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C4PropList Class Reference

#include <C4PropList.h>

Inheritance diagram for C4PropList:
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Classes

class  Iterator
 

Public Member Functions

void Clear ()
 
virtual const char * GetName () const
 
virtual void SetName (const char *NewName=0)
 
virtual void SetOnFire (bool OnFire)
 
virtual C4Def const * GetDef () const
 
virtual C4DefGetDef ()
 
virtual C4ObjectGetObject ()
 
virtual C4Object const * GetObject () const
 
virtual C4EffectGetEffect ()
 
virtual C4PropListNumberedGetPropListNumbered ()
 
virtual class C4MapScriptLayerGetMapScriptLayer ()
 
virtual class C4MapScriptMapGetMapScriptMap ()
 
C4PropListGetPrototype () const
 
void RemoveCyclicPrototypes ()
 
virtual class C4PropListStaticIsStatic ()
 
const class C4PropListStaticIsStatic () const
 
virtual bool IsNumbered () const
 
virtual bool Delete ()
 
virtual bool GetPropertyByS (const C4String *k, C4Value *pResult) const
 
virtual C4ValueArrayGetProperties () const
 
virtual void SetPropertyByS (C4String *k, const C4Value &to)
 
virtual void ResetProperty (C4String *k)
 
bool GetProperty (C4PropertyName k, C4Value *pResult) const
 
C4StringGetPropertyStr (C4PropertyName k) const
 
C4ValueArrayGetPropertyArray (C4PropertyName n) const
 
C4AulFuncGetFunc (C4PropertyName k) const
 
C4AulFuncGetFunc (C4String *k) const
 
C4AulFuncGetFunc (const char *k) const
 
C4StringEnumerateOwnFuncs (C4String *prev=0) const
 
C4Value Call (C4PropertyName k, C4AulParSet *pPars=0, bool fPassErrors=false)
 
C4Value Call (C4String *k, C4AulParSet *pPars=0, bool fPassErrors=false)
 
C4Value Call (const char *k, C4AulParSet *pPars=0, bool fPassErrors=false)
 
C4PropertyName GetPropertyP (C4PropertyName k) const
 
int32_t GetPropertyBool (C4PropertyName n, bool default_val=false) const
 
int32_t GetPropertyInt (C4PropertyName k, int32_t default_val=0) const
 
C4PropListGetPropertyPropList (C4PropertyName k) const
 
bool HasProperty (C4String *k) const
 
void SetProperty (C4PropertyName k, const C4Value &to)
 
void Freeze ()
 
void Thaw ()
 
void ThawRecursively ()
 
bool IsFrozen () const
 
C4PropListStaticFreezeAndMakeStaticRecursively (std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
 
virtual void Denumerate (C4ValueNumbers *)
 
virtual ~C4PropList ()
 
void CompileFunc (StdCompiler *pComp, C4ValueNumbers *)
 
void AppendDataString (StdStrBuf *out, const char *delim, int depth=3, bool ignore_reference_parent=false) const
 
StdStrBuf ToJSON (int depth=10, bool ignore_reference_parent=false) const
 
std::vector< C4String * > GetSortedLocalProperties (bool add_prototype=true) const
 
std::vector< C4String * > GetSortedLocalProperties (const char *prefix, const C4PropList *ignore_overridden) const
 
std::vector< C4String * > GetUnsortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
std::vector< C4String * > GetSortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
bool operator== (const C4PropList &b) const
 
Iterator begin ()
 
Iterator end ()
 

Static Public Member Functions

static C4PropListNew (C4PropList *prototype=0)
 
static C4PropListStaticNewStatic (C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
 

Public Attributes

int32_t Status
 

Protected Member Functions

 C4PropList (C4PropList *prototype=0)
 
void ClearRefs ()
 

Friends

class C4Value
 
class C4ScriptHost
 

Detailed Description

Definition at line 65 of file C4PropList.h.

Constructor & Destructor Documentation

C4PropList::~C4PropList ( )
virtual

Definition at line 363 of file C4PropList.cpp.

References C4V_Nil, and C4PropListNumbered::CheckPropList().

364 {
365  while (FirstRef)
366  {
367  // Manually kill references so DelRef doesn't destroy us again
368  FirstRef->Data = 0; FirstRef->Type = C4V_Nil;
369  C4Value *ref = FirstRef;
370  FirstRef = FirstRef->NextRef;
371  ref->NextRef = nullptr;
372  }
373 #ifdef _DEBUG
374  assert(PropLists.Has(this));
375  PropLists.Remove(this);
376 #endif
377  assert(!C4PropListNumbered::CheckPropList(this));
378 }
static bool CheckPropList(C4PropList *)
Definition: C4PropList.cpp:80

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C4PropList::C4PropList ( C4PropList prototype = 0)
protected

Definition at line 275 of file C4PropList.cpp.

275  :
276  FirstRef(nullptr), prototype(prototype),
277  constant(false), Status(1)
278 {
279 #ifdef _DEBUG
280  PropLists.Add(this);
281 #endif
282 }
int32_t Status
Definition: C4PropList.h:170

Member Function Documentation

void C4PropList::AppendDataString ( StdStrBuf out,
const char *  delim,
int  depth = 3,
bool  ignore_reference_parent = false 
) const

Definition at line 519 of file C4PropList.cpp.

References StdStrBuf::Append(), C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), and IsStatic().

Referenced by C4Value::GetDataString(), and C4Object::GetDataString().

520 {
521  StdStrBuf & DataString = *out;
522  if (depth <= 0 && Properties.GetSize())
523  {
524  DataString.Append("...");
525  return;
526  }
527  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
528  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
529  {
530  if (p != sorted_props.begin()) DataString.Append(delim);
531  DataString.Append((*p)->Key->GetData());
532  DataString.Append(" = ");
533  DataString.Append((*p)->Value.GetDataString(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
534  }
535 }
std::list< const T * > GetSortedListOfElementPointers() const
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:87
unsigned int GetSize() const
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:527

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C4PropList::Iterator C4PropList::begin ( )

Definition at line 984 of file C4PropList.cpp.

References begin(), C4Set< T >::First(), GetPrototype(), C4Set< T >::GetSize(), and C4Set< T >::Next().

Referenced by begin(), and C4ParticleProperties::Set().

985 {
987 
988  if (GetPrototype())
989  {
990  iter = GetPrototype()->begin();
991  }
992  else
993  {
994  iter.properties = std::make_shared<std::vector<const C4Property*> >();
995  }
996  iter.Reserve(Properties.GetSize());
997 
998  const C4Property * p = Properties.First();
999  while (p)
1000  {
1001  iter.AddProperty(p);
1002  p = Properties.Next(p);
1003  }
1004 
1005  iter.Init();
1006  return iter;
1007 }
T const * Next(T const *p) const
unsigned int GetSize() const
Iterator begin()
Definition: C4PropList.cpp:984
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
T const * First() const

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C4Value C4PropList::Call ( C4PropertyName  k,
C4AulParSet pPars = 0,
bool  fPassErrors = false 
)
inline

Definition at line 112 of file C4PropList.h.

References C4StringTable::P, and Strings.

Referenced by C4Command::Acquire(), C4Object::ActivateEntrance(), C4Object::ActivateMenu(), C4Object::AssignDeath(), C4Object::AssignRemoval(), C4Command::Call(), C4GameScriptHost::Call(), C4Effect::CallEffect(), C4Command::CallFailed(), C4Effect::CallStart(), C4Effect::CallStop(), C4Effect::CallTimer(), C4FindObjectFunc::Check(), C4Effect::ClearAll(), C4Object::Collect(), C4SortObjectFunc::CompareGetValue(), C4Object::Contact(), C4GameObjects::CrossCheck(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Object::DoBreath(), C4Object::DoCon(), C4Object::DoDamage(), C4Object::DoEnergy(), C4Object::DoMovement(), C4ObjectMenu::DoRefillInternal(), C4Object::DoSelect(), C4Object::Enter(), C4RoundResults::EvaluateGame(), C4RoundResults::EvaluateGoals(), C4Object::ExecAction(), C4Object::ExecLife(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Object::ExecuteCommand(), C4Object::Exit(), C4Command::Fail(), C4Command::GetTryEnter(), C4Def::GetValue(), C4Object::GetValue(), GrabLost(), C4GameObjects::GRBroadcast(), C4Landscape::Incinerate(), C4Effect::Init(), C4Player::Init(), C4Game::InitGame(), C4ObjectMenu::IsCloseDenied(), C4Effect::Kill(), C4Object::Lift(), C4Player::MakeCrewMember(), C4Game::NewObject(), ObjectActionJump(), ObjectComGrab(), ObjectComPunch(), ObjectComPut(), ObjectComUnGrab(), C4ObjectMenu::OnSelectionChanged(), C4GameObjects::OnSynchronized(), C4EditCursor::PerformDuplication(), C4EditCursor::PerformDuplicationLegacy(), C4Player::PlaceReadyCrew(), C4Landscape::P::PostFreeShape(), C4Object::Promote(), C4Object::Push(), C4Game::SaveData(), C4Object::SetAction(), C4GUI::FrameDecoration::SetByDef(), C4Object::SetCommand(), C4Player::SetObjectCrewStatus(), C4Object::SetOwner(), C4Object::StatusActivate(), C4Command::Transfer(), and C4Object::UnSelect().

113  { return Call(&Strings.P[k], pPars, fPassErrors); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value Call(C4PropertyName k, C4AulParSet *pPars=0, bool fPassErrors=false)
Definition: C4PropList.h:112

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C4Value C4PropList::Call ( C4String k,
C4AulParSet pPars = 0,
bool  fPassErrors = false 
)

Definition at line 805 of file C4PropList.cpp.

References C4Value, C4AulFunc::Exec(), GetFunc(), and Status.

806 {
807  if (!Status) return C4Value();
808  C4AulFunc *pFn = GetFunc(k);
809  if (!pFn) return C4Value();
810  return pFn->Exec(this, Pars, fPassErrors);
811 }
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:107
friend class C4Value
Definition: C4PropList.h:167
C4Value Exec(C4PropList *p=nullptr, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4AulFunc.h:73
int32_t Status
Definition: C4PropList.h:170

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C4Value C4PropList::Call ( const char *  k,
C4AulParSet pPars = 0,
bool  fPassErrors = false 
)

Definition at line 813 of file C4PropList.cpp.

References C4Value, C4AulFunc::Exec(), FormatString(), C4AulScriptEngine::GetErrorHandler(), GetFunc(), C4AulErrorHandler::OnError(), ScriptEngine, Status, and C4AulError::what().

814 {
815  if (!Status) return C4Value();
816  assert(s && s[0]);
817  C4AulFunc *pFn = GetFunc(s);
818  if (!pFn)
819  {
820  if (s[0] != '~')
821  {
822  C4AulExecError err(FormatString("Undefined function: %s", s).getData());
823  if (fPassErrors)
824  throw err;
825  ::ScriptEngine.GetErrorHandler()->OnError(err.what());
826  }
827  return C4Value();
828  }
829  return pFn->Exec(this, Pars, fPassErrors);
830 }
C4AulErrorHandler * GetErrorHandler() const
Definition: C4Aul.h:175
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:107
friend class C4Value
Definition: C4PropList.h:167
C4Value Exec(C4PropList *p=nullptr, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4AulFunc.h:73
int32_t Status
Definition: C4PropList.h:170
virtual void OnError(const char *msg)=0
#define s
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:277

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void C4PropList::Clear ( )
inline

Definition at line 68 of file C4PropList.h.

References C4Set< T >::Clear(), and C4Value::Set0().

Referenced by C4ExtraScriptHost::Clear(), C4Def::Clear(), C4PropListNumbered::ClearNumberedPropLists(), C4ScriptHost::DeleteOwnedPropLists(), and C4Def::~C4Def().

68 { constant = false; Properties.Clear(); prototype.Set0(); }
void Set0()
Definition: C4Value.h:336
void Clear()

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void C4PropList::ClearRefs ( )
inlineprotected

Definition at line 158 of file C4PropList.h.

References C4Value::Set0().

Referenced by C4Object::AssignRemoval().

158 { while (FirstRef) FirstRef->Set0(); }
void Set0()
Definition: C4Value.h:336

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void C4PropList::CompileFunc ( StdCompiler pComp,
C4ValueNumbers numbers 
)

Definition at line 398 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Set< T >::Has(), StdCompiler::hasNaming(), StdCompiler::isDeserializer(), mkParAdapt(), C4StringTable::P, P_Prototype, C4Set< T >::Remove(), StdCompiler::SEP_SEP2, StdCompiler::Separator(), Strings, C4Property::Value, and StdCompiler::Value().

Referenced by C4PropListNumbered::CompileFunc().

399 {
400  bool oldFormat = false;
401  // constant proplists are not serialized to savegames, but recreated from the game data instead
402  assert(!constant);
403  if (pComp->isDeserializer() && pComp->hasNaming())
404  {
405  // backwards compat to savegames and scenarios before 5.5
406  try
407  {
408  pComp->Value(constant);
409  oldFormat = true;
410  }
411  catch (StdCompiler::NotFoundException *pEx)
412  {
413  delete pEx;
414  pComp->Value(mkParAdapt(prototype, numbers));
415  }
416  }
417  else
418  pComp->Value(mkParAdapt(prototype, numbers));
420  pComp->Value(mkParAdapt(Properties, numbers));
421  if (oldFormat)
422  {
423  if (Properties.Has(&::Strings.P[P_Prototype]))
424  {
425  prototype = Properties.Get(&::Strings.P[P_Prototype]).Value;
426  Properties.Remove(&::Strings.P[P_Prototype]);
427  }
428  }
429 }
C4String P[P_LAST]
virtual bool Separator(Sep eSep=SEP_SEP)
Definition: StdCompiler.h:129
C4Value Value
Definition: C4PropList.h:57
virtual bool hasNaming()
Definition: StdCompiler.h:68
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
void Value(const T &rStruct)
Definition: StdCompiler.h:171
void Remove(H e)
virtual bool isDeserializer()
Definition: StdCompiler.h:63
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:459

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virtual bool C4PropList::Delete ( )
inlinevirtual

Reimplemented in C4PropListStaticMember, C4PropListStatic, C4PropListScript, and C4Def.

Definition at line 92 of file C4PropList.h.

Referenced by C4ScriptHost::DeleteOwnedPropLists().

92 { return false; }

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void C4PropList::Denumerate ( C4ValueNumbers numbers)
virtual

Reimplemented in C4Object, C4AulScriptEngine, and C4Effect.

Definition at line 351 of file C4PropList.cpp.

References C4Value::Denumerate(), C4Set< T >::First(), C4Set< T >::Next(), RemoveCyclicPrototypes(), and C4Property::Value.

Referenced by C4Value::Denumerate(), and C4Object::Denumerate().

352 {
353  const C4Property * p = Properties.First();
354  while (p)
355  {
356  const_cast<C4Value &>(p->Value).Denumerate(numbers);
357  p = Properties.Next(p);
358  }
359  prototype.Denumerate(numbers);
361 }
void RemoveCyclicPrototypes()
Definition: C4PropList.cpp:431
C4Value Value
Definition: C4PropList.h:57
virtual void Denumerate(C4ValueNumbers *)
Definition: C4PropList.cpp:351
void Denumerate(C4ValueNumbers *)
Definition: C4Value.cpp:253
T const * Next(T const *p) const
T const * First() const

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Iterator C4PropList::end ( )
inline

Definition at line 208 of file C4PropList.h.

Referenced by C4ParticleProperties::Set().

208 { return Iterator(); }

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C4String * C4PropList::EnumerateOwnFuncs ( C4String prev = 0) const

Definition at line 917 of file C4PropList.cpp.

References C4Set< T >::First(), C4Set< T >::Get(), C4Value::getFunction(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

918 {
919  const C4Property * p = prev ? Properties.Next(&Properties.Get(prev)) : Properties.First();
920  while (p)
921  {
922  if (p->Value.getFunction())
923  return p->Key;
924  p = Properties.Next(p);
925  }
926  return 0;
927 }
C4Value Value
Definition: C4PropList.h:57
T & Get(H e) const
T const * Next(T const *p) const
C4String * Key
Definition: C4PropList.h:56
T const * First() const
C4AulFunc * getFunction() const
Definition: C4Value.h:119

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void C4PropList::Freeze ( )
inline

Definition at line 130 of file C4PropList.h.

Referenced by FreezeAndMakeStaticRecursively().

130 { constant = true; }

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C4PropListStatic * C4PropList::FreezeAndMakeStaticRecursively ( std::vector< C4Value > *  prop_lists,
const C4PropListStatic parent = nullptr,
C4String key = nullptr 
)

Definition at line 304 of file C4PropList.cpp.

References C4VPropList(), Freeze(), FreezeAndMakeStaticRecursively(), C4PropListStatic::GetParent(), C4PropListStatic::GetParentKeyName(), GetPropertyByS(), C4Value::getPropList(), GetPrototype(), GetSortedLocalProperties(), IsStatic(), NewStatic(), C4Value::SetPropList(), and Status.

Referenced by FreezeAndMakeStaticRecursively(), and C4AulScriptEngine::Link().

305 {
306  Freeze();
307  // Already static?
308  C4PropListStatic *this_static = IsStatic();
309  if (!this_static)
310  {
311  // Make self static by creating a copy and replacing all references
312  this_static = NewStatic(GetPrototype(), parent, key);
313  this_static->Properties.Swap(&Properties); // grab properties
314  this_static->Status = Status;
315  C4Value holder = C4VPropList(this);
316  while (FirstRef && FirstRef->NextRef)
317  {
318  C4Value *ref = FirstRef;
319  if (ref == &holder) ref = ref->NextRef;
320  ref->SetPropList(this_static);
321  }
322  // store reference
323  if (prop_lists)
324  {
325  prop_lists->push_back(C4VPropList(this_static));
326  }
327  // "this" should be deleted as holder goes out of scope
328  }
329  // Iterate over sorted list of elements to make static
330  // Must iterate over sorted list because the order must be defined, just in case it's a network game
331  // and a non-static child proplist is available through different paths it should still get the same name
332  auto prop_names = this_static->GetSortedLocalProperties(false);
333  for (auto prop_name : prop_names)
334  {
335  C4Value child_val;
336  this_static->GetPropertyByS(prop_name, &child_val);
337  C4PropList *child_proplist = child_val.getPropList();
338  if (child_proplist)
339  {
340  // Avoid infinite recursion: Only freeze into unfrozen children and "true" static children
341  C4PropListStatic *child_static = child_proplist->IsStatic();
342  if (!child_static || (child_static->GetParent() == this_static && child_static->GetParentKeyName() == prop_name))
343  {
344  child_proplist->FreezeAndMakeStaticRecursively(prop_lists, this_static, prop_name);
345  }
346  }
347  }
348  return this_static;
349 }
C4PropListStatic * FreezeAndMakeStaticRecursively(std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
Definition: C4PropList.cpp:304
void Freeze()
Definition: C4PropList.h:130
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:87
C4String * GetParentKeyName()
Definition: C4PropList.h:273
std::vector< C4String * > GetSortedLocalProperties(bool add_prototype=true) const
Definition: C4PropList.cpp:557
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:734
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:245
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
int32_t Status
Definition: C4PropList.h:170
static C4PropListStatic * NewStatic(C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
Definition: C4PropList.cpp:70
void SetPropList(C4PropList *PropList)
Definition: C4Value.h:141
const C4PropListStatic * GetParent() const
Definition: C4PropList.h:272
C4PropList * getPropList() const
Definition: C4Value.h:116

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C4Def const * C4PropList::GetDef ( ) const
virtual

Reimplemented in C4Def.

Definition at line 662 of file C4PropList.cpp.

References GetDef(), and GetPrototype().

Referenced by C4Value::_getDef(), ConstructionCheck(), C4Game::CreateObject(), C4Game::CreateObjectConstruction(), C4AulExec::DirectExec(), C4GameMessage::Draw(), C4Game::DrawPropListSpecImage(), C4AulExec::FnTranslate(), GetDef(), C4Value::getDef(), C4GameMessage::Init(), C4Object::Init(), C4FindObjectDef::IsImpossible(), operator==(), C4ScriptHost::Parse(), C4AulParse::Parse_Script(), C4Game::PlaceAnimal(), C4Game::PlaceVegetation(), and C4ScriptGuiWindowProperty::Set().

663 {
664  if (GetPrototype()) return GetPrototype()->GetDef();
665  return 0;
666 }
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:662
C4PropList * GetPrototype() const
Definition: C4PropList.h:83

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C4Def * C4PropList::GetDef ( )
virtual

Reimplemented in C4Def.

Definition at line 656 of file C4PropList.cpp.

References GetDef(), and GetPrototype().

657 {
658  if (GetPrototype()) return GetPrototype()->GetDef();
659  return 0;
660 }
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:662
C4PropList * GetPrototype() const
Definition: C4PropList.h:83

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C4Effect * C4PropList::GetEffect ( )
virtual

Reimplemented in C4Effect.

Definition at line 686 of file C4PropList.cpp.

References GetEffect(), and GetPrototype().

Referenced by C4ValueConv< C4Effect * >::_FromC4V(), C4Value::GetDataString(), and GetEffect().

687 {
688  if (GetPrototype()) return GetPrototype()->GetEffect();
689  return 0;
690 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
virtual C4Effect * GetEffect()
Definition: C4PropList.cpp:686

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C4AulFunc* C4PropList::GetFunc ( C4PropertyName  k) const
inline

Definition at line 107 of file C4PropList.h.

References C4StringTable::P, and Strings.

Referenced by C4Effect::AssignCallbackFunctions(), Call(), C4Effect::CallDamage(), C4Value::CompileFunc(), C4ScriptHost::CopyPropList(), C4Effect::DoCall(), GetFunc(), C4Effect::Init(), C4MapScriptHost::InitializeMap(), C4Object::PutAwayUnusedObject(), C4MaterialReaction::ResolveScriptFuncs(), C4MCOverlay::SetField(), C4AulCompiler::PreparseAstVisitor::visit(), and C4AulCompiler::CodegenAstVisitor::visit().

108  { return GetFunc(&Strings.P[k]); }
C4String P[P_LAST]
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:107
C4StringTable Strings
Definition: C4Globals.cpp:42

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C4AulFunc * C4PropList::GetFunc ( C4String k) const

Definition at line 780 of file C4PropList.cpp.

References C4Set< T >::Get(), GetFunc(), C4Value::getFunction(), GetPrototype(), C4Set< T >::Has(), and C4Property::Value.

781 {
782  assert(k);
783  if (Properties.Has(k))
784  {
785  return Properties.Get(k).Value.getFunction();
786  }
787  if (GetPrototype())
788  {
789  return GetPrototype()->GetFunc(k);
790  }
791  return 0;
792 }
C4Value Value
Definition: C4PropList.h:57
bool Has(H e) const
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:107
T & Get(H e) const
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
C4AulFunc * getFunction() const
Definition: C4Value.h:119

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C4AulFunc * C4PropList::GetFunc ( const char *  k) const

Definition at line 794 of file C4PropList.cpp.

References C4StringTable::FindString(), GetFunc(), s, and Strings.

795 {
796  assert(s);
797  if (s[0] == '~') ++s;
798  C4String * k = Strings.FindString(s);
799  // this string is entirely unused
800  if (!k)
801  return 0;
802  return GetFunc(k);
803 }
C4String * FindString(const char *strString) const
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:107
C4StringTable Strings
Definition: C4Globals.cpp:42
#define s

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class C4MapScriptLayer * C4PropList::GetMapScriptLayer ( )
virtual

Reimplemented in C4MapScriptLayer.

Definition at line 668 of file C4PropList.cpp.

References GetMapScriptLayer(), and GetPrototype().

Referenced by C4MapScriptAlgoLayer::C4MapScriptAlgoLayer(), FnParAlgo(), and GetMapScriptLayer().

669 {
670  if (GetPrototype()) return GetPrototype()->GetMapScriptLayer();
671  return nullptr;
672 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
virtual class C4MapScriptLayer * GetMapScriptLayer()
Definition: C4PropList.cpp:668

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class C4MapScriptMap * C4PropList::GetMapScriptMap ( )
virtual

Reimplemented in C4MapScriptMap.

Definition at line 674 of file C4PropList.cpp.

References GetMapScriptMap(), and GetPrototype().

Referenced by GetMapScriptMap().

675 {
676  if (GetPrototype()) return GetPrototype()->GetMapScriptMap();
677  return nullptr;
678 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
virtual class C4MapScriptMap * GetMapScriptMap()
Definition: C4PropList.cpp:674

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const char * C4PropList::GetName ( ) const
virtual

Reimplemented in C4PropListStatic.

Definition at line 626 of file C4PropList.cpp.

References C4String::GetCStr(), GetPropertyStr(), P_Name, and s.

Referenced by C4Object::ActivateMenu(), C4Effect::AssignCallbackFunctions(), C4Effect::C4Effect(), C4Object::CanConcatPictureWith(), C4FindObjectAction::Check(), C4Game::CheckObjectEnumeration(), C4Effect::ClearAll(), ConstructionCheck(), C4Effect::DoCall(), C4EditCursor::DoContextMenu(), C4ObjectMenu::DoRefillInternal(), C4Object::Draw(), C4ScriptGuiWindow::Draw(), C4Game::DrawCrewOverheadText(), C4Object::ExecLife(), C4Effect::Get(), C4Effect::GetCount(), C4Object::GetDataString(), C4Object::GetInfoString(), C4Effect::Init(), C4Effect::Kill(), C4Object::Lift(), C4Game::NewObject(), ObjectComDig(), C4Object::Promote(), C4Object::Push(), C4Object::SetAction(), C4Object::SetOCF(), C4Effect::TempRemoveUpperEffects(), C4Object::UpdateOCF(), and C4EditCursor::UpdateStatusBar().

627 {
629  if (!s) return "";
630  return s->GetCStr();
631 }
const char * GetCStr() const
Definition: C4StringTable.h:49
C4String * GetPropertyStr(C4PropertyName k) const
Definition: C4PropList.cpp:752
#define s

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C4Object * C4PropList::GetObject ( )
virtual

Reimplemented in C4Object.

Definition at line 644 of file C4PropList.cpp.

References GetObject(), and GetPrototype().

Referenced by C4Value::_getObj(), C4EditCursor::AddToSelection(), C4ScriptGuiWindowAction::ClearPointers(), ThisImpl< C4Object >::Conv(), C4GameMessage::Draw(), C4ScriptGuiWindowAction::ExecuteCommand(), FnGetEffectsFor(), C4Value::GetDataString(), C4Value::getObj(), GetObject(), C4GameMessage::Init(), Object(), C4GameObjects::ObjectPointer(), C4EditCursor::RemoveFromSelection(), and C4ScriptGuiWindowProperty::Set().

645 {
646  if (GetPrototype()) return GetPrototype()->GetObject();
647  return 0;
648 }
virtual C4Object * GetObject()
Definition: C4PropList.cpp:644
C4PropList * GetPrototype() const
Definition: C4PropList.h:83

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C4Object const * C4PropList::GetObject ( ) const
virtual

Reimplemented in C4Object.

Definition at line 650 of file C4PropList.cpp.

References GetObject(), and GetPrototype().

651 {
652  if (GetPrototype()) return GetPrototype()->GetObject();
653  return 0;
654 }
virtual C4Object * GetObject()
Definition: C4PropList.cpp:644
C4PropList * GetPrototype() const
Definition: C4PropList.h:83

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C4ValueArray * C4PropList::GetProperties ( ) const
virtual

Reimplemented in C4Object, and C4Effect.

Definition at line 891 of file C4PropList.cpp.

References a, C4V_String, C4VString(), C4Set< T >::First(), GetProperties(), GetPrototype(), C4ValueArray::GetSize(), C4Set< T >::GetSize(), C4Property::Key, C4Set< T >::Next(), and C4ValueArray::SetSize().

Referenced by C4ScriptGuiWindow::CreateFromPropList(), GetProperties(), C4Effect::GetProperties(), C4Object::GetProperties(), and C4ScriptGuiWindowProperty::Set().

892 {
893  C4ValueArray * a;
894  int i;
895  if (GetPrototype())
896  {
897  a = GetPrototype()->GetProperties();
898  i = a->GetSize();
899  a->SetSize(i + Properties.GetSize());
900  }
901  else
902  {
903  a = new C4ValueArray(Properties.GetSize());
904  i = 0;
905  }
906  const C4Property * p = Properties.First();
907  while (p)
908  {
909  assert(p->Key != nullptr && "Proplist key is nullpointer");
910  (*a)[i++] = C4VString(p->Key);
911  assert(((*a)[i - 1].GetType() == C4V_String) && "Proplist key is non-string");
912  p = Properties.Next(p);
913  }
914  return a;
915 }
#define a
T const * Next(T const *p) const
unsigned int GetSize() const
virtual C4ValueArray * GetProperties() const
Definition: C4PropList.cpp:891
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
void SetSize(int32_t inSize)
int32_t GetSize() const
Definition: C4ValueArray.h:36
C4String * Key
Definition: C4PropList.h:56
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246
T const * First() const

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bool C4PropList::GetProperty ( C4PropertyName  k,
C4Value pResult 
) const
inline

Definition at line 103 of file C4PropList.h.

References GetPropertyByS(), C4StringTable::P, and Strings.

Referenced by C4MapScriptAlgoFilter::C4MapScriptAlgoFilter(), C4MapScriptAlgoModifier::C4MapScriptAlgoModifier(), C4MapScriptAlgoPolygon::C4MapScriptAlgoPolygon(), C4MapScriptAlgoRndChecker::C4MapScriptAlgoRndChecker(), C4FindObjectProcedure::Check(), C4DefGraphics::Draw(), C4GraphicsOverlay::Draw(), C4Object::DrawFaceImpl(), C4Object::DrawLine(), C4Object::ExecAction(), C4Object::GetAction(), C4Def::GetActionByName(), C4Object::GetDragImage(), C4Object::GetParallaxity(), C4MapScriptAlgo::GetXYProps(), C4GameMessage::Init(), C4Object::IsVisible(), C4ScriptUniform::Push(), C4Object::SetAction(), C4Object::SetActionByName(), and C4GraphicsOverlay::UpdateFacet().

104  { return GetPropertyByS(&Strings.P[k], pResult); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:734

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C4ValueArray * C4PropList::GetPropertyArray ( C4PropertyName  n) const

Definition at line 766 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getArray(), GetPropertyArray(), GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4EditCursor::DoContextMenu(), GetPropertyArray(), and C4FoWLight::Update().

767 {
768  C4String * k = &Strings.P[n];
769  if (Properties.Has(k))
770  {
771  return Properties.Get(k).Value.getArray();
772  }
773  if (GetPrototype())
774  {
775  return GetPrototype()->GetPropertyArray(n);
776  }
777  return 0;
778 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
C4ValueArray * getArray() const
Definition: C4Value.h:118
C4ValueArray * GetPropertyArray(C4PropertyName n) const
Definition: C4PropList.cpp:766

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int32_t C4PropList::GetPropertyBool ( C4PropertyName  n,
bool  default_val = false 
) const

Definition at line 849 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getBool(), GetPropertyBool(), GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by GetPropertyBool().

850 {
851  C4String * k = &Strings.P[n];
852  if (Properties.Has(k))
853  {
854  return Properties.Get(k).Value.getBool();
855  }
856  if (GetPrototype())
857  {
858  return GetPrototype()->GetPropertyBool(n, default_val);
859  }
860  return default_val;
861 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
bool Has(H e) const
bool getBool() const
Definition: C4Value.h:113
int32_t GetPropertyBool(C4PropertyName n, bool default_val=false) const
Definition: C4PropList.cpp:849
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83

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bool C4PropList::GetPropertyByS ( const C4String k,
C4Value pResult 
) const
virtual

Reimplemented in C4Object, and C4Effect.

Definition at line 734 of file C4PropList.cpp.

References C4Set< T >::Get(), GetPropertyByS(), GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, Strings, and C4Property::Value.

Referenced by C4Value::CompileFunc(), C4ScriptGuiWindow::CreateFromPropList(), FreezeAndMakeStaticRecursively(), C4Def::GetActionByName(), C4DefList::GetAllDefs(), GetProperty(), GetPropertyByS(), C4Effect::GetPropertyByS(), C4Object::GetPropertyByS(), C4ValueArraySortPropertycomp::operator()(), C4ScriptGuiWindowProperty::Set(), C4Object::SetActionByName(), ThawRecursively(), C4ScriptHost::UnlinkOwnedFunctions(), C4GraphicsOverlay::UpdateFacet(), and C4AulCompiler::ConstexprEvaluator::visit().

735 {
736  if (Properties.Has(k))
737  {
738  *pResult = Properties.Get(k).Value;
739  return true;
740  }
741  else if (k == &Strings.P[P_Prototype])
742  {
743  *pResult = prototype;
744  return true;
745  }
746  else if(GetPrototype())
747  return GetPrototype()->GetPropertyByS(k, pResult);
748  else
749  return false;
750 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:734
C4PropList * GetPrototype() const
Definition: C4PropList.h:83

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int32_t C4PropList::GetPropertyInt ( C4PropertyName  k,
int32_t  default_val = 0 
) const

Definition at line 863 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getInt(), GetPropertyInt(), GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MouseControl::ButtonUpDragScript(), C4MapScriptAlgoEllipsis::C4MapScriptAlgoEllipsis(), C4MapScriptAlgoLines::C4MapScriptAlgoLines(), C4MapScriptAlgoOffset::C4MapScriptAlgoOffset(), C4MapScriptAlgoPolygon::C4MapScriptAlgoPolygon(), C4MapScriptAlgoRect::C4MapScriptAlgoRect(), C4MapScriptAlgoRndChecker::C4MapScriptAlgoRndChecker(), C4MapScriptAlgoRotate::C4MapScriptAlgoRotate(), C4MapScriptAlgoScale::C4MapScriptAlgoScale(), C4MapScriptAlgoTurbulence::C4MapScriptAlgoTurbulence(), C4Object::Contact(), C4Object::ContactAction(), C4Object::DoBreath(), C4Object::DoEnergy(), C4Object::DoMovement(), C4MouseControl::DragNone(), C4Object::Draw(), C4Object::DrawActionFace(), C4Game::DrawPropListSpecImage(), C4Object::DrawTopFace(), C4Command::Enter(), C4Object::ExecAction(), C4Object::ExecLife(), C4Object::ExecMovement(), C4ValueProviderAction::Execute(), C4Command::Exit(), C4Command::FlightControl(), FnParAlgo(), C4SoundModifierList::Get(), C4SoundModifier::GetBoolProp(), C4SoundModifier::GetFloatProp(), C4Def::GetPlane(), GetPropertyInt(), C4Object::GetSolidMaskPlane(), C4Object::Init(), C4Object::IsVisible(), C4Command::MoveTo(), ObjectActionThrow(), ObjectComDrop(), ObjectComJump(), C4Game::PlaceAnimal(), C4Game::PlaceVegetation(), C4Object::Push(), C4Command::Put(), C4Object::ResetProperty(), C4Object::SetAction(), C4Object::SetDir(), C4Object::SetOCF(), C4Object::SetPhase(), C4Object::SideBounds(), C4Command::Throw(), C4Object::UpdateActionFace(), C4MouseControl::UpdateCursorTarget(), C4GraphicsOverlay::UpdateFacet(), C4Object::UpdateFlipDir(), C4Object::UpdateOCF(), and C4Object::VerticalBounds().

864 {
865  C4String * k = &Strings.P[n];
866  if (Properties.Has(k))
867  {
868  return Properties.Get(k).Value.getInt();
869  }
870  if (GetPrototype())
871  {
872  return GetPrototype()->GetPropertyInt(n, default_val);
873  }
874  return default_val;
875 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
int32_t getInt() const
Definition: C4Value.h:112
int32_t GetPropertyInt(C4PropertyName k, int32_t default_val=0) const
Definition: C4PropList.cpp:863

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C4PropertyName C4PropList::GetPropertyP ( C4PropertyName  k) const

Definition at line 832 of file C4PropList.cpp.

References C4Set< T >::Get(), GetPropertyP(), GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, P_LAST, Strings, and C4Property::Value.

Referenced by C4Object::ContactAction(), C4Object::ExecAction(), C4Object::ExecMovement(), C4Object::GetProcedure(), GetPropertyP(), ObjectComDrop(), C4Object::SetAction(), C4Object::SideBounds(), and C4Object::VerticalBounds().

833 {
834  C4String * k = &Strings.P[n];
835  if (Properties.Has(k))
836  {
837  C4String * v = Properties.Get(k).Value.getStr();
838  if (v >= &Strings.P[0] && v < &Strings.P[P_LAST])
839  return C4PropertyName(v - &Strings.P[0]);
840  return P_LAST;
841  }
842  if (GetPrototype())
843  {
844  return GetPrototype()->GetPropertyP(n);
845  }
846  return P_LAST;
847 }
C4PropertyName GetPropertyP(C4PropertyName k) const
Definition: C4PropList.cpp:832
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
C4String * getStr() const
Definition: C4Value.h:117
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
C4PropertyName

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C4PropList * C4PropList::GetPropertyPropList ( C4PropertyName  k) const

Definition at line 877 of file C4PropList.cpp.

References C4Set< T >::Get(), GetPropertyPropList(), C4Value::getPropList(), GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MapScriptAlgoLayer::C4MapScriptAlgoLayer(), C4Game::DrawPropListSpecImage(), GetPropertyPropList(), and C4GameMessage::Init().

878 {
879  C4String * k = &Strings.P[n];
880  if (Properties.Has(k))
881  {
882  return Properties.Get(k).Value.getPropList();
883  }
884  if (GetPrototype())
885  {
886  return GetPrototype()->GetPropertyPropList(n);
887  }
888  return nullptr;
889 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
C4PropList * GetPropertyPropList(C4PropertyName k) const
Definition: C4PropList.cpp:877
C4PropList * getPropList() const
Definition: C4Value.h:116

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C4String * C4PropList::GetPropertyStr ( C4PropertyName  k) const

Definition at line 752 of file C4PropList.cpp.

References C4Set< T >::Get(), GetPropertyStr(), GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4Game::DrawPropListSpecImage(), C4Object::ExecAction(), GetName(), C4PropListStatic::GetName(), GetPropertyStr(), C4Object::SetAction(), C4Object::SetDir(), C4MouseControl::UpdateCursorTarget(), and C4GraphicsOverlay::UpdateFacet().

753 {
754  C4String * k = &Strings.P[n];
755  if (Properties.Has(k))
756  {
757  return Properties.Get(k).Value.getStr();
758  }
759  if (GetPrototype())
760  {
761  return GetPrototype()->GetPropertyStr(n);
762  }
763  return 0;
764 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
C4String * getStr() const
Definition: C4Value.h:117
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
C4String * GetPropertyStr(C4PropertyName k) const
Definition: C4PropList.cpp:752

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C4PropListNumbered * C4PropList::GetPropListNumbered ( )
virtual

Reimplemented in C4PropListNumbered.

Definition at line 680 of file C4PropList.cpp.

References GetPropListNumbered(), and GetPrototype().

Referenced by C4Effect::CompileFunc(), C4Value::CompileFunc(), C4AulExec::DirectExec(), and GetPropListNumbered().

681 {
682  if (GetPrototype()) return GetPrototype()->GetPropListNumbered();
683  return 0;
684 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
virtual C4PropListNumbered * GetPropListNumbered()
Definition: C4PropList.cpp:680

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C4PropList* C4PropList::GetPrototype ( ) const
inline

Definition at line 83 of file C4PropList.h.

References C4Value::_getPropList().

Referenced by begin(), C4FindObjectDef::Check(), FreezeAndMakeStaticRecursively(), GetDef(), GetEffect(), GetFunc(), GetMapScriptLayer(), GetMapScriptMap(), GetObject(), GetProperties(), GetPropertyArray(), GetPropertyBool(), GetPropertyByS(), GetPropertyInt(), GetPropertyP(), GetPropertyPropList(), GetPropertyStr(), GetPropListNumbered(), GetSortedLocalProperties(), GetUnsortedProperties(), C4EditCursor::PerformDuplicationLegacy(), and SetPropertyByS().

83 { return prototype._getPropList(); }
C4PropList * _getPropList() const
Definition: C4Value.h:129

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std::vector< C4String * > C4PropList::GetSortedLocalProperties ( bool  add_prototype = true) const

Definition at line 557 of file C4PropList.cpp.

References C4Set< T >::GetSortedListOfElementPointers(), C4StringTable::P, P_Prototype, and Strings.

Referenced by FreezeAndMakeStaticRecursively().

558 {
559  // return property list without descending into prototype
560  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
561  std::vector< C4String * > result;
562  result.reserve(sorted_props.size() + add_prototype);
563  if (add_prototype) result.push_back(&::Strings.P[P_Prototype]); // implicit prototype for every prop list
564  for (auto p : sorted_props) result.push_back(p->Key);
565  return result;
566 }
C4String P[P_LAST]
std::list< const T * > GetSortedListOfElementPointers() const
C4StringTable Strings
Definition: C4Globals.cpp:42

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std::vector< C4String * > C4PropList::GetSortedLocalProperties ( const char *  prefix,
const C4PropList ignore_overridden 
) const

Definition at line 568 of file C4PropList.cpp.

References a, b, C4Set< T >::First(), C4String::GetCStr(), GetPrototype(), HasProperty(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

569 {
570  // return property list without descending into prototype
571  // ignore properties that have been overridden by proplist given in ignore_overridden or any of its prototypes up to and excluding this
572  std::vector< C4String * > result;
573  for (const C4Property *pp = Properties.First(); pp; pp = Properties.Next(pp))
574  if (pp->Key != &::Strings.P[P_Prototype])
575  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
576  {
577  // Override check
578  const C4PropList *check = ignore_overridden;
579  bool overridden = false;
580  if (check && check != this)
581  {
582  if (check->HasProperty(pp->Key)) { overridden = true; break; }
583  check = check->GetPrototype();
584  }
585  result.push_back(pp->Key);
586  }
587  // Sort
588  std::sort(result.begin(), result.end(), [](const C4String *a, const C4String *b) -> bool
589  {
590  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
591  });
592  return result;
593 }
C4String P[P_LAST]
#define b
const char * GetCStr() const
Definition: C4StringTable.h:49
#define a
T const * Next(T const *p) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
bool HasProperty(C4String *k) const
Definition: C4PropList.h:120
T const * First() const

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std::vector< C4String * > C4PropList::GetSortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const

Definition at line 613 of file C4PropList.cpp.

References a, b, C4String::GetCStr(), and GetUnsortedProperties().

614 {
615  // Return property list with descending into prototype
616  // But do not include Prototype property
617  std::vector< C4String * > result = GetUnsortedProperties(prefix, ignore_parent);
618  // Sort
619  std::sort(result.begin(), result.end(), [](const C4String *a, const C4String *b) -> bool
620  {
621  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
622  });
623  return result;
624 }
#define b
const char * GetCStr() const
Definition: C4StringTable.h:49
#define a
std::vector< C4String * > GetUnsortedProperties(const char *prefix, C4PropList *ignore_parent=nullptr) const
Definition: C4PropList.cpp:595

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std::vector< C4String * > C4PropList::GetUnsortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const

Definition at line 595 of file C4PropList.cpp.

References C4Set< T >::First(), GetPrototype(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

Referenced by GetSortedProperties(), and ThawRecursively().

596 {
597  // Return property list with descending into prototype
598  // But do not include Prototype property
599  std::vector< C4String * > result;
600  const C4PropList *p = this;
601  do
602  {
603  for (const C4Property *pp = p->Properties.First(); pp; pp = p->Properties.Next(pp))
604  if (pp->Key != &::Strings.P[P_Prototype])
605  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
606  result.push_back(pp->Key);
607  p = p->GetPrototype();
608  if (p == ignore_parent) break;
609  } while (p);
610  return result;
611 }
C4String P[P_LAST]
T const * Next(T const *p) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
T const * First() const

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bool C4PropList::HasProperty ( C4String k) const
inline

Definition at line 120 of file C4PropList.h.

References C4Set< T >::Has().

Referenced by GetSortedLocalProperties(), C4MapScriptAlgo::GetXYProps(), C4AulCompiler::PreparseAstVisitor::visit(), and C4AulCompiler::ConstantResolver::visit().

120 { return Properties.Has(k); }
bool Has(H e) const

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bool C4PropList::IsFrozen ( ) const
inline

Definition at line 133 of file C4PropList.h.

Referenced by ThawRecursively().

133 { return constant; }

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virtual bool C4PropList::IsNumbered ( ) const
inlinevirtual

Reimplemented in C4PropListNumbered.

Definition at line 90 of file C4PropList.h.

Referenced by C4Value::Denumerate(), and operator==().

90 { return false; }

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virtual class C4PropListStatic* C4PropList::IsStatic ( )
inlinevirtual

Reimplemented in C4PropListStatic.

Definition at line 87 of file C4PropList.h.

Referenced by AppendDataString(), C4Effect::CompileFunc(), C4Value::CompileFunc(), C4ScriptHost::CopyPropList(), C4Value::Denumerate(), C4AulExec::DirectExec(), FreezeAndMakeStaticRecursively(), C4Value::GetDataString(), C4ExtraScriptHost::GetPropList(), C4GameScriptHost::GetPropList(), ThawRecursively(), ToJSON(), C4Value::ToJSON(), and C4AulCompiler::ConstexprEvaluator::visit().

87 { return nullptr; }

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const class C4PropListStatic* C4PropList::IsStatic ( ) const
inline

Definition at line 88 of file C4PropList.h.

References IsStatic().

Referenced by IsStatic().

88 { return const_cast<C4PropList*>(this)->IsStatic(); }
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:87

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C4PropList * C4PropList::New ( C4PropList prototype = 0)
static

Definition at line 64 of file C4PropList.cpp.

Referenced by CompileNewFunc(), FnPlaceVegetation(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), and C4AulCompiler::ConstexprEvaluator::visit().

65 {
66  C4PropList * r = new C4PropListScript(prototype);
67  return r;
68 }

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C4PropListStatic * C4PropList::NewStatic ( C4PropList prototype,
const C4PropListStatic parent,
C4String key 
)
static

Definition at line 70 of file C4PropList.cpp.

Referenced by C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), FreezeAndMakeStaticRecursively(), C4ScenarioParameterDefs::RegisterScriptConstants(), and C4AulCompiler::ConstexprEvaluator::visit().

71 {
72  return new C4PropListStatic(prototype, parent, key);
73 }

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bool C4PropList::operator== ( const C4PropList b) const

Definition at line 380 of file C4PropList.cpp.

References C4Set< T >::First(), C4Set< T >::Get(), GetDef(), C4Set< T >::GetSize(), IsNumbered(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

381 {
382  // every numbered proplist has a unique number and is only identical to itself
383  if (this == &b) return true;
384  if (IsNumbered() || b.IsNumbered()) return false;
385  if (Properties.GetSize() != b.Properties.GetSize()) return false;
386  if (GetDef() != b.GetDef()) return false;
387  const C4Property * p = Properties.First();
388  while (p)
389  {
390  const C4Property & bp = b.Properties.Get(p->Key);
391  if (!bp) return false;
392  if (p->Value != bp.Value) return false;
393  p = Properties.Next(p);
394  }
395  return true;
396 }
C4Value Value
Definition: C4PropList.h:57
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:662
T & Get(H e) const
T const * Next(T const *p) const
unsigned int GetSize() const
C4String * Key
Definition: C4PropList.h:56
virtual bool IsNumbered() const
Definition: C4PropList.h:90
T const * First() const

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void C4PropList::RemoveCyclicPrototypes ( )

Definition at line 431 of file C4PropList.cpp.

References C4Value::getPropList(), and C4Value::Set0().

Referenced by Denumerate().

432 {
433  // clear any cyclic prototype chains
434  // Use prototype.getPropList() instead of GetPrototype() because denumeration might not be completed yet
435  for(C4PropList * it = prototype.getPropList(); it; it = it->prototype.getPropList())
436  if(it == this)
437  {
438  prototype.Set0();
439  }
440 }
void Set0()
Definition: C4Value.h:336
C4PropList * getPropList() const
Definition: C4Value.h:116

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void C4PropList::ResetProperty ( C4String k)
virtual

Reimplemented in C4Object, and C4Effect.

Definition at line 950 of file C4PropList.cpp.

References C4StringTable::P, P_Prototype, C4Set< T >::Remove(), C4Value::Set0(), and Strings.

Referenced by C4Effect::ResetProperty(), C4Object::ResetProperty(), SetName(), and C4ScriptHost::UnlinkOwnedFunctions().

951 {
952  if (k == &Strings.P[P_Prototype])
953  prototype.Set0();
954  else
955  Properties.Remove(k);
956 }
C4String P[P_LAST]
void Set0()
Definition: C4Value.h:336
C4StringTable Strings
Definition: C4Globals.cpp:42
void Remove(H e)

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void C4PropList::SetName ( const char *  NewName = 0)
virtual

Reimplemented in C4Object.

Definition at line 633 of file C4PropList.cpp.

References C4VString(), C4StringTable::P, P_Name, ResetProperty(), SetProperty(), and Strings.

Referenced by c4_mapgen_handle_set_map_library(), C4MapScriptHost::InitFunctionMap(), and C4Object::SetName().

634 {
635  if (!NewName)
637  else
638  {
639  SetProperty(P_Name, C4VString(NewName));
640  }
641 }
virtual void ResetProperty(C4String *k)
Definition: C4PropList.cpp:950
C4String P[P_LAST]
void SetProperty(C4PropertyName k, const C4Value &to)
Definition: C4PropList.h:122
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246

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virtual void C4PropList::SetOnFire ( bool  OnFire)
inlinevirtual

Reimplemented in C4Object.

Definition at line 71 of file C4PropList.h.

Referenced by C4Effect::ClearAll(), C4Effect::Init(), C4Effect::Kill(), C4Effect::TempReaddUpperEffects(), and C4Effect::TempRemoveUpperEffects().

71 { }

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void C4PropList::SetProperty ( C4PropertyName  k,
const C4Value to 
)
inline

Definition at line 122 of file C4PropList.h.

References C4StringTable::P, SetPropertyByS(), and Strings.

Referenced by C4Effect::C4Effect(), C4Object::ChangeDef(), C4Object::Init(), C4DefScriptHost::Parse(), C4ScriptHost::Preparse(), C4Object::SetAction(), SetName(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnLink(), and C4MapScriptLayer::UpdateSurfaceSize().

123  { SetPropertyByS(&Strings.P[k], to); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual void SetPropertyByS(C4String *k, const C4Value &to)
Definition: C4PropList.cpp:929

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void C4PropList::SetPropertyByS ( C4String k,
const C4Value to 
)
virtual

Reimplemented in C4Object, C4PropListScen, and C4Effect.

Definition at line 929 of file C4PropList.cpp.

References C4Set< T >::Add(), C4Set< T >::Get(), C4Value::getPropList(), GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, C4Value::SetPropList(), Strings, and C4Property::Value.

Referenced by C4AulDefFunc::C4AulDefFunc(), C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), SetProperty(), C4Effect::SetPropertyByS(), C4PropListScen::SetPropertyByS(), C4Object::SetPropertyByS(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnlinkOwnedFunctions(), C4AulCompiler::PreparseAstVisitor::visit(), C4AulCompiler::ConstexprEvaluator::visit(), and C4AulCompiler::ConstantResolver::visit().

930 {
931  assert(!constant);
932  if (k == &Strings.P[P_Prototype])
933  {
934  C4PropList * newpt = to.getPropList();
935  for(C4PropList * it = newpt; it; it = it->GetPrototype())
936  if(it == this)
937  throw C4AulExecError("Trying to create cyclic prototype structure");
938  prototype.SetPropList(newpt);
939  }
940  else if (Properties.Has(k))
941  {
942  Properties.Get(k).Value = to;
943  }
944  else
945  {
946  Properties.Add(C4Property(k, to));
947  }
948 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:57
T * Add(T const &e)
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:83
void SetPropList(C4PropList *PropList)
Definition: C4Value.h:141
C4PropList * getPropList() const
Definition: C4Value.h:116

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void C4PropList::Thaw ( )
inline

Definition at line 131 of file C4PropList.h.

Referenced by ThawRecursively(), and C4ScriptHost::UnlinkOwnedFunctions().

131 { constant = false; }

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void C4PropList::ThawRecursively ( )

Definition at line 284 of file C4PropList.cpp.

References GetPropertyByS(), C4Value::getPropList(), C4AulScriptEngine::GetPropList(), GetUnsortedProperties(), IsFrozen(), IsStatic(), s, ScriptEngine, Thaw(), and ThawRecursively().

Referenced by ThawRecursively(), and C4AulScriptEngine::UnLink().

285 {
286  //thaw self and all owned properties
287  Thaw();
289  //if (s) LogF("Thaw: %s", s->GetDataString().getData());
290  auto prop_names = GetUnsortedProperties(nullptr, ::ScriptEngine.GetPropList());
291  for (auto prop_name : prop_names)
292  {
293  C4Value child_val;
294  GetPropertyByS(prop_name, &child_val);
295  //LogF(" %s=%s", prop_name->GetCStr(), child_val.GetDataString(1).getData());
296  C4PropList *child_proplist = child_val.getPropList();
297  if (child_proplist && child_proplist->IsFrozen())
298  {
299  child_proplist->ThawRecursively();
300  }
301  }
302 }
void Thaw()
Definition: C4PropList.h:131
C4PropListStatic * GetPropList()
Definition: C4Aul.h:153
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:87
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:734
void ThawRecursively()
Definition: C4PropList.cpp:284
bool IsFrozen() const
Definition: C4PropList.h:133
std::vector< C4String * > GetUnsortedProperties(const char *prefix, C4PropList *ignore_parent=nullptr) const
Definition: C4PropList.cpp:595
#define s
C4PropList * getPropList() const
Definition: C4Value.h:116

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StdStrBuf C4PropList::ToJSON ( int  depth = 10,
bool  ignore_reference_parent = false 
) const

Definition at line 537 of file C4PropList.cpp.

References StdStrBuf::Append(), C4Value, C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), and IsStatic().

Referenced by C4Value::ToJSON().

538 {
539  if (depth <= 0 && Properties.GetSize())
540  {
541  throw new C4JSONSerializationError("maximum depth reached");
542  }
543  StdStrBuf DataString;
544  DataString = "{";
545  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
546  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
547  {
548  if (p != sorted_props.begin()) DataString.Append(",");
549  DataString.Append(C4Value((*p)->Key).ToJSON());
550  DataString.Append(":");
551  DataString.Append((*p)->Value.ToJSON(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
552  }
553  DataString.Append("}");
554  return DataString;
555 }
std::list< const T * > GetSortedListOfElementPointers() const
friend class C4Value
Definition: C4PropList.h:167
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:87
unsigned int GetSize() const
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:527

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Friends And Related Function Documentation

friend class C4ScriptHost
friend

Definition at line 168 of file C4PropList.h.

Member Data Documentation

int32_t C4PropList::Status

Definition at line 170 of file C4PropList.h.

Referenced by C4Command::Acquire(), C4Command::Activate(), C4GameObjects::Add(), C4ObjectList::Add(), C4FoW::Add(), C4EditCursor::AddToSelection(), C4Object::AssignDeath(), C4ObjectList::AssignInfo(), C4Object::AssignRemoval(), C4Object::At(), Call(), C4Game::CastObjects(), C4ObjectList::CheckCategorySort(), C4ObjectList::CheckSort(), C4Effect::ClearAll(), C4ObjectList::ClearInfo(), C4Object::Collect(), C4Object::CompileFunc(), C4GameObjects::CrossCheck(), C4ObjectList::DeleteObjects(), C4ObjectList::Denumerate(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Effect::DoDamage(), C4Object::Draw(), C4Game::DrawCrewOverheadText(), C4Object::DrawSelectMark(), C4Object::DrawTopFace(), C4EditCursor::EMMoveObject(), C4Object::Enter(), C4Object::ExecAction(), C4SoundInstance::Execute(), C4Effect::Execute(), C4Object::Execute(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Command::Fail(), C4FindObject::Find(), C4ObjectList::Find(), C4ObjectList::FindOther(), C4GameObjects::FixObjectOrder(), FreezeAndMakeStaticRecursively(), C4Object::GetArea(), C4EditCursor::GetCurrentSelectionPosition(), C4Object::GetEntranceArea(), C4Object::GetInfoString(), C4ObjectList::GetListID(), C4Object::GetMomentum(), C4ObjectList::GetObject(), C4Object::GrabInfo(), GrabLost(), C4GameObjects::GRBroadcast(), C4GameMessage::Init(), C4Effect::Init(), C4Object::IsMoveableBySolidMask(), C4GraphicsOverlay::IsValid(), C4Object::Lift(), C4ObjectList::ListIDCount(), C4Player::MakeCrewMember(), C4ObjectList::MassCount(), C4Object::MenuCommand(), C4GameMessageList::New(), C4Game::NewObject(), ObjectComGrab(), ObjectComUnGrab(), C4ObjectList::ObjectCount(), C4EditCursor::PerformDuplicationLegacy(), C4Landscape::P::PostFreeShape(), C4GameObjects::PostLoad(), C4Object::Push(), C4GameObjects::Remove(), C4EditCursor::RemoveFromSelection(), C4AulScriptContext::ReturnDump(), C4GameObjects::SafeObjectPointer(), C4Object::SetAction(), C4Object::SetGraphics(), C4GameObjects::SetOCF(), C4Object::SetOCF(), C4Object::StatusActivate(), C4Object::StatusDeactivate(), C4Effect::TempReaddUpperEffects(), C4Effect::TempRemoveUpperEffects(), C4ObjectList::UpdateFaces(), C4ObjectList::UpdateGraphics(), C4Object::UpdateOCF(), C4Object::UpdatePos(), C4Object::UpdateSolidMask(), C4GameObjects::UpdateSolidMasks(), C4ObjectList::ValidateOwners(), and C4ObjectList::Write().


The documentation for this class was generated from the following files: