61     char entryname[256 + 1];
 
   69             if (ninf->
Load(hGroup,entryname))
 
  112     char number_suffix[13];
 
  113     size_t namelen = 
SLen(sName);
 
  114     for (int32_t identifier = 2; 
NameExists(sName); identifier++)
 
  116         sprintf(number_suffix, 
" %d", identifier);
 
  124     for (cinf = 
First; cinf; cinf = cinf->
Next)
 
  141     for (pInfo = 
First; pInfo; pInfo = pInfo->
Next)
 
  144         if ((pDef = rDefs.
ID2Def(pInfo->
id)))
 
  147             if ( (!c_id && !pDef->
NativeCrew) || (pInfo->
id == c_id) )
 
  187     C4Def *pDef = 
nullptr;
 
  188     if (pDefs && !(pDef = pDefs->
ID2Def(n_id)))
 
  214     for (cinf = 
First; cinf; cinf = cinf->
Next)
 
  236         if (!pInfo->
Save(hGroup, fStoreTiny, pDefs))
 
  248     for (pInfo = 
First; pInfo; pInfo = pInfo->
Next)
 
  265     for (cinf = 
First; cinf; cinf = cinf->
Next)
 
  274     while (cInfo && cInfo->
Next)
 
  285         if (cInfo->Next == pInfo)
 
  310     for (pInfo = 
First, pPrev = 
nullptr; pInfo; )
 
#define C4CFN_ObjectInfoFiles
 
C4Def * C4Id2Def(C4ID id)
 
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
 
bool SEqualNoCase(const char *szStr1, const char *szStr2, int iLen)
 
size_t SLen(const char *sptr)
 
const char * GetData() const
 
C4ComponentHost * pClonkNames
 
bool FindNextEntry(const char *wildcard, StdStrBuf *filename=nullptr, size_t *size=nullptr, bool start_at_filename=false)
 
bool OpenAsChild(C4Group *mother, const char *entry_name, bool is_exclusive=false, bool do_create=false)
 
void ResetSearch(bool reload_contents=false)
 
bool Load(C4Group &hGroup)
 
bool Save(C4Group &hGroup, bool fStoreTiny, C4DefList *pDefs)
 
void MakeValidName(char *sName)
 
bool Add(C4ObjectInfo *pInfo)
 
bool Save(C4Group &hGroup, bool fSavegame, bool fStoreTiny, C4DefList *pDefs)
 
bool IsElement(C4ObjectInfo *pInfo)
 
C4ObjectInfo * New(C4ID n_id, C4DefList *pDefs)
 
C4ObjectInfo * GetPrevious(C4ObjectInfo *pInfo)
 
bool NameExists(const char *szName)
 
void Strip(C4DefList &rDefs)
 
C4ObjectInfo * GetIdle(C4ID c_id, C4DefList &rDefs)
 
int32_t Load(C4Group &hGroup)
 
void ClearInfo(C4ObjectInfo *info)