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C4Menu Class Reference

#include <C4Menu.h>

Inheritance diagram for C4Menu:
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Collaboration diagram for C4Menu:
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Public Member Functions

 C4Menu ()
 
 ~C4Menu () override
 
void Clear ()
 
virtual void Default ()
 
void ClearPointers (C4Object *pObj)
 
bool Refill ()
 
void Execute ()
 
void SetPermanent (bool fPermanent)
 
void SetAlignment (int32_t iAlignment)
 
int32_t GetIdentification ()
 
int32_t GetItemCount ()
 
int32_t GetPosition ()
 
int32_t GetSelection ()
 
bool IsContextMenu ()
 
int GetSymbolSize ()
 
int32_t GetItemHeight ()
 
C4MenuItemGetSelectedItem ()
 
C4MenuItemGetItem (int32_t iIndex)
 
virtual C4ObjectGetParentObject ()
 
bool MoveSelection (int32_t iBy, bool fAdjustPosition, bool fDoCalls)
 
bool SetSelection (int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
 
bool SetPosition (int32_t iPosition)
 
void SetSize (int32_t iToWdt, int32_t iToHgt)
 
bool Enter (bool fRight=false)
 
bool IsActive ()
 
bool Control (BYTE byCom, int32_t iData)
 
bool KeyControl (BYTE byCom)
 
bool AddRefSym (const char *szCaption, const C4Facet &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4FacetSurface &fctSymbol, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4Object *pGfxObj, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
bool Add (const char *szCaption, C4DefGraphics *pGfx, const char *szCommand, int32_t iCount=C4MN_Item_NoCount, C4Object *pObject=nullptr, const char *szInfoCaption=nullptr, C4ID idID=C4ID::None, const char *szCommand2=nullptr, bool fOwnValue=false, int32_t iValue=0, bool fIsSelectable=true)
 
void ClearItems ()
 
void ResetLocation ()
 
bool SetLocation (int32_t iX, int32_t iY)
 
bool SetTextProgress (int32_t iToProgress, bool fAdd)
 
void SetEqualItemHeight (bool fToVal)
 
bool TryClose (bool fOK, bool fControl)
 
void SetCloseCommand (const char *strCommand)
 
bool IsTextProgressing () const
 
void RemoveElement (Element *pChild) override
 
bool IsComponentOutsideClientArea () override
 
void ApplyElementOffset (int32_t &riX, int32_t &riY) override
 
void ApplyInvElementOffset (int32_t &riX, int32_t &riY) override
 
bool IsFocused (Control *pCtrl) override
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
DialogGetDlg () override
 
DialogWindow * GetDialogWindow () override
 
virtual bool CharIn (const char *c)
 
void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override
 
virtual class ControlGetDefaultControl ()
 
virtual bool OnEnter ()
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
int32_t GetMarginTop () override
 
bool IsShown ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsActive (bool fForKeyboard)
 
bool IsFading ()
 
virtual bool IsFullscreenDialog ()
 
virtual bool HasBackground ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
bool IsViewportDialog ()
 
virtual bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect)
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void OnClosed (bool fOK)
 
virtual void OnShown ()
 
virtual void OnIdle ()
 
ContextHandler * GetContextHandler () override
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
C4RectGetClientRect () override
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
ElementGetFirstContained () override
 
virtual ElementGetLastContained ()
 
ElementGetFirstNestedElement (bool fBackwards) override
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
ContainerGetContainer () override
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
void SetVisibility (bool fToValue) override
 
virtual bool IsSelectedChild (Element *pChild)
 
bool IsParentOf (Element *pEl) override
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible {true}
 

Protected Member Functions

bool DoInitRefSym (const C4Facet &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
bool DoInit (C4FacetSurface &fctSymbol, const char *szEmpty, int32_t iExtra=C4MN_Extra_None, int32_t iExtraData=0, int32_t iId=0, int32_t iStyle=C4MN_Style_Normal)
 
void DrawBuffer (C4Facet &cgo)
 
void AdjustSelection ()
 
void AdjustPosition ()
 
bool CheckBuffer ()
 
bool RefillInternal ()
 
void DrawButton (C4Facet &cgo)
 
void DrawScrollbar (C4Facet &cgo, int32_t iTotal, int32_t iVisible, int32_t iPosition)
 
void DrawFrame (C4Surface *sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
 
void InitLocation (C4Facet &cgo)
 
void InitSize ()
 
void UpdateScrollBar ()
 
void UserSelectItem (int32_t Player, C4MenuItem *pItem)
 
void UserEnter (int32_t Player, C4MenuItem *pItem, bool fRight)
 
bool HasMouse ()
 
virtual bool DoRefillInternal (bool &rfRefilled)
 
virtual bool MenuCommand (const char *szCommand, bool fIsCloseCommand)
 
virtual void OnSelectionChanged (int32_t iNewSelection)
 
virtual bool IsCloseDenied ()
 
virtual void OnUserSelectItem (int32_t Player, int32_t iIndex)
 
virtual void OnUserEnter (int32_t Player, int32_t iIndex, bool fRight)
 
virtual void OnUserClose ()
 
virtual bool IsReadOnly ()
 
virtual int32_t GetControllingPlayer ()
 
const char * GetID () override
 
bool HasPortrait ()
 
C4ViewportGetViewport () override
 
bool IsExternalDrawDialog () override
 
bool IsMouseControlled () override
 
void UpdateOwnPos () override
 
void UpdateElementPositions ()
 
int32_t GetZOrdering () override
 
void Draw (C4TargetFacet &cgo) override
 
void DrawElement (C4TargetFacet &cgo) override
 
bool IsOwnPtrElement () override
 
void UserClose (bool fOK) override
 
int32_t GetMarginBottom () override
 
int32_t GetMarginLeft () override
 
int32_t GetMarginRight () override
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
void UpdateSize () override
 
void UpdatePos () override
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
bool OnHotkey (uint32_t cHotkey) override
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

bool LocationSet
 
bool Permanent
 
bool NeedRefill
 
int32_t Style
 
int32_t Selection
 
int32_t TimeOnSelection
 
int32_t ItemCount
 
int32_t ItemWidth
 
int32_t ItemHeight
 
int32_t Extra
 
int32_t ExtraData
 
int32_t Identification
 
int32_t Columns
 
int32_t Lines
 
int32_t Alignment
 
int32_t VisibleCount
 
StdStrBuf CloseCommand
 
char Caption [C4MaxTitle+1]
 
C4FacetSurface Symbol
 
C4GUI::ScrollWindowpClientWindow
 
bool fHasPortrait
 
bool fTextProgressing
 
bool fEqualIconItemHeight
 
bool fActive
 
WoodenLabel * pTitle
 
CallbackButton< Dialog,
C4GUI::IconButton > * 
pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent {nullptr}
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget {nullptr}
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging {false}
 
ContextHandler * pContextHandler {nullptr}
 
C4Rect rcBounds
 

Friends

class C4Viewport
 
class C4MenuItem
 

Detailed Description

Definition at line 122 of file C4Menu.h.

Constructor & Destructor Documentation

C4Menu::C4Menu ( )

Definition at line 237 of file C4Menu.cpp.

References C4GUI::Container::AddElement(), Default(), pClientWindow, and C4GUI::Container::SetVisibility().

237  : C4GUI::Dialog(100, 100, nullptr, true) // will be re-adjusted later
238 {
239  Default();
241  // initially invisible: Will be made visible at first drawing by viewport
242  // when the location will be inialized
243  SetVisibility(false);
244 }
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
void AddElement(Element *pChild)
virtual void Default()
Definition: C4Menu.cpp:246
void SetVisibility(bool fToValue) override

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C4Menu::~C4Menu ( )
inlineoverride

Definition at line 127 of file C4Menu.h.

References Clear().

127 { Clear(); }
void Clear()
Definition: C4Menu.cpp:271

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Member Function Documentation

bool C4Menu::Add ( const char *  szCaption,
C4FacetSurface fctSymbol,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)

Definition at line 350 of file C4Menu.cpp.

References C4MenuItem, C4MenuItem::GrabSymbol(), IsActive(), ItemCount, and Style.

Referenced by C4MainMenu::ActivateClient(), C4MainMenu::ActivateGoals(), C4Object::ActivateMenu(), C4MainMenu::ActivateNewPlayer(), C4MainMenu::ActivateRules(), C4MainMenu::ActivateSurrender(), C4MainMenu::DoRefillInternal(), and C4ObjectMenu::DoRefillInternal().

353 {
354  if (!IsActive()) return false;
355  // Create new menu item
356  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
357  // Set Symbol
358  pNew->GrabSymbol(fctSymbol);
359  // Add
360  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
361 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
bool IsActive()
Definition: C4Menu.cpp:480
void GrabSymbol(C4FacetSurface &fctSymbol)
Definition: C4Menu.h:102

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bool C4Menu::Add ( const char *  szCaption,
C4Object pGfxObj,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)

Definition at line 363 of file C4Menu.cpp.

References C4MenuItem, IsActive(), ItemCount, C4MenuItem::SetGraphics(), and Style.

366 {
367  if (!IsActive()) return false;
368  // Create new menu item
369  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
370  // Set Symbol
371  pNew->SetGraphics(pGfxObj);
372  // Add
373  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
374 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void SetGraphics(C4Object *pObj)
Definition: C4Menu.h:103
bool IsActive()
Definition: C4Menu.cpp:480

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bool C4Menu::Add ( const char *  szCaption,
C4DefGraphics pGfx,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)

Definition at line 376 of file C4Menu.cpp.

References C4MenuItem, IsActive(), ItemCount, C4MenuItem::SetGraphics(), and Style.

379 {
380  if (!IsActive()) return false;
381  // Create new menu item
382  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
383  // Set Symbol
384  pNew->SetGraphics(pGfx);
385  // Add
386  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
387 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void SetGraphics(C4Object *pObj)
Definition: C4Menu.h:103
bool IsActive()
Definition: C4Menu.cpp:480

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void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

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bool C4Menu::AddRefSym ( const char *  szCaption,
const C4Facet fctSymbol,
const char *  szCommand,
int32_t  iCount = C4MN_Item_NoCount,
C4Object pObject = nullptr,
const char *  szInfoCaption = nullptr,
C4ID  idID = C4ID::None,
const char *  szCommand2 = nullptr,
bool  fOwnValue = false,
int32_t  iValue = 0,
bool  fIsSelectable = true 
)

Definition at line 337 of file C4Menu.cpp.

References C4MenuItem, IsActive(), ItemCount, C4MenuItem::RefSymbol(), and Style.

Referenced by C4MainMenu::ActivateDisplay(), C4MainMenu::ActivateHost(), C4MainMenu::ActivateMain(), C4MainMenu::ActivateOptions(), C4MainMenu::ActivateSavegame(), and C4MainMenu::DoRefillInternal().

340 {
341  if (!IsActive()) return false;
342  // Create new menu item
343  C4MenuItem *pNew = new C4MenuItem(this, ItemCount, szCaption,szCommand,iCount,pObject,szInfoCaption,idID,szCommand2,fOwnValue,iValue,Style,fIsSelectable);
344  // Ref Symbol
345  pNew->RefSymbol(fctSymbol);
346  // Add
347  return AddItem(pNew, szCaption, szCommand, iCount, pObject, szInfoCaption, idID, szCommand2, fOwnValue, iValue, fIsSelectable);
348 }
friend class C4MenuItem
Definition: C4Menu.h:263
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
void RefSymbol(const C4Facet &fctSymbol)
Definition: C4Menu.h:105
bool IsActive()
Definition: C4Menu.cpp:480

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void C4Menu::AdjustPosition ( )
protected

Definition at line 588 of file C4Menu.cpp.

References Columns, C4GUI::Element::GetBounds(), GetSelectedItem(), C4Rect::Hgt, Lines, pClientWindow, C4GUI::ScrollWindow::ScrollRangeInView(), and C4Rect::y.

Referenced by InitLocation(), and SetSelection().

589 {
590  // Adjust position by selection (works only after InitLocation)
591  if ((Lines > 1) && Columns)
592  {
593  C4MenuItem *pSel = GetSelectedItem();
594  if (pSel)
596  }
597 }
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
int32_t y
Definition: C4Rect.h:30
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
C4Rect & GetBounds()
Definition: C4Gui.h:445
int32_t Columns
Definition: C4Menu.h:142
int32_t Hgt
Definition: C4Rect.h:30
void ScrollRangeInView(int32_t iY, int32_t iHgt)
int32_t Lines
Definition: C4Menu.h:143

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void C4Menu::AdjustSelection ( )
protected

Definition at line 925 of file C4Menu.cpp.

References GetItem(), C4MenuItem::IsSelectable, Selection, and SetSelection().

Referenced by RefillInternal().

926 {
927  // selection valid?
928  C4MenuItem *pSelection = GetItem(Selection);
929  int iSel = Selection;
930  if (!pSelection || !pSelection->IsSelectable)
931  {
932  // set to new first valid selection: Downwards first
933  iSel = Selection;
934  while (--iSel>=0)
935  if ((pSelection = GetItem(iSel)))
936  if (pSelection->IsSelectable)
937  break;
938  // no success: upwards then
939  if (iSel<0)
940  for (iSel=Selection+1; (pSelection = GetItem(iSel)); ++iSel)
941  if (pSelection->IsSelectable)
942  break;
943  }
944  // set it then
945  if (!pSelection)
946  SetSelection(-1, Selection >= 0, false);
947  else
948  SetSelection(iSel, iSel != Selection, true);
949 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
bool IsSelectable
Definition: C4Menu.h:88
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 580 of file C4GuiDialogs.cpp.

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

581  {
582  // get element to start from
583  Element *pCurrElement = pActiveCtrl;
584  // find new control
585  for (;;)
586  {
587  // get next element
588  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
589  // end reached: start from beginning
590  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
591  // cycled?
592  if (pCurrElement == pActiveCtrl)
593  {
594  // but current is no longer a focus element? Then defocus it and return
595  if (pCurrElement && !pCurrElement->IsFocusElement())
596  SetFocus(nullptr, false);
597  return;
598  }
599  // for list elements, check whether the child can be selected
600  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
601  // check if this is a new control
602  Control *pFocusCtrl = pCurrElement->IsFocusElement();
603  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
604  {
605  // set focus here...
606  SetFocus(pFocusCtrl, false);
607  // ...done!
608  return;
609  }
610  }
611  // never reached
612  }
bool IsVisible()
Definition: C4Gui.cpp:201
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
void SetFocus(Control *pCtrl, bool fByMouse)
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)

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virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756
Container * pParent
Definition: C4Gui.h:376

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void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 743 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

744  {
745  // inherited
746  Window::ApplyElementOffset(riX, riY);
747  // apply viewport offset, if a viewport is assigned
748  C4Viewport *pVP = GetViewport();
749  if (pVP)
750  {
751  C4Rect rcVP(pVP->GetOutputRect());
752  riX -= rcVP.x; riY -= rcVP.y;
753  }
754  }
Definition: C4Rect.h:27
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:30
void ApplyElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:866

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void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 756 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

757  {
758  // inherited
760  // apply viewport offset, if a viewport is assigned
761  C4Viewport *pVP = GetViewport();
762  if (pVP)
763  {
764  C4Rect rcVP(pVP->GetOutputRect());
765  riX += rcVP.x; riY += rcVP.y;
766  }
767  }
void ApplyInvElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:868
Definition: C4Rect.h:27
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:30

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Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers().

824 { return Iterator(pFirst); }
Element * pFirst
Definition: C4Gui.h:750

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bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 519 of file C4GuiDialogs.cpp.

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

520  {
521  // reroute to active control
522  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
523  // unprocessed: Focus default control
524  // Except for space, which may have been processed as a key already
525  // (changing focus here would render buttons unusable, because they switch on KeyUp)
526  Control *pDefCtrl = GetDefaultControl();
527  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
528  {
529  SetFocus(pDefCtrl, false);
530  if (pActiveCtrl && pActiveCtrl->CharIn(c))
531  return true;
532  }
533  return false;
534  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
void SetFocus(Control *pCtrl, bool fByMouse)
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2129

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bool C4Menu::CheckBuffer ( )
protected
virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

Referenced by C4GUI::ListBox::CharIn().

407 { return false; }

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void C4Menu::Clear ( )

Definition at line 271 of file C4Menu.cpp.

References C4FacetSurface::Clear(), C4GUI::Dialog::ClearFrameDeco(), ClearItems(), C4GUI::Dialog::Close(), fActive, and Symbol.

Referenced by C4MainMenu::C4MainMenu(), DoInit(), DoInitRefSym(), TryClose(), ~C4Menu(), and C4Player::~C4Player().

272 {
273  Close(false);
274  Symbol.Clear();
275  ClearItems();
276  ClearFrameDeco();
277  fActive = false;
278 }
void Close(bool fOK)
void ClearItems()
Definition: C4Menu.cpp:895
bool fActive
Definition: C4Menu.h:153
C4FacetSurface Symbol
Definition: C4Menu.h:148
void ClearFrameDeco()
Definition: C4Gui.h:2199
void Clear()
Definition: C4FacetEx.h:44

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void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2199 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref().

Referenced by Clear().

2200  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089

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void C4Menu::ClearItems ( )

Definition at line 895 of file C4Menu.cpp.

References GetItem(), ItemCount, and UpdateScrollBar().

Referenced by C4Object::ActivateMenu(), Clear(), C4MainMenu::DoRefillInternal(), and C4ObjectMenu::DoRefillInternal().

896 {
897  C4MenuItem *pItem;
898  while ((pItem = GetItem(0))) delete pItem;
899  ItemCount=0;
900  UpdateScrollBar();
901 }
int32_t ItemCount
Definition: C4Menu.h:138
void UpdateScrollBar()
Definition: C4Menu.cpp:766
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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void C4Menu::ClearPointers ( C4Object pObj)

Definition at line 1158 of file C4Menu.cpp.

References C4MenuItem::ClearPointers(), and GetItem().

Referenced by C4ObjectMenu::ClearPointers(), and C4Player::ClearPointers().

1159 {
1160  C4MenuItem *pItem;
1161  for (int32_t i=0; (pItem = GetItem(i)); ++i)
1162  pItem->ClearPointers(pObj);
1163 }
void ClearPointers(C4Object *pObj)
Definition: C4Menu.h:115
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 231 of file C4Gui.cpp.

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and Draw().

232  {
233  // apply all parent offsets
234  Container *pCont = pParent;
235  while (pCont)
236  {
237  pCont->ApplyInvElementOffset(riX, riY);
238  pCont = pCont->GetParent();
239  }
240  // apply own offset
241  riX += rcBounds.x; riY += rcBounds.y;
242  }
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:30
friend class Container
Definition: C4Gui.h:472
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841

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void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 631 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), DialogWinProc(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), Enter(), Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), TryClose(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4GUI::Dialog::UserClose().

632  {
633  // already closed?
634  if (!fShow) return;
635  // set OK flag
636  this->fOK = fOK;
637  // get screen
638  Screen *pScreen = GetScreen();
639  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
640  // developer mode: Remove window
642  // do callback - last call, because it might do perilous things
643  OnClosed(fOK);
644  }
void DestroyConsoleWindow()
bool fShow
Definition: C4Gui.h:2081
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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bool C4Menu::Control ( BYTE  byCom,
int32_t  iData 
)

Definition at line 420 of file C4Menu.cpp.

References C4MN_AdjustPosition, Columns, COM_MenuClose, COM_MenuDown, COM_MenuEnter, COM_MenuEnterAll, COM_MenuLeft, COM_MenuRight, COM_MenuSelect, COM_MenuShowText, COM_MenuUp, Enter(), IsActive(), ItemCount, MoveSelection(), Selection, SetSelection(), SetTextProgress(), and TryClose().

Referenced by Draw(), KeyControl(), and C4MainMenu::MenuCommand().

421 {
422  if (!IsActive()) return false;
423 
424  switch (byCom)
425  {
426  case COM_MenuEnter: Enter(); break;
427  case COM_MenuEnterAll: Enter(true); break;
428  case COM_MenuClose: TryClose(false, true); break;
429 
430  // organize with nicer subfunction...
431  case COM_MenuLeft:
432  // Top wrap-around
433  if (Selection-1 < 0)
434  MoveSelection(ItemCount - 1 - Selection, true, true);
435  else
436  MoveSelection(-1, true, true);
437  break;
438  case COM_MenuRight:
439  // Bottom wrap-around
440  if (Selection+1 >= ItemCount)
441  MoveSelection(-Selection, true, true);
442  else
443  MoveSelection(+1, true, true);
444  break;
445  case COM_MenuUp:
446  iData = -Columns;
447  // Top wrap-around
448  if (Selection + iData < 0)
449  while (Selection + iData + Columns < ItemCount)
450  iData += Columns;
451  MoveSelection(iData, true, true);
452  break;
453  case COM_MenuDown:
454  iData = +Columns;
455  // Bottom wrap-around
456  if (Selection+iData >= ItemCount)
457  while (Selection+iData-Columns >= 0)
458  iData-=Columns;
459  MoveSelection(iData, true, true);
460  break;
461  case COM_MenuSelect:
462  if (ItemCount)
463  SetSelection(iData & (~C4MN_AdjustPosition), !!(iData & C4MN_AdjustPosition), true);
464  break;
465  case COM_MenuShowText:
466  SetTextProgress(-1, false);
467  break;
468  }
469 
470  return true;
471 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
const BYTE COM_MenuLeft
Definition: C4Constants.h:128
const BYTE COM_MenuShowText
Definition: C4Constants.h:127
bool SetTextProgress(int32_t iToProgress, bool fAdd)
Definition: C4Menu.cpp:958
const BYTE COM_MenuEnterAll
Definition: C4Constants.h:125
const BYTE COM_MenuEnter
Definition: C4Constants.h:124
int32_t ItemCount
Definition: C4Menu.h:138
const BYTE COM_MenuUp
Definition: C4Constants.h:130
const BYTE COM_MenuDown
Definition: C4Constants.h:131
bool IsActive()
Definition: C4Menu.cpp:480
bool TryClose(bool fOK, bool fControl)
Definition: C4Menu.cpp:280
const BYTE COM_MenuSelect
Definition: C4Constants.h:132
const BYTE COM_MenuClose
Definition: C4Constants.h:126
const BYTE COM_MenuRight
Definition: C4Constants.h:129
int32_t Columns
Definition: C4Menu.h:142
bool Enter(bool fRight=false)
Definition: C4Menu.cpp:485
bool MoveSelection(int32_t iBy, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:522

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bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 239 of file C4GuiDialogs.cpp.

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

240  {
241 #ifdef WITH_QT_EDITOR
242  // TODO: Implement these as Qt editor windows.
243  // This currently creates an empty window in Windows and a segfault in Linux.
244  return false;
245 #endif
246  // already created?
247  if (pWindow) return true;
248  // create it!
249  pWindow = new DialogWindow();
251  {
252  delete pWindow;
253  pWindow = nullptr;
254  return false;
255  }
256  // create rendering context
258  pWindow->pDialog = this;
259  return true;
260  }
const char * getData() const
Definition: StdBuf.h:442
C4Surface * pSurface
Definition: C4Window.h:274
virtual const char * GetID()
Definition: C4Gui.h:2107
DialogWindow * pWindow
Definition: C4Gui.h:2088
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
StdStrBuf TitleString
Definition: C4Gui.h:2086
Dialog * pDialog
Definition: C4Gui.h:2032
C4Rect rcBounds
Definition: C4Gui.h:385
C4Application Application
Definition: C4Globals.cpp:44

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void C4Menu::Default ( )
virtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 246 of file C4Menu.cpp.

References Alignment, C4MN_Align_Bottom, C4MN_Align_Right, C4MN_Extra_None, C4MN_Style_Normal, C4SymbolSize, Caption, StdStrBuf::Clear(), CloseCommand, Columns, C4FacetSurface::Default(), Extra, ExtraData, fActive, fEqualIconItemHeight, fHasPortrait, fTextProgressing, Identification, ItemCount, ItemHeight, ItemWidth, Lines, LocationSet, NeedRefill, Permanent, Selection, Style, Symbol, TimeOnSelection, and VisibleCount.

Referenced by C4Menu(), C4MainMenu::Default(), C4ObjectMenu::Default(), DoInit(), and DoInitRefSym().

247 {
248  Selection=-1;
250  ItemCount=0;
252  NeedRefill=false;
253  Symbol.Default();
254  Caption[0]=0;
255  Permanent=false;
257  ExtraData=0;
258  TimeOnSelection=0;
259  Identification=0;
260  LocationSet=false;
261  Columns=Lines=0;
263  VisibleCount=0;
264  fHasPortrait = false;
265  fTextProgressing = false;
266  fEqualIconItemHeight = false;
268  fActive = false;
269 }
int32_t Selection
Definition: C4Menu.h:137
int32_t ItemHeight
Definition: C4Menu.h:139
bool fHasPortrait
Definition: C4Menu.h:150
void Clear()
Definition: StdBuf.h:466
int32_t Style
Definition: C4Menu.h:136
int32_t ItemWidth
Definition: C4Menu.h:139
bool fTextProgressing
Definition: C4Menu.h:151
int32_t ExtraData
Definition: C4Menu.h:140
int32_t Alignment
Definition: C4Menu.h:144
bool LocationSet
Definition: C4Menu.h:133
void Default()
Definition: C4FacetEx.h:43
int32_t ItemCount
Definition: C4Menu.h:138
bool fActive
Definition: C4Menu.h:153
C4FacetSurface Symbol
Definition: C4Menu.h:148
int32_t TimeOnSelection
Definition: C4Menu.h:137
bool Permanent
Definition: C4Menu.h:134
const int C4SymbolSize
Definition: C4Constants.h:58
bool fEqualIconItemHeight
Definition: C4Menu.h:152
int32_t Columns
Definition: C4Menu.h:142
int32_t Extra
Definition: C4Menu.h:140
int32_t VisibleCount
Definition: C4Menu.h:145
bool NeedRefill
Definition: C4Menu.h:135
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:147
int32_t Lines
Definition: C4Menu.h:143
StdStrBuf CloseCommand
Definition: C4Menu.h:146
int32_t Identification
Definition: C4Menu.h:141

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void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 262 of file C4GuiDialogs.cpp.

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

263  {
264  if (pWindow)
265  {
266  delete pWindow->pSurface;
267  pWindow->Clear();
268  delete pWindow;
269  pWindow = nullptr;
270  }
271  }
C4Surface * pSurface
Definition: C4Window.h:274
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void Clear()
Definition: C4AppT.cpp:99

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bool C4GUI::Element::DoContext ( )
inherited

Definition at line 417 of file C4Gui.cpp.

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

418  {
419  if (!pContextHandler) return false;
420  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
421  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Wdt
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
int32_t Hgt
Definition: C4Rect.h:30

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void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 269 of file C4Gui.cpp.

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

270  {
271  // check if anything moved
272  if (pDragTarget && (iX != iDragX || iY != iDragY))
273  {
274  // move position, then
275  pDragTarget->rcBounds.x += iX-iDragX;
276  pDragTarget->rcBounds.y += iY-iDragY;
277  // drag X/Y is up-to-date if this is a child element of the drag target
279  }
280  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
Window * pDragTarget
Definition: C4Gui.h:378
virtual void UpdatePos()
Definition: C4Gui.cpp:193
int32_t iDragX
Definition: C4Gui.h:379

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bool C4Menu::DoInit ( C4FacetSurface fctSymbol,
const char *  szEmpty,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)
protected

Definition at line 300 of file C4Menu.cpp.

References Clear(), Default(), C4FacetSurface::GrabFrom(), and Symbol.

Referenced by C4MainMenu::Init(), and C4ObjectMenu::Init().

301 {
302  Clear(); Default();
303  Symbol.GrabFrom(fctSymbol);
304  return InitMenu(szEmpty, iExtra, iExtraData, iId, iStyle);
305 }
void GrabFrom(C4FacetSurface &rSource)
Definition: C4FacetEx.h:57
virtual void Default()
Definition: C4Menu.cpp:246
C4FacetSurface Symbol
Definition: C4Menu.h:148
void Clear()
Definition: C4Menu.cpp:271

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bool C4Menu::DoInitRefSym ( const C4Facet fctSymbol,
const char *  szEmpty,
int32_t  iExtra = C4MN_Extra_None,
int32_t  iExtraData = 0,
int32_t  iId = 0,
int32_t  iStyle = C4MN_Style_Normal 
)
protected

Definition at line 307 of file C4Menu.cpp.

References Clear(), Default(), C4FacetSurface::Set(), and Symbol.

Referenced by C4MainMenu::InitRefSym(), and C4ObjectMenu::InitRefSym().

308 {
309  Clear(); Default();
310  Symbol.Set(fctSymbol);
311  return InitMenu(szEmpty, iExtra, iExtraData, iId, iStyle);
312 }
void Set(const C4Facet &cpy)
Definition: C4FacetEx.h:46
virtual void Default()
Definition: C4Menu.cpp:246
C4FacetSurface Symbol
Definition: C4Menu.h:148
void Clear()
Definition: C4Menu.cpp:271

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bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 658 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

659  {
660  // Cancel all dialogues if game is left (including e.g. league dialogues)
661  if (::Application.IsQuittingGame()) return false;
662  // main message loop
663  while (fShow)
664  {
665  // dialog idle proc
666  OnIdle();
667  // Modal dialogue during running game is tricky. Do not execute game!
668  bool fGameWasRunning = ::Game.IsRunning;
669  ::Game.IsRunning = false;
670  // handle messages - this may block until the next timer
671  if (!Application.ScheduleProcs())
672  return false; // game GUI and lobby will deleted in Game::Clear()
673  // reset game run state
674  if (fGameWasRunning) ::Game.IsRunning = true;
675  }
676  // return whether dlg was OK
677  return fOK;
678  }
bool IsRunning
Definition: C4Game.h:139
bool fShow
Definition: C4Gui.h:2081
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnIdle()
Definition: C4Gui.h:2209
bool fOK
Definition: C4Gui.h:2082
bool IsQuittingGame() const
Definition: C4Application.h:70
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

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virtual bool C4GUI::Dialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog, C4ChatDlg, and C4ScoreboardDlg.

Definition at line 2175 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2175 { return false; }

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virtual bool C4Menu::DoRefillInternal ( bool &  rfRefilled)
inlineprotectedvirtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 230 of file C4Menu.h.

Referenced by RefillInternal().

230 { return true; };

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void C4Menu::Draw ( C4TargetFacet cgo)
overrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 775 of file C4Menu.cpp.

References C4MN_InfoCaption_Delay, C4MN_Style_Info, C4GUI::Element::ClientPos2ScreenPos(), Control(), C4GUI::Screen::DrawToolTip(), fTextProgressing, GetSelectedItem(), C4MenuItem::InfoCaption, InitLocation(), IsActive(), C4GUI::CMouse::IsActiveInput(), LocationSet, C4GUI::Screen::Mouse, pGUI, C4GUI::Container::SetVisibility(), Style, and TimeOnSelection.

Referenced by C4Viewport::DrawMenu().

776 {
777  // Inactive
778  if (!IsActive()) return;
779 
780  // Location
781  if (!LocationSet) { InitLocation(cgo); LocationSet=true; }
782 
783  // If drawn by a viewport, then it's made visible
784  SetVisibility(true);
785 
786  // do drawing
787  typedef C4GUI::Dialog ParentClass;
788  ParentClass::Draw(cgo);
789 
790  // draw tooltip if selection time has been long enough
793  if (Style != C4MN_Style_Info) // No tooltips in info menus - doesn't make any sense...
794  if (!::Control.isReplay())
795  if (!::pGUI->Mouse.IsActiveInput())
796  {
797  C4MenuItem *pSel = GetSelectedItem();
798  if (pSel && *pSel->InfoCaption)
799  {
800  int32_t iX=0, iY=0;
801  pSel->ClientPos2ScreenPos(iX, iY);
802  C4GUI::Screen::DrawToolTip(pSel->InfoCaption, cgo, iX, iY);
803  }
804  }
805 }
void InitLocation(C4Facet &cgo)
Definition: C4Menu.cpp:624
int32_t Style
Definition: C4Menu.h:136
bool fTextProgressing
Definition: C4Menu.h:151
static void DrawToolTip(const char *szTip, C4TargetFacet &cgo, float guix, float guiy)
Definition: C4Gui.cpp:1009
bool LocationSet
Definition: C4Menu.h:133
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1191
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
bool IsActive()
Definition: C4Menu.cpp:480
const int32_t C4MN_InfoCaption_Delay
Definition: C4Menu.cpp:43
char InfoCaption[2 *C4MaxTitle+1]
Definition: C4Menu.h:74
int32_t TimeOnSelection
Definition: C4Menu.h:137
bool Control(BYTE byCom, int32_t iData)
Definition: C4Menu.cpp:420
void ClientPos2ScreenPos(int32_t &riX, int32_t &riY)
Definition: C4Gui.cpp:231
void SetVisibility(bool fToValue) override
CMouse Mouse
Definition: C4Gui.h:2587
bool IsActiveInput()
Definition: C4Gui.h:2578

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void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 291 of file C4Gui.cpp.

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

292  {
293  DWORD dwAlpha = byAlpha<<24;
294  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
295  y0 = cgo.TargetY + rcBounds.y + iTopOff,
296  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
297  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
298  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
299  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
301  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
302  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:614
int32_t Wdt
Definition: C4Rect.h:30
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:42
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165
uint32_t DWORD

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void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 308 of file C4Gui.cpp.

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Rect::Hgt, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

309  {
310  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
311  {
312  // exact bar
313  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
314  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
315  int32_t iRightShowLength = wRight/3;
316  bool fOverflow = (wLeft > rcBounds.Wdt);
317  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
318  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
319  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
320  while (iX < rcBounds.Wdt-iRightShowLength)
321  {
322  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
323  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
324  iX += w;
325  }
326  rFacets.fctMiddle.Wdt=w;
327  fOverflow = (wRight > rcBounds.Wdt);
328  if (fOverflow)
329  {
330  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
331  rFacets.fctEnd.Wdt = rcBounds.Wdt;
332  }
333  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
334  if (fOverflow)
335  {
336  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
337  rFacets.fctEnd.Wdt = wRight;
338  }
339  }
340  else
341  {
342  // zoomed bar
343  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
344  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
345  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
346  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
347  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
348  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
349  {
350  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
351  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
352  iX += w;
353  }
354  rFacets.fctMiddle.Wdt=wOld;
355  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
356  }
357  }
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4Menu::DrawBuffer ( C4Facet cgo)
protected
void C4Menu::DrawButton ( C4Facet cgo)
protected
void C4Menu::DrawElement ( C4TargetFacet cgo)
overrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 808 of file C4Menu.cpp.

References C4FCT_Right, C4Id2Def(), C4MN_Extra_Value, C4MN_SymbolSize, DrawFrame(), C4Facet::DrawValue(), Extra, C4GraphicsResource::fctWealth, C4MenuItem::fOwnValue, GetSelectedItem(), C4Def::GetValue(), GraphicsResource, C4Rect::Hgt, C4Facet::Hgt, C4MenuItem::id, C4MenuItem::iValue, NO_OWNER, C4ID::None, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, C4Rect::y, and C4Facet::Y.

809 {
810  // inherited (background)
811  typedef C4GUI::Dialog ParentClass;
812  ParentClass::DrawElement(cgo);
813 
814  // Get selected item id
815  C4ID idSelected; C4MenuItem *pItem;
816  if ((pItem = GetSelectedItem())) idSelected = pItem->id; else idSelected = C4ID::None;
817  C4Def *pDef = C4Id2Def(idSelected);
818  // Get item value
819  int32_t iValue = 0;
820  if (pDef)
821  {
822  if (pItem && pItem->fOwnValue)
823  iValue = pItem->iValue;
824  else
825  iValue = pDef->GetValue(nullptr, NO_OWNER);
826  }
827 
828  // Store and clear global clipper
829 // int32_t iX1,iY1,iX2,iY2;
830 // pDraw->GetPrimaryClipper(iX1,iY1,iX2,iY2);
831 // pDraw->SubPrimaryClipper(rcBounds.x, rcBounds.y, rcBounds.x+rcBounds.Wdt-1, rcBounds.y+rcBounds.Hgt-1);
832 
834 
835  // Draw bar divider
836  if (Extra)
837  {
838  DrawFrame(cgoExtra.Surface, cgoExtra.X-1, cgoExtra.Y-1, cgoExtra.Wdt+1, cgoExtra.Hgt+1);
839  }
840 
841  // Draw specified extra
842  switch (Extra)
843  {
844  case C4MN_Extra_Value:
845  {
846  if (pDef) ::GraphicsResource.fctWealth.DrawValue(cgoExtra,iValue,0,0,C4FCT_Right);
847  }
848  break;
849  }
850 }
void DrawFrame(C4Surface *sfcSurface, int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
Definition: C4Menu.cpp:852
bool fOwnValue
Definition: C4Menu.h:82
const int32_t C4FCT_Right
Definition: C4Facet.h:28
C4GraphicsResource GraphicsResource
C4ID id
Definition: C4Menu.h:76
int32_t Wdt
Definition: C4Rect.h:30
void DrawValue(C4Facet &cgo, int32_t iValue, int32_t iPhaseX=0, int32_t iPhaseY=0, int32_t iAlign=C4FCT_Center)
Definition: C4Facet.cpp:308
int32_t y
Definition: C4Rect.h:30
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
static const C4ID None
Definition: C4Id.h:39
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t iValue
Definition: C4Menu.h:83
Definition: C4Def.h:98
const int NO_OWNER
Definition: C4Constants.h:137
Definition: C4Id.h:25
int32_t x
Definition: C4Rect.h:30
int32_t GetValue(C4Object *pInBase, int32_t iBuyPlayer)
Definition: C4Def.cpp:611
float TargetX
Definition: C4Facet.h:165
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:84
int32_t Extra
Definition: C4Menu.h:140
int32_t Hgt
Definition: C4Rect.h:30
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4Menu::DrawFrame ( C4Surface sfcSurface,
int32_t  iX,
int32_t  iY,
int32_t  iWdt,
int32_t  iHgt 
)
protected

Definition at line 852 of file C4Menu.cpp.

References C4RGB, C4Draw::DrawFrameDw(), and pDraw.

Referenced by DrawElement().

853 {
854  pDraw->DrawFrameDw(sfcSurface, iX+1, iY+1, iX+iWdt-1,iY+iHgt-1, C4RGB(0x44, 0, 0));
855 }
void DrawFrameDw(C4Surface *sfcDest, int x1, int y1, int x2, int y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:641
C4Draw * pDraw
Definition: C4Draw.cpp:42
#define C4RGB(r, g, b)
Definition: StdColors.h:26

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void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 365 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

366  {
367  C4DrawTransform trf;
368  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
369  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
370  trf.SetRotate(-90.0f, fOffX, fOffY);
371 
372  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
373  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
void SetRotate(float iAngle, float fOffX, float fOffY)
int32_t Hgt
Definition: C4Rect.h:30
float TargetY
Definition: C4Facet.h:165

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void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 375 of file C4Gui.cpp.

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

376  {
377  int32_t y0 = cgo.TargetY + rcBounds.y;
378  int32_t x0 = cgo.TargetX + rcBounds.x;
379 
380  // draw up arrow
381  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
382 
383  // draw middle part
384  int32_t h = rFacets.fctMiddle.Hgt;
385  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
386 
387  for (int32_t iY = 0; iY <= barHeight; iY += h)
388  {
389  int32_t h2 = std::min(h, barHeight - iY);
390  rFacets.fctMiddle.Hgt = h2;
391  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
392  }
393  rFacets.fctMiddle.Hgt = h;
394 
395  // draw lower arrow
396  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
397  }
int Hgt
Definition: C4Surface.h:65
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
float TargetX
Definition: C4Facet.h:165
C4Surface * Surface
Definition: C4Facet.h:117
float TargetY
Definition: C4Facet.h:165

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void C4Menu::DrawScrollbar ( C4Facet cgo,
int32_t  iTotal,
int32_t  iVisible,
int32_t  iPosition 
)
protected
void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 359 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

360  {
361  C4DrawTransform trf(1);
362  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
363  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:30

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virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

754 { } // called when an element position is changed

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virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

753 { } // called when an element size is changed

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Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers().

825 { return Iterator(nullptr); }

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bool C4Menu::Enter ( bool  fRight = false)

Definition at line 485 of file C4Menu.cpp.

References _MAX_FNAME, C4MN_Style_Dialog, C4MN_Style_Info, C4GUI::Dialog::Close(), C4MenuItem::Command, C4MenuItem::Command2, fActive, GetSelectedItem(), IsActive(), MenuCommand(), Permanent, SCopy(), Style, and TryClose().

Referenced by Control(), and C4MainMenu::OnUserEnter().

486 {
487  // Not active
488  if (!IsActive()) return false;
489  if (Style==C4MN_Style_Info) return false;
490  // Get selected item
491  C4MenuItem *pItem = GetSelectedItem();
492  if (!pItem)
493  {
494  // okay for dialogs: Just close them
495  if (Style == C4MN_Style_Dialog) TryClose(false, true);
496  return true;
497  }
498  // Copy command to buffer (menu might be cleared)
499  char szCommand[_MAX_FNAME+30+1];
500  SCopy(pItem->Command,szCommand);
501  if (fRight && pItem->Command2[0]) SCopy(pItem->Command2,szCommand);
502 
503  // Close if not permanent
504  if (!Permanent) { Close(true); fActive = false; }
505 
506  // exec command (note that menu callback may delete this!)
507  MenuCommand(szCommand, false);
508 
509  return true;
510 }
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:152
int32_t Style
Definition: C4Menu.h:136
virtual bool MenuCommand(const char *szCommand, bool fIsCloseCommand)
Definition: C4Menu.h:231
void Close(bool fOK)
char Command[_MAX_FNAME+30+1]
Definition: C4Menu.h:72
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
bool fActive
Definition: C4Menu.h:153
#define _MAX_FNAME
bool IsActive()
Definition: C4Menu.cpp:480
bool TryClose(bool fOK, bool fControl)
Definition: C4Menu.cpp:280
bool Permanent
Definition: C4Menu.h:134
char Command2[_MAX_FNAME+30+1]
Definition: C4Menu.h:73

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void C4Menu::Execute ( )

Definition at line 903 of file C4Menu.cpp.

References C4GUI::Dialog::Close(), fTextProgressing, Game, IsActive(), C4Game::iTick35, NeedRefill, RefillInternal(), and SetTextProgress().

Referenced by C4FullScreen::Execute(), C4ObjectMenu::Execute(), and C4Player::Execute().

904 {
905  if (!IsActive()) return;
906  // Refill (timer or flag)
907  if (!Game.iTick35 || NeedRefill)
908  if (!RefillInternal())
909  Close(false);
910  // text progress
911  if (fTextProgressing)
912  SetTextProgress(+1, true);
913 }
bool RefillInternal()
Definition: C4Menu.cpp:867
C4Game Game
Definition: C4Globals.cpp:52
int32_t iTick35
Definition: C4Game.h:129
bool fTextProgressing
Definition: C4Menu.h:151
void Close(bool fOK)
bool SetTextProgress(int32_t iToProgress, bool fAdd)
Definition: C4Menu.cpp:958
bool IsActive()
Definition: C4Menu.cpp:480
bool NeedRefill
Definition: C4Menu.h:135

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bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 690 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::Execute().

691  {
692  // execute
693  if (Execute()) return true;
694  // delete self if closed
695  delete this;
696  return false;
697  }

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bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 714 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

715  {
716  // default screen
717  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
718  // fade in there
719  pOnScreen->ShowDialog(this, true);
720  iFade = 0;
721  eFade = eFadeIn;
722  fVisible = true;
723  OnShown();
724  // done, success
725  return true;
726  }
Fade eFade
Definition: C4Gui.h:2084
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool fVisible
Definition: C4Gui.h:383
int32_t iFade
Definition: C4Gui.h:2083

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void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 728 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

729  {
730  // only if shown, or being faded in
731  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
732  // set OK flag
733  this->fOK = fCloseWithOK;
734  // fade out
735  Screen *pOnScreen = GetScreen();
736  if (!pOnScreen) return;
737  pOnScreen->CloseDialog(this, true);
738  eFade = eFadeOut;
739  // do callback - last call, because it might do perilous things
740  OnClosed(fCloseWithOK);
741  }
Fade eFade
Definition: C4Gui.h:2084
bool IsShown()
Definition: C4Gui.h:2147
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
bool fVisible
Definition: C4Gui.h:383
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

445 { return rcBounds; }
C4Rect rcBounds
Definition: C4Gui.h:385

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C4Rect& C4GUI::Window::GetClientRect ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

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C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
Definition: C4Rect.h:27
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

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Container* C4GUI::Container::GetContainer ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers
ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2211 of file C4Gui.h.

References C4GUI::Element::pContextHandler.

2212  { return pContextHandler; }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
virtual int32_t C4Menu::GetControllingPlayer ( )
inlineprotectedvirtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 238 of file C4Menu.h.

References NO_OWNER.

Referenced by HasMouse().

238 { return NO_OWNER; }
const int NO_OWNER
Definition: C4Constants.h:137

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virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4StartupNetDlg, and C4GameLobby::MainDlg.

Definition at line 2129 of file C4Gui.h.

Referenced by C4GUI::Dialog::CharIn().

2129 { return nullptr; }

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int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 330 of file C4GuiDialogs.cpp.

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

331  {
332  // default title font
333  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
334  }
int GetLineHeight() const
Definition: C4FontLoader.h:125
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
C4GraphicsResource GraphicsResource

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DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

References C4GUI::Dialog::pWindow.

2117 { return pWindow; }
DialogWindow * pWindow
Definition: C4Gui.h:2088
Dialog* C4GUI::Dialog::GetDlg ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2116 of file C4Gui.h.

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

2116 { return this; } // this is the dialog

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Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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Element* C4GUI::Container::GetFirstContained ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

773 { return pFirst; }
Element * pFirst
Definition: C4Gui.h:750

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Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750

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Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2115 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

2115 { return pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

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FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2201 of file C4Gui.h.

References C4GUI::Dialog::pFrameDeco.

2201 { return pFrameDeco; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

References C4Rect::Hgt.

Referenced by C4GUI::Screen::ShowDialog().

444 { return rcBounds.Hgt; }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:30

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const char* C4Menu::GetID ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 240 of file C4Menu.h.

240 { return nullptr; } // no ID needed, because it's a viewport dlg
int32_t C4Menu::GetIdentification ( )

Definition at line 612 of file C4Menu.cpp.

References Identification.

Referenced by C4Player::Execute().

613 {
614  return Identification;
615 }
int32_t Identification
Definition: C4Menu.h:141

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C4MenuItem * C4Menu::GetItem ( int32_t  iIndex)

Definition at line 512 of file C4Menu.cpp.

References C4GUI::Container::GetElementByIndex(), and pClientWindow.

Referenced by AdjustSelection(), ClearItems(), ClearPointers(), GetSelectedItem(), InitLocation(), MoveSelection(), SetSelection(), and SetTextProgress().

513 {
514  return static_cast<C4MenuItem *>(pClientWindow->GetElementByIndex(iIndex));
515 }
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
Element * GetElementByIndex(int32_t i)

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int32_t C4Menu::GetItemCount ( )

Definition at line 517 of file C4Menu.cpp.

References ItemCount.

Referenced by C4MainMenu::ActivateMain(), and C4MainMenu::DoRefillInternal().

518 {
519  return ItemCount;
520 }
int32_t ItemCount
Definition: C4Menu.h:138

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int32_t C4Menu::GetItemHeight ( )
inline

Definition at line 166 of file C4Menu.h.

References ItemHeight.

166 { return ItemHeight; }
int32_t ItemHeight
Definition: C4Menu.h:139
Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), InitSize(), and UpdateScrollBar().

830 { return pLast; }
Element * pLast
Definition: C4Gui.h:750

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virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

References C4GUI::Container::pLast.

774 { return pLast; }
Element * pLast
Definition: C4Gui.h:750
virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry.

Definition at line 461 of file C4Gui.h.

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

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virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

Referenced by C4GUI::ListBox::DrawElement().

462 { return false; }

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int32_t C4Menu::GetMarginBottom ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 258 of file C4Menu.h.

References C4MN_FrameWidth, C4MN_SymbolSize, and C4GUI::Dialog::GetMarginBottom().

Referenced by InitSize().

int32_t GetMarginBottom() override
Definition: C4Gui.h:2143
int32_t Extra
Definition: C4Menu.h:140

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int32_t C4Menu::GetMarginLeft ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 259 of file C4Menu.h.

References C4MN_FrameWidth, and C4GUI::Dialog::GetMarginLeft().

Referenced by InitSize().

int32_t GetMarginLeft() override
Definition: C4Gui.h:2141

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int32_t C4Menu::GetMarginRight ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 260 of file C4Menu.h.

References C4MN_FrameWidth, and C4GUI::Dialog::GetMarginRight().

Referenced by InitSize().

int32_t GetMarginRight() override
Definition: C4Gui.h:2142

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int32_t C4GUI::Dialog::GetMarginTop ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, and C4StartupPlrSelDlg.

Definition at line 2140 of file C4Gui.h.

References C4GUI::Element::GetBounds(), C4GUI::Window::GetMarginTop(), C4Rect::Hgt, and C4GUI::FrameDecoration::iBorderTop.

Referenced by InitSize(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873
C4Rect & GetBounds()
Definition: C4Gui.h:445
WoodenLabel * pTitle
Definition: C4Gui.h:2078
int32_t Hgt
Definition: C4Rect.h:30

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Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
Element * GetFirstNestedElement(bool fBackwards) override

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const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

References StdStrBuf::getData().

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent
const char * getData() const
Definition: StdBuf.h:442

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virtual C4Object* C4Menu::GetParentObject ( )
inlinevirtual

Reimplemented in C4ObjectMenu.

Definition at line 169 of file C4Menu.h.

169 { return nullptr; }
int32_t C4Menu::GetPosition ( )
Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

450 { return pPrev; }
Element * pPrev
Definition: C4Gui.h:377

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Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 289 of file C4Gui.cpp.

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupMainDlg::OnShown(), C4StartupMainDlg::OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), and C4ChatControl::UserQueryQuit().

289 { if (pParent) return pParent->GetScreen(); return nullptr; }
Container * pParent
Definition: C4Gui.h:376
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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C4MenuItem * C4Menu::GetSelectedItem ( )

Definition at line 583 of file C4Menu.cpp.

References GetItem(), and Selection.

Referenced by AdjustPosition(), Draw(), DrawElement(), Enter(), C4Player::Execute(), C4MainMenu::OnSelectionChanged(), SetSelection(), and UpdateElementPositions().

584 {
585  return GetItem(Selection);
586 }
int32_t Selection
Definition: C4Menu.h:137
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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int32_t C4Menu::GetSelection ( )

Definition at line 599 of file C4Menu.cpp.

References Selection.

Referenced by C4MainMenu::MenuCommand().

600 {
601  return Selection;
602 }
int32_t Selection
Definition: C4Menu.h:137

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int C4Menu::GetSymbolSize ( )
inline

Definition at line 165 of file C4Menu.h.

References C4MN_Style_Dialog, and C4SymbolSize.

165 { return (Style == C4MN_Style_Dialog) ? 64 : C4SymbolSize; }
int32_t Style
Definition: C4Menu.h:136
const int C4SymbolSize
Definition: C4Constants.h:58
const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 423 of file C4Gui.cpp.

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

424  {
425  // fallback to parent tooltip, if own is not assigned
426  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
427  }
const char * getData() const
Definition: StdBuf.h:442
const char * GetToolTip()
Definition: C4Gui.cpp:423
Container * pParent
Definition: C4Gui.h:376
bool isNull() const
Definition: StdBuf.h:441

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C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 399 of file C4Gui.cpp.

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

400  {
401  // bounds by topright corner of element
402  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
403  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
404  rtBounds.y += iVIndent;
405  rtBounds.Wdt = rtBounds.Hgt = iHeight;
406  return rtBounds;
407  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
Definition: C4Rect.h:27
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
int32_t Wdt
Definition: C4Rect.h:30
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447
int32_t Hgt
Definition: C4Rect.h:30

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C4Viewport * C4Menu::GetViewport ( )
overrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 993 of file C4Menu.cpp.

References C4ViewportList::GetFirstViewport(), C4Viewport::GetNext(), and Viewports.

Referenced by C4ObjectMenu::IsReadOnly().

994 {
995  // ask all viewports
996  for (C4Viewport *pVP = ::Viewports.GetFirstViewport(); pVP; pVP = pVP->GetNext())
997  if (pVP->IsViewportMenu(this))
998  return pVP;
999  // none matching
1000  return nullptr;
1001 }
C4Viewport * GetFirstViewport()
Definition: C4Viewport.h:156
C4Viewport * GetNext()
Definition: C4Viewport.h:66
C4ViewportList Viewports
Definition: C4Viewport.cpp:841

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int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

References C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

443 { return rcBounds.Wdt; }
int32_t Wdt
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385

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int32_t C4Menu::GetZOrdering ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 251 of file C4Menu.h.

251 { return -1; }
virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, and C4StartupNetDlg.

Definition at line 2154 of file C4Gui.h.

Referenced by C4GUI::Screen::Draw().

2154 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

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bool C4Menu::HasMouse ( )
protected

Definition at line 1149 of file C4Menu.cpp.

References C4PlayerList::Get(), GetControllingPlayer(), C4Player::MouseControl, NO_OWNER, and Players.

Referenced by SetSelection(), and UpdateElementPositions().

1150 {
1151  int32_t iPlayer = GetControllingPlayer();
1152  if (iPlayer == NO_OWNER) return true; // free view dialog also has the mouse
1153  C4Player *pPlr = ::Players.Get(iPlayer);
1154  if (pPlr && pPlr->MouseControl) return true;
1155  return false;
1156 }
int32_t MouseControl
Definition: C4Player.h:92
C4Player * Get(int iPlayer) const
C4PlayerList Players
const int NO_OWNER
Definition: C4Constants.h:137
virtual int32_t GetControllingPlayer()
Definition: C4Menu.h:238

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bool C4Menu::HasPortrait ( )
inlineprotected

Definition at line 242 of file C4Menu.h.

References fHasPortrait.

Referenced by InitLocation(), InitSize(), SetTextProgress(), and UpdateElementPositions().

242 { return fHasPortrait; } // dialog menus only: Whether a portrait is shown in the topleft
bool fHasPortrait
Definition: C4Menu.h:150

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void C4Menu::InitLocation ( C4Facet cgo)
protected

Definition at line 624 of file C4Menu.cpp.

References AdjustPosition(), Alignment, CStdFont::BreakMessage(), C4MN_Align_Bottom, C4MN_Align_Free, C4MN_Align_Left, C4MN_Align_Right, C4MN_Align_Top, C4MN_DefInfoWdt, C4MN_DlgLines, C4MN_DlgPortraitIndent, C4MN_DlgPortraitWdt, C4MN_DlgWdt, C4MN_FrameWidth, C4MN_Style_Context, C4MN_Style_Dialog, C4MN_Style_Info, C4MN_Style_Normal, C4MN_SymbolSize, C4PictureSize, C4SymbolSize, C4MenuItem::Caption, Caption, Columns, C4GraphicsResource::FontRegular, StdStrBuf::getData(), GetItem(), CStdFont::GetLineHeight(), CStdFont::GetTextExtent(), GraphicsResource, HasPortrait(), C4Rect::Hgt, C4Facet::Hgt, C4MenuItem::InfoCaption, InitSize(), ItemCount, ItemHeight, ItemWidth, Lines, C4GUI::Element::rcBounds, C4GUI::Window::SetPos(), C4GUI::Container::SetVisibility(), Style, UpdateElementPositions(), UpdateScrollBar(), C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, X, and C4Rect::y.

Referenced by Draw().

625 {
626 
627  // Item size by style
628  switch (Style)
629  {
630  case C4MN_Style_Normal:
632  break;
633  case C4MN_Style_Context:
634  {
636  int32_t iWdt, iHgt;
638  // FIXME: Blah. This stuff should be calculated correctly by pTitle.
639  ItemWidth += ItemHeight + 16;
640  C4MenuItem *pItem;
641  for (int i = 0; (pItem = GetItem(i)); ++i)
642  {
643  ::GraphicsResource.FontRegular.GetTextExtent(pItem->Caption, iWdt, iHgt, true);
644  ItemWidth = std::max(ItemWidth, iWdt + pItem->GetSymbolWidth(ItemHeight));
645  }
646  ItemWidth += 3; // Add some extra space so text doesn't touch right border frame...
647  break;
648  }
649  case C4MN_Style_Info:
650  {
651  // calculate size from a default size determined by a window width of C4MN_DefInfoWdt
652  int32_t iWdt,iHgt,iLargestTextWdt;
654  iLargestTextWdt = iWdt + 2 * C4MN_SymbolSize + C4MN_FrameWidth;
655  ItemWidth=std::min<int>(cgoArea.Wdt - 2*C4MN_FrameWidth, std::max(iLargestTextWdt, C4MN_DefInfoWdt));
656  ItemHeight=0;
657  StdStrBuf sText;
658  C4MenuItem *pItem;
659  for (int32_t i=0; (pItem=GetItem(i)); ++i)
660  {
662  ::GraphicsResource.FontRegular.GetTextExtent(sText.getData(),iWdt,iHgt, true);
663  assert(iWdt <= ItemWidth);
664  ItemWidth=std::max(ItemWidth,iWdt); ItemHeight=std::max(ItemHeight,iHgt);
665  iLargestTextWdt = std::max(iLargestTextWdt, iWdt);
666  }
667  // although width calculation is done from C4MN_DefInfoWdt, this may be too large for some very tiny info windows
668  // so make sure no space is wasted
669  ItemWidth = std::min(ItemWidth, iLargestTextWdt);
670  // Add some extra space so text doesn't touch right border frame...
671  ItemWidth += 3;
672  // Now add some space to show the picture on the left
674  // And set a minimum item height (again, for the picture)
675  ItemHeight = std::max<int>(ItemHeight, C4PictureSize);
676  break;
677  }
678 
679  case C4MN_Style_Dialog:
680  {
681  // dialog window: Item width is whole dialog, portrait subtracted if any
682  // Item height varies
683  int32_t iWdt,iHgt;
685  ItemWidth=std::min<int>(cgoArea.Wdt - 2*C4MN_FrameWidth, std::max<int>(iWdt + 2 * C4MN_SymbolSize + C4MN_FrameWidth, C4MN_DlgWdt));
686  ItemHeight=iHgt; // Items may be multiline and higher
687  if (HasPortrait())
688  {
689  // subtract portrait only if this would not make the dialog too small
690  if (ItemWidth > C4MN_DlgPortraitWdt*2 && cgoArea.Hgt > cgoArea.Wdt)
692  }
693  }
694  }
695 
696  int DisplayedItemCount = ItemCount - HasPortrait();
697  if (Style == C4MN_Style_Dialog)
699  else
700  Lines = DisplayedItemCount/Columns+std::min<int32_t>(DisplayedItemCount%Columns,1);
701  // adjust by max. height
702  Lines=std::max<int32_t>(std::min<int32_t>((cgoArea.Hgt-100)/std::max<int32_t>(ItemHeight,1),Lines),1);
703 
704  InitSize();
705  int32_t X,Y;
707  {
708  X = rcBounds.x;
709  Y = rcBounds.y;
710  }
711  else
712  {
713  X = (cgoArea.Wdt - rcBounds.Wdt)/2;
714  Y = (cgoArea.Hgt - rcBounds.Hgt)/2;
715  }
716  // Alignment
718  if (Alignment & C4MN_Align_Right) X=cgoArea.Wdt-2*C4SymbolSize-rcBounds.Wdt;
720  if (Alignment & C4MN_Align_Bottom) Y=cgoArea.Hgt-C4SymbolSize-rcBounds.Hgt;
721  if (Alignment & C4MN_Align_Free) { X=Clamp<int32_t>(X,0,cgoArea.Wdt-rcBounds.Wdt); Y=Clamp<int32_t>(Y,0,cgoArea.Hgt-rcBounds.Hgt); }
722  // Centered (due to small viewport size)
723  if (rcBounds.Wdt>cgoArea.Wdt-2*C4SymbolSize) X=(cgoArea.Wdt-rcBounds.Wdt)/2;
724  if (rcBounds.Hgt>cgoArea.Hgt-2*C4SymbolSize) Y=(cgoArea.Hgt-rcBounds.Hgt)/2;
725  SetPos(X, Y);
726 
727  // Position initialized: Make it visible to be used!
728  SetVisibility(true);
729 
730  // now align all menu items correctly
732 
733  // and correct scroll pos
734  UpdateScrollBar();
735  AdjustPosition();
736 }
const char * getData() const
Definition: StdBuf.h:442
int32_t ItemHeight
Definition: C4Menu.h:139
int GetLineHeight() const
Definition: C4FontLoader.h:125
void SetPos(int32_t iXPos, int32_t iYPos)
Definition: C4Gui.h:860
const int32_t C4MN_DlgWdt
Definition: C4Menu.cpp:36
int32_t Style
Definition: C4Menu.h:136
int32_t ItemWidth
Definition: C4Menu.h:139
int32_t Alignment
Definition: C4Menu.h:144
bool GetTextExtent(const char *szText, int32_t &rsx, int32_t &rsy, bool fCheckMarkup=true)
C4GraphicsResource GraphicsResource
int32_t Wdt
Definition: C4Rect.h:30
int32_t ItemCount
Definition: C4Menu.h:138
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
const int32_t C4MN_DefInfoWdt
Definition: C4Menu.cpp:35
void UpdateScrollBar()
Definition: C4Menu.cpp:766
const int32_t C4MN_DlgPortraitIndent
Definition: C4Menu.cpp:41
const int32_t C4MN_DlgLines
Definition: C4Menu.cpp:37
std::tuple< std::string, int > BreakMessage(const char *szMsg, int iWdt, bool fCheckMarkup, float fZoom=1.0f)
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512
void AdjustPosition()
Definition: C4Menu.cpp:588
int32_t x
Definition: C4Rect.h:30
const int C4PictureSize
Definition: C4Constants.h:60
char InfoCaption[2 *C4MaxTitle+1]
Definition: C4Menu.h:74
bool HasPortrait()
Definition: C4Menu.h:242
const int C4SymbolSize
Definition: C4Constants.h:58
void InitSize()
Definition: C4Menu.cpp:739
void SetVisibility(bool fToValue) override
int32_t Columns
Definition: C4Menu.h:142
#define X(sdl, oc)
const int32_t C4MN_DlgPortraitWdt
Definition: C4Menu.cpp:40
int32_t Hgt
Definition: C4Rect.h:30
void UpdateElementPositions()
Definition: C4Menu.cpp:1003
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:147
int32_t Lines
Definition: C4Menu.h:143
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:71

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void C4Menu::InitSize ( )
protected

Definition at line 739 of file C4Menu.cpp.

References C4GUI_ScrollBarWdt, C4MN_DlgLineMargin, C4MN_DlgPortraitIndent, C4MN_DlgPortraitWdt, C4MN_Style_Dialog, Columns, C4GUI::Element::GetBounds(), C4GUI::Container::GetLast(), GetMarginBottom(), C4GUI::Window::GetMarginBottom(), GetMarginLeft(), C4GUI::Window::GetMarginLeft(), GetMarginRight(), C4GUI::Window::GetMarginRight(), C4GUI::Window::GetMarginTop(), C4GUI::Dialog::GetMarginTop(), HasPortrait(), C4Rect::Hgt, ItemHeight, ItemWidth, Lines, pClientWindow, C4GUI::Container::pLast, C4GUI::Element::rcBounds, C4GUI::Element::SetBounds(), C4GUI::ScrollWindow::SetScrollBarEnabled(), Style, UpdateOwnPos(), VisibleCount, C4Rect::x, and C4Rect::y.

Referenced by InitLocation(), SetSize(), and UpdateScrollBar().

740 {
742  // Size calculation
743  int Width, Height;
744  Width=Columns*ItemWidth;
745  Height=Lines*ItemHeight;
747  bool fBarNeeded;
749  // dialogs have auto-enlarge vertically
750  if (pLast && Style == C4MN_Style_Dialog)
751  {
752  Height = std::max<int>(Height, pLast->GetBounds().y + pLast->GetBounds().Hgt + C4MN_DlgLineMargin);
753  fBarNeeded = false;
754  }
755  else
756  fBarNeeded = pLast && pLast->GetBounds().y + pLast->GetBounds().Hgt > pClientWindow->GetBounds().Hgt;
757  // add dlg margins
760  if (fBarNeeded) Width += C4GUI_ScrollBarWdt;
761  SetBounds(C4Rect(rcBounds.x, rcBounds.y, Width, Height));
762  pClientWindow->SetScrollBarEnabled(fBarNeeded);
763  UpdateOwnPos();
764 }
int32_t ItemHeight
Definition: C4Menu.h:139
int32_t GetMarginRight() override
Definition: C4Menu.h:260
const int32_t C4MN_DlgLineMargin
Definition: C4Menu.cpp:38
int32_t Style
Definition: C4Menu.h:136
int32_t ItemWidth
Definition: C4Menu.h:139
Element * pLast
Definition: C4Gui.h:750
Definition: C4Rect.h:27
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
int32_t GetMarginLeft() override
Definition: C4Menu.h:259
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873
int32_t GetMarginTop() override
Definition: C4Gui.h:2140
int32_t y
Definition: C4Rect.h:30
int32_t GetMarginBottom() override
Definition: C4Menu.h:258
C4Rect rcBounds
Definition: C4Gui.h:385
void SetScrollBarEnabled(bool fToVal, bool noAutomaticPositioning=false)
virtual int32_t GetMarginRight()
Definition: C4Gui.h:875
const int32_t C4MN_DlgPortraitIndent
Definition: C4Menu.cpp:41
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:874
C4Rect & GetBounds()
Definition: C4Gui.h:445
int32_t x
Definition: C4Rect.h:30
bool HasPortrait()
Definition: C4Menu.h:242
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
int32_t Columns
Definition: C4Menu.h:142
Element * GetLast()
Definition: C4Gui.h:830
int32_t VisibleCount
Definition: C4Menu.h:145
void UpdateOwnPos() override
Definition: C4Menu.cpp:1108
#define C4GUI_ScrollBarWdt
Definition: C4Gui.h:103
const int32_t C4MN_DlgPortraitWdt
Definition: C4Menu.cpp:40
int32_t Hgt
Definition: C4Rect.h:30
int32_t Lines
Definition: C4Menu.h:143
virtual int32_t GetMarginBottom()
Definition: C4Gui.h:876

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void C4GUI::Container::InsertElement ( Element pChild,
Element pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }
Element * pFirst
Definition: C4Gui.h:750
void AddElement(Element *pChild)
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

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bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

References C4GUI::Dialog::fOK.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

2149 { return !fShow && !fOK; } // returns whether dialog has been aborted
bool fShow
Definition: C4Gui.h:2081
bool fOK
Definition: C4Gui.h:2082

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bool C4Menu::IsActive ( )

Definition at line 480 of file C4Menu.cpp.

References fActive.

Referenced by C4Object::ActivateMenu(), Add(), AddRefSym(), C4FullScreen::CloseMenu(), C4Object::CloseMenu(), Control(), C4Object::DirectComContents(), C4Game::DoKeyboardInput(), Draw(), C4Viewport::DrawMenu(), Enter(), C4ObjectMenu::Execute(), C4Player::Execute(), Execute(), C4Viewport::IsViewportMenu(), KeyControl(), Refill(), SetPosition(), SetSelection(), and SetTextProgress().

481 {
482  return fActive;
483 }
bool fActive
Definition: C4Menu.h:153

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bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 699 of file C4GuiDialogs.cpp.

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), and C4StartupNetDlg::OnSec1Timer().

700  {
701  // must be fully visible
702  if (!IsShown() || IsFading()) return false;
703  // screen-less dialogs are always inactive (not yet added)
704  Screen *pScreen = GetScreen();
705  if (!pScreen) return false;
706  // no keyboard focus if screen is in context mode
707  if (fForKeyboard && pScreen->HasContext()) return false;
708  // always okay in shared mode: all dlgs accessible by mouse
709  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
710  // exclusive mode or keyboard input: Only one dlg active
711  return pScreen->pActiveDlg == this;
712  }
bool IsShown()
Definition: C4Gui.h:2147
bool IsFading()
Definition: C4Gui.h:2151
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

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virtual bool C4GUI::Dialog::IsBottomPlacementDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog.

Definition at line 2161 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2161 { return false; }

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virtual bool C4Menu::IsCloseDenied ( )
inlineprotectedvirtual

Reimplemented in C4ObjectMenu.

Definition at line 233 of file C4Menu.h.

Referenced by TryClose().

233 { return false; } // do MenuQueryCancel-callbacks for user menus

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bool C4GUI::Dialog::IsComponentOutsideClientArea ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, and C4StartupPlrPropertiesDlg.

Definition at line 2105 of file C4Gui.h.

References C4GUI::Dialog::pTitle.

2105 { return !!pTitle; } // pTitle lies outside client area
WoodenLabel * pTitle
Definition: C4Gui.h:2078
bool C4Menu::IsContextMenu ( )
inline

Definition at line 164 of file C4Menu.h.

References C4MN_Style_Context.

Referenced by C4Object::DirectComContents(), and RefillInternal().

164 { return Style == C4MN_Style_Context; }
int32_t Style
Definition: C4Menu.h:136

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virtual bool C4GUI::Dialog::IsExclusiveDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2164 of file C4Gui.h.

Referenced by C4GUI::Screen::HasKeyboardFocus().

2164 { return false; }

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bool C4Menu::IsExternalDrawDialog ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 247 of file C4Menu.h.

247 { return true; } // drawn by viewport drawing proc
bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2151 of file C4Gui.h.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

2151 { return eFade != eFadeNone; }
Fade eFade
Definition: C4Gui.h:2084

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bool C4GUI::Dialog::IsFocused ( Control pCtrl)
inlineoverridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2113 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4GameLobby::MainDlg::KeyHistoryUpDown().

2113 { return pCtrl == pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

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virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

Referenced by C4GUI::Dialog::AdvanceFocus().

432 { return nullptr; }; // return control to gain focus in search-cycle

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virtual bool C4GUI::Dialog::IsFreePlaceDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2158 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2158 { return false; }

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virtual bool C4GUI::Dialog::IsFullscreenDialog ( )
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog.

Definition at line 2153 of file C4Gui.h.

Referenced by C4GUI::Screen::GetFullscreenDialog().

2153 { return false; }

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bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

Referenced by C4GUI::CMouse::Draw().

441 { return is_immediate_tooltip; }

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bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 435 of file C4Gui.cpp.

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

436  {
437  // get dlg
438  Dialog *pDlg=GetDlg();
439  if (!pDlg) return false;
440  // check if dlg is active
441  return pDlg->IsActive(fForKeyboard);
442  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:288

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virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

Referenced by C4GUI::Element::RemoveElement().

403 { return false; }

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bool C4Menu::IsMouseControlled ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 248 of file C4Menu.h.

248 { return false; }
bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2148 of file C4Gui.h.

References C4GUI::Dialog::fOK.

2148 { return fOK; } // returns whether user pressed OK
bool fOK
Definition: C4Gui.h:2082
bool C4Menu::IsOwnPtrElement ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::Element.

Definition at line 254 of file C4Menu.h.

254 { return true; }
bool C4GUI::Container::IsParentOf ( Element pEl)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

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virtual bool C4Menu::IsReadOnly ( )
inlineprotectedvirtual

Reimplemented in C4ObjectMenu.

Definition at line 237 of file C4Menu.h.

Referenced by UserClose(), UserEnter(), and UserSelectItem().

237 { return false; } // determine whether the menu is just viewed by an observer, and should not issue any calls

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virtual bool C4GUI::Container::IsSelectedChild ( Element pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837
Container * pParent
Definition: C4Gui.h:376

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bool C4GUI::Dialog::IsShown ( )
inlineinherited

Definition at line 2147 of file C4Gui.h.

References C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Startup::DontStartup(), C4ScenarioListLoader::DoProcessCallback(), C4GUI::Dialog::FadeOut(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), C4FileSelDlg::SetPath(), C4Startup::SwitchDialog(), and C4ChatDlg::ToggleChat().

2147 { return fShow; } // returns whether dlg is on screen (may be invisible)
bool fShow
Definition: C4Gui.h:2081

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bool C4Menu::IsTextProgressing ( ) const
inline

Definition at line 201 of file C4Menu.h.

References fTextProgressing.

201 { return fTextProgressing; }
bool fTextProgressing
Definition: C4Menu.h:151
bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2172 of file C4Gui.h.

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

2172 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2087

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bool C4GUI::Element::IsVisible ( )
inherited

Definition at line 201 of file C4Gui.cpp.

References C4GUI::Element::fVisible, C4GUI::Element::IsVisible(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4GUI::Screen::CharIn(), C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4ScriptGuiWindow::Draw(), C4GUI::Container::Draw(), C4GUI::Window::Draw(), C4GUI::Screen::Draw(), C4ScriptGuiWindow::DrawAll(), C4ScriptGuiWindow::DrawChildren(), C4ChatControl::GetDefaultControl(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Element::IsVisible(), C4ScriptGuiWindow::IsVisibleTo(), C4GUI::Window::MouseInput(), C4GUI::Control::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::Container::OnHotkey(), C4ScriptGuiWindow::ProcessMouseInput(), SetPosition(), UpdateElementPositions(), and C4GUI::TextWindow::UpdateSize().

202  {
203  // self and parent must be visible
204  return fVisible && (!pParent || pParent->IsVisible());
205  }
bool IsVisible()
Definition: C4Gui.cpp:201
Container * pParent
Definition: C4Gui.h:376
bool fVisible
Definition: C4Gui.h:383

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bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2138 of file C4Gui.h.

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

2138 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

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bool C4Menu::KeyControl ( BYTE  byCom)

Definition at line 473 of file C4Menu.cpp.

References Control(), and IsActive().

Referenced by C4FullScreen::MenuKeyControl().

474 {
475  // direct keyboard callback
476  if (!IsActive()) return false;
477  return !!Control(byCom, 0);
478 }
bool IsActive()
Definition: C4Menu.cpp:480
bool Control(BYTE byCom, int32_t iData)
Definition: C4Menu.cpp:420

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bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2133 of file C4Gui.h.

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

2133 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2132

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bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2135 of file C4Gui.h.

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog::C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

2135 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2134

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void C4GUI::Container::MakeLastElement ( Element pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

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virtual bool C4Menu::MenuCommand ( const char *  szCommand,
bool  fIsCloseCommand 
)
inlineprotectedvirtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 231 of file C4Menu.h.

Referenced by Enter(), and TryClose().

231 { return true; }

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virtual void C4GUI::Element::MouseEnter ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4ScriptGuiWindow, and C4MenuItem.

Definition at line 413 of file C4Gui.h.

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

413 {}; // called when mouse cursor enters element region

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void C4GUI::Dialog::MouseInput ( CMouse rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 557 of file C4GuiDialogs.cpp.

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

558  {
559  // inherited will do...
560  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
561  }
void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override

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virtual void C4GUI::Element::MouseLeave ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

414 {}; // called when mouse cursor leaves element region

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bool C4Menu::MoveSelection ( int32_t  iBy,
bool  fAdjustPosition,
bool  fDoCalls 
)

Definition at line 522 of file C4Menu.cpp.

References GetItem(), C4MenuItem::IsSelectable, ItemCount, Selection, and SetSelection().

Referenced by Control().

523 {
524  if (!iBy) return false;
525  // find next item that can be selected by moving in iBy steps
526  int32_t iNewSel = Selection;
527  for (;;)
528  {
529  // determine new selection
530  iNewSel += iBy;
531  // selection is out of menu range
532  if (!Inside<int32_t>(iNewSel, 0, ItemCount-1)) return false;
533  // determine newly selected item
534  C4MenuItem *pNewSel = GetItem(iNewSel);
535  // nothing selectable
536  if (!pNewSel || !pNewSel->IsSelectable) continue;
537  // got something: go select it
538  break;
539  }
540  // select it
541  return !!SetSelection(iNewSel, fAdjustPosition, fDoCalls);
542 }
int32_t Selection
Definition: C4Menu.h:137
bool SetSelection(int32_t iSelection, bool fAdjustPosition, bool fDoCalls)
Definition: C4Menu.cpp:544
int32_t ItemCount
Definition: C4Menu.h:138
bool IsSelectable
Definition: C4Menu.h:88
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512

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void C4GUI::Dialog::OnClosed ( bool  fOK)
virtualinherited

Reimplemented in C4GUI::InputDialog, C4GUI::ConfirmationDialog, C4StartupPlrColorPickerDlg, C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, C4PortraitSelDlg, C4ChatDlg, C4StartupNetDlg, C4FileSelDlg, C4GameLobby::MainDlg, C4GameOverDlg, C4ChatInputDialog, C4StartupOptionsDlg, C4StartupMainDlg, and C4AbortGameDialog.

Definition at line 646 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fDelOnClose, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::FadeOut(), C4StartupOptionsDlg::OnClosed(), C4FileSelDlg::OnClosed(), C4GUI::ConfirmationDialog::OnClosed(), and C4GUI::InputDialog::OnClosed().

647  {
648  // developer mode: Remove window
650  // delete when closing?
651  if (fDelOnClose)
652  {
653  fDelOnClose=false;
654  delete this;
655  }
656  }
void DestroyConsoleWindow()
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fDelOnClose
Definition: C4Gui.h:2085

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virtual bool C4GUI::Dialog::OnEnter ( )
inlinevirtualinherited

Reimplemented in C4GUI::ProgressDialog, C4GUI::MessageDialog, C4GUI::FullscreenDialog, C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4ChatInputDialog, C4GameOverDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2132 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEnter().

2132 { UserClose(true); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

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virtual bool C4GUI::Dialog::OnEscape ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4GameOverDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2134 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEscape().

2134 { UserClose(false); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

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bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }
bool IsVisible()
Definition: C4Gui.cpp:201
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2209 of file C4Gui.h.

Referenced by C4GUI::Dialog::DoModal().

2209 {} // idle proc in DoModal

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virtual void C4Menu::OnSelectionChanged ( int32_t  iNewSelection)
inlineprotectedvirtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 232 of file C4Menu.h.

Referenced by SetSelection().

232 {} // do object callbacks if selection changed in user menus

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virtual void C4GUI::Dialog::OnShown ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4ChatDlg, C4DefinitionSelDlg, C4StartupNetDlg, C4FileSelDlg, C4GameOverDlg, C4StartupMainDlg, and C4AbortGameDialog.

Definition at line 2208 of file C4Gui.h.

Referenced by C4GUI::Dialog::FadeIn(), C4FileSelDlg::OnShown(), C4StartupNetDlg::OnShown(), C4StartupScenSelDlg::OnShown(), and C4GUI::Dialog::Show().

2208 {} // callback when shown - should not delete the dialog

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virtual void C4Menu::OnUserClose ( )
inlineprotectedvirtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 236 of file C4Menu.h.

Referenced by UserClose().

236 {};

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void C4GUI::Dialog::OnUserClose ( C4GUI::Control btn)
inlineinherited

Definition at line 2204 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

2205  { UserClose(false); }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

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virtual void C4Menu::OnUserEnter ( int32_t  Player,
int32_t  iIndex,
bool  fRight 
)
inlineprotectedvirtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 235 of file C4Menu.h.

Referenced by UserEnter().

235 {}

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virtual void C4Menu::OnUserSelectItem ( int32_t  Player,
int32_t  iIndex 
)
inlineprotectedvirtual

Reimplemented in C4ObjectMenu, and C4MainMenu.

Definition at line 234 of file C4Menu.h.

Referenced by UserSelectItem().

234 {}

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ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

826 { return ReverseIterator(pLast); }
Element * pLast
Definition: C4Gui.h:750

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void C4GUI::Container::ReaddElement ( Element pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

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bool C4Menu::Refill ( )

Definition at line 915 of file C4Menu.cpp.

References C4GUI::Dialog::Close(), IsActive(), and RefillInternal().

Referenced by C4MainMenu::ActivateHostility(), C4Player::ActivateMenuTeamSelection(), C4MainMenu::ActivateObserver(), C4Object::DirectComContents(), and C4ObjectMenu::SetRefillObject().

916 {
917  if (!IsActive()) return false;
918  // Refill (close if failure)
919  if (!RefillInternal())
920  { Close(false); return false; }
921  // Success
922  return true;
923 }
bool RefillInternal()
Definition: C4Menu.cpp:867
void Close(bool fOK)
bool IsActive()
Definition: C4Menu.cpp:480

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bool C4Menu::RefillInternal ( )
protected

Definition at line 867 of file C4Menu.cpp.

References AdjustSelection(), DoRefillInternal(), C4GUI::ScrollWindow::Freeze(), IsContextMenu(), ItemCount, LocationSet, NeedRefill, pClientWindow, C4GUI::ScrollWindow::UnFreeze(), and UpdateElementPositions().

Referenced by Execute(), and Refill().

868 {
869  // Reset flag
870  NeedRefill=false;
871 
872  // do the refill in frozen window (no scrolling update)
873  int32_t iLastItemCount=ItemCount;
874  bool fRefilled = false;
876  bool fSuccess = DoRefillInternal(fRefilled);
879  if (!fSuccess) return false;
880 
881  // menu contents may have changed: Adjust menu size and selection
882  if (fRefilled)
883  {
884  // Adjust selection
885  AdjustSelection();
886  // Item count increased: resize
887  if (ItemCount > iLastItemCount) LocationSet = false;
888  // Item count decreased: resize if we are a context menu
889  if ((ItemCount < iLastItemCount) && IsContextMenu()) LocationSet = false;
890  }
891  // Success
892  return true;
893 }
bool IsContextMenu()
Definition: C4Menu.h:164
void UnFreeze()
Definition: C4Gui.h:970
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
bool LocationSet
Definition: C4Menu.h:133
virtual bool DoRefillInternal(bool &rfRefilled)
Definition: C4Menu.h:230
int32_t ItemCount
Definition: C4Menu.h:138
void AdjustSelection()
Definition: C4Menu.cpp:925
bool NeedRefill
Definition: C4Menu.h:135
void UpdateElementPositions()
Definition: C4Menu.cpp:1003

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void C4GUI::Dialog::RemoveElement ( Element pChild)
overridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 427 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

428  {
429  // inherited
430  Window::RemoveElement(pChild);
431  // clear ptr
432  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
433  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
void RemoveElement(Element *pChild) override

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ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

827 { return ReverseIterator(nullptr); }

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void C4Menu::ResetLocation ( )
inline

Definition at line 195 of file C4Menu.h.

Referenced by C4Viewport::DrawMenu().

195 { LocationSet = false; }
bool LocationSet
Definition: C4Menu.h:133

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void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 218 of file C4Gui.cpp.

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

219  {
220  // apply all parent offsets
221  Container *pCont = pParent;
222  while (pCont)
223  {
224  pCont->ApplyElementOffset(riX, riY);
225  pCont = pCont->GetParent();
226  }
227  // apply own offset
228  riX -= rcBounds.x; riY -= rcBounds.y;
229  }
int32_t y
Definition: C4Rect.h:30
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:30
friend class Container
Definition: C4Gui.h:472

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void C4Menu::SetAlignment ( int32_t  iAlignment)
void C4GUI::Element::SetBounds ( const C4Rect rcNewBound)
inlineinherited

Definition at line 446 of file C4Gui.h.

References C4GUI::Element::UpdatePos(), and C4GUI::Element::UpdateSize().

Referenced by C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4GUI::ContextButton::ContextButton(), C4GUI::ListBox::ContractToElementHeight(), C4GUI::Control::Control(), C4GUI::Dialog::Dialog(), C4ChatDlg::DoPlacement(), C4StartupNetListEntry::Execute(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::GroupBox::GroupBox(), C4GUI::HorizontalLine::HorizontalLine(), C4GUI::Screen::Init(), InitSize(), C4GUI::LabeledEdit::LabeledEdit(), C4Game::OnResolutionChanged(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4StartupNetListEntry::SetReference(), C4StartupNetListEntry::SetRefQuery(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::TextWindow::TextWindow(), C4ScoreboardDlg::Update(), UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::TextWindow::UpdateSize(), and C4GUI::Dialog::UpdateSize().

446 { rcBounds=rcNewBound; UpdatePos(); UpdateSize(); }
virtual void UpdateSize()
Definition: C4Gui.cpp:185
C4Rect rcBounds
Definition: C4Gui.h:385
virtual void UpdatePos()
Definition: C4Gui.cpp:193

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void C4GUI::Dialog::SetClientSize ( int32_t  iToWdt,
int32_t  iToHgt 
)
inherited

Definition at line 769 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::GetMarginBottom(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Dialog::GetMarginRight(), C4GUI::Dialog::GetMarginTop(), C4Rect::Hgt, C4GUI::Dialog::UpdatePos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4LeagueSignupDialog::C4LeagueSignupDialog(), and C4GUI::MessageDialog::MessageDialog().

770  {
771  // calc new bounds
772  iToWdt += GetMarginLeft()+GetMarginRight();
773  iToHgt += GetMarginTop()+GetMarginBottom();
774  rcBounds.x += (rcBounds.Wdt - iToWdt)/2;
775  rcBounds.y += (rcBounds.Hgt - iToHgt)/2;
776  rcBounds.Wdt = iToWdt; rcBounds.Hgt = iToHgt;
777  // reflect changes
778  UpdatePos();
779  }
int32_t Wdt
Definition: C4Rect.h:30
int32_t GetMarginTop() override
Definition: C4Gui.h:2140
int32_t y
Definition: C4Rect.h:30
int32_t GetMarginBottom() override
Definition: C4Gui.h:2143
int32_t GetMarginLeft() override
Definition: C4Gui.h:2141
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
void UpdatePos() override
int32_t Hgt
Definition: C4Rect.h:30
int32_t GetMarginRight() override
Definition: C4Gui.h:2142

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void C4Menu::SetCloseCommand ( const char *  strCommand)

Definition at line 1144 of file C4Menu.cpp.

References CloseCommand, and StdStrBuf::Copy().

Referenced by C4MainMenu::ActivateClient(), C4MainMenu::ActivateDisplay(), C4MainMenu::ActivateGoals(), C4MainMenu::ActivateHost(), C4MainMenu::ActivateHostility(), C4Player::ActivateMenuTeamSelection(), C4MainMenu::ActivateNewPlayer(), C4MainMenu::ActivateObserver(), C4MainMenu::ActivateOptions(), C4MainMenu::ActivateRules(), C4MainMenu::ActivateSavegame(), and C4MainMenu::ActivateSurrender().

1145 {
1146  CloseCommand.Copy(strCommand);
1147 }
void Copy()
Definition: StdBuf.h:467
StdStrBuf CloseCommand
Definition: C4Menu.h:146

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void C4GUI::Element::SetContextHandler ( ContextHandler pNewHd)
inlineinherited

Definition at line 465 of file C4Gui.h.

References C4GUI::ContextHandler::DeRef(), C4GUI::Element::pContextHandler, and C4GUI::ContextHandler::Ref().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), C4GUI::ContextButton::ContextButton(), and C4GUI::Edit::Edit().

466  {
468  if ((pContextHandler = pNewHd)) pNewHd->Ref();
469  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381

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void C4GUI::Dialog::SetDelOnClose ( bool  fToVal = true)
inlineinherited

Definition at line 2190 of file C4Gui.h.

Referenced by C4ChatDlg::C4ChatDlg(), C4ChatInputDialog::C4ChatInputDialog(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4GUI::ConfirmationDialog::ConfirmationDialog(), C4GUI::InputDialog::InputDialog(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::QueryClientPassword(), C4Game::ShowGameOverDlg(), and C4GUI::Screen::ShowRemoveDlg().

2190 { fDelOnClose=fToVal; } // dialog will delete itself when closed
bool fDelOnClose
Definition: C4Gui.h:2085

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void C4GUI::Element::SetDragTarget ( Window pToWindow)
inlineinherited

Definition at line 464 of file C4Gui.h.

References C4GUI::Element::pDragTarget.

Referenced by C4GUI::Dialog::SetTitle().

464 { pDragTarget = pToWindow; }
Window * pDragTarget
Definition: C4Gui.h:378

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void C4Menu::SetEqualItemHeight ( bool  fToVal)
inline

Definition at line 198 of file C4Menu.h.

198 { fEqualIconItemHeight = fToVal; } // enable/disable equal item heights
bool fEqualIconItemHeight
Definition: C4Menu.h:152
void C4GUI::Dialog::SetFocus ( Control pCtrl,
bool  fByMouse 
)
inherited

Definition at line 563 of file C4GuiDialogs.cpp.

References C4GUI::Control::OnGetFocus(), C4GUI::Control::OnLooseFocus(), and C4GUI::Dialog::pActiveCtrl.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4ChatDlg::C4ChatDlg(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Dialog::CharIn(), C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4FileSelDlg::InitElements(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Label::MouseInput(), C4GUI::Control::MouseInput(), C4StartupScenSelDlg::OnButtonScenario(), C4ChatControl::OnConnectBtn(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::Label::OnHotkey(), C4StartupMainDlg::OnShown(), C4StartupScenSelDlg::OpenFolder(), C4GUI::RenameEdit::RenameEdit(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Container::SetVisibility(), and C4LeagueSignupDialog::UserClose().

564  {
565  // no change?
566  if (pCtrl == pActiveCtrl) return;
567  // leave old focus
568  if (pActiveCtrl)
569  {
570  Control *pC = pActiveCtrl;
571  pActiveCtrl = nullptr;
572  pC->OnLooseFocus();
573  // if leaving the old focus set a new one, abort here because it looks like the control didn't want to lose focus
574  if (pActiveCtrl) return;
575  }
576  // set new
577  if ((pActiveCtrl = pCtrl)) pCtrl->OnGetFocus(fByMouse);
578  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void OnLooseFocus()
Definition: C4Gui.h:1057
C4GameControl Control

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void C4GUI::Dialog::SetFrameDeco ( FrameDecoration pNewDeco)
inlineinherited

Definition at line 2193 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref(), C4GUI::FrameDecoration::Ref(), and C4GUI::Window::UpdateOwnPos().

2194  {
2195  if (pFrameDeco) pFrameDeco->Deref();
2196  if ((pFrameDeco = pNewDeco)) pNewDeco->Ref();
2197  UpdateOwnPos(); // margin may have changed; might need to reposition stuff
2198  }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
void UpdateOwnPos() override

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bool C4Menu::SetLocation ( int32_t  iX,
int32_t  iY 
)

Definition at line 951 of file C4Menu.cpp.

References C4GUI::Window::SetPos().

Referenced by C4Object::ActivateMenu().

952 {
953  // just set position...
954  SetPos(iX, iY);
955  return true;
956 }
void SetPos(int32_t iXPos, int32_t iYPos)
Definition: C4Gui.h:860

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void C4Menu::SetPermanent ( bool  fPermanent)

Definition at line 862 of file C4Menu.cpp.

References Permanent.

Referenced by C4MainMenu::ActivateDisplay(), C4MainMenu::ActivateGoals(), C4MainMenu::ActivateHost(), C4MainMenu::ActivateHostility(), C4Object::ActivateMenu(), C4MainMenu::ActivateOptions(), C4MainMenu::ActivateRules(), and C4MainMenu::ActivateSavegame().

863 {
864  Permanent = fPermanent;
865 }
bool Permanent
Definition: C4Menu.h:134

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void C4GUI::Window::SetPos ( int32_t  iXPos,
int32_t  iYPos 
)
inlineinherited

Definition at line 860 of file C4Gui.h.

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4ScoreboardDlg::DoPlacement(), InitLocation(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), SetLocation(), and C4GUI::Screen::ShowDialog().

861  { rcBounds.x=iXPos; rcBounds.y=iYPos; UpdatePos(); }
int32_t y
Definition: C4Rect.h:30
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:30
virtual void UpdatePos()
Definition: C4Gui.cpp:193

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bool C4Menu::SetPosition ( int32_t  iPosition)

Definition at line 604 of file C4Menu.cpp.

References Columns, IsActive(), C4GUI::Element::IsVisible(), ItemHeight, pClientWindow, and C4GUI::ScrollWindow::SetScroll().

605 {
606  if (!IsActive()) return false;
607  // update scroll pos, if location is initialized
609  return true;
610 }
int32_t ItemHeight
Definition: C4Menu.h:139
bool IsVisible()
Definition: C4Gui.cpp:201
C4GUI::ScrollWindow * pClientWindow
Definition: C4Menu.h:149
void SetScroll(int32_t iToScroll)
bool IsActive()
Definition: C4Menu.cpp:480
int32_t Columns
Definition: C4Menu.h:142

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bool C4Menu::SetSelection ( int32_t  iSelection,
bool  fAdjustPosition,
bool  fDoCalls 
)

Definition at line 544 of file C4Menu.cpp.

References AdjustPosition(), C4MN_Style_Normal, C4MenuItem::Caption, Caption, GetItem(), GetSelectedItem(), HasMouse(), IsActive(), C4MenuItem::IsSelectable, ItemCount, OnSelectionChanged(), Selection, C4MenuItem::SetSelected(), C4GUI::Dialog::SetTitle(), Style, and TimeOnSelection.

Referenced by C4MainMenu::ActivateDisplay(), C4MainMenu::ActivateOptions(), AdjustSelection(), Control(), C4MainMenu::DoRefillInternal(), MoveSelection(), C4MainMenu::OnUserEnter(), and C4MainMenu::OnUserSelectItem().

545 {
546  // Not active
547  if (!IsActive()) return false;
548  // Outside Limits / Selectable
549  C4MenuItem *pNewSel = GetItem(iSelection);
550  if ((iSelection==-1 && !ItemCount) || (pNewSel && pNewSel->IsSelectable))
551  {
552  // Selection change
553  if (iSelection!=Selection)
554  {
555  // calls
556  C4MenuItem *pSel = GetSelectedItem();
557  if (pSel) pSel->SetSelected(false);
558  // Set selection
559  Selection=iSelection;
560  // Reset time on selection
561  TimeOnSelection=0;
562  }
563  // always recheck selection for internal refill
564  C4MenuItem *pSel = GetSelectedItem();
565  if (pSel) pSel->SetSelected(true);
566  // set main caption by selection
567  if (Style == C4MN_Style_Normal)
568  {
569  if (pSel)
570  SetTitle(*(pSel->Caption) ? pSel->Caption : " ", HasMouse());
571  else
572  SetTitle(*Caption ? Caption : " ", HasMouse());
573  }
574  }
575  // adjust position, if desired
576  if (fAdjustPosition) AdjustPosition();
577  // do selection callback
578  if (fDoCalls) OnSelectionChanged(Selection);
579  // Done
580  return true;
581 }
int32_t Selection
Definition: C4Menu.h:137
void SetSelected(bool fToVal)
Definition: C4Menu.h:106
int32_t Style
Definition: C4Menu.h:136
int32_t ItemCount
Definition: C4Menu.h:138
C4MenuItem * GetSelectedItem()
Definition: C4Menu.cpp:583
bool HasMouse()
Definition: C4Menu.cpp:1149
bool IsSelectable
Definition: C4Menu.h:88
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512
bool IsActive()
Definition: C4Menu.cpp:480
void AdjustPosition()
Definition: C4Menu.cpp:588
virtual void OnSelectionChanged(int32_t iNewSelection)
Definition: C4Menu.h:232
int32_t TimeOnSelection
Definition: C4Menu.h:137
void SetTitle(const char *szToTitle, bool fShowCloseButton=true)
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:147
char Caption[C4MaxTitle+1]
Definition: C4Menu.h:71

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void C4Menu::SetSize ( int32_t  iToWdt,
int32_t  iToHgt 
)

Definition at line 617 of file C4Menu.cpp.

References Columns, InitSize(), and Lines.

618 {
619  if (iToWdt) Columns=iToWdt;
620  if (iToHgt) Lines=iToHgt;
621  InitSize();
622 }
void InitSize()
Definition: C4Menu.cpp:739
int32_t Columns
Definition: C4Menu.h:142
int32_t Lines
Definition: C4Menu.h:143

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bool C4Menu::SetTextProgress ( int32_t  iToProgress,
bool  fAdd 
)

Definition at line 958 of file C4Menu.cpp.

References C4MenuItem::DoTextProgress(), fTextProgressing, GetItem(), HasPortrait(), IsActive(), and C4MenuItem::TextDisplayProgress.

Referenced by Control(), and Execute().

959 {
960  // menu active at all?
961  if (!IsActive()) return false;
962  // set: enable or disable progress?
963  if (!fAdd)
964  fTextProgressing = (iToProgress >= 0);
965  else
966  {
967  // add: Does not enable progressing
968  if (!fTextProgressing) return false;
969  }
970  // update menu items
971  C4MenuItem *pItem;
972  bool fAnyItemUnfinished = false;
973  for (int32_t i=HasPortrait(); (pItem = GetItem(i)); ++i)
974  {
975  // disabled progress: set all progresses to shown
976  if (!fTextProgressing)
977  {
978  pItem->TextDisplayProgress = -1;
979  continue;
980  }
981  // do progress on item, if any is left
982  // this call automatically reduces iToProgress as it's used up
983  if (!fAdd) pItem->TextDisplayProgress = 0;
984  if (iToProgress) pItem->DoTextProgress(iToProgress);
985  if (pItem->TextDisplayProgress > -1) fAnyItemUnfinished = true;
986  }
987  // if that progress showed everything already, mark as not progressing
988  fTextProgressing = fAnyItemUnfinished;
989  // done, success
990  return true;
991 }
void DoTextProgress(int32_t &riByVal)
Definition: C4Menu.cpp:71
bool fTextProgressing
Definition: C4Menu.h:151
int32_t TextDisplayProgress
Definition: C4Menu.h:89
C4MenuItem * GetItem(int32_t iIndex)
Definition: C4Menu.cpp:512
bool IsActive()
Definition: C4Menu.cpp:480
bool HasPortrait()
Definition: C4Menu.h:242

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void C4GUI::Dialog::SetTitle ( const char *  szToTitle,
bool  fShowCloseButton = true 
)
inherited

Definition at line 336 of file C4GuiDialogs.cpp.

References C4GUI::Container::AddElement(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_TitleAutoScrollTime, StdStrBuf::Copy(), C4GUI::Element::GetBounds(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Label::GetText(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4GUI::Ico_Close, C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), LoadResStr(), C4GUI::Dialog::OnUserClose(), C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, SEqual(), C4GUI::WoodenLabel::SetAutoScrollTime(), C4GUI::Element::SetDragTarget(), C4GUI::WoodenLabel::SetRightIndent(), C4GUI::Label::SetText(), C4Window::SetTitle(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TextFont, C4GUI::Dialog::TitleString, and C4Rect::Wdt.

Referenced by C4GUI::Dialog::Dialog(), C4ChatDlg::OnChatTitleChange(), SetSelection(), C4ScoreboardDlg::Update(), and UpdateElementPositions().

337  {
338  // always keep local copy of title
339  TitleString.Copy(szTitle);
340  // console mode dialogs: Use window bar
342  {
343  if (pWindow) pWindow->SetTitle(szTitle ? szTitle : "");
344  return;
345  }
346  // set new
347  if (szTitle && *szTitle)
348  {
350  if (pTitle)
351  {
352  pTitle->GetBounds() = C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt);
353  // noupdate if title is same - this is necessary to prevent scrolling reset when refilling internal menus
354  if (SEqual(pTitle->GetText(), szTitle)) return;
355  pTitle->SetText(szTitle);
356  }
357  else
358  AddElement(pTitle = new WoodenLabel(szTitle, C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont, ALeft, false));
359  pTitle->SetToolTip(szTitle);
360  pTitle->SetDragTarget(this);
362  if (fShowCloseButton)
363  {
364  pTitle->SetRightIndent(20); // for close button
365  if (!pCloseBtn)
366  {
367  AddElement(pCloseBtn = new CallbackButton<Dialog, IconButton>(Ico_Close, pTitle->GetToprightCornerRect(16,16,4,4,0), '\0', &Dialog::OnUserClose));
368  pCloseBtn->SetToolTip(LoadResStr("IDS_MNU_CLOSE"));
369  }
370  else
371  pCloseBtn->GetBounds() = pTitle->GetToprightCornerRect(16,16,4,4,0);
372  }
373  }
374  else
375  {
376  if (pTitle) { delete pTitle; pTitle=nullptr; }
377  if (pCloseBtn) { delete pCloseBtn; pCloseBtn = nullptr; }
378  }
379  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
#define C4GUI_TitleAutoScrollTime
Definition: C4Gui.h:146
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:409
void SetTitle(const char *Title)
Definition: C4AppT.cpp:111
Definition: C4Rect.h:27
DialogWindow * pWindow
Definition: C4Gui.h:2088
void AddElement(Element *pChild)
bool IsViewportDialog()
Definition: C4Gui.h:2172
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
int32_t Wdt
Definition: C4Rect.h:30
StdStrBuf TitleString
Definition: C4Gui.h:2086
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
int32_t GetMarginLeft() override
Definition: C4Gui.h:2141
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:399
C4Rect rcBounds
Definition: C4Gui.h:385
void OnUserClose(C4GUI::Control *btn)
Definition: C4Gui.h:2204
C4Rect & GetBounds()
Definition: C4Gui.h:445