#include <C4PacketBase.h>
Definition at line 23 of file C4PacketBase.h.
◆ C4PacketBase()
C4PacketBase::C4PacketBase |
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default |
◆ ~C4PacketBase()
C4PacketBase::~C4PacketBase |
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virtualdefault |
◆ CompileFunc()
virtual void C4PacketBase::CompileFunc |
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StdCompiler * |
pComp | ) |
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pure virtual |
Implemented in C4PacketList, C4IDPacket, C4PktBuf, C4PacketResRequest, C4PacketResDiscover, C4PacketResStatus, C4Network2ResChunk, C4Network2ResChunkData, C4Network2ResCore, C4PacketPostMortem, C4PacketFwd, C4PacketConnRe, C4PacketConn, C4PacketPing, C4PacketTCPSimOpen, C4PacketAddr, C4PacketActivateReq, C4PacketJoinData, C4Network2Status, C4PacketExecSyncCtrl, C4PacketControlPkt, C4PacketControlReq, C4GameControlPacket, C4ClientCore, C4GameLobby::C4PacketSetScenarioParameter, C4GameLobby::C4PacketCountdown, C4PacketLeagueRoundResults, C4PktDebugRec, C4PacketPlayerInfo, C4PacketPlayerInfoUpdRequest, C4Control, and C4ControlPacket.
◆ pack() [1/2]
◆ pack() [2/2]
◆ unpack()
void C4PacketBase::unpack |
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const C4NetIOPacket & |
Pkt, |
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char * |
pStatus = nullptr |
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◆ C4PacketList
The documentation for this class was generated from the following files: