AddElement(Element *pChild) | C4GUI::Container | |
AdvanceFocus(bool fBackwards) | C4GUI::Dialog | |
AfterElementRemoval() | C4GUI::Container | inlineprotectedvirtual |
ApplyElementOffset(int32_t &riX, int32_t &riY) override | C4GUI::Dialog | virtual |
ApplyInvElementOffset(int32_t &riX, int32_t &riY) override | C4GUI::Dialog | virtual |
begin() | C4GUI::Container | inline |
CharIn(const char *c) | C4GUI::Dialog | virtual |
CheckNameHotkey(const char *) | C4GUI::Element | inlineprotectedvirtual |
Clear() | C4GUI::Container | |
ClearChildren() | C4GUI::Container | |
ClearFrameDeco() | C4GUI::Dialog | inline |
ClearLog() | C4GameLobby::MainDlg | |
ClientPos2ScreenPos(int32_t &riX, int32_t &riY) | C4GUI::Element | |
Close(bool fOK) | C4GUI::Dialog | |
Container() | C4GUI::Container | |
CreateConsoleWindow() | C4GUI::Dialog | protected |
DestroyConsoleWindow() | C4GUI::Dialog | protected |
Dialog(int32_t iWdt, int32_t iHgt, const char *szTitle, bool fViewportDlg) | C4GUI::Dialog | |
DoContext() | C4GUI::Element | |
DoDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam) | C4GUI::Element | virtual |
DoModal() | C4GUI::Dialog | |
DoPlacement(Screen *pOnScreen, const C4Rect &rPreferredDlgRect) override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
Draw(C4TargetFacet &cgo) override | C4GUI::Dialog | virtual |
Draw3DFrame(C4TargetFacet &cgo, bool fUp=false, int32_t iIndent=1, BYTE byAlpha=C4GUI_BorderAlpha, bool fDrawTop=true, int32_t iTopOff=0, bool fDrawLeft=true, int32_t iLeftOff=0) | C4GUI::Element | protected |
DrawBackground(C4TargetFacet &cgo, C4Facet &rFromFct) | C4GUI::FullscreenDialog | protected |
DrawBar(C4TargetFacet &cgo, DynBarFacet &rFacets) | C4GUI::Element | protected |
DrawElement(C4TargetFacet &cgo) override | C4GUI::FullscreenDialog | protectedvirtual |
DrawHBarByVGfx(C4TargetFacet &cgo, DynBarFacet &rFacets) | C4GUI::Element | protected |
DrawHVBar(C4TargetFacet &cgo, DynBarFacet &rFacets, C4DrawTransform &trf, int32_t iMiddleLength) | C4GUI::Element | protected |
DrawVBar(C4TargetFacet &cgo, DynBarFacet &rFacets) | C4GUI::Element | protected |
eFade | C4GUI::Dialog | protected |
ElementPosChanged(Element *pOfElement) | C4GUI::Container | inlineprotectedvirtual |
ElementSizeChanged(Element *pOfElement) | C4GUI::Container | inlineprotectedvirtual |
end() | C4GUI::Container | inline |
C4GUI::Execute() | C4GUI::Dialog | |
C4ApplicationSec1Timer::Execute(int, pollfd *) override | C4ApplicationSec1Timer | inlineprivatevirtual |
Execute2() | C4GUI::Dialog | |
FadeIn(Screen *pOnScreen) | C4GUI::Dialog | |
FadeOut(bool fCloseWithOK) | C4GUI::Dialog | |
fDelOnClose | C4GUI::Dialog | protected |
fDragging | C4GUI::Element | protected |
fOK | C4GUI::Dialog | protected |
fShow | C4GUI::Dialog | protected |
FullscreenDialog(const char *szTitle, const char *szSubtitle) | C4GUI::FullscreenDialog | |
fViewportDlg | C4GUI::Dialog | protected |
fVisible | C4GUI::Element | |
GetBounds() | C4GUI::Element | inline |
GetClientRect() override | C4GUI::Window | inlinevirtual |
GetContainedClientRect() | C4GUI::Element | inline |
GetContainer() override | C4GUI::Container | inlinevirtual |
GetContextHandler() override | C4GUI::Dialog | inlinevirtual |
GetDefaultControl() override | C4GameLobby::MainDlg | inlineprotectedvirtual |
GetDefaultTitleHeight() | C4GUI::Dialog | static |
GetDialogWindow() override | C4GUI::Dialog | inlinevirtual |
GetDlg() override | C4GUI::Dialog | inlinevirtual |
GetElementByIndex(int32_t i) | C4GUI::Container | |
GetElementCount() | C4GUI::Container | |
GetFirst() | C4GUI::Container | inline |
GetFirstContained() override | C4GUI::Container | inlinevirtual |
GetFirstNestedElement(bool fBackwards) override | C4GUI::Container | virtual |
GetFocus() | C4GUI::Dialog | inline |
GetFrameDecoration() const | C4GUI::Dialog | inline |
GetHeight() | C4GUI::Element | inline |
GetID() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
GetLast() | C4GUI::Container | inline |
GetLastContained() | C4GUI::Container | inlinevirtual |
GetListItemTopSpacing() | C4GUI::Element | inlinevirtual |
GetListItemTopSpacingBar() | C4GUI::Element | inlinevirtual |
GetMarginBottom() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
GetMarginLeft() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
GetMarginRight() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
GetMarginTop() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
GetNext() const | C4GUI::Element | inline |
GetNextNestedElement(Element *pPrevElement, bool fBackwards) | C4GUI::Container | |
GetOwnToolTip() | C4GUI::Element | inline |
GetParent() | C4GUI::Element | inline |
GetPrev() const | C4GUI::Element | inline |
GetScreen() | C4GUI::Element | virtual |
GetToolTip() | C4GUI::Element | |
GetToprightCornerRect(int32_t iWidth=16, int32_t iHeight=16, int32_t iHIndent=4, int32_t iVIndent=4, int32_t iIndexX=0) | C4GUI::Element | |
GetViewport() | C4GUI::Dialog | inlinevirtual |
GetWidth() | C4GUI::Element | inline |
GetZOrdering() | C4GUI::Dialog | inlinevirtual |
HandlePacket(char cStatus, const C4PacketBase *pBasePkt, C4Network2Client *pClient) | C4GameLobby::MainDlg | |
HasBackground() | C4GUI::Dialog | inlinevirtual |
HasUpperBoard() | C4GUI::FullscreenDialog | inlineprotectedvirtual |
iDlgMarginX | C4GUI::FullscreenDialog | protected |
iDlgMarginY | C4GUI::FullscreenDialog | protected |
iDragX | C4GUI::Element | protected |
iDragY | C4GUI::Element | protected |
iFade | C4GUI::Dialog | protected |
InsertElement(Element *pChild, Element *pInsertBefore) | C4GUI::Container | |
IsAborted() | C4GUI::Dialog | inline |
IsActive(bool fForKeyboard) | C4GUI::Dialog | |
IsBottomPlacementDialog() | C4GUI::Dialog | inlinevirtual |
IsComponentOutsideClientArea() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
IsCountdown() | C4GameLobby::MainDlg | |
IsExclusiveDialog() | C4GUI::Dialog | inlinevirtual |
IsExternalDrawDialog() override | C4GUI::Dialog | inlinevirtual |
IsFading() | C4GUI::Dialog | inline |
IsFocused(Control *pCtrl) override | C4GUI::Dialog | inlinevirtual |
IsFocusElement() | C4GUI::Element | inlinevirtual |
IsFreePlaceDialog() | C4GUI::Dialog | inlinevirtual |
IsFullscreenDialog() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
IsImmediateToolTip() const | C4GUI::Element | inline |
IsInActiveDlg(bool fForKeyboard) | C4GUI::Element | |
IsMenu() | C4GUI::Element | inlineprotectedvirtual |
IsMouseControlled() | C4GUI::Dialog | inlinevirtual |
IsOK() | C4GUI::Dialog | inline |
IsOwnPtrElement() | C4GUI::Element | inlineprotectedvirtual |
IsParentOf(Element *pEl) override | C4GUI::Container | virtual |
IsSelectedChild(Element *pChild) | C4GUI::Container | inlinevirtual |
IsShown() | C4GUI::Dialog | inline |
IsViewportDialog() | C4GUI::Dialog | inline |
IsVisible() | C4GUI::Element | |
KeyAdvanceFocus(bool fBackwards) | C4GUI::Dialog | inline |
KeyEnter() | C4GUI::Dialog | inline |
KeyEscape() | C4GUI::Dialog | inline |
KeyHistoryUpDown(bool fUp) | C4GameLobby::MainDlg | protected |
MainDlg(bool fHost) | C4GameLobby::MainDlg | |
MakeLastElement(Element *pChild) | C4GUI::Container | |
MouseEnter(CMouse &rMouse) | C4GUI::Element | inlinevirtual |
MouseInput(CMouse &rMouse, int32_t iButton, int32_t iX, int32_t iY, DWORD dwKeyParam) override | C4GUI::Dialog | virtual |
MouseLeave(CMouse &rMouse) | C4GUI::Element | inlinevirtual |
OnBtnChat(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnChatInput(C4GUI::Edit *edt, bool fPasting, bool fPastingMore) | C4GameLobby::MainDlg | protected |
OnClientAddPlayer(const char *szFilename, int32_t idClient) | C4GameLobby::MainDlg | |
OnClientConnect(C4Client *pClient, C4Network2IOConnection *pConn) | C4GameLobby::MainDlg | |
OnClientJoin(C4Client *pNewClient) | C4GameLobby::MainDlg | |
OnClientPart(C4Client *pPartClient) | C4GameLobby::MainDlg | |
OnClientReadyStateChange() | C4GameLobby::MainDlg | inline |
OnClientSound(C4Client *pOfClient) | C4GameLobby::MainDlg | |
OnClosed(bool fOK) override | C4GameLobby::MainDlg | protectedvirtual |
OnCountdownPacket(const C4PacketCountdown &Pkt) | C4GameLobby::MainDlg | |
OnCtxTabOptions(C4GUI::Element *pListItem) | C4GameLobby::MainDlg | inlineprotected |
OnCtxTabPlayers(C4GUI::Element *pListItem) | C4GameLobby::MainDlg | inlineprotected |
OnCtxTabRes(C4GUI::Element *pListItem) | C4GameLobby::MainDlg | inlineprotected |
OnCtxTabScenario(C4GUI::Element *pListItem) | C4GameLobby::MainDlg | inlineprotected |
OnCtxTabTeams(C4GUI::Element *pListItem) | C4GameLobby::MainDlg | inlineprotected |
OnEnter() override | C4GUI::FullscreenDialog | inlineprotectedvirtual |
OnError(const char *szErrMsg) | C4GameLobby::MainDlg | |
OnEscape() | C4GUI::Dialog | inlinevirtual |
OnExitBtn(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnHotkey(uint32_t cHotkey) override | C4GUI::Container | protectedvirtual |
OnIdle() | C4GUI::Dialog | inlinevirtual |
OnLog(const char *szLogMsg, DWORD dwClr=C4GUI_LogFontClr) | C4GameLobby::MainDlg | |
OnMessage(C4Client *pOfClient, const char *szMessage) | C4GameLobby::MainDlg | |
OnPlayersChange() | C4GameLobby::MainDlg | inline |
OnReadyCheck(C4GUI::Element *pCheckBox) | C4GameLobby::MainDlg | protected |
OnRightTabContext(C4GUI::Element *pLabel, int32_t iX, int32_t iY) | C4GameLobby::MainDlg | protected |
OnRunBtn(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnSec1Timer() override | C4GameLobby::MainDlg | protectedvirtual |
OnShown() | C4GUI::Dialog | inlinevirtual |
OnTabOptions(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnTabPlayers(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnTabRes(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnTabScenario(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnTabTeams(C4GUI::Control *btn) | C4GameLobby::MainDlg | protected |
OnUserClose(C4GUI::Control *btn) | C4GUI::Dialog | inline |
pActiveCtrl | C4GUI::Dialog | protected |
pCloseBtn | C4GUI::Dialog | protected |
pContextHandler | C4GUI::Element | protected |
pDragTarget | C4GUI::Element | protected |
pFirst | C4GUI::Container | protected |
pFrameDeco | C4GUI::Dialog | protected |
pFullscreenTitle | C4GUI::FullscreenDialog | protected |
pLast | C4GUI::Container | protected |
pNext | C4GUI::Element | protected |
pParent | C4GUI::Element | protected |
pPrev | C4GUI::Element | protected |
pSubTitle | C4GUI::FullscreenDialog | protected |
pTitle | C4GUI::Dialog | protected |
pWindow | C4GUI::Dialog | protected |
rbegin() | C4GUI::Container | inline |
rcBounds | C4GUI::Element | protected |
rcClientRect | C4GUI::Window | protected |
ReaddElement(Element *pChild) | C4GUI::Container | |
RemoveElement(Element *pChild) override | C4GUI::Dialog | virtual |
rend() | C4GUI::Container | inline |
ScreenPos2ClientPos(int32_t &riX, int32_t &riY) | C4GUI::Element | |
SetBounds(const C4Rect &rcNewBound) | C4GUI::Element | inline |
SetClientSize(int32_t iToWdt, int32_t iToHgt) | C4GUI::Dialog | |
SetContextHandler(ContextHandler *pNewHd) | C4GUI::Element | inline |
SetDelOnClose(bool fToVal=true) | C4GUI::Dialog | inline |
SetDragTarget(Window *pToWindow) | C4GUI::Element | inline |
SetFocus(Control *pCtrl, bool fByMouse) | C4GUI::Dialog | |
SetFrameDeco(FrameDecoration *pNewDeco) | C4GUI::Dialog | inline |
SetPos(int32_t iXPos, int32_t iYPos) | C4GUI::Window | inline |
SetTitle(const char *szToTitle) | C4GUI::FullscreenDialog | |
C4GUI::Dialog::SetTitle(const char *szToTitle, bool fShowCloseButton=true) | C4GUI::Dialog | |
SetToolTip(const char *szNewTooltip, bool is_immediate=false) | C4GUI::Element | |
SetVisibility(bool fToValue) override | C4GUI::Container | virtual |
Show(Screen *pOnScreen, bool fCB) | C4GUI::Dialog | |
Start(int32_t iCountdownTime) | C4GameLobby::MainDlg | |
StartDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam) | C4GUI::Element | virtual |
StopDragging(CMouse &rMouse, int32_t iX, int32_t iY, DWORD dwKeyParam) | C4GUI::Element | virtual |
TitleString | C4GUI::Dialog | protected |
UpdateOwnPos() override | C4GUI::FullscreenDialog | protectedvirtual |
UpdatePassword() | C4GameLobby::MainDlg | |
UpdatePos() override | C4GUI::Dialog | protectedvirtual |
UpdateRightTab() | C4GameLobby::MainDlg | protected |
UpdateSize() override | C4GUI::Dialog | protectedvirtual |
UserClose(bool fOK) | C4GUI::Dialog | inlinevirtual |
Window() | C4GUI::Window | |
~Container() override | C4GUI::Container | |
~Dialog() override | C4GUI::Dialog | |
~Element() | C4GUI::Element | virtual |
~MainDlg() override | C4GameLobby::MainDlg | |