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C4Components.h File Reference
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Macros

#define C4CFN_Material   "Material.ocg"
 
#define C4CFN_Sound   "Sound.ocg"
 
#define C4CFN_SoundSubgroups   "*.ocg"
 
#define C4CFN_Graphics   "Graphics.ocg"
 
#define C4CFN_System   "System.ocg"
 
#define C4CFN_Music   "Music.ocg"
 
#define C4CFN_Extra   "Extra.ocg"
 
#define C4CFN_Languages   "Language.ocg"
 
#define C4CFN_Template   "Template.ocg"
 
#define C4CFN_Savegames   "Savegames.ocf"
 
#define C4CFN_Records   "Records.ocf"
 
#define C4CFN_ScenarioSections   "Sect*.ocg"
 
#define C4CFN_Objects   "Objects.ocd"
 
#define C4CFN_ScenarioCore   "Scenario.txt"
 
#define C4CFN_ScenarioParameterDefs   "ParameterDefs.txt"
 
#define C4CFN_FolderCore   "Folder.txt"
 
#define C4CFN_PlayerInfoCore   "Player.txt"
 
#define C4CFN_DefCore   "DefCore.txt"
 
#define C4CFN_ObjectInfoCore   "ObjectInfo.txt"
 
#define C4CFN_ParticleCore   "Particle.txt"
 
#define C4CFN_LinkCore   "Link.txt"
 
#define C4CFN_UpdateCore   "AutoUpdate.txt"
 
#define C4CFN_UpdateEntries   "GRPUP_Entries.txt"
 
#define C4CFN_UpdateGroupExtension   ".ocu"
 
#define C4CFN_UpdateProgram   "c4group"
 
#define C4CFN_UpdateProgramLibs   "*.dll"
 
#define C4CFN_Map   "Map.bmp"
 
#define C4CFN_MapFg   "MapFg.bmp"
 
#define C4CFN_MapBg   "MapBg.bmp"
 
#define C4CFN_Landscape   "Landscape.bmp"
 
#define C4CFN_LandscapeFg   "LandscapeFg.bmp"
 
#define C4CFN_LandscapeBg   "LandscapeBg.bmp"
 
#define C4CFN_DiffLandscape   "DiffLandscape.bmp"
 
#define C4CFN_DiffLandscapeBkg   "DiffLandscapeBkg.bmp"
 
#define C4CFN_Sky   "Sky"
 
#define C4CFN_Script   "Script.c|Script%s.c|C4Script%s.c"
 
#define C4CFN_MapScript   "Map.c"
 
#define C4CFN_ScriptStringTbl   "StringTbl.txt|StringTbl%s.txt"
 
#define C4CFN_AnyScriptStringTbl   "StringTbl*.txt"
 
#define C4CFN_Info   "Info.txt"
 
#define C4CFN_Author   "Author.txt"
 
#define C4CFN_Version   "Version.txt"
 
#define C4CFN_Game   "Game.txt"
 
#define C4CFN_ScenarioObjectsScript   "Objects.c"
 
#define C4CFN_PXS   "PXS.ocb"
 
#define C4CFN_MassMover   "MassMover.ocb"
 
#define C4CFN_CtrlRec   "CtrlRec.ocb"
 
#define C4CFN_CtrlRecText   "CtrlRec.txt"
 
#define C4CFN_LogRec   "Record.log"
 
#define C4CFN_TexMap   "TexMap.txt"
 
#define C4CFN_MatMap   "MatMap.txt"
 
#define C4CFN_Title   "Title%s.txt|Title.txt"
 
#define C4CFN_WriteTitle   "Title.txt"
 
#define C4CFN_ScenarioTitle   "Title"
 
#define C4CFN_ScenarioIcon   "Icon.bmp"
 
#define C4CFN_IconPNG   "Icon.png"
 
#define C4CFN_ScenarioObjects   "Objects.txt"
 
#define C4CFN_ScenarioDesc   "Desc%s.txt"
 
#define C4CFN_DefMaterials   "*.material"
 
#define C4CFN_Achievements   "Achv*.png"
 
#define C4CFN_DefMesh   "Graphics.mesh"
 
#define C4CFN_DefMeshXml   C4CFN_DefMesh ".xml"
 
#define C4CFN_DefSkeleton   "*.skeleton"
 
#define C4CFN_DefSkeletonXml   C4CFN_DefSkeleton ".xml"
 
#define C4CFN_DefGraphicsExMesh   "Graphics*.mesh"
 
#define C4CFN_DefGraphicsExMeshXml   C4CFN_DefGraphicsExMesh ".xml"
 
#define C4CFN_DefGraphics   "Graphics.png"
 
#define C4CFN_ClrByOwner   "Overlay.png"
 
#define C4CFN_NormalMap   "Normal.png"
 
#define C4CFN_DefGraphicsEx   "Graphics*.png"
 
#define C4CFN_ClrByOwnerEx   "Overlay*.png"
 
#define C4CFN_NormalMapEx   "Normal*.png"
 
#define C4CFN_DefGraphicsScaled   "Graphics.*.png"
 
#define C4CFN_ClrByOwnerScaled   "Graphics.*.png"
 
#define C4CFN_NormalMapScaled   "Normal.*.png"
 
#define C4CFN_DefDesc   "Desc%s.txt"
 
#define C4CFN_BigIcon   "BigIcon.png"
 
#define C4CFN_UpperBoard   "UpperBoard"
 
#define C4CFN_Logo   "Logo"
 
#define C4CFN_MoreMusic   "MoreMusic.txt"
 
#define C4CFN_DynLandscape   "Landscape.txt"
 
#define C4CFN_ClonkNames   "ClonkNames%s.txt|ClonkNames.txt"
 
#define C4CFN_ClonkNameFiles   "ClonkNames*.txt"
 
#define C4CFN_RankNames   "Rank%s.txt|Rank.txt"
 
#define C4CFN_RankNameFiles   "Rank*.txt"
 
#define C4CFN_RankFacesPNG   "Rank.png"
 
#define C4CFN_ClonkRank   "Rank.png"
 
#define C4CFN_SolidMask   "SolidMask.png"
 
#define C4CFN_LeagueInfo   "League.txt"
 
#define C4CFN_PlayerInfos   "PlayerInfos.txt"
 
#define C4CFN_SavePlayerInfos   "SavePlayerInfos.txt"
 
#define C4CFN_RecPlayerInfos   "RecPlayerInfos.txt"
 
#define C4CFN_Teams   "Teams.txt"
 
#define C4CFN_Parameters   "Parameters.txt"
 
#define C4CFN_RoundResults   "RoundResults.txt"
 
#define C4CFN_PlayerControls   "PlayerControls.txt"
 
#define C4CFN_LandscapeShader   "LandscapeShader.c"
 
#define C4CFN_LandscapeScaler   "Scaler.png"
 
#define C4CFN_MaterialShapeFiles   "_Shape.png"
 
#define C4CFN_MapFolderData   "FolderMap.txt"
 
#define C4CFN_MapFolderBG   "FolderMap"
 
#define C4CFN_Language   "Language*.txt"
 
#define C4CFN_KeyConfig   "KeyConfig.txt"
 
#define C4CFN_Log   "OpenClonk.log"
 
#define C4CFN_LogEx   "OpenClonk%d.log"
 
#define C4CFN_LogShader   "OpenClonkShaders.log"
 
#define C4CFN_Intro   "Clonk4.avi"
 
#define C4CFN_Names   "Names.txt"
 
#define C4CFN_Titles   "Title*.txt|Title.txt"
 
#define C4CFN_DefNameFiles   "Names*.txt|Names.txt"
 
#define C4CFN_EditorGeometry   "Editor.geometry"
 
#define C4CFN_DefaultScenarioTemplate   "Empty.ocs"
 
#define C4CFN_TempMusic   "~Music.tmp"
 
#define C4CFN_TempMusic2   "~Music2.tmp"
 
#define C4CFN_TempSky   "~Sky.tmp"
 
#define C4CFN_TempMapFg   "~MapFg.tmp"
 
#define C4CFN_TempMapBg   "~MapBg.tmp"
 
#define C4CFN_TempLandscape   "~Landscape.tmp"
 
#define C4CFN_TempLandscapeBkg   "~LandscapeBkg.tmp"
 
#define C4CFN_TempPXS   "~PXS.tmp"
 
#define C4CFN_TempTitle   "~Title.tmp"
 
#define C4CFN_TempCtrlRec   "~CtrlRec.tmp"
 
#define C4CFN_TempReSync   "~ReSync.tmp"
 
#define C4CFN_TempPlayer   "~plr.tmp"
 
#define C4CFN_TempRoundResults   "~C4Results.tmp"
 
#define C4CFN_TempLeagueInfo   "~league.tmp"
 
#define C4CFN_DefFiles   "*.ocd"
 
#define C4CFN_GenericGroupFiles   "*.ocg"
 
#define C4CFN_PlayerFiles   "*.ocp"
 
#define C4CFN_MaterialFiles   "*.ocm"
 
#define C4CFN_ObjectInfoFiles   "*.oci"
 
#define C4CFN_MusicFiles   "*.ogg"
 
#define C4CFN_SoundFiles   "*.wav|*.ogg"
 
#define C4CFN_PNGFiles   "*.png"
 
#define C4CFN_BitmapFiles   "*.bmp"
 
#define C4CFN_ScenarioFiles   "*.ocs"
 
#define C4CFN_FolderFiles   "*.ocf"
 
#define C4CFN_QueueFiles   "*.c4q"
 
#define C4CFN_AnimationFiles   "*.ocv"
 
#define C4CFN_KeyFiles   "*.c4k"
 
#define C4CFN_ScriptFiles   "*.c"
 
#define C4CFN_ImageFiles   "*.png|*.bmp|*.jpeg|*.jpg"
 
#define C4CFN_FontFiles   "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf"
 
#define C4CFN_ShaderFiles   "*.glsl"
 
#define C4FLS_Scenario   "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.txt|Icon.png|Icon.bmp|Achv*.png|Game.txt|StringTbl*.txt|ParameterDefs.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.ocg|Music.ocg|*.mid|*.wav|Desc*.txt|Title.png|Title.jpg|*.ocd|Script.c|Script*.c|Map.c|Objects.c|System.ocg|Material.ocg|MatMap.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|" C4CFN_DiffLandscape "|" C4CFN_DiffLandscapeBkg "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt"
 
#define C4FLS_Section   "Scenario.txt|Game.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|Objects.c"
 
#define C4FLS_SectionLandscape   "Scenario.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|PXS.ocb|MassMover.ocb"
 
#define C4FLS_SectionObjects   "Strings.txt|Objects.txt|Objects.c"
 
#define C4FLS_Def   "*.glsl|*.png|*.bmp|*.jpeg|*.jpg|*.material|Particle.txt|DefCore.txt|*.wav|*.ogg|*.skeleton|Graphics.mesh|*.mesh|StringTbl*.txt|Script.c|Script*.c|C4Script.c|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank*.txt|Desc*.txt|Author.txt|Version.txt|*.ocd"
 
#define C4FLS_Player   "Player.txt|BigIcon.png|*.oci"
 
#define C4FLS_Object   "ObjectInfo.txt"
 
#define C4FLS_Folder   "Folder.txt|Title*.txt|Info.txt|Desc*.txt|Title.png|Title.jpg|Icon.png|Icon.bmp|Author.txt|Version.txt|StringTbl*.txt|ParameterDefs.txt|Achv*.png|*.ocs|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png"
 
#define C4FLS_Material   "TexMap.txt|*.ocm|*.jpeg|*.jpg|*.bmp|*.png"
 
#define C4FLS_Graphics
 
#define C4FLS_Objects   "Names*.txt|Desc*.txt|*.ocd"
 
#define C4FLS_System   "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|StringTbl*.txt|PlayerControls.txt|*.c|Names.txt"
 
#define C4FLS_Sound   C4CFN_SoundFiles "|" C4CFN_SoundSubgroups
 
#define C4FLS_Music   C4CFN_MusicFiles
 

Macro Definition Documentation

#define C4CFN_Achievements   "Achv*.png"
#define C4CFN_AnimationFiles   "*.ocv"

Definition at line 178 of file C4Components.h.

#define C4CFN_AnyScriptStringTbl   "StringTbl*.txt"

Definition at line 69 of file C4Components.h.

Referenced by C4ScenarioListLoader::Scenario::LoadCustomPre().

#define C4CFN_Author   "Author.txt"

Definition at line 71 of file C4Components.h.

#define C4CFN_BitmapFiles   "*.bmp"

Definition at line 174 of file C4Components.h.

Referenced by C4TextureMap::HasTextures().

#define C4CFN_ClonkNameFiles   "ClonkNames*.txt"

Definition at line 117 of file C4Components.h.

#define C4CFN_ClonkNames   "ClonkNames%s.txt|ClonkNames.txt"

Definition at line 116 of file C4Components.h.

#define C4CFN_ClonkRank   "Rank.png"

Definition at line 121 of file C4Components.h.

Referenced by C4ObjectInfo::Save().

#define C4CFN_ClrByOwner   "Overlay.png"

Definition at line 100 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_ClrByOwnerEx   "Overlay*.png"

Definition at line 103 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_ClrByOwnerScaled   "Graphics.*.png"

Definition at line 107 of file C4Components.h.

#define C4CFN_CtrlRec   "CtrlRec.ocb"

Definition at line 77 of file C4Components.h.

Referenced by C4Playback::Open(), C4Record::Start(), and C4Playback::StreamToRecord().

#define C4CFN_CtrlRecText   "CtrlRec.txt"

Definition at line 78 of file C4Components.h.

Referenced by C4Playback::Open(), and C4Playback::ReadText().

#define C4CFN_DefaultScenarioTemplate   "Empty.ocs"

Definition at line 149 of file C4Components.h.

#define C4CFN_DefCore   "DefCore.txt"

Definition at line 46 of file C4Components.h.

Referenced by C4Def::LoadDefCore(), and C4Def::Save().

#define C4CFN_DefDesc   "Desc%s.txt"

Definition at line 110 of file C4Components.h.

#define C4CFN_DefFiles   "*.ocd"
#define C4CFN_DefGraphics   "Graphics.png"

Definition at line 99 of file C4Components.h.

Referenced by C4DefGraphics::Load(), and C4ParticleDef::Load().

#define C4CFN_DefGraphicsEx   "Graphics*.png"

Definition at line 102 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DefGraphicsExMesh   "Graphics*.mesh"

Definition at line 96 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DefGraphicsExMeshXml   C4CFN_DefGraphicsExMesh ".xml"

Definition at line 97 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DefGraphicsScaled   "Graphics.*.png"

Definition at line 106 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DefMaterials   "*.material"

Definition at line 89 of file C4Components.h.

#define C4CFN_DefMesh   "Graphics.mesh"

Definition at line 92 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DefMeshXml   C4CFN_DefMesh ".xml"

Definition at line 93 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DefNameFiles   "Names*.txt|Names.txt"

Definition at line 147 of file C4Components.h.

#define C4CFN_DefSkeleton   "*.skeleton"

Definition at line 94 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DefSkeletonXml   C4CFN_DefSkeleton ".xml"

Definition at line 95 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_DiffLandscape   "DiffLandscape.bmp"

Definition at line 63 of file C4Components.h.

Referenced by C4Landscape::ApplyDiff(), and C4Landscape::P::SaveDiffInternal().

#define C4CFN_DiffLandscapeBkg   "DiffLandscapeBkg.bmp"

Definition at line 64 of file C4Components.h.

Referenced by C4Landscape::ApplyDiff(), and C4Landscape::P::SaveDiffInternal().

#define C4CFN_DynLandscape   "Landscape.txt"

Definition at line 115 of file C4Components.h.

Referenced by C4Landscape::P::CreateMapS2().

#define C4CFN_EditorGeometry   "Editor.geometry"

Definition at line 148 of file C4Components.h.

#define C4CFN_Extra   "Extra.ocg"

Definition at line 31 of file C4Components.h.

Referenced by C4Extra::InitGroup(), and C4KeyboardInput::LoadCustomConfig().

#define C4CFN_FolderCore   "Folder.txt"
#define C4CFN_FontFiles   "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf"

Definition at line 182 of file C4Components.h.

Referenced by C4GroupSet::CheckGroupContents().

#define C4CFN_Game   "Game.txt"

Definition at line 73 of file C4Components.h.

Referenced by C4Game::CompileRuntimeData(), and C4Game::SaveData().

#define C4CFN_GenericGroupFiles   "*.ocg"

Definition at line 167 of file C4Components.h.

Referenced by DirContainsScenarios().

#define C4CFN_IconPNG   "Icon.png"

Definition at line 86 of file C4Components.h.

Referenced by C4ScenarioListLoader::Entry::Load().

#define C4CFN_ImageFiles   "*.png|*.bmp|*.jpeg|*.jpg"

Definition at line 181 of file C4Components.h.

Referenced by C4PortraitSelDlg::GetFileMask().

#define C4CFN_Info   "Info.txt"

Definition at line 70 of file C4Components.h.

Referenced by C4Game::LoadScenarioComponents(), and C4GameSave::Save().

#define C4CFN_Intro   "Clonk4.avi"

Definition at line 144 of file C4Components.h.

#define C4CFN_KeyConfig   "KeyConfig.txt"

Definition at line 139 of file C4Components.h.

Referenced by C4KeyboardInput::LoadCustomConfig().

#define C4CFN_KeyFiles   "*.c4k"

Definition at line 179 of file C4Components.h.

#define C4CFN_Landscape   "Landscape.bmp"

Definition at line 60 of file C4Components.h.

Referenced by C4Landscape::Load().

#define C4CFN_LandscapeBg   "LandscapeBg.bmp"

Definition at line 62 of file C4Components.h.

Referenced by C4Landscape::Load(), and C4Landscape::P::SaveInternal().

#define C4CFN_LandscapeFg   "LandscapeFg.bmp"

Definition at line 61 of file C4Components.h.

Referenced by C4Landscape::Load(), and C4Landscape::P::SaveInternal().

#define C4CFN_LandscapeScaler   "Scaler.png"

Definition at line 132 of file C4Components.h.

#define C4CFN_LandscapeShader   "LandscapeShader.c"

Definition at line 131 of file C4Components.h.

#define C4CFN_Language   "Language*.txt"

Definition at line 138 of file C4Components.h.

#define C4CFN_Languages   "Language.ocg"

Definition at line 32 of file C4Components.h.

Referenced by C4Language::Init().

#define C4CFN_LeagueInfo   "League.txt"

Definition at line 123 of file C4Components.h.

#define C4CFN_LinkCore   "Link.txt"

Definition at line 49 of file C4Components.h.

#define C4CFN_Log   "OpenClonk.log"

Definition at line 141 of file C4Components.h.

Referenced by OpenLog().

#define C4CFN_LogEx   "OpenClonk%d.log"

Definition at line 142 of file C4Components.h.

Referenced by OpenLog().

#define C4CFN_Logo   "Logo"

Definition at line 113 of file C4Components.h.

#define C4CFN_LogRec   "Record.log"

Definition at line 79 of file C4Components.h.

Referenced by C4Record::Start().

#define C4CFN_LogShader   "OpenClonkShaders.log"

Definition at line 143 of file C4Components.h.

Referenced by OpenExtraLogs().

#define C4CFN_Map   "Map.bmp"
#define C4CFN_MapBg   "MapBg.bmp"
#define C4CFN_MapFg   "MapFg.bmp"
#define C4CFN_MapFolderBG   "FolderMap"

Definition at line 136 of file C4Components.h.

Referenced by C4MapFolderData::Load().

#define C4CFN_MapFolderData   "FolderMap.txt"
#define C4CFN_MapScript   "Map.c"

Definition at line 67 of file C4Components.h.

Referenced by C4Game::InitGame().

#define C4CFN_MassMover   "MassMover.ocb"

Definition at line 76 of file C4Components.h.

Referenced by C4Game::InitGame(), C4MassMoverSet::Load(), and C4MassMoverSet::Save().

#define C4CFN_MaterialFiles   "*.ocm"
#define C4CFN_MaterialShapeFiles   "_Shape.png"

Definition at line 133 of file C4Components.h.

Referenced by C4TextureMap::LoadTextures().

#define C4CFN_MatMap   "MatMap.txt"
#define C4CFN_MoreMusic   "MoreMusic.txt"

Definition at line 114 of file C4Components.h.

Referenced by C4MusicSystem::LoadMoreMusic().

#define C4CFN_Music   "Music.ocg"
#define C4CFN_MusicFiles   "*.ogg"

Definition at line 171 of file C4Components.h.

#define C4CFN_Names   "Names.txt"

Definition at line 145 of file C4Components.h.

Referenced by C4Game::InitScriptEngine(), and C4Game::LoadScenarioComponents().

#define C4CFN_NormalMap   "Normal.png"

Definition at line 101 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_NormalMapEx   "Normal*.png"

Definition at line 104 of file C4Components.h.

Referenced by C4DefGraphics::Load().

#define C4CFN_NormalMapScaled   "Normal.*.png"

Definition at line 108 of file C4Components.h.

#define C4CFN_ObjectInfoCore   "ObjectInfo.txt"

Definition at line 47 of file C4Components.h.

Referenced by C4ObjectInfoCore::Load(), and C4ObjectInfoCore::Save().

#define C4CFN_ObjectInfoFiles   "*.oci"

Definition at line 170 of file C4Components.h.

Referenced by C4ObjectInfoList::Load().

#define C4CFN_Objects   "Objects.ocd"

Definition at line 40 of file C4Components.h.

#define C4CFN_Parameters   "Parameters.txt"

Definition at line 128 of file C4Components.h.

Referenced by C4GameParameters::Load(), and C4GameParameters::Save().

#define C4CFN_ParticleCore   "Particle.txt"

Definition at line 48 of file C4Components.h.

Referenced by C4ParticleDef::Load().

#define C4CFN_PlayerControls   "PlayerControls.txt"
#define C4CFN_PlayerFiles   "*.ocp"
#define C4CFN_PlayerInfoCore   "Player.txt"
#define C4CFN_PlayerInfos   "PlayerInfos.txt"

Definition at line 124 of file C4Components.h.

Referenced by C4GameParameters::Load(), and C4GameSaveRecord::SaveComponents().

#define C4CFN_PNGFiles   "*.png"

Definition at line 173 of file C4Components.h.

Referenced by C4TextureMap::HasTextures().

#define C4CFN_PXS   "PXS.ocb"

Definition at line 75 of file C4Components.h.

Referenced by C4Game::InitGame(), C4PXSSystem::Load(), and C4PXSSystem::Save().

#define C4CFN_QueueFiles   "*.c4q"

Definition at line 177 of file C4Components.h.

#define C4CFN_RankFacesPNG   "Rank.png"

Definition at line 120 of file C4Components.h.

#define C4CFN_RankNameFiles   "Rank*.txt"

Definition at line 119 of file C4Components.h.

#define C4CFN_RankNames   "Rank%s.txt|Rank.txt"

Definition at line 118 of file C4Components.h.

#define C4CFN_Records   "Records.ocf"

Definition at line 36 of file C4Components.h.

Referenced by C4Record::Start().

#define C4CFN_RecPlayerInfos   "RecPlayerInfos.txt"

Definition at line 126 of file C4Components.h.

Referenced by C4Record::Stop().

#define C4CFN_RoundResults   "RoundResults.txt"

Definition at line 129 of file C4Components.h.

Referenced by C4Game::InitGame().

#define C4CFN_Savegames   "Savegames.ocf"
#define C4CFN_SavePlayerInfos   "SavePlayerInfos.txt"

Definition at line 125 of file C4Components.h.

Referenced by C4Game::InitPlayers(), and C4GameParameters::Load().

#define C4CFN_ScenarioCore   "Scenario.txt"
#define C4CFN_ScenarioDesc   "Desc%s.txt"
#define C4CFN_ScenarioIcon   "Icon.bmp"

Definition at line 85 of file C4Components.h.

Referenced by C4ScenarioListLoader::Entry::Load(), and C4GameSave::Save().

#define C4CFN_ScenarioObjects   "Objects.txt"

Definition at line 87 of file C4Components.h.

Referenced by C4ControlReInitScenario::C4ControlReInitScenario().

#define C4CFN_ScenarioObjectsScript   "Objects.c"
#define C4CFN_ScenarioParameterDefs   "ParameterDefs.txt"
#define C4CFN_ScenarioSections   "Sect*.ocg"

Definition at line 38 of file C4Components.h.

Referenced by C4Game::LoadScenarioComponents().

#define C4CFN_ScenarioTitle   "Title"
#define C4CFN_Script   "Script.c|Script%s.c|C4Script%s.c"

Definition at line 66 of file C4Components.h.

Referenced by C4Game::InitGame().

#define C4CFN_ScriptFiles   "*.c"

Definition at line 180 of file C4Components.h.

Referenced by C4Game::InitScriptEngine(), and C4Game::LoadAdditionalSystemGroup().

#define C4CFN_ShaderFiles   "*.glsl"

Definition at line 183 of file C4Components.h.

Referenced by C4GraphicsResource::Init().

#define C4CFN_Sky   "Sky"

Definition at line 65 of file C4Components.h.

Referenced by C4Sky::Init(), and C4Game::LoadScenarioSection().

#define C4CFN_SolidMask   "SolidMask.png"

Definition at line 122 of file C4Components.h.

#define C4CFN_Sound   "Sound.ocg"

Definition at line 26 of file C4Components.h.

Referenced by C4SoundSystem::Init(), and C4SoundSystem::LoadEffects().

#define C4CFN_SoundFiles   "*.wav|*.ogg"

Definition at line 172 of file C4Components.h.

Referenced by C4SoundSystem::LoadEffects().

#define C4CFN_SoundSubgroups   "*.ocg"

Definition at line 27 of file C4Components.h.

Referenced by C4SoundSystem::LoadEffects().

#define C4CFN_System   "System.ocg"
#define C4CFN_Teams   "Teams.txt"

Definition at line 127 of file C4Components.h.

Referenced by C4TeamList::Load(), and C4TeamList::Save().

#define C4CFN_TempCtrlRec   "~CtrlRec.tmp"

Definition at line 160 of file C4Components.h.

#define C4CFN_TempLandscape   "~Landscape.tmp"
#define C4CFN_TempLandscapeBkg   "~LandscapeBkg.tmp"
#define C4CFN_Template   "Template.ocg"

Definition at line 33 of file C4Components.h.

#define C4CFN_TempLeagueInfo   "~league.tmp"

Definition at line 164 of file C4Components.h.

#define C4CFN_TempMapBg   "~MapBg.tmp"

Definition at line 155 of file C4Components.h.

Referenced by C4Landscape::SaveMap().

#define C4CFN_TempMapFg   "~MapFg.tmp"

Definition at line 154 of file C4Components.h.

Referenced by C4Landscape::SaveMap().

#define C4CFN_TempMusic   "~Music.tmp"

Definition at line 151 of file C4Components.h.

#define C4CFN_TempMusic2   "~Music2.tmp"
#define C4CFN_TempPlayer   "~plr.tmp"

Definition at line 162 of file C4Components.h.

Referenced by C4Player::Save().

#define C4CFN_TempPXS   "~PXS.tmp"

Definition at line 158 of file C4Components.h.

Referenced by C4PXSSystem::Save().

#define C4CFN_TempReSync   "~ReSync.tmp"

Definition at line 161 of file C4Components.h.

#define C4CFN_TempRoundResults   "~C4Results.tmp"

Definition at line 163 of file C4Components.h.

#define C4CFN_TempSky   "~Sky.tmp"

Definition at line 153 of file C4Components.h.

#define C4CFN_TempTitle   "~Title.tmp"

Definition at line 159 of file C4Components.h.

Referenced by C4Game::SaveGameTitle().

#define C4CFN_TexMap   "TexMap.txt"

Definition at line 80 of file C4Components.h.

Referenced by C4Game::InitMaterialTexture(), and C4Landscape::SaveTextures().

#define C4CFN_Title   "Title%s.txt|Title.txt"
#define C4CFN_Titles   "Title*.txt|Title.txt"

Definition at line 146 of file C4Components.h.

Referenced by C4GameSave::Save().

#define C4CFN_UpdateEntries   "GRPUP_Entries.txt"
#define C4CFN_UpdateGroupExtension   ".ocu"

Definition at line 53 of file C4Components.h.

#define C4CFN_UpdateProgram   "c4group"

Definition at line 54 of file C4Components.h.

#define C4CFN_UpdateProgramLibs   "*.dll"

Definition at line 55 of file C4Components.h.

#define C4CFN_UpperBoard   "UpperBoard"

Definition at line 112 of file C4Components.h.

#define C4CFN_Version   "Version.txt"

Definition at line 72 of file C4Components.h.

Referenced by C4ScenarioListLoader::Entry::Load().

#define C4CFN_WriteTitle   "Title.txt"
#define C4FLS_Def   "*.glsl|*.png|*.bmp|*.jpeg|*.jpg|*.material|Particle.txt|DefCore.txt|*.wav|*.ogg|*.skeleton|Graphics.mesh|*.mesh|StringTbl*.txt|Script.c|Script*.c|C4Script.c|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank*.txt|Desc*.txt|Author.txt|Version.txt|*.ocd"

Definition at line 193 of file C4Components.h.

#define C4FLS_Folder   "Folder.txt|Title*.txt|Info.txt|Desc*.txt|Title.png|Title.jpg|Icon.png|Icon.bmp|Author.txt|Version.txt|StringTbl*.txt|ParameterDefs.txt|Achv*.png|*.ocs|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png"

Definition at line 196 of file C4Components.h.

#define C4FLS_Graphics
Value:
"Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|*.glsl|Font*.png"\
"|GUIProgress.png|Endeavour.ttf|GUICaption.png|GUIButton.png|GUIButtonDown.png|GUIButtonHighlight.png|GUIButtonHighlightRound.png|GUIIcons.png|GUIIcons2.png|GUIScroll.png|GUIContext.png|GUISubmenu.png|GUICheckBox.png|GUIBigArrows.png"\
"|Control.png|ClonkSkins.png|Fire.png|Background.png|Flag.png|Crew.png|Wealth.png|Player.png|Rank.png|Captain.png|Cursor.png|SelectMark.png|MenuSymbol.png|Menu.png|Logo.png|Construction.png|Energy.png|Options.png|UpperBoard.png|Arrow.png|Exit.png|Hand.png|Gamepad.png|Build.png|TransformKnob.png|Achv*.png"\
"|StartupMainMenuBG.*|StartupScenSelBG.*|StartupPlrSelBG.*|StartupPlrPropBG.*|StartupNetworkBG.*|StartupAboutBG.*|StartupBigButton.png|StartupBigButtonDown.png|StartupBookScroll.png|StartupContext.png|StartupScenSelIcons.png|StartupScenSelTitleOv.png|StartupDlgPaper.png|StartupOptionIcons.png|StartupTabClip.png|StartupNetGetRef.png|StartupLogo.png"

Definition at line 198 of file C4Components.h.

#define C4FLS_Material   "TexMap.txt|*.ocm|*.jpeg|*.jpg|*.bmp|*.png"

Definition at line 197 of file C4Components.h.

#define C4FLS_Music   C4CFN_MusicFiles

Definition at line 205 of file C4Components.h.

#define C4FLS_Object   "ObjectInfo.txt"

Definition at line 195 of file C4Components.h.

#define C4FLS_Objects   "Names*.txt|Desc*.txt|*.ocd"

Definition at line 202 of file C4Components.h.

#define C4FLS_Player   "Player.txt|BigIcon.png|*.oci"

Definition at line 194 of file C4Components.h.

Referenced by C4Player::Save().

#define C4FLS_Scenario   "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.txt|Icon.png|Icon.bmp|Achv*.png|Game.txt|StringTbl*.txt|ParameterDefs.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.ocg|Music.ocg|*.mid|*.wav|Desc*.txt|Title.png|Title.jpg|*.ocd|Script.c|Script*.c|Map.c|Objects.c|System.ocg|Material.ocg|MatMap.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|" C4CFN_DiffLandscape "|" C4CFN_DiffLandscapeBkg "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt"

Definition at line 189 of file C4Components.h.

Referenced by C4GameSave::GetSortOrder().

#define C4FLS_Section   "Scenario.txt|Game.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|Objects.c"

Definition at line 190 of file C4Components.h.

Referenced by C4ScenarioSection::EnsureTempStore().

#define C4FLS_SectionLandscape   "Scenario.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|PXS.ocb|MassMover.ocb"

Definition at line 191 of file C4Components.h.

Referenced by C4ScenarioSection::EnsureTempStore().

#define C4FLS_SectionObjects   "Strings.txt|Objects.txt|Objects.c"

Definition at line 192 of file C4Components.h.

Referenced by C4ScenarioSection::EnsureTempStore().

#define C4FLS_Sound   C4CFN_SoundFiles "|" C4CFN_SoundSubgroups

Definition at line 204 of file C4Components.h.

#define C4FLS_System   "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|StringTbl*.txt|PlayerControls.txt|*.c|Names.txt"

Definition at line 203 of file C4Components.h.