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C4StartupScenSelDlg Class Reference

#include <C4StartupScenSelDlg.h>

Inheritance diagram for C4StartupScenSelDlg:
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Collaboration diagram for C4StartupScenSelDlg:
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Classes

class  ScenListItem
 

Public Member Functions

 C4StartupScenSelDlg (bool fNetwork)
 
 ~C4StartupScenSelDlg ()
 
bool StartScenario (C4ScenarioListLoader::Scenario *pStartScen)
 
bool OpenFolder (C4ScenarioListLoader::Folder *pNewFolder)
 
void ProcessCallback ()
 
bool DoOK ()
 
bool DoBack (bool fAllowClose)
 
void DoRefresh ()
 
void DeselectAll ()
 
void StartRenaming (C4GUI::RenameEdit *pNewRenameEdit)
 
void AbortRenaming ()
 
bool IsRenaming () const
 
void SetRenamingDone ()
 
void SetBackground (C4Facet *pNewBG)
 
bool IsNetworkStart () const
 
virtual bool SetSubscreen (const char *szToScreen)
 
virtual void OnKeyboardLayoutChanged ()
 
void SetTitle (const char *szToTitle)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
virtual void RemoveElement (Element *pChild)
 
virtual void Draw (C4TargetFacet &cgo)
 
virtual void ApplyElementOffset (int32_t &riX, int32_t &riY)
 
virtual void ApplyInvElementOffset (int32_t &riX, int32_t &riY)
 
virtual bool IsFocused (Control *pCtrl)
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
virtual DialogGetDlg ()
 
virtual DialogWindow * GetDialogWindow ()
 
virtual bool CharIn (const char *c)
 
virtual void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual class ControlGetDefaultControl ()
 
bool KeyEnter ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
bool IsShown ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsActive (bool fForKeyboard)
 
bool IsFading ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
virtual bool IsMouseControlled ()
 
virtual C4ViewportGetViewport ()
 
bool IsViewportDialog ()
 
virtual bool IsExternalDrawDialog ()
 
virtual int32_t GetZOrdering ()
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void UserClose (bool fOK)
 
virtual void OnIdle ()
 
virtual ContextHandler * GetContextHandler ()
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
virtual C4RectGetClientRect ()
 
void Clear ()
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
virtual ElementGetFirstContained ()
 
virtual ElementGetLastContained ()
 
virtual ElementGetFirstNestedElement (bool fBackwards)
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
virtual ContainerGetContainer ()
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
virtual void SetVisibility (bool fToValue)
 
virtual bool IsSelectedChild (Element *pChild)
 
virtual bool IsParentOf (Element *pEl)
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible
 

Static Public Attributes

static C4StartupScenSelDlgpInstance =nullptr
 

Protected Member Functions

virtual int32_t GetMarginTop ()
 
virtual bool HasBackground ()
 
virtual void DrawElement (C4TargetFacet &cgo)
 
virtual bool OnEnter ()
 
virtual bool OnEscape ()
 
bool KeyBack ()
 
bool KeyRefresh ()
 
bool KeyForward ()
 
bool KeyRename ()
 
bool KeyDelete ()
 
bool KeyCheat ()
 
void KeyCheat2 (const StdStrBuf &rsCheatCode)
 
void DeleteConfirm (ScenListItem *pSel)
 
virtual void OnShown ()
 
virtual void OnClosed (bool fOK)
 
void OnBackBtn (C4GUI::Control *btn)
 
void OnNextBtn (C4GUI::Control *btn)
 
void OnSelChange (class C4GUI::Element *pEl)
 
void OnSelDblClick (class C4GUI::Element *pEl)
 
void OnButtonScenario (C4GUI::Control *pEl)
 
virtual void OnLeagueOptionChanged ()
 
virtual const char * GetID ()
 
virtual bool IsComponentOutsideClientArea ()
 
virtual bool HasUpperBoard ()
 
virtual bool IsFullscreenDialog ()
 
virtual bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect)
 
virtual int32_t GetMarginLeft ()
 
virtual int32_t GetMarginRight ()
 
virtual int32_t GetMarginBottom ()
 
virtual void UpdateOwnPos ()
 
void DrawBackground (C4TargetFacet &cgo, C4Facet &rFromFct)
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
virtual void UpdateSize ()
 
virtual void UpdatePos ()
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
virtual bool OnHotkey (uint32_t cHotkey)
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsOwnPtrElement ()
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

Label * pFullscreenTitle
 
Label * pSubTitle
 
int32_t iDlgMarginX
 
int32_t iDlgMarginY
 
WoodenLabel * pTitle
 
CallbackButton< Dialog,
C4GUI::IconButton > * 
pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging
 
ContextHandler * pContextHandler
 
C4Rect rcBounds
 

Friends

class C4MapFolderData
 
class ScenListItem
 

Detailed Description

Definition at line 378 of file C4StartupScenSelDlg.h.

Constructor & Destructor Documentation

C4StartupScenSelDlg::C4StartupScenSelDlg ( bool  fNetwork)

Definition at line 1396 of file C4StartupScenSelDlg.cpp.

References ACenter, C4GUI::Container::AddElement(), C4GUI::Tabular::AddSheet(), C4StartupGraphics::BookFontCapt, C4StartupGraphics::BookFontTitle, C4StartupGraphics::BookSmallFont, C4GUI_ButtonHgt, C4StartupScenSel_TitleOverlayMargin, C4StartupScenSel_TitlePictureHgt, C4StartupScenSel_TitlePicturePadding, C4StartupScenSel_TitlePictureWdt, C4GraphicsResource::CaptionFont, ClrScenarioItem, C4StartupGraphics::fctOptionsIcons, C4StartupGraphics::fctOptionsTabClip, C4Startup::Get(), C4GUI::Element::GetBounds(), C4GUI::ComponentAligner::GetCentered(), C4GUI::Window::GetClientRect(), C4GUI::ComponentAligner::GetFromBottom(), C4GUI::ComponentAligner::GetHeight(), CStdFont::GetLineHeight(), C4Rect::GetMiddleX(), CStdFont::GetTextExtent(), C4GUI::ComponentAligner::GetWidth(), C4GameOptionsList::GOLS_PreGameNetwork, C4GameOptionsList::GOLS_PreGameSingle, C4Startup::Graphics, GraphicsResource, C4Rect::Hgt, KeyBack(), KeyCheat(), KeyDelete(), KeyForward(), KeyRefresh(), KeyRename(), KEYS_Control, KEYSCOPE_Gui, LoadResStr(), OnBackBtn(), OnNextBtn(), OnSelChange(), OnSelDblClick(), PictureWidth, pInstance, C4CustomKey::PRIO_CtrlOverride, C4GUI::Element::rcBounds, C4GUI::ListBox::SetDecoration(), C4GUI::TextWindow::SetDecoration(), C4GUI::Dialog::SetFocus(), C4GUI::Tabular::SetGfx(), C4GUI::ListBox::SetSelectionChangeCallbackFn(), C4GUI::ListBox::SetSelectionDblClickFn(), C4GUI::Tabular::SetSheetMargin(), C4GUI::Element::SetToolTip(), C4GUI::Container::SetVisibility(), C4GUI::Tabular::tbNone, C4GUI::Dialog::UpdateSize(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

1396  : C4StartupDlg(LoadResStrNoAmp(fNetwork ? "IDS_DLG_NETSTART" : "IDS_DLG_STARTGAME")), pScenLoader(nullptr), pMapData(nullptr), pfctBackground(nullptr), fIsInitialLoading(false), fStartNetworkGame(fNetwork), pRenameEdit(nullptr)
1397 {
1398  // ctor
1399  // assign singleton
1400  pInstance = this;
1401 
1402  // screen calculations
1403  UpdateSize();
1404  int32_t iButtonWidth,iCaptionFontHgt;
1405  int iButtonHeight = C4GUI_ButtonHgt;
1406  int iBookPageWidth;
1407  int iExtraHPadding = rcBounds.Wdt >= 700 ? rcBounds.Wdt/50 : 0;
1408  ::GraphicsResource.CaptionFont.GetTextExtent("<< BACK", iButtonWidth, iCaptionFontHgt, true);
1409  iButtonWidth *= 3;
1410  C4GUI::ComponentAligner caMain(GetClientRect(), 0,0, true);
1411  C4GUI::ComponentAligner caButtonArea(caMain.GetFromBottom(caMain.GetHeight()/8),rcBounds.Wdt/(rcBounds.Wdt >= 700 ? 128 : 256),0);
1412  C4Rect rcMap = caMain.GetCentered(caMain.GetWidth(), caMain.GetHeight());
1413 
1414  // tabular for different scenario selection designs
1415  pScenSelStyleTabular = new C4GUI::Tabular(rcMap, C4GUI::Tabular::tbNone);
1416  pScenSelStyleTabular->SetSheetMargin(0);
1417  pScenSelStyleTabular->SetGfx(&C4Startup::Get()->Graphics.fctDlgPaper, &C4Startup::Get()->Graphics.fctOptionsTabClip, &C4Startup::Get()->Graphics.fctOptionsIcons, &C4Startup::Get()->Graphics.BookSmallFont, false);
1418  AddElement(pScenSelStyleTabular);
1419  C4GUI::Tabular::Sheet *pSheetBook = pScenSelStyleTabular->AddSheet(nullptr);
1420  /* C4GUI::Tabular::Sheet *pSheetMap = */ pScenSelStyleTabular->AddSheet(nullptr);
1421 
1422  // scenario selection list
1423  C4GUI::ComponentAligner caBook(pSheetBook->GetClientRect(), caMain.GetWidth()/20, caMain.GetHeight()/20, true);
1424  C4GUI::ComponentAligner caBookLeft(caBook.GetFromLeft(iBookPageWidth=caBook.GetWidth()*4/9+4-iExtraHPadding*2), 0,5);
1425 
1426  CStdFont &rScenSelCaptionFont = C4Startup::Get()->Graphics.BookFontTitle;
1427  pScenSelCaption = new C4GUI::Label("", caBookLeft.GetFromTop(rScenSelCaptionFont.GetLineHeight()), ACenter, ClrScenarioItem, &rScenSelCaptionFont, false);
1428  pSheetBook->AddElement(pScenSelCaption);
1429  pScenSelCaption->SetToolTip(LoadResStr("IDS_DLGTIP_SELECTSCENARIO"));
1430  pScenSelList = new C4GUI::ListBox(caBookLeft.GetAll());
1431  pScenSelList->SetToolTip(LoadResStr("IDS_DLGTIP_SELECTSCENARIO"));
1432  pScenSelList->SetDecoration(false, &C4Startup::Get()->Graphics.sfctBookScroll, true);
1433  pSheetBook->AddElement(pScenSelList);
1436  // scenario selection list progress label
1437  pScenSelProgressLabel = new C4GUI::Label("", pScenSelList->GetBounds().GetMiddleX(), pScenSelList->GetBounds().GetMiddleX()-iCaptionFontHgt/2, ACenter, ClrScenarioItem, &(C4Startup::Get()->Graphics.BookFontCapt), false);
1438  pSheetBook->AddElement(pScenSelProgressLabel);
1439 
1440  // right side of book: Displaying current selection
1441  C4Rect bounds = caBook.GetFromRight(iBookPageWidth);
1442  const int32_t AvailWidth = bounds.Wdt;
1443  const int32_t AvailHeight = 2 * bounds.Hgt / 5;
1444  int32_t PictureWidth, PictureHeight;
1446  {
1447  PictureWidth = C4StartupScenSel_TitlePictureWdt * AvailWidth / C4StartupScenSel_TitlePictureWdt;
1449  }
1450  else
1451  {
1452  PictureWidth = C4StartupScenSel_TitlePictureWdt * AvailHeight / C4StartupScenSel_TitlePictureHgt;
1454  }
1455  pSelectionInfo = new C4GUI::TextWindow(bounds, PictureWidth+2*C4StartupScenSel_TitleOverlayMargin, PictureHeight+2*C4StartupScenSel_TitleOverlayMargin,
1456  C4StartupScenSel_TitlePicturePadding, 100, 4096, nullptr, true, &C4Startup::Get()->Graphics.fctScenSelTitleOverlay, C4StartupScenSel_TitleOverlayMargin);
1457  pSelectionInfo->SetDecoration(false, false, &C4Startup::Get()->Graphics.sfctBookScroll, true);
1458  pSheetBook->AddElement(pSelectionInfo);
1459 
1460  // bottom of right side of book: Custom options on selection
1461  // Arbitrary height and invisible by default. Height will be adjusted when options are created.
1462  pSelectionOptions = new C4GameOptionsList(C4Rect(bounds.x, bounds.y+bounds.Hgt-10, bounds.Wdt, 10), false, fNetwork ? C4GameOptionsList::GOLS_PreGameNetwork : C4GameOptionsList::GOLS_PreGameSingle);
1463  pSelectionOptions->SetDecoration(false, &C4Startup::Get()->Graphics.sfctBookScroll, true);
1464  pSelectionOptions->SetVisibility(false);
1465  pSheetBook->AddElement(pSelectionOptions);
1466 
1467  // back button
1469  AddElement(btn = new C4GUI::CallbackButton<C4StartupScenSelDlg>(LoadResStr("IDS_BTN_BACK"), caButtonArea.GetFromLeft(iButtonWidth, iButtonHeight), &C4StartupScenSelDlg::OnBackBtn));
1470  btn->SetToolTip(LoadResStr("IDS_DLGTIP_BACKMAIN"));
1471  AddElement(btn);
1472  // next button
1473  pOpenBtn = new C4GUI::CallbackButton<C4StartupScenSelDlg>(LoadResStr("IDS_BTN_OPEN"), caButtonArea.GetFromRight(iButtonWidth, iButtonHeight), &C4StartupScenSelDlg::OnNextBtn);
1474  pOpenBtn->SetToolTip(LoadResStr("IDS_DLGTIP_SCENSELNEXT"));
1475  // game options boxes
1476  pGameOptionButtons = new C4GameOptionButtons(caButtonArea.GetAll(), fNetwork, true, false);
1477  AddElement(pGameOptionButtons);
1478  // next button adding
1479  AddElement(pOpenBtn);
1480 
1481  // dlg starts with focus on listbox
1482  SetFocus(pScenSelList, false);
1483 
1484  // key bindings
1485  C4CustomKey::CodeList keys;
1486  keys.push_back(C4KeyCodeEx(K_BACK)); keys.push_back(C4KeyCodeEx(K_LEFT));
1487  pKeyBack = new C4KeyBinding(keys, "StartupScenSelFolderUp", KEYSCOPE_Gui,
1489  pKeyRefresh = new C4KeyBinding(C4KeyCodeEx(K_F5), "StartupScenSelReload", KEYSCOPE_Gui,
1491  pKeyForward = new C4KeyBinding(C4KeyCodeEx(K_RIGHT), "StartupScenSelNext", KEYSCOPE_Gui,
1493  pKeyRename = new C4KeyBinding(C4KeyCodeEx(K_F2), "StartupScenSelRename", KEYSCOPE_Gui,
1495  pKeyDelete = new C4KeyBinding(C4KeyCodeEx(K_DELETE), "StartupScenSelDelete", KEYSCOPE_Gui,
1497  pKeyCheat = new C4KeyBinding(C4KeyCodeEx(K_M, KEYS_Control), "StartupScenSelCheat", KEYSCOPE_Gui,
1499 }
CStdFont BookFontTitle
Definition: C4Startup.h:65
const int32_t C4StartupScenSel_TitlePictureWdt
int GetLineHeight() const
Definition: C4FontLoader.h:132
#define C4GUI_ButtonHgt
Definition: C4Gui.h:111
void OnSelChange(class C4GUI::Element *pEl)
void SetDecoration(bool fDrawBG, bool fDrawFrame, ScrollBarFacets *pToGfx, bool fAutoScroll)
Definition: C4Gui.h:1752
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:410
void OnSelDblClick(class C4GUI::Element *pEl)
void SetSheetMargin(int32_t iMargin)
Definition: C4Gui.h:1713
Definition: C4Rect.h:29
bool GetTextExtent(const char *szText, int32_t &rsx, int32_t &rsy, bool fCheckMarkup=true)
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:864
void AddElement(Element *pChild)
const uint32_t ClrScenarioItem
void SetSelectionChangeCallbackFn(BaseCallbackHandler *pToHandler)
Definition: C4Gui.h:1548
C4GraphicsResource GraphicsResource
void SetDecoration(bool fDrawBG, ScrollBarFacets *pToGfx, bool fAutoScroll, bool fDrawBorder=false)
Definition: C4Gui.h:1566
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
virtual void SetVisibility(bool fToValue)
int32_t GetMiddleX() const
Definition: C4Rect.h:58
int32_t Wdt
Definition: C4Rect.h:32
std::vector< C4KeyCodeEx > CodeList
const int32_t C4StartupScenSel_TitlePictureHgt
CStdFont BookSmallFont
Definition: C4Startup.h:65
const int32_t C4StartupScenSel_TitleOverlayMargin
const char * LoadResStrNoAmp(const char *id)
Definition: StdResStr2.cpp:24
int32_t y
Definition: C4Rect.h:32
const int ACenter
Definition: C4Surface.h:43
C4FacetID fctOptionsIcons
Definition: C4Startup.h:71
void SetGfx(C4Facet *pafctBack, C4Facet *pafctClip, C4Facet *pafctIcons, CStdFont *paSheetCaptionFont, bool fResizeByAspect)
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t PictureWidth
const int32_t C4StartupScenSel_TitlePicturePadding
C4Rect & GetBounds()
Definition: C4Gui.h:445
void OnNextBtn(C4GUI::Control *btn)
int32_t x
Definition: C4Rect.h:32
C4StartupDlg(const char *szTitle)
Definition: C4Startup.h:86
void SetFocus(Control *pCtrl, bool fByMouse)
static C4Startup * Get()
Definition: C4Startup.h:133
void OnBackBtn(C4GUI::Control *btn)
Sheet * AddSheet(const char *szTitle, int32_t icoTitle=Ico_None)
int32_t Hgt
Definition: C4Rect.h:32
CStdFont BookFontCapt
Definition: C4Startup.h:65
C4FacetID fctOptionsTabClip
Definition: C4Startup.h:71
C4StartupGraphics Graphics
Definition: C4Startup.h:100
virtual void UpdateSize()
void SetSelectionDblClickFn(BaseCallbackHandler *pToHandler)
Definition: C4Gui.h:1553
static C4StartupScenSelDlg * pInstance

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C4StartupScenSelDlg::~C4StartupScenSelDlg ( )

Definition at line 1501 of file C4StartupScenSelDlg.cpp.

References pInstance.

1502 {
1503  if (pScenLoader) delete pScenLoader;
1504  if (this == pInstance) pInstance = nullptr;
1505  delete pKeyCheat;
1506  delete pKeyDelete;
1507  delete pKeyRename;
1508  delete pKeyForward;
1509  delete pKeyRefresh;
1510  delete pKeyBack;
1511 }
static C4StartupScenSelDlg * pInstance

Member Function Documentation

void C4StartupScenSelDlg::AbortRenaming ( )

Definition at line 1941 of file C4StartupScenSelDlg.cpp.

References C4GUI::RenameEdit::Abort().

Referenced by DoBack(), DoOK(), KeyDelete(), and OnClosed().

1942 {
1943  if (pRenameEdit) pRenameEdit->Abort();
1944 }

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void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 581 of file C4GuiDialogs.cpp.

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

582  {
583  // get element to start from
584  Element *pCurrElement = pActiveCtrl;
585  // find new control
586  for (;;)
587  {
588  // get next element
589  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
590  // end reached: start from beginning
591  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
592  // cycled?
593  if (pCurrElement == pActiveCtrl)
594  {
595  // but current is no longer a focus element? Then defocus it and return
596  if (pCurrElement && !pCurrElement->IsFocusElement())
597  SetFocus(nullptr, false);
598  return;
599  }
600  // for list elements, check whether the child can be selected
601  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
602  // check if this is a new control
603  Control *pFocusCtrl = pCurrElement->IsFocusElement();
604  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
605  {
606  // set focus here...
607  SetFocus(pFocusCtrl, false);
608  // ...done!
609  return;
610  }
611  }
612  // never reached
613  }
bool IsVisible()
Definition: C4Gui.cpp:202
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
void SetFocus(Control *pCtrl, bool fByMouse)
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)

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virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756
Container * pParent
Definition: C4Gui.h:376

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void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 744 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

745  {
746  // inherited
747  Window::ApplyElementOffset(riX, riY);
748  // apply viewport offset, if a viewport is assigned
749  C4Viewport *pVP = GetViewport();
750  if (pVP)
751  {
752  C4Rect rcVP(pVP->GetOutputRect());
753  riX -= rcVP.x; riY -= rcVP.y;
754  }
755  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:866
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:32

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void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 757 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

758  {
759  // inherited
761  // apply viewport offset, if a viewport is assigned
762  C4Viewport *pVP = GetViewport();
763  if (pVP)
764  {
765  C4Rect rcVP(pVP->GetOutputRect());
766  riX += rcVP.x; riY += rcVP.y;
767  }
768  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:868
int32_t x
Definition: C4Rect.h:32

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Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

824 { return Iterator(pFirst); }
Element * pFirst
Definition: C4Gui.h:750

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bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 520 of file C4GuiDialogs.cpp.

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

521  {
522  // reroute to active control
523  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
524  // unprocessed: Focus default control
525  // Except for space, which may have been processed as a key already
526  // (changing focus here would render buttons unusable, because they switch on KeyUp)
527  Control *pDefCtrl = GetDefaultControl();
528  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
529  {
530  SetFocus(pDefCtrl, false);
531  if (pActiveCtrl && pActiveCtrl->CharIn(c))
532  return true;
533  }
534  return false;
535  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
void SetFocus(Control *pCtrl, bool fByMouse)
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2129

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virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

Referenced by C4GUI::ListBox::CharIn().

407 { return false; }

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void C4GUI::Container::Clear ( )
inherited

Definition at line 63 of file C4GuiContainers.cpp.

References C4GUI::Container::ClearChildren().

Referenced by C4GUI::Screen::Clear(), C4GUI::ComboBox_FillCB::ClearEntries(), C4StartupNetListEntry::ClearRef(), C4GUI::Container::~Container(), and C4GUI::ContextMenu::~ContextMenu().

64  {
65  ClearChildren();
66  }

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void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2199 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref().

Referenced by C4Menu::Clear().

2200  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089

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void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 232 of file C4Gui.cpp.

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

233  {
234  // apply all parent offsets
235  Container *pCont = pParent;
236  while (pCont)
237  {
238  pCont->ApplyInvElementOffset(riX, riY);
239  pCont = pCont->GetParent();
240  }
241  // apply own offset
242  riX += rcBounds.x; riY += rcBounds.y;
243  }
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841

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void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 632 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), DialogWinProc(), DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4GUI::Dialog::UserClose().

633  {
634  // already closed?
635  if (!fShow) return;
636  // set OK flag
637  this->fOK = fOK;
638  // get screen
639  Screen *pScreen = GetScreen();
640  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
641  // developer mode: Remove window
643  // do callback - last call, because it might do perilous things
644  OnClosed(fOK);
645  }
void DestroyConsoleWindow()
bool fShow
Definition: C4Gui.h:2081
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

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bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 240 of file C4GuiDialogs.cpp.

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

241  {
242 #ifdef WITH_QT_EDITOR
243  // TODO: Implement these as Qt editor windows.
244  // This currently creates an empty window in Windows and a segfault in Linux.
245  return false;
246 #endif
247  // already created?
248  if (pWindow) return true;
249  // create it!
250  pWindow = new DialogWindow();
252  {
253  delete pWindow;
254  pWindow = nullptr;
255  return false;
256  }
257  // create rendering context
259  pWindow->pDialog = this;
260  return true;
261  }
const char * getData() const
Definition: StdBuf.h:450
C4Surface * pSurface
Definition: C4Window.h:279
virtual const char * GetID()
Definition: C4Gui.h:2107
DialogWindow * pWindow
Definition: C4Gui.h:2088
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
StdStrBuf TitleString
Definition: C4Gui.h:2086
Dialog * pDialog
Definition: C4Gui.h:2032
C4Rect rcBounds
Definition: C4Gui.h:385
C4Application Application
Definition: C4Globals.cpp:44

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void C4StartupScenSelDlg::DeleteConfirm ( ScenListItem pSel)
protected

Definition at line 1854 of file C4StartupScenSelDlg.cpp.

References C4GUI::MessageDialog::btnOK, C4Group_DeleteItem(), StdStrBuf::Format(), StdStrBuf::getData(), C4StartupScenSelDlg::ScenListItem::GetEntry(), C4ScenarioListLoader::Entry::GetEntryFilename(), C4StartupScenSelDlg::ScenListItem::GetNext(), C4GUI::Ico_Error, LoadResStr(), pGUI, C4GUI::ListBox::SelectEntry(), and C4GUI::Screen::ShowMessageModal().

Referenced by KeyDelete().

1855 {
1856  // deletion confirmed. Do it.
1857  C4ScenarioListLoader::Entry *pEnt = pSel->GetEntry();
1858  if (!C4Group_DeleteItem(pEnt->GetEntryFilename().getData(), true))
1859  {
1860  StdStrBuf sMsg; sMsg.Format("%s", LoadResStr("IDS_FAIL_DELETE"));
1862  return;
1863  }
1864  // remove from scenario list
1865  pScenSelList->SelectEntry(pSel->GetNext(), false);
1866  delete pEnt;
1867  delete pSel;
1868 }
const char * getData() const
Definition: StdBuf.h:450
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:181
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1194
bool ShowMessageModal(const char *szMessage, const char *szCaption, DWORD dwButtons, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
void SelectEntry(Element *pNewSel, bool fByUser)
bool C4Group_DeleteItem(const char *szItem, bool fRecycle)
Definition: C4Group.cpp:194
const StdStrBuf & GetEntryFilename() const

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void C4StartupScenSelDlg::DeselectAll ( )

Definition at line 1927 of file C4StartupScenSelDlg.cpp.

References C4GUI::Dialog::GetFocus(), C4GUI::GUISound(), C4MapFolderData::ResetSelection(), and C4GUI::Dialog::SetFocus().

1928 {
1929  // Deselect all so current folder info is displayed
1930  if (GetFocus()) C4GUI::GUISound("UI::Tick");
1931  SetFocus(nullptr, true);
1932  if (pMapData) pMapData->ResetSelection();
1933  UpdateSelection();
1934 }
void GUISound(const char *szSound)
Definition: C4Gui.cpp:1178
void SetFocus(Control *pCtrl, bool fByMouse)
Control * GetFocus()
Definition: C4Gui.h:2115

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void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 263 of file C4GuiDialogs.cpp.

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

264  {
265  if (pWindow)
266  {
267  delete pWindow->pSurface;
268  pWindow->Clear();
269  delete pWindow;
270  pWindow = nullptr;
271  }
272  }
C4Surface * pSurface
Definition: C4Window.h:279
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void Clear()
Definition: C4AppT.cpp:100

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bool C4StartupScenSelDlg::DoBack ( bool  fAllowClose)

Definition at line 1787 of file C4StartupScenSelDlg.cpp.

References AbortRenaming(), C4GUI::Dialog::Close(), C4ScenarioListLoader::FolderBack(), and C4ScenarioListLoader::IsLoading().

Referenced by KeyBack(), OnBackBtn(), and OnEscape().

1788 {
1789  AbortRenaming();
1790  // if in a subfolder, try backtrace folders first
1791  if (pScenLoader && pScenLoader->FolderBack())
1792  {
1793  UpdateList();
1794  UpdateSelection();
1795  return true;
1796  }
1797  // while this isn't multithreaded, the dialog must not be aborted while initial load...
1798  if (pScenLoader && pScenLoader->IsLoading()) return false;
1799  // return to main screen
1800  if (fAllowClose)
1801  {
1802  Close(false);
1803  return true;
1804  }
1805  return false;
1806 }
void Close(bool fOK)

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bool C4GUI::Element::DoContext ( )
inherited

Definition at line 418 of file C4Gui.cpp.

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

419  {
420  if (!pContextHandler) return false;
421  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
422  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
int32_t Hgt
Definition: C4Rect.h:32

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void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 270 of file C4Gui.cpp.

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

271  {
272  // check if anything moved
273  if (pDragTarget && (iX != iDragX || iY != iDragY))
274  {
275  // move position, then
276  pDragTarget->rcBounds.x += iX-iDragX;
277  pDragTarget->rcBounds.y += iY-iDragY;
278  // drag X/Y is up-to-date if this is a child element of the drag target
280  }
281  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
Window * pDragTarget
Definition: C4Gui.h:378
virtual void UpdatePos()
Definition: C4Gui.cpp:194
int32_t iDragX
Definition: C4Gui.h:379

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bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 659 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

660  {
661  // Cancel all dialogues if game is left (including e.g. league dialogues)
662  if (::Application.IsQuittingGame()) return false;
663  // main message loop
664  while (fShow)
665  {
666  // dialog idle proc
667  OnIdle();
668  // Modal dialogue during running game is tricky. Do not execute game!
669  bool fGameWasRunning = ::Game.IsRunning;
670  ::Game.IsRunning = false;
671  // handle messages - this may block until the next timer
672  if (!Application.ScheduleProcs())
673  return false; // game GUI and lobby will deleted in Game::Clear()
674  // reset game run state
675  if (fGameWasRunning) ::Game.IsRunning = true;
676  }
677  // return whether dlg was OK
678  return fOK;
679  }
bool IsRunning
Definition: C4Game.h:141
bool fShow
Definition: C4Gui.h:2081
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnIdle()
Definition: C4Gui.h:2209
bool fOK
Definition: C4Gui.h:2082
bool IsQuittingGame() const
Definition: C4Application.h:70
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

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bool C4StartupScenSelDlg::DoOK ( )

Definition at line 1763 of file C4StartupScenSelDlg.cpp.

References AbortRenaming(), C4GUI::MessageDialog::btnOKAbort, C4ScenarioListLoader::Entry::CanOpen(), Config, StdStrBuf::getData(), StdStrBuf::getLength(), C4GUI::Element::GetScreen(), C4ConfigStartup::HideMsgStartDedicated, C4GUI::Ico_Error, C4GUI::Ico_Notify, LoadResStr(), LoadResStrNoAmp(), C4GUI::Screen::ShowMessage(), C4GUI::Screen::ShowMessageModal(), C4ScenarioListLoader::Entry::Start(), and C4Config::Startup.

Referenced by KeyForward(), OnButtonScenario(), OnEnter(), OnNextBtn(), and OnSelDblClick().

1764 {
1765  AbortRenaming();
1766  // get selected entry
1767  C4ScenarioListLoader::Entry *pSel = GetSelectedEntry();
1768  if (!pSel) return false;
1769  // check if open is possible
1770  StdStrBuf sError;
1771  if (!pSel->CanOpen(sError))
1772  {
1773  GetScreen()->ShowMessage(sError.getData(), LoadResStr("IDS_MSG_CANNOTSTARTSCENARIO"), C4GUI::Ico_Error);
1774  return false;
1775  }
1776  // if CanOpen returned true but set an error message, that means it's a warning. Display it!
1777  if (sError.getLength())
1778  {
1780  // user chose to not start it
1781  return false;
1782  }
1783  // start it!
1784  return pSel->Start();
1785 }
const char * getData() const
Definition: StdBuf.h:450
C4Config Config
Definition: C4Config.cpp:831
C4ConfigStartup Startup
Definition: C4Config.h:261
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
const char * LoadResStrNoAmp(const char *id)
Definition: StdResStr2.cpp:24
bool ShowMessageModal(const char *szMessage, const char *szCaption, DWORD dwButtons, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
int32_t HideMsgStartDedicated
Definition: C4Config.h:185
bool ShowMessage(const char *szMessage, const char *szCaption, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
size_t getLength() const
Definition: StdBuf.h:453
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290
virtual bool Start()=0
virtual bool CanOpen(StdStrBuf &sError)

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virtual bool C4GUI::FullscreenDialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2244 of file C4Gui.h.

2244 { return true; } // fullscreen dlg already placed
void C4StartupScenSelDlg::DoRefresh ( )

Definition at line 1808 of file C4StartupScenSelDlg.cpp.

References C4ScenarioListLoader::IsLoading(), C4ScenarioListLoader::ReloadCurrent(), and C4GUI::ListBox::SelectNone().

Referenced by KeyRefresh().

1809 {
1810  if (pScenLoader && !pScenLoader->IsLoading())
1811  {
1812  pScenSelList->SelectNone(false);
1813  pScenLoader->ReloadCurrent();
1814  UpdateList();
1815  UpdateSelection();
1816  }
1817 }
void SelectNone(bool fByUser)
Definition: C4Gui.h:1585

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void C4GUI::Dialog::Draw ( C4TargetFacet cgo)
virtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4Menu, and C4ScoreboardDlg.

Definition at line 436 of file C4GuiDialogs.cpp.

References C4Draw::ActivateBlitModulation(), C4GUI::Screen::ActivateDialog(), C4GUI_StandardBGColor, C4Draw::DeactivateBlitModulation(), C4GUI::Window::Draw(), C4GUI::ContextMenu::Draw(), C4Draw::DrawBoxDw(), C4GUI::Dialog::eFade, C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::ContextMenu::GetTargetDialog(), C4GUI::Screen::GetTopDialog(), C4Rect::Hgt, C4Facet::Hgt, C4GUI::Dialog::iFade, C4Surface::PageFlip(), pDraw, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Screen::RecheckActiveDialog(), C4TargetFacet::Set(), C4Facet::Surface, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, C4Rect::y, and C4Facet::Y.

Referenced by C4GUI::DialogWindow::PerformUpdate().

437  {
438  C4TargetFacet cgo; cgo.Set(cgo0);
439  // Dialogs with a window just ignore the cgo.
440  if (pWindow)
441  {
442  cgo.Surface = pWindow->pSurface;
443  cgo.X = 0; cgo.Y = 0; cgo.Wdt = rcBounds.Wdt; cgo.Hgt = rcBounds.Hgt;
444  }
445  Screen *pScreen;
446  // evaluate fading
447  switch (eFade)
448  {
449  case eFadeNone: break; // no fading
450  case eFadeIn:
451  // fade in
452  if ((iFade+=10) >= 100)
453  {
454  if ((pScreen = GetScreen()))
455  {
456  if (pScreen->GetTopDialog() == this)
457  pScreen->ActivateDialog(this);
458  }
459  eFade = eFadeNone;
460  }
461  break;
462  case eFadeOut:
463  // fade out
464  if ((iFade-=10) <= 0)
465  {
466  fVisible = fShow = false;
467  if ((pScreen = GetScreen()))
468  pScreen->RecheckActiveDialog();
469  eFade = eFadeNone;
470  }
471  }
472  // set fade
473  if (iFade < 100)
474  {
475  if (iFade <= 0) return;
476  pDraw->ActivateBlitModulation((iFade*255/100)<<24 | 0xffffff);
477  }
478  // separate window: Clear background
479  if (pWindow)
480  pDraw->DrawBoxDw(cgo.Surface, rcBounds.x, rcBounds.y, rcBounds.Wdt-1, rcBounds.Hgt-1, (0xff << 24) | (C4GUI_StandardBGColor & 0xffffff) );
481  // draw window + contents (evaluates IsVisible)
482  Window::Draw(cgo);
483  // reset blit modulation
485  // blit output to own window
486  if (pWindow)
487  {
488  // Draw context menu on editor window
489  ContextMenu *menu;
490  if ((menu = GetScreen()->pContext))
491  {
492  if (menu->GetTargetDialog() == this)
493  {
494  menu->Draw(cgo);
495  }
496  }
497  // Editor window: Blit to output
498  C4Rect rtSrc,rtDst;
499  rtSrc.x=rcBounds.x; rtSrc.y=rcBounds.y; rtSrc.Wdt=rcBounds.Wdt; rtSrc.Hgt=rcBounds.Hgt;
500  rtDst.x=0; rtDst.y=0; rtDst.Wdt=rcBounds.Wdt; rtDst.Hgt=rcBounds.Hgt;
501  pWindow->pSurface->PageFlip(&rtSrc, &rtDst);
502  }
503  }
#define C4GUI_StandardBGColor
Definition: C4Gui.h:66
Fade eFade
Definition: C4Gui.h:2084
float Y
Definition: C4Facet.h:120
bool fShow
Definition: C4Gui.h:2081
C4Surface * pSurface
Definition: C4Window.h:279
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
bool PageFlip(C4Rect *pSrcRt=nullptr, C4Rect *pDstRt=nullptr)
Definition: C4Surface.cpp:320
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:849
C4Rect rcBounds
Definition: C4Gui.h:385
void Set(const C4Facet &cpy)
Definition: C4Facet.h:184
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float Hgt
Definition: C4Facet.h:120
bool fVisible
Definition: C4Gui.h:383
void DeactivateBlitModulation()
Definition: C4Draw.h:189
virtual void Draw(C4TargetFacet &cgo)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290
void ActivateBlitModulation(DWORD dwWithClr)
Definition: C4Draw.h:188
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float Wdt
Definition: C4Facet.h:120
float X
Definition: C4Facet.h:120
int32_t iFade
Definition: C4Gui.h:2083

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void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 292 of file C4Gui.cpp.

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

293  {
294  DWORD dwAlpha = byAlpha<<24;
295  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
296  y0 = cgo.TargetY + rcBounds.y + iTopOff,
297  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
298  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
299  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
301  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
302  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
307  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:617
int32_t Wdt
Definition: C4Rect.h:32
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167
uint32_t DWORD

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void C4GUI::FullscreenDialog::DrawBackground ( C4TargetFacet cgo,
C4Facet rFromFct 
)
protectedinherited

Definition at line 837 of file C4GuiDialogs.cpp.

References C4Facet::DrawFullScreen().

Referenced by DrawElement().

838  {
839  // draw across fullscreen bounds - zoom 1px border to prevent flashing borders by blit offsets
840  rFromFct.DrawFullScreen(cgo);
841  }
void DrawFullScreen(C4Facet &cgo)
Definition: C4Facet.cpp:184

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void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 309 of file C4Gui.cpp.

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Rect::Hgt, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

310  {
311  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
312  {
313  // exact bar
314  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
315  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
316  int32_t iRightShowLength = wRight/3;
317  bool fOverflow = (wLeft > rcBounds.Wdt);
318  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
319  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
320  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
321  while (iX < rcBounds.Wdt-iRightShowLength)
322  {
323  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
324  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
325  iX += w;
326  }
327  rFacets.fctMiddle.Wdt=w;
328  fOverflow = (wRight > rcBounds.Wdt);
329  if (fOverflow)
330  {
331  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
332  rFacets.fctEnd.Wdt = rcBounds.Wdt;
333  }
334  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
335  if (fOverflow)
336  {
337  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
338  rFacets.fctEnd.Wdt = wRight;
339  }
340  }
341  else
342  {
343  // zoomed bar
344  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
345  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
346  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
347  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
348  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
349  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
350  {
351  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
352  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
353  iX += w;
354  }
355  rFacets.fctMiddle.Wdt=wOld;
356  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
357  }
358  }
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

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void C4StartupScenSelDlg::DrawElement ( C4TargetFacet cgo)
protectedvirtual

Reimplemented from C4GUI::FullscreenDialog.

Definition at line 1513 of file C4StartupScenSelDlg.cpp.

References C4GUI::FullscreenDialog::DrawBackground().

1514 {
1515  // draw background
1516  if (pfctBackground)
1517  DrawBackground(cgo, *pfctBackground);
1518 }
void DrawBackground(C4TargetFacet &cgo, C4Facet &rFromFct)

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void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 366 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

367  {
368  C4DrawTransform trf;
369  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
370  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
371  trf.SetRotate(-90.0f, fOffX, fOffY);
372 
373  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
374  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
void SetRotate(float iAngle, float fOffX, float fOffY)
int32_t Hgt
Definition: C4Rect.h:32
float TargetY
Definition: C4Facet.h:167

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void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 376 of file C4Gui.cpp.

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

377  {
378  int32_t y0 = cgo.TargetY + rcBounds.y;
379  int32_t x0 = cgo.TargetX + rcBounds.x;
380 
381  // draw up arrow
382  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
383 
384  // draw middle part
385  int32_t h = rFacets.fctMiddle.Hgt;
386  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
387 
388  for (int32_t iY = 0; iY <= barHeight; iY += h)
389  {
390  int32_t h2 = std::min(h, barHeight - iY);
391  rFacets.fctMiddle.Hgt = h2;
392  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
393  }
394  rFacets.fctMiddle.Hgt = h;
395 
396  // draw lower arrow
397  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
398  }
int Hgt
Definition: C4Surface.h:67
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

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void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 360 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

361  {
362  C4DrawTransform trf(1);
363  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
364  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

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virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

754 { } // called when an element position is changed

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virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

753 { } // called when an element size is changed

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Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

825 { return Iterator(nullptr); }

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bool C4GUI::Dialog::Execute ( )
inherited

Definition at line 681 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fShow, and StdScheduler::ScheduleProcs().

Referenced by C4GUI::Dialog::Execute2(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

682  {
683  // process messages
684  if (!Application.ScheduleProcs(0))
685  return false;
686  // check status
687  if (!fShow) return false;
688  return true;
689  }
bool fShow
Definition: C4Gui.h:2081
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

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bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 691 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::Execute().

692  {
693  // execute
694  if (Execute()) return true;
695  // delete self if closed
696  delete this;
697  return false;
698  }

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bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 715 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

716  {
717  // default screen
718  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
719  // fade in there
720  pOnScreen->ShowDialog(this, true);
721  iFade = 0;
722  eFade = eFadeIn;
723  fVisible = true;
724  OnShown();
725  // done, success
726  return true;
727  }
Fade eFade
Definition: C4Gui.h:2084
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool fVisible
Definition: C4Gui.h:383
int32_t iFade
Definition: C4Gui.h:2083

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void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 729 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

730  {
731  // only if shown, or being faded in
732  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
733  // set OK flag
734  this->fOK = fCloseWithOK;
735  // fade out
736  Screen *pOnScreen = GetScreen();
737  if (!pOnScreen) return;
738  pOnScreen->CloseDialog(this, true);
739  eFade = eFadeOut;
740  // do callback - last call, because it might do perilous things
741  OnClosed(fCloseWithOK);
742  }
Fade eFade
Definition: C4Gui.h:2084
bool IsShown()
Definition: C4Gui.h:2147
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
bool fVisible
Definition: C4Gui.h:383
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

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C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

445 { return rcBounds; }
C4Rect rcBounds
Definition: C4Gui.h:385

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virtual C4Rect& C4GUI::Window::GetClientRect ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

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C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), C4Menu::UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
Definition: C4Rect.h:29
int32_t y
Definition: C4Rect.h:32
int32_t x
Definition: C4Rect.h:32
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

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virtual Container* C4GUI::Container::GetContainer ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers
virtual ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2211 of file C4Gui.h.

References C4GUI::Element::pContextHandler.

2212  { return pContextHandler; }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4StartupNetDlg, and C4GameLobby::MainDlg.

Definition at line 2129 of file C4Gui.h.

Referenced by C4GUI::Dialog::CharIn().

2129 { return nullptr; }

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int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 331 of file C4GuiDialogs.cpp.

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

332  {
333  // default title font
334  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
335  }
int GetLineHeight() const
Definition: C4FontLoader.h:132
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
C4GraphicsResource GraphicsResource

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virtual DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

References C4GUI::Dialog::pWindow.

2117 { return pWindow; }
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual Dialog* C4GUI::Dialog::GetDlg ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2116 of file C4Gui.h.

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

2116 { return this; } // this is the dialog

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Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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virtual Element* C4GUI::Container::GetFirstContained ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

773 { return pFirst; }
Element * pFirst
Definition: C4Gui.h:750

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Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750

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Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2115 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by DeselectAll(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

2115 { return pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

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FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2201 of file C4Gui.h.

References C4GUI::Dialog::pFrameDeco.

2201 { return pFrameDeco; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

References C4Rect::Hgt.

Referenced by C4GUI::Screen::ShowDialog().

444 { return rcBounds.Hgt; }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

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virtual const char* C4GUI::FullscreenDialog::GetID ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2226 of file C4Gui.h.

2226 { return 0; } // no ID needed, because it's never created as a window
Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

830 { return pLast; }
Element * pLast
Definition: C4Gui.h:750

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virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

References C4GUI::Container::pLast.

774 { return pLast; }
Element * pLast
Definition: C4Gui.h:750
virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry.

Definition at line 461 of file C4Gui.h.

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

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virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

Referenced by C4GUI::ListBox::DrawElement().

462 { return false; }

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virtual int32_t C4GUI::FullscreenDialog::GetMarginBottom ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2249 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginY.

2249 { return iDlgMarginY; }
virtual int32_t C4GUI::FullscreenDialog::GetMarginLeft ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2247 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginX.

2247 { return iDlgMarginX; }
virtual int32_t C4GUI::FullscreenDialog::GetMarginRight ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2248 of file C4Gui.h.

References C4GUI::FullscreenDialog::iDlgMarginX.

2248 { return iDlgMarginX; }
virtual int32_t C4StartupScenSelDlg::GetMarginTop ( )
inlineprotectedvirtual

Reimplemented from C4GUI::FullscreenDialog.

Definition at line 452 of file C4StartupScenSelDlg.h.

References C4Rect::Hgt, and C4GUI::Element::rcBounds.

452 { return (rcBounds.Hgt/7); }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32
Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
virtual Element * GetFirstNestedElement(bool fBackwards)

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const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

References StdStrBuf::getData().

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent
const char * getData() const
Definition: StdBuf.h:450

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Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

450 { return pPrev; }
Element * pPrev
Definition: C4Gui.h:377

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Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 290 of file C4Gui.cpp.

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupMainDlg::OnShown(), C4StartupMainDlg::OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), and C4ChatControl::UserQueryQuit().

290 { if (pParent) return pParent->GetScreen(); return nullptr; }
Container * pParent
Definition: C4Gui.h:376
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

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const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 424 of file C4Gui.cpp.

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

425  {
426  // fallback to parent tooltip, if own is not assigned
427  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
428  }
const char * getData() const
Definition: StdBuf.h:450
const char * GetToolTip()
Definition: C4Gui.cpp:424
Container * pParent
Definition: C4Gui.h:376
bool isNull() const
Definition: StdBuf.h:449

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C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 400 of file C4Gui.cpp.

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

401  {
402  // bounds by topright corner of element
403  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
404  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
405  rtBounds.y += iVIndent;
406  rtBounds.Wdt = rtBounds.Hgt = iHeight;
407  return rtBounds;
408  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
Definition: C4Rect.h:29
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
int32_t x
Definition: C4Rect.h:32
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447
int32_t Hgt
Definition: C4Rect.h:32

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virtual C4Viewport* C4GUI::Dialog::GetViewport ( )
inlinevirtualinherited

Reimplemented in C4Menu.

Definition at line 2171 of file C4Gui.h.

Referenced by C4GUI::Dialog::ApplyElementOffset(), C4GUI::Dialog::ApplyInvElementOffset(), and C4GUI::Screen::MouseInput().

2171 { return nullptr; }

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int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

References C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

443 { return rcBounds.Wdt; }
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385

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virtual int32_t C4GUI::Dialog::GetZOrdering ( )
inlinevirtualinherited

Reimplemented in C4GUI::MessageDialog, C4Menu, and C4ChatInputDialog.

Definition at line 2181 of file C4Gui.h.

References C4GUI_Z_DEFAULT.

Referenced by C4GUI::Screen::ActivateDialog(), and C4GUI::Screen::ShowDialog().

2181 { return C4GUI_Z_DEFAULT; }
#define C4GUI_Z_DEFAULT
Definition: C4Gui.h:154

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virtual bool C4StartupScenSelDlg::HasBackground ( )
inlineprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 453 of file C4StartupScenSelDlg.h.

453 { return false; }
virtual bool C4GUI::FullscreenDialog::HasUpperBoard ( )
inlineprotectedvirtualinherited

Definition at line 2241 of file C4Gui.h.

Referenced by C4GUI::FullscreenDialog::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::FullscreenDialog::GetMarginTop(), and C4GUI::FullscreenDialog::SetTitle().

2241 { return false; } // standard fullscreen dialog: UpperBoard no longer present

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void C4GUI::Container::InsertElement ( Element pChild,
Element pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }
Element * pFirst
Definition: C4Gui.h:750
void AddElement(Element *pChild)
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

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bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

References C4GUI::Dialog::fOK.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

2149 { return !fShow && !fOK; } // returns whether dialog has been aborted
bool fShow
Definition: C4Gui.h:2081
bool fOK
Definition: C4Gui.h:2082

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bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 700 of file C4GuiDialogs.cpp.

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), and C4StartupNetDlg::OnSec1Timer().

701  {
702  // must be fully visible
703  if (!IsShown() || IsFading()) return false;
704  // screen-less dialogs are always inactive (not yet added)
705  Screen *pScreen = GetScreen();
706  if (!pScreen) return false;
707  // no keyboard focus if screen is in context mode
708  if (fForKeyboard && pScreen->HasContext()) return false;
709  // always okay in shared mode: all dlgs accessible by mouse
710  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
711  // exclusive mode or keyboard input: Only one dlg active
712  return pScreen->pActiveDlg == this;
713  }
bool IsShown()
Definition: C4Gui.h:2147
bool IsFading()
Definition: C4Gui.h:2151
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

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virtual bool C4GUI::Dialog::IsBottomPlacementDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatInputDialog.

Definition at line 2161 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2161 { return false; }

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virtual bool C4GUI::FullscreenDialog::IsComponentOutsideClientArea ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2239 of file C4Gui.h.

2239 { return true; }
virtual bool C4GUI::Dialog::IsExclusiveDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2164 of file C4Gui.h.

Referenced by C4GUI::Screen::HasKeyboardFocus().

2164 { return false; }

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virtual bool C4GUI::Dialog::IsExternalDrawDialog ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4Menu.

Definition at line 2178 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Screen::ShowDialog().

2178 { return false; }

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bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2151 of file C4Gui.h.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

2151 { return eFade != eFadeNone; }
Fade eFade
Definition: C4Gui.h:2084

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virtual bool C4GUI::Dialog::IsFocused ( Control pCtrl)
inlinevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2113 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4GameLobby::MainDlg::KeyHistoryUpDown().

2113 { return pCtrl == pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

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virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

Referenced by C4GUI::Dialog::AdvanceFocus().

432 { return nullptr; }; // return control to gain focus in search-cycle

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virtual bool C4GUI::Dialog::IsFreePlaceDialog ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4GameOverDlg, C4ChatInputDialog, and C4AbortGameDialog.

Definition at line 2158 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2158 { return false; }

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virtual bool C4GUI::FullscreenDialog::IsFullscreenDialog ( )
inlineprotectedvirtualinherited

Reimplemented from C4GUI::Dialog.

Definition at line 2243 of file C4Gui.h.

2243 { return true; }
bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

Referenced by C4GUI::CMouse::Draw().

441 { return is_immediate_tooltip; }

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bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 436 of file C4Gui.cpp.

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

437  {
438  // get dlg
439  Dialog *pDlg=GetDlg();
440  if (!pDlg) return false;
441  // check if dlg is active
442  return pDlg->IsActive(fForKeyboard);
443  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:289

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virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

Referenced by C4GUI::Element::RemoveElement().

403 { return false; }

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virtual bool C4GUI::Dialog::IsMouseControlled ( )
inlinevirtualinherited

Reimplemented in C4Menu, C4ChatInputDialog, and C4ScoreboardDlg.

Definition at line 2168 of file C4Gui.h.

Referenced by C4GUI::Screen::GetMouseControlledDialogCount().

2168 { return true; }

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bool C4StartupScenSelDlg::IsNetworkStart ( ) const
inline

Definition at line 506 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Scenario::CanOpen().

506 { return fStartNetworkGame; }

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bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2148 of file C4Gui.h.

References C4GUI::Dialog::fOK.

2148 { return fOK; } // returns whether user pressed OK
bool fOK
Definition: C4Gui.h:2082
virtual bool C4GUI::Element::IsOwnPtrElement ( )
inlineprotectedvirtualinherited

Reimplemented in C4Menu.

Definition at line 401 of file C4Gui.h.

Referenced by C4GUI::Container::ClearChildren().

401 { return false; } // if true is returned, item will not be deleted when container is cleared

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bool C4GUI::Container::IsParentOf ( Element pEl)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

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bool C4StartupScenSelDlg::IsRenaming ( ) const
inline

Definition at line 501 of file C4StartupScenSelDlg.h.

Referenced by KeyRename().

501 { return !!pRenameEdit; }

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virtual bool C4GUI::Container::IsSelectedChild ( Element pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837
Container * pParent
Definition: C4Gui.h:376

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bool C4GUI::Dialog::IsShown ( )
inlineinherited

Definition at line 2147 of file C4Gui.h.

References C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Startup::DontStartup(), C4ScenarioListLoader::DoProcessCallback(), C4GUI::Dialog::FadeOut(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), C4FileSelDlg::SetPath(), C4Startup::SwitchDialog(), and C4ChatDlg::ToggleChat().

2147 { return fShow; } // returns whether dlg is on screen (may be invisible)
bool fShow
Definition: C4Gui.h:2081

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bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2172 of file C4Gui.h.

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

2172 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2087

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bool C4GUI::Element::IsVisible ( )
inherited

Definition at line 202 of file C4Gui.cpp.

References C4GUI::Element::fVisible, C4GUI::Element::IsVisible(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4GUI::Screen::CharIn(), C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4ScriptGuiWindow::Draw(), C4GUI::Container::Draw(), C4GUI::Window::Draw(), C4GUI::Screen::Draw(), C4ScriptGuiWindow::DrawAll(), C4ScriptGuiWindow::DrawChildren(), C4ChatControl::GetDefaultControl(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Element::IsVisible(), C4ScriptGuiWindow::IsVisibleTo(), C4GUI::Window::MouseInput(), C4GUI::Control::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::Container::OnHotkey(), C4ScriptGuiWindow::ProcessMouseInput(), C4Menu::SetPosition(), C4Menu::UpdateElementPositions(), and C4GUI::TextWindow::UpdateSize().

203  {
204  // self and parent must be visible
205  return fVisible && (!pParent || pParent->IsVisible());
206  }
bool IsVisible()
Definition: C4Gui.cpp:202
Container * pParent
Definition: C4Gui.h:376
bool fVisible
Definition: C4Gui.h:383

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bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2138 of file C4Gui.h.

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

2138 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

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bool C4StartupScenSelDlg::KeyBack ( )
inlineprotected

Definition at line 458 of file C4StartupScenSelDlg.h.

References DoBack().

Referenced by C4StartupScenSelDlg().

458 { return DoBack(true); }
bool DoBack(bool fAllowClose)

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bool C4StartupScenSelDlg::KeyCheat ( )
protected

Definition at line 1870 of file C4StartupScenSelDlg.cpp.

References C4GUI::Ico_Options, KeyCheat2(), LoadResStr(), pGUI, and C4GUI::Screen::ShowRemoveDlg().

Referenced by C4StartupScenSelDlg().

1871 {
1872  return ::pGUI->ShowRemoveDlg(new C4GUI::InputDialog(LoadResStr("IDS_TEXT_ENTERMISSIONPASSWORD"), LoadResStr("IDS_DLG_MISSIONACCESS"), C4GUI::Ico_Options,
1874  false));
1875 }
bool ShowRemoveDlg(Dialog *pDlg)
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void KeyCheat2(const StdStrBuf &rsCheatCode)
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1194

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void C4StartupScenSelDlg::KeyCheat2 ( const StdStrBuf rsCheatCode)
protected

Definition at line 1877 of file C4StartupScenSelDlg.cpp.

References Config, C4Config::General, StdStrBuf::getData(), StdStrBuf::getPtr(), C4ConfigGeneral::MissionAccess, SAddModules(), SEqual2(), and SRemoveModules().

Referenced by KeyCheat().

1878 {
1879  // Special character "-": remove mission password(s)
1880  if (SEqual2(rsCheatCode.getData(), "-"))
1881  {
1882  const char *szPass = rsCheatCode.getPtr(1);
1883  if (szPass && *szPass)
1884  {
1885  SRemoveModules(Config.General.MissionAccess, szPass, false);
1886  UpdateList();
1887  UpdateSelection();
1888  return;
1889  }
1890  }
1891 
1892  // No special character: add mission password(s)
1893  const char *szPass = rsCheatCode.getPtr(0);
1894  if (szPass && *szPass)
1895  {
1896  SAddModules(Config.General.MissionAccess, szPass, false);
1897  UpdateList();
1898  UpdateSelection();
1899  return;
1900  }
1901 
1902 }
const char * getData() const
Definition: StdBuf.h:450
C4Config Config
Definition: C4Config.cpp:831
char MissionAccess[CFG_MaxString+1]
Definition: C4Config.h:46
C4ConfigGeneral General
Definition: C4Config.h:252
bool SAddModules(char *szList, const char *szModules, bool fCaseSensitive)
Definition: Standard.cpp:540
bool SRemoveModules(char *szList, const char *szModules, bool fCaseSensitive)
Definition: Standard.cpp:569
bool SEqual2(const char *szStr1, const char *szStr2)
Definition: Standard.cpp:168
const char * getPtr(size_t i) const
Definition: StdBuf.h:456

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bool C4StartupScenSelDlg::KeyDelete ( )
protected

Definition at line 1837 of file C4StartupScenSelDlg.cpp.

References AbortRenaming(), C4GUI::MessageDialog::btnYesNo, DeleteConfirm(), StdStrBuf::Format(), FormatString(), StdStrBuf::getData(), C4StartupScenSelDlg::ScenListItem::GetEntry(), C4ScenarioListLoader::Entry::GetEntryFilename(), C4ScenarioListLoader::Entry::GetName(), C4GUI::Element::GetScreen(), C4ScenarioListLoader::Entry::GetTypeName(), LoadResStr(), and C4GUI::Screen::ShowRemoveDlg().

Referenced by C4StartupScenSelDlg().

1838 {
1839  // do not delete from map folder
1840  if (pMapData) return false;
1841  // cancel renaming
1842  AbortRenaming();
1843  // delete selected item: Confirmation first
1844  ScenListItem *pSel = GetSelectedItem();
1845  if (!pSel) return false;
1846  C4ScenarioListLoader::Entry *pEnt = pSel->GetEntry();
1847  StdStrBuf sWarning;
1848  sWarning.Format(LoadResStr("IDS_MSG_PROMPTDELETE"), FormatString("%s %s", pEnt->GetTypeName().getData(), pEnt->GetName().getData()).getData(), pEnt->GetEntryFilename().getData());
1849  GetScreen()->ShowRemoveDlg(new C4GUI::ConfirmationDialog(sWarning.getData(), LoadResStr("IDS_MNU_DELETE"),
1851  return true;
1852 }
const char * getData() const
Definition: StdBuf.h:450
bool ShowRemoveDlg(Dialog *pDlg)
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:181
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
virtual StdStrBuf GetTypeName()=0
const StdStrBuf & GetName() const
void DeleteConfirm(ScenListItem *pSel)
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290
const StdStrBuf & GetEntryFilename() const
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:277

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bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2133 of file C4Gui.h.

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

2133 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2132

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bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2135 of file C4Gui.h.

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog::C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

2135 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2134

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bool C4StartupScenSelDlg::KeyForward ( )
inlineprotected

Definition at line 460 of file C4StartupScenSelDlg.h.

References DoOK().

Referenced by C4StartupScenSelDlg().

460 { DoOK(); return true; }

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bool C4StartupScenSelDlg::KeyRefresh ( )
inlineprotected

Definition at line 459 of file C4StartupScenSelDlg.h.

References DoRefresh().

Referenced by C4StartupScenSelDlg().

459 { DoRefresh(); return true; }

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bool C4StartupScenSelDlg::KeyRename ( )
protected

Definition at line 1825 of file C4StartupScenSelDlg.cpp.

References IsRenaming(), and C4StartupScenSelDlg::ScenListItem::KeyRename().

Referenced by C4StartupScenSelDlg().

1826 {
1827  // no rename in map mode
1828  if (pMapData) return false;
1829  // not if renaming already
1830  if (IsRenaming()) return false;
1831  // forward to selected scenario list item
1832  ScenListItem *pSel = GetSelectedItem();
1833  if (!pSel) return false;
1834  return pSel->KeyRename();
1835 }

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void C4GUI::Container::MakeLastElement ( Element pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

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virtual void C4GUI::Element::MouseEnter ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4ScriptGuiWindow, and C4MenuItem.

Definition at line 413 of file C4Gui.h.

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

413 {}; // called when mouse cursor enters element region

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void C4GUI::Dialog::MouseInput ( CMouse rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 558 of file C4GuiDialogs.cpp.

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

559  {
560  // inherited will do...
561  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
562  }
virtual void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)

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virtual void C4GUI::Element::MouseLeave ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

414 {}; // called when mouse cursor leaves element region

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void C4StartupScenSelDlg::OnBackBtn ( C4GUI::Control btn)
inlineprotected

Definition at line 470 of file C4StartupScenSelDlg.h.

References DoBack().

Referenced by C4StartupScenSelDlg().

470 { DoBack(true); }
bool DoBack(bool fAllowClose)

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void C4StartupScenSelDlg::OnButtonScenario ( C4GUI::Control pEl)
protected

Definition at line 1909 of file C4StartupScenSelDlg.cpp.

References DoOK(), C4MapFolderData::OnButtonScenario(), and C4GUI::Dialog::SetFocus().

Referenced by C4MapFolderData::CreateGUIElements().

1910 {
1911  // map button was clicked: Update selected scenario
1912  if (!pMapData || !pEl) return;
1913  C4ScenarioListLoader::Entry *pSel = GetSelectedEntry(), *pSel2;
1914  pMapData->OnButtonScenario(pEl);
1915  pSel2 = GetSelectedEntry();
1916  if (pSel && pSel==pSel2)
1917  {
1918  // clicking on the selected scenario again starts it
1919  DoOK();
1920  return;
1921  }
1922  // the first click selects it
1923  SetFocus(pEl, false);
1924  UpdateSelection();
1925 }
void OnButtonScenario(C4GUI::Control *pEl)
void SetFocus(Control *pCtrl, bool fByMouse)

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void C4StartupScenSelDlg::OnClosed ( bool  fOK)
protectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 1536 of file C4StartupScenSelDlg.cpp.

References AbortRenaming(), C4Startup::Get(), Network, C4Startup::SDID_Back, C4Network2::SetPassword(), and C4Startup::SwitchDialog().

1537 {
1538  AbortRenaming();
1539  // clear laoded scenarios
1540  if (pScenLoader)
1541  {
1542  delete pScenLoader;
1543  pScenLoader = nullptr;
1544  UpdateList(); // must clear scenario list, because it points to deleted stuff
1545  UpdateSelection(); // must clear picture facet of selection!
1546  }
1547  // dlg abort: return to main screen
1548  if (!fOK)
1549  {
1550  // clear settings: Password
1551  ::Network.SetPassword(nullptr);
1553  }
1554 }
void SetPassword(const char *szToPassword)
Definition: C4Network2.cpp:794
bool fOK
Definition: C4Gui.h:2082
C4Network2 Network
Definition: C4Globals.cpp:53
class C4StartupDlg * SwitchDialog(DialogID eToDlg, bool fFade=true, const char *szSubDialog=nullptr)
Definition: C4Startup.cpp:139
static C4Startup * Get()
Definition: C4Startup.h:133

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virtual bool C4StartupScenSelDlg::OnEnter ( )
inlineprotectedvirtual

Reimplemented from C4GUI::FullscreenDialog.

Definition at line 456 of file C4StartupScenSelDlg.h.

References DoOK().

456 { DoOK(); return true; }

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virtual bool C4StartupScenSelDlg::OnEscape ( )
inlineprotectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 457 of file C4StartupScenSelDlg.h.

References DoBack().

457 { DoBack(true); return true; }
bool DoBack(bool fAllowClose)

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bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }
bool IsVisible()
Definition: C4Gui.cpp:202
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

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virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2209 of file C4Gui.h.

Referenced by C4GUI::Dialog::DoModal().

2209 {} // idle proc in DoModal

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virtual void C4StartupDlg::OnKeyboardLayoutChanged ( )
inlinevirtualinherited

Reimplemented in C4StartupOptionsDlg.

Definition at line 89 of file C4Startup.h.

Referenced by C4Startup::OnKeyboardLayoutChanged().

89 {}

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void C4StartupScenSelDlg::OnLeagueOptionChanged ( )
protectedvirtual

Reimplemented from C4StartupDlg.

Definition at line 1963 of file C4StartupScenSelDlg.cpp.

References C4GameOptionsList::Update().

1964 {
1965  if (pSelectionOptions) pSelectionOptions->Update();
1966 }

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void C4StartupScenSelDlg::OnNextBtn ( C4GUI::Control btn)
inlineprotected

Definition at line 471 of file C4StartupScenSelDlg.h.

References DoOK().

Referenced by C4StartupScenSelDlg().

471 { DoOK(); }

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void C4StartupScenSelDlg::OnSelChange ( class C4GUI::Element pEl)
inlineprotected

Definition at line 472 of file C4StartupScenSelDlg.h.

Referenced by C4StartupScenSelDlg().

472 { UpdateSelection(); }

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void C4StartupScenSelDlg::OnSelDblClick ( class C4GUI::Element pEl)
inlineprotected

Definition at line 473 of file C4StartupScenSelDlg.h.

References DoOK().

Referenced by C4StartupScenSelDlg().

473 { DoOK(); }

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void C4StartupScenSelDlg::OnShown ( )
protectedvirtual

Reimplemented from C4GUI::Dialog.

Definition at line 1520 of file C4StartupScenSelDlg.cpp.

References Game, C4ScenarioListLoader::Load(), C4Game::NetworkActive, and C4GUI::Dialog::OnShown().

1521 {
1523  // Collect achievements of all activated players
1524  UpdateAchievements();
1525  // init file list
1526  fIsInitialLoading = true;
1527  if (!pScenLoader) pScenLoader = new C4ScenarioListLoader(Achievements);
1528  pScenLoader->Load(StdStrBuf());
1529  UpdateList();
1530  UpdateSelection();
1531  fIsInitialLoading = false;
1532  // network activation by dialog type
1533  Game.NetworkActive = fStartNetworkGame;
1534 }
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnShown()
Definition: C4Gui.h:2208
bool NetworkActive
Definition: C4Game.h:124
bool Load(const StdStrBuf &sRootFolder)

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void C4GUI::Dialog::OnUserClose ( C4GUI::Control btn)
inlineinherited

Definition at line 2204 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

2205  { UserClose(false); }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

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bool C4StartupScenSelDlg::OpenFolder ( C4ScenarioListLoader::Folder pNewFolder)

Definition at line 1752 of file C4StartupScenSelDlg.cpp.

References C4ScenarioListLoader::Load(), and C4GUI::Dialog::SetFocus().

Referenced by C4ScenarioListLoader::Folder::Start().

1753 {
1754  // open it through loader
1755  if (!pScenLoader) return false;
1756  bool fSuccess = pScenLoader->Load(pNewFolder, false);
1757  UpdateList();
1758  UpdateSelection();
1759  if (!pMapData) SetFocus(pScenSelList, false);
1760  return fSuccess;
1761 }
bool Load(const StdStrBuf &sRootFolder)
void SetFocus(Control *pCtrl, bool fByMouse)

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void C4StartupScenSelDlg::ProcessCallback ( )
inline

Definition at line 493 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::DoProcessCallback().

493 { UpdateList(); } // process callback by loader

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ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

826 { return ReverseIterator(pLast); }
Element * pLast
Definition: C4Gui.h:750

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void C4GUI::Container::ReaddElement ( Element pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

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void C4GUI::Dialog::RemoveElement ( Element pChild)
virtualinherited

Reimplemented from C4GUI::Container.

Definition at line 428 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

429  {
430  // inherited
431  Window::RemoveElement(pChild);
432  // clear ptr
433  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
434  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void RemoveElement(Element *pChild)

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ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

827 { return ReverseIterator(nullptr); }

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void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 219 of file C4Gui.cpp.

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

220  {
221  // apply all parent offsets
222  Container *pCont = pParent;
223  while (pCont)
224  {
225  pCont->ApplyElementOffset(riX, riY);
226  pCont = pCont->GetParent();
227  }
228  // apply own offset
229  riX -= rcBounds.x; riY -= rcBounds.y;
230  }
int32_t y
Definition: C4Rect.h:32
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472

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void C4StartupScenSelDlg::SetBackground ( C4Facet pNewBG)
inline

Definition at line 504 of file C4StartupScenSelDlg.h.

Referenced by C4MapFolderData::CreateGUIElements().

504 { pfctBackground=pNewBG; }

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void C4GUI::Element::SetBounds ( const C4Rect rcNewBound)
inlineinherited

Definition at line 446 of file C4Gui.h.

References C4GUI::Element::UpdatePos(), and C4GUI::Element::UpdateSize().

Referenced by C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4GUI::ContextButton::ContextButton(), C4GUI::ListBox::ContractToElementHeight(), C4GUI::Control::Control(), C4GUI::Dialog::Dialog(), C4ChatDlg::DoPlacement(), C4StartupNetListEntry::Execute(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::GroupBox::GroupBox(), C4GUI::HorizontalLine::HorizontalLine(), C4GUI::Screen::Init(), C4Menu::InitSize(), C4GUI::LabeledEdit::LabeledEdit(), C4Game::OnResolutionChanged(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4StartupNetListEntry::SetReference(), C4StartupNetListEntry::SetRefQuery(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::TextWindow::TextWindow(), C4ScoreboardDlg::Update(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::TextWindow::UpdateSize(), and C4GUI::Dialog::UpdateSize().

446 { rcBounds=rcNewBound; UpdatePos(); UpdateSize(); }
virtual void UpdateSize()
Definition: C4Gui.cpp:186
C4Rect rcBounds
Definition: C4Gui.h:385
virtual void UpdatePos()
Definition: C4Gui.cpp:194

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void C4GUI::Dialog::SetClientSize ( int32_t  iToWdt,
int32_t  iToHgt 
)
inherited

Definition at line 770 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::GetMarginBottom(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Dialog::GetMarginRight(), C4GUI::Dialog::GetMarginTop(), C4Rect::Hgt, C4GUI::Dialog::UpdatePos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4LeagueSignupDialog::C4LeagueSignupDialog(), and C4GUI::MessageDialog::MessageDialog().

771  {
772  // calc new bounds
773  iToWdt += GetMarginLeft()+GetMarginRight();
774  iToHgt += GetMarginTop()+GetMarginBottom();
775  rcBounds.x += (rcBounds.Wdt - iToWdt)/2;
776  rcBounds.y += (rcBounds.Hgt - iToHgt)/2;
777  rcBounds.Wdt = iToWdt; rcBounds.Hgt = iToHgt;
778  // reflect changes
779  UpdatePos();
780  }
virtual void UpdatePos()
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
virtual int32_t GetMarginBottom()
Definition: C4Gui.h:2143
C4Rect rcBounds
Definition: C4Gui.h:385
virtual int32_t GetMarginRight()
Definition: C4Gui.h:2142
int32_t x
Definition: C4Rect.h:32
virtual int32_t GetMarginTop()
Definition: C4Gui.h:2140
int32_t Hgt
Definition: C4Rect.h:32

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void C4GUI::Element::SetContextHandler ( ContextHandler pNewHd)
inlineinherited

Definition at line 465 of file C4Gui.h.

References C4GUI::ContextHandler::DeRef(), and C4GUI::ContextHandler::Ref().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), C4GUI::ContextButton::ContextButton(), and C4GUI::Edit::Edit().

466  {
468  if ((pContextHandler = pNewHd)) pNewHd->Ref();
469  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381

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void C4GUI::Dialog::SetDelOnClose ( bool  fToVal = true)
inlineinherited

Definition at line 2190 of file C4Gui.h.

Referenced by C4ChatDlg::C4ChatDlg(), C4ChatInputDialog::C4ChatInputDialog(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4GUI::ConfirmationDialog::ConfirmationDialog(), C4GUI::InputDialog::InputDialog(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::QueryClientPassword(), C4Game::ShowGameOverDlg(), and C4GUI::Screen::ShowRemoveDlg().

2190 { fDelOnClose=fToVal; } // dialog will delete itself when closed
bool fDelOnClose
Definition: C4Gui.h:2085

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void C4GUI::Element::SetDragTarget ( Window pToWindow)
inlineinherited

Definition at line 464 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle().

464 { pDragTarget = pToWindow; }
Window * pDragTarget
Definition: C4Gui.h:378

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void C4GUI::Dialog::SetFocus ( Control pCtrl,
bool  fByMouse 
)
inherited

Definition at line 564 of file C4GuiDialogs.cpp.

References C4GUI::Control::OnGetFocus(), C4GUI::Control::OnLooseFocus(), and C4GUI::Dialog::pActiveCtrl.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4ChatDlg::C4ChatDlg(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg(), C4GUI::Dialog::CharIn(), DeselectAll(), C4StartupNetDlg::DoOK(), C4FileSelDlg::InitElements(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Label::MouseInput(), C4GUI::Control::MouseInput(), OnButtonScenario(), C4ChatControl::OnConnectBtn(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::Label::OnHotkey(), C4StartupMainDlg::OnShown(), OpenFolder(), C4GUI::RenameEdit::RenameEdit(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Container::SetVisibility(), and C4LeagueSignupDialog::UserClose().

565  {
566  // no change?
567  if (pCtrl == pActiveCtrl) return;
568  // leave old focus
569  if (pActiveCtrl)
570  {
571  Control *pC = pActiveCtrl;
572  pActiveCtrl = nullptr;
573  pC->OnLooseFocus();
574  // if leaving the old focus set a new one, abort here because it looks like the control didn't want to lose focus
575  if (pActiveCtrl) return;
576  }
577  // set new
578  if ((pActiveCtrl = pCtrl)) pCtrl->OnGetFocus(fByMouse);
579  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void OnLooseFocus()
Definition: C4Gui.h:1057
C4GameControl Control

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void C4GUI::Dialog::SetFrameDeco ( FrameDecoration pNewDeco)
inlineinherited

Definition at line 2193 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref(), C4GUI::FrameDecoration::Ref(), and C4GUI::Window::UpdateOwnPos().

2194  {
2195  if (pFrameDeco) pFrameDeco->Deref();
2196  if ((pFrameDeco = pNewDeco)) pNewDeco->Ref();
2197  UpdateOwnPos(); // margin may have changed; might need to reposition stuff
2198  }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual void UpdateOwnPos()

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void C4GUI::Window::SetPos ( int32_t  iXPos,
int32_t  iYPos 
)
inlineinherited

Definition at line 860 of file C4Gui.h.

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4ScoreboardDlg::DoPlacement(), C4Menu::InitLocation(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4Menu::SetLocation(), and C4GUI::Screen::ShowDialog().

861  { rcBounds.x=iXPos; rcBounds.y=iYPos; UpdatePos(); }
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
virtual void UpdatePos()
Definition: C4Gui.cpp:194

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void C4StartupScenSelDlg::SetRenamingDone ( )
inline

Definition at line 502 of file C4StartupScenSelDlg.h.

Referenced by C4StartupScenSelDlg::ScenListItem::AbortRenaming(), and C4StartupScenSelDlg::ScenListItem::DoRenaming().

502 { pRenameEdit=nullptr; }

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virtual bool C4StartupDlg::SetSubscreen ( const char *  szToScreen)
inlinevirtualinherited

Reimplemented in C4StartupOptionsDlg.

Definition at line 88 of file C4Startup.h.

Referenced by C4Startup::SwitchDialog().

88 { return false; } // go to specified subdialog, e.g. a specific property sheet in the options dlg

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void C4GUI::Dialog::SetTitle ( const char *  szToTitle,
bool  fShowCloseButton = true 
)
inherited

Definition at line 337 of file C4GuiDialogs.cpp.

References C4GUI::Container::AddElement(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_TitleAutoScrollTime, StdStrBuf::Copy(), C4GUI::Element::GetBounds(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Label::GetText(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4GUI::Ico_Close, C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), LoadResStr(), C4GUI::Dialog::OnUserClose(), C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, SEqual(), C4GUI::WoodenLabel::SetAutoScrollTime(), C4GUI::Element::SetDragTarget(), C4GUI::WoodenLabel::SetRightIndent(), C4GUI::Label::SetText(), C4Window::SetTitle(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TextFont, C4GUI::Dialog::TitleString, and C4Rect::Wdt.

Referenced by C4GUI::Dialog::Dialog(), C4ChatDlg::OnChatTitleChange(), C4Menu::SetSelection(), C4ScoreboardDlg::Update(), and C4Menu::UpdateElementPositions().

338  {
339  // always keep local copy of title
340  TitleString.Copy(szTitle);
341  // console mode dialogs: Use window bar
343  {
344  if (pWindow) pWindow->SetTitle(szTitle ? szTitle : "");
345  return;
346  }
347  // set new
348  if (szTitle && *szTitle)
349  {
351  if (pTitle)
352  {
353  pTitle->GetBounds() = C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt);
354  // noupdate if title is same - this is necessary to prevent scrolling reset when refilling internal menus
355  if (SEqual(pTitle->GetText(), szTitle)) return;
356  pTitle->SetText(szTitle);
357  }
358  else
359  AddElement(pTitle = new WoodenLabel(szTitle, C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont, ALeft, false));
360  pTitle->SetToolTip(szTitle);
361  pTitle->SetDragTarget(this);
363  if (fShowCloseButton)
364  {
365  pTitle->SetRightIndent(20); // for close button
366  if (!pCloseBtn)
367  {
368  AddElement(pCloseBtn = new CallbackButton<Dialog, IconButton>(Ico_Close, pTitle->GetToprightCornerRect(16,16,4,4,0), '\0', &Dialog::OnUserClose));
369  pCloseBtn->SetToolTip(LoadResStr("IDS_MNU_CLOSE"));
370  }
371  else
372  pCloseBtn->GetBounds() = pTitle->GetToprightCornerRect(16,16,4,4,0);
373  }
374  }
375  else
376  {
377  if (pTitle) { delete pTitle; pTitle=nullptr; }
378  if (pCloseBtn) { delete pCloseBtn; pCloseBtn = nullptr; }
379  }
380  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
#define C4GUI_TitleAutoScrollTime
Definition: C4Gui.h:146
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:410
void SetTitle(const char *Title)
Definition: C4AppT.cpp:112
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
void AddElement(Element *pChild)
bool IsViewportDialog()
Definition: C4Gui.h:2172
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:97
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
StdStrBuf TitleString
Definition: C4Gui.h:2086
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:400
C4Rect rcBounds
Definition: C4Gui.h:385
void OnUserClose(C4GUI::Control *btn)
Definition: C4Gui.h:2204
C4Rect & GetBounds()
Definition: C4Gui.h:445
void SetDragTarget(Window *pToWindow)
Definition: C4Gui.h:464
const char * GetText()
Definition: C4Gui.h:503
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetAutoScrollTime(uint32_t tDelay)
Definition: C4Gui.h:537
const int ALeft
Definition: C4Surface.h:43
void SetRightIndent(int32_t iNewIndent)
Definition: C4Gui.h:540
void Copy()
Definition: StdBuf.h:475
C4Application Application
Definition: C4Globals.cpp:44
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74

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void C4GUI::FullscreenDialog::SetTitle ( const char *  szToTitle)
inherited

Definition at line 807 of file C4GuiDialogs.cpp.

References ACenter, C4GUI::Container::AddElement(), ALeft, C4GUI_CaptionFontClr, C4GUI_FullscreenCaptionFontClr, C4UpperBoardHeight, C4GUI::Window::GetClientRect(), CStdFont::GetLineHeight(), C4GUI::FullscreenDialog::GetMarginTop(), GraphicsResource, C4GUI::FullscreenDialog::HasUpperBoard(), C4GUI::FullscreenDialog::pFullscreenTitle, C4GUI::Element::SetToolTip(), and C4GraphicsResource::TitleFont.

Referenced by C4GUI::FullscreenDialog::FullscreenDialog().

808  {
809  if (pFullscreenTitle) { delete pFullscreenTitle; pFullscreenTitle=nullptr; }
810  // change title text; creates or removes title bar if necessary
811  if (szTitle && *szTitle)
812  {
813  // not using dlg label, which is a wooden label
814  if (HasUpperBoard())
816  else
817  // non-woodbar: Title is centered and in big font
819  AddElement(pFullscreenTitle);
820  pFullscreenTitle->SetToolTip(szTitle);
821  }
822  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
int GetLineHeight() const
Definition: C4FontLoader.h:132
#define C4GUI_FullscreenCaptionFontClr
Definition: C4Gui.h:161
Label * pFullscreenTitle
Definition: C4Gui.h:2223
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:864
void AddElement(Element *pChild)
virtual int32_t GetMarginTop()
Definition: C4Gui.h:2246
const int C4UpperBoardHeight
Definition: C4Constants.h:59
C4GraphicsResource GraphicsResource
virtual bool HasUpperBoard()
Definition: C4Gui.h:2241
const int ACenter
Definition: C4Surface.h:43
const int ALeft
Definition: C4Surface.h:43

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void C4GUI::Element::SetToolTip ( const char *  szNewTooltip,
bool  is_immediate = false 
)
inherited

Definition at line 410 of file C4Gui.cpp.

References StdStrBuf::Clear(), and StdStrBuf::Copy().

Referenced by C4GUI::ContextMenu::AddItem(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4MenuItem::C4MenuItem(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::IconButton::IconButton(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::ProgressDialog::ProgressDialog(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), C4ChatControl::ChatSheet::NickItem::Update(), and C4GameLobby::MainDlg::UpdateRightTab().

411  {
412  // store tooltip
413  if (szNewTooltip) ToolTip.Copy(szNewTooltip); else ToolTip.Clear();
414  // store immediate flag
415  is_immediate_tooltip = is_immediate;
416  }
void Clear()
Definition: StdBuf.h:474
void Copy()
Definition: StdBuf.h:475

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void C4GUI::Container::SetVisibility ( bool  fToValue)
virtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupNetListEntry.

Definition at line 247 of file C4GuiContainers.cpp.

References C4GUI::Element::GetDlg(), C4GUI::Dialog::GetFocus(), C4GUI::Container::IsParentOf(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetVisibility().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupScenSelDlg(), C4Menu::Draw(), C4Menu::InitLocation(), and C4StartupNetListEntry::SetVisibility().

248  {
249  // inherited
250  Element::SetVisibility(fToValue);
251  // remove focus from contained elements
252  if (!fToValue)
253  {
254  Dialog *pDlg = GetDlg();
255  if (pDlg)
256  {
257  Control *pFocus = pDlg->GetFocus();
258  if (pFocus)
259  {
260  if (IsParentOf(pFocus))
261  {
262  pDlg->SetFocus(nullptr, false);
263  }
264  }
265  }
266  }
267  }
virtual void SetVisibility(bool fToValue)
Definition: C4Gui.cpp:208
C4GameControl Control
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:289
virtual bool IsParentOf(Element *pEl)

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bool C4GUI::Dialog::Show ( Screen pOnScreen,
bool  fCB 
)
inherited

Definition at line 615 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::CreateConsoleWindow(), C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::FinalInit(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::RetrieveRes(), C4ChatDlg::ShowChat(), C4Game::ShowGameOverDlg(), C4DownloadDlg::ShowModal(), C4GUI::Screen::ShowModalDlg(), C4GUI::Screen::ShowProgressDlg(), C4GUI::Screen::ShowRemoveDlg(), and C4Startup::SwitchDialog().

616  {
617  // already shown?
618  if (fShow) return false;
619  // default screen
620  if (!pOnScreen) if (!(pOnScreen = Screen::GetScreenS())) return false;
621  // show there
622  pOnScreen->ShowDialog(this, false);
623  fVisible = true;
624  // developer mode: Create window
626  if (!CreateConsoleWindow()) return false;
627  // CB
628  if (fCB) OnShown();
629  return true;
630  }
bool fShow
Definition: C4Gui.h:2081
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool IsViewportDialog()
Definition: C4Gui.h:2172
bool CreateConsoleWindow()
bool fVisible
Definition: C4Gui.h:383
C4Application Application
Definition: C4Globals.cpp:44

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void C4GUI::Element::StartDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 260 of file C4Gui.cpp.

References C4GUI::Element::fDragging, C4GUI::Element::iDragX, C4GUI::Element::iDragY, and C4GUI::CMouse::pDragElement.

Referenced by C4MenuItem::MouseInput(), and C4GUI::Element::MouseInput().

261  {
262  // set flag
263  fDragging = true;
264  // set drag start pos
265  iDragX = iX; iDragY = iY;
266  // mark drag in mouse
267  rMouse.pDragElement = this;
268  }
int32_t iDragY
Definition: C4Gui.h:379
bool fDragging
Definition: C4Gui.h:380
int32_t iDragX
Definition: C4Gui.h:379

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void C4StartupScenSelDlg::StartRenaming ( C4GUI::RenameEdit pNewRenameEdit)

Definition at line 1936 of file C4StartupScenSelDlg.cpp.

Referenced by C4StartupScenSelDlg::ScenListItem::KeyRename().

1937 {
1938  pRenameEdit = pNewRenameEdit;
1939 }

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bool C4StartupScenSelDlg::StartScenario ( C4ScenarioListLoader::Scenario pStartScen)

Definition at line 1724 of file C4StartupScenSelDlg.cpp.

References C4SDefinitions::AllowUserChange, Application, C4ScenarioParameters::Clear(), StdStrBuf::Copy(), C4Game::DefinitionFilenames, C4Scenario::Definitions, C4Game::fLobby, C4Game::fObserve, Game, C4ScenarioListLoader::Scenario::GetC4S(), StdStrBuf::getData(), C4ScenarioListLoader::Entry::GetEntryFilename(), C4SDefinitions::GetModules(), C4ScenarioListLoader::Scenario::GetParameters(), C4GUI::Element::GetScreen(), C4Game::NetworkActive, C4Application::OpenGame(), SCopy(), C4DefinitionSelDlg::SelectDefinitions(), and C4Game::StartupScenarioParameters.

1725 {
1726  assert(pStartScen);
1727  if (!pStartScen) return false;
1728  // get required object definitions
1729  if (pStartScen->GetC4S().Definitions.AllowUserChange)
1730  {
1731  // get definitions as user selects them
1732  StdStrBuf sDefinitions;
1733  if (!pStartScen->GetC4S().Definitions.GetModules(&sDefinitions)) sDefinitions.Copy("Objects.ocd");
1734  if (!C4DefinitionSelDlg::SelectDefinitions(GetScreen(), &sDefinitions))
1735  // user aborted during definition selection
1736  return false;
1737  SCopy(sDefinitions.getData(), ::Game.DefinitionFilenames, (sizeof Game.DefinitionFilenames)-1);
1738  }
1739  else
1740  // for no user change, just set default objects. Custom settings will override later anyway
1741  SCopy("Objects.ocd", ::Game.DefinitionFilenames);
1742  // set other default startup parameters
1743  ::Game.fLobby = !!::Game.NetworkActive; // always lobby in network
1744  ::Game.fObserve = false;
1745  C4ScenarioParameters *custom_params = pStartScen->GetParameters();
1746  if (custom_params) ::Game.StartupScenarioParameters = *custom_params; else ::Game.StartupScenarioParameters.Clear();
1747  // start with this set!
1749  return true;
1750 }
const char * getData() const
Definition: StdBuf.h:450
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:122
C4SDefinitions Definitions
Definition: C4Scenario.h:231
C4Game Game
Definition: C4Globals.cpp:52
static bool SelectDefinitions(C4GUI::Screen *pOnScreen, StdStrBuf *pSelection)
const C4Scenario & GetC4S() const
bool GetModules(StdStrBuf *psOutModules) const
Definition: C4Scenario.cpp:413
bool AllowUserChange
Definition: C4Scenario.h:93
bool NetworkActive
Definition: C4Game.h:124
bool fObserve
Definition: C4Game.h:122
class C4ScenarioParameters & StartupScenarioParameters
Definition: C4Game.h:70
char DefinitionFilenames[20 *_MAX_PATH+1]
Definition: C4Game.h:107
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290
bool fLobby
Definition: C4Game.h:120
virtual C4ScenarioParameters * GetParameters()
void Copy()
Definition: StdBuf.h:475
const StdStrBuf & GetEntryFilename() const
C4Application Application
Definition: C4Globals.cpp:44
void OpenGame(const char *scenario=0)

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void C4GUI::Element::StopDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 283 of file C4Gui.cpp.

References C4GUI::Element::DoDragging().

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

284  {
285  // move element pos
286  DoDragging(rMouse, iX, iY, dwKeyParam);
287  }
virtual void DoDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
Definition: C4Gui.cpp:270

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void C4GUI::FullscreenDialog::UpdateOwnPos ( )
protectedvirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 831 of file C4GuiDialogs.cpp.

References C4GUI::Window::UpdateOwnPos().

832  {
833  // inherited to update client rect
835  }
virtual void UpdateOwnPos()

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void C4GUI::Dialog::UpdatePos ( )
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 417 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pWindow, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Dialog::SetClientSize().

418  {
419  // Dialogs with their own windows can only be at 0/0
420  if (pWindow)
421  {
422  rcBounds.x = 0;
423  rcBounds.y = 0;
424  }
426  }
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
virtual void UpdatePos()
Definition: C4Gui.cpp:194

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void C4GUI::Dialog::UpdateSize ( )
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4ChatDlg.

Definition at line 399 of file C4GuiDialogs.cpp.

References C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::SetBounds(), C4Window::SetSize(), C4GraphicsResource::TextFont, C4GUI::Element::UpdateSize(), and C4Rect::Wdt.

Referenced by C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg(), and C4FileSelDlg::InitElements().

400  {
401  // update title bar position
402  if (pTitle)
403  {
405  pTitle->SetBounds(C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt));
406  if (pCloseBtn) pCloseBtn->SetBounds(pTitle->GetToprightCornerRect(16,16,4,4,0));
407  }
408  // inherited
410  // update assigned window
411  if (pWindow)
412  {
414  }
415  }
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void UpdateSize()
Definition: C4Gui.cpp:186
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
void SetSize(unsigned int cx, unsigned int cy)
Definition: C4AppT.cpp:111
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:400
C4Rect rcBounds
Definition: C4Gui.h:385
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
int32_t Hgt
Definition: C4Rect.h:32

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virtual void C4GUI::Dialog::UserClose ( bool  fOK)
inlinevirtualinherited

Reimplemented in C4LeagueSignupDialog, C4StartupPlrPropertiesDlg, C4Menu, C4FileSelDlg, C4DownloadDlg, and C4StartupOptionsDlg.

Definition at line 2206 of file C4Gui.h.

References C4GUI::Dialog::Close().

Referenced by C4GUI::Dialog::OnEnter(), C4GameOverDlg::OnEscape(), C4GUI::Dialog::OnEscape(), C4ChatDlg::OnExitBtn(), C4GUI::CloseButton::OnPress(), C4GUI::CloseIconButton::OnPress(), and C4GUI::Dialog::OnUserClose().

2206 { Close(fOK); }
void Close(bool fOK)
bool fOK
Definition: C4Gui.h:2082

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Friends And Related Function Documentation

friend class C4MapFolderData
friend

Definition at line 478 of file C4StartupScenSelDlg.h.

friend class ScenListItem
friend

Definition at line 508 of file C4StartupScenSelDlg.h.

Member Data Documentation

Fade C4GUI::Dialog::eFade
protectedinherited
bool C4GUI::Dialog::fDelOnClose
protectedinherited

Definition at line 2085 of file C4Gui.h.

Referenced by C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

bool C4GUI::Element::fDragging
protectedinherited

Definition at line 380 of file C4Gui.h.

Referenced by C4GUI::Element::StartDragging().

bool C4GUI::Dialog::fViewportDlg
protectedinherited

Definition at line 2087 of file C4Gui.h.

Referenced by C4GUI::Dialog::IsViewportDialog().

int32_t C4GUI::FullscreenDialog::iDlgMarginX
protectedinherited
int32_t C4GUI::FullscreenDialog::iDlgMarginY
protectedinherited
int32_t C4GUI::Element::iDragX
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Element::iDragY
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Dialog::iFade
protectedinherited
CallbackButton<Dialog, C4GUI::IconButton>* C4GUI::Dialog::pCloseBtn
protectedinherited

Definition at line 2079 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

ContextHandler* C4GUI::Element::pContextHandler
protectedinherited
Window* C4GUI::Element::pDragTarget
protectedinherited

Definition at line 378 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::MouseInput().

FrameDecoration* C4GUI::Dialog::pFrameDeco
protectedinherited
Label* C4GUI::FullscreenDialog::pFullscreenTitle
protectedinherited

Definition at line 2223 of file C4Gui.h.

Referenced by C4GUI::FullscreenDialog::SetTitle().

C4StartupScenSelDlg * C4StartupScenSelDlg::pInstance =nullptr
static
Label * C4GUI::FullscreenDialog::pSubTitle
protectedinherited
WoodenLabel* C4GUI::Dialog::pTitle
protectedinherited
C4Rect C4GUI::Element::rcBounds
protectedinherited

Definition at line 385 of file C4Gui.h.

Referenced by C4Chart::C4Chart(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupScenSelDlg(), C4GUI::Element::ClientPos2ScreenPos(), C4GUI::ContextMenu::ContextMenu(), C4GUI::Dialog::CreateConsoleWindow(), C4GUI::ContextMenu::CtxMouseInput(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::Element::DoContext(), C4GUI::Element::DoDragging(), C4ScoreboardDlg::DoPlacement(), C4ScriptGuiWindow::Draw(), C4GUI::Element::Draw3DFrame(), C4GUI::Element::DrawBar(), C4ScriptGuiWindow::DrawChildren(), C4StartupMainDlg::DrawElement(), C4MenuItem::DrawElement(), C4StartupNetListEntry::DrawElement(), C4Chart::DrawElement(), C4StartupPlrPropertiesDlg::DrawElement(), C4Menu::DrawElement(), C4GUI::Label::DrawElement(), C4GUI::WoodenLabel::DrawElement(), C4GUI::MultilineLabel::DrawElement(), C4GUI::ProgressBar::DrawElement(), C4GUI::HorizontalLine::DrawElement(), C4GUI::Picture::DrawElement(), C4GUI::OverlayPicture::DrawElement(), C4GUI::ScrollBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::PaintBox::DrawElement(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::CheckBox::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::Entry::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Element::DrawHBarByVGfx(), C4GUI::Element::DrawHVBar(), C4GUI::Element::DrawVBar(), C4GUI::Element::Element(), C4GUI::ContextMenu::Entry::Entry(), C4GUI::Element::GetBounds(), C4GUI::Element::GetClientRect(), C4ScriptGuiWindow::GetClippingRect(), C4GUI::WoodenLabel::GetLeftIndent(), C4GUI::Tabular::GetMarginBottom(), C4GUI::Tabular::GetMarginLeft(), C4GUI::Tabular::GetMarginRight(), C4StartupPlrSelDlg::GetMarginTop(), GetMarginTop(), C4GUI::Tabular::GetMarginTop(), C4GUI::ScrollBar::HasPin(), C4Menu::InitLocation(), C4Menu::InitSize(), C4GUI::ScrollWindow::IsScrollingNecessary(), C4GUI::Label::Label(), C4ScriptGuiWindow::MouseInput(), C4GUI::Window::MouseInput(), C4GUI::CheckBox::MouseInput(), C4GUI::Tabular::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::MultilineLabel::MultilineLabel(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4ScriptGuiWindow::OnMouseIn(), C4GUI::ContextMenu::Open(), C4GUI::Picture::Picture(), C4ScriptGuiWindow::ProcessMouseInput(), C4GUI::ProgressBar::ProgressBar(), C4GUI::Screen::Render(), C4GUI::Element::ScreenPos2ClientPos(), C4GUI::ScrollBar::ScrollBar(), C4GUI::Tabular::SetGfx(), C4GUI::Window::SetPos(), C4GUI::Label::SetText(), C4GUI::Label::SetX0(), C4ScoreboardDlg::Update(), C4GUI::ScrollWindow::Update(), C4GUI::MultilineLabel::UpdateHeight(), C4ScriptGuiWindow::UpdateLayout(), C4ScriptGuiWindow::UpdateLayoutGrid(), C4ScriptGuiWindow::UpdateLayoutTightGrid(), C4ScriptGuiWindow::UpdateLayoutVertical(), C4GUI::Label::UpdateOwnPos(), C4GUI::Window::UpdateOwnPos(), C4GUI::MultilineLabel::UpdateSize(), and C4GUI::WoodenLabel::WoodenLabel().

StdStrBuf C4GUI::Dialog::TitleString
protectedinherited

Definition at line 2086 of file C4Gui.h.

Referenced by C4GUI::Dialog::CreateConsoleWindow(), and C4GUI::Dialog::SetTitle().


The documentation for this class was generated from the following files: