OpenClonk
C4ScenarioListLoader::Scenario Class Reference

#include <C4StartupScenSelDlg.h>

Inheritance diagram for C4ScenarioListLoader::Scenario:
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Public Member Functions

 Scenario (class C4ScenarioListLoader *pLoader, class Folder *pParent)
 
 ~Scenario () override=default
 
bool LoadCustom (C4Group &rGrp, bool fNameLoaded, bool fIconLoaded) override
 
bool LoadCustomPre (C4Group &rGrp) override
 
bool Start () override
 
bool CanOpen (StdStrBuf &sError, bool &CanHide) override
 
bool IsGrayed () override
 
bool IsHidden () override
 
bool HasMissionAccess () const override
 
StdStrBuf GetOpenText () override
 
StdStrBuf GetOpenTooltip () override
 
const C4ScenarioGetC4S () const
 
bool GetAchievement (int32_t idx, C4Facet *out_facet, const char **out_description) override
 
StdStrBuf GetTypeName () override
 
const char * GetDefaultExtension () override
 
C4ScenarioParameterDefsGetParameterDefs () override
 
C4ScenarioParametersGetParameters () override
 
bool IsScenario () override
 
bool Load (C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx)
 
virtual FolderGetIsFolder ()
 
const StdStrBufGetName () const
 
const StdStrBufGetEntryFilename () const
 
const StdStrBufGetVersion () const
 
const StdStrBufGetAuthor () const
 
const C4FacetGetIconFacet () const
 
const C4FacetGetTitlePicture () const
 
const StdStrBufGetDesc () const
 
int GetIconIndex ()
 
int GetDifficulty ()
 
int GetFolderIndex ()
 
EntryGetNext () const
 
class FolderGetParent () const
 
virtual bool HasUnregisteredAccess () const
 
virtual bool SetTitleInGroup (C4Group &rGrp, const char *szNewTitle)
 
bool RenameTo (const char *szNewName)
 

Static Public Member Functions

static EntryCreateEntryForFile (const StdStrBuf &sFilename, C4ScenarioListLoader *pLoader, Folder *pParent)
 

Protected Attributes

class C4ScenarioListLoaderpLoader
 
EntrypNext
 
class FolderpParent
 
StdCopyStrBuf sName
 
StdCopyStrBuf sFilename
 
StdCopyStrBuf sDesc
 
StdCopyStrBuf sVersion
 
StdCopyStrBuf sAuthor
 
C4FacetSurface fctIcon
 
C4FacetSurface fctTitle
 
bool fBaseLoaded
 
bool fExLoaded
 
int iIconIndex
 
int iDifficulty
 
int iFolderIndex
 

Detailed Description

Definition at line 109 of file C4StartupScenSelDlg.h.

Constructor & Destructor Documentation

◆ Scenario()

C4ScenarioListLoader::Scenario::Scenario ( class C4ScenarioListLoader pLoader,
class Folder pParent 
)
inline

Definition at line 122 of file C4StartupScenSelDlg.h.

122 : Entry(pLoader, pParent), fNoMissionAccess(false), nAchievements(0), iMinPlrCount(0) {}
Entry(class C4ScenarioListLoader *pLoader, class Folder *pParent)
class C4ScenarioListLoader * pLoader
class Folder * pParent

◆ ~Scenario()

C4ScenarioListLoader::Scenario::~Scenario ( )
overridedefault

Member Function Documentation

◆ CanOpen()

bool C4ScenarioListLoader::Scenario::CanOpen ( StdStrBuf sError,
bool &  CanHide 
)
overridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 769 of file C4StartupScenSelDlg.cpp.

770 {
771  // safety
773  if (!pDlg) return false;
774  // check mission access
775  if (!HasMissionAccess())
776  {
777  sErrOut.Copy(LoadResStr("IDS_PRC_NOMISSIONACCESS"));
778  return false;
779  }
780  // replay
781  if (C4S.Head.Replay)
782  {
783  // replays can currently not be launched in network mode
784  if (pDlg->IsNetworkStart())
785  {
786  sErrOut.Copy(LoadResStr("IDS_PRC_NONETREPLAY"));
787  return false;
788  }
789  }
790  // regular game
791  else
792  {
793  // check player count
794  int32_t iPlrCount = SModuleCount(Config.General.Participants);
795  int32_t iMaxPlrCount = C4S.Head.MaxPlayer;
796  if (C4S.Head.SaveGame)
797  {
798  // Some scenarios have adjusted MaxPlayerCount to 0 after starting to prevent future joins
799  // make sure it's possible to start the savegame anyway
800  iMaxPlrCount = std::max<int32_t>(iMinPlrCount, iMaxPlrCount);
801 
802  // <Sven2> Savegames store a lot of internal stuff. If you updated clonk in the meantime, many things tend to break
803  if (C4S.Head.C4XVer[0] != C4XVER1 || C4S.Head.C4XVer[1] != C4XVER2)
804  {
805  // Only show a warning to let players try it anyways.
806  sErrOut.Format(LoadResStr("IDS_MSG_SAVEGAMEVERSIONMISMATCH"), C4S.Head.C4XVer[0], C4S.Head.C4XVer[1]);
807  CanHide = false;
808  }
809  }
810  // normal scenarios: At least one player except in network mode, where it is possible to wait for the additional players
811  // Melees need at least two
812  if ((iPlrCount < iMinPlrCount))
813  {
814  if (pDlg->IsNetworkStart())
815  {
816  // network game: Players may yet join in lobby
817  // only issue a warning for too few players (by setting the error but not returning false here)
818  sErrOut.Format(LoadResStr("IDS_MSG_TOOFEWPLAYERSNET"), (int) iMinPlrCount);
819  CanHide = true;
820  }
821  else
822  {
823  // for regular games, this is a fatal no-start-cause
824  sErrOut.Format(LoadResStr("IDS_MSG_TOOFEWPLAYERS"), (int) iMinPlrCount);
825  return false;
826  }
827  }
828  // scenarios (both normal and savegame) may also impose a maximum player restriction
829  if (iPlrCount > iMaxPlrCount)
830  {
831  sErrOut.Format(LoadResStr("IDS_MSG_TOOMANYPLAYERS"), (int) C4S.Head.MaxPlayer);
832  return false;
833  }
834  }
835  // Okay, start!
836  return true;
837 }
C4Config Config
Definition: C4Config.cpp:930
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
int SModuleCount(const char *szList)
Definition: Standard.cpp:617
char Participants[CFG_MaxString+1]
Definition: C4Config.h:39
C4ConfigGeneral General
Definition: C4Config.h:255
bool Replay
Definition: C4Scenario.h:72
int32_t MaxPlayer
Definition: C4Scenario.h:70
int32_t C4XVer[2]
Definition: C4Scenario.h:63
bool SaveGame
Definition: C4Scenario.h:71
C4SHead Head
Definition: C4Scenario.h:232
bool HasMissionAccess() const override
static C4StartupScenSelDlg * pInstance

References Config, StdStrBuf::Copy(), StdStrBuf::Format(), C4Config::General, C4StartupScenSelDlg::IsNetworkStart(), LoadResStr(), C4ConfigGeneral::Participants, C4StartupScenSelDlg::pInstance, and SModuleCount().

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◆ CreateEntryForFile()

C4ScenarioListLoader::Entry * C4ScenarioListLoader::Entry::CreateEntryForFile ( const StdStrBuf sFilename,
C4ScenarioListLoader pLoader,
Folder pParent 
)
staticinherited

Definition at line 549 of file C4StartupScenSelDlg.cpp.

550 {
551  // determine entry type by file type
552  const char *szFilename = sFilename.getData();
553  if (!szFilename || !*szFilename) return nullptr;
554  if (WildcardMatch(C4CFN_ScenarioFiles, sFilename.getData())) return new Scenario(pLoader, pParent);
555  if (WildcardMatch(C4CFN_FolderFiles, sFilename.getData())) return new SubFolder(pLoader, pParent);
556  // regular, open folder (C4Group-packed folders without extensions are not regarded, because they could contain anything!)
557  const char *szExt = GetExtension(szFilename);
558  if ((!szExt || !*szExt) && DirectoryExists(sFilename.getData()))
559  {
560  // do not open folders in the mod directory (and the dir itself - thus match minus the separator),
561  // as contained files will be discovered anyway
562  const char * modsDirectoryPrefix = Config.General.ModsDataPath;
563  if (std::strncmp(szFilename, modsDirectoryPrefix, std::strlen(modsDirectoryPrefix) - 1) == 0)
564  return nullptr;
565  // open folders only if they contain a scenario or folder
566  if (DirContainsScenarios(szFilename))
567  return new RegularFolder(pLoader, pParent);
568  }
569  // type not recognized
570  return nullptr;
571 }
#define C4CFN_ScenarioFiles
Definition: C4Components.h:175
#define C4CFN_FolderFiles
Definition: C4Components.h:176
bool DirContainsScenarios(const char *szDir)
bool DirectoryExists(const char *szFilename)
Definition: StdFile.cpp:708
char * GetExtension(char *szFilename)
Definition: StdFile.cpp:118
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:396
char ModsDataPath[CFG_MaxString+1]
Definition: C4Config.h:57
StdCopyStrBuf sFilename
const char * getData() const
Definition: StdBuf.h:442

References C4CFN_FolderFiles, C4CFN_ScenarioFiles, Config, DirContainsScenarios(), DirectoryExists(), C4Config::General, StdStrBuf::getData(), GetExtension(), C4ConfigGeneral::ModsDataPath, and WildcardMatch().

Referenced by C4ScenarioListLoader::SubFolder::DoLoadContents(), and C4ScenarioListLoader::RegularFolder::DoLoadContents().

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◆ GetAchievement()

bool C4ScenarioListLoader::Scenario::GetAchievement ( int32_t  idx,
C4Facet out_facet,
const char **  out_description 
)
overridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 753 of file C4StartupScenSelDlg.cpp.

754 {
755  // return true and fill output parameters if player got the indexed achievement
756  if (idx < 0 || idx >= nAchievements) return false;
757  *out_facet = fctAchievements[idx];
758  *out_description = sAchievementDescriptions[idx].getData();
759  return true;
760 }

◆ GetAuthor()

const StdStrBuf& C4ScenarioListLoader::Entry::GetAuthor ( ) const
inlineinherited

Definition at line 77 of file C4StartupScenSelDlg.h.

77 { return sAuthor; }
StdCopyStrBuf sAuthor

References C4ScenarioListLoader::Entry::sAuthor.

◆ GetC4S()

const C4Scenario& C4ScenarioListLoader::Scenario::GetC4S ( ) const
inline

Definition at line 135 of file C4StartupScenSelDlg.h.

135 { return C4S; } // get scenario core

Referenced by C4StartupScenSelDlg::StartScenario().

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◆ GetDefaultExtension()

const char* C4ScenarioListLoader::Scenario::GetDefaultExtension ( )
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 140 of file C4StartupScenSelDlg.h.

140 { return "ocs"; }

◆ GetDesc()

const StdStrBuf& C4ScenarioListLoader::Entry::GetDesc ( ) const
inlineinherited

Definition at line 80 of file C4StartupScenSelDlg.h.

80 { return sDesc; }
StdCopyStrBuf sDesc

References C4ScenarioListLoader::Entry::sDesc.

◆ GetDifficulty()

int C4ScenarioListLoader::Entry::GetDifficulty ( )
inlineinherited

Definition at line 82 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iDifficulty.

Referenced by EntrySortFunc().

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◆ GetEntryFilename()

const StdStrBuf& C4ScenarioListLoader::Entry::GetEntryFilename ( ) const
inlineinherited

Definition at line 75 of file C4StartupScenSelDlg.h.

75 { return sFilename; }

References C4ScenarioListLoader::Entry::sFilename.

Referenced by C4StartupScenSelDlg::DeleteConfirm(), C4StartupScenSelDlg::KeyDelete(), and C4StartupScenSelDlg::StartScenario().

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◆ GetFolderIndex()

int C4ScenarioListLoader::Entry::GetFolderIndex ( )
inlineinherited

Definition at line 83 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iFolderIndex.

Referenced by EntrySortFunc().

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◆ GetIconFacet()

const C4Facet& C4ScenarioListLoader::Entry::GetIconFacet ( ) const
inlineinherited

Definition at line 78 of file C4StartupScenSelDlg.h.

78 { return fctIcon; }
C4FacetSurface fctIcon

References C4ScenarioListLoader::Entry::fctIcon.

Referenced by C4StartupScenSelDlg::ScenListItem::ScenListItem().

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◆ GetIconIndex()

int C4ScenarioListLoader::Entry::GetIconIndex ( )
inlineinherited

Definition at line 81 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iIconIndex.

Referenced by EntrySortFunc().

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◆ GetIsFolder()

virtual Folder* C4ScenarioListLoader::Entry::GetIsFolder ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Folder.

Definition at line 72 of file C4StartupScenSelDlg.h.

72 { return nullptr; } // return this if this is a folder

Referenced by C4ScenarioListLoader::Folder::ClearChildren(), and EntrySortFunc().

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◆ GetName()

const StdStrBuf& C4ScenarioListLoader::Entry::GetName ( ) const
inlineinherited

Definition at line 74 of file C4StartupScenSelDlg.h.

74 { return sName; }
StdCopyStrBuf sName

References C4ScenarioListLoader::Entry::sName.

Referenced by EntrySortFunc(), C4StartupScenSelDlg::KeyDelete(), and C4StartupScenSelDlg::ScenListItem::ScenListItem().

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◆ GetNext()

Entry* C4ScenarioListLoader::Entry::GetNext ( ) const
inlineinherited

Definition at line 84 of file C4StartupScenSelDlg.h.

84 { return pNext; }
Entry * pNext

References C4ScenarioListLoader::Entry::pNext.

Referenced by C4ScenarioListLoader::Folder::FindEntryByName().

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◆ GetOpenText()

StdStrBuf C4ScenarioListLoader::Scenario::GetOpenText ( )
overridevirtual

Implements C4ScenarioListLoader::Entry.

Definition at line 839 of file C4StartupScenSelDlg.cpp.

840 {
841  return StdCopyStrBuf(LoadResStr("IDS_BTN_STARTGAME"));
842 }

References LoadResStr().

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◆ GetOpenTooltip()

StdStrBuf C4ScenarioListLoader::Scenario::GetOpenTooltip ( )
overridevirtual

Implements C4ScenarioListLoader::Entry.

Definition at line 844 of file C4StartupScenSelDlg.cpp.

845 {
846  return StdCopyStrBuf(LoadResStr("IDS_DLGTIP_SCENSELNEXT"));
847 }

References LoadResStr().

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◆ GetParameterDefs()

C4ScenarioParameterDefs* C4ScenarioListLoader::Scenario::GetParameterDefs ( )
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 142 of file C4StartupScenSelDlg.h.

142 { return &ParameterDefs; }

◆ GetParameters()

C4ScenarioParameters* C4ScenarioListLoader::Scenario::GetParameters ( )
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 143 of file C4StartupScenSelDlg.h.

143 { return &Parameters; }

Referenced by C4StartupScenSelDlg::StartScenario().

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◆ GetParent()

class Folder* C4ScenarioListLoader::Entry::GetParent ( ) const
inlineinherited

Definition at line 85 of file C4StartupScenSelDlg.h.

85 { return pParent; }

References C4ScenarioListLoader::Entry::pParent.

Referenced by C4ScenarioListLoader::FolderBack().

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◆ GetTitlePicture()

const C4Facet& C4ScenarioListLoader::Entry::GetTitlePicture ( ) const
inlineinherited

Definition at line 79 of file C4StartupScenSelDlg.h.

79 { return fctTitle; }
C4FacetSurface fctTitle

References C4ScenarioListLoader::Entry::fctTitle.

◆ GetTypeName()

StdStrBuf C4ScenarioListLoader::Scenario::GetTypeName ( )
inlineoverridevirtual

Implements C4ScenarioListLoader::Entry.

Definition at line 138 of file C4StartupScenSelDlg.h.

138 { return StdCopyStrBuf(LoadResStr("IDS_TYPE_SCENARIO"), true); }

References LoadResStr().

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◆ GetVersion()

const StdStrBuf& C4ScenarioListLoader::Entry::GetVersion ( ) const
inlineinherited

Definition at line 76 of file C4StartupScenSelDlg.h.

76 { return sVersion; }
StdCopyStrBuf sVersion

References C4ScenarioListLoader::Entry::sVersion.

◆ HasMissionAccess()

bool C4ScenarioListLoader::Scenario::HasMissionAccess ( ) const
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 132 of file C4StartupScenSelDlg.h.

132 { return !fNoMissionAccess; }; // check mission access only

Referenced by IsHidden().

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◆ HasUnregisteredAccess()

virtual bool C4ScenarioListLoader::Entry::HasUnregisteredAccess ( ) const
inlinevirtualinherited

Definition at line 95 of file C4StartupScenSelDlg.h.

95 { return false; }

◆ IsGrayed()

bool C4ScenarioListLoader::Scenario::IsGrayed ( )
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 130 of file C4StartupScenSelDlg.h.

130 { return false; } // additional option for graying out

◆ IsHidden()

bool C4ScenarioListLoader::Scenario::IsHidden ( )
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 131 of file C4StartupScenSelDlg.h.

131 { return C4S.Head.Secret && !HasMissionAccess(); } // condition for hiding element completely
bool Secret
Definition: C4Scenario.h:77

References HasMissionAccess(), C4Scenario::Head, and C4SHead::Secret.

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◆ IsScenario()

bool C4ScenarioListLoader::Scenario::IsScenario ( )
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 145 of file C4StartupScenSelDlg.h.

145 { return true; }

◆ Load()

bool C4ScenarioListLoader::Entry::Load ( C4Group pFromGrp,
const StdStrBuf psFilename,
bool  fLoadEx 
)
inherited

Definition at line 431 of file C4StartupScenSelDlg.cpp.

432 {
433  // nothing to do if already loaded
434  if (fBaseLoaded && (fExLoaded || !fLoadEx)) return true;
435  C4Group Group;
436  // group specified: Load as child
437  if (pFromGrp)
438  {
439  assert(psFilename);
440  if (!Group.OpenAsChild(pFromGrp, psFilename->getData())) return false;
441  // set FN by complete entry name
442  this->sFilename.Take(Group.GetFullName());
443  }
444  else
445  {
446  // set FN by complete entry name
447  if (psFilename) this->sFilename.Copy(*psFilename);
448  // no parent group: Direct load from filename
449  if (!Group.Open(sFilename.getData())) return false;
450  }
451  // okay; load standard stuff from group
452  bool fNameLoaded=false, fIconLoaded=false;
453  if (fBaseLoaded)
454  {
455  fNameLoaded = fIconLoaded = true;
456  }
457  else
458  {
459  // Set default name as filename without extension
461  char *szBuf = sName.GrabPointer();
462  RemoveExtension(szBuf);
463  sName.Take(szBuf);
464  // load entry specific stuff that's in the front of the group
465  if (!LoadCustomPre(Group))
466  return false;
467  // Load entry name
468  C4ComponentHost DefNames;
471  fNameLoaded = true;
472  // load entry icon
473  if (Group.FindEntry(C4CFN_IconPNG) && fctIcon.Load(Group, C4CFN_IconPNG, C4FCT_Full, C4FCT_Full, false, 0))
474  fIconLoaded = true;
475  else
476  {
477  C4FacetSurface fctTemp;
478  if (Group.FindEntry(C4CFN_ScenarioIcon) && fctTemp.Load(Group, C4CFN_ScenarioIcon, C4FCT_Full, C4FCT_Full, true, 0))
479  {
480  // old style icon: Blit it on a pieace of paper
481  fctTemp.Surface->Lock();
482  for (int y=0; y<fctTemp.Hgt; ++y)
483  for (int x=0; x<fctTemp.Wdt; ++x)
484  {
485  uint32_t dwPix = fctTemp.Surface->GetPixDw(x,y, false);
486  // transparency has some tolerance...
487  if (Inside<uint8_t>(dwPix & 0xff, 0xb8, 0xff))
488  if (Inside<uint8_t>((dwPix>>0x08) & 0xff, 0x00, 0x0f))
489  if (Inside<uint8_t>((dwPix>>0x10) & 0xff, 0xb8, 0xff))
490  fctTemp.Surface->SetPixDw(x,y,0x00ffffff);
491  }
492  fctTemp.Surface->Unlock();
493  int iIconSize = C4Startup::Get()->Graphics.fctScenSelIcons.Hgt;
494  fctIcon.Create(iIconSize, iIconSize, C4FCT_Full, C4FCT_Full);
496  fctTemp.Draw(fctIcon.Surface, (fctIcon.Wdt-fctTemp.Wdt)/2, (fctIcon.Hgt-fctTemp.Hgt)/2);
497  fctTemp.Clear();
498  fIconLoaded = true;
499  }
500  }
501  // load any entryx-type-specific custom data (e.g. fallbacks for scenario title, and icon)
502  if (!LoadCustom(Group, fNameLoaded, fIconLoaded)) return false;
503  fBaseLoaded = true;
504  }
505  // load extended stuff: title picture
506  if (fLoadEx && !fExLoaded)
507  {
508  // load desc
509  C4ComponentHost DefDesc;
511  {
512  sDesc.Copy(DefDesc.GetData());
513  }
514  // load title
516  fExLoaded = true;
517  // load version
519  }
520  // done, success
521  return true;
522 }
#define C4CFN_ScenarioTitle
Definition: C4Components.h:84
#define C4CFN_ScenarioIcon
Definition: C4Components.h:85
#define C4CFN_ScenarioDesc
Definition: C4Components.h:88
#define C4CFN_Title
Definition: C4Components.h:82
#define C4CFN_Version
Definition: C4Components.h:72
#define C4CFN_IconPNG
Definition: C4Components.h:86
const int C4FCT_Full
Definition: C4FacetEx.h:26
const int32_t C4StartupScenSel_DefaultIcon_OldIconBG
char * GetFilename(char *szPath)
Definition: StdFile.cpp:42
void RemoveExtension(char *szFilename)
Definition: StdFile.cpp:303
const char * GetData() const
bool GetLanguageString(const char *szLanguage, StdStrBuf &rTarget)
char LanguageEx[CFG_MaxString+1]
Definition: C4Config.h:38
C4Surface * Surface
Definition: C4Facet.h:117
C4Facet GetPhase(int iPhaseX=0, int iPhaseY=0)
Definition: C4Facet.cpp:59
float Hgt
Definition: C4Facet.h:118
float Wdt
Definition: C4Facet.h:118
void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true)
Definition: C4Facet.cpp:154
bool Load(C4Group &hGroup, const char *szName, int iWdt, int iHgt, bool fNoErrIfNotFound, int iFlags)
Definition: C4FacetEx.cpp:84
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
void Clear()
Definition: C4FacetEx.h:44
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2638
bool OpenAsChild(C4Group *mother, const char *entry_name, bool is_exclusive=false, bool do_create=false)
Definition: C4Group.cpp:1952
bool LoadEntryString(const char *entry_name, StdStrBuf *buffer)
Definition: C4Group.cpp:2430
bool FindEntry(const char *wildcard, StdStrBuf *filename=nullptr, size_t *size=nullptr)
Definition: C4Group.cpp:2211
bool Open(const char *group_name, bool do_create=false)
Definition: C4Group.cpp:660
static bool LoadComponentHost(C4ComponentHost *host, C4Group &hGroup, const char *szFilename, const char *szLanguage)
Definition: C4Language.cpp:232
bool fExLoaded
virtual bool LoadCustom(C4Group &rGrp, bool fNameLoaded, bool fIconLoaded)
bool fBaseLoaded
virtual bool LoadCustomPre(C4Group &rGrp)
C4FacetID fctScenSelIcons
Definition: C4Startup.h:73
static C4Startup * Get()
Definition: C4Startup.h:147
C4StartupGraphics Graphics
Definition: C4Startup.h:112
bool SetPixDw(int iX, int iY, DWORD dwCol)
Definition: C4Surface.cpp:576
DWORD GetPixDw(int iX, int iY, bool fApplyModulation)
Definition: C4Surface.cpp:491
bool Unlock()
Definition: C4Surface.cpp:464
bool Lock()
Definition: C4Surface.cpp:453
void Copy()
Definition: StdBuf.h:467
void Take(char *pnData)
Definition: StdBuf.h:457
char * GrabPointer()
Definition: StdBuf.h:459

References C4CFN_IconPNG, C4CFN_ScenarioDesc, C4CFN_ScenarioIcon, C4CFN_ScenarioTitle, C4CFN_Title, C4CFN_Version, C4FCT_Full, C4StartupScenSel_DefaultIcon_OldIconBG, C4FacetSurface::Clear(), Config, C4Facet::Draw(), C4StartupGraphics::fctScenSelIcons, C4Group::FindEntry(), C4Config::General, C4Startup::Get(), C4ComponentHost::GetData(), StdStrBuf::getData(), GetFilename(), C4Group::GetFullName(), C4ComponentHost::GetLanguageString(), C4Facet::GetPhase(), C4Surface::GetPixDw(), C4Startup::Graphics, C4Facet::Hgt, C4ConfigGeneral::LanguageEx, C4ComponentHost::Load(), C4FacetSurface::Load(), C4Language::LoadComponentHost(), C4Group::LoadEntryString(), C4Surface::Lock(), C4Group::Open(), C4Group::OpenAsChild(), RemoveExtension(), C4Surface::SetPixDw(), C4Facet::Surface, C4Surface::Unlock(), and C4Facet::Wdt.

Referenced by C4ScenarioListLoader::SubFolder::DoLoadContents(), C4ScenarioListLoader::RegularFolder::DoLoadContents(), and C4ScenarioListLoader::LoadExtended().

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◆ LoadCustom()

bool C4ScenarioListLoader::Scenario::LoadCustom ( C4Group rGrp,
bool  fNameLoaded,
bool  fIconLoaded 
)
overridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 732 of file C4StartupScenSelDlg.cpp.

733 {
734  // icon fallback: Standard scenario icon
735  if (!fIconLoaded)
736  {
737  iIconIndex = C4S.Head.Icon;
738  fctIcon.Set(C4Startup::Get()->Graphics.fctScenSelIcons.GetSection(C4S.Head.Icon));
739  }
740  // scenario name fallback to core
741  if (!fNameLoaded)
742  sName = C4S.Head.Title;
743  // difficulty: Set only for regular rounds (not savegame or record) to avoid bogus sorting
744  if (!C4S.Head.SaveGame && !C4S.Head.Replay)
746  else
747  iDifficulty = 0;
748  // minimum required player count
749  iMinPlrCount = C4S.GetMinPlayer();
750  return true;
751 }
void Set(const C4Facet &cpy)
Definition: C4FacetEx.h:46
int32_t Difficulty
Definition: C4Scenario.h:67
int32_t Icon
Definition: C4Scenario.h:68
std::string Title
Definition: C4Scenario.h:64
int32_t GetMinPlayer()
Definition: C4Scenario.cpp:141

References C4Startup::Get().

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◆ LoadCustomPre()

bool C4ScenarioListLoader::Scenario::LoadCustomPre ( C4Group rGrp)
overridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 667 of file C4StartupScenSelDlg.cpp.

668 {
669  // load scenario core first
670  StdStrBuf sFileContents;
671  if (!rGrp.LoadEntryString(C4CFN_ScenarioCore, &sFileContents)) return false;
672  if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(mkParAdapt(C4S, false), sFileContents, (rGrp.GetFullName() + DirSep C4CFN_ScenarioCore).getData()))
673  return false;
674  // Mission access
675  fNoMissionAccess = (!C4S.Head.MissionAccess.empty() && !SIsModule(Config.General.MissionAccess, C4S.Head.MissionAccess.c_str()));
676  // Localized parameter definitions. needed for achievements and parameter input boxes.
677  // Only show them for "real" scenarios
678  if (!C4S.Head.SaveGame && !C4S.Head.Replay)
679  {
680  // Skipping ahead in regular reading list, so keep other entries in memory
683  C4LangStringTable ScenarioLangStringTable;
685  ParameterDefs.Load(rGrp, &ScenarioLangStringTable);
686  // achievement images: Loaded from this entry and parent folder
687  nAchievements = 0;
688  const C4ScenarioParameterDefs *deflists[] = { pParent ? pParent->GetAchievementDefs() : nullptr, &ParameterDefs };
689  for (auto deflist : deflists)
690  {
691  if (!deflist) continue;
692  const C4ScenarioParameterDef *def; size_t idx=0;
693  while ((def = deflist->GetParameterDefByIndex(idx++)))
694  {
695  if (def->IsAchievement())
696  {
698  if (val)
699  {
700  // player has this achievement - find graphics for it
701  const char *achievement_gfx = def->GetAchievement();
702  StdStrBuf sAchievementFilename(C4CFN_Achievements);
703  sAchievementFilename.Replace("*", achievement_gfx);
704  // look in scenario
705  if (!fctAchievements[nAchievements].Load(rGrp, sAchievementFilename.getData(), C4FCT_Height, C4FCT_Full, false, true))
706  {
707  // look in parent folder
708  const C4FacetSurface *fct = nullptr;
709  const C4AchievementGraphics *parent_achv_gfx;
710  if (pParent && (parent_achv_gfx = pParent->GetAchievementGfx())) fct = parent_achv_gfx->FindByName(achievement_gfx);
711  // look in main gfx group file
712  if (!fct) fct = ::GraphicsResource.Achievements.FindByName(achievement_gfx);
713  if (!fct) continue; // achievement graphics not found :(
714  fctAchievements[nAchievements].Set((const C4Facet &)*fct);
715  }
716  // section by achievement index (1-based, since zero means no achievement)
717  if (val>1) fctAchievements[nAchievements].X += fctAchievements[nAchievements].Wdt * (val-1);
718  // description for this achievement is taken from option
719  const C4ScenarioParameterDef::Option *opt = def->GetOptionByValue(val);
720  if (opt) sAchievementDescriptions[nAchievements] = opt->Description;
721  // keep track of achievement count
722  ++nAchievements;
723  if (nAchievements == C4StartupScenSel_MaxAchievements) break;
724  }
725  }
726  }
727  }
728  }
729  return true;
730 }
#define C4CFN_ScenarioParameterDefs
Definition: C4Components.h:43
#define C4CFN_AnyScriptStringTbl
Definition: C4Components.h:69
#define C4CFN_ScriptStringTbl
Definition: C4Components.h:68
#define C4CFN_Achievements
Definition: C4Components.h:90
#define C4CFN_ScenarioCore
Definition: C4Components.h:42
const int C4FCT_Height
Definition: C4FacetEx.h:27
C4GraphicsResource GraphicsResource
const int32_t C4StartupScenSel_MaxAchievements
#define DirSep
bool SIsModule(const char *szList, const char *szString, int *ipIndex, bool fCaseSensitive)
Definition: Standard.cpp:547
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:490
C4FacetSurface * FindByName(const char *name) const
char MissionAccess[CFG_MaxString+1]
Definition: C4Config.h:47
float X
Definition: C4Facet.h:118
C4AchievementGraphics Achievements
int PreCacheEntries(const char *search_pattern, bool cache_previous=false)
Definition: C4Group.cpp:2831
std::string MissionAccess
Definition: C4Scenario.h:76
bool Load(C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx)
virtual const C4AchievementGraphics * GetAchievementGfx() const
virtual const C4ScenarioParameterDefs * GetAchievementDefs() const
const C4ScenarioParameters & GetAchievements() const
const char * GetID() const
const Option * GetOptionByValue(int32_t val) const
const char * GetAchievement() const
bool Load(C4Group &hGroup, class C4LangStringTable *pLang)
int32_t GetValueByID(const char *id, int32_t default_value) const
static StdStrBuf AddFilename2ID(const char *filename, const char *id)

References C4GraphicsResource::Achievements, C4ScenarioParameters::AddFilename2ID(), C4CFN_Achievements, C4CFN_AnyScriptStringTbl, C4CFN_ScenarioCore, C4CFN_ScenarioParameterDefs, C4CFN_ScriptStringTbl, C4FCT_Full, C4FCT_Height, C4StartupScenSel_MaxAchievements, Config, C4ScenarioParameterDef::Option::Description, DirSep, C4AchievementGraphics::FindByName(), C4Config::General, C4ScenarioParameterDef::GetAchievement(), StdStrBuf::getData(), C4ScenarioParameterDef::GetDefault(), C4Group::GetFullName(), C4ScenarioParameterDef::GetID(), C4ScenarioParameterDef::GetOptionByValue(), GraphicsResource, C4ScenarioParameterDef::IsAchievement(), C4ConfigGeneral::LanguageEx, C4ScenarioListLoader::Load(), C4Language::LoadComponentHost(), C4Group::LoadEntryString(), C4ConfigGeneral::MissionAccess, mkParAdapt(), C4Group::PreCacheEntries(), StdStrBuf::Replace(), C4FacetSurface::Set(), and SIsModule().

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◆ RenameTo()

bool C4ScenarioListLoader::Entry::RenameTo ( const char *  szNewName)
inherited

Definition at line 573 of file C4StartupScenSelDlg.cpp.

574 {
575  // change name+filename
576  // some name sanity validation
577  if (!szNewName || !*szNewName) return false;
578  if (SEqual(szNewName, sName.getData())) return true;
579  char fn[_MAX_PATH_LEN];
580  SCopy(szNewName, fn, _MAX_PATH);
581  // generate new file name
583  if (!*fn) return false;
584  const char *szExt = GetDefaultExtension();
585  if (szExt) { SAppend(".", fn, _MAX_PATH); SAppend(szExt, fn, _MAX_PATH); }
586  char fullfn[_MAX_PATH_LEN];
587  SCopy(sFilename.getData(), fullfn, _MAX_PATH);
588  char *fullfn_fn = GetFilename(fullfn);
589  SCopy(fn, fullfn_fn, _MAX_PATH - (fullfn_fn - fullfn));
590  StdCopyStrBuf strErr(LoadResStr("IDS_FAIL_RENAME"));
591  // check if a rename is due
592  if (!ItemIdentical(sFilename.getData(), fullfn))
593  {
594  // check for duplicate filename
595  if (ItemExists(fullfn))
596  {
597  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_FILEEXISTS"), fullfn);
599  return false;
600  }
601  // OK; then rename
602  if (!C4Group_MoveItem(sFilename.getData(), fullfn, true))
603  {
604  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_RENAMEFILE"), sFilename.getData(), fullfn);
606  return false;
607  }
608  sFilename.Copy(fullfn);
609  }
610  // update real name in group, if this is a group
611  if (C4Group_IsGroup(fullfn))
612  {
613  C4Group Grp;
614  if (!Grp.Open(fullfn))
615  {
616  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_OPENFILE"), sFilename.getData(), Grp.GetError());
618  return false;
619  }
620  if (!Grp.Delete(C4CFN_Title))
621  {
622  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_DELOLDTITLE"), sFilename.getData(), Grp.GetError());
624  return false;
625  }
626  if (!SetTitleInGroup(Grp, szNewName)) return false;
627  if (!Grp.Close())
628  {
629  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_WRITENEWTITLE"), sFilename.getData(), Grp.GetError());
631  return false;
632  }
633  }
634  // update title
635  sName.Copy(szNewName);
636  // done
637  return true;
638 }
bool C4Group_MoveItem(const char *source, const char *target, bool no_sorting)
Definition: C4Group.cpp:182
bool C4Group_IsGroup(const char *filename)
Definition: C4Group.cpp:104
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1191
#define _MAX_PATH
#define _MAX_PATH_LEN
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:152
void SAppend(const char *szSource, char *szTarget, int iMaxL)
Definition: Standard.cpp:263
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93
bool ItemIdentical(const char *szFilename1, const char *szFilename2)
Definition: StdFile.cpp:879
void MakeFilenameFromTitle(char *szTitle)
Definition: StdFile.cpp:426
bool ItemExists(const char *szItemName)
Definition: StdFile.h:75
bool ShowMessageModal(const char *szMessage, const char *szCaption, DWORD dwButtons, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
const char * GetError()
Definition: C4Group.cpp:650
bool Close()
Definition: C4Group.cpp:971
bool Delete(const char *files, bool recursive=false)
Definition: C4Group.cpp:1645
virtual const char * GetDefaultExtension()
virtual bool SetTitleInGroup(C4Group &rGrp, const char *szNewTitle)
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
@ Ico_Error
Definition: C4Gui.h:652

References _MAX_PATH, _MAX_PATH_LEN, C4GUI::MessageDialog::btnOK, C4CFN_Title, C4Group_IsGroup(), C4Group_MoveItem(), C4Group::Close(), C4Group::Delete(), StdStrBuf::Format(), StdStrBuf::getData(), C4Group::GetError(), GetFilename(), C4GUI::Ico_Error, ItemExists(), ItemIdentical(), LoadResStr(), MakeFilenameFromTitle(), C4Group::Open(), pGUI, SAppend(), SCopy(), SEqual(), and C4GUI::Screen::ShowMessageModal().

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◆ SetTitleInGroup()

bool C4ScenarioListLoader::Entry::SetTitleInGroup ( C4Group rGrp,
const char *  szNewTitle 
)
virtualinherited

Definition at line 640 of file C4StartupScenSelDlg.cpp.

641 {
642  // default for group files: Create a title text file and set the title in there
643  // no title needed if filename is sufficient - except for scenarios, where a Scenario.txt could overwrite the title
644  if (!IsScenario())
645  {
646  StdStrBuf sNameByFile; sNameByFile.Copy(GetFilename(sFilename.getData()));
647  char *szBuf = sNameByFile.GrabPointer();
648  RemoveExtension(szBuf);
649  sNameByFile.Take(szBuf);
650  if (SEqual(szNewTitle, sNameByFile.getData())) return true;
651  }
652  // okay, make a title
653  StdStrBuf sTitle; sTitle.Format("%s:%s", Config.General.Language, szNewTitle);
654  if (!rGrp.Add(C4CFN_WriteTitle, sTitle, false, true))
655  {
656  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_ERRORADDINGNEWTITLEFORFIL"), sFilename.getData(), rGrp.GetError());
658  return false;
659  }
660  return true;
661 }
#define C4CFN_WriteTitle
Definition: C4Components.h:83
char Language[CFG_MaxString+1]
Definition: C4Config.h:37
bool Add(const char *filename, const char *entry_name)
Definition: C4Group.cpp:1621
virtual bool IsScenario()

References C4Group::Add(), C4GUI::MessageDialog::btnOK, C4CFN_WriteTitle, Config, StdStrBuf::Copy(), StdStrBuf::Format(), C4Config::General, StdStrBuf::getData(), C4Group::GetError(), GetFilename(), StdStrBuf::GrabPointer(), C4GUI::Ico_Error, C4ConfigGeneral::Language, LoadResStr(), pGUI, RemoveExtension(), SEqual(), C4GUI::Screen::ShowMessageModal(), and StdStrBuf::Take().

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◆ Start()

bool C4ScenarioListLoader::Scenario::Start ( )
overridevirtual

Implements C4ScenarioListLoader::Entry.

Definition at line 762 of file C4StartupScenSelDlg.cpp.

763 {
764  // gogo!
765  if (!(C4StartupScenSelDlg::pInstance)) return false;
766  return (C4StartupScenSelDlg::pInstance)->StartScenario(this);
767 }

References C4StartupScenSelDlg::pInstance.

Member Data Documentation

◆ fBaseLoaded

bool C4ScenarioListLoader::Entry::fBaseLoaded
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

◆ fctIcon

C4FacetSurface C4ScenarioListLoader::Entry::fctIcon
protectedinherited

Definition at line 58 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetIconFacet().

◆ fctTitle

C4FacetSurface C4ScenarioListLoader::Entry::fctTitle
protectedinherited

Definition at line 58 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetTitlePicture().

◆ fExLoaded

bool C4ScenarioListLoader::Entry::fExLoaded
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

◆ iDifficulty

int C4ScenarioListLoader::Entry::iDifficulty
protectedinherited

◆ iFolderIndex

int C4ScenarioListLoader::Entry::iFolderIndex
protectedinherited

◆ iIconIndex

int C4ScenarioListLoader::Entry::iIconIndex
protectedinherited

◆ pLoader

class C4ScenarioListLoader* C4ScenarioListLoader::Entry::pLoader
protectedinherited

Definition at line 50 of file C4StartupScenSelDlg.h.

◆ pNext

◆ pParent

class Folder* C4ScenarioListLoader::Entry::pParent
protectedinherited

◆ sAuthor

StdCopyStrBuf C4ScenarioListLoader::Entry::sAuthor
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetAuthor().

◆ sDesc

StdCopyStrBuf C4ScenarioListLoader::Entry::sDesc
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetDesc().

◆ sFilename

StdCopyStrBuf C4ScenarioListLoader::Entry::sFilename
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetEntryFilename().

◆ sName

StdCopyStrBuf C4ScenarioListLoader::Entry::sName
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetName().

◆ sVersion

StdCopyStrBuf C4ScenarioListLoader::Entry::sVersion
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetVersion().


The documentation for this class was generated from the following files: