#include "C4Include.h"
#include "script/C4ScriptHost.h"
#include "object/C4Def.h"
#include "script/C4AulCompiler.h"
#include "script/C4AulParse.h"
#include "script/C4AulScriptFunc.h"
#include "script/C4Effect.h"
Go to the source code of this file.
Classes | |
class | C4PropListScen |
Variables | |
C4GameScriptHost | GameScript |
C4GameScriptHost GameScript |
Definition at line 397 of file C4ScriptHost.cpp.
Referenced by AlgoScript(), c4_mapgen_handle_deinit_script_engine(), c4_mapgen_handle_new(), c4_mapgen_handle_new_script(), C4Object::ChangeDef(), C4Game::Clear(), C4Game::ClearPointers(), C4AulScriptEngine::CompileFunc(), C4Value::CompileFunc(), C4AulScriptEngine::Denumerate(), C4AulExec::DirectExec(), C4Game::Execute(), C4Viewport::Execute(), FnGetEffectsFor(), C4Game::GRBroadcast(), C4Game::InitGameFinal(), C4MapScriptHost::InitializeMap(), C4ObjectMenu::IsCloseDenied(), C4Game::LoadScenarioSection(), C4ObjectMenu::OnSelectionChanged(), C4AulScriptEngine::ReLink(), C4MCOverlay::SetField(), and C4Console::UpdateInputCtrl().