#include "C4Include.h"
#include "gui/C4GameMessage.h"
#include "graphics/C4Draw.h"
#include "graphics/C4GraphicsResource.h"
#include "object/C4Def.h"
#include "object/C4Object.h"
#include "player/C4Player.h"
#include "player/C4PlayerList.h"
Go to the source code of this file.
Functions | |
void | GameMsgObjectError (const char *szText, C4Object *pTarget, bool Red) |
Variables | |
const int32_t | ObjectMsgDelayFactor = 2 |
const int32_t | GlobalMsgDelayFactor = 3 |
int32_t | DrawMessageOffset = -35 |
int32_t | PictureWidth = 64 |
int32_t | PictureIndent = 10 |
C4GameMessageList | Messages |
void GameMsgObjectError | ( | const char * | szText, |
C4Object * | pTarget, | ||
bool | Red | ||
) |
Definition at line 451 of file C4GameMessage.cpp.
References C4GM_TargetPlayer, C4RGB, C4Object::Controller, Messages, and C4GameMessageList::New().
Referenced by ConstructionCheck(), C4Object::Lift(), ObjectComDig(), and C4Object::Push().
int32_t DrawMessageOffset = -35 |
Definition at line 117 of file C4GameMessage.cpp.
Referenced by C4GameMessage::Draw(), and C4Viewport::DrawPlayerStartup().
const int32_t GlobalMsgDelayFactor = 3 |
Definition at line 30 of file C4GameMessage.cpp.
Referenced by C4GameMessage::Append(), and C4GameMessage::Init().
C4GameMessageList Messages |
Definition at line 456 of file C4GameMessage.cpp.
Referenced by C4GameMessageList::Append(), C4Game::Clear(), C4Game::ClearPointers(), C4Game::Default(), C4Viewport::Draw(), C4Game::Execute(), C4Command::Fail(), GameMsgObject(), GameMsgObjectDw(), GameMsgObjectError(), GameMsgObjectPlayer(), and C4Game::ReloadDef().
const int32_t ObjectMsgDelayFactor = 2 |
Definition at line 30 of file C4GameMessage.cpp.
Referenced by C4GameMessage::Append(), and C4GameMessage::Init().
int32_t PictureIndent = 10 |
Definition at line 119 of file C4GameMessage.cpp.
Referenced by C4GameMessage::Draw().
int32_t PictureWidth = 64 |
Definition at line 118 of file C4GameMessage.cpp.
Referenced by C4StartupScenSelDlg::C4StartupScenSelDlg(), and C4GameMessage::Draw().