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C4AulScriptEngine Class Reference

#include <C4Aul.h>

Inheritance diagram for C4AulScriptEngine:
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Public Member Functions

 C4AulScriptEngine ()
 
 ~C4AulScriptEngine () override
 
void Clear ()
 
void Link (C4DefList *rDefs)
 
void ReLink (C4DefList *rDefs)
 
C4PropListStaticGetPropList ()
 
bool ReloadScript (const char *szScript, const char *szLanguage)
 
std::list< const char * > GetFunctionNames (C4PropList *)
 
void RegisterGlobalConstant (const char *szName, const C4Value &rValue)
 
bool GetGlobalConstant (const char *szName, C4Value *pTargetValue)
 
void Denumerate (C4ValueNumbers *) override
 
void UnLink ()
 
void CompileFunc (StdCompiler *pComp, bool fScenarioSection, C4ValueNumbers *numbers)
 
int32_t CreateUserFile ()
 
void CloseUserFile (int32_t handle)
 
C4AulUserFileGetUserFile (int32_t handle)
 
void RegisterErrorHandler (C4AulErrorHandler *handler)
 
void UnregisterErrorHandler (C4AulErrorHandler *handler)
 
C4AulErrorHandlerGetErrorHandler () const
 
bool Delete () override
 
C4PropListStaticIsStatic () override
 
const class C4PropListStaticIsStatic () const
 
void RefCompileFunc (StdCompiler *pComp, C4ValueNumbers *numbers) const
 
StdStrBuf GetDataString () const
 
const char * GetName () const override
 
const C4PropListStaticGetParent () const
 
C4StringGetParentKeyName ()
 
virtual void SetName (const char *NewName=nullptr)
 
virtual void SetOnFire (bool OnFire)
 
virtual C4Def const * GetDef () const
 
virtual C4DefGetDef ()
 
virtual C4ObjectGetObject ()
 
virtual C4Object const * GetObject () const
 
virtual C4EffectGetEffect ()
 
virtual C4PropListNumberedGetPropListNumbered ()
 
virtual class C4MapScriptLayerGetMapScriptLayer ()
 
virtual class C4MapScriptMapGetMapScriptMap ()
 
C4PropListGetPrototype () const
 
void RemoveCyclicPrototypes ()
 
virtual bool IsNumbered () const
 
virtual bool GetPropertyByS (const C4String *k, C4Value *pResult) const
 
virtual C4ValueArrayGetProperties () const
 
virtual void SetPropertyByS (C4String *k, const C4Value &to)
 
virtual void ResetProperty (C4String *k)
 
bool GetProperty (C4PropertyName k, C4Value *pResult) const
 
C4StringGetPropertyStr (C4PropertyName k) const
 
C4ValueArrayGetPropertyArray (C4PropertyName n) const
 
C4AulFuncGetFunc (C4PropertyName k) const
 
C4AulFuncGetFunc (C4String *k) const
 
C4AulFuncGetFunc (const char *k) const
 
C4StringEnumerateOwnFuncs (C4String *prev=nullptr) const
 
C4Value Call (C4PropertyName k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4Value Call (C4String *k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4Value Call (const char *k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4PropertyName GetPropertyP (C4PropertyName k) const
 
int32_t GetPropertyBool (C4PropertyName n, bool default_val=false) const
 
int32_t GetPropertyInt (C4PropertyName k, int32_t default_val=0) const
 
C4PropListGetPropertyPropList (C4PropertyName k) const
 
bool HasProperty (C4String *k) const
 
void SetProperty (C4PropertyName k, const C4Value &to)
 
void Freeze ()
 
void Thaw ()
 
void ThawRecursively ()
 
bool IsFrozen () const
 
C4PropListStaticFreezeAndMakeStaticRecursively (std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
 
void CompileFunc (StdCompiler *pComp, C4ValueNumbers *)
 
void AppendDataString (StdStrBuf *out, const char *delim, int depth=3, bool ignore_reference_parent=false) const
 
StdStrBuf ToJSON (int depth=10, bool ignore_reference_parent=false) const
 
std::vector< C4String * > GetSortedLocalProperties (bool add_prototype=true) const
 
std::vector< C4String * > GetSortedLocalProperties (const char *prefix, const C4PropList *ignore_overridden) const
 
std::vector< C4String * > GetUnsortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
std::vector< C4String * > GetSortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
bool operator== (const C4PropList &b) const
 
Iterator begin ()
 
Iterator end ()
 

Static Public Member Functions

static C4PropListNew (C4PropList *prototype=nullptr)
 
static C4PropListStaticNewStatic (C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
 

Public Attributes

int warnCnt {0}
 
int errCnt {0}
 
int lineCnt {0}
 
C4ValueMapNames GlobalNamedNames
 
C4ValueMapData GlobalNamed
 
C4ValueMapNames GlobalConstNames
 
C4ValueMapData GlobalConsts
 
C4EffectpGlobalEffects = nullptr
 
int32_t Status {1}
 

Protected Member Functions

C4AulFuncGetFirstFunc (const char *Name)
 
C4AulFuncGetNextSNFunc (const C4AulFunc *After)
 
void ClearRefs ()
 

Protected Attributes

C4AulFuncMap FuncLookUp
 
C4ScriptHostChild0
 
C4ScriptHostChildL
 
std::list< C4AulUserFileUserFiles
 
std::vector< C4ValueOwnedPropLists
 
C4AulErrorHandlerErrorHandler
 
const C4PropListStaticParent
 
C4RefCntPointer< C4StringParentKeyName
 

Friends

class C4AulFunc
 
class C4AulProfiler
 
class C4ScriptHost
 
class C4AulParse
 
class C4AulCompiler
 
class C4AulDebug
 

Detailed Description

Definition at line 113 of file C4Aul.h.

Constructor & Destructor Documentation

C4AulScriptEngine::C4AulScriptEngine ( )
C4AulScriptEngine::~C4AulScriptEngine ( )
override

Member Function Documentation

void C4PropList::AppendDataString ( StdStrBuf out,
const char *  delim,
int  depth = 3,
bool  ignore_reference_parent = false 
) const
inherited

Definition at line 518 of file C4PropList.cpp.

References StdStrBuf::Append(), C4Value::GetDataString(), C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), and C4PropList::IsStatic().

Referenced by C4Value::GetDataString(), and C4Object::GetDataString().

519 {
520  StdStrBuf & DataString = *out;
521  if (depth <= 0 && Properties.GetSize())
522  {
523  DataString.Append("...");
524  return;
525  }
526  bool has_elements = false;
527  // Append prototype
528  if (prototype)
529  {
530  DataString.Append("Prototype = ");
531  DataString.Append(prototype.GetDataString(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
532  has_elements = true;
533  }
534  // Append other properties
535  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
536  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
537  {
538  if (has_elements) DataString.Append(delim);
539  DataString.Append((*p)->Key->GetData());
540  DataString.Append(" = ");
541  DataString.Append((*p)->Value.GetDataString(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
542  has_elements = true;
543  }
544 }
std::list< const T * > GetSortedListOfElementPointers() const
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
StdStrBuf GetDataString(int depth=10, const class C4PropListStatic *ignore_reference_parent=nullptr) const
Definition: C4Value.cpp:131
unsigned int GetSize() const
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:519

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C4PropList::Iterator C4PropList::begin ( )
inherited

Definition at line 1007 of file C4PropList.cpp.

References C4PropList::begin(), C4Set< T >::First(), C4PropList::GetPrototype(), C4Set< T >::GetSize(), and C4Set< T >::Next().

Referenced by C4PropList::begin(), and C4ParticleProperties::Set().

1008 {
1009  C4PropList::Iterator iter;
1010 
1011  if (GetPrototype())
1012  {
1013  iter = GetPrototype()->begin();
1014  }
1015  else
1016  {
1017  iter.properties = std::make_shared<std::vector<const C4Property*> >();
1018  }
1019  iter.Reserve(Properties.GetSize());
1020 
1021  const C4Property * p = Properties.First();
1022  while (p)
1023  {
1024  iter.AddProperty(p);
1025  p = Properties.Next(p);
1026  }
1027 
1028  iter.Init();
1029  return iter;
1030 }
T const * Next(T const *p) const
unsigned int GetSize() const
Iterator begin()
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
T const * First() const

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C4Value C4PropList::Call ( C4PropertyName  k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inlineinherited

Definition at line 110 of file C4PropList.h.

References C4StringTable::P, and Strings.

Referenced by C4Command::Acquire(), C4Object::ActivateEntrance(), C4Object::ActivateMenu(), C4Object::AssignDeath(), C4Object::AssignRemoval(), C4Command::Call(), C4GameScriptHost::Call(), C4Effect::CallEffect(), C4Command::CallFailed(), C4Effect::CallStart(), C4Effect::CallStop(), C4Effect::CallTimer(), C4FindObjectFunc::Check(), C4Effect::ClearAll(), C4Object::Collect(), C4SortObjectFunc::CompareGetValue(), C4Object::Contact(), C4GameObjects::CrossCheck(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Object::DoBreath(), C4Object::DoCon(), C4Object::DoDamage(), C4Object::DoEnergy(), C4Object::DoMovement(), C4ObjectMenu::DoRefillInternal(), C4Object::DoSelect(), C4Object::Enter(), C4RoundResults::EvaluateGame(), C4RoundResults::EvaluateGoals(), C4Object::ExecAction(), C4Object::ExecLife(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Object::ExecuteCommand(), C4Object::Exit(), C4Command::Fail(), C4Command::GetTryEnter(), C4Def::GetValue(), C4Object::GetValue(), GrabLost(), C4GameObjects::GRBroadcast(), C4Landscape::Incinerate(), C4Effect::Init(), C4Player::Init(), C4Game::InitGame(), C4ObjectMenu::IsCloseDenied(), C4Effect::Kill(), C4Object::Lift(), C4Player::MakeCrewMember(), C4Game::NewObject(), ObjectActionJump(), ObjectComGrab(), ObjectComPunch(), ObjectComPut(), ObjectComUnGrab(), C4ObjectMenu::OnSelectionChanged(), C4GameObjects::OnSynchronized(), C4EditCursor::PerformDuplication(), C4EditCursor::PerformDuplicationLegacy(), C4Player::PlaceReadyCrew(), C4Landscape::P::PostFreeShape(), C4Object::Promote(), C4Object::Push(), C4Game::SaveData(), C4Object::SetAction(), C4GUI::FrameDecoration::SetByDef(), C4Object::SetCommand(), C4Player::SetObjectCrewStatus(), C4Object::SetOwner(), C4Object::StatusActivate(), C4Command::Transfer(), and C4Object::UnSelect().

111  { return Call(&Strings.P[k], pPars, fPassErrors); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value Call(C4PropertyName k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4PropList.h:110

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C4Value C4PropList::Call ( C4String k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inherited

Definition at line 828 of file C4PropList.cpp.

References C4PropList::C4Value, C4AulFunc::Exec(), C4PropList::GetFunc(), and C4PropList::Status.

829 {
830  if (!Status) return C4Value();
831  C4AulFunc *pFn = GetFunc(k);
832  if (!pFn) return C4Value();
833  return pFn->Exec(this, Pars, fPassErrors);
834 }
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
friend class C4Value
Definition: C4PropList.h:165
C4Value Exec(C4PropList *p=nullptr, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4AulFunc.h:72
int32_t Status
Definition: C4PropList.h:168

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C4Value C4PropList::Call ( const char *  k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inherited

Definition at line 836 of file C4PropList.cpp.

References C4PropList::C4Value, C4AulFunc::Exec(), FormatString(), GetErrorHandler(), C4PropList::GetFunc(), C4AulErrorHandler::OnError(), ScriptEngine, C4PropList::Status, and C4AulError::what().

837 {
838  if (!Status) return C4Value();
839  assert(s && s[0]);
840  C4AulFunc *pFn = GetFunc(s);
841  if (!pFn)
842  {
843  if (s[0] != '~')
844  {
845  C4AulExecError err(FormatString("Undefined function: %s", s).getData());
846  if (fPassErrors)
847  throw err;
848  ::ScriptEngine.GetErrorHandler()->OnError(err.what());
849  }
850  return C4Value();
851  }
852  return pFn->Exec(this, Pars, fPassErrors);
853 }
C4AulErrorHandler * GetErrorHandler() const
Definition: C4Aul.h:173
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
friend class C4Value
Definition: C4PropList.h:165
C4Value Exec(C4PropList *p=nullptr, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4AulFunc.h:72
int32_t Status
Definition: C4PropList.h:168
virtual void OnError(const char *msg)=0
#define s
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:270

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void C4AulScriptEngine::Clear ( )

Referenced by c4_mapgen_handle_deinit_script_engine(), and C4Game::Clear().

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void C4PropList::ClearRefs ( )
inlineprotectedinherited

Definition at line 156 of file C4PropList.h.

References C4Value::Set0().

Referenced by C4Object::AssignRemoval().

156 { while (FirstRef) FirstRef->Set0(); }
void Set0()
Definition: C4Value.h:336

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void C4AulScriptEngine::CloseUserFile ( int32_t  handle)

Referenced by C4EditCursor::PerformDuplication(), and C4Game::SaveData().

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void C4PropList::CompileFunc ( StdCompiler pComp,
C4ValueNumbers numbers 
)
inherited

Definition at line 397 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Set< T >::Has(), StdCompiler::hasNaming(), StdCompiler::isDeserializer(), mkParAdapt(), C4StringTable::P, P_Prototype, C4Set< T >::Remove(), StdCompiler::SEP_SEP2, StdCompiler::Separator(), Strings, C4Property::Value, and StdCompiler::Value().

Referenced by C4PropListNumbered::CompileFunc().

398 {
399  bool oldFormat = false;
400  // constant proplists are not serialized to savegames, but recreated from the game data instead
401  assert(!constant);
402  if (pComp->isDeserializer() && pComp->hasNaming())
403  {
404  // backwards compat to savegames and scenarios before 5.5
405  try
406  {
407  pComp->Value(constant);
408  oldFormat = true;
409  }
410  catch (StdCompiler::NotFoundException *pEx)
411  {
412  delete pEx;
413  pComp->Value(mkParAdapt(prototype, numbers));
414  }
415  }
416  else
417  pComp->Value(mkParAdapt(prototype, numbers));
419  pComp->Value(mkParAdapt(Properties, numbers));
420  if (oldFormat)
421  {
422  if (Properties.Has(&::Strings.P[P_Prototype]))
423  {
424  prototype = Properties.Get(&::Strings.P[P_Prototype]).Value;
425  Properties.Remove(&::Strings.P[P_Prototype]);
426  }
427  }
428 }
C4String P[P_LAST]
virtual bool Separator(Sep eSep=SEP_SEP)
Definition: StdCompiler.h:119
C4Value Value
Definition: C4PropList.h:55
virtual bool hasNaming()
Definition: StdCompiler.h:58
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
void Value(const T &rStruct)
Definition: StdCompiler.h:161
void Remove(H e)
virtual bool isDeserializer()
Definition: StdCompiler.h:53
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:458

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void C4AulScriptEngine::CompileFunc ( StdCompiler pComp,
bool  fScenarioSection,
C4ValueNumbers numbers 
)
int32_t C4AulScriptEngine::CreateUserFile ( )

Referenced by C4EditCursor::PerformDuplication(), and C4Game::SaveData().

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bool C4PropListStaticMember::Delete ( )
inlineoverridevirtualinherited

Reimplemented from C4PropListStatic.

Definition at line 283 of file C4PropList.h.

283 { return false; }
void C4AulScriptEngine::Denumerate ( C4ValueNumbers )
overridevirtual

Reimplemented from C4PropList.

Referenced by C4Game::InitGame().

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Iterator C4PropList::end ( )
inlineinherited

Definition at line 206 of file C4PropList.h.

Referenced by C4ParticleProperties::Set().

206 { return Iterator(); }

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C4String * C4PropList::EnumerateOwnFuncs ( C4String prev = nullptr) const
inherited

Definition at line 940 of file C4PropList.cpp.

References C4Set< T >::First(), C4Set< T >::Get(), C4Value::getFunction(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

941 {
942  const C4Property * p = prev ? Properties.Next(&Properties.Get(prev)) : Properties.First();
943  while (p)
944  {
945  if (p->Value.getFunction())
946  return p->Key;
947  p = Properties.Next(p);
948  }
949  return nullptr;
950 }
C4Value Value
Definition: C4PropList.h:55
T & Get(H e) const
T const * Next(T const *p) const
C4String * Key
Definition: C4PropList.h:54
T const * First() const
C4AulFunc * getFunction() const
Definition: C4Value.h:119

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void C4PropList::Freeze ( )
inlineinherited

Definition at line 128 of file C4PropList.h.

Referenced by C4PropList::FreezeAndMakeStaticRecursively().

128 { constant = true; }

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C4PropListStatic * C4PropList::FreezeAndMakeStaticRecursively ( std::vector< C4Value > *  prop_lists,
const C4PropListStatic parent = nullptr,
C4String key = nullptr 
)
inherited

Definition at line 303 of file C4PropList.cpp.

References C4VPropList(), C4PropList::Freeze(), C4PropList::FreezeAndMakeStaticRecursively(), C4PropListStatic::GetParent(), C4PropListStatic::GetParentKeyName(), C4PropList::GetPropertyByS(), C4Value::getPropList(), C4PropList::GetPrototype(), C4PropList::GetSortedLocalProperties(), C4PropList::IsStatic(), C4PropList::NewStatic(), C4Value::SetPropList(), and C4PropList::Status.

Referenced by C4PropList::FreezeAndMakeStaticRecursively(), and Link().

304 {
305  Freeze();
306  // Already static?
307  C4PropListStatic *this_static = IsStatic();
308  if (!this_static)
309  {
310  // Make self static by creating a copy and replacing all references
311  this_static = NewStatic(GetPrototype(), parent, key);
312  this_static->Properties.Swap(&Properties); // grab properties
313  this_static->Status = Status;
314  C4Value holder = C4VPropList(this);
315  while (FirstRef && FirstRef->NextRef)
316  {
317  C4Value *ref = FirstRef;
318  if (ref == &holder) ref = ref->NextRef;
319  ref->SetPropList(this_static);
320  }
321  // store reference
322  if (prop_lists)
323  {
324  prop_lists->push_back(C4VPropList(this_static));
325  }
326  // "this" should be deleted as holder goes out of scope
327  }
328  // Iterate over sorted list of elements to make static
329  // Must iterate over sorted list because the order must be defined, just in case it's a network game
330  // and a non-static child proplist is available through different paths it should still get the same name
331  auto prop_names = this_static->GetSortedLocalProperties(false);
332  for (auto prop_name : prop_names)
333  {
334  C4Value child_val;
335  this_static->GetPropertyByS(prop_name, &child_val);
336  C4PropList *child_proplist = child_val.getPropList();
337  if (child_proplist)
338  {
339  // Avoid infinite recursion: Only freeze into unfrozen children and "true" static children
340  C4PropListStatic *child_static = child_proplist->IsStatic();
341  if (!child_static || (child_static->GetParent() == this_static && child_static->GetParentKeyName() == prop_name))
342  {
343  child_proplist->FreezeAndMakeStaticRecursively(prop_lists, this_static, prop_name);
344  }
345  }
346  }
347  return this_static;
348 }
C4PropListStatic * FreezeAndMakeStaticRecursively(std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
Definition: C4PropList.cpp:303
void Freeze()
Definition: C4PropList.h:128
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
C4String * GetParentKeyName()
Definition: C4PropList.h:271
std::vector< C4String * > GetSortedLocalProperties(bool add_prototype=true) const
Definition: C4PropList.cpp:576
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:245
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
int32_t Status
Definition: C4PropList.h:168
static C4PropListStatic * NewStatic(C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
Definition: C4PropList.cpp:70
void SetPropList(C4PropList *PropList)
Definition: C4Value.h:141
const C4PropListStatic * GetParent() const
Definition: C4PropList.h:270
C4PropList * getPropList() const
Definition: C4Value.h:116

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StdStrBuf C4PropListStatic::GetDataString ( ) const
inherited

Definition at line 253 of file C4PropList.cpp.

References StdStrBuf::Append(), StdStrBuf::AppendChar(), C4String::GetData(), C4PropListStatic::GetDataString(), C4PropListStatic::Parent, C4PropListStatic::ParentKeyName, and StdStrBuf::Take().

Referenced by C4PropertyPath::C4PropertyPath(), C4Value::GetDataString(), C4PropListStatic::GetDataString(), C4AulFunc::GetFullName(), C4DefScriptHost::Parse(), and C4AulScriptContext::ReturnDump().

254 {
255  StdStrBuf r;
256  if (Parent)
257  {
258  r.Take(Parent->GetDataString());
259  r.AppendChar('.');
260  }
261  assert(ParentKeyName);
262  if (ParentKeyName)
264  return r;
265 }
StdStrBuf GetData() const
Definition: C4StringTable.h:50
void AppendChar(char cChar)
Definition: StdBuf.h:588
void Take(char *pnData)
Definition: StdBuf.h:457
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:519
const C4PropListStatic * Parent
Definition: C4PropList.h:273
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274
StdStrBuf GetDataString() const
Definition: C4PropList.cpp:253

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C4Def const * C4PropList::GetDef ( ) const
virtualinherited

Reimplemented in C4Def.

Definition at line 685 of file C4PropList.cpp.

References C4PropList::GetDef(), and C4PropList::GetPrototype().

Referenced by C4Value::_getDef(), ConstructionCheck(), C4Game::CreateObject(), C4Game::CreateObjectConstruction(), C4AulExec::DirectExec(), C4GameMessage::Draw(), C4Game::DrawPropListSpecImage(), C4AulExec::FnTranslate(), C4PropList::GetDef(), C4Value::getDef(), C4GameMessage::Init(), C4Object::Init(), C4FindObjectDef::IsImpossible(), C4PropList::operator==(), C4ScriptHost::Parse(), C4AulParse::Parse_Script(), C4Game::PlaceAnimal(), C4Game::PlaceVegetation(), and C4ScriptGuiWindowProperty::Set().

686 {
687  if (GetPrototype()) return GetPrototype()->GetDef();
688  return nullptr;
689 }
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:685
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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C4Def * C4PropList::GetDef ( )
virtualinherited

Reimplemented in C4Def.

Definition at line 679 of file C4PropList.cpp.

References C4PropList::GetDef(), and C4PropList::GetPrototype().

680 {
681  if (GetPrototype()) return GetPrototype()->GetDef();
682  return nullptr;
683 }
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:685
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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C4Effect * C4PropList::GetEffect ( )
virtualinherited

Reimplemented in C4Effect.

Definition at line 709 of file C4PropList.cpp.

References C4PropList::GetEffect(), and C4PropList::GetPrototype().

Referenced by C4ValueConv< C4Effect * >::_FromC4V(), C4Value::GetDataString(), and C4PropList::GetEffect().

710 {
711  if (GetPrototype()) return GetPrototype()->GetEffect();
712  return nullptr;
713 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual C4Effect * GetEffect()
Definition: C4PropList.cpp:709

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C4AulErrorHandler* C4AulScriptEngine::GetErrorHandler ( ) const
inline

Definition at line 173 of file C4Aul.h.

Referenced by C4PropList::Call(), C4AulFunc::CheckParTypes(), C4AulExec::DirectExec(), C4ScriptHost::ResolveIncludes(), C4AulCompiler::PreparseAstVisitor::visit(), C4AulCompiler::ConstantResolver::visit(), and C4ScriptHost::Warn().

174  {
175  return ErrorHandler;
176  }
C4AulErrorHandler * ErrorHandler
Definition: C4Aul.h:128

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C4AulFunc* C4AulScriptEngine::GetFirstFunc ( const char *  Name)
inlineprotected

Definition at line 117 of file C4Aul.h.

References C4AulFuncMap::GetFirstFunc().

Referenced by C4AulCompiler::CodegenAstVisitor::visit().

118  { return FuncLookUp.GetFirstFunc(Name); }
C4AulFunc * GetFirstFunc(const char *Name)
C4AulFuncMap FuncLookUp
Definition: C4Aul.h:116

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C4AulFunc* C4PropList::GetFunc ( C4PropertyName  k) const
inlineinherited

Definition at line 105 of file C4PropList.h.

References C4StringTable::P, and Strings.

Referenced by C4Effect::AssignCallbackFunctions(), C4PropList::Call(), C4Effect::CallDamage(), C4Value::CompileFunc(), C4ScriptHost::CopyPropList(), C4Effect::DoCall(), C4PropList::GetFunc(), C4Effect::Init(), C4MapScriptHost::InitializeMap(), C4Object::PutAwayUnusedObject(), C4MaterialReaction::ResolveScriptFuncs(), C4MCOverlay::SetField(), C4AulCompiler::PreparseAstVisitor::visit(), and C4AulCompiler::CodegenAstVisitor::visit().

106  { return GetFunc(&Strings.P[k]); }
C4String P[P_LAST]
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
C4StringTable Strings
Definition: C4Globals.cpp:42

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C4AulFunc * C4PropList::GetFunc ( C4String k) const
inherited

Definition at line 803 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetFunc(), C4Value::getFunction(), C4PropList::GetPrototype(), C4Set< T >::Has(), and C4Property::Value.

804 {
805  assert(k);
806  if (Properties.Has(k))
807  {
808  return Properties.Get(k).Value.getFunction();
809  }
810  if (GetPrototype())
811  {
812  return GetPrototype()->GetFunc(k);
813  }
814  return nullptr;
815 }
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
T & Get(H e) const
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4AulFunc * getFunction() const
Definition: C4Value.h:119

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C4AulFunc * C4PropList::GetFunc ( const char *  k) const
inherited

Definition at line 817 of file C4PropList.cpp.

References C4StringTable::FindString(), C4PropList::GetFunc(), s, and Strings.

818 {
819  assert(s);
820  if (s[0] == '~') ++s;
821  C4String * k = Strings.FindString(s);
822  // this string is entirely unused
823  if (!k)
824  return nullptr;
825  return GetFunc(k);
826 }
C4String * FindString(const char *strString) const
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:105
C4StringTable Strings
Definition: C4Globals.cpp:42
#define s

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std::list<const char*> C4AulScriptEngine::GetFunctionNames ( C4PropList )

Referenced by C4Console::GetScriptSuggestions().

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bool C4AulScriptEngine::GetGlobalConstant ( const char *  szName,
C4Value pTargetValue 
)

Referenced by C4Effect::CompileFunc(), C4Value::CompileFunc(), C4AulCompiler::CodegenAstVisitor::visit(), and C4AulCompiler::ConstexprEvaluator::visit().

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class C4MapScriptLayer * C4PropList::GetMapScriptLayer ( )
virtualinherited

Reimplemented in C4MapScriptLayer.

Definition at line 691 of file C4PropList.cpp.

References C4PropList::GetMapScriptLayer(), and C4PropList::GetPrototype().

Referenced by C4MapScriptAlgoLayer::C4MapScriptAlgoLayer(), FnParAlgo(), and C4PropList::GetMapScriptLayer().

692 {
693  if (GetPrototype()) return GetPrototype()->GetMapScriptLayer();
694  return nullptr;
695 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual class C4MapScriptLayer * GetMapScriptLayer()
Definition: C4PropList.cpp:691

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class C4MapScriptMap * C4PropList::GetMapScriptMap ( )
virtualinherited

Reimplemented in C4MapScriptMap.

Definition at line 697 of file C4PropList.cpp.

References C4PropList::GetMapScriptMap(), and C4PropList::GetPrototype().

Referenced by C4PropList::GetMapScriptMap().

698 {
699  if (GetPrototype()) return GetPrototype()->GetMapScriptMap();
700  return nullptr;
701 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual class C4MapScriptMap * GetMapScriptMap()
Definition: C4PropList.cpp:697

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const char * C4PropListStatic::GetName ( ) const
overridevirtualinherited

Reimplemented from C4PropList.

Definition at line 267 of file C4PropList.cpp.

References C4String::GetCStr(), C4PropList::GetPropertyStr(), P_Name, C4PropListStatic::ParentKeyName, and s.

Referenced by C4MainMenu::ActivateGoals(), C4MainMenu::ActivateRules(), C4Object::AssignRemoval(), C4DefGraphicsAdapt::CompileFunc(), ConstructionCheck(), C4ObjectInfoCore::Default(), C4Command::Fail(), C4GameParameters::GetGameGoalString(), C4ObjectList::GetNameList(), C4Def::LoadDefCore(), C4DefScriptHost::Parse(), and C4EditCursor::UpdateStatusBar().

268 {
269  const C4String * s = GetPropertyStr(P_Name);
270  if (!s) s = ParentKeyName;
271  if (!s) return "";
272  return s->GetCStr();
273 }
const char * GetCStr() const
Definition: C4StringTable.h:49
C4String * GetPropertyStr(C4PropertyName k) const
Definition: C4PropList.cpp:775
#define s
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274

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C4AulFunc* C4AulScriptEngine::GetNextSNFunc ( const C4AulFunc After)
inlineprotected

Definition at line 119 of file C4Aul.h.

References C4AulFuncMap::GetNextSNFunc().

Referenced by C4AulCompiler::CodegenAstVisitor::visit().

120  { return FuncLookUp.GetNextSNFunc(After); }
C4AulFuncMap FuncLookUp
Definition: C4Aul.h:116
C4AulFunc * GetNextSNFunc(const C4AulFunc *After)

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C4Object * C4PropList::GetObject ( )
virtualinherited

Reimplemented in C4Object.

Definition at line 667 of file C4PropList.cpp.

References C4PropList::GetObject(), and C4PropList::GetPrototype().

Referenced by C4Value::_getObj(), C4EditCursor::AddToSelection(), C4PropertyPath::C4PropertyPath(), C4ScriptGuiWindowAction::ClearPointers(), ThisImpl< C4Object >::Conv(), C4GameMessage::Draw(), C4ScriptGuiWindowAction::ExecuteCommand(), FnGetEffectsFor(), C4Value::GetDataString(), C4Value::getObj(), C4PropList::GetObject(), C4GameMessage::Init(), Object(), C4GameObjects::ObjectPointer(), C4EditCursor::RemoveFromSelection(), and C4ScriptGuiWindowProperty::Set().

668 {
669  if (GetPrototype()) return GetPrototype()->GetObject();
670  return nullptr;
671 }
virtual C4Object * GetObject()
Definition: C4PropList.cpp:667
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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C4Object const * C4PropList::GetObject ( ) const
virtualinherited

Reimplemented in C4Object.

Definition at line 673 of file C4PropList.cpp.

References C4PropList::GetObject(), and C4PropList::GetPrototype().

674 {
675  if (GetPrototype()) return GetPrototype()->GetObject();
676  return nullptr;
677 }
virtual C4Object * GetObject()
Definition: C4PropList.cpp:667
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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const C4PropListStatic* C4PropListStatic::GetParent ( ) const
inlineinherited

Definition at line 270 of file C4PropList.h.

References C4PropListStatic::Parent.

Referenced by C4ScriptHost::CopyPropList(), C4PropList::FreezeAndMakeStaticRecursively(), C4Value::GetDataString(), and C4Value::ToJSON().

270 { return Parent; }
const C4PropListStatic * Parent
Definition: C4PropList.h:273

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C4String* C4PropListStatic::GetParentKeyName ( )
inlineinherited

Definition at line 271 of file C4PropList.h.

References C4PropListStatic::ParentKeyName.

Referenced by C4PropList::FreezeAndMakeStaticRecursively().

271 { return ParentKeyName; }
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274

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C4ValueArray * C4PropList::GetProperties ( ) const
virtualinherited

Reimplemented in C4Object, and C4Effect.

Definition at line 914 of file C4PropList.cpp.

References a, C4V_String, C4VString(), C4Set< T >::First(), C4PropList::GetProperties(), C4PropList::GetPrototype(), C4ValueArray::GetSize(), C4Set< T >::GetSize(), C4Property::Key, C4Set< T >::Next(), and C4ValueArray::SetSize().

Referenced by C4ScriptGuiWindow::CreateFromPropList(), C4PropList::GetProperties(), C4Effect::GetProperties(), C4Object::GetProperties(), and C4ScriptGuiWindowProperty::Set().

915 {
916  C4ValueArray * a;
917  int i;
918  if (GetPrototype())
919  {
920  a = GetPrototype()->GetProperties();
921  i = a->GetSize();
922  a->SetSize(i + Properties.GetSize());
923  }
924  else
925  {
926  a = new C4ValueArray(Properties.GetSize());
927  i = 0;
928  }
929  const C4Property * p = Properties.First();
930  while (p)
931  {
932  assert(p->Key != nullptr && "Proplist key is nullpointer");
933  (*a)[i++] = C4VString(p->Key);
934  assert(((*a)[i - 1].GetType() == C4V_String) && "Proplist key is non-string");
935  p = Properties.Next(p);
936  }
937  return a;
938 }
#define a
T const * Next(T const *p) const
unsigned int GetSize() const
virtual C4ValueArray * GetProperties() const
Definition: C4PropList.cpp:914
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
void SetSize(int32_t inSize)
int32_t GetSize() const
Definition: C4ValueArray.h:36
C4String * Key
Definition: C4PropList.h:54
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246
T const * First() const

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bool C4PropList::GetProperty ( C4PropertyName  k,
C4Value pResult 
) const
inlineinherited

Definition at line 101 of file C4PropList.h.

References C4PropList::GetPropertyByS(), C4StringTable::P, and Strings.

Referenced by C4MapScriptAlgoFilter::C4MapScriptAlgoFilter(), C4MapScriptAlgoModifier::C4MapScriptAlgoModifier(), C4MapScriptAlgoPolygon::C4MapScriptAlgoPolygon(), C4MapScriptAlgoRndChecker::C4MapScriptAlgoRndChecker(), C4FindObjectProcedure::Check(), C4DefGraphics::Draw(), C4GraphicsOverlay::Draw(), C4Object::DrawFaceImpl(), C4Object::DrawLine(), C4Object::ExecAction(), C4Object::GetAction(), C4Def::GetActionByName(), C4Object::GetDragImage(), C4Object::GetParallaxity(), C4MapScriptAlgo::GetXYProps(), C4GameMessage::Init(), C4Object::IsVisible(), C4ScriptUniform::Push(), C4Object::SetAction(), C4Object::SetActionByName(), and C4GraphicsOverlay::UpdateFacet().

102  { return GetPropertyByS(&Strings.P[k], pResult); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757

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C4ValueArray * C4PropList::GetPropertyArray ( C4PropertyName  n) const
inherited

Definition at line 789 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getArray(), C4PropList::GetPropertyArray(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4EditCursor::DoContextMenu(), C4PropList::GetPropertyArray(), and C4FoWLight::Update().

790 {
791  C4String * k = &Strings.P[n];
792  if (Properties.Has(k))
793  {
794  return Properties.Get(k).Value.getArray();
795  }
796  if (GetPrototype())
797  {
798  return GetPrototype()->GetPropertyArray(n);
799  }
800  return nullptr;
801 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4ValueArray * getArray() const
Definition: C4Value.h:118
C4ValueArray * GetPropertyArray(C4PropertyName n) const
Definition: C4PropList.cpp:789

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int32_t C4PropList::GetPropertyBool ( C4PropertyName  n,
bool  default_val = false 
) const
inherited

Definition at line 872 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getBool(), C4PropList::GetPropertyBool(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4PropList::GetPropertyBool().

873 {
874  C4String * k = &Strings.P[n];
875  if (Properties.Has(k))
876  {
877  return Properties.Get(k).Value.getBool();
878  }
879  if (GetPrototype())
880  {
881  return GetPrototype()->GetPropertyBool(n, default_val);
882  }
883  return default_val;
884 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
bool getBool() const
Definition: C4Value.h:113
int32_t GetPropertyBool(C4PropertyName n, bool default_val=false) const
Definition: C4PropList.cpp:872
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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bool C4PropList::GetPropertyByS ( const C4String k,
C4Value pResult 
) const
virtualinherited

Reimplemented in C4Object, and C4Effect.

Definition at line 757 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyByS(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, Strings, and C4Property::Value.

Referenced by C4Value::CompileFunc(), C4ScriptGuiWindow::CreateFromPropList(), C4PropList::FreezeAndMakeStaticRecursively(), C4Def::GetActionByName(), C4DefList::GetAllDefs(), C4PropList::GetProperty(), C4PropList::GetPropertyByS(), C4Effect::GetPropertyByS(), C4Object::GetPropertyByS(), C4Game::GetTranslatedString(), C4ValueArraySortPropertycomp::operator()(), C4ScriptGuiWindowProperty::Set(), C4Object::SetActionByName(), C4PropList::ThawRecursively(), C4ScriptHost::UnlinkOwnedFunctions(), C4GraphicsOverlay::UpdateFacet(), and C4AulCompiler::ConstexprEvaluator::visit().

758 {
759  if (Properties.Has(k))
760  {
761  *pResult = Properties.Get(k).Value;
762  return true;
763  }
764  else if (k == &Strings.P[P_Prototype])
765  {
766  *pResult = prototype;
767  return true;
768  }
769  else if(GetPrototype())
770  return GetPrototype()->GetPropertyByS(k, pResult);
771  else
772  return false;
773 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757
C4PropList * GetPrototype() const
Definition: C4PropList.h:81

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int32_t C4PropList::GetPropertyInt ( C4PropertyName  k,
int32_t  default_val = 0 
) const
inherited

Definition at line 886 of file C4PropList.cpp.

References C4Set< T >::Get(), C4Value::getInt(), C4PropList::GetPropertyInt(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MouseControl::ButtonUpDragScript(), C4MapScriptAlgoEllipsis::C4MapScriptAlgoEllipsis(), C4MapScriptAlgoLines::C4MapScriptAlgoLines(), C4MapScriptAlgoOffset::C4MapScriptAlgoOffset(), C4MapScriptAlgoPolygon::C4MapScriptAlgoPolygon(), C4MapScriptAlgoRect::C4MapScriptAlgoRect(), C4MapScriptAlgoRndChecker::C4MapScriptAlgoRndChecker(), C4MapScriptAlgoRotate::C4MapScriptAlgoRotate(), C4MapScriptAlgoScale::C4MapScriptAlgoScale(), C4MapScriptAlgoTurbulence::C4MapScriptAlgoTurbulence(), C4Object::Contact(), C4Object::ContactAction(), C4Object::DoBreath(), C4Object::DoEnergy(), C4Object::DoMovement(), C4MouseControl::DragNone(), C4Object::Draw(), C4Object::DrawActionFace(), C4Game::DrawPropListSpecImage(), C4Object::DrawTopFace(), C4Command::Enter(), C4Object::ExecAction(), C4Object::ExecLife(), C4Object::ExecMovement(), C4ValueProviderAction::Execute(), C4Command::Exit(), C4Command::FlightControl(), FnParAlgo(), C4SoundModifierList::Get(), C4SoundModifier::GetBoolProp(), C4SoundModifier::GetFloatProp(), C4Def::GetPlane(), C4PropList::GetPropertyInt(), C4Object::GetSolidMaskPlane(), C4Object::Init(), C4Object::IsVisible(), C4Command::MoveTo(), ObjectActionThrow(), ObjectComDrop(), ObjectComJump(), C4Game::PlaceAnimal(), C4Game::PlaceVegetation(), C4Object::Push(), C4Command::Put(), C4Object::ResetProperty(), C4Object::SetAction(), C4Object::SetDir(), C4Object::SetOCF(), C4Object::SetPhase(), C4Object::SideBounds(), C4Command::Throw(), C4Object::UpdateActionFace(), C4MouseControl::UpdateCursorTarget(), C4GraphicsOverlay::UpdateFacet(), C4Object::UpdateFlipDir(), C4Object::UpdateOCF(), and C4Object::VerticalBounds().

887 {
888  C4String * k = &Strings.P[n];
889  if (Properties.Has(k))
890  {
891  return Properties.Get(k).Value.getInt();
892  }
893  if (GetPrototype())
894  {
895  return GetPrototype()->GetPropertyInt(n, default_val);
896  }
897  return default_val;
898 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
int32_t getInt() const
Definition: C4Value.h:112
int32_t GetPropertyInt(C4PropertyName k, int32_t default_val=0) const
Definition: C4PropList.cpp:886

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C4PropertyName C4PropList::GetPropertyP ( C4PropertyName  k) const
inherited

Definition at line 855 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyP(), C4PropList::GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, P_LAST, Strings, and C4Property::Value.

Referenced by C4Object::ContactAction(), C4Object::ExecAction(), C4Object::ExecMovement(), C4Object::GetProcedure(), C4PropList::GetPropertyP(), ObjectComDrop(), C4Object::SetAction(), C4Object::SideBounds(), and C4Object::VerticalBounds().

856 {
857  C4String * k = &Strings.P[n];
858  if (Properties.Has(k))
859  {
860  C4String * v = Properties.Get(k).Value.getStr();
861  if (v >= &Strings.P[0] && v < &Strings.P[P_LAST])
862  return C4PropertyName(v - &Strings.P[0]);
863  return P_LAST;
864  }
865  if (GetPrototype())
866  {
867  return GetPrototype()->GetPropertyP(n);
868  }
869  return P_LAST;
870 }
C4PropertyName GetPropertyP(C4PropertyName k) const
Definition: C4PropList.cpp:855
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
C4String * getStr() const
Definition: C4Value.h:117
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4PropertyName

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C4PropList * C4PropList::GetPropertyPropList ( C4PropertyName  k) const
inherited

Definition at line 900 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyPropList(), C4Value::getPropList(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MapScriptAlgoLayer::C4MapScriptAlgoLayer(), C4Game::DrawPropListSpecImage(), C4PropList::GetPropertyPropList(), and C4GameMessage::Init().

901 {
902  C4String * k = &Strings.P[n];
903  if (Properties.Has(k))
904  {
905  return Properties.Get(k).Value.getPropList();
906  }
907  if (GetPrototype())
908  {
909  return GetPrototype()->GetPropertyPropList(n);
910  }
911  return nullptr;
912 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4PropList * GetPropertyPropList(C4PropertyName k) const
Definition: C4PropList.cpp:900
C4PropList * getPropList() const
Definition: C4Value.h:116

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C4String * C4PropList::GetPropertyStr ( C4PropertyName  k) const
inherited

Definition at line 775 of file C4PropList.cpp.

References C4Set< T >::Get(), C4PropList::GetPropertyStr(), C4PropList::GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4Game::DrawPropListSpecImage(), C4Object::ExecAction(), C4PropList::GetName(), C4PropListStatic::GetName(), C4PropList::GetPropertyStr(), C4Game::GetTranslatedString(), C4Object::SetAction(), C4Object::SetDir(), C4MouseControl::UpdateCursorTarget(), and C4GraphicsOverlay::UpdateFacet().

776 {
777  C4String * k = &Strings.P[n];
778  if (Properties.Has(k))
779  {
780  return Properties.Get(k).Value.getStr();
781  }
782  if (GetPrototype())
783  {
784  return GetPrototype()->GetPropertyStr(n);
785  }
786  return nullptr;
787 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
C4String * getStr() const
Definition: C4Value.h:117
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
C4String * GetPropertyStr(C4PropertyName k) const
Definition: C4PropList.cpp:775

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C4PropListNumbered * C4PropList::GetPropListNumbered ( )
virtualinherited

Reimplemented in C4PropListNumbered.

Definition at line 703 of file C4PropList.cpp.

References C4PropList::GetPropListNumbered(), and C4PropList::GetPrototype().

Referenced by C4Effect::CompileFunc(), C4Value::CompileFunc(), C4AulExec::DirectExec(), and C4PropList::GetPropListNumbered().

704 {
705  if (GetPrototype()) return GetPrototype()->GetPropListNumbered();
706  return nullptr;
707 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
virtual C4PropListNumbered * GetPropListNumbered()
Definition: C4PropList.cpp:703

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C4PropList* C4PropList::GetPrototype ( ) const
inlineinherited
std::vector< C4String * > C4PropList::GetSortedLocalProperties ( bool  add_prototype = true) const
inherited

Definition at line 576 of file C4PropList.cpp.

References C4Set< T >::GetSortedListOfElementPointers(), C4StringTable::P, P_Prototype, and Strings.

Referenced by C4PropList::FreezeAndMakeStaticRecursively(), and C4Game::GetTranslatedString().

577 {
578  // return property list without descending into prototype
579  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
580  std::vector< C4String * > result;
581  result.reserve(sorted_props.size() + add_prototype);
582  if (add_prototype) result.push_back(&::Strings.P[P_Prototype]); // implicit prototype for every prop list
583  for (auto p : sorted_props) result.push_back(p->Key);
584  return result;
585 }
C4String P[P_LAST]
std::list< const T * > GetSortedListOfElementPointers() const
C4StringTable Strings
Definition: C4Globals.cpp:42

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std::vector< C4String * > C4PropList::GetSortedLocalProperties ( const char *  prefix,
const C4PropList ignore_overridden 
) const
inherited

Definition at line 587 of file C4PropList.cpp.

References a, b, C4Set< T >::First(), C4String::GetCStr(), C4PropList::GetPrototype(), C4PropList::HasProperty(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

588 {
589  // return property list without descending into prototype
590  // ignore properties that have been overridden by proplist given in ignore_overridden or any of its prototypes up to and excluding this
591  std::vector< C4String * > result;
592  for (const C4Property *pp = Properties.First(); pp; pp = Properties.Next(pp))
593  if (pp->Key != &::Strings.P[P_Prototype])
594  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
595  {
596  // Override check
597  const C4PropList *check = ignore_overridden;
598  bool overridden = false;
599  if (check && check != this)
600  {
601  if (check->HasProperty(pp->Key)) { overridden = true; break; }
602  check = check->GetPrototype();
603  }
604  result.push_back(pp->Key);
605  }
606  // Sort
607  std::sort(result.begin(), result.end(), [](const C4String *a, const C4String *b) -> bool
608  {
609  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
610  });
611  return result;
612 }
C4String P[P_LAST]
#define b
const char * GetCStr() const
Definition: C4StringTable.h:49
#define a
T const * Next(T const *p) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
bool HasProperty(C4String *k) const
Definition: C4PropList.h:118
T const * First() const

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std::vector< C4String * > C4PropList::GetSortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const
inherited

Definition at line 632 of file C4PropList.cpp.

References a, b, C4String::GetCStr(), and C4PropList::GetUnsortedProperties().

633 {
634  struct sort_cmp {
635  bool operator() (const C4String *a, const C4String *b) const
636  {
637  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
638  }
639  };
640  // Return property list with descending into prototype
641  // But do not include Prototype property
642  std::vector< C4String * > result = GetUnsortedProperties(prefix, ignore_parent);
643  // Sort and remove duplicates
644  std::set< C4String *, sort_cmp > result_set(result.begin(), result.end());
645  result.assign(result_set.begin(), result_set.end());
646  return result;
647 }
#define b
const char * GetCStr() const
Definition: C4StringTable.h:49
#define a
std::vector< C4String * > GetUnsortedProperties(const char *prefix, C4PropList *ignore_parent=nullptr) const
Definition: C4PropList.cpp:614

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std::vector< C4String * > C4PropList::GetUnsortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const
inherited

Definition at line 614 of file C4PropList.cpp.

References C4Set< T >::First(), C4PropList::GetPrototype(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

Referenced by C4PropList::GetSortedProperties(), and C4PropList::ThawRecursively().

615 {
616  // Return property list with descending into prototype
617  // But do not include Prototype property
618  std::vector< C4String * > result;
619  const C4PropList *p = this;
620  do
621  {
622  for (const C4Property *pp = p->Properties.First(); pp; pp = p->Properties.Next(pp))
623  if (pp->Key != &::Strings.P[P_Prototype])
624  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
625  result.push_back(pp->Key);
626  p = p->GetPrototype();
627  if (p == ignore_parent) break;
628  } while (p);
629  return result;
630 }
C4String P[P_LAST]
T const * Next(T const *p) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
T const * First() const

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C4AulUserFile* C4AulScriptEngine::GetUserFile ( int32_t  handle)

Referenced by C4EditCursor::PerformDuplication(), and C4Game::SaveData().

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bool C4PropList::HasProperty ( C4String k) const
inlineinherited

Definition at line 118 of file C4PropList.h.

References C4Set< T >::Has().

Referenced by C4PropList::GetSortedLocalProperties(), C4MapScriptAlgo::GetXYProps(), C4AulCompiler::PreparseAstVisitor::visit(), and C4AulCompiler::ConstantResolver::visit().

118 { return Properties.Has(k); }
bool Has(H e) const

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bool C4PropList::IsFrozen ( ) const
inlineinherited

Definition at line 131 of file C4PropList.h.

Referenced by C4PropList::ThawRecursively().

131 { return constant; }

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virtual bool C4PropList::IsNumbered ( ) const
inlinevirtualinherited

Reimplemented in C4PropListNumbered.

Definition at line 88 of file C4PropList.h.

Referenced by C4Value::Denumerate(), and C4PropList::operator==().

88 { return false; }

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const class C4PropListStatic* C4PropList::IsStatic ( ) const
inlineinherited

Definition at line 86 of file C4PropList.h.

References C4PropList::IsStatic().

Referenced by C4PropList::IsStatic().

86 { return const_cast<C4PropList*>(this)->IsStatic(); }
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85

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C4PropListStatic* C4PropListStatic::IsStatic ( )
inlineoverridevirtualinherited

Reimplemented from C4PropList.

Definition at line 266 of file C4PropList.h.

Referenced by C4AulCompiler::ConstantResolver::visit().

266 { return this; }

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void C4AulScriptEngine::Link ( C4DefList rDefs)

Definition at line 165 of file C4AulLink.cpp.

References C4DefList::CallEveryDefinition(), Child0, ErrorHandler, C4PropList::FreezeAndMakeStaticRecursively(), GetPropList(), GlobalNamed, GlobalNamedNames, C4AulErrorHandler::OnError(), OwnedPropLists, s, ScriptEngine, C4ValueMapData::SetNameList(), C4DefList::SortByPriority(), and C4AulError::what().

Referenced by c4_mapgen_handle_new(), c4_mapgen_handle_new_script(), C4Game::LinkScriptEngine(), and ReLink().

166 {
167  try
168  {
169  // resolve appends
170  for (C4ScriptHost *s = Child0; s; s = s->Next)
171  s->ResolveAppends(rDefs);
172 
173  // resolve includes
174  for (C4ScriptHost *s = Child0; s; s = s->Next)
175  s->ResolveIncludes(rDefs);
176 
177  // parse the scripts to byte code
178  for (C4ScriptHost *s = Child0; s; s = s->Next)
179  s->Parse();
180 
181  if (rDefs)
182  {
183  rDefs->SortByPriority();
184  rDefs->CallEveryDefinition();
185  }
186 
187  // Done modifying the proplists now
188  for (C4ScriptHost *s = Child0; s; s = s->Next)
189  s->GetPropList()->FreezeAndMakeStaticRecursively(&s->ownedPropLists);
190 
192  }
193  catch (C4AulError &err)
194  {
195  // error??! show it!
196  ErrorHandler->OnError(err.what());
197  }
198 
199  // Set name list for globals (FIXME: is this necessary?)
201 }
C4ValueMapNames GlobalNamedNames
Definition: C4Aul.h:134
C4PropListStatic * FreezeAndMakeStaticRecursively(std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
Definition: C4PropList.cpp:303
C4PropListStatic * GetPropList()
Definition: C4Aul.h:151
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
C4ValueMapData GlobalNamed
Definition: C4Aul.h:135
void SetNameList(C4ValueMapNames *pnNames)
Definition: C4ValueMap.cpp:78
void CallEveryDefinition()
Definition: stub-handle.cpp:77
const char * what() const noexceptoverride
virtual void OnError(const char *msg)=0
void SortByPriority()
Definition: stub-handle.cpp:76
std::vector< C4Value > OwnedPropLists
Definition: C4Aul.h:126
C4AulErrorHandler * ErrorHandler
Definition: C4Aul.h:128
#define s
C4ScriptHost * Child0
Definition: C4Aul.h:121

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C4PropList * C4PropList::New ( C4PropList prototype = nullptr)
staticinherited

Definition at line 64 of file C4PropList.cpp.

Referenced by CompileNewFunc(), FnPlaceVegetation(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), and C4AulCompiler::ConstexprEvaluator::visit().

65 {
66  C4PropList * r = new C4PropListScript(prototype);
67  return r;
68 }

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C4PropListStatic * C4PropList::NewStatic ( C4PropList prototype,
const C4PropListStatic parent,
C4String key 
)
staticinherited

Definition at line 70 of file C4PropList.cpp.

Referenced by C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), C4PropList::FreezeAndMakeStaticRecursively(), C4ScenarioParameterDefs::RegisterScriptConstants(), and C4AulCompiler::ConstexprEvaluator::visit().

71 {
72  return new C4PropListStatic(prototype, parent, key);
73 }

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bool C4PropList::operator== ( const C4PropList b) const
inherited

Definition at line 379 of file C4PropList.cpp.

References C4Set< T >::First(), C4Set< T >::Get(), C4PropList::GetDef(), C4Set< T >::GetSize(), C4PropList::IsNumbered(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

380 {
381  // every numbered proplist has a unique number and is only identical to itself
382  if (this == &b) return true;
383  if (IsNumbered() || b.IsNumbered()) return false;
384  if (Properties.GetSize() != b.Properties.GetSize()) return false;
385  if (GetDef() != b.GetDef()) return false;
386  const C4Property * p = Properties.First();
387  while (p)
388  {
389  const C4Property & bp = b.Properties.Get(p->Key);
390  if (!bp) return false;
391  if (p->Value != bp.Value) return false;
392  p = Properties.Next(p);
393  }
394  return true;
395 }
C4Value Value
Definition: C4PropList.h:55
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:685
T & Get(H e) const
T const * Next(T const *p) const
unsigned int GetSize() const
C4String * Key
Definition: C4PropList.h:54
virtual bool IsNumbered() const
Definition: C4PropList.h:88
T const * First() const

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void C4PropListStatic::RefCompileFunc ( StdCompiler pComp,
C4ValueNumbers numbers 
) const
inherited

Definition at line 240 of file C4PropList.cpp.

References StdCompiler::excCorrupt(), C4String::GetData(), StdCompiler::isDeserializer(), mkParAdapt(), C4PropListStatic::Parent, C4PropListStatic::ParentKeyName, StdCompiler::RCT_ID, C4PropListStatic::RefCompileFunc(), StdCompiler::SEP_PART, StdCompiler::Separator(), and StdCompiler::Value().

Referenced by C4Effect::CompileFunc(), C4Value::CompileFunc(), and C4PropListStatic::RefCompileFunc().

241 {
242  assert(!pComp->isDeserializer());
243  if (Parent)
244  {
245  Parent->RefCompileFunc(pComp, numbers);
247  }
248  if (!ParentKeyName)
249  pComp->excCorrupt("C4PropListStatic::RefCompileFunc without ParentKeyName");
251 }
virtual bool Separator(Sep eSep=SEP_SEP)
Definition: StdCompiler.h:119
StdStrBuf GetData() const
Definition: C4StringTable.h:50
void excCorrupt(const char *szMessage,...)
Definition: StdCompiler.h:249
void RefCompileFunc(StdCompiler *pComp, C4ValueNumbers *numbers) const
Definition: C4PropList.cpp:240
const C4PropListStatic * Parent
Definition: C4PropList.h:273
void Value(const T &rStruct)
Definition: StdCompiler.h:161
virtual bool isDeserializer()
Definition: StdCompiler.h:53
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:458
C4RefCntPointer< C4String > ParentKeyName
Definition: C4PropList.h:274

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void C4AulScriptEngine::RegisterErrorHandler ( C4AulErrorHandler handler)
void C4AulScriptEngine::RegisterGlobalConstant ( const char *  szName,
const C4Value rValue 
)

Referenced by C4PlayerControlDefs::FinalInit(), InitCoreFunctionMap(), C4MapScriptHost::InitFunctionMap(), InitGameFunctionMap(), InitObjectFunctionMap(), C4Game::InitScriptEngine(), C4GameScriptHost::Load(), C4Def::Load(), C4GameScriptHost::LoadData(), and C4ScenarioParameterDefs::RegisterScriptConstants().

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void C4AulScriptEngine::ReLink ( C4DefList rDefs)

Definition at line 204 of file C4AulLink.cpp.

References errCnt, GameScript, lineCnt, Link(), LogF(), pGlobalEffects, C4GameScriptHost::pScenarioEffects, C4Effect::ReAssignAllCallbackFunctions(), C4DefList::ResetIncludeDependencies(), UnLink(), and warnCnt.

Referenced by C4Game::ReLinkScriptEngine().

205 {
206  // unlink scripts
207  UnLink();
208 
209  // unlink defs
210  if (rDefs) rDefs->ResetIncludeDependencies();
211 
212  // re-link
213  Link(rDefs);
214 
215  // display state
216  LogF("C4AulScriptEngine linked - %d line%s, %d warning%s, %d error%s",
217  lineCnt, (lineCnt != 1 ? "s" : ""), warnCnt, (warnCnt != 1 ? "s" : ""), errCnt, (errCnt != 1 ? "s" : ""));
218 
219  // adjust global effects
222 }
void ReAssignAllCallbackFunctions()
Definition: C4Effect.h:129
C4GameScriptHost GameScript
void Link(C4DefList *rDefs)
Definition: C4AulLink.cpp:165
void ResetIncludeDependencies()
Definition: stub-handle.cpp:78
C4Effect * pScenarioEffects
Definition: C4ScriptHost.h:165
bool LogF(const char *strMessage,...)
Definition: C4Log.cpp:250
C4Effect * pGlobalEffects
Definition: C4Aul.h:144

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bool C4AulScriptEngine::ReloadScript ( const char *  szScript,
const char *  szLanguage 
)

Definition at line 224 of file C4AulLink.cpp.

References Child0, C4ScriptHost::Next, C4ScriptHost::ReloadScript(), and s.

Referenced by C4Game::ReloadFile().

225 {
226  C4ScriptHost * s;
227  for (s = Child0; s; s = s->Next)
228  if (s->ReloadScript(szScript, szLanguage))
229  break;
230  return !!s;
231 }
virtual bool ReloadScript(const char *szPath, const char *szLanguage)
#define s
C4ScriptHost * Next
Definition: C4ScriptHost.h:77
C4ScriptHost * Child0
Definition: C4Aul.h:121

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void C4PropList::RemoveCyclicPrototypes ( )
inherited

Definition at line 430 of file C4PropList.cpp.

References C4Value::getPropList(), and C4Value::Set0().

Referenced by C4PropList::Denumerate().

431 {
432  // clear any cyclic prototype chains
433  // Use prototype.getPropList() instead of GetPrototype() because denumeration might not be completed yet
434  for(C4PropList * it = prototype.getPropList(); it; it = it->prototype.getPropList())
435  if(it == this)
436  {
437  prototype.Set0();
438  }
439 }
void Set0()
Definition: C4Value.h:336
C4PropList * getPropList() const
Definition: C4Value.h:116

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void C4PropList::ResetProperty ( C4String k)
virtualinherited

Reimplemented in C4Object, and C4Effect.

Definition at line 973 of file C4PropList.cpp.

References C4StringTable::P, P_Prototype, C4Set< T >::Remove(), C4Value::Set0(), and Strings.

Referenced by C4Effect::ResetProperty(), C4Object::ResetProperty(), C4PropList::SetName(), and C4ScriptHost::UnlinkOwnedFunctions().

974 {
975  if (k == &Strings.P[P_Prototype])
976  prototype.Set0();
977  else
978  Properties.Remove(k);
979 }
C4String P[P_LAST]
void Set0()
Definition: C4Value.h:336
C4StringTable Strings
Definition: C4Globals.cpp:42
void Remove(H e)

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void C4PropList::SetName ( const char *  NewName = nullptr)
virtualinherited

Reimplemented in C4Object.

Definition at line 656 of file C4PropList.cpp.

References C4VString(), C4StringTable::P, P_Name, C4PropList::ResetProperty(), C4PropList::SetProperty(), and Strings.

Referenced by c4_mapgen_handle_set_map_library(), C4MapScriptHost::InitFunctionMap(), and C4Object::SetName().

657 {
658  if (!NewName)
660  else
661  {
662  SetProperty(P_Name, C4VString(NewName));
663  }
664 }
virtual void ResetProperty(C4String *k)
Definition: C4PropList.cpp:973
C4String P[P_LAST]
void SetProperty(C4PropertyName k, const C4Value &to)
Definition: C4PropList.h:120
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246

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virtual void C4PropList::SetOnFire ( bool  OnFire)
inlinevirtualinherited

Reimplemented in C4Object.

Definition at line 69 of file C4PropList.h.

Referenced by C4Effect::ClearAll(), C4Effect::Init(), C4Effect::Kill(), C4Effect::TempReaddUpperEffects(), and C4Effect::TempRemoveUpperEffects().

69 { }

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void C4PropList::SetProperty ( C4PropertyName  k,
const C4Value to 
)
inlineinherited

Definition at line 120 of file C4PropList.h.

References C4StringTable::P, C4PropList::SetPropertyByS(), and Strings.

Referenced by C4Game::AllocateTranslatedString(), C4Effect::C4Effect(), C4Object::ChangeDef(), C4Object::Init(), C4DefScriptHost::Parse(), C4ScriptHost::Preparse(), C4Object::SetAction(), C4PropList::SetName(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnLink(), and C4MapScriptLayer::UpdateSurfaceSize().

121  { SetPropertyByS(&Strings.P[k], to); }
C4String P[P_LAST]
C4StringTable Strings
Definition: C4Globals.cpp:42
virtual void SetPropertyByS(C4String *k, const C4Value &to)
Definition: C4PropList.cpp:952

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void C4PropList::SetPropertyByS ( C4String k,
const C4Value to 
)
virtualinherited

Reimplemented in C4Object, C4PropListScen, and C4Effect.

Definition at line 952 of file C4PropList.cpp.

References C4Set< T >::Add(), C4Set< T >::Get(), C4Value::getPropList(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, C4Value::SetPropList(), Strings, and C4Property::Value.

Referenced by C4AulDefFunc::C4AulDefFunc(), C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), C4PropList::SetProperty(), C4Effect::SetPropertyByS(), C4PropListScen::SetPropertyByS(), C4Object::SetPropertyByS(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnlinkOwnedFunctions(), C4AulCompiler::PreparseAstVisitor::visit(), C4AulCompiler::ConstexprEvaluator::visit(), and C4AulCompiler::ConstantResolver::visit().

953 {
954  assert(!constant);
955  if (k == &Strings.P[P_Prototype])
956  {
957  C4PropList * newpt = to.getPropList();
958  for(C4PropList * it = newpt; it; it = it->GetPrototype())
959  if(it == this)
960  throw C4AulExecError("Trying to create cyclic prototype structure");
961  prototype.SetPropList(newpt);
962  }
963  else if (Properties.Has(k))
964  {
965  Properties.Get(k).Value = to;
966  }
967  else
968  {
969  Properties.Add(C4Property(k, to));
970  }
971 }
C4String P[P_LAST]
C4Value Value
Definition: C4PropList.h:55
T * Add(T const &e)
bool Has(H e) const
T & Get(H e) const
C4StringTable Strings
Definition: C4Globals.cpp:42
C4PropList * GetPrototype() const
Definition: C4PropList.h:81
void SetPropList(C4PropList *PropList)
Definition: C4Value.h:141
C4PropList * getPropList() const
Definition: C4Value.h:116

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void C4PropList::Thaw ( )
inlineinherited

Definition at line 129 of file C4PropList.h.

Referenced by C4PropList::ThawRecursively(), and C4ScriptHost::UnlinkOwnedFunctions().

129 { constant = false; }

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void C4PropList::ThawRecursively ( )
inherited

Definition at line 283 of file C4PropList.cpp.

References C4PropList::GetPropertyByS(), C4Value::getPropList(), GetPropList(), C4PropList::GetUnsortedProperties(), C4PropList::IsFrozen(), C4PropList::IsStatic(), s, ScriptEngine, C4PropList::Thaw(), and C4PropList::ThawRecursively().

Referenced by C4PropList::ThawRecursively(), and UnLink().

284 {
285  //thaw self and all owned properties
286  Thaw();
288  //if (s) LogF("Thaw: %s", s->GetDataString().getData());
289  auto prop_names = GetUnsortedProperties(nullptr, ::ScriptEngine.GetPropList());
290  for (auto prop_name : prop_names)
291  {
292  C4Value child_val;
293  GetPropertyByS(prop_name, &child_val);
294  //LogF(" %s=%s", prop_name->GetCStr(), child_val.GetDataString(1).getData());
295  C4PropList *child_proplist = child_val.getPropList();
296  if (child_proplist && child_proplist->IsFrozen())
297  {
298  child_proplist->ThawRecursively();
299  }
300  }
301 }
void Thaw()
Definition: C4PropList.h:129
C4PropListStatic * GetPropList()
Definition: C4Aul.h:151
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:757
void ThawRecursively()
Definition: C4PropList.cpp:283
bool IsFrozen() const
Definition: C4PropList.h:131
std::vector< C4String * > GetUnsortedProperties(const char *prefix, C4PropList *ignore_parent=nullptr) const
Definition: C4PropList.cpp:614
#define s
C4PropList * getPropList() const
Definition: C4Value.h:116

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StdStrBuf C4PropList::ToJSON ( int  depth = 10,
bool  ignore_reference_parent = false 
) const
inherited

Definition at line 546 of file C4PropList.cpp.

References StdStrBuf::Append(), C4PropList::C4Value, C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), C4PropList::IsStatic(), and C4Value::ToJSON().

Referenced by C4Value::ToJSON().

547 {
548  if (depth <= 0 && Properties.GetSize())
549  {
550  throw new C4JSONSerializationError("maximum depth reached");
551  }
552  StdStrBuf DataString;
553  DataString = "{";
554  bool has_elements = false;
555  // Append prototype
556  if (prototype)
557  {
558  DataString.Append("Prototype:");
559  DataString.Append(prototype.ToJSON(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
560  has_elements = true;
561  }
562  // Append other properties
563  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
564  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
565  {
566  if (has_elements) DataString.Append(",");
567  DataString.Append(C4Value((*p)->Key).ToJSON());
568  DataString.Append(":");
569  DataString.Append((*p)->Value.ToJSON(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
570  has_elements = true;
571  }
572  DataString.Append("}");
573  return DataString;
574 }
std::list< const T * > GetSortedListOfElementPointers() const
friend class C4Value
Definition: C4PropList.h:165
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:85
unsigned int GetSize() const
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:519
StdStrBuf ToJSON(int depth=10, const class C4PropListStatic *ignore_reference_parent=nullptr) const
Definition: C4Value.cpp:189

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void C4AulScriptEngine::UnLink ( )

Definition at line 148 of file C4AulLink.cpp.

References Child0, errCnt, GetPropList(), lineCnt, s, C4PropList::ThawRecursively(), and warnCnt.

Referenced by ReLink().

149 {
150  warnCnt = errCnt = lineCnt = 0;
151 
152  // Make everything writeable
154  for (C4ScriptHost *s = Child0; s; s = s->Next)
155  s->GetPropList()->ThawRecursively();
156 
157  // unlink scripts
158  for (C4ScriptHost *s = Child0; s; s = s->Next)
159  s->UnLink();
160  // Do not clear global variables and constants, because they are registered by the
161  // preparser or other parts. Note that keeping those fields means that you cannot delete a global
162  // variable or constant at runtime by removing it from the script.
163 }
C4PropListStatic * GetPropList()
Definition: C4Aul.h:151
void ThawRecursively()
Definition: C4PropList.cpp:283
#define s
C4ScriptHost * Child0
Definition: C4Aul.h:121

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void C4AulScriptEngine::UnregisterErrorHandler ( C4AulErrorHandler handler)

Friends And Related Function Documentation

friend class C4AulCompiler
friend

Definition at line 182 of file C4Aul.h.

friend class C4AulDebug
friend

Definition at line 183 of file C4Aul.h.

friend class C4AulFunc
friend

Definition at line 178 of file C4Aul.h.

friend class C4AulParse
friend

Definition at line 181 of file C4Aul.h.

friend class C4AulProfiler
friend

Definition at line 179 of file C4Aul.h.

friend class C4ScriptHost
friend

Definition at line 180 of file C4Aul.h.

Member Data Documentation

C4ScriptHost* C4AulScriptEngine::Child0
protected

Definition at line 121 of file C4Aul.h.

Referenced by Link(), C4ScriptHost::Reg2List(), ReloadScript(), UnLink(), and C4ScriptHost::Unreg().

C4ScriptHost * C4AulScriptEngine::ChildL
protected

Definition at line 121 of file C4Aul.h.

Referenced by C4ScriptHost::Reg2List(), and C4ScriptHost::Unreg().

int C4AulScriptEngine::errCnt {0}

Definition at line 131 of file C4Aul.h.

Referenced by C4Game::LinkScriptEngine(), C4AulParse::Parse_Script(), ReLink(), and UnLink().

C4AulFuncMap C4AulScriptEngine::FuncLookUp
protected

Definition at line 116 of file C4Aul.h.

Referenced by C4AulFunc::C4AulFunc(), and C4AulFunc::~C4AulFunc().

C4ValueMapNames C4AulScriptEngine::GlobalConstNames
C4ValueMapData C4AulScriptEngine::GlobalConsts

Definition at line 142 of file C4Aul.h.

Referenced by C4AulCompiler::ConstantResolver::visit().

C4ValueMapData C4AulScriptEngine::GlobalNamed

Definition at line 135 of file C4Aul.h.

Referenced by Link().

C4ValueMapNames C4AulScriptEngine::GlobalNamedNames
int C4AulScriptEngine::lineCnt {0}

Definition at line 132 of file C4Aul.h.

Referenced by C4Game::LinkScriptEngine(), C4ScriptHost::Parse(), ReLink(), and UnLink().

std::vector<C4Value> C4AulScriptEngine::OwnedPropLists
protected

Definition at line 126 of file C4Aul.h.

Referenced by Link().

const C4PropListStatic* C4PropListStatic::Parent
protectedinherited
int32_t C4PropList::Status {1}
inherited

Definition at line 168 of file C4PropList.h.

Referenced by C4Command::Acquire(), C4Command::Activate(), C4GameObjects::Add(), C4ObjectList::Add(), C4FoW::Add(), C4EditCursor::AddToSelection(), C4Object::AssignDeath(), C4ObjectList::AssignInfo(), C4Object::AssignRemoval(), C4Object::At(), C4PropList::Call(), C4Game::CastObjects(), C4ObjectList::CheckCategorySort(), C4ObjectList::CheckSort(), C4Effect::ClearAll(), C4ObjectList::ClearInfo(), C4Object::Collect(), C4Object::CompileFunc(), C4GameObjects::CrossCheck(), C4ObjectList::DeleteObjects(), C4ObjectList::Denumerate(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Effect::DoDamage(), C4Object::Draw(), C4Game::DrawCrewOverheadText(), C4Object::DrawSelectMark(), C4Object::DrawTopFace(), C4EditCursor::EMMoveObject(), C4Object::Enter(), C4Object::ExecAction(), C4SoundInstance::Execute(), C4Effect::Execute(), C4Object::Execute(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Command::Fail(), C4FindObject::Find(), C4ObjectList::Find(), C4ObjectList::FindOther(), C4GameObjects::FixObjectOrder(), C4PropList::FreezeAndMakeStaticRecursively(), C4Object::GetArea(), C4EditCursor::GetCurrentSelectionPosition(), C4Object::GetEntranceArea(), C4Object::GetInfoString(), C4ObjectList::GetListID(), C4Object::GetMomentum(), C4ObjectList::GetObject(), C4Object::GrabInfo(), GrabLost(), C4GameObjects::GRBroadcast(), C4GameMessage::Init(), C4Effect::Init(), C4Object::IsMoveableBySolidMask(), C4GraphicsOverlay::IsValid(), C4Object::Lift(), C4ObjectList::ListIDCount(), C4Player::MakeCrewMember(), C4ObjectList::MassCount(), C4Object::MenuCommand(), C4GameMessageList::New(), C4Game::NewObject(), ObjectComGrab(), ObjectComUnGrab(), C4ObjectList::ObjectCount(), C4EditCursor::PerformDuplicationLegacy(), C4Landscape::P::PostFreeShape(), C4GameObjects::PostLoad(), C4Object::Push(), C4GameObjects::Remove(), C4EditCursor::RemoveFromSelection(), C4AulScriptContext::ReturnDump(), C4GameObjects::SafeObjectPointer(), C4Object::SetAction(), C4Object::SetGraphics(), C4GameObjects::SetOCF(), C4Object::SetOCF(), C4Object::StatusActivate(), C4Object::StatusDeactivate(), C4Effect::TempReaddUpperEffects(), C4Effect::TempRemoveUpperEffects(), C4ObjectList::UpdateFaces(), C4ObjectList::UpdateGraphics(), C4Object::UpdateOCF(), C4Object::UpdatePos(), C4Object::UpdateSolidMask(), C4GameObjects::UpdateSolidMasks(), C4ObjectList::ValidateOwners(), and C4ObjectList::Write().

std::list<C4AulUserFile> C4AulScriptEngine::UserFiles
protected

Definition at line 125 of file C4Aul.h.

int C4AulScriptEngine::warnCnt {0}

Definition at line 131 of file C4Aul.h.

Referenced by C4Game::LinkScriptEngine(), ReLink(), and UnLink().


The documentation for this class was generated from the following files: