OpenClonk
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros
C4ChatInputDialog Class Reference

#include <C4MessageInput.h>

Inheritance diagram for C4ChatInputDialog:
[legend]
Collaboration diagram for C4ChatInputDialog:
[legend]

Public Member Functions

 C4ChatInputDialog (bool fObjInput, C4Object *pScriptTarget, bool fUpperCase, bool fTeam, int32_t iPlr, const StdStrBuf &rsInputQuery)
 
 ~C4ChatInputDialog ()
 
virtual int32_t GetZOrdering ()
 
virtual bool IsFreePlaceDialog ()
 
virtual bool IsBottomPlacementDialog ()
 
virtual bool IsExclusiveDialog ()
 
virtual bool IsMouseControlled ()
 
virtual bool OnEnter ()
 
bool IsScriptQueried () const
 
class C4ObjectGetScriptTargetObject () const
 
int32_t GetScriptTargetPlayer () const
 
void SetMaxText (int32_t iMaxLen)
 
void SetInputText (const char *szToText)
 
const char * GetInputText ()
 
void SetCustomEdit (Edit *pCustomEdit)
 
virtual void RemoveElement (Element *pChild)
 
virtual void Draw (C4TargetFacet &cgo)
 
virtual void DrawElement (C4TargetFacet &cgo)
 
virtual bool IsComponentOutsideClientArea ()
 
virtual void ApplyElementOffset (int32_t &riX, int32_t &riY)
 
virtual void ApplyInvElementOffset (int32_t &riX, int32_t &riY)
 
virtual bool IsFocused (Control *pCtrl)
 
void SetFocus (Control *pCtrl, bool fByMouse)
 
ControlGetFocus ()
 
virtual DialogGetDlg ()
 
virtual DialogWindow * GetDialogWindow ()
 
virtual bool CharIn (const char *c)
 
virtual void MouseInput (CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual class ControlGetDefaultControl ()
 
bool KeyEnter ()
 
virtual bool OnEscape ()
 
bool KeyEscape ()
 
void AdvanceFocus (bool fBackwards)
 
bool KeyAdvanceFocus (bool fBackwards)
 
virtual int32_t GetMarginTop ()
 
virtual int32_t GetMarginLeft ()
 
virtual int32_t GetMarginRight ()
 
virtual int32_t GetMarginBottom ()
 
bool IsOK ()
 
bool IsAborted ()
 
bool IsActive (bool fForKeyboard)
 
bool IsFading ()
 
virtual bool IsFullscreenDialog ()
 
virtual bool HasBackground ()
 
virtual C4ViewportGetViewport ()
 
bool IsViewportDialog ()
 
virtual bool DoPlacement (Screen *pOnScreen, const C4Rect &rPreferredDlgRect)
 
virtual bool IsExternalDrawDialog ()
 
bool Show (Screen *pOnScreen, bool fCB)
 
void Close (bool fOK)
 
bool FadeIn (Screen *pOnScreen)
 
void FadeOut (bool fCloseWithOK)
 
bool DoModal ()
 
bool Execute ()
 
bool Execute2 ()
 
void SetDelOnClose (bool fToVal=true)
 
void SetTitle (const char *szToTitle, bool fShowCloseButton=true)
 
void SetFrameDeco (FrameDecoration *pNewDeco)
 
void ClearFrameDeco ()
 
FrameDecoration * GetFrameDecoration () const
 
void SetClientSize (int32_t iToWdt, int32_t iToHgt)
 
void OnUserClose (C4GUI::Control *btn)
 
virtual void UserClose (bool fOK)
 
virtual void OnShown ()
 
virtual void OnIdle ()
 
virtual ContextHandler * GetContextHandler ()
 
void SetPos (int32_t iXPos, int32_t iYPos)
 
virtual void UpdateOwnPos ()
 
virtual C4RectGetClientRect ()
 
void Clear ()
 
void ClearChildren ()
 
void MakeLastElement (Element *pChild)
 
void AddElement (Element *pChild)
 
void ReaddElement (Element *pChild)
 
void InsertElement (Element *pChild, Element *pInsertBefore)
 
ElementGetNextNestedElement (Element *pPrevElement, bool fBackwards)
 
virtual ElementGetFirstContained ()
 
virtual ElementGetLastContained ()
 
virtual ElementGetFirstNestedElement (bool fBackwards)
 
Iterator begin ()
 
Iterator end ()
 
ReverseIterator rbegin ()
 
ReverseIterator rend ()
 
ElementGetFirst ()
 
ElementGetLast ()
 
virtual ContainerGetContainer ()
 
ElementGetElementByIndex (int32_t i)
 
int32_t GetElementCount ()
 
virtual void SetVisibility (bool fToValue)
 
virtual bool IsSelectedChild (Element *pChild)
 
virtual bool IsParentOf (Element *pEl)
 
virtual void MouseEnter (CMouse &rMouse)
 
virtual void MouseLeave (CMouse &rMouse)
 
virtual void StartDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void DoDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
virtual void StopDragging (CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
 
bool DoContext ()
 
ContainerGetParent ()
 
virtual ScreenGetScreen ()
 
virtual ControlIsFocusElement ()
 
void ScreenPos2ClientPos (int32_t &riX, int32_t &riY)
 
void ClientPos2ScreenPos (int32_t &riX, int32_t &riY)
 
void SetToolTip (const char *szNewTooltip, bool is_immediate=false)
 
const char * GetToolTip ()
 
const char * GetOwnToolTip ()
 
bool IsImmediateToolTip () const
 
int32_t GetWidth ()
 
int32_t GetHeight ()
 
C4RectGetBounds ()
 
void SetBounds (const C4Rect &rcNewBound)
 
C4Rect GetContainedClientRect ()
 
ElementGetNext () const
 
ElementGetPrev () const
 
bool IsInActiveDlg (bool fForKeyboard)
 
C4Rect GetToprightCornerRect (int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
 
bool IsVisible ()
 
virtual int32_t GetListItemTopSpacing ()
 
virtual bool GetListItemTopSpacingBar ()
 
void SetDragTarget (Window *pToWindow)
 
void SetContextHandler (ContextHandler *pNewHd)
 

Static Public Member Functions

static bool IsShown ()
 
static C4ChatInputDialogGetInstance ()
 
static int32_t GetDefaultTitleHeight ()
 

Public Attributes

bool fVisible
 

Protected Member Functions

C4GUI::Edit::InputResult OnChatInput (C4GUI::Edit *edt, bool fPasting, bool fPastingMore)
 
void OnChatCancel ()
 
virtual void OnClosed (bool fOK)
 
virtual const char * GetID ()
 
bool CreateConsoleWindow ()
 
void DestroyConsoleWindow ()
 
virtual void UpdateSize ()
 
virtual void UpdatePos ()
 
virtual void ElementSizeChanged (Element *pOfElement)
 
virtual void ElementPosChanged (Element *pOfElement)
 
virtual void AfterElementRemoval ()
 
virtual bool OnHotkey (uint32_t cHotkey)
 
void Draw3DFrame (C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
 
void DrawBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawVBar (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHBarByVGfx (C4TargetFacet &cgo, DynBarFacet &rFacets)
 
void DrawHVBar (C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
 
virtual bool IsOwnPtrElement ()
 
virtual bool IsMenu ()
 
virtual bool CheckNameHotkey (const char *)
 

Protected Attributes

Edit * pEdit
 
BaseInputCallback * pCB
 
C4Rect rcEditBounds
 
bool fChatLayout
 
Label * pChatLbl
 
WoodenLabel * pTitle
 
CallbackButton< Dialog,
C4GUI::IconButton > * 
pCloseBtn
 
ControlpActiveCtrl
 
bool fShow
 
bool fOK
 
int32_t iFade
 
Fade eFade
 
bool fDelOnClose
 
StdStrBuf TitleString
 
bool fViewportDlg
 
DialogWindow * pWindow
 
FrameDecoration * pFrameDeco
 
C4Rect rcClientRect
 
ElementpFirst
 
ElementpLast
 
ContainerpParent
 
ElementpPrev
 
ElementpNext
 
WindowpDragTarget
 
int32_t iDragX
 
int32_t iDragY
 
bool fDragging
 
ContextHandler * pContextHandler
 
C4Rect rcBounds
 

Detailed Description

Definition at line 27 of file C4MessageInput.h.

Constructor & Destructor Documentation

C4ChatInputDialog::C4ChatInputDialog ( bool  fObjInput,
C4Object pScriptTarget,
bool  fUpperCase,
bool  fTeam,
int32_t  iPlr,
const StdStrBuf rsInputQuery 
)

Definition at line 51 of file C4MessageInput.cpp.

References C4GUI::Edit::InsertText(), KEY_Any, C4GUI::Dialog::KeyEscape(), KEYS_Control, KEYSCOPE_Gui, OnChatCancel(), OnChatInput(), C4GUI::InputDialog::pEdit, C4CustomKey::PRIO_CtrlOverride, C4CustomKey::PRIO_Dlg, C4CustomKey::PRIO_PlrControl, C4GUI::InputDialog::SetCustomEdit(), and C4GUI::Dialog::SetDelOnClose().

52  : C4GUI::InputDialog(fObjInput ? rsInputQuery.getData() : LoadResStrNoAmp("IDS_CTL_CHAT"), nullptr, C4GUI::Ico_None, nullptr, !fObjInput || IsSmallInputQuery(rsInputQuery.getData())),
53  fObjInput(fObjInput), fUppercase(fUppercase), pTarget(pScriptTarget), iPlr(iPlr), BackIndex(-1), fProcessed(false)
54 {
55  // singleton-var
56  pInstance = this;
57  // set custom edit control
59  // key bindings
60  pKeyHistoryUp = new C4KeyBinding(C4KeyCodeEx(K_UP ), "ChatHistoryUp" , KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, true , &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
61  pKeyHistoryDown= new C4KeyBinding(C4KeyCodeEx(K_DOWN), "ChatHistoryDown", KEYSCOPE_Gui, new C4GUI::DlgKeyCBEx<C4ChatInputDialog, bool>(*this, false, &C4ChatInputDialog::KeyHistoryUpDown), C4CustomKey::PRIO_CtrlOverride);
63  pKeyNickComplete = new C4KeyBinding(C4KeyCodeEx(K_TAB), "ChatNickComplete", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyCompleteNick), C4CustomKey::PRIO_CtrlOverride);
64  pKeyPlrControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any, KEYS_Control), "ChatForwardPlrCtrl", KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyPlrControl), C4CustomKey::PRIO_Dlg);
65  pKeyGamepadControl = new C4KeyBinding(C4KeyCodeEx(KEY_Any), "ChatForwardGamepadCtrl", KEYSCOPE_Gui, new C4GUI::DlgKeyCBPassKey<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyGamepadControlDown, &C4ChatInputDialog::KeyGamepadControlUp, &C4ChatInputDialog::KeyGamepadControlPressed), C4CustomKey::PRIO_PlrControl);
66  pKeyBackClose = new C4KeyBinding(C4KeyCodeEx(K_BACK), "ChatBackspaceClose", KEYSCOPE_Gui, new C4GUI::DlgKeyCB<C4ChatInputDialog>(*this, &C4ChatInputDialog::KeyBackspaceClose), C4CustomKey::PRIO_CtrlOverride);
67  // free when closed...
68  SetDelOnClose();
69  // initial team text
70  if (fTeam) pEdit->InsertText("/team ", true);
71 }
const char * getData() const
Definition: StdBuf.h:450
void SetCustomEdit(Edit *pCustomEdit)
bool IsSmallInputQuery(const char *szInputQuery)
bool KeyEscape()
Definition: C4Gui.h:2135
Definition: C4Rect.h:29
void SetDelOnClose(bool fToVal=true)
Definition: C4Gui.h:2190
bool InsertText(const char *szText, bool fUser)
Definition: C4GuiEdit.cpp:163
const char * LoadResStrNoAmp(const char *id)
Definition: StdResStr2.cpp:24
const C4KeyCode KEY_Any
C4GUI::Edit::InputResult OnChatInput(C4GUI::Edit *edt, bool fPasting, bool fPastingMore)

Here is the call graph for this function:

C4ChatInputDialog::~C4ChatInputDialog ( )

Definition at line 73 of file C4MessageInput.cpp.

74 {
75  delete pKeyHistoryUp;
76  delete pKeyHistoryDown;
77  delete pKeyAbort;
78  delete pKeyNickComplete;
79  delete pKeyPlrControl;
80  delete pKeyGamepadControl;
81  delete pKeyBackClose;
82  if (this==pInstance) pInstance=nullptr;
83 }

Member Function Documentation

void C4GUI::Container::AddElement ( Element pChild)
inherited

Definition at line 118 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4GUI::ListBox::AddElement(), C4ChartDialog::C4ChartDialog(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4DownloadDlg::C4DownloadDlg(), C4GameOptionButtons::C4GameOptionButtons(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextButton::ContextButton(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::FullscreenDialog::FullscreenDialog(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::Container::InsertElement(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GoalDisplay::SetGoals(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), and C4GUI::TextWindow::TextWindow().

119  {
120  // safety
121  if (!pChild) return;
122  // remove from any previous container
123  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
124  // add to end of list
125  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
126  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
127  pChild->pParent = this;
128 
129  assert(pChild->pNext != pChild);
130  assert(pChild->pPrev != pChild);
131  assert(pChild->pParent != pChild);
132  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::AdvanceFocus ( bool  fBackwards)
inherited

Definition at line 581 of file C4GuiDialogs.cpp.

References C4GUI::Container::GetNextNestedElement(), C4GUI::Element::GetParent(), C4GUI::Element::IsFocusElement(), C4GUI::Container::IsSelectedChild(), C4GUI::Element::IsVisible(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Control::DisableFocus(), C4GUI::Dialog::KeyAdvanceFocus(), and C4ChatControl::OnLoginDataEnter().

582  {
583  // get element to start from
584  Element *pCurrElement = pActiveCtrl;
585  // find new control
586  for (;;)
587  {
588  // get next element
589  pCurrElement = GetNextNestedElement(pCurrElement, fBackwards);
590  // end reached: start from beginning
591  if (!pCurrElement && pActiveCtrl) if (!(pCurrElement = GetNextNestedElement(nullptr, fBackwards))) return;
592  // cycled?
593  if (pCurrElement == pActiveCtrl)
594  {
595  // but current is no longer a focus element? Then defocus it and return
596  if (pCurrElement && !pCurrElement->IsFocusElement())
597  SetFocus(nullptr, false);
598  return;
599  }
600  // for list elements, check whether the child can be selected
601  if (pCurrElement->GetParent() && !pCurrElement->GetParent()->IsSelectedChild(pCurrElement)) continue;
602  // check if this is a new control
603  Control *pFocusCtrl = pCurrElement->IsFocusElement();
604  if (pFocusCtrl && pFocusCtrl != pActiveCtrl && pFocusCtrl->IsVisible())
605  {
606  // set focus here...
607  SetFocus(pFocusCtrl, false);
608  // ...done!
609  return;
610  }
611  }
612  // never reached
613  }
bool IsVisible()
Definition: C4Gui.cpp:202
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
void SetFocus(Control *pCtrl, bool fByMouse)
Element * GetNextNestedElement(Element *pPrevElement, bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Container::AfterElementRemoval ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ListBox.

Definition at line 756 of file C4Gui.h.

References C4GUI::Container::AfterElementRemoval(), and C4GUI::Element::pParent.

Referenced by C4GUI::Container::AfterElementRemoval(), C4GUI::ListBox::AfterElementRemoval(), and C4GUI::Container::RemoveElement().

757  { if (pParent) pParent->AfterElementRemoval(); } // called by ScrollWindow to parent after an element has been removed
virtual void AfterElementRemoval()
Definition: C4Gui.h:756
Container * pParent
Definition: C4Gui.h:376

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::ApplyElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 744 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

745  {
746  // inherited
747  Window::ApplyElementOffset(riX, riY);
748  // apply viewport offset, if a viewport is assigned
749  C4Viewport *pVP = GetViewport();
750  if (pVP)
751  {
752  C4Rect rcVP(pVP->GetOutputRect());
753  riX -= rcVP.x; riY -= rcVP.y;
754  }
755  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:866
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
int32_t x
Definition: C4Rect.h:32

Here is the call graph for this function:

void C4GUI::Dialog::ApplyInvElementOffset ( int32_t &  riX,
int32_t &  riY 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 757 of file C4GuiDialogs.cpp.

References C4GUI::Window::ApplyInvElementOffset(), C4Viewport::GetOutputRect(), C4GUI::Dialog::GetViewport(), and C4Rect::x.

758  {
759  // inherited
761  // apply viewport offset, if a viewport is assigned
762  C4Viewport *pVP = GetViewport();
763  if (pVP)
764  {
765  C4Rect rcVP(pVP->GetOutputRect());
766  riX += rcVP.x; riY += rcVP.y;
767  }
768  }
Definition: C4Rect.h:29
virtual C4Viewport * GetViewport()
Definition: C4Gui.h:2171
C4Rect GetOutputRect()
Definition: C4Viewport.h:64
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:868
int32_t x
Definition: C4Rect.h:32

Here is the call graph for this function:

Iterator C4GUI::Container::begin ( )
inlineinherited

Definition at line 824 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

824 { return Iterator(pFirst); }
Element * pFirst
Definition: C4Gui.h:750

Here is the caller graph for this function:

bool C4GUI::Dialog::CharIn ( const char *  c)
virtualinherited

Definition at line 520 of file C4GuiDialogs.cpp.

References C4GUI::Control::CharIn(), C4GUI::Dialog::GetDefaultControl(), C4GUI::Dialog::pActiveCtrl, and C4GUI::Dialog::SetFocus().

Referenced by C4GUI::Screen::CharIn().

521  {
522  // reroute to active control
523  if (pActiveCtrl && pActiveCtrl->CharIn(c)) return true;
524  // unprocessed: Focus default control
525  // Except for space, which may have been processed as a key already
526  // (changing focus here would render buttons unusable, because they switch on KeyUp)
527  Control *pDefCtrl = GetDefaultControl();
528  if (pDefCtrl && pDefCtrl != pActiveCtrl && (!c || *c != 0x20))
529  {
530  SetFocus(pDefCtrl, false);
531  if (pActiveCtrl && pActiveCtrl->CharIn(c))
532  return true;
533  }
534  return false;
535  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
C4GameControl Control
virtual bool CharIn(const char *)
Definition: C4Gui.h:1051
void SetFocus(Control *pCtrl, bool fByMouse)
virtual class Control * GetDefaultControl()
Definition: C4Gui.h:2129

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Element::CheckNameHotkey ( const char *  )
inlineprotectedvirtualinherited

Reimplemented in C4StartupScenSelDlg::ScenListItem.

Definition at line 407 of file C4Gui.h.

Referenced by C4GUI::ListBox::CharIn().

407 { return false; }

Here is the caller graph for this function:

void C4GUI::Container::Clear ( )
inherited

Definition at line 63 of file C4GuiContainers.cpp.

References C4GUI::Container::ClearChildren().

Referenced by C4GUI::Screen::Clear(), C4GUI::ComboBox_FillCB::ClearEntries(), C4StartupNetListEntry::ClearRef(), C4GUI::Container::~Container(), and C4GUI::ContextMenu::~ContextMenu().

64  {
65  ClearChildren();
66  }

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::ClearChildren ( )
inherited

Definition at line 68 of file C4GuiContainers.cpp.

References C4GUI::Element::IsOwnPtrElement(), C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Container::Clear(), C4ScriptGuiWindow::Close(), C4ScriptGuiWindow::RemoveChild(), C4GoalDisplay::SetGoals(), and C4ScriptGuiWindow::~C4ScriptGuiWindow().

69  {
70  // delete all items; dtor will update list
71  while (pFirst)
72  {
73  if (pFirst->IsOwnPtrElement())
74  {
75  // unlink from list
76  Element *pANext = pFirst->pNext;
77  pFirst->pPrev = pFirst->pNext = nullptr;
78  pFirst->pParent = nullptr;
79  if ((pFirst = pANext))
80  pFirst->pPrev = nullptr;
81  else
82  pLast = nullptr;
83  }
84  else
85  delete pFirst;
86  }
87  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
virtual bool IsOwnPtrElement()
Definition: C4Gui.h:401
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::ClearFrameDeco ( )
inlineinherited

Definition at line 2199 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref().

Referenced by C4Menu::Clear().

2200  {if (pFrameDeco) pFrameDeco->Deref(); pFrameDeco = nullptr; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::ClientPos2ScreenPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 232 of file C4Gui.cpp.

References C4GUI::Container::ApplyInvElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), and C4Menu::Draw().

233  {
234  // apply all parent offsets
235  Container *pCont = pParent;
236  while (pCont)
237  {
238  pCont->ApplyInvElementOffset(riX, riY);
239  pCont = pCont->GetParent();
240  }
241  // apply own offset
242  riX += rcBounds.x; riY += rcBounds.y;
243  }
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472
virtual void ApplyInvElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:841

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::Close ( bool  fOK)
inherited

Definition at line 632 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::DestroyConsoleWindow(), C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, C4GUI::Element::GetScreen(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::pWindow.

Referenced by C4MainMenu::ActivateMain(), C4Menu::Clear(), C4GUI::Screen::CloseAllDialogs(), C4FullScreen::CloseMenu(), C4Player::CloseMenu(), C4MessageInput::CloseTypeIn(), DialogWinProc(), C4StartupScenSelDlg::DoBack(), C4Scoreboard::DoDlgShow(), C4Network2::DoLobby(), C4Startup::DontStartup(), C4Menu::Enter(), C4Menu::Execute(), C4Scoreboard::HideDlg(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueStart(), C4MainMenu::MenuCommand(), C4GUI::MessageDialog::OnEnter(), C4GameLobby::MainDlg::OnExitBtn(), C4DownloadDlg::OnIdle(), C4Menu::Refill(), C4ChatDlg::StopChat(), C4Network2ClientListDlg::Toggle(), C4ChartDialog::Toggle(), C4ChatDlg::ToggleChat(), C4Menu::TryClose(), C4FileSelDlg::UserClose(), C4StartupPlrPropertiesDlg::UserClose(), and C4GUI::Dialog::UserClose().

633  {
634  // already closed?
635  if (!fShow) return;
636  // set OK flag
637  this->fOK = fOK;
638  // get screen
639  Screen *pScreen = GetScreen();
640  if (pScreen) pScreen->CloseDialog(this, false); else fShow = false;
641  // developer mode: Remove window
643  // do callback - last call, because it might do perilous things
644  OnClosed(fOK);
645  }
void DestroyConsoleWindow()
bool fShow
Definition: C4Gui.h:2081
DialogWindow * pWindow
Definition: C4Gui.h:2088
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::CreateConsoleWindow ( )
protectedinherited

Definition at line 240 of file C4GuiDialogs.cpp.

References Application, StdStrBuf::getData(), C4GUI::Dialog::GetID(), C4GUI::DialogWindow::Init(), C4GUI::DialogWindow::pDialog, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Element::rcBounds, and C4GUI::Dialog::TitleString.

Referenced by C4GUI::Dialog::Show().

241  {
242 #ifdef WITH_QT_EDITOR
243  // TODO: Implement these as Qt editor windows.
244  // This currently creates an empty window in Windows and a segfault in Linux.
245  return false;
246 #endif
247  // already created?
248  if (pWindow) return true;
249  // create it!
250  pWindow = new DialogWindow();
252  {
253  delete pWindow;
254  pWindow = nullptr;
255  return false;
256  }
257  // create rendering context
259  pWindow->pDialog = this;
260  return true;
261  }
const char * getData() const
Definition: StdBuf.h:450
C4Surface * pSurface
Definition: C4Window.h:279
virtual const char * GetID()
Definition: C4Gui.h:2107
DialogWindow * pWindow
Definition: C4Gui.h:2088
C4Window * Init(C4AbstractApp *pApp, const char *Title, const C4Rect &rcBounds, const char *szID)
StdStrBuf TitleString
Definition: C4Gui.h:2086
Dialog * pDialog
Definition: C4Gui.h:2032
C4Rect rcBounds
Definition: C4Gui.h:385
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::DestroyConsoleWindow ( )
protectedinherited

Definition at line 263 of file C4GuiDialogs.cpp.

References C4Window::Clear(), C4Window::pSurface, and C4GUI::Dialog::pWindow.

Referenced by C4GUI::Dialog::Close(), C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

264  {
265  if (pWindow)
266  {
267  delete pWindow->pSurface;
268  pWindow->Clear();
269  delete pWindow;
270  pWindow = nullptr;
271  }
272  }
C4Surface * pSurface
Definition: C4Window.h:279
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void Clear()
Definition: C4AppT.cpp:100

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Element::DoContext ( )
inherited

Definition at line 418 of file C4Gui.cpp.

References C4Rect::Hgt, C4GUI::ContextHandler::OnContext(), C4GUI::Element::pContextHandler, C4GUI::Element::rcBounds, and C4Rect::Wdt.

Referenced by C4GUI::Control::KeyContext(), and C4GUI::ContextButton::MouseInput().

419  {
420  if (!pContextHandler) return false;
421  return pContextHandler->OnContext(this, rcBounds.Wdt/2, rcBounds.Hgt/2);
422  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
virtual bool OnContext(Element *pOnElement, int32_t iX, int32_t iY)=0
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DoDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented in C4GUI::Edit, and C4GUI::ScrollBar.

Definition at line 270 of file C4Gui.cpp.

References C4GUI::Element::iDragX, C4GUI::Element::iDragY, C4GUI::Element::pDragTarget, C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Element::StopDragging().

271  {
272  // check if anything moved
273  if (pDragTarget && (iX != iDragX || iY != iDragY))
274  {
275  // move position, then
276  pDragTarget->rcBounds.x += iX-iDragX;
277  pDragTarget->rcBounds.y += iY-iDragY;
278  // drag X/Y is up-to-date if this is a child element of the drag target
280  }
281  }
int32_t iDragY
Definition: C4Gui.h:379
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
Window * pDragTarget
Definition: C4Gui.h:378
virtual void UpdatePos()
Definition: C4Gui.cpp:194
int32_t iDragX
Definition: C4Gui.h:379

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::DoModal ( )
inherited

Definition at line 659 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fOK, C4GUI::Dialog::fShow, Game, C4Application::IsQuittingGame(), C4Game::IsRunning, C4GUI::Dialog::OnIdle(), and StdScheduler::ScheduleProcs().

Referenced by C4DownloadDlg::ShowModal(), and C4GUI::Screen::ShowModalDlg().

660  {
661  // Cancel all dialogues if game is left (including e.g. league dialogues)
662  if (::Application.IsQuittingGame()) return false;
663  // main message loop
664  while (fShow)
665  {
666  // dialog idle proc
667  OnIdle();
668  // Modal dialogue during running game is tricky. Do not execute game!
669  bool fGameWasRunning = ::Game.IsRunning;
670  ::Game.IsRunning = false;
671  // handle messages - this may block until the next timer
672  if (!Application.ScheduleProcs())
673  return false; // game GUI and lobby will deleted in Game::Clear()
674  // reset game run state
675  if (fGameWasRunning) ::Game.IsRunning = true;
676  }
677  // return whether dlg was OK
678  return fOK;
679  }
bool IsRunning
Definition: C4Game.h:141
bool fShow
Definition: C4Gui.h:2081
C4Game Game
Definition: C4Globals.cpp:52
virtual void OnIdle()
Definition: C4Gui.h:2209
bool fOK
Definition: C4Gui.h:2082
bool IsQuittingGame() const
Definition: C4Application.h:70
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::DoPlacement ( Screen pOnScreen,
const C4Rect rPreferredDlgRect 
)
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog, C4ChatDlg, and C4ScoreboardDlg.

Definition at line 2175 of file C4Gui.h.

Referenced by C4GUI::Screen::ShowDialog().

2175 { return false; }

Here is the caller graph for this function:

void C4GUI::Dialog::Draw ( C4TargetFacet cgo)
virtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4Menu, and C4ScoreboardDlg.

Definition at line 436 of file C4GuiDialogs.cpp.

References C4Draw::ActivateBlitModulation(), C4GUI::Screen::ActivateDialog(), C4GUI_StandardBGColor, C4Draw::DeactivateBlitModulation(), C4GUI::Window::Draw(), C4GUI::ContextMenu::Draw(), C4Draw::DrawBoxDw(), C4GUI::Dialog::eFade, C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::ContextMenu::GetTargetDialog(), C4GUI::Screen::GetTopDialog(), C4Rect::Hgt, C4Facet::Hgt, C4GUI::Dialog::iFade, C4Surface::PageFlip(), pDraw, C4Window::pSurface, C4GUI::Dialog::pWindow, C4GUI::Screen::RecheckActiveDialog(), C4TargetFacet::Set(), C4Facet::Surface, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, C4Rect::y, and C4Facet::Y.

Referenced by C4GUI::DialogWindow::PerformUpdate().

437  {
438  C4TargetFacet cgo; cgo.Set(cgo0);
439  // Dialogs with a window just ignore the cgo.
440  if (pWindow)
441  {
442  cgo.Surface = pWindow->pSurface;
443  cgo.X = 0; cgo.Y = 0; cgo.Wdt = rcBounds.Wdt; cgo.Hgt = rcBounds.Hgt;
444  }
445  Screen *pScreen;
446  // evaluate fading
447  switch (eFade)
448  {
449  case eFadeNone: break; // no fading
450  case eFadeIn:
451  // fade in
452  if ((iFade+=10) >= 100)
453  {
454  if ((pScreen = GetScreen()))
455  {
456  if (pScreen->GetTopDialog() == this)
457  pScreen->ActivateDialog(this);
458  }
459  eFade = eFadeNone;
460  }
461  break;
462  case eFadeOut:
463  // fade out
464  if ((iFade-=10) <= 0)
465  {
466  fVisible = fShow = false;
467  if ((pScreen = GetScreen()))
468  pScreen->RecheckActiveDialog();
469  eFade = eFadeNone;
470  }
471  }
472  // set fade
473  if (iFade < 100)
474  {
475  if (iFade <= 0) return;
476  pDraw->ActivateBlitModulation((iFade*255/100)<<24 | 0xffffff);
477  }
478  // separate window: Clear background
479  if (pWindow)
480  pDraw->DrawBoxDw(cgo.Surface, rcBounds.x, rcBounds.y, rcBounds.Wdt-1, rcBounds.Hgt-1, (0xff << 24) | (C4GUI_StandardBGColor & 0xffffff) );
481  // draw window + contents (evaluates IsVisible)
482  Window::Draw(cgo);
483  // reset blit modulation
485  // blit output to own window
486  if (pWindow)
487  {
488  // Draw context menu on editor window
489  ContextMenu *menu;
490  if ((menu = GetScreen()->pContext))
491  {
492  if (menu->GetTargetDialog() == this)
493  {
494  menu->Draw(cgo);
495  }
496  }
497  // Editor window: Blit to output
498  C4Rect rtSrc,rtDst;
499  rtSrc.x=rcBounds.x; rtSrc.y=rcBounds.y; rtSrc.Wdt=rcBounds.Wdt; rtSrc.Hgt=rcBounds.Hgt;
500  rtDst.x=0; rtDst.y=0; rtDst.Wdt=rcBounds.Wdt; rtDst.Hgt=rcBounds.Hgt;
501  pWindow->pSurface->PageFlip(&rtSrc, &rtDst);
502  }
503  }
#define C4GUI_StandardBGColor
Definition: C4Gui.h:66
Fade eFade
Definition: C4Gui.h:2084
float Y
Definition: C4Facet.h:120
bool fShow
Definition: C4Gui.h:2081
C4Surface * pSurface
Definition: C4Window.h:279
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
bool PageFlip(C4Rect *pSrcRt=nullptr, C4Rect *pDstRt=nullptr)
Definition: C4Surface.cpp:320
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:849
C4Rect rcBounds
Definition: C4Gui.h:385
void Set(const C4Facet &cpy)
Definition: C4Facet.h:184
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float Hgt
Definition: C4Facet.h:120
bool fVisible
Definition: C4Gui.h:383
void DeactivateBlitModulation()
Definition: C4Draw.h:189
virtual void Draw(C4TargetFacet &cgo)
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290
void ActivateBlitModulation(DWORD dwWithClr)
Definition: C4Draw.h:188
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float Wdt
Definition: C4Facet.h:120
float X
Definition: C4Facet.h:120
int32_t iFade
Definition: C4Gui.h:2083

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::Draw3DFrame ( C4TargetFacet cgo,
bool  fUp = false,
int32_t  iIndent = 1,
BYTE  byAlpha = C4GUI_BorderAlpha,
bool  fDrawTop = true,
int32_t  iTopOff = 0,
bool  fDrawLeft = true,
int32_t  iLeftOff = 0 
)
protectedinherited

Definition at line 292 of file C4Gui.cpp.

References C4GUI_BorderColor1, C4GUI_BorderColor2, C4GUI_BorderColor3, C4Draw::DrawLineDw(), C4Rect::Hgt, pDraw, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ProgressBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ComboBox::DrawElement(), and C4GUI::Dialog::DrawElement().

293  {
294  DWORD dwAlpha = byAlpha<<24;
295  int32_t x0 = cgo.TargetX + rcBounds.x + iLeftOff,
296  y0 = cgo.TargetY + rcBounds.y + iTopOff,
297  x1 = cgo.TargetX + rcBounds.x + rcBounds.Wdt - 1,
298  y1 = cgo.TargetY + rcBounds.y + rcBounds.Hgt - 1;
299  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x1,(float)y0, C4GUI_BorderColor1 | dwAlpha);
300  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y0,(float)x0,(float)y1, C4GUI_BorderColor1 | dwAlpha);
301  if (fDrawTop) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x1-1),(float)(y0+1), C4GUI_BorderColor2 | dwAlpha);
302  if (fDrawLeft) pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y0+1),(float)(x0+1),(float)(y1-1), C4GUI_BorderColor2 | dwAlpha);
303  pDraw->DrawLineDw(cgo.Surface, (float)x0,(float)y1,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
304  pDraw->DrawLineDw(cgo.Surface, (float)x1,(float)y0,(float)x1,(float)y1, C4GUI_BorderColor3 | dwAlpha);
305  pDraw->DrawLineDw(cgo.Surface, (float)(x0+1),(float)(y1-1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
306  pDraw->DrawLineDw(cgo.Surface, (float)(x1-1),(float)(y0+1),(float)(x1-1),(float)(y1-1), C4GUI_BorderColor1 | dwAlpha);
307  }
#define C4GUI_BorderColor2
Definition: C4Gui.h:86
void DrawLineDw(C4Surface *sfcTarget, float x1, float y1, float x2, float y2, DWORD dwClr, float width=1.0f)
Definition: C4Draw.cpp:617
int32_t Wdt
Definition: C4Rect.h:32
#define C4GUI_BorderColor1
Definition: C4Gui.h:85
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
#define C4GUI_BorderColor3
Definition: C4Gui.h:87
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167
uint32_t DWORD

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 309 of file C4Gui.cpp.

References C4Facet::Draw(), C4Facet::DrawX(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Rect::Hgt, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Facet::Wdt, C4Rect::x, C4Facet::X, and C4Rect::y.

Referenced by C4GUI::WoodenLabel::DrawElement(), and C4GUI::Button::DrawElement().

310  {
311  if (rcBounds.Hgt == rFacets.fctMiddle.Hgt)
312  {
313  // exact bar
314  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
315  int32_t iX = rFacets.fctBegin.Wdt, w=rFacets.fctMiddle.Wdt, wLeft=rFacets.fctBegin.Wdt, wRight=rFacets.fctEnd.Wdt;
316  int32_t iRightShowLength = wRight/3;
317  bool fOverflow = (wLeft > rcBounds.Wdt);
318  if (fOverflow) rFacets.fctBegin.Wdt = rcBounds.Wdt;
319  rFacets.fctBegin.Draw(cgo.Surface, x0,y0);
320  if (fOverflow) rFacets.fctBegin.Wdt = wLeft;
321  while (iX < rcBounds.Wdt-iRightShowLength)
322  {
323  int32_t w2=std::min(w, rcBounds.Wdt-iRightShowLength-iX); rFacets.fctMiddle.Wdt=w2;
324  rFacets.fctMiddle.Draw(cgo.Surface, x0+iX, y0);
325  iX += w;
326  }
327  rFacets.fctMiddle.Wdt=w;
328  fOverflow = (wRight > rcBounds.Wdt);
329  if (fOverflow)
330  {
331  rFacets.fctEnd.X += wRight - rcBounds.Wdt;
332  rFacets.fctEnd.Wdt = rcBounds.Wdt;
333  }
334  rFacets.fctEnd.Draw(cgo.Surface, x0+rcBounds.Wdt-rFacets.fctEnd.Wdt, y0);
335  if (fOverflow)
336  {
337  rFacets.fctEnd.X -= wRight - rcBounds.Wdt;
338  rFacets.fctEnd.Wdt = wRight;
339  }
340  }
341  else
342  {
343  // zoomed bar
344  float fZoom = (float) rcBounds.Hgt / rFacets.fctMiddle.Hgt;
345  int32_t x0=cgo.TargetX+rcBounds.x, y0=cgo.TargetY+rcBounds.y;
346  int32_t iX = int32_t(fZoom*rFacets.fctBegin.Wdt), w=int32_t(fZoom*rFacets.fctMiddle.Wdt), wOld=rFacets.fctMiddle.Wdt;
347  int32_t iRightShowLength = rFacets.fctEnd.Wdt/3;
348  rFacets.fctBegin.DrawX(cgo.Surface, x0,y0,int32_t(fZoom*rFacets.fctBegin.Wdt),rcBounds.Hgt);
349  while (iX < rcBounds.Wdt-(fZoom*iRightShowLength))
350  {
351  int32_t w2=std::min<int32_t>(w, rcBounds.Wdt-int32_t(fZoom*iRightShowLength)-iX); rFacets.fctMiddle.Wdt=long(float(w2)/fZoom);
352  rFacets.fctMiddle.DrawX(cgo.Surface, x0+iX, y0, w2,rcBounds.Hgt);
353  iX += w;
354  }
355  rFacets.fctMiddle.Wdt=wOld;
356  rFacets.fctEnd.DrawX(cgo.Surface, x0+rcBounds.Wdt-int32_t(fZoom*rFacets.fctEnd.Wdt), y0,int32_t(fZoom*rFacets.fctEnd.Wdt),rcBounds.Hgt);
357  }
358  }
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::DrawElement ( C4TargetFacet cgo)
virtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::FullscreenDialog, C4StartupScenSelDlg, C4Menu, C4StartupPlrPropertiesDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4ScoreboardDlg, C4StartupMainDlg, and C4StartupAboutDlg.

Definition at line 505 of file C4GuiDialogs.cpp.

References C4GUI_StandardBGColor, C4GUI::FrameDecoration::Draw(), C4GUI::Element::Draw3DFrame(), C4Draw::DrawBoxDw(), C4Rect::Hgt, pDraw, C4GUI::Dialog::pFrameDeco, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

506  {
507  // custom border?
508  if (pFrameDeco)
509  pFrameDeco->Draw(cgo, rcBounds);
510  else
511  {
512  // standard border/bg then
513  // draw background
515  // draw frame
516  Draw3DFrame(cgo);
517  }
518  }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
#define C4GUI_StandardBGColor
Definition: C4Gui.h:66
void Draw(C4TargetFacet &cgo, C4Rect &rcDrawArea)
void Draw3DFrame(C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0)
Definition: C4Gui.cpp:292
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
void DrawBoxDw(C4Surface *sfcDest, int iX1, int iY1, int iX2, int iY2, DWORD dwClr)
Definition: C4Draw.cpp:849
C4Rect rcBounds
Definition: C4Gui.h:385
C4Draw * pDraw
Definition: C4Draw.cpp:45
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
int32_t Hgt
Definition: C4Rect.h:32
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

void C4GUI::Element::DrawHBarByVGfx ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 366 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4BltTransform::SetRotate(), C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ScrollBar::DrawElement().

367  {
368  C4DrawTransform trf;
369  float fOffX = cgo.TargetX + rcBounds.x + rcBounds.Hgt/2;
370  float fOffY = cgo.TargetY + rcBounds.y + rcBounds.Hgt/2;
371  trf.SetRotate(-90.0f, fOffX, fOffY);
372 
373  DrawHVBar(cgo, rFacets, trf, rcBounds.Wdt);
374  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
void SetRotate(float iAngle, float fOffX, float fOffY)
int32_t Hgt
Definition: C4Rect.h:32
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawHVBar ( C4TargetFacet cgo,
DynBarFacet rFacets,
C4DrawTransform trf,
int32_t  iMiddleLength 
)
protectedinherited

Definition at line 376 of file C4Gui.cpp.

References C4Facet::DrawT(), C4GUI::DynBarFacet::fctBegin, C4GUI::DynBarFacet::fctEnd, C4GUI::DynBarFacet::fctMiddle, C4Facet::Hgt, C4GUI::Element::rcBounds, C4Facet::Surface, C4TargetFacet::TargetX, C4TargetFacet::TargetY, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Element::DrawHBarByVGfx(), and C4GUI::Element::DrawVBar().

377  {
378  int32_t y0 = cgo.TargetY + rcBounds.y;
379  int32_t x0 = cgo.TargetX + rcBounds.x;
380 
381  // draw up arrow
382  rFacets.fctBegin.DrawT(cgo.Surface, x0, y0, 0, 0, &trf);
383 
384  // draw middle part
385  int32_t h = rFacets.fctMiddle.Hgt;
386  int32_t barHeight = iMiddleLength - (rFacets.fctBegin.Hgt + rFacets.fctEnd.Hgt);
387 
388  for (int32_t iY = 0; iY <= barHeight; iY += h)
389  {
390  int32_t h2 = std::min(h, barHeight - iY);
391  rFacets.fctMiddle.Hgt = h2;
392  rFacets.fctMiddle.DrawT(cgo.Surface, x0, y0 + rFacets.fctBegin.Hgt + iY, 0, 0, &trf);
393  }
394  rFacets.fctMiddle.Hgt = h;
395 
396  // draw lower arrow
397  rFacets.fctEnd.DrawT(cgo.Surface, x0, y0 + iMiddleLength - rFacets.fctEnd.Hgt, 0, 0, &trf);
398  }
int Hgt
Definition: C4Surface.h:67
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
float TargetX
Definition: C4Facet.h:167
C4Surface * Surface
Definition: C4Facet.h:119
float TargetY
Definition: C4Facet.h:167

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::DrawVBar ( C4TargetFacet cgo,
DynBarFacet rFacets 
)
protectedinherited

Definition at line 360 of file C4Gui.cpp.

References C4GUI::Element::DrawHVBar(), C4Rect::Hgt, and C4GUI::Element::rcBounds.

Referenced by C4GUI::ScrollBar::DrawElement().

361  {
362  C4DrawTransform trf(1);
363  DrawHVBar(cgo, rFacets, trf, rcBounds.Hgt);
364  }
void DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength)
Definition: C4Gui.cpp:376
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Container::ElementPosChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::Screen, C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 754 of file C4Gui.h.

Referenced by C4GUI::ScrollWindow::ElementPosChanged(), and C4GUI::Element::UpdatePos().

754 { } // called when an element position is changed

Here is the caller graph for this function:

virtual void C4GUI::Container::ElementSizeChanged ( Element pOfElement)
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, C4GUI::TextWindow, C4GUI::ListBox, and C4GUI::ScrollWindow.

Definition at line 753 of file C4Gui.h.

Referenced by C4GUI::ListBox::ElementPosChanged(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::ContextMenu::ElementPosChanged(), C4GUI::ScrollWindow::ElementSizeChanged(), C4GUI::ListBox::ElementSizeChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::ContextMenu::ElementSizeChanged(), and C4GUI::Element::UpdateSize().

753 { } // called when an element size is changed

Here is the caller graph for this function:

Iterator C4GUI::Container::end ( )
inlineinherited

Definition at line 825 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::ClearPointers(), and C4ScriptGuiWindow::DrawChildren().

825 { return Iterator(nullptr); }

Here is the caller graph for this function:

bool C4GUI::Dialog::Execute ( )
inherited

Definition at line 681 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::fShow, and StdScheduler::ScheduleProcs().

Referenced by C4GUI::Dialog::Execute2(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

682  {
683  // process messages
684  if (!Application.ScheduleProcs(0))
685  return false;
686  // check status
687  if (!fShow) return false;
688  return true;
689  }
bool fShow
Definition: C4Gui.h:2081
bool ScheduleProcs(int iTimeout=1000/36)
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::Execute2 ( )
inherited

Definition at line 691 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::Execute().

692  {
693  // execute
694  if (Execute()) return true;
695  // delete self if closed
696  delete this;
697  return false;
698  }

Here is the call graph for this function:

bool C4GUI::Dialog::FadeIn ( Screen pOnScreen)
inherited

Definition at line 715 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::eFade, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4GUI::Dialog::iFade, C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::DoLobby(), and C4Startup::SwitchDialog().

716  {
717  // default screen
718  if (!pOnScreen) pOnScreen = Screen::GetScreenS();
719  // fade in there
720  pOnScreen->ShowDialog(this, true);
721  iFade = 0;
722  eFade = eFadeIn;
723  fVisible = true;
724  OnShown();
725  // done, success
726  return true;
727  }
Fade eFade
Definition: C4Gui.h:2084
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool fVisible
Definition: C4Gui.h:383
int32_t iFade
Definition: C4Gui.h:2083

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::FadeOut ( bool  fCloseWithOK)
inherited

Definition at line 729 of file C4GuiDialogs.cpp.

References C4GUI::Screen::CloseDialog(), C4GUI::Dialog::eFade, C4GUI::Dialog::fOK, C4GUI::Element::fVisible, C4GUI::Element::GetScreen(), C4GUI::Dialog::IsShown(), and C4GUI::Dialog::OnClosed().

Referenced by C4Startup::SwitchDialog().

730  {
731  // only if shown, or being faded in
732  if (!IsShown() && (!fVisible || eFade!=eFadeIn)) return;
733  // set OK flag
734  this->fOK = fCloseWithOK;
735  // fade out
736  Screen *pOnScreen = GetScreen();
737  if (!pOnScreen) return;
738  pOnScreen->CloseDialog(this, true);
739  eFade = eFadeOut;
740  // do callback - last call, because it might do perilous things
741  OnClosed(fCloseWithOK);
742  }
Fade eFade
Definition: C4Gui.h:2084
bool IsShown()
Definition: C4Gui.h:2147
bool fOK
Definition: C4Gui.h:2082
virtual void OnClosed(bool fOK)
bool fVisible
Definition: C4Gui.h:383
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

C4Rect& C4GUI::Element::GetBounds ( )
inlineinherited

Definition at line 445 of file C4Gui.h.

References C4GUI::Element::rcBounds.

Referenced by C4GUI::ListBox::AddElement(), C4Menu::AdjustPosition(), C4GameOverDlg::C4GameOverDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::Screen::DoContext(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::TextWindow::ElementPosChanged(), C4GUI::TextWindow::ElementSizeChanged(), C4GUI::Dialog::GetMarginTop(), C4GUI::ScrollBar::GetMaxScroll(), C4GUI::GetScreenHgt(), C4GUI::GetScreenWdt(), C4Menu::InitSize(), C4GUI::ListBox::InsertElement(), C4GUI::ScrollWindow::IsRangeInView(), C4StartupPlrSelDlg::PlayerListItem::Load(), C4GUI::Window::MouseInput(), C4GUI::ScrollBar::MouseInput(), C4GUI::ListBox::MouseInput(), C4GUI::Screen::MouseInput(), C4StartupPlrSelDlg::OnNewBtn(), C4GUI::ScrollBar::OnPosChanged(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ListBox::ScrollItemInView(), C4GUI::ScrollWindow::ScrollPages(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4GUI::TextWindow::SetPicture(), C4GUI::Dialog::SetTitle(), C4GUI::ScrollBar::Update(), C4GUI::ScrollWindow::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4GUI::ListBox::UpdateElementPosition(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4Menu::UpdateScrollBar(), and C4GUI::TextWindow::UpdateSize().

445 { return rcBounds; }
C4Rect rcBounds
Definition: C4Gui.h:385

Here is the caller graph for this function:

virtual C4Rect& C4GUI::Window::GetClientRect ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 864 of file C4Gui.h.

References C4GUI::Window::rcClientRect.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrColorPickerDlg::C4StartupPlrColorPickerDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::ContextMenu::CheckOpenSubmenu(), C4GUI::ListBox::ContractToElementHeight(), C4MapFolderData::CreateGUIElements(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::Window::Draw(), C4GUI::ListBox::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::ListBox::GetItemWidth(), C4FileSelDlg::InitElements(), C4GUI::InputDialog::InputDialog(), C4GUI::LabeledEdit::LabeledEdit(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Window::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::OnPosChanged(), C4GUI::ProgressDialog::ProgressDialog(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollBy(), C4GUI::ScrollWindow::ScrollRangeInView(), C4GUI::ScrollWindow::ScrollToBottom(), C4GUI::ScrollWindow::ScrollWindow(), C4GoalDisplay::SetGoals(), C4GUI::FullscreenDialog::SetTitle(), C4GUI::TextWindow::TextWindow(), C4GUI::ScrollBar::Update(), C4GUI::ListBox::UpdateColumnCount(), and C4GUI::TextWindow::UpdateSize().

864 { return rcClientRect; }
C4Rect rcClientRect
Definition: C4Gui.h:851

Here is the caller graph for this function:

C4Rect C4GUI::Element::GetContainedClientRect ( )
inlineinherited

Definition at line 448 of file C4Gui.h.

References C4GUI::Element::GetClientRect(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Tabular::AddSheet(), C4ChartDialog::C4ChartDialog(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2StartWaitDlg::C4Network2StartWaitDlg(), C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4ChatDlg::DoPlacement(), C4GUI::Element::GetToprightCornerRect(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::TextWindow::TextWindow(), C4Menu::UpdateElementPositions(), C4ChatControl::ChatSheet::NickItem::UpdateOwnPos(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4StartupScenSelDlg::ScenListItem::UpdateOwnPos(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::Tabular::UpdateSize(), and C4GUI::TextWindow::UpdateSize().

448 { C4Rect rc=GetClientRect(); rc.x=rc.y=0; return rc; }
Definition: C4Rect.h:29
int32_t y
Definition: C4Rect.h:32
int32_t x
Definition: C4Rect.h:32
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447

Here is the call graph for this function:

Here is the caller graph for this function:

virtual Container* C4GUI::Container::GetContainer ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 831 of file C4Gui.h.

831 { return this; } // returns parent for elements; this for containers
virtual ContextHandler* C4GUI::Dialog::GetContextHandler ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2211 of file C4Gui.h.

References C4GUI::Element::pContextHandler.

2212  { return pContextHandler; }
ContextHandler * pContextHandler
Definition: C4Gui.h:381
virtual class Control* C4GUI::Dialog::GetDefaultControl ( )
inlinevirtualinherited

Reimplemented in C4ChatDlg, C4StartupNetDlg, and C4GameLobby::MainDlg.

Definition at line 2129 of file C4Gui.h.

Referenced by C4GUI::Dialog::CharIn().

2129 { return nullptr; }

Here is the caller graph for this function:

int32_t C4GUI::Dialog::GetDefaultTitleHeight ( )
staticinherited

Definition at line 331 of file C4GuiDialogs.cpp.

References C4GUI_MinWoodBarHgt, CStdFont::GetLineHeight(), GraphicsResource, and C4GraphicsResource::TextFont.

332  {
333  // default title font
334  return std::min<int32_t>(::GraphicsResource.TextFont.GetLineHeight(), C4GUI_MinWoodBarHgt);
335  }
int GetLineHeight() const
Definition: C4FontLoader.h:132
#define C4GUI_MinWoodBarHgt
Definition: C4Gui.h:158
C4GraphicsResource GraphicsResource

Here is the call graph for this function:

virtual DialogWindow* C4GUI::Dialog::GetDialogWindow ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2117 of file C4Gui.h.

References C4GUI::Dialog::pWindow.

2117 { return pWindow; }
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual Dialog* C4GUI::Dialog::GetDlg ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 2116 of file C4Gui.h.

Referenced by C4GUI::Screen::GetDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Screen::GetMouseControlledDialogCount(), C4GUI::Screen::GetTopDialog(), C4GUI::Screen::MouseInput(), and C4StartupPlrSelDlg::PlayerListItem::UpdateCore().

2116 { return this; } // this is the dialog

Here is the caller graph for this function:

Element * C4GUI::Container::GetElementByIndex ( int32_t  i)
inherited

Definition at line 223 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4GUI::ContextMenu::GetIndexedEntry(), C4Menu::GetItem(), C4GUI::Tabular::GetSheet(), and C4GUI::ContextMenu::SelectItem().

224  {
225  // get next until end of list or queried index is reached
226  // if i is negative or equal or larger than childcount, the loop will never break and nullptr returned
227  Element *pEl;
228  for (pEl = pFirst; i-- && pEl; pEl=pEl->pNext) {}
229  return pEl;
230  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

int32_t C4GUI::Container::GetElementCount ( )
inherited

Definition at line 232 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, and C4GUI::Element::pNext.

Referenced by C4ScriptGuiWindow::ExecuteCommand(), C4GUI::Tabular::GetSheetCount(), and C4GUI::ListBox::SortElements().

233  {
234  int32_t cnt=0;
235  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext) ++cnt;
236  return cnt;
237  }
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

virtual Element* C4GUI::Container::GetFirstContained ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 773 of file C4Gui.h.

References C4GUI::Container::pFirst.

Referenced by C4GUI::ListBox::OnGetFocus().

773 { return pFirst; }
Element * pFirst
Definition: C4Gui.h:750

Here is the caller graph for this function:

Element * C4GUI::Container::GetFirstNestedElement ( bool  fBackwards)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 204 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::pFirst, and C4GUI::Container::pLast.

Referenced by C4GUI::Container::GetNextNestedElement().

205  {
206  // get first/last in own list
207  if (pFirst) return (fBackwards ? pLast : pFirst)->GetFirstNestedElement(fBackwards);
208  // no own list: return this one
209  return this;
210  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750

Here is the call graph for this function:

Here is the caller graph for this function:

Control* C4GUI::Dialog::GetFocus ( )
inlineinherited

Definition at line 2115 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4GUI::Control::MouseInput(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::RenameEdit::RenameEdit(), and C4GUI::Container::SetVisibility().

2115 { return pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

Here is the caller graph for this function:

FrameDecoration* C4GUI::Dialog::GetFrameDecoration ( ) const
inlineinherited

Definition at line 2201 of file C4Gui.h.

References C4GUI::Dialog::pFrameDeco.

2201 { return pFrameDeco; }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
int32_t C4GUI::Element::GetHeight ( )
inlineinherited

Definition at line 444 of file C4Gui.h.

References C4Rect::Hgt.

Referenced by C4GUI::Screen::ShowDialog().

444 { return rcBounds.Hgt; }
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t Hgt
Definition: C4Rect.h:32

Here is the caller graph for this function:

virtual const char* C4ChatInputDialog::GetID ( )
inlineprotectedvirtual

Reimplemented from C4GUI::InputDialog.

Definition at line 60 of file C4MessageInput.h.

60 { return "ChatDialog"; }
const char* C4GUI::InputDialog::GetInputText ( )
inlineinherited

Definition at line 2421 of file C4Gui.h.

References C4GUI::Edit::GetText().

Referenced by C4Network2::QueryClientPassword().

2421 { return pEdit->GetText(); }
const char * GetText()
Definition: C4Gui.h:1338

Here is the call graph for this function:

Here is the caller graph for this function:

static C4ChatInputDialog* C4ChatInputDialog::GetInstance ( )
inlinestatic

Definition at line 85 of file C4MessageInput.h.

Referenced by C4MessageInput::GetTypeIn().

85 { return pInstance; }

Here is the caller graph for this function:

Element* C4GUI::Container::GetLast ( )
inlineinherited

Definition at line 830 of file C4Gui.h.

References C4GUI::Container::pLast.

Referenced by C4GUI::ListBox::GetLast(), C4Menu::InitSize(), and C4Menu::UpdateScrollBar().

830 { return pLast; }
Element * pLast
Definition: C4Gui.h:750

Here is the caller graph for this function:

virtual Element* C4GUI::Container::GetLastContained ( )
inlinevirtualinherited

Definition at line 774 of file C4Gui.h.

References C4GUI::Container::pLast.

774 { return pLast; }
Element * pLast
Definition: C4Gui.h:750
virtual int32_t C4GUI::Element::GetListItemTopSpacing ( )
inlinevirtualinherited

Reimplemented in C4StartupNetListEntry.

Definition at line 461 of file C4Gui.h.

References C4GUI_DefaultListSpacing.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::ListBox::DrawElement(), and C4GUI::ListBox::UpdateElementPositions().

461 { return C4GUI_DefaultListSpacing; }
#define C4GUI_DefaultListSpacing
Definition: C4Gui.h:123

Here is the caller graph for this function:

virtual bool C4GUI::Element::GetListItemTopSpacingBar ( )
inlinevirtualinherited

Definition at line 462 of file C4Gui.h.

Referenced by C4GUI::ListBox::DrawElement().

462 { return false; }

Here is the caller graph for this function:

virtual int32_t C4GUI::Dialog::GetMarginBottom ( )
inlinevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, C4Menu, and C4StartupPlrPropertiesDlg.

Definition at line 2143 of file C4Gui.h.

References C4GUI::Window::GetMarginBottom(), and C4GUI::FrameDecoration::iBorderBottom.

Referenced by C4Menu::GetMarginBottom(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual int32_t GetMarginBottom()
Definition: C4Gui.h:876

Here is the call graph for this function:

Here is the caller graph for this function:

virtual int32_t C4GUI::Dialog::GetMarginLeft ( )
inlinevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, C4Menu, and C4StartupPlrPropertiesDlg.

Definition at line 2141 of file C4Gui.h.

References C4GUI::Window::GetMarginLeft(), and C4GUI::FrameDecoration::iBorderLeft.

Referenced by C4Menu::GetMarginLeft(), C4GUI::Dialog::SetClientSize(), C4GUI::Dialog::SetTitle(), C4ScoreboardDlg::Update(), and C4GUI::Dialog::UpdateSize().

FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:874

Here is the call graph for this function:

Here is the caller graph for this function:

virtual int32_t C4GUI::Dialog::GetMarginRight ( )
inlinevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, C4Menu, and C4StartupPlrPropertiesDlg.

Definition at line 2142 of file C4Gui.h.

References C4GUI::Window::GetMarginRight(), and C4GUI::FrameDecoration::iBorderRight.

Referenced by C4Menu::GetMarginRight(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual int32_t GetMarginRight()
Definition: C4Gui.h:875

Here is the call graph for this function:

Here is the caller graph for this function:

virtual int32_t C4GUI::Dialog::GetMarginTop ( )
inlinevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, C4StartupScenSelDlg, C4StartupPlrPropertiesDlg, and C4StartupPlrSelDlg.

Definition at line 2140 of file C4Gui.h.

References C4GUI::Element::GetBounds(), C4GUI::Window::GetMarginTop(), C4Rect::Hgt, and C4GUI::FrameDecoration::iBorderTop.

Referenced by C4Menu::InitSize(), C4GUI::Dialog::SetClientSize(), and C4ScoreboardDlg::Update().

FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873
C4Rect & GetBounds()
Definition: C4Gui.h:445
WoodenLabel * pTitle
Definition: C4Gui.h:2078
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

Element * C4GUI::Container::GetNextNestedElement ( Element pPrevElement,
bool  fBackwards 
)
inherited

Definition at line 171 of file C4GuiContainers.cpp.

References C4GUI::Element::GetFirstContained(), C4GUI::Element::GetFirstNestedElement(), C4GUI::Container::GetFirstNestedElement(), C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Dialog::AdvanceFocus().

172  {
173  if (fBackwards)
174  {
175  // this is last
176  if (pPrevElement == this) return nullptr;
177  // no previous given?
178  if (!pPrevElement)
179  // then use last nested for backwards search
180  return GetFirstNestedElement(true);
181  // get nested, previous element if present
182  if (pPrevElement->pPrev) return pPrevElement->pPrev->GetFirstNestedElement(true);
183  // if not, return parent (could be this)
184  return pPrevElement->pParent;
185  }
186  else
187  {
188  // forward search: first element is this
189  if (!pPrevElement) return this;
190  // check next nested
191  Element *pEl;
192  if ((pEl = pPrevElement->GetFirstContained())) return pEl;
193  // check next in list, going upwards until this container is reached
194  while (pPrevElement && pPrevElement != this)
195  {
196  if ((pEl = pPrevElement->pNext)) return pEl;
197  pPrevElement = pPrevElement->pParent;
198  }
199  // nothing found
200  }
201  return nullptr;
202  }
virtual Element * GetFirstNestedElement(bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

const char* C4GUI::Element::GetOwnToolTip ( )
inlineinherited

Definition at line 440 of file C4Gui.h.

References StdStrBuf::getData().

440 { return ToolTip.getData(); } // return tooltip const char*, without fallback to parent
const char * getData() const
Definition: StdBuf.h:450

Here is the call graph for this function:

Element* C4GUI::Element::GetPrev ( ) const
inlineinherited

Definition at line 450 of file C4Gui.h.

References C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::AddElement(), C4GUI::Screen::GetDialog(), C4GUI::Screen::GetTopDialog(), C4GUI::Window::MouseInput(), C4GUI::Screen::MouseInput(), and C4GUI::Container::ReverseIterator::operator++().

450 { return pPrev; }
Element * pPrev
Definition: C4Gui.h:377

Here is the caller graph for this function:

Screen * C4GUI::Element::GetScreen ( )
virtualinherited

Reimplemented in C4GUI::Screen, and C4GUI::ContextMenu.

Definition at line 290 of file C4Gui.cpp.

References C4GUI::Element::GetScreen(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::Close(), C4StartupScenSelDlg::DoOK(), C4GUI::Dialog::Draw(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Dialog::FadeOut(), C4GUI::Element::GetScreen(), C4GUI::Control::HasDrawFocus(), C4GUI::Dialog::IsActive(), C4StartupScenSelDlg::KeyDelete(), C4GUI::ComboBox::MouseInput(), C4GameOptionButtons::OnBtnComment(), C4GameOptionButtons::OnBtnPassword(), C4StartupPlrPropertiesDlg::OnClosed(), C4StartupPlrPropertiesDlg::OnClrChangeCustom(), C4ChatControl::OnConnectBtn(), C4GUI::CBContextHandler< CBClass >::OnContext(), C4StartupPlrSelDlg::OnDelBtn(), C4StartupPlrSelDlg::OnDelBtnConfirm(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrPropertiesDlg::OnPictureBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4StartupMainDlg::OnShown(), C4StartupMainDlg::OnTODO(), C4StartupOptionsDlg::SaveConfig(), C4GUI::Element::SetVisibility(), C4GameLobby::MainDlg::Start(), C4StartupScenSelDlg::StartScenario(), C4ScoreboardDlg::Update(), C4StartupPlrSelDlg::PlayerListItem::UpdateCore(), C4FileSelDlg::UserClose(), and C4ChatControl::UserQueryQuit().

290 { if (pParent) return pParent->GetScreen(); return nullptr; }
Container * pParent
Definition: C4Gui.h:376
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

class C4Object* C4ChatInputDialog::GetScriptTargetObject ( ) const
inline

Definition at line 88 of file C4MessageInput.h.

Referenced by C4MessageInput::AbortMsgBoardQuery(), and C4MessageInput::ClearPointers().

88 { return pTarget; }

Here is the caller graph for this function:

int32_t C4ChatInputDialog::GetScriptTargetPlayer ( ) const
inline

Definition at line 89 of file C4MessageInput.h.

Referenced by C4MessageInput::AbortMsgBoardQuery().

89 { return iPlr; }

Here is the caller graph for this function:

const char * C4GUI::Element::GetToolTip ( )
inherited

Definition at line 424 of file C4Gui.cpp.

References StdStrBuf::getData(), C4GUI::Element::GetToolTip(), StdStrBuf::isNull(), and C4GUI::Element::pParent.

Referenced by C4GUI::CMouse::Draw(), C4GUI::Element::GetToolTip(), C4GameLobby::MainDlg::OnRightTabContext(), and C4GameLobby::MainDlg::UpdateRightTab().

425  {
426  // fallback to parent tooltip, if own is not assigned
427  return (!pParent || !ToolTip.isNull()) ? ToolTip.getData() : pParent->GetToolTip();
428  }
const char * getData() const
Definition: StdBuf.h:450
const char * GetToolTip()
Definition: C4Gui.cpp:424
Container * pParent
Definition: C4Gui.h:376
bool isNull() const
Definition: StdBuf.h:449

Here is the call graph for this function:

Here is the caller graph for this function:

C4Rect C4GUI::Element::GetToprightCornerRect ( int32_t  iWidth = 16,
int32_t  iHeight = 16,
int32_t  iHIndent = 4,
int32_t  iVIndent = 4,
int32_t  iIndexX = 0 
)
inherited

Definition at line 400 of file C4Gui.cpp.

References C4GUI::Element::GetClientRect(), C4GUI::Element::GetContainedClientRect(), C4GUI::Element::GetContainer(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::ContextButton::ContextButton(), C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

401  {
402  // bounds by topright corner of element
403  C4Rect rtBounds = (GetContainer() != this) ? GetClientRect() : GetContainedClientRect();
404  rtBounds.x += rtBounds.Wdt - (iWidth + iHIndent) * (iIndexX + 1);
405  rtBounds.y += iVIndent;
406  rtBounds.Wdt = rtBounds.Hgt = iHeight;
407  return rtBounds;
408  }
virtual Container * GetContainer()
Definition: C4Gui.h:410
Definition: C4Rect.h:29
C4Rect GetContainedClientRect()
Definition: C4Gui.h:448
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
int32_t x
Definition: C4Rect.h:32
virtual C4Rect & GetClientRect()
Definition: C4Gui.h:447
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

virtual C4Viewport* C4GUI::Dialog::GetViewport ( )
inlinevirtualinherited

Reimplemented in C4Menu.

Definition at line 2171 of file C4Gui.h.

Referenced by C4GUI::Dialog::ApplyElementOffset(), C4GUI::Dialog::ApplyInvElementOffset(), and C4GUI::Screen::MouseInput().

2171 { return nullptr; }

Here is the caller graph for this function:

int32_t C4GUI::Element::GetWidth ( )
inlineinherited

Definition at line 443 of file C4Gui.h.

References C4Rect::Wdt.

Referenced by C4GUI::Screen::ShowDialog().

443 { return rcBounds.Wdt; }
int32_t Wdt
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385

Here is the caller graph for this function:

virtual int32_t C4ChatInputDialog::GetZOrdering ( )
inlinevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 66 of file C4MessageInput.h.

References C4GUI_Z_CHAT.

66 { return C4GUI_Z_CHAT; }
#define C4GUI_Z_CHAT
Definition: C4Gui.h:152
virtual bool C4GUI::Dialog::HasBackground ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, and C4StartupNetDlg.

Definition at line 2154 of file C4Gui.h.

Referenced by C4GUI::Screen::Draw().

2154 { return false; } // true if dlg draws screen background (fullscreen dialogs only)

Here is the caller graph for this function:

void C4GUI::Container::InsertElement ( Element pChild,
Element pInsertBefore 
)
inherited

Definition at line 150 of file C4GuiContainers.cpp.

References C4GUI::Container::AddElement(), C4GUI::Container::pFirst, C4GUI::Element::pNext, C4GUI::Element::pParent, C4GUI::Element::pPrev, and C4GUI::Container::RemoveElement().

Referenced by C4GUI::ListBox::InsertElement(), and C4GUI::Screen::ShowDialog().

151  {
152  // add?
153  if (!pInsertBefore) { AddElement(pChild); return; }
154  // safety
155  if (!pChild || pInsertBefore->pParent != this) return;
156  // remove from any previous container
157  if (pChild->pParent) pChild->pParent->RemoveElement(pChild);
158  // add before given element
159  if ((pChild->pPrev = pInsertBefore->pPrev))
160  pInsertBefore->pPrev->pNext = pChild;
161  else
162  pFirst = pChild;
163  pChild->pNext = pInsertBefore; pInsertBefore->pPrev = pChild;
164  pChild->pParent = this;
165 
166  assert(pChild->pNext != pChild);
167  assert(pChild->pPrev != pChild);
168  assert(pChild->pParent != pChild);
169  }
Element * pFirst
Definition: C4Gui.h:750
void AddElement(Element *pChild)
Element * pPrev
Definition: C4Gui.h:377
Container * pParent
Definition: C4Gui.h:376
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::IsAborted ( )
inlineinherited

Definition at line 2149 of file C4Gui.h.

References C4GUI::Dialog::fOK.

Referenced by C4Network2::DoLobby(), C4Network2::FinalInit(), and C4Network2::RetrieveRes().

2149 { return !fShow && !fOK; } // returns whether dialog has been aborted
bool fShow
Definition: C4Gui.h:2081
bool fOK
Definition: C4Gui.h:2082

Here is the caller graph for this function:

bool C4GUI::Dialog::IsActive ( bool  fForKeyboard)
inherited

Definition at line 700 of file C4GuiDialogs.cpp.

References C4GUI::Element::GetScreen(), C4GUI::Screen::HasContext(), C4GUI::Screen::IsExclusive(), C4GUI::Dialog::IsFading(), C4GUI::Dialog::IsShown(), and C4GUI::Screen::pActiveDlg.

Referenced by C4GUI::Control::HasDrawFocus(), C4GUI::Element::IsInActiveDlg(), and C4StartupNetDlg::OnSec1Timer().

701  {
702  // must be fully visible
703  if (!IsShown() || IsFading()) return false;
704  // screen-less dialogs are always inactive (not yet added)
705  Screen *pScreen = GetScreen();
706  if (!pScreen) return false;
707  // no keyboard focus if screen is in context mode
708  if (fForKeyboard && pScreen->HasContext()) return false;
709  // always okay in shared mode: all dlgs accessible by mouse
710  if (!pScreen->IsExclusive() && !fForKeyboard) return true;
711  // exclusive mode or keyboard input: Only one dlg active
712  return pScreen->pActiveDlg == this;
713  }
bool IsShown()
Definition: C4Gui.h:2147
bool IsFading()
Definition: C4Gui.h:2151
friend class Screen
Definition: C4Gui.h:2216
virtual Screen * GetScreen()
Definition: C4Gui.cpp:290

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4ChatInputDialog::IsBottomPlacementDialog ( )
inlinevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 72 of file C4MessageInput.h.

72 { return true; }
virtual bool C4GUI::Dialog::IsComponentOutsideClientArea ( )
inlinevirtualinherited

Reimplemented from C4GUI::Window.

Reimplemented in C4GUI::FullscreenDialog, and C4StartupPlrPropertiesDlg.

Definition at line 2105 of file C4Gui.h.

References C4GUI::Dialog::pTitle.

2105 { return !!pTitle; } // pTitle lies outside client area
WoodenLabel * pTitle
Definition: C4Gui.h:2078
virtual bool C4ChatInputDialog::IsExclusiveDialog ( )
inlinevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 75 of file C4MessageInput.h.

75 { return true; }
virtual bool C4GUI::Dialog::IsExternalDrawDialog ( )
inlinevirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4Menu.

Definition at line 2178 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::Screen::ShowDialog().

2178 { return false; }

Here is the caller graph for this function:

bool C4GUI::Dialog::IsFading ( )
inlineinherited

Definition at line 2151 of file C4Gui.h.

Referenced by C4GUI::Screen::CloseDialog(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Dialog::IsActive(), C4GUI::Screen::MouseInput(), and C4GUI::Screen::RecheckActiveDialog().

2151 { return eFade != eFadeNone; }
Fade eFade
Definition: C4Gui.h:2084

Here is the caller graph for this function:

virtual bool C4GUI::Dialog::IsFocused ( Control pCtrl)
inlinevirtualinherited

Reimplemented from C4GUI::Container.

Definition at line 2113 of file C4Gui.h.

References C4GUI::Dialog::pActiveCtrl.

Referenced by C4GameLobby::MainDlg::KeyHistoryUpDown().

2113 { return pCtrl == pActiveCtrl; }
Control * pActiveCtrl
Definition: C4Gui.h:2080

Here is the caller graph for this function:

virtual Control* C4GUI::Element::IsFocusElement ( )
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::TextWindow, C4GUI::Tabular, C4GUI::ListBox, C4GUI::CheckBox, and C4GUI::Control.

Definition at line 432 of file C4Gui.h.

Referenced by C4GUI::Dialog::AdvanceFocus().

432 { return nullptr; }; // return control to gain focus in search-cycle

Here is the caller graph for this function:

virtual bool C4ChatInputDialog::IsFreePlaceDialog ( )
inlinevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 69 of file C4MessageInput.h.

69 { return true; }
virtual bool C4GUI::Dialog::IsFullscreenDialog ( )
inlinevirtualinherited

Reimplemented in C4GUI::FullscreenDialog.

Definition at line 2153 of file C4Gui.h.

Referenced by C4GUI::Screen::GetFullscreenDialog().

2153 { return false; }

Here is the caller graph for this function:

bool C4GUI::Element::IsImmediateToolTip ( ) const
inlineinherited

Definition at line 441 of file C4Gui.h.

Referenced by C4GUI::CMouse::Draw().

441 { return is_immediate_tooltip; }

Here is the caller graph for this function:

bool C4GUI::Element::IsInActiveDlg ( bool  fForKeyboard)
inherited

Definition at line 436 of file C4Gui.cpp.

References C4GUI::Element::GetDlg(), and C4GUI::Dialog::IsActive().

Referenced by C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::CheckBox::DrawElement(), and C4GUI::ContextButton::DrawElement().

437  {
438  // get dlg
439  Dialog *pDlg=GetDlg();
440  if (!pDlg) return false;
441  // check if dlg is active
442  return pDlg->IsActive(fForKeyboard);
443  }
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:289

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool C4GUI::Element::IsMenu ( )
inlineprotectedvirtualinherited

Reimplemented in C4GUI::ContextMenu, and C4GUI::ContextMenu::Entry.

Definition at line 403 of file C4Gui.h.

Referenced by C4GUI::Element::RemoveElement().

403 { return false; }

Here is the caller graph for this function:

virtual bool C4ChatInputDialog::IsMouseControlled ( )
inlinevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 78 of file C4MessageInput.h.

78 { return false; }
bool C4GUI::Dialog::IsOK ( )
inlineinherited

Definition at line 2148 of file C4Gui.h.

References C4GUI::Dialog::fOK.

2148 { return fOK; } // returns whether user pressed OK
bool fOK
Definition: C4Gui.h:2082
virtual bool C4GUI::Element::IsOwnPtrElement ( )
inlineprotectedvirtualinherited

Reimplemented in C4Menu.

Definition at line 401 of file C4Gui.h.

Referenced by C4GUI::Container::ClearChildren().

401 { return false; } // if true is returned, item will not be deleted when container is cleared

Here is the caller graph for this function:

bool C4GUI::Container::IsParentOf ( Element pEl)
virtualinherited

Reimplemented from C4GUI::Element.

Definition at line 239 of file C4GuiContainers.cpp.

References C4GUI::Element::GetParent().

Referenced by C4GUI::Control::MouseInput(), and C4GUI::Container::SetVisibility().

240  {
241  // return whether this is the parent container (directly or recursively) of the passed element
242  for (Container *pC = pEl->GetParent(); pC; pC = pC->GetParent())
243  if (pC == this) return true;
244  return false;
245  }

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4ChatInputDialog::IsScriptQueried ( ) const
inline

Definition at line 87 of file C4MessageInput.h.

Referenced by C4MessageInput::AbortMsgBoardQuery().

87 { return fObjInput; }

Here is the caller graph for this function:

virtual bool C4GUI::Container::IsSelectedChild ( Element pChild)
inlinevirtualinherited

Reimplemented in C4GUI::Tabular, and C4GUI::ListBox.

Definition at line 837 of file C4Gui.h.

References C4GUI::Container::IsSelectedChild(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4StartupNetListEntry::DrawElement(), and C4GUI::Container::IsSelectedChild().

837 { return pParent ? pParent->IsSelectedChild(pChild) : true; } // whether the child element is selected - only false for list-box-containers which can have unselected children
virtual bool IsSelectedChild(Element *pChild)
Definition: C4Gui.h:837
Container * pParent
Definition: C4Gui.h:376

Here is the call graph for this function:

Here is the caller graph for this function:

static bool C4ChatInputDialog::IsShown ( )
inlinestatic

Definition at line 84 of file C4MessageInput.h.

Referenced by C4MessageInput::IsTypeIn().

84 { return !!pInstance; } // external query fn whether dlg is visible

Here is the caller graph for this function:

bool C4GUI::Dialog::IsViewportDialog ( )
inlineinherited

Definition at line 2172 of file C4Gui.h.

References C4GUI::Dialog::fViewportDlg.

Referenced by C4GUI::Dialog::SetTitle(), C4GUI::Dialog::Show(), and C4GUI::Screen::ShowDialog().

2172 { return fViewportDlg; }
bool fViewportDlg
Definition: C4Gui.h:2087

Here is the caller graph for this function:

bool C4GUI::Element::IsVisible ( )
inherited

Definition at line 202 of file C4Gui.cpp.

References C4GUI::Element::fVisible, C4GUI::Element::IsVisible(), and C4GUI::Element::pParent.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4GUI::Screen::CharIn(), C4GUI::ControlKeyDlgCB< TargetClass >::CheckCondition(), C4ScriptGuiWindow::Draw(), C4GUI::Container::Draw(), C4GUI::Window::Draw(), C4GUI::Screen::Draw(), C4ScriptGuiWindow::DrawAll(), C4ScriptGuiWindow::DrawChildren(), C4ChatControl::GetDefaultControl(), C4GUI::Screen::GetFullscreenDialog(), C4GUI::Element::IsVisible(), C4ScriptGuiWindow::IsVisibleTo(), C4GUI::Window::MouseInput(), C4GUI::Control::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::Container::OnHotkey(), C4ScriptGuiWindow::ProcessMouseInput(), C4Menu::SetPosition(), C4Menu::UpdateElementPositions(), and C4GUI::TextWindow::UpdateSize().

203  {
204  // self and parent must be visible
205  return fVisible && (!pParent || pParent->IsVisible());
206  }
bool IsVisible()
Definition: C4Gui.cpp:202
Container * pParent
Definition: C4Gui.h:376
bool fVisible
Definition: C4Gui.h:383

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyAdvanceFocus ( bool  fBackwards)
inlineinherited

Definition at line 2138 of file C4Gui.h.

References C4GUI::Dialog::AdvanceFocus().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), and C4GUI::Dialog::Dialog().

2138 { AdvanceFocus(fBackwards); return true; }
void AdvanceFocus(bool fBackwards)

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyEnter ( )
inlineinherited

Definition at line 2133 of file C4Gui.h.

References C4GUI::Dialog::OnEnter().

Referenced by C4FileSelDlg::C4FileSelDlg(), and C4GUI::Dialog::Dialog().

2133 { return OnEnter(); }
virtual bool OnEnter()
Definition: C4Gui.h:2132

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::KeyEscape ( )
inlineinherited

Definition at line 2135 of file C4Gui.h.

References C4GUI::Dialog::OnEscape().

Referenced by C4ChatInputDialog(), and C4GUI::Dialog::Dialog().

2135 { return OnEscape(); }
virtual bool OnEscape()
Definition: C4Gui.h:2134

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::MakeLastElement ( Element pChild)
inherited

Definition at line 106 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::Screen::ActivateDialog().

107  {
108  // must be from same container
109  if (pChild->pParent != this) return;
110  // unlink from list
111  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
112  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
113  // readd to front of list
114  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
115  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
116  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

virtual void C4GUI::Element::MouseEnter ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::CheckBox, C4GUI::Button, C4ScriptGuiWindow, and C4MenuItem.

Definition at line 413 of file C4Gui.h.

Referenced by C4GUI::Button::MouseEnter(), C4GUI::CheckBox::MouseEnter(), C4GUI::ContextButton::MouseEnter(), C4GUI::ComboBox::MouseEnter(), and C4GUI::Screen::MouseInput().

413 {}; // called when mouse cursor enters element region

Here is the caller graph for this function:

void C4GUI::Dialog::MouseInput ( CMouse rMouse,
int32_t  iButton,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Reimplemented from C4GUI::Window.

Definition at line 558 of file C4GuiDialogs.cpp.

References C4GUI::Window::MouseInput().

Referenced by C4GUI::Screen::MouseInput().

559  {
560  // inherited will do...
561  Window::MouseInput(rMouse, iButton, iX, iY, dwKeyParam);
562  }
virtual void MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam)

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Element::MouseLeave ( CMouse rMouse)
inlinevirtualinherited

Reimplemented in C4GUI::ComboBox, C4GUI::ContextButton, C4GUI::ContextMenu::Entry, C4GUI::Tabular, C4GUI::CheckBox, C4GUI::Button, C4GUI::ScrollBar, and C4ScriptGuiWindow.

Definition at line 414 of file C4Gui.h.

Referenced by C4GUI::Screen::MouseInput(), C4GUI::ScrollBar::MouseLeave(), C4GUI::Button::MouseLeave(), C4GUI::CheckBox::MouseLeave(), C4GUI::Tabular::MouseLeave(), C4GUI::ContextButton::MouseLeave(), C4GUI::ComboBox::MouseLeave(), C4GUI::CMouse::ReleaseElements(), and C4GUI::CMouse::RemoveElement().

414 {}; // called when mouse cursor leaves element region

Here is the caller graph for this function:

void C4ChatInputDialog::OnChatCancel ( )
protected

Definition at line 85 of file C4MessageInput.cpp.

References CDT_Decide, CID_MsgBoardReply, Control, C4GameControl::DoInput(), C4PlayerList::Get(), C4Player::MarkMessageBoardQueryAnswered(), C4PropListNumbered::Number, and Players.

Referenced by C4ChatInputDialog(), and OnClosed().

86 {
87  // abort chat: Make sure msg board query is aborted
88  fProcessed = true;
89  if (fObjInput)
90  {
91  // check if the target input is still valid
92  C4Player *pPlr = ::Players.Get(iPlr);
93  if (!pPlr) return;
94  if (pPlr->MarkMessageBoardQueryAnswered(pTarget))
95  {
96  // there was an associated query - it must be removed on all clients synchronized via queue
97  ::Control.DoInput(CID_MsgBoardReply, new C4ControlMsgBoardReply(nullptr, pTarget ? pTarget->Number : 0, iPlr), CDT_Decide);
98  }
99  }
100 }
C4Player * Get(int iPlayer) const
C4GameControl Control
void DoInput(C4PacketType eCtrlType, C4ControlPacket *pPkt, C4ControlDeliveryType eDelivery)
C4PlayerList Players
bool MarkMessageBoardQueryAnswered(C4Object *pForObj)
Definition: C4Player.cpp:1690

Here is the call graph for this function:

Here is the caller graph for this function:

C4GUI::Edit::InputResult C4ChatInputDialog::OnChatInput ( C4GUI::Edit edt,
bool  fPasting,
bool  fPastingMore 
)
protected

Definition at line 114 of file C4MessageInput.cpp.

References CDT_Decide, CID_MsgBoardReply, Control, C4GameControl::DoInput(), C4PlayerList::Get(), C4GUI::Edit::GetText(), C4GUI::Edit::IR_Abort, C4GUI::Edit::IR_CloseDlg, C4GUI::Edit::IR_None, C4Player::MarkMessageBoardQueryAnswered(), MessageInput, C4PropListNumbered::Number, Players, C4MessageInput::ProcessInput(), SCapitalize(), C4GUI::Edit::SelectAll(), and C4MessageInput::StoreBackBuffer().

Referenced by C4ChatInputDialog(), OnClosed(), and OnEnter().

115 {
116  // no double processing
117  if (fProcessed) return C4GUI::Edit::IR_CloseDlg;
118  // get edit text
119  C4GUI::Edit *pEdt = reinterpret_cast<C4GUI::Edit *>(edt);
120  char *szInputText = const_cast<char *>(pEdt->GetText());
121  // Store to back buffer
122  ::MessageInput.StoreBackBuffer(szInputText);
123  // script queried input?
124  if (fObjInput)
125  {
126  fProcessed = true;
127  // check if the target input is still valid
128  C4Player *pPlr = ::Players.Get(iPlr);
129  if (!pPlr) return C4GUI::Edit::IR_CloseDlg;
130  if (!pPlr->MarkMessageBoardQueryAnswered(pTarget))
131  {
132  // there was no associated query!
134  }
135  // then do a script callback, incorporating the input into the answer
136  if (fUppercase) SCapitalize(szInputText);
137  ::Control.DoInput(CID_MsgBoardReply, new C4ControlMsgBoardReply(szInputText, pTarget ? pTarget->Number : 0, iPlr), CDT_Decide);
139  }
140  else
141  // reroute to message input class
142  ::MessageInput.ProcessInput(szInputText);
143  // safety: message board commands may do strange things
144  if (this!=pInstance) return C4GUI::Edit::IR_Abort;
145  // select all text to be removed with next keypress
146  // just for pasting mode; usually the dlg will be closed now anyway
147  pEdt->SelectAll();
148  // avoid dlg close, if more content is to be pasted
149  if (fPastingMore) return C4GUI::Edit::IR_None;
150  fProcessed = true;
152 }
void SelectAll()
Definition: C4GuiEdit.cpp:641
const char * GetText()
Definition: C4Gui.h:1338
C4MessageInput MessageInput
void SCapitalize(char *str)
Definition: Standard.cpp:324
C4Player * Get(int iPlayer) const
void StoreBackBuffer(const char *szMessage)
C4GameControl Control
void DoInput(C4PacketType eCtrlType, C4ControlPacket *pPkt, C4ControlDeliveryType eDelivery)
C4PlayerList Players
bool MarkMessageBoardQueryAnswered(C4Object *pForObj)
Definition: C4Player.cpp:1690
bool ProcessInput(const char *szText)

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ChatInputDialog::OnClosed ( bool  fOK)
protectedvirtual

Reimplemented from C4GUI::InputDialog.

Definition at line 102 of file C4MessageInput.cpp.

References OnChatCancel(), OnChatInput(), and C4GUI::InputDialog::pEdit.

103 {
104  // make sure chat input is processed, even if closed by other means than Enter on edit
105  if (!fProcessed)
106  if (fOK)
107  OnChatInput(pEdit, false, false); else OnChatCancel();
108  else
109  OnChatCancel();
110  typedef C4GUI::InputDialog BaseDlg;
111  BaseDlg::OnClosed(fOK);
112 }
bool fOK
Definition: C4Gui.h:2082
C4GUI::Edit::InputResult OnChatInput(C4GUI::Edit *edt, bool fPasting, bool fPastingMore)

Here is the call graph for this function:

virtual bool C4ChatInputDialog::OnEnter ( )
inlinevirtual

Reimplemented from C4GUI::Dialog.

Definition at line 82 of file C4MessageInput.h.

References OnChatInput(), and C4GUI::InputDialog::pEdit.

82 { OnChatInput(pEdit, false, false); return true; }
C4GUI::Edit::InputResult OnChatInput(C4GUI::Edit *edt, bool fPasting, bool fPastingMore)

Here is the call graph for this function:

virtual bool C4GUI::Dialog::OnEscape ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4StartupPlrSelDlg, C4StartupNetDlg, C4GameOverDlg, C4StartupOptionsDlg, and C4StartupAboutDlg.

Definition at line 2134 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::KeyEscape().

2134 { UserClose(false); return true; }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Container::OnHotkey ( uint32_t  cHotkey)
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::CheckBox, and C4GUI::Button.

Definition at line 212 of file C4GuiContainers.cpp.

References C4GUI::Element::IsVisible(), C4GUI::Container::pFirst, and C4GUI::Element::pNext.

213  {
214  if (!IsVisible()) return false;
215  // check all nested elements
216  for (Element *pEl = pFirst; pEl; pEl=pEl->pNext)
217  if (pEl->fVisible)
218  if (pEl->OnHotkey(cHotkey)) return true;
219  // no match found
220  return false;
221  }
bool IsVisible()
Definition: C4Gui.cpp:202
Element * pFirst
Definition: C4Gui.h:750
Element * pNext
Definition: C4Gui.h:377

Here is the call graph for this function:

virtual void C4GUI::Dialog::OnIdle ( )
inlinevirtualinherited

Reimplemented in C4PortraitSelDlg, and C4DownloadDlg.

Definition at line 2209 of file C4Gui.h.

Referenced by C4GUI::Dialog::DoModal().

2209 {} // idle proc in DoModal

Here is the caller graph for this function:

virtual void C4GUI::Dialog::OnShown ( )
inlinevirtualinherited

Reimplemented in C4StartupScenSelDlg, C4ChatDlg, C4DefinitionSelDlg, C4StartupNetDlg, C4FileSelDlg, C4GameOverDlg, C4StartupMainDlg, and C4AbortGameDialog.

Definition at line 2208 of file C4Gui.h.

Referenced by C4GUI::Dialog::FadeIn(), C4FileSelDlg::OnShown(), C4StartupNetDlg::OnShown(), C4StartupScenSelDlg::OnShown(), and C4GUI::Dialog::Show().

2208 {} // callback when shown - should not delete the dialog

Here is the caller graph for this function:

void C4GUI::Dialog::OnUserClose ( C4GUI::Control btn)
inlineinherited

Definition at line 2204 of file C4Gui.h.

References C4GUI::Dialog::UserClose().

Referenced by C4GUI::Dialog::SetTitle().

2205  { UserClose(false); }
virtual void UserClose(bool fOK)
Definition: C4Gui.h:2206

Here is the call graph for this function:

Here is the caller graph for this function:

ReverseIterator C4GUI::Container::rbegin ( )
inlineinherited

Definition at line 826 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

826 { return ReverseIterator(pLast); }
Element * pLast
Definition: C4Gui.h:750

Here is the caller graph for this function:

void C4GUI::Container::ReaddElement ( Element pChild)
inherited

Definition at line 134 of file C4GuiContainers.cpp.

References C4GUI::Container::pFirst, C4GUI::Container::pLast, C4GUI::Element::pNext, C4GUI::Element::pParent, and C4GUI::Element::pPrev.

Referenced by C4GUI::ListBox::SortElements().

135  {
136  // safety
137  if (!pChild || pChild->pParent != this) return;
138  // remove from any previous container
139  if (pChild->pPrev) pChild->pPrev->pNext = pChild->pNext; else pFirst = pChild->pNext;
140  if (pChild->pNext) pChild->pNext->pPrev = pChild->pPrev; else pLast = pChild->pPrev;
141  // add to end of list
142  if (pLast) pLast->pNext = pChild; else pFirst = pChild;
143  pChild->pPrev = pLast; pChild->pNext = nullptr; pLast = pChild;
144 
145  assert(pChild->pNext != pChild);
146  assert(pChild->pPrev != pChild);
147  assert(pChild->pParent != pChild);
148  }
Element * pLast
Definition: C4Gui.h:750
Element * pFirst
Definition: C4Gui.h:750
Element * pPrev
Definition: C4Gui.h:377
Element * pNext
Definition: C4Gui.h:377

Here is the caller graph for this function:

void C4GUI::Dialog::RemoveElement ( Element pChild)
virtualinherited

Reimplemented from C4GUI::Container.

Definition at line 428 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pActiveCtrl, and C4GUI::Container::RemoveElement().

429  {
430  // inherited
431  Window::RemoveElement(pChild);
432  // clear ptr
433  if (pChild == pActiveCtrl) pActiveCtrl = nullptr;
434  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void RemoveElement(Element *pChild)

Here is the call graph for this function:

ReverseIterator C4GUI::Container::rend ( )
inlineinherited

Definition at line 827 of file C4Gui.h.

Referenced by C4ScriptGuiWindow::MouseInput(), and C4ScriptGuiWindow::ProcessMouseInput().

827 { return ReverseIterator(nullptr); }

Here is the caller graph for this function:

void C4GUI::Element::ScreenPos2ClientPos ( int32_t &  riX,
int32_t &  riY 
)
inherited

Definition at line 219 of file C4Gui.cpp.

References C4GUI::Container::ApplyElementOffset(), C4GUI::Element::GetParent(), C4GUI::Element::pParent, C4GUI::Element::rcBounds, C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

220  {
221  // apply all parent offsets
222  Container *pCont = pParent;
223  while (pCont)
224  {
225  pCont->ApplyElementOffset(riX, riY);
226  pCont = pCont->GetParent();
227  }
228  // apply own offset
229  riX -= rcBounds.x; riY -= rcBounds.y;
230  }
int32_t y
Definition: C4Rect.h:32
virtual void ApplyElementOffset(int32_t &riX, int32_t &riY)
Definition: C4Gui.h:840
C4Rect rcBounds
Definition: C4Gui.h:385
Container * pParent
Definition: C4Gui.h:376
int32_t x
Definition: C4Rect.h:32
friend class Container
Definition: C4Gui.h:472

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::SetBounds ( const C4Rect rcNewBound)
inlineinherited

Definition at line 446 of file C4Gui.h.

References C4GUI::Element::UpdatePos(), and C4GUI::Element::UpdateSize().

Referenced by C4GameOptionButtons::C4GameOptionButtons(), C4GoalDisplay::C4GoalDisplay(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupNetListEntry::C4StartupNetListEntry(), C4GUI::ContextButton::ContextButton(), C4GUI::ListBox::ContractToElementHeight(), C4GUI::Control::Control(), C4GUI::Dialog::Dialog(), C4ChatDlg::DoPlacement(), C4StartupNetListEntry::Execute(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::GroupBox::GroupBox(), C4GUI::HorizontalLine::HorizontalLine(), C4GUI::Screen::Init(), C4Menu::InitSize(), C4GUI::LabeledEdit::LabeledEdit(), C4Game::OnResolutionChanged(), C4GameLobby::ScenDesc::ScenDesc(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::ScrollWindow::ScrollWindow(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Tabular::SetGfx(), C4GoalDisplay::SetGoals(), C4StartupNetListEntry::SetReference(), C4StartupNetListEntry::SetRefQuery(), C4GUI::Tabular::Sheet::Sheet(), C4GUI::TextWindow::TextWindow(), C4ScoreboardDlg::Update(), C4Menu::UpdateElementPositions(), C4GUI::ListBox::UpdateElementPositions(), C4GUI::ScrollWindow::UpdateOwnPos(), C4ChatControl::UpdateSize(), C4ChatDlg::UpdateSize(), C4GUI::TextWindow::UpdateSize(), and C4GUI::Dialog::UpdateSize().

446 { rcBounds=rcNewBound; UpdatePos(); UpdateSize(); }
virtual void UpdateSize()
Definition: C4Gui.cpp:186
C4Rect rcBounds
Definition: C4Gui.h:385
virtual void UpdatePos()
Definition: C4Gui.cpp:194

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetClientSize ( int32_t  iToWdt,
int32_t  iToHgt 
)
inherited

Definition at line 770 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::GetMarginBottom(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Dialog::GetMarginRight(), C4GUI::Dialog::GetMarginTop(), C4Rect::Hgt, C4GUI::Dialog::UpdatePos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4LeagueSignupDialog::C4LeagueSignupDialog(), and C4GUI::MessageDialog::MessageDialog().

771  {
772  // calc new bounds
773  iToWdt += GetMarginLeft()+GetMarginRight();
774  iToHgt += GetMarginTop()+GetMarginBottom();
775  rcBounds.x += (rcBounds.Wdt - iToWdt)/2;
776  rcBounds.y += (rcBounds.Hgt - iToHgt)/2;
777  rcBounds.Wdt = iToWdt; rcBounds.Hgt = iToHgt;
778  // reflect changes
779  UpdatePos();
780  }
virtual void UpdatePos()
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
virtual int32_t GetMarginBottom()
Definition: C4Gui.h:2143
C4Rect rcBounds
Definition: C4Gui.h:385
virtual int32_t GetMarginRight()
Definition: C4Gui.h:2142
int32_t x
Definition: C4Rect.h:32
virtual int32_t GetMarginTop()
Definition: C4Gui.h:2140
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::SetContextHandler ( ContextHandler pNewHd)
inlineinherited

Definition at line 465 of file C4Gui.h.

References C4GUI::ContextHandler::DeRef(), and C4GUI::ContextHandler::Ref().

Referenced by C4StartupMainDlg::C4StartupMainDlg(), C4GUI::ContextButton::ContextButton(), and C4GUI::Edit::Edit().

466  {
468  if ((pContextHandler = pNewHd)) pNewHd->Ref();
469  }
ContextHandler * pContextHandler
Definition: C4Gui.h:381

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::InputDialog::SetCustomEdit ( Edit pCustomEdit)
inherited

Definition at line 1166 of file C4GuiDialogs.cpp.

References C4GUI::Container::AddElement(), C4GUI::InputDialog::fChatLayout, LoadResStr(), C4GUI::InputDialog::pChatLbl, C4GUI::InputDialog::pEdit, C4GUI::InputDialog::rcEditBounds, C4GUI::Element::SetBounds(), C4GUI::Label::SetClickFocusControl(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetToolTip().

Referenced by C4ChatInputDialog(), and C4GUI::InputDialog::InputDialog().

1167  {
1168  // del old
1169  if (pEdit) delete pEdit;
1170  // add new
1171  pEdit = pCustomEdit;
1173  if (fChatLayout)
1174  {
1175  pEdit->SetToolTip(LoadResStr("IDS_DLGTIP_CHAT"));
1176  pChatLbl->SetClickFocusControl(pEdit); // 2do: to all, to allies, etc.
1177  }
1178  AddElement(pEdit);
1179  SetFocus(pEdit, false);
1180  }
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:410
C4Rect rcEditBounds
Definition: C4Gui.h:2408
void AddElement(Element *pChild)
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void SetClickFocusControl(Control *pToCtrl)
Definition: C4Gui.h:504
Label * pChatLbl
Definition: C4Gui.h:2410
void SetFocus(Control *pCtrl, bool fByMouse)
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetDelOnClose ( bool  fToVal = true)
inlineinherited

Definition at line 2190 of file C4Gui.h.

Referenced by C4ChatDlg::C4ChatDlg(), C4ChatInputDialog(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4GUI::ConfirmationDialog::ConfirmationDialog(), C4GUI::InputDialog::InputDialog(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::QueryClientPassword(), C4Game::ShowGameOverDlg(), and C4GUI::Screen::ShowRemoveDlg().

2190 { fDelOnClose=fToVal; } // dialog will delete itself when closed
bool fDelOnClose
Definition: C4Gui.h:2085

Here is the caller graph for this function:

void C4GUI::Element::SetDragTarget ( Window pToWindow)
inlineinherited

Definition at line 464 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle().

464 { pDragTarget = pToWindow; }
Window * pDragTarget
Definition: C4Gui.h:378

Here is the caller graph for this function:

void C4GUI::Dialog::SetFocus ( Control pCtrl,
bool  fByMouse 
)
inherited

Definition at line 564 of file C4GuiDialogs.cpp.

References C4GUI::Control::OnGetFocus(), C4GUI::Control::OnLooseFocus(), and C4GUI::Dialog::pActiveCtrl.

Referenced by C4GUI::Dialog::AdvanceFocus(), C4ChatDlg::C4ChatDlg(), C4GameOverDlg::C4GameOverDlg(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Dialog::CharIn(), C4StartupScenSelDlg::DeselectAll(), C4StartupNetDlg::DoOK(), C4FileSelDlg::InitElements(), C4GameLobby::MainDlg::MainDlg(), C4GUI::MessageDialog::MessageDialog(), C4GUI::Label::MouseInput(), C4GUI::Control::MouseInput(), C4StartupScenSelDlg::OnButtonScenario(), C4ChatControl::OnConnectBtn(), C4GUI::RenameEdit::OnFinishInput(), C4GUI::Label::OnHotkey(), C4StartupMainDlg::OnShown(), C4StartupScenSelDlg::OpenFolder(), C4GUI::RenameEdit::RenameEdit(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Container::SetVisibility(), and C4LeagueSignupDialog::UserClose().

565  {
566  // no change?
567  if (pCtrl == pActiveCtrl) return;
568  // leave old focus
569  if (pActiveCtrl)
570  {
571  Control *pC = pActiveCtrl;
572  pActiveCtrl = nullptr;
573  pC->OnLooseFocus();
574  // if leaving the old focus set a new one, abort here because it looks like the control didn't want to lose focus
575  if (pActiveCtrl) return;
576  }
577  // set new
578  if ((pActiveCtrl = pCtrl)) pCtrl->OnGetFocus(fByMouse);
579  }
Control * pActiveCtrl
Definition: C4Gui.h:2080
virtual void OnLooseFocus()
Definition: C4Gui.h:1057
C4GameControl Control

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetFrameDeco ( FrameDecoration pNewDeco)
inlineinherited

Definition at line 2193 of file C4Gui.h.

References C4GUI::FrameDecoration::Deref(), C4GUI::FrameDecoration::Ref(), and C4GUI::Window::UpdateOwnPos().

2194  {
2195  if (pFrameDeco) pFrameDeco->Deref();
2196  if ((pFrameDeco = pNewDeco)) pNewDeco->Ref();
2197  UpdateOwnPos(); // margin may have changed; might need to reposition stuff
2198  }
FrameDecoration * pFrameDeco
Definition: C4Gui.h:2089
virtual void UpdateOwnPos()

Here is the call graph for this function:

void C4GUI::InputDialog::SetInputText ( const char *  szToText)
inherited

Definition at line 1156 of file C4GuiDialogs.cpp.

References C4GUI::Edit::DeleteSelection(), C4GUI::Edit::InsertText(), C4GUI::InputDialog::pEdit, and C4GUI::Edit::SelectAll().

Referenced by C4GameOptionButtons::OnBtnComment(), and C4GameOptionButtons::OnBtnPassword().

1157  {
1159  if (szToText)
1160  {
1161  pEdit->InsertText(szToText, false);
1162  pEdit->SelectAll();
1163  }
1164  }
void DeleteSelection()
Definition: C4GuiEdit.cpp:149
void SelectAll()
Definition: C4GuiEdit.cpp:641
bool InsertText(const char *szText, bool fUser)
Definition: C4GuiEdit.cpp:163

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::InputDialog::SetMaxText ( int32_t  iMaxLen)
inlineinherited

Definition at line 2419 of file C4Gui.h.

References C4GUI::Edit::SetMaxText().

Referenced by C4GameOptionButtons::OnBtnComment(), and C4GameOptionButtons::OnBtnPassword().

2419 { pEdit->SetMaxText(iMaxLen); }
void SetMaxText(int32_t iTo)
Definition: C4Gui.h:1351

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Window::SetPos ( int32_t  iXPos,
int32_t  iYPos 
)
inlineinherited

Definition at line 860 of file C4Gui.h.

References C4GUI::Element::rcBounds, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4ScoreboardDlg::DoPlacement(), C4Menu::InitLocation(), C4StartupPlrSelDlg::OnNewBtn(), C4StartupPlrSelDlg::OnPropertyBtn(), C4Menu::SetLocation(), and C4GUI::Screen::ShowDialog().

861  { rcBounds.x=iXPos; rcBounds.y=iYPos; UpdatePos(); }
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
virtual void UpdatePos()
Definition: C4Gui.cpp:194

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::SetTitle ( const char *  szToTitle,
bool  fShowCloseButton = true 
)
inherited

Definition at line 337 of file C4GuiDialogs.cpp.

References C4GUI::Container::AddElement(), ALeft, Application, C4GUI_CaptionFontClr, C4GUI_TitleAutoScrollTime, StdStrBuf::Copy(), C4GUI::Element::GetBounds(), C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Label::GetText(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4GUI::Ico_Close, C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), LoadResStr(), C4GUI::Dialog::OnUserClose(), C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, SEqual(), C4GUI::WoodenLabel::SetAutoScrollTime(), C4GUI::Element::SetDragTarget(), C4GUI::WoodenLabel::SetRightIndent(), C4GUI::Label::SetText(), C4Window::SetTitle(), C4GUI::Element::SetToolTip(), C4GraphicsResource::TextFont, C4GUI::Dialog::TitleString, and C4Rect::Wdt.

Referenced by C4GUI::Dialog::Dialog(), C4ChatDlg::OnChatTitleChange(), C4Menu::SetSelection(), C4ScoreboardDlg::Update(), and C4Menu::UpdateElementPositions().

338  {
339  // always keep local copy of title
340  TitleString.Copy(szTitle);
341  // console mode dialogs: Use window bar
343  {
344  if (pWindow) pWindow->SetTitle(szTitle ? szTitle : "");
345  return;
346  }
347  // set new
348  if (szTitle && *szTitle)
349  {
351  if (pTitle)
352  {
353  pTitle->GetBounds() = C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt);
354  // noupdate if title is same - this is necessary to prevent scrolling reset when refilling internal menus
355  if (SEqual(pTitle->GetText(), szTitle)) return;
356  pTitle->SetText(szTitle);
357  }
358  else
359  AddElement(pTitle = new WoodenLabel(szTitle, C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt), C4GUI_CaptionFontClr, &::GraphicsResource.TextFont, ALeft, false));
360  pTitle->SetToolTip(szTitle);
361  pTitle->SetDragTarget(this);
363  if (fShowCloseButton)
364  {
365  pTitle->SetRightIndent(20); // for close button
366  if (!pCloseBtn)
367  {
368  AddElement(pCloseBtn = new CallbackButton<Dialog, IconButton>(Ico_Close, pTitle->GetToprightCornerRect(16,16,4,4,0), '\0', &Dialog::OnUserClose));
369  pCloseBtn->SetToolTip(LoadResStr("IDS_MNU_CLOSE"));
370  }
371  else
372  pCloseBtn->GetBounds() = pTitle->GetToprightCornerRect(16,16,4,4,0);
373  }
374  }
375  else
376  {
377  if (pTitle) { delete pTitle; pTitle=nullptr; }
378  if (pCloseBtn) { delete pCloseBtn; pCloseBtn = nullptr; }
379  }
380  }
#define C4GUI_CaptionFontClr
Definition: C4Gui.h:37
#define C4GUI_TitleAutoScrollTime
Definition: C4Gui.h:146
void SetToolTip(const char *szNewTooltip, bool is_immediate=false)
Definition: C4Gui.cpp:410
void SetTitle(const char *Title)
Definition: C4AppT.cpp:112
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
void AddElement(Element *pChild)
bool IsViewportDialog()
Definition: C4Gui.h:2172
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:97
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
StdStrBuf TitleString
Definition: C4Gui.h:2086
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:400
C4Rect rcBounds
Definition: C4Gui.h:385
void OnUserClose(C4GUI::Control *btn)
Definition: C4Gui.h:2204
C4Rect & GetBounds()
Definition: C4Gui.h:445
void SetDragTarget(Window *pToWindow)
Definition: C4Gui.h:464
const char * GetText()
Definition: C4Gui.h:503
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetAutoScrollTime(uint32_t tDelay)
Definition: C4Gui.h:537
const int ALeft
Definition: C4Surface.h:43
void SetRightIndent(int32_t iNewIndent)
Definition: C4Gui.h:540
void Copy()
Definition: StdBuf.h:475
C4Application Application
Definition: C4Globals.cpp:44
void SetText(const char *szToText, bool fAllowHotkey=true)
Definition: C4GuiLabels.cpp:74

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::SetToolTip ( const char *  szNewTooltip,
bool  is_immediate = false 
)
inherited

Definition at line 410 of file C4Gui.cpp.

References StdStrBuf::Clear(), and StdStrBuf::Copy().

Referenced by C4GUI::ContextMenu::AddItem(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4MenuItem::C4MenuItem(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::InfoDialog::CreateSubComponents(), C4GUI::FullscreenDialog::FullscreenDialog(), C4GUI::IconButton::IconButton(), C4GUI::InputDialog::InputDialog(), C4GameLobby::MainDlg::MainDlg(), C4GUI::ProgressDialog::ProgressDialog(), C4StartupScenSelDlg::ScenListItem::ScenListItem(), C4GUI::InputDialog::SetCustomEdit(), C4GUI::Dialog::SetTitle(), C4GUI::FullscreenDialog::SetTitle(), C4ChatControl::ChatSheet::NickItem::Update(), and C4GameLobby::MainDlg::UpdateRightTab().

411  {
412  // store tooltip
413  if (szNewTooltip) ToolTip.Copy(szNewTooltip); else ToolTip.Clear();
414  // store immediate flag
415  is_immediate_tooltip = is_immediate;
416  }
void Clear()
Definition: StdBuf.h:474
void Copy()
Definition: StdBuf.h:475

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Container::SetVisibility ( bool  fToValue)
virtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4StartupNetListEntry.

Definition at line 247 of file C4GuiContainers.cpp.

References C4GUI::Element::GetDlg(), C4GUI::Dialog::GetFocus(), C4GUI::Container::IsParentOf(), C4GUI::Dialog::SetFocus(), and C4GUI::Element::SetVisibility().

Referenced by C4GUI::Tabular::AddCustomSheet(), C4LeagueSignupDialog::C4LeagueSignupDialog(), C4Menu::C4Menu(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4Menu::Draw(), C4Menu::InitLocation(), and C4StartupNetListEntry::SetVisibility().

248  {
249  // inherited
250  Element::SetVisibility(fToValue);
251  // remove focus from contained elements
252  if (!fToValue)
253  {
254  Dialog *pDlg = GetDlg();
255  if (pDlg)
256  {
257  Control *pFocus = pDlg->GetFocus();
258  if (pFocus)
259  {
260  if (IsParentOf(pFocus))
261  {
262  pDlg->SetFocus(nullptr, false);
263  }
264  }
265  }
266  }
267  }
virtual void SetVisibility(bool fToValue)
Definition: C4Gui.cpp:208
C4GameControl Control
virtual class Dialog * GetDlg()
Definition: C4Gui.cpp:289
virtual bool IsParentOf(Element *pEl)

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4GUI::Dialog::Show ( Screen pOnScreen,
bool  fCB 
)
inherited

Definition at line 615 of file C4GuiDialogs.cpp.

References Application, C4GUI::Dialog::CreateConsoleWindow(), C4GUI::Dialog::fShow, C4GUI::Element::fVisible, C4GUI::Screen::GetScreenS(), C4Application::isEditor, C4GUI::Dialog::IsViewportDialog(), C4GUI::Dialog::OnShown(), and C4GUI::Screen::ShowDialog().

Referenced by C4Network2::FinalInit(), C4Network2::OpenSurrenderDialog(), C4Network2::OpenVoteDialog(), C4Network2::RetrieveRes(), C4ChatDlg::ShowChat(), C4Game::ShowGameOverDlg(), C4DownloadDlg::ShowModal(), C4GUI::Screen::ShowModalDlg(), C4GUI::Screen::ShowProgressDlg(), C4GUI::Screen::ShowRemoveDlg(), and C4Startup::SwitchDialog().

616  {
617  // already shown?
618  if (fShow) return false;
619  // default screen
620  if (!pOnScreen) if (!(pOnScreen = Screen::GetScreenS())) return false;
621  // show there
622  pOnScreen->ShowDialog(this, false);
623  fVisible = true;
624  // developer mode: Create window
626  if (!CreateConsoleWindow()) return false;
627  // CB
628  if (fCB) OnShown();
629  return true;
630  }
bool fShow
Definition: C4Gui.h:2081
virtual void OnShown()
Definition: C4Gui.h:2208
static Screen * GetScreenS()
Definition: C4Gui.h:2626
bool IsViewportDialog()
Definition: C4Gui.h:2172
bool CreateConsoleWindow()
bool fVisible
Definition: C4Gui.h:383
C4Application Application
Definition: C4Globals.cpp:44

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Element::StartDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 260 of file C4Gui.cpp.

References C4GUI::Element::fDragging, C4GUI::Element::iDragX, C4GUI::Element::iDragY, and C4GUI::CMouse::pDragElement.

Referenced by C4MenuItem::MouseInput(), and C4GUI::Element::MouseInput().

261  {
262  // set flag
263  fDragging = true;
264  // set drag start pos
265  iDragX = iX; iDragY = iY;
266  // mark drag in mouse
267  rMouse.pDragElement = this;
268  }
int32_t iDragY
Definition: C4Gui.h:379
bool fDragging
Definition: C4Gui.h:380
int32_t iDragX
Definition: C4Gui.h:379

Here is the caller graph for this function:

void C4GUI::Element::StopDragging ( CMouse rMouse,
int32_t  iX,
int32_t  iY,
DWORD  dwKeyParam 
)
virtualinherited

Definition at line 283 of file C4Gui.cpp.

References C4GUI::Element::DoDragging().

Referenced by C4GUI::Screen::MouseInput(), and C4GUI::CMouse::ReleaseElements().

284  {
285  // move element pos
286  DoDragging(rMouse, iX, iY, dwKeyParam);
287  }
virtual void DoDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam)
Definition: C4Gui.cpp:270

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Window::UpdateOwnPos ( )
virtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4GUI::FullscreenDialog, C4GUI::CheckBox, C4GUI::ScrollWindow, C4StartupScenSelDlg::ScenListItem, C4Menu, C4FileSelDlg::DefaultListItem, and C4ChatControl::ChatSheet::NickItem.

Definition at line 324 of file C4GuiContainers.cpp.

References C4GUI::Window::GetMarginBottom(), C4GUI::Window::GetMarginLeft(), C4GUI::Window::GetMarginRight(), C4GUI::Window::GetMarginTop(), C4Rect::Hgt, C4GUI::Element::rcBounds, C4GUI::Window::rcClientRect, C4Rect::Set(), C4GUI::Element::UpdateOwnPos(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Referenced by C4GameOverDlg::C4GameOverDlg(), C4GUI::Edit::Edit(), C4GUI::ListBox::ListBox(), C4GUI::Dialog::SetFrameDeco(), C4GUI::GroupBox::SetMargin(), C4GUI::Tabular::SetSheetMargin(), C4GUI::GroupBox::SetTitle(), C4GUI::Tabular::Tabular(), C4GUI::TextWindow::TextWindow(), C4FileSelDlg::DefaultListItem::UpdateOwnPos(), C4GUI::FullscreenDialog::UpdateOwnPos(), and C4GUI::Window::Window().

325  {
327  // set client rect
328  int32_t iMarginL=GetMarginLeft(), iMarginT=GetMarginTop();
329  rcClientRect.Set(rcBounds.x + iMarginL, rcBounds.y + iMarginT, std::max<int32_t>(rcBounds.Wdt - iMarginL - GetMarginRight(), 0), std::max<int32_t>(rcBounds.Hgt - iMarginT - GetMarginBottom(), 0));
330  }
C4Rect rcClientRect
Definition: C4Gui.h:851
virtual int32_t GetMarginTop()
Definition: C4Gui.h:873
int32_t Wdt
Definition: C4Rect.h:32
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
virtual int32_t GetMarginRight()
Definition: C4Gui.h:875
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:874
int32_t x
Definition: C4Rect.h:32
void Set(int32_t iX, int32_t iY, int32_t iWdt, int32_t iHgt)
Definition: C4Rect.cpp:86
virtual void UpdateOwnPos()
Definition: C4Gui.h:434
int32_t Hgt
Definition: C4Rect.h:32
virtual int32_t GetMarginBottom()
Definition: C4Gui.h:876

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::UpdatePos ( )
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Definition at line 417 of file C4GuiDialogs.cpp.

References C4GUI::Dialog::pWindow, C4GUI::Element::UpdatePos(), C4Rect::x, and C4Rect::y.

Referenced by C4GUI::Dialog::SetClientSize().

418  {
419  // Dialogs with their own windows can only be at 0/0
420  if (pWindow)
421  {
422  rcBounds.x = 0;
423  rcBounds.y = 0;
424  }
426  }
DialogWindow * pWindow
Definition: C4Gui.h:2088
int32_t y
Definition: C4Rect.h:32
C4Rect rcBounds
Definition: C4Gui.h:385
int32_t x
Definition: C4Rect.h:32
virtual void UpdatePos()
Definition: C4Gui.cpp:194

Here is the call graph for this function:

Here is the caller graph for this function:

void C4GUI::Dialog::UpdateSize ( )
protectedvirtualinherited

Reimplemented from C4GUI::Element.

Reimplemented in C4ChatDlg.

Definition at line 399 of file C4GuiDialogs.cpp.

References C4GUI::WoodenLabel::GetDefaultHeight(), C4GUI::Dialog::GetMarginLeft(), C4GUI::Element::GetToprightCornerRect(), GraphicsResource, C4Rect::Hgt, C4GUI::Dialog::pCloseBtn, C4GUI::Dialog::pTitle, C4GUI::Dialog::pWindow, C4GUI::Element::SetBounds(), C4Window::SetSize(), C4GraphicsResource::TextFont, C4GUI::Element::UpdateSize(), and C4Rect::Wdt.

Referenced by C4StartupAboutDlg::C4StartupAboutDlg(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4StartupPlrPropertiesDlg::C4StartupPlrPropertiesDlg(), C4StartupPlrSelDlg::C4StartupPlrSelDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), and C4FileSelDlg::InitElements().

400  {
401  // update title bar position
402  if (pTitle)
403  {
405  pTitle->SetBounds(C4Rect(-GetMarginLeft(), -iTextHgt, rcBounds.Wdt, iTextHgt));
406  if (pCloseBtn) pCloseBtn->SetBounds(pTitle->GetToprightCornerRect(16,16,4,4,0));
407  }
408  // inherited
410  // update assigned window
411  if (pWindow)
412  {
414  }
415  }
Definition: C4Rect.h:29
DialogWindow * pWindow
Definition: C4Gui.h:2088
virtual void UpdateSize()
Definition: C4Gui.cpp:186
CallbackButton< Dialog, C4GUI::IconButton > * pCloseBtn
Definition: C4Gui.h:2079
C4GraphicsResource GraphicsResource
virtual int32_t GetMarginLeft()
Definition: C4Gui.h:2141
int32_t Wdt
Definition: C4Rect.h:32
void SetSize(unsigned int cx, unsigned int cy)
Definition: C4AppT.cpp:111
static int32_t GetDefaultHeight(CStdFont *pUseFont=nullptr)
C4Rect GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0)
Definition: C4Gui.cpp:400
C4Rect rcBounds
Definition: C4Gui.h:385
WoodenLabel * pTitle
Definition: C4Gui.h:2078
void SetBounds(const C4Rect &rcNewBound)
Definition: C4Gui.h:446
int32_t Hgt
Definition: C4Rect.h:32

Here is the call graph for this function:

Here is the caller graph for this function:

virtual void C4GUI::Dialog::UserClose ( bool  fOK)
inlinevirtualinherited

Reimplemented in C4LeagueSignupDialog, C4StartupPlrPropertiesDlg, C4Menu, C4FileSelDlg, C4DownloadDlg, and C4StartupOptionsDlg.

Definition at line 2206 of file C4Gui.h.

References C4GUI::Dialog::Close().

Referenced by C4GUI::Dialog::OnEnter(), C4GameOverDlg::OnEscape(), C4GUI::Dialog::OnEscape(), C4ChatDlg::OnExitBtn(), C4GUI::CloseButton::OnPress(), C4GUI::CloseIconButton::OnPress(), and C4GUI::Dialog::OnUserClose().

2206 { Close(fOK); }
void Close(bool fOK)
bool fOK
Definition: C4Gui.h:2082

Here is the call graph for this function:

Here is the caller graph for this function:

Member Data Documentation

Fade C4GUI::Dialog::eFade
protectedinherited
bool C4GUI::InputDialog::fChatLayout
protectedinherited

Definition at line 2409 of file C4Gui.h.

Referenced by C4GUI::InputDialog::SetCustomEdit().

bool C4GUI::Dialog::fDelOnClose
protectedinherited

Definition at line 2085 of file C4Gui.h.

Referenced by C4GUI::Dialog::OnClosed(), and C4GUI::Dialog::~Dialog().

bool C4GUI::Element::fDragging
protectedinherited

Definition at line 380 of file C4Gui.h.

Referenced by C4GUI::Element::StartDragging().

bool C4GUI::Dialog::fViewportDlg
protectedinherited

Definition at line 2087 of file C4Gui.h.

Referenced by C4GUI::Dialog::IsViewportDialog().

int32_t C4GUI::Element::iDragX
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Element::iDragY
protectedinherited

Definition at line 379 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::StartDragging().

int32_t C4GUI::Dialog::iFade
protectedinherited
BaseInputCallback* C4GUI::InputDialog::pCB
protectedinherited

Definition at line 2407 of file C4Gui.h.

Referenced by C4GUI::InputDialog::~InputDialog().

Label* C4GUI::InputDialog::pChatLbl
protectedinherited

Definition at line 2410 of file C4Gui.h.

Referenced by C4GUI::InputDialog::InputDialog(), and C4GUI::InputDialog::SetCustomEdit().

CallbackButton<Dialog, C4GUI::IconButton>* C4GUI::Dialog::pCloseBtn
protectedinherited

Definition at line 2079 of file C4Gui.h.

Referenced by C4GUI::Dialog::SetTitle(), and C4GUI::Dialog::UpdateSize().

ContextHandler* C4GUI::Element::pContextHandler
protectedinherited
Window* C4GUI::Element::pDragTarget
protectedinherited

Definition at line 378 of file C4Gui.h.

Referenced by C4GUI::Element::DoDragging(), and C4GUI::Element::MouseInput().

Edit* C4GUI::InputDialog::pEdit
protectedinherited
FrameDecoration* C4GUI::Dialog::pFrameDeco
protectedinherited
WoodenLabel* C4GUI::Dialog::pTitle
protectedinherited
C4Rect C4GUI::Element::rcBounds
protectedinherited

Definition at line 385 of file C4Gui.h.

Referenced by C4Chart::C4Chart(), C4StartupMainDlg::C4StartupMainDlg(), C4StartupScenSelDlg::C4StartupScenSelDlg(), C4GUI::Element::ClientPos2ScreenPos(), C4GUI::ContextMenu::ContextMenu(), C4GUI::Dialog::CreateConsoleWindow(), C4GUI::ContextMenu::CtxMouseInput(), C4FileSelDlg::DefaultListItem::DefaultListItem(), C4GUI::Element::DoContext(), C4GUI::Element::DoDragging(), C4ScoreboardDlg::DoPlacement(), C4ScriptGuiWindow::Draw(), C4GUI::Element::Draw3DFrame(), C4GUI::Element::DrawBar(), C4ScriptGuiWindow::DrawChildren(), C4StartupMainDlg::DrawElement(), C4MenuItem::DrawElement(), C4StartupNetListEntry::DrawElement(), C4Chart::DrawElement(), C4StartupPlrPropertiesDlg::DrawElement(), C4Menu::DrawElement(), C4GUI::Label::DrawElement(), C4GUI::WoodenLabel::DrawElement(), C4GUI::MultilineLabel::DrawElement(), C4GUI::ProgressBar::DrawElement(), C4GUI::HorizontalLine::DrawElement(), C4GUI::Picture::DrawElement(), C4GUI::OverlayPicture::DrawElement(), C4GUI::ScrollBar::DrawElement(), C4GUI::GroupBox::DrawElement(), C4GUI::PaintBox::DrawElement(), C4GUI::Button::DrawElement(), C4GUI::IconButton::DrawElement(), C4GUI::ArrowButton::DrawElement(), C4GUI::FacetButton::DrawElement(), C4GUI::Edit::DrawElement(), C4GUI::CheckBox::DrawElement(), C4GUI::ListBox::DrawElement(), C4GUI::Tabular::DrawElement(), C4GUI::TextWindow::DrawElement(), C4GUI::ContextMenu::Entry::DrawElement(), C4GUI::ContextMenu::DrawElement(), C4GUI::ContextButton::DrawElement(), C4GUI::ComboBox::DrawElement(), C4GUI::Element::DrawHBarByVGfx(), C4GUI::Element::DrawHVBar(), C4GUI::Element::DrawVBar(), C4GUI::Element::Element(), C4GUI::ContextMenu::Entry::Entry(), C4GUI::Element::GetBounds(), C4GUI::Element::GetClientRect(), C4ScriptGuiWindow::GetClippingRect(), C4GUI::WoodenLabel::GetLeftIndent(), C4GUI::Tabular::GetMarginBottom(), C4GUI::Tabular::GetMarginLeft(), C4GUI::Tabular::GetMarginRight(), C4StartupPlrSelDlg::GetMarginTop(), C4StartupScenSelDlg::GetMarginTop(), C4GUI::Tabular::GetMarginTop(), C4GUI::ScrollBar::HasPin(), C4Menu::InitLocation(), C4Menu::InitSize(), C4GUI::ScrollWindow::IsScrollingNecessary(), C4GUI::Label::Label(), C4ScriptGuiWindow::MouseInput(), C4GUI::Window::MouseInput(), C4GUI::CheckBox::MouseInput(), C4GUI::Tabular::MouseInput(), C4GUI::ContextMenu::MouseInput(), C4GUI::Screen::MouseInput(), C4GUI::MultilineLabel::MultilineLabel(), C4ChatControl::ChatSheet::NickItem::NickItem(), C4ScriptGuiWindow::OnMouseIn(), C4GUI::ContextMenu::Open(), C4GUI::Picture::Picture(), C4ScriptGuiWindow::ProcessMouseInput(), C4GUI::ProgressBar::ProgressBar(), C4GUI::Screen::Render(), C4GUI::Element::ScreenPos2ClientPos(), C4GUI::ScrollBar::ScrollBar(), C4GUI::Tabular::SetGfx(), C4GUI::Window::SetPos(), C4GUI::Label::SetText(), C4GUI::Label::SetX0(), C4ScoreboardDlg::Update(), C4GUI::ScrollWindow::Update(), C4GUI::MultilineLabel::UpdateHeight(), C4ScriptGuiWindow::UpdateLayout(), C4ScriptGuiWindow::UpdateLayoutGrid(), C4ScriptGuiWindow::UpdateLayoutTightGrid(), C4ScriptGuiWindow::UpdateLayoutVertical(), C4GUI::Label::UpdateOwnPos(), C4GUI::Window::UpdateOwnPos(), C4GUI::MultilineLabel::UpdateSize(), and C4GUI::WoodenLabel::WoodenLabel().

C4Rect C4GUI::InputDialog::rcEditBounds
protectedinherited

Definition at line 2408 of file C4Gui.h.

Referenced by C4GUI::InputDialog::InputDialog(), and C4GUI::InputDialog::SetCustomEdit().

StdStrBuf C4GUI::Dialog::TitleString
protectedinherited

Definition at line 2086 of file C4Gui.h.

Referenced by C4GUI::Dialog::CreateConsoleWindow(), and C4GUI::Dialog::SetTitle().


The documentation for this class was generated from the following files: