
C4String P[P_LAST]
virtual bool Separator(Sep eSep=SEP_SEP)
Definition: StdCompiler.h:119
C4Value Value
Definition: C4PropList.h:55
virtual bool hasNaming()
Definition: StdCompiler.h:58
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
void Value(const T &rStruct)
Definition: StdCompiler.h:161
void Remove(H e)
virtual bool isDeserializer()
Definition: StdCompiler.h:53
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:458

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void C4Def::CompileFunc ( StdCompiler pComp)

Definition at line 181 of file C4Def.cpp.

References AllowPictureStack, APS_Color, APS_Graphics, APS_Name, APS_Overlay, BlitMode, C4D_Background, C4D_Blit_Normal, C4D_Environment, C4D_Foreground, C4D_Goal, C4D_Grab_Get, C4D_Grab_Put, C4D_IgnoreFoW, C4D_Living, C4D_MouseIgnore, C4D_MouseSelect, C4D_None, C4D_Object, C4D_Parallax, C4D_Rule, C4D_StaticBack, C4D_Structure, C4D_Vehicle, Category, ClosedContainer, Collection, ColorByOwner, ConSizeOff, Constructable, CrewMember, Entrance, Exclusive, Float, Fragile, GrabPutGet, GrowthType, HideInCreator, IncompleteActivity, LiftTop, Line, LineIntersect, Mass, mkBitfieldAdapt(), mkNamingAdapt(), mkParAdapt(), MoveToRange, NativeCrew, NoBreath, NoGet, NoHorizontalMove, NoMassFromContents, C4ID::None, NoPushEnter, NoStabilize, NoTransferZones, Oversize, Pathfinder, PictureRect, Projectile, rC4XVer, Rect0(), RequireDef, Rotateable, RotatedEntrance, Shape, SilentCommands, SolidMask, TargetRect0(), TemporaryCrew, toC4CArr, TopFace, UprightAttach, Value, StdCompiler::Value(), and VehicleControl.

182 {
183 
184  pComp->Value(mkNamingAdapt(id, "id", C4ID::None ));
185  pComp->Value(mkNamingAdapt(toC4CArr(rC4XVer), "Version" ));
186  pComp->Value(mkNamingAdapt(mkParAdapt(RequireDef, false), "RequireDef", C4IDList() ));
187 
188  const StdBitfieldEntry<int32_t> Categories[] =
189  {
190 
191  { "C4D_None", C4D_None },
192  { "C4D_StaticBack", C4D_StaticBack },
193  { "C4D_Structure", C4D_Structure },
194  { "C4D_Vehicle", C4D_Vehicle },
195  { "C4D_Living", C4D_Living },
196  { "C4D_Object", C4D_Object },
197 
198  { "C4D_Goal", C4D_Goal },
199  { "C4D_Rule", C4D_Rule },
200  { "C4D_Environment", C4D_Environment },
201 
202  { "C4D_Background", C4D_Background },
203  { "C4D_Parallax", C4D_Parallax },
204  { "C4D_MouseSelect", C4D_MouseSelect },
205  { "C4D_Foreground", C4D_Foreground },
206  { "C4D_MouseIgnore", C4D_MouseIgnore },
207  { "C4D_IgnoreFoW", C4D_IgnoreFoW },
208 
209  { nullptr, 0 }
210  };
211 
212  pComp->Value(mkNamingAdapt(mkBitfieldAdapt<int32_t>(Category, Categories),
213  "Category", 0 ));
214 
215  pComp->Value(mkParAdapt(Shape, static_cast<C4Shape*>(nullptr)));
216  pComp->Value(mkNamingAdapt(Value, "Value", 0 ));
217  pComp->Value(mkNamingAdapt(Mass, "Mass", 0 ));
218  pComp->Value(mkNamingAdapt(SolidMask, "SolidMask", TargetRect0 ));
219  pComp->Value(mkNamingAdapt(TopFace, "TopFace", TargetRect0 ));
220  pComp->Value(mkNamingAdapt(PictureRect, "Picture", Rect0 ));
221  pComp->Value(mkNamingAdapt(Entrance, "Entrance", Rect0 ));
222  pComp->Value(mkNamingAdapt(Collection, "Collection", Rect0 ));
223  pComp->Value(mkNamingAdapt(Exclusive, "Exclusive", 0 ));
224  pComp->Value(mkNamingAdapt(Line, "Line", 0 ));
225  // <Newton> undocumented, but obsolete? I don't understand the sense of this value.
226  pComp->Value(mkNamingAdapt(LineIntersect, "LineIntersect", 0 ));
227  pComp->Value(mkNamingAdapt(CrewMember, "CrewMember", 0 ));
228  pComp->Value(mkNamingAdapt(NativeCrew, "NoStandardCrew", 0 ));
229  pComp->Value(mkNamingAdapt(Constructable, "Construction", 0 ));
230 
231  const StdBitfieldEntry<int32_t> GrabPutGetTypes[] =
232  {
233 
234  { "C4D_GrabGet" ,C4D_Grab_Get},
235  { "C4D_GrabPut" ,C4D_Grab_Put},
236 
237  { nullptr, 0}
238  };
239 
240  pComp->Value(mkNamingAdapt(mkBitfieldAdapt(GrabPutGet, GrabPutGetTypes),
241  "GrabPutGet", 0 ));
242 
243  pComp->Value(mkNamingAdapt(Rotateable, "Rotate", 0 ));
244  pComp->Value(mkNamingAdapt(RotatedEntrance, "RotatedEntrance", 0 ));
245  pComp->Value(mkNamingAdapt(Float, "Float", 0 ));
246  pComp->Value(mkNamingAdapt(ColorByOwner, "ColorByOwner", 0 ));
247  pComp->Value(mkNamingAdapt(NoHorizontalMove, "HorizontalFix", 0 ));
248  pComp->Value(mkNamingAdapt(LiftTop, "LiftTop", 0 ));
249  pComp->Value(mkNamingAdapt(UprightAttach, "UprightAttach", 0 ));
250  pComp->Value(mkNamingAdapt(GrowthType, "StretchGrowth", 0 ));
251  pComp->Value(mkNamingAdapt(IncompleteActivity, "IncompleteActivity", 0 ));
252  pComp->Value(mkNamingAdapt(Oversize, "Oversize", 0 ));
253  // <Newton> Fragile and Projectile are kinda obsolete.
254  // Only used at one point in the command system. Should rather be solved with properties if at all
255  pComp->Value(mkNamingAdapt(Fragile, "Fragile", 0 ));
256  pComp->Value(mkNamingAdapt(Projectile, "Projectile", 0 ));
257 
258  pComp->Value(mkNamingAdapt(NoPushEnter, "NoPushEnter", 0 ));
259  pComp->Value(mkNamingAdapt(VehicleControl, "VehicleControl", 0 ));
260  pComp->Value(mkNamingAdapt(Pathfinder, "Pathfinder", 0 ));
261  pComp->Value(mkNamingAdapt(MoveToRange, "MoveToRange", 0 ));
262  pComp->Value(mkNamingAdapt(NoMassFromContents, "NoMassFromContents", 0 ));
263  pComp->Value(mkNamingAdapt(NoStabilize, "NoStabilize", 0 ));
264  pComp->Value(mkNamingAdapt(ClosedContainer, "ClosedContainer", 0 ));
265  pComp->Value(mkNamingAdapt(SilentCommands, "SilentCommands", 0 ));
266  pComp->Value(mkNamingAdapt(TemporaryCrew, "TemporaryCrew", 0 ));
267  pComp->Value(mkNamingAdapt(BlitMode, "BlitMode", C4D_Blit_Normal ));
268  pComp->Value(mkNamingAdapt(NoBreath, "NoBreath", 0 ));
269  pComp->Value(mkNamingAdapt(ConSizeOff, "ConSizeOff", 0 ));
270  pComp->Value(mkNamingAdapt(NoGet, "NoGet", 0 ));
271  pComp->Value(mkNamingAdapt(NoTransferZones, "NoTransferZones", 0 ));
272 
273  const StdBitfieldEntry<int32_t> AllowPictureStackModes[] =
274  {
275 
276  { "APS_Color", APS_Color },
277  { "APS_Graphics", APS_Graphics },
278  { "APS_Name", APS_Name },
279  { "APS_Overlay", APS_Overlay },
280  { nullptr, 0 }
281  };
282 
283  pComp->Value(mkNamingAdapt(mkBitfieldAdapt<int32_t>(AllowPictureStack, AllowPictureStackModes), //undocumented
284  "AllowPictureStack", 0 ));
285  pComp->Value(mkNamingAdapt(HideInCreator, "HideInCreator", false));
286 }
int32_t Pathfinder
Definition: C4Def.h:134
#define toC4CArr(rArr)
Definition: StdAdaptors.h:28
int32_t Line
Definition: C4Def.h:126
int32_t Exclusive
Definition: C4Def.h:116
Definition: StdAdaptors.h:850
int32_t UprightAttach
Definition: C4Def.h:125
const int32_t C4D_Environment
Definition: C4Def.h:48
const int32_t C4D_Vehicle
Definition: C4Def.h:42
int32_t NoTransferZones
Definition: C4Def.h:146
int32_t Float
Definition: C4Def.h:120
C4Rect PictureRect
Definition: C4Def.h:107
int32_t LineIntersect
Definition: C4Def.h:127
#define C4D_Blit_Normal
Definition: C4Def.h:94
int32_t Projectile
Definition: C4Def.h:131
int32_t NativeCrew
Definition: C4Def.h:113
int32_t Mass
Definition: C4Def.h:114
int32_t SilentCommands
Definition: C4Def.h:139
int32_t NoHorizontalMove
Definition: C4Def.h:122
const C4TargetRect TargetRect0(0, 0, 0, 0, 0, 0)
const int32_t C4D_Grab_Get
Definition: C4Def.h:63
StdNamingAdapt< T > mkNamingAdapt(T &&rValue, const char *szName)
Definition: StdAdaptors.h:92
int32_t Rotateable
Definition: C4Def.h:119
int32_t NoPushEnter
Definition: C4Def.h:132
const int32_t C4D_IgnoreFoW
Definition: C4Def.h:55
const int32_t C4D_MouseSelect
Definition: C4Def.h:52
const int32_t C4D_Grab_Put
Definition: C4Def.h:62
const int32_t C4D_Object
Definition: C4Def.h:44
int32_t GrowthType
Definition: C4Def.h:111
C4Shape Shape
Definition: C4Def.h:104
int32_t VehicleControl
Definition: C4Def.h:133
bool HideInCreator
Definition: C4Def.h:148
StdBitfieldAdapt< T > mkBitfieldAdapt(T &rVal, const StdBitfieldEntry< T > *pNames)
Definition: StdAdaptors.h:953
C4Rect Collection
Definition: C4Def.h:106
int32_t Constructable
Definition: C4Def.h:118
static const C4ID None
Definition: C4Id.h:39
int32_t NoMassFromContents
Definition: C4Def.h:136
int32_t ClosedContainer
Definition: C4Def.h:138
int32_t Value
Definition: C4Def.h:115
const C4Rect Rect0(0, 0, 0, 0)
const int32_t C4D_Background
Definition: C4Def.h:50
const int32_t C4D_StaticBack
Definition: C4Def.h:40
int32_t LiftTop
Definition: C4Def.h:123
int32_t rC4XVer[2]
Definition: C4Def.h:102
void Value(const T &rStruct)
Definition: StdCompiler.h:161
const int32_t C4D_Rule
Definition: C4Def.h:47
C4TargetRect SolidMask
Definition: C4Def.h:108
int32_t Oversize
Definition: C4Def.h:129
int32_t CrewMember
Definition: C4Def.h:112
C4TargetRect TopFace
Definition: C4Def.h:109
const int32_t C4D_Structure
Definition: C4Def.h:41
C4IDList RequireDef
Definition: C4Def.h:103
int32_t ColorByOwner
Definition: C4Def.h:121
int32_t IncompleteActivity
Definition: C4Def.h:128
const int32_t C4D_MouseIgnore
Definition: C4Def.h:54
const int32_t C4D_Living
Definition: C4Def.h:43
int32_t NoStabilize
Definition: C4Def.h:137
int32_t NoBreath
Definition: C4Def.h:142
int32_t MoveToRange
Definition: C4Def.h:135
int32_t GrabPutGet
Definition: C4Def.h:124
int32_t Category
Definition: C4Def.h:117
int32_t AllowPictureStack
Definition: C4Def.h:147
int32_t BlitMode
Definition: C4Def.h:141
const int32_t C4D_Goal
Definition: C4Def.h:46
int32_t NoGet
Definition: C4Def.h:144
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:458
const int32_t C4D_Parallax
Definition: C4Def.h:51
C4Rect Entrance
Definition: C4Def.h:105
int32_t TemporaryCrew
Definition: C4Def.h:140
int32_t Fragile
Definition: C4Def.h:130
const int32_t C4D_None
Definition: C4Def.h:38
int32_t RotatedEntrance
Definition: C4Def.h:145
int32_t ConSizeOff
Definition: C4Def.h:143
const int32_t C4D_Foreground
Definition: C4Def.h:53

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void C4Def::CrossMapActMap ( )
protected
bool C4Def::Decompile ( StdStrBuf pOut,
const char *  szName 
)
protected

Definition at line 176 of file C4Def.cpp.

References mkNamingAdapt().

Referenced by Save().

177 {
178  return DecompileToBuf_Log<StdCompilerINIWrite>(mkNamingAdapt(*this, "DefCore"), pOut, szName);
179 }
StdNamingAdapt< T > mkNamingAdapt(T &&rValue, const char *szName)
Definition: StdAdaptors.h:92

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void C4Def::Default ( )

Definition at line 298 of file C4Def.cpp.

References C4ComponentHost::Clear(), C4ScriptHost::Clear(), Count, Creation, DefaultDefCore(), fClonkNamesOwned, Filename, fRankNamesOwned, fRankSymbolsOwned, iNumRankSymbols, MainFace, Next, pClonkNames, pRankNames, pRankSymbols, pSolidMask, Script, C4Facet::Set(), StringTable, and Temporary.

299 {
300  DefaultDefCore();
301  Next=nullptr;
302  Temporary=false;
303  Filename[0]=0;
304  Creation=0;
305  Count=0;
306  MainFace.Set(nullptr,0,0,0,0);
307  Script.Clear();
308  StringTable.Clear();
309  pClonkNames=nullptr;
310  pRankNames=nullptr;
311  pRankSymbols=nullptr;
313  iNumRankSymbols=1;
314  pSolidMask = nullptr;
315 }
void DefaultDefCore()
Definition: C4Def.cpp:91
int32_t iNumRankSymbols
Definition: C4Def.h:190
int32_t Creation
Definition: C4Def.h:178
CSurface8 * pSolidMask
Definition: C4Def.h:192
C4Def * Next
Definition: C4Def.h:198
C4ComponentHost * pClonkNames
Definition: C4Def.h:185
void Set(C4Surface &rSfc)
Definition: C4Facet.cpp:459
bool fRankSymbolsOwned
Definition: C4Def.h:189
bool fRankNamesOwned
Definition: C4Def.h:188
bool Temporary
Definition: C4Def.h:199
int32_t Count
Definition: C4Def.h:179
C4Facet MainFace
Definition: C4Def.h:195
C4FacetSurface * pRankSymbols
Definition: C4Def.h:189
C4LangStringTable StringTable
Definition: C4Def.h:182
C4DefScriptHost Script
Definition: C4Def.h:181
char Filename[_MAX_FNAME+1]
Definition: C4Def.h:176
C4RankSystem * pRankNames
Definition: C4Def.h:188
bool fClonkNamesOwned
Definition: C4Def.h:185

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void C4Def::DefaultDefCore ( )

Definition at line 91 of file C4Def.cpp.

References BlitMode, BurnTurnTo, C4D_Blit_Normal, Category, C4IDList::Clear(), ClosedContainer, Collection, ColorByOwner, ConSizeOff, Constructable, CrewMember, C4Rect::Default(), C4Shape::Default(), C4TargetRect::Default(), Entrance, Exclusive, Float, Fragile, GrabPutGet, GrowthType, HideInCreator, IncompleteActivity, LiftTop, Line, LineIntersect, Mass, MoveToRange, NativeCrew, NoBreath, NoGet, NoHorizontalMove, NoMassFromContents, C4ID::None, NoPushEnter, NoStabilize, NoTransferZones, Oversize, Pathfinder, PictureRect, Projectile, rC4XVer, RequireDef, Rotateable, RotatedEntrance, Shape, SilentCommands, SolidMask, TemporaryCrew, TopFace, UprightAttach, Value, and VehicleControl.

Referenced by Default().

92 {
93  rC4XVer[0]=rC4XVer[1]=0;
94  RequireDef.Clear();
95  Shape.Default();
96  Entrance.Default();
100  TopFace.Default();
102  GrowthType=0;
103  CrewMember=0;
104  NativeCrew=0;
105  Mass=0;
106  Value=0;
107  Exclusive=0;
108  Category=0;
109  Constructable=0;
110  Rotateable=0;
111  RotatedEntrance=0;
112  Float=0;
113  ColorByOwner=0;
115  LiftTop=0;
116  GrabPutGet=0;
117  UprightAttach=0;
118  Line=0;
119  LineIntersect=0;
121  Oversize=0;
122  Fragile=0;
123  NoPushEnter=0;
124  Projectile=0;
125  VehicleControl=0;
126  Pathfinder=0;
128  MoveToRange=0;
129  NoStabilize=0;
130  ClosedContainer=0;
131  SilentCommands=0;
132  TemporaryCrew=0;
134  NoBreath=0;
135  ConSizeOff=0;
136  NoGet=0;
137  NoTransferZones=0;
138  HideInCreator = false;
139 }
int32_t Pathfinder
Definition: C4Def.h:134
int32_t Line
Definition: C4Def.h:126
int32_t Exclusive
Definition: C4Def.h:116
void Clear()
Definition: stub-handle.cpp:64
int32_t UprightAttach
Definition: C4Def.h:125
int32_t NoTransferZones
Definition: C4Def.h:146
int32_t Float
Definition: C4Def.h:120
C4Rect PictureRect
Definition: C4Def.h:107
int32_t LineIntersect
Definition: C4Def.h:127
#define C4D_Blit_Normal
Definition: C4Def.h:94
int32_t Projectile
Definition: C4Def.h:131
int32_t NativeCrew
Definition: C4Def.h:113
void Default()
Definition: C4Shape.cpp:36
int32_t Mass
Definition: C4Def.h:114
int32_t SilentCommands
Definition: C4Def.h:139
int32_t NoHorizontalMove
Definition: C4Def.h:122
int32_t Rotateable
Definition: C4Def.h:119
int32_t NoPushEnter
Definition: C4Def.h:132
C4ID BurnTurnTo
Definition: C4Def.h:110
int32_t GrowthType
Definition: C4Def.h:111
C4Shape Shape
Definition: C4Def.h:104
int32_t VehicleControl
Definition: C4Def.h:133
bool HideInCreator
Definition: C4Def.h:148
C4Rect Collection
Definition: C4Def.h:106
int32_t Constructable
Definition: C4Def.h:118
static const C4ID None
Definition: C4Id.h:39
int32_t NoMassFromContents
Definition: C4Def.h:136
int32_t ClosedContainer
Definition: C4Def.h:138
int32_t Value
Definition: C4Def.h:115
void Default()
Definition: C4Rect.cpp:26
int32_t LiftTop
Definition: C4Def.h:123
int32_t rC4XVer[2]
Definition: C4Def.h:102
C4TargetRect SolidMask
Definition: C4Def.h:108
int32_t Oversize
Definition: C4Def.h:129
int32_t CrewMember
Definition: C4Def.h:112
C4TargetRect TopFace
Definition: C4Def.h:109
C4IDList RequireDef
Definition: C4Def.h:103
int32_t ColorByOwner
Definition: C4Def.h:121
int32_t IncompleteActivity
Definition: C4Def.h:128
int32_t NoStabilize
Definition: C4Def.h:137
int32_t NoBreath
Definition: C4Def.h:142
int32_t MoveToRange
Definition: C4Def.h:135
int32_t GrabPutGet
Definition: C4Def.h:124
int32_t Category
Definition: C4Def.h:117
int32_t BlitMode
Definition: C4Def.h:141
int32_t NoGet
Definition: C4Def.h:144
C4Rect Entrance
Definition: C4Def.h:105
int32_t TemporaryCrew
Definition: C4Def.h:140
int32_t Fragile
Definition: C4Def.h:130
int32_t RotatedEntrance
Definition: C4Def.h:145
void Default()
Definition: C4Rect.cpp:39
int32_t ConSizeOff
Definition: C4Def.h:143

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bool C4Def::Delete ( )
inlineoverridevirtual

Reimplemented from C4PropList.

Definition at line 216 of file C4Def.h.

216 { return false; }
void C4PropList::Denumerate ( C4ValueNumbers numbers)
virtualinherited

Reimplemented in C4Object, C4AulScriptEngine, and C4Effect.

Definition at line 350 of file C4PropList.cpp.

References C4Value::Denumerate(), C4Set< T >::First(), C4Set< T >::Next(), C4PropList::RemoveCyclicPrototypes(), and C4Property::Value.

Referenced by C4Value::Denumerate(), and C4Object::Denumerate().

351 {
352  const C4Property * p = Properties.First();
353  while (p)
354  {
355  const_cast<C4Value &>(p->Value).Denumerate(numbers);
356  p = Properties.Next(p);
357  }
358  prototype.Denumerate(numbers);
360 }
void RemoveCyclicPrototypes()
Definition: C4PropList.cpp:430
C4Value Value
Definition: C4PropList.h:55
virtual void Denumerate(C4ValueNumbers *)
Definition: C4PropList.cpp:350
void Denumerate(C4ValueNumbers *)
Definition: C4Value.cpp:251
T const * Next(T const *p) const
T const * First() const

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void C4Def::Draw ( C4Facet cgo,
bool  fSelected = false,
DWORD  iColor = 0,
C4Object pObj = nullptr,
int32_t  iPhaseX = 0,
int32_t  iPhaseY = 0,
C4DrawTransform trans = nullptr,
const char *  graphicsName = nullptr 
)

Definition at line 597 of file C4Def.cpp.

References C4RGB, C4DefGraphics::Draw(), C4Draw::DrawBoxDw(), C4DefGraphics::Get(), C4Object::GetGraphics(), Graphics, C4Facet::Hgt, pDraw, C4Facet::Surface, C4Facet::Wdt, C4Facet::X, and C4Facet::Y.

Referenced by C4MainMenu::ActivateGoals(), C4Object::ActivateMenu(), C4MainMenu::ActivateRules(), C4GameMessage::Draw(), C4DefList::Draw(), C4MouseControl::Draw(), C4ScriptGuiWindow::Draw(), C4Object::DrawPicture(), C4Game::DrawPropListSpecImage(), and C4Game::DrawTextSpecImage().

598 {
599  if(fSelected)
600  pDraw->DrawBoxDw(cgo.Surface, cgo.X, cgo.Y, cgo.X + cgo.Wdt - 1, cgo.Y + cgo.Hgt - 1, C4RGB(0xca, 0, 0));
601 
602  C4DefGraphics* graphics = pObj ? pObj->GetGraphics() : &Graphics;
603  if (graphicsName)
604  {
605  C4DefGraphics *other = graphics->Get(graphicsName);
606  if (other) graphics = other;
607  }
608  graphics->Draw(cgo, iColor, pObj, iPhaseX, iPhaseY, trans);
609 }
float Y
Definition: C4Facet.h:118
C4DefGraphics * Get(const char *szGrpName)
C4DefGraphics * GetGraphics() const
Definition: C4Object.h:340
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:846
C4Draw * pDraw
Definition: C4Draw.cpp:42
#define C4RGB(r, g, b)
Definition: StdColors.h:26
void Draw(C4Facet &cgo, DWORD iColor, C4Object *pObj, int32_t iPhaseX, int32_t iPhaseY, C4DrawTransform *trans)
float Hgt
Definition: C4Facet.h:118
C4Surface * Surface
Definition: C4Facet.h:117
float Wdt
Definition: C4Facet.h:118
C4DefGraphics Graphics
Definition: C4Def.h:191
float X
Definition: C4Facet.h:118

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Iterator C4PropList::end ( )
inlineinherited

Definition at line 206 of file C4PropList.h.

Referenced by C4ParticleProperties::Set().

206 { return Iterator(); }

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C4String * C4PropList::EnumerateOwnFuncs ( C4String prev = nullptr) const
inherited

Definition at line 940 of file C4PropList.cpp.

References C4Set< T >::First(), C4Set< T >::Get(), C4Value::getFunction(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

941 {
942  const C4Property * p = prev ? Properties.Next(&Properties.Get(prev)) : Properties.First();
943  while (p)
944  {
945  if (p->Value.getFunction())
946  return p->Key;
947  p = Properties.Next(p);
948  }
949  return nullptr;
950 }
C4Value Value
Definition: C4PropList.h:55
T & Get(H e) const
T const * Next(T const *p) const
C4String * Key
Definition: C4PropList.h:54
T const * First() const
C4AulFunc * getFunction() const
Definition: C4Value.h:119

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void C4PropList::Freeze ( )
inlineinherited

Definition at line 128 of file C4PropList.h.

Referenced by C4PropList::FreezeAndMakeStaticRecursively().

128 { constant = true; }

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C4PropListStatic * C4PropList::FreezeAndMakeStaticRecursively ( std::vector< C4Value > *  prop_lists,
const C4PropListStatic parent = nullptr,
C4String key = nullptr 
)
inherited

Definition at line 303 of file C4PropList.cpp.

References C4VPropList(), C4PropList::Freeze(), C4PropList::FreezeAndMakeStaticRecursively(), C4PropListStatic::GetParent(), C4PropListStatic::GetParentKeyName(), C4PropList::GetPropertyByS(), C4Value::getPropList(), C4PropList::GetPrototype(), C4PropList::GetSortedLocalProperties(), C4PropList::IsStatic(), C4PropList::NewStatic(), C4Value::SetPropList(), and C4PropList::Status.

Referenced by C4PropList::FreezeAndMakeStaticRecursively(), and C4AulScriptEngine::Link().

304 {
305  Freeze();
306  // Already static?
307  C4PropListStatic *this_static = IsStatic();
308  if (!this_static)
309  {
310  // Make self static by creating a copy and replacing all references
311  this_static = NewStatic(GetPrototype(), parent, key);
312  this_static->Properties.Swap(&Properties); // grab properties
313  this_static->Status = Status;
314  C4Value holder = C4VPropList(this);
315  while (FirstRef && FirstRef->NextRef)
316  {
317  C4Value *ref = FirstRef;
318  if (ref == &holder) ref = ref->NextRef;
319  ref->SetPropList(this_static);
320  }
321  // store reference
322  if (prop_lists)
323  {
324  prop_lists->push_back(C4VPropList(this_static));
325  }
326  // "this" should be deleted as holder goes out of scope
327  }
328  // Iterate over sorted list of elements to make static
329  // Must iterate over sorted list because the order must be defined, just in case it's a network game
330  // and a non-static child proplist is available through different paths it should still get the same name
331  auto prop_names = this_static->GetSortedLocalProperties(false);
332  for (auto prop_name : prop_names)
333  {
334  C4Value child_val;
335  this_static->GetPropertyByS(prop_name, &child_val);
336  C4PropList *child_proplist = child_val.getPropList();
337  if (child_proplist)
338  {
339  // Avoid infinite recursion: Only freeze into unfrozen children and "true" static children
340  C4PropListStatic *child_static = child_proplist->IsStatic();
341  if (!child_static || (child_static->GetParent() == this_static && child_static->GetParentKeyName() == prop_name))
342  {
343  child_proplist->FreezeAndMakeStaticRecursively(prop_lists, this_static, prop_name);
344  }
345  }
346  }
347  return this_static;
348 }
C4PropListStatic * FreezeAndMakeStaticRecursively(std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
Definition: C4PropList.cpp:303
void Freeze()
Definition: C4PropList.h:128
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
C4String * GetParentKeyName()
Definition: C4PropList.h:271
std::vector< C4String * > GetSortedLocalProperties(bool add_prototype=true) const
Definition: C4PropList.cpp:576
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:245
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
int32_t Status
Definition: C4PropList.h:168
static C4PropListStatic * NewStatic(C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
Definition: C4PropList.cpp:70
void SetPropList(C4PropList *PropList)
Definition: C4Value.h:141
const C4PropListStatic * GetParent() const
Definition: C4PropList.h:270
C4PropList * getPropList() const
Definition: C4Value.h:116

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C4PropList * C4Def::GetActionByName ( const char *  actname)

Definition at line 647 of file C4Def.cpp.

References C4RefCnt::DecRef(), C4RefCnt::IncRef(), C4StringTable::RegString(), and Strings.

648 {
649  if (!actname) return nullptr;
650  C4String * actname_str = Strings.RegString(actname);
651  actname_str->IncRef();
652  C4PropList *r = GetActionByName(actname_str);
653  actname_str->DecRef();
654  return r;
655 }
void IncRef()
Definition: C4StringTable.h:27
C4String * RegString(StdStrBuf String)
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetActionByName(const char *actname)
Definition: C4Def.cpp:647
void DecRef()
Definition: C4StringTable.h:28

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C4PropList * C4Def::GetActionByName ( C4String actname)

Definition at line 657 of file C4Def.cpp.

References C4PropList::GetProperty(), C4PropList::GetPropertyByS(), C4Value::getPropList(), C4StringTable::P, P_ActMap, P_Idle, and Strings.

658 {
659  assert(actname);
660  // If we get the null string or ActIdle by name, return nullptr action
661  if (!actname || actname == &Strings.P[P_Idle]) return nullptr;
662  // otherwise, query actmap
663  C4Value ActMap; GetProperty(P_ActMap, &ActMap);
664  if (!ActMap.getPropList()) return nullptr;
665  C4Value Action; ActMap.getPropList()->GetPropertyByS(actname, &Action);
666  if (!Action.getPropList()) return nullptr;
667  return Action.getPropList();
668 }
C4String P[P_LAST]
bool GetProperty(C4PropertyName k, C4Value *pResult) const
Definition: C4PropList.h:101
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757
C4PropList * getPropList() const
Definition: C4Value.h:116

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StdStrBuf C4PropListStatic::GetDataString ( ) const
inherited

Definition at line 253 of file C4PropList.cpp.

References StdStrBuf::Append(), StdStrBuf::AppendChar(), C4String::GetData(), C4PropListStatic::GetDataString(), C4PropListStatic::Parent, C4PropListStatic::ParentKeyName, and StdStrBuf::Take().

Referenced by C4PropertyPath::C4PropertyPath(), C4Value::GetDataString(), C4PropListStatic::GetDataString(), C4AulFunc::GetFullName(), C4DefScriptHost::Parse(), and C4AulScriptContext::ReturnDump().

254 {
255  StdStrBuf r;
256  if (Parent)
257  {
258  r.Take(Parent->GetDataString());
259  r.AppendChar('.');
260  }
261  assert(ParentKeyName);
262  if (ParentKeyName)
264  return r;
265 }
StdStrBuf GetData() const
Definition: C4StringTable.h:50
void AppendChar(char cChar)
Definition: StdBuf.h:588
void Take(char *pnData)
Definition: StdBuf.h:457
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:519
const C4PropListStatic * Parent
Definition: C4PropList.h:273
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274
StdStrBuf GetDataString() const
Definition: C4PropList.cpp:253

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C4Def const* C4Def::GetDef ( ) const
inlineoverridevirtual

Reimplemented from C4PropList.

Definition at line 214 of file C4Def.h.

214 { return this; }
C4Def* C4Def::GetDef ( )
inlineoverridevirtual

Reimplemented from C4PropList.

Definition at line 215 of file C4Def.h.

215 { return this; }
C4Effect * C4PropList::GetEffect ( )
virtualinherited

Reimplemented in C4Effect.

Definition at line 709 of file C4PropList.cpp.

References C4PropList::GetEffect(), and C4PropList::GetPrototype().

Referenced by C4ValueConv< C4Effect * >::_FromC4V(), C4Value::GetDataString(), and C4PropList::GetEffect().

710 {
711  if (GetPrototype()) return GetPrototype()->GetEffect();
712  return nullptr;
713 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual C4Effect * GetEffect()
Definition: C4PropList.cpp:709

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C4AulFunc* C4PropList::GetFunc ( C4PropertyName  k) const
inlineinherited

Definition at line 105 of file C4PropList.h.

References C4StringTable::P, and Strings.

Referenced by C4Effect::AssignCallbackFunctions(), C4PropList::Call(), C4Effect::CallDamage(), C4Value::CompileFunc(), C4ScriptHost::CopyPropList(), C4Effect::DoCall(), C4PropList::GetFunc(), C4Effect::Init(), C4MapScriptHost::InitializeMap(), C4Object::PutAwayUnusedObject(), C4MaterialReaction::ResolveScriptFuncs(), C4MCOverlay::SetField(), C4AulCompiler::PreparseAstVisitor::visit(), and C4AulCompiler::CodegenAstVisitor::visit().

106  { return GetFunc(&Strings.P[k]); }
C4String P[P_LAST]
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
C4StringTable Strings
Definition: C4Globals.cpp:42

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C4AulFunc * C4PropList::GetFunc ( C4String k) const
inherited

Definition at line 803 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetFunc(), C4Value::getFunction(), C4PropList::GetPrototype(), C4Set< T >::Has(), and C4Property::Value.

804 {
805  assert(k);
806  if (Properties.Has(k))
807  {
808  return Properties.Get(k).Value.getFunction();
809  }
810  if (GetPrototype())
811  {
812  return GetPrototype()->GetFunc(k);
813  }
814  return nullptr;
815 }
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
T & Get(H e) const
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4AulFunc * getFunction() const
Definition: C4Value.h:119

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C4AulFunc * C4PropList::GetFunc ( const char *  k) const
inherited

Definition at line 817 of file C4PropList.cpp.

References C4StringTable::FindString(), C4PropList::GetFunc(), s, and Strings.

818 {
819  assert(s);
820  if (s[0] == '~') ++s;
821  C4String * k = Strings.FindString(s);
822  // this string is entirely unused
823  if (!k)
824  return nullptr;
825  return GetFunc(k);
826 }
C4String * FindString(const char *strString) const
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
C4StringTable Strings
Definition: C4Globals.cpp:42
#define s

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C4Facet& C4Def::GetMainFace ( C4DefGraphics pGraphics,
DWORD  dwClr = 0 
)
inline

Definition at line 210 of file C4Def.h.

References C4DefGraphics::GetBitmap(), MainFace, and C4Facet::Surface.

210 { MainFace.Surface=pGraphics->GetBitmap(dwClr); return MainFace; }
C4Surface * GetBitmap(DWORD dwClr=0)
C4Facet MainFace
Definition: C4Def.h:195
C4Surface * Surface
Definition: C4Facet.h:117

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class C4MapScriptLayer * C4PropList::GetMapScriptLayer ( )
virtualinherited

Reimplemented in C4MapScriptLayer.

Definition at line 691 of file C4PropList.cpp.

References C4PropList::GetMapScriptLayer(), and C4PropList::GetPrototype().

Referenced by C4MapScriptAlgoLayer::C4MapScriptAlgoLayer(), FnParAlgo(), and C4PropList::GetMapScriptLayer().

692 {
693  if (GetPrototype()) return GetPrototype()->GetMapScriptLayer();
694  return nullptr;
695 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual class C4MapScriptLayer * GetMapScriptLayer()
Definition: C4PropList.cpp:691

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class C4MapScriptMap * C4PropList::GetMapScriptMap ( )
virtualinherited

Reimplemented in C4MapScriptMap.

Definition at line 697 of file C4PropList.cpp.

References C4PropList::GetMapScriptMap(), and C4PropList::GetPrototype().

Referenced by C4PropList::GetMapScriptMap().

698 {
699  if (GetPrototype()) return GetPrototype()->GetMapScriptMap();
700  return nullptr;
701 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual class C4MapScriptMap * GetMapScriptMap()
Definition: C4PropList.cpp:697

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const char * C4PropListStatic::GetName ( ) const
overridevirtualinherited

Reimplemented from C4PropList.

Definition at line 267 of file C4PropList.cpp.

References C4String::GetCStr(), C4PropList::GetPropertyStr(), P_Name, C4PropListStatic::ParentKeyName, and s.

Referenced by C4MainMenu::ActivateGoals(), C4MainMenu::ActivateRules(), C4Object::AssignRemoval(), C4DefGraphicsAdapt::CompileFunc(), ConstructionCheck(), C4ObjectInfoCore::Default(), C4Command::Fail(), C4GameParameters::GetGameGoalString(), C4ObjectList::GetNameList(), LoadDefCore(), C4DefScriptHost::Parse(), and C4EditCursor::UpdateStatusBar().

268 {
269  const C4String * s = GetPropertyStr(P_Name);
270  if (!s) s = ParentKeyName;
271  if (!s) return "";
272  return s->GetCStr();
273 }
const char * GetCStr() const
Definition: C4StringTable.h:49
C4String * GetPropertyStr(C4PropertyName k) const
Definition: C4PropList.cpp:775
#define s
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274

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C4Object * C4PropList::GetObject ( )
virtualinherited

Reimplemented in C4Object.

Definition at line 667 of file C4PropList.cpp.

References C4PropList::GetObject(), and C4PropList::GetPrototype().

Referenced by C4Value::_getObj(), C4EditCursor::AddToSelection(), C4PropertyPath::C4PropertyPath(), C4ScriptGuiWindowAction::ClearPointers(), ThisImpl< C4Object >::Conv(), C4GameMessage::Draw(), C4ScriptGuiWindowAction::ExecuteCommand(), FnGetEffectsFor(), C4Value::GetDataString(), C4Value::getObj(), C4PropList::GetObject(), C4GameMessage::Init(), Object(), C4GameObjects::ObjectPointer(), C4EditCursor::RemoveFromSelection(), and C4ScriptGuiWindowProperty::Set().

668 {
669  if (GetPrototype()) return GetPrototype()->GetObject();
670  return nullptr;
671 }
virtual C4Object * GetObject()
Definition: C4PropList.cpp:667
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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C4Object const * C4PropList::GetObject ( ) const
virtualinherited

Reimplemented in C4Object.

Definition at line 673 of file C4PropList.cpp.

References C4PropList::GetObject(), and C4PropList::GetPrototype().

674 {
675  if (GetPrototype()) return GetPrototype()->GetObject();
676  return nullptr;
677 }
virtual C4Object * GetObject()
Definition: C4PropList.cpp:667
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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const C4PropListStatic* C4PropListStatic::GetParent ( ) const
inlineinherited

Definition at line 270 of file C4PropList.h.

References C4PropListStatic::Parent.

Referenced by C4ScriptHost::CopyPropList(), C4PropList::FreezeAndMakeStaticRecursively(), C4Value::GetDataString(), and C4Value::ToJSON().

270 { return Parent; }
const C4PropListStatic * Parent
Definition: C4PropList.h:273

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C4String* C4PropListStatic::GetParentKeyName ( )
inlineinherited

Definition at line 271 of file C4PropList.h.

References C4PropListStatic::ParentKeyName.

Referenced by C4PropList::FreezeAndMakeStaticRecursively().

271 { return ParentKeyName; }
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274

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int32_t C4Def::GetPlane ( )
inline

Definition at line 211 of file C4Def.h.

References C4PropList::GetPropertyInt(), and P_Plane.

Referenced by C4Object::Init(), and C4DefScriptHost::Parse().

211 { return GetPropertyInt(P_Plane); }
int32_t GetPropertyInt(C4PropertyName k, int32_t default_val=0) const
Definition: C4PropList.cpp:886

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C4ValueArray * C4PropList::GetProperties ( ) const
virtualinherited

Reimplemented in C4Object, and C4Effect.

Definition at line 914 of file C4PropList.cpp.

References a, C4V_String, C4VString(), C4Set< T >::First(), C4PropList::GetProperties(), C4PropList::GetPrototype(), C4ValueArray::GetSize(), C4Set< T >::GetSize(), C4Property::Key, C4Set< T >::Next(), and C4ValueArray::SetSize().

Referenced by C4ScriptGuiWindow::CreateFromPropList(), C4PropList::GetProperties(), C4Effect::GetProperties(), C4Object::GetProperties(), and C4ScriptGuiWindowProperty::Set().

915 {
916  C4ValueArray * a;
917  int i;
918  if (GetPrototype())
919  {
920  a = GetPrototype()->GetProperties();
921  i = a->GetSize();
922  a->SetSize(i + Properties.GetSize());
923  }
924  else
925  {
926  a = new C4ValueArray(Properties.GetSize());
927  i = 0;
928  }
929  const C4Property * p = Properties.First();
930  while (p)
931  {
932  assert(p->Key != nullptr && "Proplist key is nullpointer");
933  (*a)[i++] = C4VString(p->Key);
934  assert(((*a)[i - 1].GetType() == C4V_String) && "Proplist key is non-string");
935  p = Properties.Next(p);
936  }
937  return a;
938 }
#define a
T const * Next(T const *p) const
unsigned int GetSize() const
virtual C4ValueArray * GetProperties() const
Definition: C4PropList.cpp:914
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
void SetSize(int32_t inSize)
int32_t GetSize() const
Definition: C4ValueArray.h:36
C4String * Key
Definition: C4PropList.h:54
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246
T const * First() const

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bool C4PropList::GetProperty ( C4PropertyName  k,
C4Value pResult 
) const
inlineinherited

Definition at line 101 of file C4PropList.h.

References C4PropList::GetPropertyByS(), C4StringTable::P, and Strings.

Referenced by C4MapScriptAlgoFilter::C4MapScriptAlgoFilter(), C4MapScriptAlgoModifier::C4MapScriptAlgoModifier(), C4MapScriptAlgoPolygon::C4MapScriptAlgoPolygon(), C4MapScriptAlgoRndChecker::C4MapScriptAlgoRndChecker(), C4FindObjectProcedure::Check(), C4DefGraphics::Draw(), C4GraphicsOverlay::Draw(), C4Object::DrawFaceImpl(), C4Object::DrawLine(), C4Object::ExecAction(), C4Object::GetAction(), GetActionByName(), C4Object::GetDragImage(), C4Object::GetParallaxity(), C4MapScriptAlgo::GetXYProps(), C4GameMessage::Init(), C4Object::IsVisible(), C4ScriptUniform::Push(), C4Object::SetAction(), C4Object::SetActionByName(), and C4GraphicsOverlay::UpdateFacet().

102  { return GetPropertyByS(&Strings.P[k], pResult); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757

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C4ValueArray * C4PropList::GetPropertyArray ( C4PropertyName  n) const
inherited

Definition at line 789 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getArray(), C4PropList::GetPropertyArray(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4EditCursor::DoContextMenu(), C4PropList::GetPropertyArray(), and C4FoWLight::Update().

790 {
791  C4String * k = &Strings.P[n];
792  if (Properties.Has(k))
793  {
794  return Properties.Get(k).Value.getArray();
795  }
796  if (GetPrototype())
797  {
798  return GetPrototype()->GetPropertyArray(n);
799  }
800  return nullptr;
801 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4ValueArray * getArray() const
Definition: C4Value.h:118
C4ValueArray * GetPropertyArray(C4PropertyName n) const
Definition: C4PropList.cpp:789

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int32_t C4PropList::GetPropertyBool ( C4PropertyName  n,
bool  default_val = false 
) const
inherited

Definition at line 872 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getBool(), C4PropList::GetPropertyBool(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4PropList::GetPropertyBool().

873 {
874  C4String * k = &Strings.P[n];
875  if (Properties.Has(k))
876  {
877  return Properties.Get(k).Value.getBool();
878  }
879  if (GetPrototype())
880  {
881  return GetPrototype()->GetPropertyBool(n, default_val);
882  }
883  return default_val;
884 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
bool getBool() const
Definition: C4Value.h:113
int32_t GetPropertyBool(C4PropertyName n, bool default_val=false) const
Definition: C4PropList.cpp:872
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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bool C4PropList::GetPropertyByS ( const C4String k,
C4Value pResult 
) const
virtualinherited

Reimplemented in C4Object, and C4Effect.

Definition at line 757 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyByS(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, Strings, and C4Property::Value.

Referenced by C4Value::CompileFunc(), C4ScriptGuiWindow::CreateFromPropList(), C4PropList::FreezeAndMakeStaticRecursively(), GetActionByName(), C4DefList::GetAllDefs(), C4PropList::GetProperty(), C4PropList::GetPropertyByS(), C4Effect::GetPropertyByS(), C4Object::GetPropertyByS(), C4Game::GetTranslatedString(), C4ValueArraySortPropertycomp::operator()(), C4ScriptGuiWindowProperty::Set(), C4Object::SetActionByName(), C4PropList::ThawRecursively(), C4ScriptHost::UnlinkOwnedFunctions(), C4GraphicsOverlay::UpdateFacet(), and C4AulCompiler::ConstexprEvaluator::visit().

758 {
759  if (Properties.Has(k))
760  {
761  *pResult = Properties.Get(k).Value;
762  return true;
763  }
764  else if (k == &Strings.P[P_Prototype])
765  {
766  *pResult = prototype;
767  return true;
768  }
769  else if(GetPrototype())
770  return GetPrototype()->GetPropertyByS(k, pResult);
771  else
772  return false;
773 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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int32_t C4PropList::GetPropertyInt ( C4PropertyName  k,
int32_t  default_val = 0 
) const
inherited

Definition at line 886 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getInt(), C4PropList::GetPropertyInt(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MouseControl::ButtonUpDragScript(), C4MapScriptAlgoEllipsis::C4MapScriptAlgoEllipsis(), C4MapScriptAlgoLines::C4MapScriptAlgoLines(), C4MapScriptAlgoOffset::C4MapScriptAlgoOffset(), C4MapScriptAlgoPolygon::C4MapScriptAlgoPolygon(), C4MapScriptAlgoRect::C4MapScriptAlgoRect(), C4MapScriptAlgoRndChecker::C4MapScriptAlgoRndChecker(), C4MapScriptAlgoRotate::C4MapScriptAlgoRotate(), C4MapScriptAlgoScale::C4MapScriptAlgoScale(), C4MapScriptAlgoTurbulence::C4MapScriptAlgoTurbulence(), C4Object::Contact(), C4Object::ContactAction(), C4Object::DoBreath(), C4Object::DoEnergy(), C4Object::DoMovement(), C4MouseControl::DragNone(), C4Object::Draw(), C4Object::DrawActionFace(), C4Game::DrawPropListSpecImage(), C4Object::DrawTopFace(), C4Command::Enter(), C4Object::ExecAction(), C4Object::ExecLife(), C4Object::ExecMovement(), C4ValueProviderAction::Execute(), C4Command::Exit(), C4Command::FlightControl(), FnParAlgo(), C4SoundModifierList::Get(), C4SoundModifier::GetBoolProp(), C4SoundModifier::GetFloatProp(), GetPlane(), C4PropList::GetPropertyInt(), C4Object::GetSolidMaskPlane(), C4Object::Init(), C4Object::IsVisible(), C4Command::MoveTo(), ObjectActionThrow(), ObjectComDrop(), ObjectComJump(), C4Game::PlaceAnimal(), C4Game::PlaceVegetation(), C4Object::Push(), C4Command::Put(), C4Object::ResetProperty(), C4Object::SetAction(), C4Object::SetDir(), C4Object::SetOCF(), C4Object::SetPhase(), C4Object::SideBounds(), C4Command::Throw(), C4Object::UpdateActionFace(), C4MouseControl::UpdateCursorTarget(), C4GraphicsOverlay::UpdateFacet(), C4Object::UpdateFlipDir(), C4Object::UpdateOCF(), and C4Object::VerticalBounds().

887 {
888  C4String * k = &Strings.P[n];
889  if (Properties.Has(k))
890  {
891  return Properties.Get(k).Value.getInt();
892  }
893  if (GetPrototype())
894  {
895  return GetPrototype()->GetPropertyInt(n, default_val);
896  }
897  return default_val;
898 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
int32_t getInt() const
Definition: C4Value.h:112
int32_t GetPropertyInt(C4PropertyName k, int32_t default_val=0) const
Definition: C4PropList.cpp:886

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C4PropertyName C4PropList::GetPropertyP ( C4PropertyName  k) const
inherited

Definition at line 855 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyP(), C4PropList::GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, P_LAST, Strings, and C4Property::Value.

Referenced by C4Object::ContactAction(), C4Object::ExecAction(), C4Object::ExecMovement(), C4Object::GetProcedure(), C4PropList::GetPropertyP(), ObjectComDrop(), C4Object::SetAction(), C4Object::SideBounds(), and C4Object::VerticalBounds().

856 {
857  C4String * k = &Strings.P[n];
858  if (Properties.Has(k))
859  {
860  C4String * v = Properties.Get(k).Value.getStr();
861  if (v >= &Strings.P[0] && v < &Strings.P[P_LAST])
862  return C4PropertyName(v - &Strings.P[0]);
863  return P_LAST;
864  }
865  if (GetPrototype())
866  {
867  return GetPrototype()->GetPropertyP(n);
868  }
869  return P_LAST;
870 }
C4PropertyName GetPropertyP(C4PropertyName k) const
Definition: C4PropList.cpp:855
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
C4String * getStr() const
Definition: C4Value.h:117
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4PropertyName

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C4PropList * C4PropList::GetPropertyPropList ( C4PropertyName  k) const
inherited

Definition at line 900 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyPropList(), C4Value::getPropList(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MapScriptAlgoLayer::C4MapScriptAlgoLayer(), C4Game::DrawPropListSpecImage(), C4PropList::GetPropertyPropList(), and C4GameMessage::Init().

901 {
902  C4String * k = &Strings.P[n];
903  if (Properties.Has(k))
904  {
905  return Properties.Get(k).Value.getPropList();
906  }
907  if (GetPrototype())
908  {
909  return GetPrototype()->GetPropertyPropList(n);
910  }
911  return nullptr;
912 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4PropList * GetPropertyPropList(C4PropertyName k) const
Definition: C4PropList.cpp:900
C4PropList * getPropList() const
Definition: C4Value.h:116

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C4String * C4PropList::GetPropertyStr ( C4PropertyName  k) const
inherited

Definition at line 775 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyStr(), C4PropList::GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4Game::DrawPropListSpecImage(), C4Object::ExecAction(), C4PropList::GetName(), C4PropListStatic::GetName(), C4PropList::GetPropertyStr(), C4Game::GetTranslatedString(), C4Object::SetAction(), C4Object::SetDir(), C4MouseControl::UpdateCursorTarget(), and C4GraphicsOverlay::UpdateFacet().

776 {
777  C4String * k = &Strings.P[n];
778  if (Properties.Has(k))
779  {
780  return Properties.Get(k).Value.getStr();
781  }
782  if (GetPrototype())
783  {
784  return GetPrototype()->GetPropertyStr(n);
785  }
786  return nullptr;
787 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
C4String * getStr() const
Definition: C4Value.h:117
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4String * GetPropertyStr(C4PropertyName k) const
Definition: C4PropList.cpp:775

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C4PropListNumbered * C4PropList::GetPropListNumbered ( )
virtualinherited

Reimplemented in C4PropListNumbered.

Definition at line 703 of file C4PropList.cpp.

References C4PropList::GetPropListNumbered(), and C4PropList::GetPrototype().

Referenced by C4Effect::CompileFunc(), C4Value::CompileFunc(), C4AulExec::DirectExec(), and C4PropList::GetPropListNumbered().

704 {
705  if (GetPrototype()) return GetPrototype()->GetPropListNumbered();
706  return nullptr;
707 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual C4PropListNumbered * GetPropListNumbered()
Definition: C4PropList.cpp:703

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C4PropList* C4PropList::GetPrototype ( ) const
inlineinherited
std::vector< C4String * > C4PropList::GetSortedLocalProperties ( bool  add_prototype = true) const
inherited

Definition at line 576 of file C4PropList.cpp.

References C4Set< T >::GetSortedListOfElementPointers(), C4StringTable::P, P_Prototype, and Strings.

Referenced by C4PropList::FreezeAndMakeStaticRecursively(), and C4Game::GetTranslatedString().

577 {
578  // return property list without descending into prototype
579  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
580  std::vector< C4String * > result;
581  result.reserve(sorted_props.size() + add_prototype);
582  if (add_prototype) result.push_back(&::Strings.P[P_Prototype]); // implicit prototype for every prop list
583  for (auto p : sorted_props) result.push_back(p->Key);
584  return result;
585 }
C4String P[P_LAST]
std::list< const T * > GetSortedListOfElementPointers() const
C4StringTable Strings
Definition: C4Globals.cpp:42

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std::vector< C4String * > C4PropList::GetSortedLocalProperties ( const char *  prefix,
const C4PropList ignore_overridden 
) const
inherited

Definition at line 587 of file C4PropList.cpp.

References a, b, C4Set< T >::First(), C4String::GetCStr(), C4PropList::GetPrototype(), C4PropList::HasProperty(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

588 {
589  // return property list without descending into prototype
590  // ignore properties that have been overridden by proplist given in ignore_overridden or any of its prototypes up to and excluding this
591  std::vector< C4String * > result;
592  for (const C4Property *pp = Properties.First(); pp; pp = Properties.Next(pp))
593  if (pp->Key != &::Strings.P[P_Prototype])
594  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
595  {
596  // Override check
597  const C4PropList *check = ignore_overridden;
598  bool overridden = false;
599  if (check && check != this)
600  {
601  if (check->HasProperty(pp->Key)) { overridden = true; break; }
602  check = check->GetPrototype();
603  }
604  result.push_back(pp->Key);
605  }
606  // Sort
607  std::sort(result.begin(), result.end(), [](const C4String *a, const C4String *b) -> bool
608  {
609  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
610  });
611  return result;
612 }
C4String P[P_LAST]
#define b
const char * GetCStr() const
Definition: C4StringTable.h:49
#define a
T const * Next(T const *p) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
bool HasProperty(C4String *k) const
Definition: C4PropList.h:118
T const * First() const

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std::vector< C4String * > C4PropList::GetSortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const
inherited

Definition at line 632 of file C4PropList.cpp.

References a, b, C4String::GetCStr(), and C4PropList::GetUnsortedProperties().

633 {
634  struct sort_cmp {
635  bool operator() (const C4String *a, const C4String *b) const
636  {
637  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
638  }
639  };
640  // Return property list with descending into prototype
641  // But do not include Prototype property
642  std::vector< C4String * > result = GetUnsortedProperties(prefix, ignore_parent);
643  // Sort and remove duplicates
644  std::set< C4String *, sort_cmp > result_set(result.begin(), result.end());
645  result.assign(result_set.begin(), result_set.end());
646  return result;
647 }
#define b
const char * GetCStr() const
Definition: C4StringTable.h:49
#define a
std::vector< C4String * > GetUnsortedProperties(const char *prefix, C4PropList *ignore_parent=nullptr) const
Definition: C4PropList.cpp:614

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std::vector< C4String * > C4PropList::GetUnsortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const
inherited

Definition at line 614 of file C4PropList.cpp.

References C4Set< T >::First(), C4PropList::GetPrototype(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

Referenced by C4PropList::GetSortedProperties(), and C4PropList::ThawRecursively().

615 {
616  // Return property list with descending into prototype
617  // But do not include Prototype property
618  std::vector< C4String * > result;
619  const C4PropList *p = this;
620  do
621  {
622  for (const C4Property *pp = p->Properties.First(); pp; pp = p->Properties.Next(pp))
623  if (pp->Key != &::Strings.P[P_Prototype])
624  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
625  result.push_back(pp->Key);
626  p = p->GetPrototype();
627  if (p == ignore_parent) break;
628  } while (p);
629  return result;
630 }
C4String P[P_LAST]
T const * Next(T const *p) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
T const * First() const

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int32_t C4Def::GetValue ( C4Object pInBase,
int32_t  iBuyPlayer 
)

Definition at line 611 of file C4Def.cpp.

References C4VNull, C4PropList::Call(), C4Value::getInt(), PSF_CalcBuyValue, PSF_CalcDefValue, and Value.

Referenced by C4Menu::DrawElement(), and C4Object::GetValue().

612 {
613  C4Value r = Call(PSF_CalcDefValue, &C4AulParSet(pInBase, iBuyPlayer));
614  int32_t iValue = Value;
615  if (r != C4VNull)
616  iValue = r.getInt();
617  // do any adjustments based on where the item is bought
618  if (pInBase)
619  {
620  r = pInBase->Call(PSF_CalcBuyValue, &C4AulParSet(this, iValue));
621  if (r != C4VNull)
622  iValue = r.getInt();
623  }
624  return iValue;
625 }
#define PSF_CalcBuyValue
Definition: C4GameScript.h:91
#define PSF_CalcDefValue
Definition: C4GameScript.h:81
int32_t Value
Definition: C4Def.h:115
int32_t getInt() const
Definition: C4Value.h:112
const C4Value C4VNull
Definition: C4Value.cpp:30
C4Value Call(C4PropertyName k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4PropList.h:110

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bool C4PropList::HasProperty ( C4String k) const
inlineinherited

Definition at line 118 of file C4PropList.h.

References C4Set< T >::Has().

Referenced by C4PropList::GetSortedLocalProperties(), C4MapScriptAlgo::GetXYProps(), C4AulCompiler::PreparseAstVisitor::visit(), and C4AulCompiler::ConstantResolver::visit().

118 { return Properties.Has(k); }
bool Has(H e) const

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void C4Def::IncludeDefinition ( C4Def pIncludeDef)

Definition at line 631 of file C4Def.cpp.

References fClonkNamesOwned, fRankNamesOwned, fRankSymbolsOwned, iNumRankSymbols, pClonkNames, pRankNames, and pRankSymbols.

Referenced by C4ScriptHost::Parse().

632 {
633  // inherited rank infos and clonk names, if this definition doesn't have its own
634  if (!fClonkNamesOwned) pClonkNames = pIncludeDef->pClonkNames;
635  if (!fRankNamesOwned) pRankNames = pIncludeDef->pRankNames;
636  if (!fRankSymbolsOwned) { pRankSymbols = pIncludeDef->pRankSymbols; iNumRankSymbols = pIncludeDef->iNumRankSymbols; }
637 }
int32_t iNumRankSymbols
Definition: C4Def.h:190
C4ComponentHost * pClonkNames
Definition: C4Def.h:185
bool fRankSymbolsOwned
Definition: C4Def.h:189
bool fRankNamesOwned
Definition: C4Def.h:188
C4FacetSurface * pRankSymbols
Definition: C4Def.h:189
C4RankSystem * pRankNames
Definition: C4Def.h:188
bool fClonkNamesOwned
Definition: C4Def.h:185

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bool C4PropList::IsFrozen ( ) const
inlineinherited

Definition at line 131 of file C4PropList.h.

Referenced by C4PropList::ThawRecursively().

131 { return constant; }

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virtual bool C4PropList::IsNumbered ( ) const
inlinevirtualinherited

Reimplemented in C4PropListNumbered.

Definition at line 88 of file C4PropList.h.

Referenced by C4Value::Denumerate(), and C4PropList::operator==().

88 { return false; }

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const class C4PropListStatic* C4PropList::IsStatic ( ) const
inlineinherited

Definition at line 86 of file C4PropList.h.

References C4PropList::IsStatic().

Referenced by C4PropList::IsStatic().

86 { return const_cast<C4PropList*>(this)->IsStatic(); }
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85

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C4PropListStatic* C4PropListStatic::IsStatic ( )
inlineoverridevirtualinherited

Reimplemented from C4PropList.

Definition at line 266 of file C4PropList.h.

Referenced by C4AulCompiler::ConstantResolver::visit().

266 { return this; }

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bool C4Def::Load ( C4Group hGroup,
StdMeshSkeletonLoader loader,
DWORD  dwLoadWhat,
const char *  szLanguage,
class C4SoundSystem pSoundSystem = nullptr,
C4DefGraphicsPtrBackup gfx_backup = nullptr 
)

Definition at line 106 of file c4def-handle.cpp.

References C4VPropList(), C4ScriptHost::Load(), C4PropListStatic::ParentKeyName, C4ScriptHost::Reg2List(), C4AulScriptEngine::RegisterGlobalConstant(), C4StringTable::RegString(), Script, ScriptEngine, and Strings.

Referenced by c4_mapgen_handle_set_map_library(), C4DefList::Load(), and C4DefList::Reload().

107 {
108  // Assume ID has been set already!
109 
110  // Register with script engine
111  ::ScriptEngine.RegisterGlobalConstant(id.ToString(), C4VPropList(this));
112  ParentKeyName = ::Strings.RegString(id.ToString());
114 
115  if(!Script.Load(hGroup, "Script.c", nullptr, nullptr))
116  {
117  return false;
118  }
119 
120  return true;
121 }
void RegisterGlobalConstant(const char *szName, const C4Value &rValue)
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
C4String * RegString(StdStrBuf String)
void Reg2List(C4AulScriptEngine *pEngine)
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:245
C4DefScriptHost Script
Definition: C4Def.h:181
virtual bool Load(C4Group &hGroup, const char *szFilename, const char *szLanguage, C4LangStringTable *pLocalTable)
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274

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bool C4Def::LoadActMap ( C4Group hGroup)
protected
bool C4Def::LoadDefCore ( C4Group hGroup)

Definition at line 141 of file C4Def.cpp.

References C4CFN_DefCore, StdStrBuf::Clear(), Compile(), DebugLogF(), DirectorySeparator, FormatString(), StdStrBuf::getData(), C4Group::GetFullName(), C4PropListStatic::GetName(), C4Group::LoadEntryString(), and Mass.

Referenced by DefFileGetID().

142 {
143  StdStrBuf Source;
144  if (hGroup.LoadEntryString(C4CFN_DefCore,&Source))
145  {
146  StdStrBuf Name = hGroup.GetFullName() + (const StdStrBuf &)FormatString("%cDefCore.txt", DirectorySeparator);
147  if (!Compile(Source.getData(), Name.getData()))
148  return false;
149  Source.Clear();
150 
151  // Check mass
152  if (Mass < 0)
153  {
154  DebugLogF("WARNING: Def %s (%s) at %s has invalid mass!", GetName(), id.ToString(), hGroup.GetFullName().getData());
155  Mass = 0;
156  }
157 
158  return true;
159  }
160  return false;
161 }
const char * getData() const
Definition: StdBuf.h:442
#define C4CFN_DefCore
Definition: C4Components.h:46
bool Compile(const char *szSource, const char *szName)
Definition: C4Def.cpp:171
void Clear()
Definition: StdBuf.h:466
int32_t Mass
Definition: C4Def.h:114
const char * GetName() const override
Definition: C4PropList.cpp:267
bool DebugLogF(const char *strMessage...)
Definition: C4Log.cpp:278
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2078
bool LoadEntryString(const char *szEntryName, StdStrBuf *Buf)
Definition: C4Group.cpp:1932
#define DirectorySeparator
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:270

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C4PropList * C4PropList::New ( C4PropList prototype = nullptr)
staticinherited

Definition at line 64 of file C4PropList.cpp.

Referenced by CompileNewFunc(), FnPlaceVegetation(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), and C4AulCompiler::ConstexprEvaluator::visit().

65 {
66  C4PropList * r = new C4PropListScript(prototype);
67  return r;
68 }

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C4PropListStatic * C4PropList::NewStatic ( C4PropList prototype,
const C4PropListStatic parent,
C4String key 
)
staticinherited

Definition at line 70 of file C4PropList.cpp.

Referenced by C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), C4PropList::FreezeAndMakeStaticRecursively(), C4ScenarioParameterDefs::RegisterScriptConstants(), and C4AulCompiler::ConstexprEvaluator::visit().

71 {
72  return new C4PropListStatic(prototype, parent, key);
73 }

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bool C4PropList::operator== ( const C4PropList b) const
inherited

Definition at line 379 of file C4PropList.cpp.

References C4Set< T >::First(), C4Set< T >::Get(), C4PropList::GetDef(), C4Set< T >::GetSize(), C4PropList::IsNumbered(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

380 {
381  // every numbered proplist has a unique number and is only identical to itself
382  if (this == &b) return true;
383  if (IsNumbered() || b.IsNumbered()) return false;
384  if (Properties.GetSize() != b.Properties.GetSize()) return false;
385  if (GetDef() != b.GetDef()) return false;
386  const C4Property * p = Properties.First();
387  while (p)
388  {
389  const C4Property & bp = b.Properties.Get(p->Key);
390  if (!bp) return false;
391  if (p->Value != bp.Value) return false;
392  p = Properties.Next(p);
393  }
394  return true;
395 }
C4Value Value
Definition: C4PropList.h:55
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:685
T & Get(H e) const
T const * Next(T const *p) const
unsigned int GetSize() const
C4String * Key
Definition: C4PropList.h:54
virtual bool IsNumbered() const
Definition: C4PropList.h:88
T const * First() const

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void C4PropListStatic::RefCompileFunc ( StdCompiler pComp,
C4ValueNumbers numbers 
) const
inherited

Definition at line 240 of file C4PropList.cpp.

References StdCompiler::excCorrupt(), C4String::GetData(), StdCompiler::isDeserializer(), mkParAdapt(), C4PropListStatic::Parent, C4PropListStatic::ParentKeyName, StdCompiler::RCT_ID, C4PropListStatic::RefCompileFunc(), StdCompiler::SEP_PART, StdCompiler::Separator(), and StdCompiler::Value().

Referenced by C4Effect::CompileFunc(), C4Value::CompileFunc(), and C4PropListStatic::RefCompileFunc().

241 {
242  assert(!pComp->isDeserializer());
243  if (Parent)
244  {
245  Parent->RefCompileFunc(pComp, numbers);
247  }
248  if (!ParentKeyName)
249  pComp->excCorrupt("C4PropListStatic::RefCompileFunc without ParentKeyName");
251 }
virtual bool Separator(Sep eSep=SEP_SEP)
Definition: StdCompiler.h:119
StdStrBuf GetData() const
Definition: C4StringTable.h:50
void excCorrupt(const char *szMessage,...)
Definition: StdCompiler.h:249
void RefCompileFunc(StdCompiler *pComp, C4ValueNumbers *numbers) const
Definition: C4PropList.cpp:240
const C4PropListStatic * Parent
Definition: C4PropList.h:273
void Value(const T &rStruct)
Definition: StdCompiler.h:161
virtual bool isDeserializer()
Definition: StdCompiler.h:53
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:458
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274

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void C4PropList::RemoveCyclicPrototypes ( )
inherited

Definition at line 430 of file C4PropList.cpp.

References C4Value::getPropList(), and C4Value::Set0().

Referenced by C4PropList::Denumerate().

431 {
432  // clear any cyclic prototype chains
433  // Use prototype.getPropList() instead of GetPrototype() because denumeration might not be completed yet
434  for(C4PropList * it = prototype.getPropList(); it; it = it->prototype.getPropList())
435  if(it == this)
436  {
437  prototype.Set0();
438  }
439 }
void Set0()
Definition: C4Value.h:336
C4PropList * getPropList() const
Definition: C4Value.h:116

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void C4Def::ResetIncludeDependencies ( )

Definition at line 639 of file C4Def.cpp.

References fClonkNamesOwned, fRankNamesOwned, fRankSymbolsOwned, iNumRankSymbols, pRankNames, and pRankSymbols.

640 {
641  // clear all pointers into foreign defs
642  if (!fClonkNamesOwned) pClonkNames = nullptr;
643  if (!fRankNamesOwned) pRankNames = nullptr;
644  if (!fRankSymbolsOwned) { pRankSymbols = nullptr; iNumRankSymbols = 0; }
645 }
int32_t iNumRankSymbols
Definition: C4Def.h:190
C4ComponentHost * pClonkNames
Definition: C4Def.h:185
bool fRankSymbolsOwned
Definition: C4Def.h:189
bool fRankNamesOwned
Definition: C4Def.h:188
C4FacetSurface * pRankSymbols
Definition: C4Def.h:189
C4RankSystem * pRankNames
Definition: C4Def.h:188
bool fClonkNamesOwned
Definition: C4Def.h:185
void C4PropList::ResetProperty ( C4String k)
virtualinherited

Reimplemented in C4Object, and C4Effect.

Definition at line 973 of file C4PropList.cpp.

References C4StringTable::P, P_Prototype, C4Set< T >::Remove(), C4Value::Set0(), and Strings.

Referenced by C4Effect::ResetProperty(), C4Object::ResetProperty(), C4PropList::SetName(), and C4ScriptHost::UnlinkOwnedFunctions().

974 {
975  if (k == &Strings.P[P_Prototype])
976  prototype.Set0();
977  else
978  Properties.Remove(k);
979 }
C4String P[P_LAST]
void Set0()
Definition: C4Value.h:336
C4StringTable Strings
Definition: C4Globals.cpp:42
void Remove(H e)

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bool C4Def::Save ( C4Group hGroup)

Definition at line 163 of file C4Def.cpp.

References C4Group::Add(), C4CFN_DefCore, Decompile(), and FormatString().

164 {
165  StdStrBuf Out;
166  if (! Decompile(&Out, FormatString("%s::DefCore.txt", id.ToString()).getData()) )
167  return false;
168  return hGroup.Add(C4CFN_DefCore,Out,false,true);
169 }
#define C4CFN_DefCore
Definition: C4Components.h:46
bool Decompile(StdStrBuf *pOut, const char *szName)
Definition: C4Def.cpp:176
bool Add(const char *szFile, const char *szAddAs)
Definition: C4Group.cpp:1316
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:270

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void C4PropList::SetName ( const char *  NewName = nullptr)
virtualinherited

Reimplemented in C4Object.

Definition at line 656 of file C4PropList.cpp.

References C4VString(), C4StringTable::P, P_Name, C4PropList::ResetProperty(), C4PropList::SetProperty(), and Strings.

Referenced by c4_mapgen_handle_set_map_library(), C4MapScriptHost::InitFunctionMap(), and C4Object::SetName().

657 {
658  if (!NewName)
660  else
661  {
662  SetProperty(P_Name, C4VString(NewName));
663  }
664 }
virtual void ResetProperty(C4String *k)
Definition: C4PropList.cpp:973
C4String P[P_LAST]
void SetProperty(C4PropertyName k, const C4Value &to)
Definition: C4PropList.h:120
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246

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virtual void C4PropList::SetOnFire ( bool  OnFire)
inlinevirtualinherited

Reimplemented in C4Object.

Definition at line 69 of file C4PropList.h.

Referenced by C4Effect::ClearAll(), C4Effect::Init(), C4Effect::Kill(), C4Effect::TempReaddUpperEffects(), and C4Effect::TempRemoveUpperEffects().

69 { }

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void C4PropList::SetProperty ( C4PropertyName  k,
const C4Value to 
)
inlineinherited

Definition at line 120 of file C4PropList.h.

References C4StringTable::P, C4PropList::SetPropertyByS(), and Strings.

Referenced by C4Game::AllocateTranslatedString(), C4Effect::C4Effect(), C4Object::ChangeDef(), C4Object::Init(), C4DefScriptHost::Parse(), C4ScriptHost::Preparse(), C4Object::SetAction(), C4PropList::SetName(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnLink(), and C4MapScriptLayer::UpdateSurfaceSize().

121  { SetPropertyByS(&Strings.P[k], to); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual void SetPropertyByS(C4String *k, const C4Value &to)
Definition: C4PropList.cpp:952

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void C4PropList::SetPropertyByS ( C4String k,
const C4Value to 
)
virtualinherited

Reimplemented in C4Object, C4PropListScen, and C4Effect.

Definition at line 952 of file C4PropList.cpp.

References C4Set< T >::Add(), C4Set< T >::Get(), C4Value::getPropList(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, C4Value::SetPropList(), Strings, and C4Property::Value.

Referenced by C4AulDefFunc::C4AulDefFunc(), C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), C4PropList::SetProperty(), C4Effect::SetPropertyByS(), C4PropListScen::SetPropertyByS(), C4Object::SetPropertyByS(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnlinkOwnedFunctions(), C4AulCompiler::PreparseAstVisitor::visit(), C4AulCompiler::ConstexprEvaluator::visit(), and C4AulCompiler::ConstantResolver::visit().

953 {
954  assert(!constant);
955  if (k == &Strings.P[P_Prototype])
956  {
957  C4PropList * newpt = to.getPropList();
958  for(C4PropList * it = newpt; it; it = it->GetPrototype())
959  if(it == this)
960  throw C4AulExecError("Trying to create cyclic prototype structure");
961  prototype.SetPropList(newpt);
962  }
963  else if (Properties.Has(k))
964  {
965  Properties.Get(k).Value = to;
966  }
967  else
968  {
969  Properties.Add(C4Property(k, to));
970  }
971 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
T * Add(T const &e)
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
void SetPropList(C4PropList *PropList)
Definition: C4Value.h:141
C4PropList * getPropList() const
Definition: C4Value.h:116

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void C4Def::Synchronize ( )

Definition at line 627 of file C4Def.cpp.

628 {
629 }
void C4PropList::Thaw ( )
inlineinherited

Definition at line 129 of file C4PropList.h.

Referenced by C4PropList::ThawRecursively(), and C4ScriptHost::UnlinkOwnedFunctions().

129 { constant = false; }

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void C4PropList::ThawRecursively ( )
inherited

Definition at line 283 of file C4PropList.cpp.

References C4PropList::GetPropertyByS(), C4Value::getPropList(), C4AulScriptEngine::GetPropList(), C4PropList::GetUnsortedProperties(), C4PropList::IsFrozen(), C4PropList::IsStatic(), s, ScriptEngine, C4PropList::Thaw(), and C4PropList::ThawRecursively().

Referenced by C4PropList::ThawRecursively(), and C4AulScriptEngine::UnLink().

284 {
285  //thaw self and all owned properties
286  Thaw();
288  //if (s) LogF("Thaw: %s", s->GetDataString().getData());
289  auto prop_names = GetUnsortedProperties(nullptr, ::ScriptEngine.GetPropList());
290  for (auto prop_name : prop_names)
291  {
292  C4Value child_val;
293  GetPropertyByS(prop_name, &child_val);
294  //LogF(" %s=%s", prop_name->GetCStr(), child_val.GetDataString(1).getData());
295  C4PropList *child_proplist = child_val.getPropList();
296  if (child_proplist && child_proplist->IsFrozen())
297  {
298  child_proplist->ThawRecursively();
299  }
300  }
301 }
void Thaw()
Definition: C4PropList.h:129
C4PropListStatic * GetPropList()
Definition: C4Aul.h:151
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757
void ThawRecursively()
Definition: C4PropList.cpp:283
bool IsFrozen() const
Definition: C4PropList.h:131
std::vector< C4String * > GetUnsortedProperties(const char *prefix, C4PropList *ignore_parent=nullptr) const
Definition: C4PropList.cpp:614
#define s
C4PropList * getPropList() const
Definition: C4Value.h:116

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StdStrBuf C4PropList::ToJSON ( int  depth = 10,
bool  ignore_reference_parent = false 
) const
inherited

Definition at line 546 of file C4PropList.cpp.

References StdStrBuf::Append(), C4PropList::C4Value, C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), C4PropList::IsStatic(), and C4Value::ToJSON().

Referenced by C4Value::ToJSON().

547 {
548  if (depth <= 0 && Properties.GetSize())
549  {
550  throw new C4JSONSerializationError("maximum depth reached");
551  }
552  StdStrBuf DataString;
553  DataString = "{";
554  bool has_elements = false;
555  // Append prototype
556  if (prototype)
557  {
558  DataString.Append("Prototype:");
559  DataString.Append(prototype.ToJSON(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
560  has_elements = true;
561  }
562  // Append other properties
563  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
564  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
565  {
566  if (has_elements) DataString.Append(",");
567  DataString.Append(C4Value((*p)->Key).ToJSON());
568  DataString.Append(":");
569  DataString.Append((*p)->Value.ToJSON(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
570  has_elements = true;
571  }
572  DataString.Append("}");
573  return DataString;
574 }
std::list< const T * > GetSortedListOfElementPointers() const
friend class C4Value
Definition: C4PropList.h:165
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
unsigned int GetSize() const
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:519
StdStrBuf ToJSON(int depth=10, const class C4PropListStatic *ignore_reference_parent=nullptr) const
Definition: C4Value.cpp:189

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Friends And Related Function Documentation

friend class C4DefList
friend

Definition at line 171 of file C4Def.h.

Member Data Documentation

int32_t C4Def::AllowPictureStack

Definition at line 147 of file C4Def.h.

Referenced by C4Object::CanConcatPictureWith(), and CompileFunc().

int32_t C4Def::BlitMode
C4ID C4Def::BurnTurnTo

Definition at line 110 of file C4Def.h.

Referenced by DefaultDefCore().

int32_t C4Def::ClosedContainer

Definition at line 138 of file C4Def.h.

Referenced by CompileFunc(), and DefaultDefCore().

int32_t C4Def::ColorByOwner
int32_t C4Def::ConSizeOff

Definition at line 143 of file C4Def.h.

Referenced by CompileFunc(), ConstructionCheck(), and DefaultDefCore().

StdCopyStrBuf C4Def::ConsoleGroupPath

Definition at line 177 of file C4Def.h.

int32_t C4Def::Constructable
int32_t C4Def::Creation

Definition at line 178 of file C4Def.h.

Referenced by Default().

int32_t C4Def::CrewMember
int32_t C4Def::Exclusive

Definition at line 116 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::SetOCF().

bool C4Def::fClonkNamesOwned

Definition at line 185 of file C4Def.h.

Referenced by Clear(), Default(), IncludeDefinition(), and ResetIncludeDependencies().

char C4Def::Filename[_MAX_FNAME+1]
int32_t C4Def::Float
int32_t C4Def::Fragile

Definition at line 130 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Command::Put().

bool C4Def::fRankNamesOwned

Definition at line 188 of file C4Def.h.

Referenced by Clear(), Default(), IncludeDefinition(), and ResetIncludeDependencies().

bool C4Def::fRankSymbolsOwned

Definition at line 189 of file C4Def.h.

Referenced by Clear(), Default(), IncludeDefinition(), and ResetIncludeDependencies().

bool C4Def::HideInCreator

Definition at line 148 of file C4Def.h.

Referenced by CompileFunc(), and DefaultDefCore().

int32_t C4Def::IncompleteActivity
int32_t C4Def::iNumRankSymbols
int32_t C4Def::LiftTop

Definition at line 123 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::ExecAction().

int32_t C4Def::Line

Definition at line 126 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), C4Object::Draw(), and C4Object::UpdateShape().

int32_t C4Def::LineIntersect

Definition at line 127 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::ExecAction().

C4Facet C4Def::MainFace
protected

Definition at line 195 of file C4Def.h.

Referenced by Default(), and GetMainFace().

int32_t C4Def::Mass
int32_t C4Def::MoveToRange
int32_t C4Def::NativeCrew

Definition at line 113 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4ObjectInfoList::GetIdle().

int32_t C4Def::NoBreath

Definition at line 142 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::ExecLife().

int32_t C4Def::NoGet
int32_t C4Def::NoHorizontalMove

Definition at line 122 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), C4Object::DoMovement(), and C4Object::Push().

int32_t C4Def::NoMassFromContents

Definition at line 136 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::UpdateMass().

int32_t C4Def::NoPushEnter

Definition at line 132 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Command::Enter().

int32_t C4Def::NoStabilize

Definition at line 137 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::Stabilize().

int32_t C4Def::NoTransferZones

Definition at line 146 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Command::MoveTo().

int32_t C4Def::Oversize

Definition at line 129 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), C4Object::DoCon(), and C4EditCursor::Move().

const C4PropListStatic* C4PropListStatic::Parent
protectedinherited
int32_t C4Def::Pathfinder
C4ComponentHost* C4Def::pClonkNames

Definition at line 185 of file C4Def.h.

Referenced by Clear(), Default(), IncludeDefinition(), and C4ObjectInfoList::New().

int32_t C4Def::Projectile

Definition at line 131 of file C4Def.h.

Referenced by C4Command::Attack(), CompileFunc(), and DefaultDefCore().

int32_t C4Def::rC4XVer[2]

Definition at line 102 of file C4Def.h.

Referenced by C4DefList::CheckEngineVersion(), CompileFunc(), and DefaultDefCore().

C4IDList C4Def::RequireDef

Definition at line 103 of file C4Def.h.

Referenced by C4DefList::CheckRequireDef(), CompileFunc(), and DefaultDefCore().

int32_t C4Def::RotatedEntrance

Definition at line 145 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), C4Object::SetOCF(), and C4Object::UpdateOCF().

int32_t C4Def::SilentCommands

Definition at line 139 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Command::Fail().

C4TargetRect C4Def::SolidMask
int32_t C4PropList::Status {1}
inherited

Definition at line 168 of file C4PropList.h.

Referenced by C4Command::Acquire(), C4Command::Activate(), C4GameObjects::Add(), C4ObjectList::Add(), C4FoW::Add(), C4EditCursor::AddToSelection(), C4Object::AssignDeath(), C4ObjectList::AssignInfo(), C4Object::AssignRemoval(), C4Object::At(), C4PropList::Call(), C4Game::CastObjects(), C4ObjectList::CheckCategorySort(), C4ObjectList::CheckSort(), C4Effect::ClearAll(), C4ObjectList::ClearInfo(), C4Object::Collect(), C4Object::CompileFunc(), C4GameObjects::CrossCheck(), C4ObjectList::DeleteObjects(), C4ObjectList::Denumerate(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Effect::DoDamage(), C4Object::Draw(), C4Game::DrawCrewOverheadText(), C4Object::DrawSelectMark(), C4Object::DrawTopFace(), C4EditCursor::EMMoveObject(), C4Object::Enter(), C4Object::ExecAction(), C4SoundInstance::Execute(), C4Effect::Execute(), C4Object::Execute(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Command::Fail(), C4FindObject::Find(), C4ObjectList::Find(), C4ObjectList::FindOther(), C4GameObjects::FixObjectOrder(), C4PropList::FreezeAndMakeStaticRecursively(), C4Object::GetArea(), C4EditCursor::GetCurrentSelectionPosition(), C4Object::GetEntranceArea(), C4Object::GetInfoString(), C4ObjectList::GetListID(), C4Object::GetMomentum(), C4ObjectList::GetObject(), C4Object::GrabInfo(), GrabLost(), C4GameObjects::GRBroadcast(), C4GameMessage::Init(), C4Effect::Init(), C4Object::IsMoveableBySolidMask(), C4GraphicsOverlay::IsValid(), C4Object::Lift(), C4ObjectList::ListIDCount(), C4Player::MakeCrewMember(), C4ObjectList::MassCount(), C4Object::MenuCommand(), C4GameMessageList::New(), C4Game::NewObject(), ObjectComGrab(), ObjectComUnGrab(), C4ObjectList::ObjectCount(), C4EditCursor::PerformDuplicationLegacy(), C4Landscape::P::PostFreeShape(), C4GameObjects::PostLoad(), C4Object::Push(), C4GameObjects::Remove(), C4EditCursor::RemoveFromSelection(), C4AulScriptContext::ReturnDump(), C4GameObjects::SafeObjectPointer(), C4Object::SetAction(), C4Object::SetGraphics(), C4GameObjects::SetOCF(), C4Object::SetOCF(), C4Object::StatusActivate(), C4Object::StatusDeactivate(), C4Effect::TempReaddUpperEffects(), C4Effect::TempRemoveUpperEffects(), C4ObjectList::UpdateFaces(), C4ObjectList::UpdateGraphics(), C4Object::UpdateOCF(), C4Object::UpdatePos(), C4Object::UpdateSolidMask(), C4GameObjects::UpdateSolidMasks(), C4ObjectList::ValidateOwners(), and C4ObjectList::Write().

C4LangStringTable C4Def::StringTable

Definition at line 182 of file C4Def.h.

Referenced by Clear(), and Default().

bool C4Def::Temporary
protected

Definition at line 199 of file C4Def.h.

Referenced by Default(), and C4DefList::RemoveTemporary().

int32_t C4Def::TemporaryCrew

Definition at line 140 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4ObjectInfoList::Save().

C4TargetRect C4Def::TopFace

Definition at line 109 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), C4Object::DrawTopFace(), and C4Object::UpdateFace().

int32_t C4Def::UprightAttach

Definition at line 125 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::ExecAction().

int32_t C4Def::Value

Definition at line 115 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), GetValue(), and C4Game::InitValueOverloads().

int32_t C4Def::VehicleControl

Definition at line 133 of file C4Def.h.

Referenced by CompileFunc(), DefaultDefCore(), and C4Object::SetCommand().


The documentation for this class was generated from the following files: