18 #ifndef INC_C4StartupMainDlg
19 #define INC_C4StartupMainDlg
void OnClosed(bool fOK) override
void OnPlayerSelContextAddPlr(C4GUI::Element *pTarget, const StdCopyStrBuf &rsFilename)
void OnStartBtn(C4GUI::Control *btn)
void DrawElement(C4TargetFacet &cgo) override
void OnNetJoin(const StdStrBuf &rsHostAddress)
~C4StartupMainDlg() override
void OnPlayerSelContextRemovePlr(C4GUI::Element *pTarget, const int &iIndex)
void ShowParticipantCreationDlg()
C4GUI::ContextMenu * OnPlayerSelContextAdd(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
void OnEditorBtn(C4GUI::Control *btn)
void OnPlayerSelectionBtn(C4GUI::Control *btn)
void OnExitBtn(C4GUI::Control *btn)
void UpdateParticipants()
void ConfirmMoveKey(const char *strKeyFilename)
void OnAboutBtn(C4GUI::Control *btn)
C4GUI::ContextMenu * OnPlayerSelContext(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
void OnModsBtn(C4GUI::Control *btn)
C4GUI::ContextMenu * OnPlayerSelContextRemove(C4GUI::Element *pBtn, int32_t iX, int32_t iY)
void OnOptionsBtn(C4GUI::Control *btn)
void OnNetJoinBtn(C4GUI::Control *btn)
void OnTODO(C4GUI::Control *btn)