OpenClonk
C4ChatInputDialog Class Reference

#include <C4MessageInput.h>

Inheritance diagram for C4ChatInputDialog:
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Collaboration diagram for C4ChatInputDialog:
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Public Member Functions

 C4ChatInputDialog (bool fObjInput, C4Object *pScriptTarget, bool fUpperCase, bool fTeam, int32_t iPlr, const StdStrBuf &rsInputQuery)
 
 ~C4ChatInputDialog () override
 
int32_t GetZOrdering () override
 
bool IsFreePlaceDialog () override
 
bool IsBottomPlacementDialog () override
 
bool IsExclusiveDialog () override
 
bool IsMouseControlled () override
 
bool OnEnter () override
 
bool IsScriptQueried () const
 
class C4Object * GetScriptTargetObject () const
 
int32_t GetScriptTargetPlayer () const
 
void SetMaxText (int32_t iMaxLen)
 
void SetInputText (const char *szToText)
 
const char * GetInputText ()
 
void SetCustomEdit (Edit *pCustomEdit)
 
void RemoveElement (Element *pChild) override
 
void Draw (C4TargetFacet &cgo) override
 
void DrawElement (C4TargetFacet &cgo) override
 
bool IsComponentOutsideClientArea () override
 
void ApplyElementOffset (int32_t &riX, int32_t &riY) override
 
void ApplyInvElementOffset (int32_t &riX, int32_t &riY) override
 
bool IsFocused (Control *pCtrl) override
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
Control * GetFocus ()
 
Dialog * GetDlg () override
 
DialogWindow * GetDialogWindow () override
 
virtual bool CharIn (const char *c)
 
void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override
 
virtual class Control * GetDefaultControl ()
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
int32_t GetMarginTop () override
 
int32_t GetMarginLeft () override
 
int32_t GetMarginRight () override
 
int32_t GetMarginBottom () override
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsActive (bool fForKeyboard)
 
bool IsFading ()
 
virtual bool IsFullscreenDialog ()
 
virtual bool HasBackground ()
 
virtual C4Viewport * GetViewport ()
 
bool IsViewportDialog ()
 
virtual bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect)
 
bool IsExternalDrawDialog () override
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void UserClose (bool fOK)
 
virtual void OnShown ()
 
virtual void OnIdle ()
 
ContextHandler * GetContextHandler () override
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
void UpdateOwnPos () override
 
C4Rect & GetClientRect () override
 
void Clear ()
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
Element * GetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
Element * GetFirstContained () override
 
virtual Element * GetLastContained ()
 
Element * GetFirstNestedElement (bool fBackwards) override
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
Element * GetFirst ()
 
Element * GetLast ()
 
Container * GetContainer () override
 
Element * GetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
void SetVisibility (bool fToValue) override
 
virtual bool IsSelectedChild (Element *pChild)
 
bool IsParentOf (Element *pEl) override
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
Container * GetParent ()
 
virtual Screen * GetScreen ()
 
virtual Control * IsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4Rect & GetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
Element * GetNext () const
 
Element * GetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static bool IsShown ()
 
static C4ChatInputDialog * GetInstance ()
 
static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible {true}
 

Protected Member Functions

C4GUI::Edit::InputResult OnChatInput (C4GUI::Edit *edt, bool fPasting, bool fPastingMore)
 
void OnChatCancel ()
 
void OnClosed (bool fOK) override
 
const char * GetID () override
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
void UpdateSize () override
 
void UpdatePos () override
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
bool OnHotkey (uint32_t cHotkey) override
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsOwnPtrElement ()
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

Edit * pEdit
 
BaseInputCallback * pCB
 
C4Rect rcEditBounds
 
bool fChatLayout
 
Label * pChatLbl
 
WoodenLabel * pTitle
 
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
 
Control * pActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
Element * pFirst
 
Element * pLast
 
Container * pParent {nullptr}
 
Element * pPrev
 
Element * pNext
 
Window * pDragTarget {nullptr}
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging {false}
 
ContextHandler * pContextHandler {nullptr}
 
C4Rect rcBounds
 

Detailed Description

Definition at line 27 of file C4MessageInput.h.

Constructor & Destructor Documentation

◆ C4ChatInputDialog()

C4ChatInputDialog::C4ChatInputDialog ( bool  fObjInput,
C4Object *  pScriptTarget,
bool  fUpperCase,
bool  fTeam,
int32_t  iPlr,
const StdStrBuf &  rsInputQuery 
)

Definition at line 49 of file C4MessageInput.cpp.

50  : C4GUI::InputDialog(fObjInput ? rsInputQuery.getData() : LoadResStrNoAmp("IDS_CTL_CHAT"), nullptr, C4GUI::Ico_None, nullptr, !fObjInput || IsSmallInputQuery(rsInputQuery.getData())),
51  fObjInput(fObjInput), fUppercase(fUppercase), pTarget(pScriptTarget), iPlr(iPlr), BackIndex(-1), fProcessed(false)
52 {
53  // singleton-var
54  pInstance = this;
55  // set custom edit control
57  // key bindings
58  pKeyHistoryUp = new C4KeyBinding(C4KeyCodeEx(K_UP ), "ChatHistoryUp" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, true , &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
59  pKeyHistoryDown= new C4KeyBinding(C4KeyCodeEx(K_DOWN), "ChatHistoryDown", KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, false, &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
61  pKeyNickComplete = new C4KeyBinding(C4KeyCodeEx(K_TAB), "ChatNickComplete", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyCompleteNick), C4CustomKey::PRIO_CtrlOverride);
62  pKeyPlrControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any, KEYS_Control), "ChatForwardPlrCtrl", KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyPlrControl), C4CustomKey::PRIO_Dlg);
63  pKeyGamepadControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any), "ChatForwardGamepadCtrl", KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyGamepadControlDown, &C4ChatInputDialog::KeyGamepadControlUp, &C4ChatInputDialog::KeyGamepadControlPressed), C4CustomKey::PRIO_PlrControl);
64  pKeyBackClose = new C4KeyBinding(C4KeyCodeEx(K_BACK), "ChatBackspaceClose", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyBackspaceClose), C4CustomKey::PRIO_CtrlOverride);
65  // free when closed...
66  SetDelOnClose();
67  // initial team text
68  if (fTeam) pEdit->InsertText("/team ", true);
69 }
const C4KeyCode KEY_Any
@ KEYSCOPE_Gui
@ KEYS_Control
const char * LoadResStrNoAmp(const char *id)
Definition: StdResStr2.cpp:23
bool IsSmallInputQuery(const char *szInputQuery)
C4GUI::Edit::InputResult OnChatInput(C4GUI::Edit *edt, bool fPasting, bool fPastingMore)
void SetDelOnClose(bool fToVal=true)
Definition: C4Gui.h:2191
bool KeyEscape()
Definition: C4Gui.h:2136
bool InsertText(const char *szText, bool fUser)
Definition: C4GuiEdit.cpp:163
void SetCustomEdit(Edit *pCustomEdit)
Definition: C4Rect.h:28
const char * getData() const
Definition: StdBuf.h:442
@ Ico_None
Definition: C4Gui.h:640

References C4GUI::Edit::InsertText(), KEY_Any, C4GUI::Dialog::KeyEscape(), KEYS_Control, KEYSCOPE_Gui, OnChatCancel(), OnChatInput(), C4GUI::InputDialog::pEdit, C4CustomKey::PRIO_CtrlOverride, C4CustomKey::PRIO_Dlg, C4CustomKey::PRIO_PlrControl, C4GUI::InputDialog::SetCustomEdit(), and C4GUI::Dialog::SetDelOnClose().

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◆ ~C4ChatInputDialog()

C4ChatInputDialog::~C4ChatInputDialog ( )
override

Definition at line 71 of file C4MessageInput.cpp.

72 {
73  delete pKeyHistoryUp;
74  delete pKeyHistoryDown;
75  delete pKeyAbort;
76  delete pKeyNickComplete;
77  delete pKeyPlrControl;
78  delete pKeyGamepadControl;
79  delete pKeyBackClose;
80  if (this==pInstance) pInstance=nullptr;
81 }

Member Function Documentation

◆ AddElement()

void C4GUI::Container::AddElement ( Element *  pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pFirst
Definition: C4Gui.h:750
Element * pLast
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GUI::RenameEdit::RenameEdit(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::Dialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

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◆ AdvanceFocus()

void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 580 of file C4GuiDialogs.cpp.

581  {
582  // get element to start from
583  Element *pCurrElement = pActiveCtrl;
584  // find new control
585  for (;;)
586  {
587  // get next element
588  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
589  // end reached: start from beginning
590  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
591  // cycled?
592  if (pCurrElement == pActiveCtrl)
593  {
594  // but current is no longer a focus element? Then defocus it and return
595  if (pCurrElement && !pCurrElement->IsFocusElement())
596  SetFocus(nullptr, false);
597  return;
598  }
599  // for list elements, check whether the child can be selected
600  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
601  // check if this is a new control
602  Control *pFocusCtrl = pCurrElement->IsFocusElement();
603  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
604  {
605  // set focus here...
606  SetFocus(pFocusCtrl, false);
607  // ...done!
608  return;
609  }
610  }
611  // never reached
612  }
C4GameControl Control
friend class Element
Definition: C4Gui.h:844
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)
void SetFocus(Control *pCtrl, bool fByMouse)
Control * pActiveCtrl
Definition: C4Gui.h:2081
bool IsVisible()
Definition: C4Gui.cpp:201

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

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◆ AfterElementRemoval()

virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

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◆ ApplyElementOffset()

void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 743 of file C4GuiDialogs.cpp.

744  {
745  // inherited
746  Window::ApplyElementOffset(riX, riY);
747  // apply viewport offset, if a viewport is assigned
748  C4Viewport *pVP = GetViewport();
749  if (pVP)
750  {
751  C4Rect rcVP(pVP->GetOutputRect());
752  riX -= rcVP.x; riY -= rcVP.y;
753  }
754  }
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2172
void ApplyElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:866
C4Rect GetOutputRect()
Definition: C4Viewport.h:67

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), C4Rect::x, and C4Rect::y.

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◆ ApplyInvElementOffset()

void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 756 of file C4GuiDialogs.cpp.

757  {
758  // inherited
760  // apply viewport offset, if a viewport is assigned
761  C4Viewport *pVP = GetViewport();
762  if (pVP)
763  {
764  C4Rect rcVP(pVP->GetOutputRect());
765  riX += rcVP.x; riY += rcVP.y;
766  }
767  }
void ApplyInvElementOffset(int32_t &riX, int32_t &riY) override
Definition: C4Gui.h:868

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), C4Rect::x, and C4Rect::y.

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◆ begin()

Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

824 { return Iterator(pFirst); }

References C4GUI::Container::pFirst.

Referenced by C4ScriptGuiWindow::ClearPointers().

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◆ CharIn()

bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 519 of file C4GuiDialogs.cpp.

520  {
521  // reroute to active control
522  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
523  // unprocessed: Focus default control
524  // Except for space, which may have been processed as a key already
525  // (changing focus here would render buttons unusable, because they switch on KeyUp)
526  Control *pDefCtrl = GetDefaultControl();
527  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
528  {
529  SetFocus(pDefCtrl, false);
530  if (pActiveCtrl && pActiveCtrl->CharIn(c))
531  return true;
532  }
533  return false;
534  }
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2130

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

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◆ CheckNameHotkey()

virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

407 { return false; }

Referenced by C4GUI::ListBox::CharIn().

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◆ Clear()

void C4GUI::Container::Clear ( )
inherited

Definition at line 63 of file C4GuiContainers.cpp.

64  {
65  ClearChildren();
66  }

References C4GUI::Container::ClearChildren().

Referenced by C4GUI::Screen::Clear(), C4GUI::ComboBox_FillCB::ClearEntries(), C4StartupNetListEntry::ClearRef(), C4GUI::Container::~Container(), and C4GUI::ContextMenu::~ContextMenu().

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◆ ClearChildren()

void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

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◆ ClearFrameDeco()

void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2200 of file C4Gui.h.

2201  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2090

References C4GUI::FrameDecoration::Deref(), and C4GUI::Dialog::pFrameDeco.

Referenced by C4Menu::Clear().

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◆ ClientPos2ScreenPos()

void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 231 of file C4Gui.cpp.

232  {
233  // apply all parent offsets
234  Container *pCont = pParent;
235  while (pCont)
236  {
237  pCont->ApplyInvElementOffset(riX, riY);
238  pCont = pCont->GetParent();
239  }
240  // apply own offset
241  riX += rcBounds.x; riY += rcBounds.y;
242  }
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841
C4Rect rcBounds
Definition: C4Gui.h:385
friend class Container
Definition: C4Gui.h:472
int32_t y
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

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◆ Close()

void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 631 of file C4GuiDialogs.cpp.

632  {
633  // already closed?
634  if (!fShow) return;
635  // set OK flag
636  this->fOK = fOK;
637  // get screen
638  Screen *pScreen = GetScreen();
639  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
640  // developer mode: Remove window
642  // do callback - last call, because it might do perilous things
643  OnClosed(fOK);
644  }
bool fShow
Definition: C4Gui.h:2082
friend class Screen
Definition: C4Gui.h:2217
bool fOK
Definition: C4Gui.h:2083
DialogWindow * pWindow
Definition: C4Gui.h:2089
virtual void OnClosed(bool fOK)
void DestroyConsoleWindow()
virtual Screen * GetScreen()
Definition: C4Gui.cpp:289

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4GUI::Dialog::UserClose(), C4FileSelDlg::UserClose(), and C4StartupPlrPropertiesDlg::UserClose().

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◆ CreateConsoleWindow()

bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 239 of file C4GuiDialogs.cpp.

240  {
241 #ifdef WITH_QT_EDITOR
242  // TODO: Implement these as Qt editor windows.
243  // This currently creates an empty window in Windows and a segfault in Linux.
244  return false;
245 #endif
246  // already created?
247  if (pWindow) return true;
248  // create it!
249  pWindow = new DialogWindow();
251  {
252  delete pWindow;
253  pWindow = nullptr;
254  return false;
255  }
256  // create rendering context
258  pWindow->pDialog = this;
259  return true;
260  }
C4Application Application
Definition: C4Globals.cpp:44
virtual const char * GetID()
Definition: C4Gui.h:2108
StdStrBuf TitleString
Definition: C4Gui.h:2087
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
Dialog * pDialog
Definition: C4Gui.h:2033
C4Surface * pSurface
Definition: C4Window.h:275

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

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◆ DestroyConsoleWindow()

void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 262 of file C4GuiDialogs.cpp.

263  {
264  if (pWindow)
265  {
266  delete pWindow->pSurface;
267  pWindow->Clear();
268  delete pWindow;
269  pWindow = nullptr;
270  }
271  }
virtual void Clear()
Definition: C4AppT.cpp:102

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

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◆ DoContext()

bool C4GUI::Element::DoContext ( )
inherited

Definition at line 417 of file C4Gui.cpp.

418  {
419  if (!pContextHandler) return false;
420  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
421  }
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Hgt
Definition: C4Rect.h:30
int32_t Wdt
Definition: C4Rect.h:30

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

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◆ DoDragging()

void C4GUI::Element::DoDragging ( CMouse &  rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 269 of file C4Gui.cpp.

270  {
271  // check if anything moved
272  if (pDragTarget && (iX != iDragX || iY != iDragY))
273  {
274  // move position, then
275  pDragTarget->rcBounds.x += iX-iDragX;
276  pDragTarget->rcBounds.y += iY-iDragY;
277  // drag X/Y is up-to-date if this is a child element of the drag target
279  }
280  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t iDragX
Definition: C4Gui.h:379
virtual void UpdatePos()
Definition: C4Gui.cpp:193
Window * pDragTarget
Definition: C4Gui.h:378

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

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◆ DoModal()

bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 658 of file C4GuiDialogs.cpp.

659  {
660  // Cancel all dialogues if game is left (including e.g. league dialogues)
661  if (::Application.IsQuittingGame()) return false;
662  // main message loop
663  while (fShow)
664  {
665  // dialog idle proc
666  OnIdle();
667  // Modal dialogue during running game is tricky. Do not execute game!
668  bool fGameWasRunning = ::Game.IsRunning;
669  ::Game.IsRunning = false;
670  // handle messages - this may block until the next timer
671  if (!Application.ScheduleProcs())
672  return false; // game GUI and lobby will deleted in Game::Clear()
673  // reset game run state
674  if (fGameWasRunning) ::Game.IsRunning = true;
675  }
676  // return whether dlg was OK
677  return fOK;
678  }
C4Game Game
Definition: C4Globals.cpp:52
bool IsQuittingGame() const
Definition: C4Application.h:70
virtual void OnIdle()
Definition: C4Gui.h:2210
bool IsRunning
Definition: C4Game.h:140
bool ScheduleProcs(int iTimeout=1000/36)

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

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◆ DoPlacement()

virtual bool C4GUI::Dialog::DoPlacement ( Screen *  pOnScreen,
const C4Rect &  rPreferredDlgRect 
)
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog, C4ScoreboardDlg, and C4ChatDlg.

Definition at line 2176 of file C4Gui.h.

2176 { return false; }

Referenced by C4GUI::Screen::ShowDialog().

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◆ Draw()

void C4GUI::Dialog::Draw ( C4TargetFacet &  cgo)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4ScoreboardDlg, and C4Menu.

Definition at line 435 of file C4GuiDialogs.cpp.

436  {
437  C4TargetFacet cgo; cgo.Set(cgo0);
438  // Dialogs with a window just ignore the cgo.
439  if (pWindow)
440  {
441  cgo.Surface = pWindow->pSurface;
442  cgo.X = 0; cgo.Y = 0; cgo.Wdt = rcBounds.Wdt; cgo.Hgt = rcBounds.Hgt;
443  }
444  Screen *pScreen;
445  // evaluate fading
446  switch (eFade)
447  {
448  case eFadeNone: break; // no fading
449  case eFadeIn:
450  // fade in
451  if ((iFade+=10) >= 100)
452  {
453  if ((pScreen = GetScreen()))
454  {
455  if (pScreen->GetTopDialog() == this)
456  pScreen->ActivateDialog(this);
457  }
458  eFade = eFadeNone;
459  }
460  break;
461  case eFadeOut:
462  // fade out
463  if ((iFade-=10) <= 0)
464  {
465  fVisible = fShow = false;
466  if ((pScreen = GetScreen()))
467  pScreen->RecheckActiveDialog();
468  eFade = eFadeNone;
469  }
470  }
471  // set fade
472  if (iFade < 100)
473  {
474  if (iFade <= 0) return;
475  pDraw->ActivateBlitModulation((iFade*255/100)<<24 | 0xffffff);
476  }
477  // separate window: Clear background
478  if (pWindow)
479  pDraw->DrawBoxDw(cgo.Surface, rcBounds.x, rcBounds.y, rcBounds.Wdt-1, rcBounds.Hgt-1, (0xff << 24) | (C4GUI_StandardBGColor & 0xffffff) );
480  // draw window + contents (evaluates IsVisible)
481  Window::Draw(cgo);
482  // reset blit modulation
484  // blit output to own window
485  if (pWindow)
486  {
487  // Draw context menu on editor window
488  ContextMenu *menu;
489  if ((menu = GetScreen()->pContext))
490  {
491  if (menu->GetTargetDialog() == this)
492  {
493  menu->Draw(cgo);
494  }
495  }
496  // Editor window: Blit to output
497  C4Rect rtSrc,rtDst;
498  rtSrc.x=rcBounds.x; rtSrc.y=rcBounds.y; rtSrc.Wdt=rcBounds.Wdt; rtSrc.Hgt=rcBounds.Hgt;
499  rtDst.x=0; rtDst.y=0; rtDst.Wdt=rcBounds.Wdt; rtDst.Hgt=rcBounds.Hgt;
500  pWindow->pSurface->PageFlip(&rtSrc, &rtDst);
501  }
502  }
C4Draw * pDraw
Definition: C4Draw.cpp:42
#define C4GUI_StandardBGColor
Definition: C4Gui.h:66
void DeactivateBlitModulation()
Definition: C4Draw.h:189
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:840
void ActivateBlitModulation(DWORD dwWithClr)
Definition: C4Draw.h:188
C4Surface * Surface
Definition: C4Facet.h:117
float Hgt
Definition: C4Facet.h:118
float Wdt
Definition: C4Facet.h:118
float Y
Definition: C4Facet.h:118
float X
Definition: C4Facet.h:118
int32_t iFade
Definition: C4Gui.h:2084
Fade eFade
Definition: C4Gui.h:2085
bool fVisible
Definition: C4Gui.h:383
void Draw(C4TargetFacet &cgo) override
bool PageFlip(C4Rect *pSrcRt=nullptr, C4Rect *pDstRt=nullptr)
Definition: C4Surface.cpp:310
void Set(const C4Facet &cpy)
Definition: C4Facet.h:182

References C4Draw::ActivateBlitModulation(), C4GUI::Screen::ActivateDialog(), C4GUI_StandardBGColor, C4Draw::DeactivateBlitModulation(), C4GUI::Window::Draw(), C4GUI::ContextMenu::Draw(), C4Draw::DrawBoxDw(), C4GUI::Dialog::eFade, C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::ContextMenu::GetTargetDialog(), C4GUI::Screen::GetTopDialog(), C4Facet::Hgt, C4Rect::Hgt, C4GUI::Dialog::iFade, C4Surface::PageFlip(), pDraw, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, C4GUI::Screen::RecheckActiveDialog(), C4TargetFacet::Set(), C4Facet::Surface, C4Facet::Wdt, C4Rect::Wdt, C4Facet::X, C4Rect::x, C4Facet::Y, and C4Rect::y.

Referenced by C4GUI::DialogWindow::PerformUpdate().

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◆ Draw3DFrame()

void C4GUI::Element::Draw3DFrame ( C4TargetFacet &  cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 291 of file C4Gui.cpp.

292  {
293  DWORD dwAlpha = byAlpha<<24;
294  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
295  y0 = cgo.TargetY + rcBounds.y + iTopOff,
296  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
297  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
298  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
299  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
301  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
302  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
uint32_t DWORD
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:608
float TargetY
Definition: C4Facet.h:165
float TargetX
Definition: C4Facet.h:165

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

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◆ DrawBar()

void C4GUI::Element::DrawBar ( C4TargetFacet &  cgo,
DynBarFacet &  rFacets 
)
protectedinherited

Definition at line 308 of file C4Gui.cpp.

309  {
310  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
311  {
312  // exact bar
313  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
314  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
315  int32_t iRightShowLength = wRight/3;
316  bool fOverflow = (wLeft > rcBounds.Wdt);
317  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
318  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
319  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
320  while (iX < rcBounds.Wdt-iRightShowLength)
321  {
322  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
323  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
324  iX += w;
325  }
326  rFacets.fctMiddle.Wdt=w;
327  fOverflow = (wRight > rcBounds.Wdt);
328  if (fOverflow)
329  {
330  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
331  rFacets.fctEnd.Wdt = rcBounds.Wdt;
332  }
333  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
334  if (fOverflow)
335  {
336  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
337  rFacets.fctEnd.Wdt = wRight;
338  }
339  }
340  else
341  {
342  // zoomed bar
343  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
344  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
345  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
346  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
347  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
348  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
349  {
350  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
351  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
352  iX += w;
353  }
354  rFacets.fctMiddle.Wdt=wOld;
355  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
356  }
357  }

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4Rect::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Facet::Wdt, C4Rect::Wdt, C4Facet::X, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

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◆ DrawElement()

void C4GUI::Dialog::DrawElement ( C4TargetFacet &  cgo)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4StartupMainDlg, C4StartupAboutDlg, C4ScoreboardDlg, C4Menu, C4GUI::FullscreenDialog, C4StartupModsDlg, and C4StartupLegalDlg.

Definition at line 504 of file C4GuiDialogs.cpp.

505  {
506  // custom border?
507  if (pFrameDeco)
508  pFrameDeco->Draw(cgo, rcBounds);
509  else
510  {
511  // standard border/bg then
512  // draw background
514  // draw frame
515  Draw3DFrame(cgo);
516  }
517  }
void Draw3DFrame(C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
Definition: C4Gui.cpp:291
void Draw(C4TargetFacet &cgo, C4Rect &rcDrawArea)

References C4GUI_StandardBGColor, C4GUI::FrameDecoration::Draw(), C4GUI::Element::Draw3DFrame(), C4Draw::DrawBoxDw(), C4Rect::Hgt, pDraw, C4GUI::Dialog::pFrameDeco, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

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◆ DrawHBarByVGfx()

void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet &  cgo,
DynBarFacet &  rFacets 
)
protectedinherited

Definition at line 365 of file C4Gui.cpp.

366  {
367  C4DrawTransform trf;
368  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
369  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
370  trf.SetRotate(-90.0f, fOffX, fOffY);
371 
372  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
373  }
void SetRotate(float iAngle, float fOffX, float fOffY)
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:375

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

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◆ DrawHVBar()

void C4GUI::Element::DrawHVBar ( C4TargetFacet &  cgo,
DynBarFacet &  rFacets,
C4DrawTransform &  trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 375 of file C4Gui.cpp.

376  {
377  int32_t y0 = cgo.TargetY + rcBounds.y;
378  int32_t x0 = cgo.TargetX + rcBounds.x;
379 
380  // draw up arrow
381  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
382 
383  // draw middle part
384  int32_t h = rFacets.fctMiddle.Hgt;
385  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
386 
387  for (int32_t iY = 0; iY <= barHeight; iY += h)
388  {
389  int32_t h2 = std::min(h, barHeight - iY);
390  rFacets.fctMiddle.Hgt = h2;
391  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
392  }
393  rFacets.fctMiddle.Hgt = h;
394 
395  // draw lower arrow
396  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
397  }
int Hgt
Definition: C4Surface.h:65

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

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◆ DrawVBar()

void C4GUI::Element::DrawVBar ( C4TargetFacet &  cgo,
DynBarFacet &  rFacets 
)
protectedinherited

Definition at line 359 of file C4Gui.cpp.

360  {
361  C4DrawTransform trf(1);
362  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
363  }

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

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◆ ElementPosChanged()

virtual void C4GUI::Container::ElementPosChanged ( Element *  pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

754 { } // called when an element position is changed

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

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◆ ElementSizeChanged()

virtual void C4GUI::Container::ElementSizeChanged ( Element *  pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

753 { } // called when an element size is changed

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

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◆ end()

Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

825 { return Iterator(nullptr); }

Referenced by C4ScriptGuiWindow::ClearPointers().

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◆ Execute()

bool C4GUI::Dialog::Execute ( )
inherited

Definition at line 680 of file C4GuiDialogs.cpp.

681  {
682  // process messages
683  if (!Application.ScheduleProcs(0))
684  return false;
685  // check status
686  if (!fShow) return false;
687  return true;
688  }

References Application, C4GUI::Dialog::fShow, and StdScheduler::ScheduleProcs().

Referenced by C4GUI::Dialog::Execute2(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

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◆ Execute2()

bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 690 of file C4GuiDialogs.cpp.

691  {
692  // execute
693  if (Execute()) return true;
694  // delete self if closed
695  delete this;
696  return false;
697  }

References C4GUI::Dialog::Execute().

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◆ FadeIn()

bool C4GUI::Dialog::FadeIn ( Screen *  pOnScreen)
inherited

Definition at line 714 of file C4GuiDialogs.cpp.

715  {
716  // default screen
717  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
718  // fade in there
719  pOnScreen->ShowDialog(this, true);
720  iFade = 0;
721  eFade = eFadeIn;
722  fVisible = true;
723  OnShown();
724  // done, success
725  return true;
726  }
virtual void OnShown()
Definition: C4Gui.h:2209
static Screen * GetScreenS()
Definition: C4Gui.h:2629

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

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◆ FadeOut()

void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 728 of file C4GuiDialogs.cpp.

729  {
730  // only if shown, or being faded in
731  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
732  // set OK flag
733  this->fOK = fCloseWithOK;
734  // fade out
735  Screen *pOnScreen = GetScreen();
736  if (!pOnScreen) return;
737  pOnScreen->CloseDialog(this, true);
738  eFade = eFadeOut;
739  // do callback - last call, because it might do perilous things
740  OnClosed(fCloseWithOK);
741  }
bool IsShown()
Definition: C4Gui.h:2148

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

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◆ GetBounds()

C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

445 { return rcBounds; }

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4GUI::ListBox::UpdateElementPositions(), C4Menu::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

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◆ GetClientRect()

C4Rect& C4GUI::Window::GetClientRect ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

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◆ GetContainedClientRect()

C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), C4Menu::UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

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◆ GetContainer()

Container* C4GUI::Container::GetContainer ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers

◆ GetContextHandler()

ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2212 of file C4Gui.h.

2213  { return pContextHandler; }

References C4GUI::Element::pContextHandler.

◆ GetDefaultControl()

virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4StartupNetDlg, C4GameLobby::MainDlg, C4ChatDlg, and C4StartupModsDlg.

Definition at line 2130 of file C4Gui.h.

2130 { return nullptr; }

Referenced by C4GUI::Dialog::CharIn().

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◆ GetDefaultTitleHeight()

int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 330 of file C4GuiDialogs.cpp.

331  {
332  // default title font
333  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
334  }
C4GraphicsResource GraphicsResource
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
int GetLineHeight() const
Definition: C4FontLoader.h:125

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

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◆ GetDialogWindow()

DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2118 of file C4Gui.h.

2118 { return pWindow; }

References C4GUI::Dialog::pWindow.

◆ GetDlg()

Dialog* C4GUI::Dialog::GetDlg ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

2117 { return this; } // this is the dialog

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

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◆ GetElementByIndex()

Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

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◆ GetElementCount()

int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

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◆ GetFirst()

◆ GetFirstContained()

Element* C4GUI::Container::GetFirstContained ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

773 { return pFirst; }

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

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◆ GetFirstNestedElement()

Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

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◆ GetFocus()

Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2116 of file C4Gui.h.

2116 { return pActiveCtrl; }

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupModsDlg::DoOK(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

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◆ GetFrameDecoration()

FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2202 of file C4Gui.h.

2202 { return pFrameDeco; }

References C4GUI::Dialog::pFrameDeco.

◆ GetHeight()

int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

444 { return rcBounds.Hgt; }

References C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::Screen::ShowDialog().

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◆ GetID()

const char* C4ChatInputDialog::GetID ( )
inlineoverrideprotectedvirtual

Reimplemented from C4GUI::InputDialog.

Definition at line 60 of file C4MessageInput.h.

60 { return "ChatDialog"; }

◆ GetInputText()

const char* C4GUI::InputDialog::GetInputText ( )
inlineinherited

Definition at line 2424 of file C4Gui.h.

2424 { return pEdit->GetText(); }
const char * GetText()
Definition: C4Gui.h:1339

References C4GUI::Edit::GetText(), and C4GUI::InputDialog::pEdit.

Referenced by C4Network2::QueryClientPassword().

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◆ GetInstance()

static C4ChatInputDialog* C4ChatInputDialog::GetInstance ( )
inlinestatic

Definition at line 85 of file C4MessageInput.h.

85 { return pInstance; }

Referenced by C4MessageInput::GetTypeIn().

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◆ GetLast()

Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

830 { return pLast; }

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

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◆ GetLastContained()

virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

774 { return pLast; }

References C4GUI::Container::pLast.

◆ GetListItemTopSpacing()

virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry, and C4StartupModsListEntry.

Definition at line 461 of file C4Gui.h.

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

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◆ GetListItemTopSpacingBar()

virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

462 { return false; }

Referenced by C4GUI::ListBox::DrawElement().

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◆ GetMarginBottom()

int32_t C4GUI::Dialog::GetMarginBottom ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4StartupPlrPropertiesDlg, C4Menu, and C4GUI::FullscreenDialog.

Definition at line 2144 of file C4Gui.h.

virtual int32_t GetMarginBottom()
Definition: C4Gui.h:876

References C4GUI::Window::GetMarginBottom(), C4GUI::FrameDecoration::iBorderBottom, and C4GUI::Dialog::pFrameDeco.

Referenced by C4Menu::GetMarginBottom(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

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◆ GetMarginLeft()

int32_t C4GUI::Dialog::GetMarginLeft ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4StartupPlrPropertiesDlg, C4Menu, and C4GUI::FullscreenDialog.

Definition at line 2142 of file C4Gui.h.

virtual int32_t GetMarginLeft()
Definition: C4Gui.h:874

References C4GUI::Window::GetMarginLeft(), C4GUI::FrameDecoration::iBorderLeft, and C4GUI::Dialog::pFrameDeco.

Referenced by C4Menu::GetMarginLeft(), C4GUI::Dialog::SetClientSize(), C4GUI::Dialog::SetTitle(), C4ScoreboardDlg::Update(), and C4GUI::Dialog::UpdateSize().

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◆ GetMarginRight()

int32_t C4GUI::Dialog::GetMarginRight ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4StartupPlrPropertiesDlg, C4Menu, and C4GUI::FullscreenDialog.

Definition at line 2143 of file C4Gui.h.

virtual int32_t GetMarginRight()
Definition: C4Gui.h:875

References C4GUI::Window::GetMarginRight(), C4GUI::FrameDecoration::iBorderRight, and C4GUI::Dialog::pFrameDeco.

Referenced by C4Menu::GetMarginRight(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

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◆ GetMarginTop()

int32_t C4GUI::Dialog::GetMarginTop ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, C4StartupPlrSelDlg, and C4GUI::FullscreenDialog.

Definition at line 2141 of file C4Gui.h.

WoodenLabel * pTitle
Definition: C4Gui.h:2079
C4Rect & GetBounds()
Definition: C4Gui.h:445
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873

References C4GUI::Element::GetBounds(), C4GUI::Window::GetMarginTop(), C4Rect::Hgt, C4GUI::FrameDecoration::iBorderTop, C4GUI::Dialog::pFrameDeco, and C4GUI::Dialog::pTitle.

Referenced by C4Menu::InitSize(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

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◆ GetNext()

◆ GetNextNestedElement()

Element * C4GUI::Container::GetNextNestedElement ( Element *  pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
Element * GetFirstNestedElement(bool fBackwards) override

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

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◆ GetOwnToolTip()

const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent

References StdStrBuf::getData().

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◆ GetParent()

◆ GetPrev()

Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

450 { return pPrev; }

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

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◆ GetScreen()

Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 289 of file C4Gui.cpp.

289 { if (pParent) return pParent->GetScreen(); return nullptr; }

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupMainDlg::OnShown(), C4StartupMainDlg::OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4ChatControl::UserQueryQuit().

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◆ GetScriptTargetObject()

class C4Object* C4ChatInputDialog::GetScriptTargetObject ( ) const
inline

Definition at line 88 of file C4MessageInput.h.

88 { return pTarget; }

Referenced by C4MessageInput::AbortMsgBoardQuery(), and C4MessageInput::ClearPointers().

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◆ GetScriptTargetPlayer()

int32_t C4ChatInputDialog::GetScriptTargetPlayer ( ) const
inline

Definition at line 89 of file C4MessageInput.h.

89 { return iPlr; }

Referenced by C4MessageInput::AbortMsgBoardQuery().

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◆ GetToolTip()

const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 423 of file C4Gui.cpp.

424  {
425  // fallback to parent tooltip, if own is not assigned
426  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
427  }
const char * GetToolTip()
Definition: C4Gui.cpp:423
bool isNull() const
Definition: StdBuf.h:441

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

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◆ GetToprightCornerRect()

C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 399 of file C4Gui.cpp.

400  {
401  // bounds by topright corner of element
402  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
403  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
404  rtBounds.y += iVIndent;
405  rtBounds.Wdt = rtBounds.Hgt = iHeight;
406  return rtBounds;
407  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GameLobby::MainDlg::MainDlg(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

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◆ GetViewport()

virtual C4Viewport* C4GUI::Dialog::GetViewport ( )
inlinevirtualinherited

Reimplemented in C4Menu.

Definition at line 2172 of file C4Gui.h.

2172 { return nullptr; }

Referenced by C4GUI::Dialog::ApplyElementOffset(), C4GUI::Dialog::ApplyInvElementOffset(), and C4GUI::Screen::MouseInput().

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◆ GetWidth()

int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

443 { return rcBounds.Wdt; }

References C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

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◆ GetZOrdering()

int32_t C4ChatInputDialog::GetZOrdering ( )
inlineoverridevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 66 of file C4MessageInput.h.

66 { return C4GUI_Z_CHAT; }
#define C4GUI_Z_CHAT
Definition: C4Gui.h:152

References C4GUI_Z_CHAT.

◆ HasBackground()

virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, and C4StartupModsDlg.

Definition at line 2155 of file C4Gui.h.

2155 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

Referenced by C4GUI::Screen::Draw().

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◆ InsertElement()

void C4GUI::Container::InsertElement ( Element *  pChild,
Element *  pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }
void AddElement(Element *pChild)

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

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◆ IsAborted()

bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2150 of file C4Gui.h.

2150 { return !fShow && !fOK; } // returns whether dialog has been aborted

References C4GUI::Dialog::fOK, and C4GUI::Dialog::fShow.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), C4Game::InitNetworkFromAddress(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), and C4Network2::RetrieveRes().

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◆ IsActive()

bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 699 of file C4GuiDialogs.cpp.

700  {
701  // must be fully visible
702  if (!IsShown() || IsFading()) return false;
703  // screen-less dialogs are always inactive (not yet added)
704  Screen *pScreen = GetScreen();
705  if (!pScreen) return false;
706  // no keyboard focus if screen is in context mode
707  if (fForKeyboard && pScreen->HasContext()) return false;
708  // always okay in shared mode: all dlgs accessible by mouse
709  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
710  // exclusive mode or keyboard input: Only one dlg active
711  return pScreen->pActiveDlg == this;
712  }
bool IsFading()
Definition: C4Gui.h:2152

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), C4StartupModsDlg::OnSec1Timer(), and C4StartupNetDlg::OnSec1Timer().

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◆ IsBottomPlacementDialog()

bool C4ChatInputDialog::IsBottomPlacementDialog ( )
inlineoverridevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 72 of file C4MessageInput.h.

72 { return true; }

◆ IsComponentOutsideClientArea()

bool C4GUI::Dialog::IsComponentOutsideClientArea ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4StartupPlrPropertiesDlg, and C4GUI::FullscreenDialog.

Definition at line 2106 of file C4Gui.h.

2106 { return !!pTitle; } // pTitle lies outside client area

References C4GUI::Dialog::pTitle.

◆ IsExclusiveDialog()

bool C4ChatInputDialog::IsExclusiveDialog ( )
inlineoverridevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 75 of file C4MessageInput.h.

75 { return true; }

◆ IsExternalDrawDialog()

bool C4GUI::Dialog::IsExternalDrawDialog ( )
inlineoverridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4Menu.

Definition at line 2179 of file C4Gui.h.

2179 { return false; }

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Screen::ShowDialog().

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◆ IsFading()

bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2152 of file C4Gui.h.

2152 { return eFade != eFadeNone; }

References C4GUI::Dialog::eFade.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

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◆ IsFocused()

bool C4GUI::Dialog::IsFocused ( Control *  pCtrl)
inlineoverridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2114 of file C4Gui.h.

2114 { return pCtrl == pActiveCtrl; }

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4GameLobby::MainDlg::KeyHistoryUpDown().

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◆ IsFocusElement()

virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

432 { return nullptr; }; // return control to gain focus in search-cycle

Referenced by C4GUI::Dialog::AdvanceFocus().

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◆ IsFreePlaceDialog()

bool C4ChatInputDialog::IsFreePlaceDialog ( )
inlineoverridevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 69 of file C4MessageInput.h.

69 { return true; }

◆ IsFullscreenDialog()

virtual bool C4GUI::Dialog::IsFullscreenDialog ( )
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog.

Definition at line 2154 of file C4Gui.h.

2154 { return false; }

Referenced by C4GUI::Screen::GetFullscreenDialog().

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◆ IsImmediateToolTip()

bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

441 { return is_immediate_tooltip; }

Referenced by C4GUI::CMouse::Draw().

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◆ IsInActiveDlg()

bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 435 of file C4Gui.cpp.

436  {
437  // get dlg
438  Dialog *pDlg=GetDlg();
439  if (!pDlg) return false;
440  // check if dlg is active
441  return pDlg->IsActive(fForKeyboard);
442  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:288

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

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◆ IsMenu()

virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

403 { return false; }

Referenced by C4GUI::Element::RemoveElement().

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◆ IsMouseControlled()

bool C4ChatInputDialog::IsMouseControlled ( )
inlineoverridevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 78 of file C4MessageInput.h.

78 { return false; }

◆ IsOK()

bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

2149 { return fOK; } // returns whether user pressed OK

References C4GUI::Dialog::fOK.

◆ IsOwnPtrElement()

virtual bool C4GUI::Element::IsOwnPtrElement ( )
inlineprotectedvirtualinherited

Reimplemented in C4Menu.

Definition at line 401 of file C4Gui.h.

401 { return false; } // if true is returned, item will not be deleted when container is cleared

Referenced by C4GUI::Container::ClearChildren().

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◆ IsParentOf()

bool C4GUI::Container::IsParentOf ( Element *  pEl)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

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◆ IsScriptQueried()

bool C4ChatInputDialog::IsScriptQueried ( ) const
inline

Definition at line 87 of file C4MessageInput.h.

87 { return fObjInput; }

Referenced by C4MessageInput::AbortMsgBoardQuery().

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◆ IsSelectedChild()

virtual bool C4GUI::Container::IsSelectedChild ( Element *  pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

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◆ IsShown()

static bool C4ChatInputDialog::IsShown ( )
inlinestatic

Definition at line 84 of file C4MessageInput.h.

84 { return !!pInstance; } // external query fn whether dlg is visible

Referenced by C4MessageInput::IsTypeIn().

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◆ IsViewportDialog()

bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2173 of file C4Gui.h.

2173 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2088

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

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◆ IsVisible()

bool C4GUI::Element::IsVisible ( )
inherited

◆ KeyAdvanceFocus()

bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2139 of file C4Gui.h.

2139 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

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◆ KeyEnter()

bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2134 of file C4Gui.h.

2134 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2133

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

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◆ KeyEscape()

bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2136 of file C4Gui.h.

2136 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2135

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

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◆ MakeLastElement()

void C4GUI::Container::MakeLastElement ( Element *  pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

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◆ MouseEnter()

virtual void C4GUI::Element::MouseEnter ( CMouse &  rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4MenuItem, and C4ScriptGuiWindow.

Definition at line 413 of file C4Gui.h.

413 {}; // called when mouse cursor enters element region

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

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◆ MouseInput()

void C4GUI::Dialog::MouseInput ( CMouse &  rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
overridevirtualinherited

Reimplemented from C4GUI::Window.

Definition at line 557 of file C4GuiDialogs.cpp.

558  {
559  // inherited will do...
560  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
561  }
void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

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◆ MouseLeave()

virtual void C4GUI::Element::MouseLeave ( CMouse &  rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

414 {}; // called when mouse cursor leaves element region

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

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◆ OnChatCancel()

void C4ChatInputDialog::OnChatCancel ( )
protected

Definition at line 83 of file C4MessageInput.cpp.

84 {
85  // abort chat: Make sure msg board query is aborted
86  fProcessed = true;
87  if (fObjInput)
88  {
89  // check if the target input is still valid
90  C4Player *pPlr = ::Players.Get(iPlr);
91  if (!pPlr) return;
92  if (pPlr->MarkMessageBoardQueryAnswered(pTarget))
93  {
94  // there was an associated query - it must be removed on all clients synchronized via queue
95  ::Control.DoInput(CID_MsgBoardReply, new C4ControlMsgBoardReply(nullptr, pTarget ? pTarget->Number : 0, iPlr), CDT_Decide);
96  }
97  }
98 }
@ CDT_Decide
Definition: C4GameControl.h:39
@ CID_MsgBoardReply
Definition: C4PacketBase.h:155
C4PlayerList Players
void DoInput(C4PacketType eCtrlType, C4ControlPacket *pPkt, C4ControlDeliveryType eDelivery)
bool MarkMessageBoardQueryAnswered(C4Object *pForObj)
Definition: C4Player.cpp:1687
C4Player * Get(int iPlayer) const

References CDT_Decide, CID_MsgBoardReply, Control, C4GameControl::DoInput(), C4PlayerList::Get(), C4Player::MarkMessageBoardQueryAnswered(), C4PropListNumbered::Number, and Players.

Referenced by C4ChatInputDialog(), and OnClosed().

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◆ OnChatInput()

C4GUI::Edit::InputResult C4ChatInputDialog::OnChatInput ( C4GUI::Edit *  edt,
bool  fPasting,
bool  fPastingMore 
)
protected

Definition at line 112 of file C4MessageInput.cpp.

113 {
114  // no double processing
115  if (fProcessed) return C4GUI::Edit::IR_CloseDlg;
116  // get edit text
117  auto *pEdt = reinterpret_cast<C4GUI::Edit *>(edt);
118  auto *szInputText = const_cast<char *>(pEdt->GetText());
119  // Store to back buffer
120  ::MessageInput.StoreBackBuffer(szInputText);
121  // script queried input?
122  if (fObjInput)
123  {
124  fProcessed = true;
125  // check if the target input is still valid
126  C4Player *pPlr = ::Players.Get(iPlr);
127  if (!pPlr) return C4GUI::Edit::IR_CloseDlg;
128  if (!pPlr->MarkMessageBoardQueryAnswered(pTarget))
129  {
130  // there was no associated query!
132  }
133  // then do a script callback, incorporating the input into the answer
134  if (fUppercase) SCapitalize(szInputText);
135  ::Control.DoInput(CID_MsgBoardReply, new C4ControlMsgBoardReply(szInputText, pTarget ? pTarget->Number : 0, iPlr), CDT_Decide);
137  }
138  else
139  // reroute to message input class
140  ::MessageInput.ProcessInput(szInputText);
141  // safety: message board commands may do strange things
142  if (this!=pInstance) return C4GUI::Edit::IR_Abort;
143  // select all text to be removed with next keypress
144  // just for pasting mode; usually the dlg will be closed now anyway
145  pEdt->SelectAll();
146  // avoid dlg close, if more content is to be pasted
147  if (fPastingMore) return C4GUI::Edit::IR_None;
148  fProcessed = true;
150 }
C4MessageInput MessageInput
void SCapitalize(char *str)
Definition: Standard.cpp:360
@ IR_CloseDlg
Definition: C4Gui.h:1256
@ IR_Abort
Definition: C4Gui.h:1258
bool ProcessInput(const char *szText)
void StoreBackBuffer(const char *szMessage)

References CDT_Decide, CID_MsgBoardReply, Control, C4GameControl::DoInput(), C4PlayerList::Get(), C4GUI::Edit::IR_Abort, C4GUI::Edit::IR_CloseDlg, C4GUI::Edit::IR_None, C4Player::MarkMessageBoardQueryAnswered(), MessageInput, C4PropListNumbered::Number, Players, C4MessageInput::ProcessInput(), SCapitalize(), and C4MessageInput::StoreBackBuffer().

Referenced by C4ChatInputDialog(), OnClosed(), and OnEnter().

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◆ OnClosed()

void C4ChatInputDialog::OnClosed ( bool  fOK)
overrideprotectedvirtual

Reimplemented from C4GUI::InputDialog.

Definition at line 100 of file C4MessageInput.cpp.

101 {
102  // make sure chat input is processed, even if closed by other means than Enter on edit
103  if (!fProcessed)
104  if (fOK)
105  OnChatInput(pEdit, false, false); else OnChatCancel();
106  else
107  OnChatCancel();
108  typedef C4GUI::InputDialog BaseDlg;
109  BaseDlg::OnClosed(fOK);
110 }

References C4GUI::Dialog::fOK, OnChatCancel(), OnChatInput(), and C4GUI::InputDialog::pEdit.

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◆ OnEnter()

bool C4ChatInputDialog::OnEnter ( )
inlineoverridevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 82 of file C4MessageInput.h.

82 { OnChatInput(pEdit, false, false); return true; }

References OnChatInput(), and C4GUI::InputDialog::pEdit.

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◆ OnEscape()

virtual bool C4GUI::Dialog::OnEscape ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupOptionsDlg, C4StartupNetDlg, C4StartupLegalDlg, C4StartupAboutDlg, C4GameOverDlg, and C4StartupModsDlg.

Definition at line 2135 of file C4Gui.h.

2135 { UserClose(false); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2207

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEscape().

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◆ OnHotkey()

bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

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◆ OnIdle()

virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2210 of file C4Gui.h.

2210 {} // idle proc in DoModal

Referenced by C4GUI::Dialog::DoModal().

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◆ OnShown()

virtual void C4GUI::Dialog::OnShown ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupNetDlg, C4StartupMainDlg, C4GameOverDlg, C4AbortGameDialog, C4DefinitionSelDlg, C4FileSelDlg, C4ChatDlg, and C4StartupModsDlg.

Definition at line 2209 of file C4Gui.h.

2209 {} // callback when shown - should not delete the dialog

Referenced by C4GUI::Dialog::FadeIn(), C4StartupModsDlg::OnShown(), C4FileSelDlg::OnShown(), C4StartupNetDlg::OnShown(), C4StartupScenSelDlg::OnShown(), and C4GUI::Dialog::Show().

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◆ OnUserClose()

void C4GUI::Dialog::OnUserClose ( C4GUI::Control *  btn)
inlineinherited

Definition at line 2205 of file C4Gui.h.

2206  { UserClose(false); }

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

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◆ rbegin()

ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

826 { return ReverseIterator(pLast); }

References C4GUI::Container::pLast.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

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◆ ReaddElement()

void C4GUI::Container::ReaddElement ( Element *  pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

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◆ RemoveElement()

void C4GUI::Dialog::RemoveElement ( Element *  pChild)
overridevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 427 of file C4GuiDialogs.cpp.

428  {
429  // inherited
430  Window::RemoveElement(pChild);
431  // clear ptr
432  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
433  }
void RemoveElement(Element *pChild) override

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

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◆ rend()

ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

827 { return ReverseIterator(nullptr); }

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

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◆ ScreenPos2ClientPos()

void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 218 of file C4Gui.cpp.

219  {
220  // apply all parent offsets
221  Container *pCont = pParent;
222  while (pCont)
223  {
224  pCont->ApplyElementOffset(riX, riY);
225  pCont = pCont->GetParent();
226  }
227  // apply own offset
228  riX -= rcBounds.x; riY -= rcBounds.y;
229  }
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

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◆ SetBounds()

void C4GUI::Element::SetBounds ( const C4Rect &  rcNewBound)
inlineinherited

Definition at line 446 of file C4Gui.h.

446 { rcBounds=rcNewBound; UpdatePos(); UpdateSize(); }
virtual void UpdateSize()
Definition: C4Gui.cpp:185

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), and C4GUI::Element::UpdateSize().

Referenced by C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupModsListEntry::C4StartupModsListEntry(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4GUI::ContextButton::ContextButton(), C4GUI::ListBox::ContractToElementHeight(), C4GUI::Control::Control(), C4GUI::Dialog::Dialog(), C4ChatDlg::DoPlacement(), C4StartupNetListEntry::Execute(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::GroupBox::GroupBox(), C4GUI::HorizontalLine::HorizontalLine(), C4GUI::Screen::Init(), C4Menu::InitSize(), C4GUI::LabeledEdit::LabeledEdit(), C4StartupModsListEntry::MakeInfoEntry(), C4Game::OnResolutionChanged(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4StartupNetListEntry::SetReference(), C4StartupNetListEntry::SetRefQuery(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::TextWindow::TextWindow(), C4ScoreboardDlg::Update(), C4GUI::ListBox::UpdateElementPositions(), C4Menu::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::TextWindow::UpdateSize(), and C4GUI::Dialog::UpdateSize().

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◆ SetClientSize()

void C4GUI::Dialog::SetClientSize ( int32_t  iToWdt,
int32_t  iToHgt 
)
inherited

Definition at line 769 of file C4GuiDialogs.cpp.

770  {
771  // calc new bounds
772  iToWdt += GetMarginLeft()+GetMarginRight();
773  iToHgt += GetMarginTop()+GetMarginBottom();
774  rcBounds.x += (rcBounds.Wdt - iToWdt)/2;
775  rcBounds.y += (rcBounds.Hgt - iToHgt)/2;
776  rcBounds.Wdt = iToWdt; rcBounds.Hgt = iToHgt;
777  // reflect changes
778  UpdatePos();
779  }
int32_t GetMarginTop() override
Definition: C4Gui.h:2141
int32_t GetMarginBottom() override
Definition: C4Gui.h:2144
int32_t GetMarginRight() override
Definition: C4Gui.h:2143
void UpdatePos() override
int32_t GetMarginLeft() override
Definition: C4Gui.h:2142

References C4GUI::Dialog::GetMarginBottom(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Dialog::GetMarginRight(), C4GUI::Dialog::GetMarginTop(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4GUI::Dialog::UpdatePos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4LeagueSignupDialog::C4LeagueSignupDialog(), and C4GUI::MessageDialog::MessageDialog().

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◆ SetContextHandler()

void C4GUI::Element::SetContextHandler ( ContextHandler *  pNewHd)
inlineinherited

Definition at line 465 of file C4Gui.h.

466  {
468  if ((pContextHandler = pNewHd)) pNewHd->Ref();
469  }

References C4GUI::ContextHandler::DeRef(), C4GUI::Element::pContextHandler, and C4GUI::ContextHandler::Ref().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), C4GUI::ContextButton::ContextButton(), C4GUI::Edit::Edit(), and C4GameLobby::MainDlg::MainDlg().

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◆ SetCustomEdit()

void C4GUI::InputDialog::SetCustomEdit ( Edit *  pCustomEdit)
inherited

Definition at line 1171 of file C4GuiDialogs.cpp.

1172  {
1173  // del old
1174  if (pEdit) delete pEdit;
1175  // add new
1176  pEdit = pCustomEdit;
1178  if (fChatLayout)
1179  {
1180  pEdit->SetToolTip(LoadResStr("IDS_DLGTIP_CHAT"));
1181  pChatLbl->SetClickFocusControl(pEdit); // 2do: to all, to allies, etc.
1182  }
1183  AddElement(pEdit);
1184  SetFocus(pEdit, false);
1185  }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:409
C4Rect rcEditBounds
Definition: C4Gui.h:2411
Label * pChatLbl
Definition: C4Gui.h:2413
void SetClickFocusControl(Control *pToCtrl)
Definition: C4Gui.h:504

References C4GUI::Container::AddElement(), C4GUI::InputDialog::fChatLayout, LoadResStr(), C4GUI::InputDialog::pChatLbl, C4GUI::InputDialog::pEdit, C4GUI::InputDialog::rcEditBounds, C4GUI::Element::SetBounds(), C4GUI::Label::SetClickFocusControl(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetToolTip().

Referenced by C4ChatInputDialog(), and C4GUI::InputDialog::InputDialog().

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◆ SetDelOnClose()

void C4GUI::Dialog::SetDelOnClose ( bool  fToVal = true)
inlineinherited

Definition at line 2191 of file C4Gui.h.

2191 { fDelOnClose=fToVal; } // dialog will delete itself when closed
bool fDelOnClose
Definition: C4Gui.h:2086

References C4GUI::Dialog::fDelOnClose.

Referenced by C4ChatDlg::C4ChatDlg(), C4ChatInputDialog(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4GUI::ConfirmationDialog::ConfirmationDialog(), C4GUI::InputDialog::InputDialog(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::QueryClientPassword(), C4Game::ShowGameOverDlg(), and C4GUI::Screen::ShowRemoveDlg().

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◆ SetDragTarget()

void C4GUI::Element::SetDragTarget ( Window *  pToWindow)
inlineinherited

Definition at line 464 of file C4Gui.h.

464 { pDragTarget = pToWindow; }

References C4GUI::Element::pDragTarget.

Referenced by C4GUI::Dialog::SetTitle().

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◆ SetFocus()

void C4GUI::Dialog::SetFocus ( Control *  pCtrl,
bool  fByMouse 
)
inherited

Definition at line 563 of file C4GuiDialogs.cpp.

564  {
565  // no change?
566  if (pCtrl == pActiveCtrl) return;
567  // leave old focus
568  if (pActiveCtrl)
569  {
570  Control *pC = pActiveCtrl;
571  pActiveCtrl = nullptr;
572  pC->OnLooseFocus();
573  // if leaving the old focus set a new one, abort here because it looks like the control didn't want to lose focus
574  if (pActiveCtrl) return;
575  }
576  // set new
577  if ((pActiveCtrl = pCtrl)) pCtrl->OnGetFocus(fByMouse);
578  }
virtual void OnLooseFocus()
Definition: C4Gui.h:1057

References C4GUI::Control::OnGetFocus(), C4GUI::Control::OnLooseFocus(), and C4GUI::Dialog::pActiveCtrl.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4ChatDlg::C4ChatDlg(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Dialog::CharIn(), C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4FileSelDlg::InitElements(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Label::MouseInput(), C4GUI::Control::MouseInput(), C4StartupScenSelDlg::OnButtonScenario(), C4ChatControl::OnConnectBtn(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::Label::OnHotkey(), C4StartupMainDlg::OnShown(), C4StartupScenSelDlg::OpenFolder(), C4GUI::RenameEdit::RenameEdit(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Container::SetVisibility(), and C4LeagueSignupDialog::UserClose().

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◆ SetFrameDeco()

void C4GUI::Dialog::SetFrameDeco ( FrameDecoration *  pNewDeco)
inlineinherited

Definition at line 2194 of file C4Gui.h.

2195  {
2196  if (pFrameDeco) pFrameDeco->Deref();
2197  if ((pFrameDeco = pNewDeco)) pNewDeco->Ref();
2198  UpdateOwnPos(); // margin may have changed; might need to reposition stuff
2199  }
void UpdateOwnPos() override

References C4GUI::FrameDecoration::Deref(), C4GUI::Dialog::pFrameDeco, C4GUI::FrameDecoration::Ref(), and C4GUI::Window::UpdateOwnPos().

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◆ SetInputText()

void C4GUI::InputDialog::SetInputText ( const char *  szToText)
inherited

Definition at line 1161 of file C4GuiDialogs.cpp.

1162  {
1164  if (szToText)
1165  {
1166  pEdit->InsertText(szToText, false);
1167  pEdit->SelectAll();
1168  }
1169  }
void SelectAll()
Definition: C4GuiEdit.cpp:641
void DeleteSelection()
Definition: C4GuiEdit.cpp:149

References C4GUI::Edit::DeleteSelection(), C4GUI::Edit::InsertText(), C4GUI::InputDialog::pEdit, and C4GUI::Edit::SelectAll().

Referenced by C4GameOptionButtons::OnBtnComment(), and C4GameOptionButtons::OnBtnPassword().

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◆ SetMaxText()

void C4GUI::InputDialog::SetMaxText ( int32_t  iMaxLen)
inlineinherited

Definition at line 2422 of file C4Gui.h.

2422 { pEdit->SetMaxText(iMaxLen); }
void SetMaxText(int32_t iTo)
Definition: C4Gui.h:1352

References C4GUI::InputDialog::pEdit, and C4GUI::Edit::SetMaxText().

Referenced by C4GameOptionButtons::OnBtnComment(), and C4GameOptionButtons::OnBtnPassword().

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◆ SetPos()

void C4GUI::Window::SetPos ( int32_t  iXPos,
int32_t  iYPos 
)
inlineinherited

Definition at line 860 of file C4Gui.h.

861  { rcBounds.x=iXPos; rcBounds.y=iYPos; UpdatePos(); }

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4ScoreboardDlg::DoPlacement(), C4Menu::InitLocation(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4Menu::SetLocation(), and C4GUI::Screen::ShowDialog().

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◆ SetTitle()

void C4GUI::Dialog::SetTitle ( const char *  szToTitle,
bool  fShowCloseButton = true 
)
inherited

Definition at line 336 of file C4GuiDialogs.cpp.

337  {
338  // always keep local copy of title
339  TitleString.Copy(szTitle);
340  // console mode dialogs: Use window bar
342  {
343  if (pWindow) pWindow->SetTitle(szTitle ? szTitle : "");
344  return;
345  }
346  // set new
347  if (szTitle && *szTitle)
348  {
350  if (pTitle)
351  {
352  pTitle->GetBounds() = C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt);
353  // noupdate if title is same - this is necessary to prevent scrolling reset when refilling internal menus
354  if (SEqual(pTitle->GetText(), szTitle)) return;
355  pTitle->SetText(szTitle);
356  }
357  else
358  AddElement(pTitle = new WoodenLabel(szTitle, C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont, ALeft, false));
359  pTitle->SetToolTip(szTitle);
360  pTitle->SetDragTarget(this);
362  if (fShowCloseButton)
363  {
364  pTitle->SetRightIndent(20); // for close button
365  if (!pCloseBtn)
366  {
367  AddElement(pCloseBtn = new CallbackButton<Dialog, IconButton>(Ico_Close, pTitle->GetToprightCornerRect(16,16,4,4,0), '\0', &Dialog::OnUserClose));
368  pCloseBtn->SetToolTip(LoadResStr("IDS_MNU_CLOSE"));
369  }
370  else
371  pCloseBtn->GetBounds() = pTitle->GetToprightCornerRect(16,16,4,4,0);
372  }
373  }
374  else
375  {
376  if (pTitle) { delete pTitle; pTitle=nullptr; }
377  if (pCloseBtn) { delete pCloseBtn; pCloseBtn = nullptr; }
378  }
379  }
#define C4GUI_TitleAutoScrollTime
Definition: C4Gui.h:146
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
const int ALeft
Definition: C4Surface.h:41
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2080
bool IsViewportDialog()
Definition: C4Gui.h:2173
void OnUserClose(C4GUI::Control *btn)
Definition: C4Gui.h:2205
void SetDragTarget(Window *pToWindow)
Definition: C4Gui.h:464
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:399
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74
const char * GetText()
Definition: C4Gui.h:503
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
void SetRightIndent(int32_t iNewIndent)
Definition: C4Gui.h:540
void SetAutoScrollTime(uint32_t tDelay)
Definition: C4Gui.h:537
void SetTitle(const char *Title)
Definition: C4AppT.cpp:114
void Copy()
Definition: StdBuf.h:467
@ Ico_Close
Definition: C4Gui.h:678

References C4GUI::Container::AddElement(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_TitleAutoScrollTime, StdStrBuf::Copy(), C4GUI::Element::GetBounds(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Label::GetText(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4GUI::Ico_Close, C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), LoadResStr(), C4GUI::Dialog::OnUserClose(), C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, SEqual(), C4GUI::WoodenLabel::SetAutoScrollTime(), C4GUI::Element::SetDragTarget(), C4GUI::WoodenLabel::SetRightIndent(), C4GUI::Label::SetText(), C4Window::SetTitle(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TextFont, C4GUI::Dialog::TitleString, and C4Rect::Wdt.

Referenced by C4GUI::Dialog::Dialog(), C4ChatDlg::OnChatTitleChange(), C4StartupModsDownloader::OnConfirmInstallation(), C4Menu::SetSelection(), C4ScoreboardDlg::Update(), and C4Menu::UpdateElementPositions().

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◆ SetToolTip()

void C4GUI::Element::SetToolTip ( const char *  szNewTooltip,
bool  is_immediate = false 
)
inherited

Definition at line 409 of file C4Gui.cpp.

410  {
411  // store tooltip
412  if (szNewTooltip) ToolTip.Copy(szNewTooltip); else ToolTip.Clear();
413  // store immediate flag
414  is_immediate_tooltip = is_immediate;
415  }
void Clear()
Definition: StdBuf.h:466

References StdStrBuf::Clear(), and StdStrBuf::Copy().

Referenced by C4GUI::ContextMenu::AddItem(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4MenuItem::C4MenuItem(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::IconButton::IconButton(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::ProgressDialog::ProgressDialog(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::Dialog::SetTitle(), C4ChatControl::ChatSheet::NickItem::Update(), and C4GameLobby::MainDlg::UpdateRightTab().

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◆ SetVisibility()

void C4GUI::Container::SetVisibility ( bool  fToValue)
overridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupNetListEntry, and C4StartupModsListEntry.

Definition at line 247 of file C4GuiContainers.cpp.

248  {
249  // inherited
250  Element::SetVisibility(fToValue);
251  // remove focus from contained elements
252  if (!fToValue)
253  {
254  Dialog *pDlg = GetDlg();
255  if (pDlg)
256  {
257  Control *pFocus = pDlg->GetFocus();
258  if (pFocus)
259  {
260  if (IsParentOf(pFocus))
261  {
262  pDlg->SetFocus(nullptr, false);
263  }
264  }
265  }
266  }
267  }
bool IsParentOf(Element *pEl) override
virtual void SetVisibility(bool fToValue)
Definition: C4Gui.cpp:207

References C4GUI::Element::GetDlg(), C4GUI::Dialog::GetFocus(), C4GUI::Container::IsParentOf(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetVisibility().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4Menu::Draw(), C4Menu::InitLocation(), C4StartupModsDownloader::OnConfirmInstallation(), C4StartupModsListEntry::SetVisibility(), and C4StartupNetListEntry::SetVisibility().

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◆ Show()

bool C4GUI::Dialog::Show ( Screen *  pOnScreen,
bool  fCB 
)
inherited

Definition at line 614 of file C4GuiDialogs.cpp.

615  {
616  // already shown?
617  if (fShow) return false;
618  // default screen
619  if (!pOnScreen) if (!(pOnScreen = Screen::GetScreenS())) return false;
620  // show there
621  pOnScreen->ShowDialog(this, false);
622  fVisible = true;
623  // developer mode: Create window
625  if (!CreateConsoleWindow()) return false;
626  // CB
627  if (fCB) OnShown();
628  return true;
629  }
bool CreateConsoleWindow()

References Application, C4GUI::Dialog::CreateConsoleWindow(), C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::FinalInit(), C4Game::InitNetworkFromAddress(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::RetrieveRes(), C4ChatDlg::ShowChat(), C4Game::ShowGameOverDlg(), C4DownloadDlg::ShowModal(), C4GUI::Screen::ShowModalDlg(), C4GUI::Screen::ShowProgressDlg(), C4GUI::Screen::ShowRemoveDlg(), and C4Startup::SwitchDialog().

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◆ StartDragging()

void C4GUI::Element::StartDragging ( CMouse &  rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 259 of file C4Gui.cpp.

260  {
261  // set flag
262  fDragging = true;
263  // set drag start pos
264  iDragX = iX; iDragY = iY;
265  // mark drag in mouse
266  rMouse.pDragElement = this;
267  }
bool fDragging
Definition: C4Gui.h:380

References C4GUI::Element::fDragging, C4GUI::Element::iDragX, C4GUI::Element::iDragY, and C4GUI::CMouse::pDragElement.

Referenced by C4MenuItem::MouseInput(), and C4GUI::Element::MouseInput().

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◆ StopDragging()

void C4GUI::Element::StopDragging ( CMouse &  rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 282 of file C4Gui.cpp.

283  {
284  // move element pos
285  DoDragging(rMouse, iX, iY, dwKeyParam);
286  }
virtual void DoDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
Definition: C4Gui.cpp:269

References C4GUI::Element::DoDragging().

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

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◆ UpdateOwnPos()

void C4GUI::Window::UpdateOwnPos ( )
overridevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupScenSelDlg::ScenListItem, C4Menu, C4GUI::FullscreenDialog, C4GUI::CheckBox, and C4GUI::ScrollWindow.

Definition at line 324 of file C4GuiContainers.cpp.

325  {
327  // set client rect
328  int32_t iMarginL=GetMarginLeft(), iMarginT=GetMarginTop();
329  rcClientRect.Set(rcBounds.x + iMarginL, rcBounds.y + iMarginT, std::max<int32_t>(rcBounds.Wdt - iMarginL - GetMarginRight(), 0), std::max<int32_t>(rcBounds.Hgt - iMarginT - GetMarginBottom(), 0));
330  }
virtual void UpdateOwnPos()
Definition: C4Gui.h:434
void Set(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
Definition: C4Rect.cpp:86

References C4GUI::Window::GetMarginBottom(), C4GUI::Window::GetMarginLeft(), C4GUI::Window::GetMarginRight(), C4GUI::Window::GetMarginTop(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4GUI::Window::rcClientRect, C4Rect::Set(), C4GUI::Element::UpdateOwnPos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4GUI::Edit::Edit(), C4GUI::ListBox::ListBox(), C4GUI::Dialog::SetFrameDeco(), C4GUI::GroupBox::SetMargin(), C4GUI::Tabular::SetSheetMargin(), C4GUI::GroupBox::SetTitle(), C4GUI::Tabular::Tabular(), C4GUI::TextWindow::TextWindow(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4GUI::FullscreenDialog::UpdateOwnPos(), and C4GUI::Window::Window().

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◆ UpdatePos()

void C4GUI::Dialog::UpdatePos ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 416 of file C4GuiDialogs.cpp.

417  {
418  // Dialogs with their own windows can only be at 0/0
419  if (pWindow)
420  {
421  rcBounds.x = 0;
422  rcBounds.y = 0;
423  }
425  }

References C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Dialog::SetClientSize().

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◆ UpdateSize()

void C4GUI::Dialog::UpdateSize ( )
overrideprotectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 398 of file C4GuiDialogs.cpp.

399  {
400  // update title bar position
401  if (pTitle)
402  {
404  pTitle->SetBounds(C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt));
405  if (pCloseBtn) pCloseBtn->SetBounds(pTitle->GetToprightCornerRect(16,16,4,4,0));
406  }
407  // inherited
409  // update assigned window
410  if (pWindow)
411  {
413  }
414  }
void SetSize(unsigned int cx, unsigned int cy)
Definition: C4AppT.cpp:113

References C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, C4GUI::Element::SetBounds(), C4Window::SetSize(), C4GraphicsResource::TextFont, C4GUI::Element::UpdateSize(), and C4Rect::Wdt.

Referenced by C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupLegalDlg::C4StartupLegalDlg(), C4StartupModsDlg::C4StartupModsDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), and C4FileSelDlg::InitElements().

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◆ UserClose()

virtual void C4GUI::Dialog::UserClose ( bool  fOK)
inlinevirtualinherited

Reimplemented in C4LeagueSignupDialog, C4StartupPlrPropertiesDlg, C4StartupOptionsDlg, C4Menu, C4FileSelDlg, and C4DownloadDlg.

Definition at line 2207 of file C4Gui.h.

2207 { Close(fOK); }
void Close(bool fOK)

References C4GUI::Dialog::Close(), and C4GUI::Dialog::fOK.

Referenced by C4GUI::Dialog::OnEnter(), C4GUI::Dialog::OnEscape(), C4GameOverDlg::OnEscape(), C4ChatDlg::OnExitBtn(), C4GUI::CloseButton::OnPress(), C4GUI::CloseIconButton::OnPress(), and C4GUI::Dialog::OnUserClose().

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Member Data Documentation

◆ eFade

Fade C4GUI::Dialog::eFade
protectedinherited

◆ fChatLayout

bool C4GUI::InputDialog::fChatLayout
protectedinherited

Definition at line 2412 of file C4Gui.h.

Referenced by C4GUI::InputDialog::InputDialog(), and C4GUI::InputDialog::SetCustomEdit().

◆ fDelOnClose

bool C4GUI::Dialog::fDelOnClose
protectedinherited

◆ fDragging

bool C4GUI::Element::fDragging {false}
protectedinherited

Definition at line 380 of file C4Gui.h.

Referenced by C4GUI::Element::StartDragging().

◆ fOK

◆ fShow

◆ fViewportDlg

bool C4GUI::Dialog::fViewportDlg
protectedinherited

Definition at line 2088 of file C4Gui.h.

Referenced by C4GUI::Dialog::IsViewportDialog().

◆ fVisible

◆ iDragX

int32_t C4GUI::Element::iDragX
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

◆ iDragY

int32_t C4GUI::Element::iDragY
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

◆ iFade

int32_t C4GUI::Dialog::iFade
protectedinherited

◆ pActiveCtrl

◆ pCB

BaseInputCallback* C4GUI::InputDialog::pCB
protectedinherited

Definition at line 2410 of file C4Gui.h.

Referenced by C4GUI::InputDialog::OnClosed(), and C4GUI::InputDialog::~InputDialog().

◆ pChatLbl

Label* C4GUI::InputDialog::pChatLbl
protectedinherited

Definition at line 2413 of file C4Gui.h.

Referenced by C4GUI::InputDialog::InputDialog(), and C4GUI::InputDialog::SetCustomEdit().

◆ pCloseBtn

CallbackButton<Dialog, C4GUI::IconButton>* C4GUI::Dialog::pCloseBtn
protectedinherited

Definition at line 2080 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

◆ pContextHandler

ContextHandler* C4GUI::Element::pContextHandler {nullptr}
protectedinherited

◆ pDragTarget

Window* C4GUI::Element::pDragTarget {nullptr}
protectedinherited

◆ pEdit

◆ pFirst

◆ pFrameDeco

◆ pLast

◆ pNext

◆ pParent

◆ pPrev

◆ pTitle

WoodenLabel* C4GUI::Dialog::pTitle
protectedinherited

◆ pWindow

◆ rcBounds

C4Rect C4GUI::Element::rcBounds
protectedinherited

Definition at line 385 of file C4Gui.h.

Referenced by C4Chart::C4Chart(), C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Element::ClientPos2ScreenPos(), C4GUI::ContextMenu::ContextMenu(), C4GUI::Dialog::CreateConsoleWindow(), C4GUI::ContextMenu::CtxMouseInput(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::Dialog::Dialog(), C4GUI::Element::DoContext(), C4GUI::Element::DoDragging(), C4ScoreboardDlg::DoPlacement(), C4GUI::Dialog::Draw(), C4ScriptGuiWindow::Draw(), C4GUI::Element::Draw3DFrame(), C4GUI::Element::DrawBar(), C4ScriptGuiWindow::DrawChildren(), C4GUI::Label::DrawElement(), C4GUI::WoodenLabel::DrawElement(), C4GUI::MultilineLabel::DrawElement(), C4GUI::ProgressBar::DrawElement(), C4GUI::HorizontalLine::DrawElement(), C4GUI::Picture::DrawElement(), C4GUI::OverlayPicture::DrawElement(), C4GUI::ScrollBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::PaintBox::DrawElement(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::CheckBox::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::Entry::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::DrawElement(), C4MenuItem::DrawElement(), C4Menu::DrawElement(), C4StartupMainDlg::DrawElement(), C4StartupNetListEntry::DrawElement(), C4StartupPlrPropertiesDlg::DrawElement(), C4Chart::DrawElement(), C4GUI::Element::DrawHBarByVGfx(), C4GUI::Element::DrawHVBar(), C4GUI::Element::DrawVBar(), C4GUI::Element::Element(), C4GUI::ContextMenu::Entry::Entry(), C4GUI::Element::GetBounds(), C4GUI::Element::GetClientRect(), C4ScriptGuiWindow::GetClippingRect(), C4GUI::Element::GetHeight(), C4GUI::WoodenLabel::GetLeftIndent(), C4GUI::Tabular::GetMarginBottom(), C4GUI::Tabular::GetMarginLeft(), C4GUI::Tabular::GetMarginRight(), C4GUI::Tabular::GetMarginTop(), C4StartupPlrSelDlg::GetMarginTop(), C4StartupScenSelDlg::GetMarginTop(), C4GUI::Element::GetWidth(), C4GUI::ScrollBar::HasPin(), C4Menu::InitLocation(), C4Menu::InitSize(), C4GUI::ScrollWindow::IsScrollingNecessary(), C4GUI::Label::Label(), C4GUI::LabeledEdit::LabeledEdit(), C4GUI::Window::MouseInput(), C4GUI::CheckBox::MouseInput(), C4GUI::Tabular::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4ScriptGuiWindow::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::MultilineLabel::MultilineLabel(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4ScriptGuiWindow::OnMouseIn(), C4GUI::ContextMenu::Open(), C4GUI::Picture::Picture(), C4ScriptGuiWindow::ProcessMouseInput(), C4GUI::ProgressBar::ProgressBar(), C4GUI::Screen::Render(), C4GameLobby::ScenDesc::ScenDesc(), C4GUI::Element::ScreenPos2ClientPos(), C4GUI::ScrollBar::ScrollBar(), C4GUI::Element::SetBounds(), C4GUI::Dialog::SetClientSize(), C4GUI::Tabular::SetGfx(), C4GUI::Window::SetPos(), C4GUI::Label::SetText(), C4GUI::Dialog::SetTitle(), C4GUI::Label::SetX0(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::ScrollWindow::Update(), C4ScoreboardDlg::Update(), C4GUI::MultilineLabel::UpdateHeight(), C4ScriptGuiWindow::UpdateLayout(), C4ScriptGuiWindow::UpdateLayoutGrid(), C4ScriptGuiWindow::UpdateLayoutTightGrid(), C4ScriptGuiWindow::UpdateLayoutVertical(), C4GUI::Label::UpdateOwnPos(), C4GUI::Window::UpdateOwnPos(), C4GUI::Dialog::UpdatePos(), C4GUI::MultilineLabel::UpdateSize(), C4GUI::Dialog::UpdateSize(), and C4GUI::WoodenLabel::WoodenLabel().

◆ rcClientRect

◆ rcEditBounds

C4Rect C4GUI::InputDialog::rcEditBounds
protectedinherited

Definition at line 2411 of file C4Gui.h.

Referenced by C4GUI::InputDialog::InputDialog(), and C4GUI::InputDialog::SetCustomEdit().

◆ TitleString

StdStrBuf C4GUI::Dialog::TitleString
protectedinherited

Definition at line 2087 of file C4Gui.h.

Referenced by C4GUI::Dialog::CreateConsoleWindow(), and C4GUI::Dialog::SetTitle().


The documentation for this class was generated from the following files: