Go to the source code of this file.
Macros | |
#define | C4CFN_Material "Material.ocg" |
#define | C4CFN_Sound "Sound.ocg" |
#define | C4CFN_SoundSubgroups "*.ocg" |
#define | C4CFN_Graphics "Graphics.ocg" |
#define | C4CFN_System "System.ocg" |
#define | C4CFN_Music "Music.ocg" |
#define | C4CFN_Extra "Extra.ocg" |
#define | C4CFN_Languages "Language.ocg" |
#define | C4CFN_Template "Template.ocg" |
#define | C4CFN_Savegames "Savegames.ocf" |
#define | C4CFN_Records "Records.ocf" |
#define | C4CFN_ScenarioSections "Sect*.ocg" |
#define | C4CFN_Objects "Objects.ocd" |
#define | C4CFN_ScenarioCore "Scenario.txt" |
#define | C4CFN_ScenarioParameterDefs "ParameterDefs.txt" |
#define | C4CFN_FolderCore "Folder.txt" |
#define | C4CFN_PlayerInfoCore "Player.txt" |
#define | C4CFN_DefCore "DefCore.txt" |
#define | C4CFN_ObjectInfoCore "ObjectInfo.txt" |
#define | C4CFN_ParticleCore "Particle.txt" |
#define | C4CFN_LinkCore "Link.txt" |
#define | C4CFN_UpdateCore "AutoUpdate.txt" |
#define | C4CFN_UpdateEntries "GRPUP_Entries.txt" |
#define | C4CFN_UpdateGroupExtension ".ocu" |
#define | C4CFN_UpdateProgram "c4group" |
#define | C4CFN_UpdateProgramLibs "*.dll" |
#define | C4CFN_Map "Map.bmp" |
#define | C4CFN_MapFg "MapFg.bmp" |
#define | C4CFN_MapBg "MapBg.bmp" |
#define | C4CFN_Landscape "Landscape.bmp" |
#define | C4CFN_LandscapeFg "LandscapeFg.bmp" |
#define | C4CFN_LandscapeBg "LandscapeBg.bmp" |
#define | C4CFN_DiffLandscape "DiffLandscape.bmp" |
#define | C4CFN_DiffLandscapeBkg "DiffLandscapeBkg.bmp" |
#define | C4CFN_Sky "Sky" |
#define | C4CFN_Script "Script.c|Script%s.c|C4Script%s.c" |
#define | C4CFN_MapScript "Map.c" |
#define | C4CFN_ScriptStringTbl "StringTbl.txt|StringTbl%s.txt" |
#define | C4CFN_AnyScriptStringTbl "StringTbl*.txt" |
#define | C4CFN_Info "Info.txt" |
#define | C4CFN_Author "Author.txt" |
#define | C4CFN_Version "Version.txt" |
#define | C4CFN_Game "Game.txt" |
#define | C4CFN_ScenarioObjectsScript "Objects.c" |
#define | C4CFN_PXS "PXS.ocb" |
#define | C4CFN_MassMover "MassMover.ocb" |
#define | C4CFN_CtrlRec "CtrlRec.ocb" |
#define | C4CFN_CtrlRecText "CtrlRec.txt" |
#define | C4CFN_LogRec "Record.log" |
#define | C4CFN_TexMap "TexMap.txt" |
#define | C4CFN_MatMap "MatMap.txt" |
#define | C4CFN_Title "Title%s.txt|Title.txt" |
#define | C4CFN_WriteTitle "Title.txt" |
#define | C4CFN_ScenarioTitle "Title" |
#define | C4CFN_ScenarioIcon "Icon.bmp" |
#define | C4CFN_IconPNG "Icon.png" |
#define | C4CFN_ScenarioObjects "Objects.txt" |
#define | C4CFN_ScenarioDesc "Desc%s.txt" |
#define | C4CFN_DefMaterials "*.material" |
#define | C4CFN_Achievements "Achv*.png" |
#define | C4CFN_DefMesh "Graphics.mesh" |
#define | C4CFN_DefMeshXml C4CFN_DefMesh ".xml" |
#define | C4CFN_DefSkeleton "*.skeleton" |
#define | C4CFN_DefSkeletonXml C4CFN_DefSkeleton ".xml" |
#define | C4CFN_DefGraphicsExMesh "Graphics*.mesh" |
#define | C4CFN_DefGraphicsExMeshXml C4CFN_DefGraphicsExMesh ".xml" |
#define | C4CFN_DefGraphics "Graphics.png" |
#define | C4CFN_ClrByOwner "Overlay.png" |
#define | C4CFN_NormalMap "Normal.png" |
#define | C4CFN_DefGraphicsEx "Graphics*.png" |
#define | C4CFN_ClrByOwnerEx "Overlay*.png" |
#define | C4CFN_NormalMapEx "Normal*.png" |
#define | C4CFN_DefGraphicsScaled "Graphics.*.png" |
#define | C4CFN_ClrByOwnerScaled "Graphics.*.png" |
#define | C4CFN_NormalMapScaled "Normal.*.png" |
#define | C4CFN_DefDesc "Desc%s.txt" |
#define | C4CFN_BigIcon "BigIcon.png" |
#define | C4CFN_UpperBoard "UpperBoard" |
#define | C4CFN_Logo "Logo" |
#define | C4CFN_MoreMusic "MoreMusic.txt" |
#define | C4CFN_DynLandscape "Landscape.txt" |
#define | C4CFN_ClonkNames "ClonkNames%s.txt|ClonkNames.txt" |
#define | C4CFN_ClonkNameFiles "ClonkNames*.txt" |
#define | C4CFN_RankNames "Rank%s.txt|Rank.txt" |
#define | C4CFN_RankNameFiles "Rank*.txt" |
#define | C4CFN_RankFacesPNG "Rank.png" |
#define | C4CFN_ClonkRank "Rank.png" |
#define | C4CFN_SolidMask "SolidMask.png" |
#define | C4CFN_LeagueInfo "League.txt" |
#define | C4CFN_PlayerInfos "PlayerInfos.txt" |
#define | C4CFN_SavePlayerInfos "SavePlayerInfos.txt" |
#define | C4CFN_RecPlayerInfos "RecPlayerInfos.txt" |
#define | C4CFN_Teams "Teams.txt" |
#define | C4CFN_Parameters "Parameters.txt" |
#define | C4CFN_RoundResults "RoundResults.txt" |
#define | C4CFN_PlayerControls "PlayerControls.txt" |
#define | C4CFN_LandscapeShader "LandscapeShader.c" |
#define | C4CFN_LandscapeScaler "Scaler.png" |
#define | C4CFN_MaterialShapeFiles "_Shape.png" |
#define | C4CFN_MapFolderData "FolderMap.txt" |
#define | C4CFN_MapFolderBG "FolderMap" |
#define | C4CFN_Language "Language*.txt" |
#define | C4CFN_KeyConfig "KeyConfig.txt" |
#define | C4CFN_Log "OpenClonk.log" |
#define | C4CFN_LogEx "OpenClonk%d.log" |
#define | C4CFN_LogShader "OpenClonkShaders.log" |
#define | C4CFN_Intro "Clonk4.avi" |
#define | C4CFN_Names "Names.txt" |
#define | C4CFN_Titles "Title*.txt|Title.txt" |
#define | C4CFN_DefNameFiles "Names*.txt|Names.txt" |
#define | C4CFN_EditorGeometry "Editor.geometry" |
#define | C4CFN_DefaultScenarioTemplate "Empty.ocs" |
#define | C4CFN_TempMusic "~Music.tmp" |
#define | C4CFN_TempMusic2 "~Music2.tmp" |
#define | C4CFN_TempSky "~Sky.tmp" |
#define | C4CFN_TempMapFg "~MapFg.tmp" |
#define | C4CFN_TempMapBg "~MapBg.tmp" |
#define | C4CFN_TempLandscape "~Landscape.tmp" |
#define | C4CFN_TempLandscapeBkg "~LandscapeBkg.tmp" |
#define | C4CFN_TempPXS "~PXS.tmp" |
#define | C4CFN_TempTitle "~Title.tmp" |
#define | C4CFN_TempCtrlRec "~CtrlRec.tmp" |
#define | C4CFN_TempReSync "~ReSync.tmp" |
#define | C4CFN_TempPlayer "~plr.tmp" |
#define | C4CFN_TempRoundResults "~C4Results.tmp" |
#define | C4CFN_TempLeagueInfo "~league.tmp" |
#define | C4CFN_DefFiles "*.ocd" |
#define | C4CFN_GenericGroupFiles "*.ocg" |
#define | C4CFN_PlayerFiles "*.ocp" |
#define | C4CFN_MaterialFiles "*.ocm" |
#define | C4CFN_ObjectInfoFiles "*.oci" |
#define | C4CFN_MusicFiles "*.ogg" |
#define | C4CFN_SoundFiles "*.wav|*.ogg" |
#define | C4CFN_PNGFiles "*.png" |
#define | C4CFN_BitmapFiles "*.bmp" |
#define | C4CFN_ScenarioFiles "*.ocs" |
#define | C4CFN_FolderFiles "*.ocf" |
#define | C4CFN_QueueFiles "*.c4q" |
#define | C4CFN_AnimationFiles "*.ocv" |
#define | C4CFN_KeyFiles "*.c4k" |
#define | C4CFN_ScriptFiles "*.c" |
#define | C4CFN_ImageFiles "*.png|*.bmp|*.jpeg|*.jpg" |
#define | C4CFN_FontFiles "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf" |
#define | C4CFN_ShaderFiles "*.glsl" |
#define | C4FLS_Scenario "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.txt|Icon.png|Icon.bmp|Achv*.png|Game.txt|StringTbl*.txt|ParameterDefs.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.ocg|Music.ocg|*.mid|*.wav|Desc*.txt|Title.png|Title.jpg|*.ocd|Script.c|Script*.c|Map.c|Objects.c|System.ocg|Material.ocg|MatMap.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|" C4CFN_DiffLandscape "|" C4CFN_DiffLandscapeBkg "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt" |
#define | C4FLS_Section "Scenario.txt|Game.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|Objects.c" |
#define | C4FLS_SectionLandscape "Scenario.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|PXS.ocb|MassMover.ocb" |
#define | C4FLS_SectionObjects "Strings.txt|Objects.txt|Objects.c" |
#define | C4FLS_Def "*.glsl|*.png|*.bmp|*.jpeg|*.jpg|*.material|Particle.txt|DefCore.txt|*.wav|*.ogg|*.skeleton|Graphics.mesh|*.mesh|StringTbl*.txt|Script.c|Script*.c|C4Script.c|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank*.txt|Desc*.txt|Author.txt|Version.txt|*.ocd" |
#define | C4FLS_Player "Player.txt|BigIcon.png|*.oci" |
#define | C4FLS_Object "ObjectInfo.txt" |
#define | C4FLS_Folder "Folder.txt|Title*.txt|Info.txt|Desc*.txt|Title.png|Title.jpg|Icon.png|Icon.bmp|Author.txt|Version.txt|StringTbl*.txt|ParameterDefs.txt|Achv*.png|*.ocs|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png" |
#define | C4FLS_Material "TexMap.txt|*.ocm|*.jpeg|*.jpg|*.bmp|*.png" |
#define | C4FLS_Graphics |
#define | C4FLS_Objects "Names*.txt|Desc*.txt|*.ocd" |
#define | C4FLS_System "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|StringTbl*.txt|PlayerControls.txt|*.c|Names.txt" |
#define | C4FLS_Sound C4CFN_SoundFiles "|" C4CFN_SoundSubgroups |
#define | C4FLS_Music C4CFN_MusicFiles |
#define C4CFN_Achievements "Achv*.png" |
Definition at line 90 of file C4Components.h.
#define C4CFN_AnimationFiles "*.ocv" |
Definition at line 178 of file C4Components.h.
#define C4CFN_AnyScriptStringTbl "StringTbl*.txt" |
Definition at line 69 of file C4Components.h.
#define C4CFN_Author "Author.txt" |
Definition at line 71 of file C4Components.h.
#define C4CFN_BigIcon "BigIcon.png" |
Definition at line 111 of file C4Components.h.
#define C4CFN_BitmapFiles "*.bmp" |
Definition at line 174 of file C4Components.h.
#define C4CFN_ClonkNameFiles "ClonkNames*.txt" |
Definition at line 117 of file C4Components.h.
#define C4CFN_ClonkNames "ClonkNames%s.txt|ClonkNames.txt" |
Definition at line 116 of file C4Components.h.
#define C4CFN_ClonkRank "Rank.png" |
Definition at line 121 of file C4Components.h.
#define C4CFN_ClrByOwner "Overlay.png" |
Definition at line 100 of file C4Components.h.
#define C4CFN_ClrByOwnerEx "Overlay*.png" |
Definition at line 103 of file C4Components.h.
#define C4CFN_ClrByOwnerScaled "Graphics.*.png" |
Definition at line 107 of file C4Components.h.
#define C4CFN_CtrlRec "CtrlRec.ocb" |
Definition at line 77 of file C4Components.h.
#define C4CFN_CtrlRecText "CtrlRec.txt" |
Definition at line 78 of file C4Components.h.
#define C4CFN_DefaultScenarioTemplate "Empty.ocs" |
Definition at line 149 of file C4Components.h.
#define C4CFN_DefCore "DefCore.txt" |
Definition at line 46 of file C4Components.h.
#define C4CFN_DefDesc "Desc%s.txt" |
Definition at line 110 of file C4Components.h.
#define C4CFN_DefFiles "*.ocd" |
Definition at line 166 of file C4Components.h.
#define C4CFN_DefGraphics "Graphics.png" |
Definition at line 99 of file C4Components.h.
#define C4CFN_DefGraphicsEx "Graphics*.png" |
Definition at line 102 of file C4Components.h.
#define C4CFN_DefGraphicsExMesh "Graphics*.mesh" |
Definition at line 96 of file C4Components.h.
#define C4CFN_DefGraphicsExMeshXml C4CFN_DefGraphicsExMesh ".xml" |
Definition at line 97 of file C4Components.h.
#define C4CFN_DefGraphicsScaled "Graphics.*.png" |
Definition at line 106 of file C4Components.h.
#define C4CFN_DefMaterials "*.material" |
Definition at line 89 of file C4Components.h.
#define C4CFN_DefMesh "Graphics.mesh" |
Definition at line 92 of file C4Components.h.
#define C4CFN_DefMeshXml C4CFN_DefMesh ".xml" |
Definition at line 93 of file C4Components.h.
#define C4CFN_DefNameFiles "Names*.txt|Names.txt" |
Definition at line 147 of file C4Components.h.
#define C4CFN_DefSkeleton "*.skeleton" |
Definition at line 94 of file C4Components.h.
#define C4CFN_DefSkeletonXml C4CFN_DefSkeleton ".xml" |
Definition at line 95 of file C4Components.h.
#define C4CFN_DiffLandscape "DiffLandscape.bmp" |
Definition at line 63 of file C4Components.h.
#define C4CFN_DiffLandscapeBkg "DiffLandscapeBkg.bmp" |
Definition at line 64 of file C4Components.h.
#define C4CFN_DynLandscape "Landscape.txt" |
Definition at line 115 of file C4Components.h.
#define C4CFN_EditorGeometry "Editor.geometry" |
Definition at line 148 of file C4Components.h.
#define C4CFN_Extra "Extra.ocg" |
Definition at line 31 of file C4Components.h.
#define C4CFN_FolderCore "Folder.txt" |
Definition at line 44 of file C4Components.h.
#define C4CFN_FolderFiles "*.ocf" |
Definition at line 176 of file C4Components.h.
#define C4CFN_FontFiles "*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf" |
Definition at line 182 of file C4Components.h.
#define C4CFN_Game "Game.txt" |
Definition at line 73 of file C4Components.h.
#define C4CFN_GenericGroupFiles "*.ocg" |
Definition at line 167 of file C4Components.h.
#define C4CFN_Graphics "Graphics.ocg" |
Definition at line 28 of file C4Components.h.
#define C4CFN_IconPNG "Icon.png" |
Definition at line 86 of file C4Components.h.
#define C4CFN_ImageFiles "*.png|*.bmp|*.jpeg|*.jpg" |
Definition at line 181 of file C4Components.h.
#define C4CFN_Info "Info.txt" |
Definition at line 70 of file C4Components.h.
#define C4CFN_Intro "Clonk4.avi" |
Definition at line 144 of file C4Components.h.
#define C4CFN_KeyConfig "KeyConfig.txt" |
Definition at line 139 of file C4Components.h.
#define C4CFN_KeyFiles "*.c4k" |
Definition at line 179 of file C4Components.h.
#define C4CFN_Landscape "Landscape.bmp" |
Definition at line 60 of file C4Components.h.
#define C4CFN_LandscapeBg "LandscapeBg.bmp" |
Definition at line 62 of file C4Components.h.
#define C4CFN_LandscapeFg "LandscapeFg.bmp" |
Definition at line 61 of file C4Components.h.
#define C4CFN_LandscapeScaler "Scaler.png" |
Definition at line 132 of file C4Components.h.
#define C4CFN_LandscapeShader "LandscapeShader.c" |
Definition at line 131 of file C4Components.h.
#define C4CFN_Language "Language*.txt" |
Definition at line 138 of file C4Components.h.
#define C4CFN_Languages "Language.ocg" |
Definition at line 32 of file C4Components.h.
#define C4CFN_LeagueInfo "League.txt" |
Definition at line 123 of file C4Components.h.
#define C4CFN_LinkCore "Link.txt" |
Definition at line 49 of file C4Components.h.
#define C4CFN_Log "OpenClonk.log" |
Definition at line 141 of file C4Components.h.
#define C4CFN_LogEx "OpenClonk%d.log" |
Definition at line 142 of file C4Components.h.
#define C4CFN_Logo "Logo" |
Definition at line 113 of file C4Components.h.
#define C4CFN_LogRec "Record.log" |
Definition at line 79 of file C4Components.h.
#define C4CFN_LogShader "OpenClonkShaders.log" |
Definition at line 143 of file C4Components.h.
#define C4CFN_Map "Map.bmp" |
Definition at line 57 of file C4Components.h.
#define C4CFN_MapBg "MapBg.bmp" |
Definition at line 59 of file C4Components.h.
#define C4CFN_MapFg "MapFg.bmp" |
Definition at line 58 of file C4Components.h.
#define C4CFN_MapFolderBG "FolderMap" |
Definition at line 136 of file C4Components.h.
#define C4CFN_MapFolderData "FolderMap.txt" |
Definition at line 135 of file C4Components.h.
#define C4CFN_MapScript "Map.c" |
Definition at line 67 of file C4Components.h.
#define C4CFN_MassMover "MassMover.ocb" |
Definition at line 76 of file C4Components.h.
#define C4CFN_Material "Material.ocg" |
Definition at line 25 of file C4Components.h.
#define C4CFN_MaterialFiles "*.ocm" |
Definition at line 169 of file C4Components.h.
#define C4CFN_MaterialShapeFiles "_Shape.png" |
Definition at line 133 of file C4Components.h.
#define C4CFN_MatMap "MatMap.txt" |
Definition at line 81 of file C4Components.h.
#define C4CFN_MoreMusic "MoreMusic.txt" |
Definition at line 114 of file C4Components.h.
#define C4CFN_Music "Music.ocg" |
Definition at line 30 of file C4Components.h.
#define C4CFN_MusicFiles "*.ogg" |
Definition at line 171 of file C4Components.h.
#define C4CFN_Names "Names.txt" |
Definition at line 145 of file C4Components.h.
#define C4CFN_NormalMap "Normal.png" |
Definition at line 101 of file C4Components.h.
#define C4CFN_NormalMapEx "Normal*.png" |
Definition at line 104 of file C4Components.h.
#define C4CFN_NormalMapScaled "Normal.*.png" |
Definition at line 108 of file C4Components.h.
#define C4CFN_ObjectInfoCore "ObjectInfo.txt" |
Definition at line 47 of file C4Components.h.
#define C4CFN_ObjectInfoFiles "*.oci" |
Definition at line 170 of file C4Components.h.
#define C4CFN_Objects "Objects.ocd" |
Definition at line 40 of file C4Components.h.
#define C4CFN_Parameters "Parameters.txt" |
Definition at line 128 of file C4Components.h.
#define C4CFN_ParticleCore "Particle.txt" |
Definition at line 48 of file C4Components.h.
#define C4CFN_PlayerControls "PlayerControls.txt" |
Definition at line 130 of file C4Components.h.
#define C4CFN_PlayerFiles "*.ocp" |
Definition at line 168 of file C4Components.h.
#define C4CFN_PlayerInfoCore "Player.txt" |
Definition at line 45 of file C4Components.h.
#define C4CFN_PlayerInfos "PlayerInfos.txt" |
Definition at line 124 of file C4Components.h.
#define C4CFN_PNGFiles "*.png" |
Definition at line 173 of file C4Components.h.
#define C4CFN_PXS "PXS.ocb" |
Definition at line 75 of file C4Components.h.
#define C4CFN_QueueFiles "*.c4q" |
Definition at line 177 of file C4Components.h.
#define C4CFN_RankFacesPNG "Rank.png" |
Definition at line 120 of file C4Components.h.
#define C4CFN_RankNameFiles "Rank*.txt" |
Definition at line 119 of file C4Components.h.
#define C4CFN_RankNames "Rank%s.txt|Rank.txt" |
Definition at line 118 of file C4Components.h.
#define C4CFN_Records "Records.ocf" |
Definition at line 36 of file C4Components.h.
#define C4CFN_RecPlayerInfos "RecPlayerInfos.txt" |
Definition at line 126 of file C4Components.h.
#define C4CFN_RoundResults "RoundResults.txt" |
Definition at line 129 of file C4Components.h.
#define C4CFN_Savegames "Savegames.ocf" |
Definition at line 35 of file C4Components.h.
#define C4CFN_SavePlayerInfos "SavePlayerInfos.txt" |
Definition at line 125 of file C4Components.h.
#define C4CFN_ScenarioCore "Scenario.txt" |
Definition at line 42 of file C4Components.h.
#define C4CFN_ScenarioDesc "Desc%s.txt" |
Definition at line 88 of file C4Components.h.
#define C4CFN_ScenarioFiles "*.ocs" |
Definition at line 175 of file C4Components.h.
#define C4CFN_ScenarioIcon "Icon.bmp" |
Definition at line 85 of file C4Components.h.
#define C4CFN_ScenarioObjects "Objects.txt" |
Definition at line 87 of file C4Components.h.
#define C4CFN_ScenarioObjectsScript "Objects.c" |
Definition at line 74 of file C4Components.h.
#define C4CFN_ScenarioParameterDefs "ParameterDefs.txt" |
Definition at line 43 of file C4Components.h.
#define C4CFN_ScenarioSections "Sect*.ocg" |
Definition at line 38 of file C4Components.h.
#define C4CFN_ScenarioTitle "Title" |
Definition at line 84 of file C4Components.h.
#define C4CFN_Script "Script.c|Script%s.c|C4Script%s.c" |
Definition at line 66 of file C4Components.h.
#define C4CFN_ScriptFiles "*.c" |
Definition at line 180 of file C4Components.h.
#define C4CFN_ScriptStringTbl "StringTbl.txt|StringTbl%s.txt" |
Definition at line 68 of file C4Components.h.
#define C4CFN_ShaderFiles "*.glsl" |
Definition at line 183 of file C4Components.h.
#define C4CFN_Sky "Sky" |
Definition at line 65 of file C4Components.h.
#define C4CFN_SolidMask "SolidMask.png" |
Definition at line 122 of file C4Components.h.
#define C4CFN_Sound "Sound.ocg" |
Definition at line 26 of file C4Components.h.
#define C4CFN_SoundFiles "*.wav|*.ogg" |
Definition at line 172 of file C4Components.h.
#define C4CFN_SoundSubgroups "*.ocg" |
Definition at line 27 of file C4Components.h.
#define C4CFN_System "System.ocg" |
Definition at line 29 of file C4Components.h.
#define C4CFN_Teams "Teams.txt" |
Definition at line 127 of file C4Components.h.
#define C4CFN_TempCtrlRec "~CtrlRec.tmp" |
Definition at line 160 of file C4Components.h.
#define C4CFN_TempLandscape "~Landscape.tmp" |
Definition at line 156 of file C4Components.h.
#define C4CFN_TempLandscapeBkg "~LandscapeBkg.tmp" |
Definition at line 157 of file C4Components.h.
#define C4CFN_Template "Template.ocg" |
Definition at line 33 of file C4Components.h.
#define C4CFN_TempLeagueInfo "~league.tmp" |
Definition at line 164 of file C4Components.h.
#define C4CFN_TempMapBg "~MapBg.tmp" |
Definition at line 155 of file C4Components.h.
#define C4CFN_TempMapFg "~MapFg.tmp" |
Definition at line 154 of file C4Components.h.
#define C4CFN_TempMusic "~Music.tmp" |
Definition at line 151 of file C4Components.h.
#define C4CFN_TempMusic2 "~Music2.tmp" |
Definition at line 152 of file C4Components.h.
#define C4CFN_TempPlayer "~plr.tmp" |
Definition at line 162 of file C4Components.h.
#define C4CFN_TempPXS "~PXS.tmp" |
Definition at line 158 of file C4Components.h.
#define C4CFN_TempReSync "~ReSync.tmp" |
Definition at line 161 of file C4Components.h.
#define C4CFN_TempRoundResults "~C4Results.tmp" |
Definition at line 163 of file C4Components.h.
#define C4CFN_TempSky "~Sky.tmp" |
Definition at line 153 of file C4Components.h.
#define C4CFN_TempTitle "~Title.tmp" |
Definition at line 159 of file C4Components.h.
#define C4CFN_TexMap "TexMap.txt" |
Definition at line 80 of file C4Components.h.
#define C4CFN_Title "Title%s.txt|Title.txt" |
Definition at line 82 of file C4Components.h.
#define C4CFN_Titles "Title*.txt|Title.txt" |
Definition at line 146 of file C4Components.h.
#define C4CFN_UpdateCore "AutoUpdate.txt" |
Definition at line 50 of file C4Components.h.
#define C4CFN_UpdateEntries "GRPUP_Entries.txt" |
Definition at line 51 of file C4Components.h.
#define C4CFN_UpdateGroupExtension ".ocu" |
Definition at line 53 of file C4Components.h.
#define C4CFN_UpdateProgram "c4group" |
Definition at line 54 of file C4Components.h.
#define C4CFN_UpdateProgramLibs "*.dll" |
Definition at line 55 of file C4Components.h.
#define C4CFN_UpperBoard "UpperBoard" |
Definition at line 112 of file C4Components.h.
#define C4CFN_Version "Version.txt" |
Definition at line 72 of file C4Components.h.
#define C4CFN_WriteTitle "Title.txt" |
Definition at line 83 of file C4Components.h.
#define C4FLS_Def "*.glsl|*.png|*.bmp|*.jpeg|*.jpg|*.material|Particle.txt|DefCore.txt|*.wav|*.ogg|*.skeleton|Graphics.mesh|*.mesh|StringTbl*.txt|Script.c|Script*.c|C4Script.c|Names*.txt|Title*.txt|ClonkNames.txt|Rank.txt|Rank*.txt|Desc*.txt|Author.txt|Version.txt|*.ocd" |
Definition at line 193 of file C4Components.h.
#define C4FLS_Folder "Folder.txt|Title*.txt|Info.txt|Desc*.txt|Title.png|Title.jpg|Icon.png|Icon.bmp|Author.txt|Version.txt|StringTbl*.txt|ParameterDefs.txt|Achv*.png|*.ocs|Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|FolderMap.txt|FolderMap.png" |
Definition at line 196 of file C4Components.h.
#define C4FLS_Graphics |
Definition at line 198 of file C4Components.h.
#define C4FLS_Material "TexMap.txt|*.ocm|*.jpeg|*.jpg|*.bmp|*.png" |
Definition at line 197 of file C4Components.h.
#define C4FLS_Music C4CFN_MusicFiles |
Definition at line 205 of file C4Components.h.
#define C4FLS_Object "ObjectInfo.txt" |
Definition at line 195 of file C4Components.h.
#define C4FLS_Objects "Names*.txt|Desc*.txt|*.ocd" |
Definition at line 202 of file C4Components.h.
#define C4FLS_Player "Player.txt|BigIcon.png|*.oci" |
Definition at line 194 of file C4Components.h.
#define C4FLS_Scenario "Loader*.bmp|Loader*.png|Loader*.jpeg|Loader*.jpg|Fonts.txt|Scenario.txt|Title*.txt|Info.txt|Desc*.txt|Icon.png|Icon.bmp|Achv*.png|Game.txt|StringTbl*.txt|ParameterDefs.txt|Teams.txt|Parameters.txt|Info.txt|Sect*.ocg|Music.ocg|*.mid|*.wav|Desc*.txt|Title.png|Title.jpg|*.ocd|Script.c|Script*.c|Map.c|Objects.c|System.ocg|Material.ocg|MatMap.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|" C4CFN_DiffLandscape "|" C4CFN_DiffLandscapeBkg "|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|RoundResults.txt|Author.txt|Version.txt|Names.txt" |
Definition at line 189 of file C4Components.h.
#define C4FLS_Section "Scenario.txt|Game.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|Sky.bmp|Sky.png|Sky.jpeg|Sky.jpg|PXS.ocb|MassMover.ocb|CtrlRec.ocb|Strings.txt|Objects.txt|Objects.c" |
Definition at line 190 of file C4Components.h.
#define C4FLS_SectionLandscape "Scenario.txt|Map.bmp|MapFg.bmp|MapBg.bmp|Landscape.bmp|LandscapeFg.bmp|LandscapeBg.bmp|PXS.ocb|MassMover.ocb" |
Definition at line 191 of file C4Components.h.
#define C4FLS_SectionObjects "Strings.txt|Objects.txt|Objects.c" |
Definition at line 192 of file C4Components.h.
#define C4FLS_Sound C4CFN_SoundFiles "|" C4CFN_SoundSubgroups |
Definition at line 204 of file C4Components.h.
#define C4FLS_System "*.hlp|*.cnt|Language*.txt|*.fon|*.fnt|*.ttf|*.ttc|*.fot|*.otf|Fonts.txt|StringTbl*.txt|PlayerControls.txt|*.c|Names.txt" |
Definition at line 203 of file C4Components.h.