OpenClonk
C4MapScriptMap Class Reference

#include <C4MapScript.h>

Inheritance diagram for C4MapScriptMap:
[legend]
Collaboration diagram for C4MapScriptMap:
[legend]

Public Member Functions

 C4MapScriptMap (C4PropList *prototype)
 
 ~C4MapScriptMap () override
 
void Clear ()
 
C4MapScriptMapGetMapScriptMap () override
 
C4MapScriptLayerCreateLayer (int32_t wdt, int32_t hgt)
 
C4MapScriptLayerGetMapScriptLayer () override
 
class C4MapScriptMapGetMap ()
 
bool CreateSurface (int32_t wdt, int32_t hgt)
 
void ClearSurface ()
 
void SetSurfaces (std::unique_ptr< CSurface8 > fg, std::unique_ptr< CSurface8 > bg)
 
std::pair< std::unique_ptr< CSurface8 >, std::unique_ptr< CSurface8 > > ReleaseSurfaces ()
 
bool HasSurface () const
 
void UpdateSurfaceSize ()
 
C4Rect GetBounds () const
 
int32_t GetWdt () const
 
int32_t GetHgt () const
 
uint8_t GetPix (int32_t x, int32_t y, uint8_t outside_col) const
 
uint8_t GetBackPix (int32_t x, int32_t y, uint8_t outside_col) const
 
bool SetPix (int32_t x, int32_t y, uint8_t fg, uint8_t bg) const
 
bool IsPixMasked (int32_t x, int32_t y) const
 
void ConvertSkyToTransparent ()
 
int32_t GetPixCount (const C4Rect &rcBounds, const C4MapScriptMatTexMask &mask)
 
bool Fill (uint8_t fg, uint8_t bg, const C4Rect &rcBounds, const C4MapScriptAlgo *algo)
 
bool Blit (const C4Rect &rcBounds, const C4MapScriptAlgo *algo)
 
bool Blit (const C4MapScriptLayer *src, const C4Rect &src_rect, const C4MapScriptMatTexMask &mask, int32_t tx, int32_t ty)
 
bool FindPos (const C4Rect &search_rect, const C4MapScriptMatTexMask &mask, int32_t *out_x, int32_t *out_y, int32_t max_tries)
 
void CompileFunc (StdCompiler *pComp, C4ValueNumbers *numbers)
 
C4PropListNumberedGetPropListNumbered () override
 
bool IsNumbered () const override
 
virtual const char * GetName () const
 
virtual void SetName (const char *NewName=nullptr)
 
virtual void SetOnFire (bool OnFire)
 
virtual C4Def const * GetDef () const
 
virtual C4DefGetDef ()
 
virtual C4ObjectGetObject ()
 
virtual C4Object const * GetObject () const
 
virtual C4EffectGetEffect ()
 
C4PropListGetPrototype () const
 
void RemoveCyclicPrototypes ()
 
virtual class C4PropListStaticIsStatic ()
 
const class C4PropListStaticIsStatic () const
 
virtual bool Delete ()
 
virtual bool GetPropertyByS (const C4String *k, C4Value *pResult) const
 
virtual C4ValueArrayGetProperties () const
 
virtual void SetPropertyByS (C4String *k, const C4Value &to)
 
virtual void ResetProperty (C4String *k)
 
bool GetProperty (C4PropertyName k, C4Value *pResult) const
 
C4StringGetPropertyStr (C4PropertyName k) const
 
C4ValueArrayGetPropertyArray (C4PropertyName n) const
 
C4AulFuncGetFunc (C4PropertyName k) const
 
C4AulFuncGetFunc (C4String *k) const
 
C4AulFuncGetFunc (const char *k) const
 
C4StringEnumerateOwnFuncs (C4String *prev=nullptr) const
 
C4Value Call (C4PropertyName k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4Value Call (C4String *k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4Value Call (const char *k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
 
C4PropertyName GetPropertyP (C4PropertyName k) const
 
int32_t GetPropertyBool (C4PropertyName n, bool default_val=false) const
 
int32_t GetPropertyInt (C4PropertyName k, int32_t default_val=0) const
 
C4PropListGetPropertyPropList (C4PropertyName k) const
 
bool HasProperty (C4String *k) const
 
void SetProperty (C4PropertyName k, const C4Value &to)
 
void Freeze ()
 
void Thaw ()
 
void ThawRecursively ()
 
bool IsFrozen () const
 
C4PropListStaticFreezeAndMakeStaticRecursively (std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
 
virtual void Denumerate (C4ValueNumbers *)
 
void AppendDataString (StdStrBuf *out, const char *delim, int depth=3, bool ignore_reference_parent=false) const
 
StdStrBuf ToJSON (int depth=10, bool ignore_reference_parent=false) const
 
std::vector< C4String * > GetSortedLocalProperties (bool add_prototype=true) const
 
std::vector< C4String * > GetSortedLocalProperties (const char *prefix, const C4PropList *ignore_overridden) const
 
std::vector< C4String * > GetUnsortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
std::vector< C4String * > GetSortedProperties (const char *prefix, C4PropList *ignore_parent=nullptr) const
 
bool operator== (const C4PropList &b) const
 
Iterator begin ()
 
Iterator end ()
 

Static Public Member Functions

static C4PropListGetByNumber (int32_t iNumber)
 
static bool CheckPropList (C4PropList *)
 
static void SetEnumerationIndex (int32_t iMaxObjectNumber)
 
static int32_t GetEnumerationIndex ()
 
static void ResetEnumerationIndex ()
 
static void ShelveNumberedPropLists ()
 
static void UnshelveNumberedPropLists ()
 
static void ClearShelve ()
 
static void ClearNumberedPropLists ()
 
static C4PropListNew (C4PropList *prototype=nullptr)
 
static C4PropListStaticNewStatic (C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
 

Public Attributes

int32_t Number {-1}
 
int32_t Status {1}
 

Protected Member Functions

void AcquireNumber ()
 
void ClearNumber ()
 
void ClearRefs ()
 

Protected Attributes

class C4MapScriptMapmap
 

Static Protected Attributes

static C4Set< C4PropListNumbered * > PropLists
 
static std::vector< C4PropListNumbered * > ShelvedPropLists
 
static int32_t EnumerationIndex = 0
 

Detailed Description

Definition at line 333 of file C4MapScript.h.

Constructor & Destructor Documentation

◆ C4MapScriptMap()

C4MapScriptMap::C4MapScriptMap ( C4PropList prototype)
inline

Definition at line 337 of file C4MapScript.h.

337 : C4MapScriptLayer(prototype, nullptr) { map=this; }
C4MapScriptLayer(C4PropList *prototype, C4MapScriptMap *map)
class C4MapScriptMap * map
Definition: C4MapScript.h:287

References C4MapScriptLayer::map.

◆ ~C4MapScriptMap()

C4MapScriptMap::~C4MapScriptMap ( )
inlineoverride

Definition at line 338 of file C4MapScript.h.

338 { Clear(); }

References Clear().

Here is the call graph for this function:

Member Function Documentation

◆ AcquireNumber()

void C4PropListNumbered::AcquireNumber ( )
protectedinherited

Definition at line 131 of file C4PropList.cpp.

132 {
133  // Enumerate object
134  do
136  while (PropLists.Get(Number));
137  // Add to list
138  PropLists.Add(this);
139 }
static C4Set< C4PropListNumbered * > PropLists
Definition: C4PropList.h:241
static int32_t EnumerationIndex
Definition: C4PropList.h:243
T & Get(H e) const
T * Add(T const &e)

References C4Set< T >::Add(), C4PropListNumbered::EnumerationIndex, C4Set< T >::Get(), C4PropListNumbered::Number, and C4PropListNumbered::PropLists.

Referenced by C4Effect::C4Effect(), C4MapScriptLayer::C4MapScriptLayer(), and C4Object::Init().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ AppendDataString()

void C4PropList::AppendDataString ( StdStrBuf out,
const char *  delim,
int  depth = 3,
bool  ignore_reference_parent = false 
) const
inherited

Definition at line 487 of file C4PropList.cpp.

488 {
489  StdStrBuf & DataString = *out;
490  if (depth <= 0 && Properties.GetSize())
491  {
492  DataString.Append("...");
493  return;
494  }
495  bool has_elements = false;
496  // Append prototype
497  if (prototype)
498  {
499  DataString.Append("Prototype = ");
500  DataString.Append(prototype.GetDataString(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
501  has_elements = true;
502  }
503  // Append other properties
504  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
505  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
506  {
507  if (has_elements) DataString.Append(delim);
508  DataString.Append((*p)->Key->GetData());
509  DataString.Append(" = ");
510  DataString.Append((*p)->Value.GetDataString(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
511  has_elements = true;
512  }
513 }
virtual class C4PropListStatic * IsStatic()
Definition: C4PropList.h:89
std::list< const T * > GetSortedListOfElementPointers() const
unsigned int GetSize() const
StdStrBuf GetDataString(int depth=10, const class C4PropListStatic *ignore_reference_parent=nullptr) const
Definition: C4Value.cpp:131
void Append(const char *pnData, size_t iChars)
Definition: StdBuf.h:519

References StdStrBuf::Append(), C4PropList::begin(), C4PropList::end(), C4Value::GetDataString(), C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), and C4PropList::IsStatic().

Referenced by C4Object::GetDataString().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ begin()

C4PropList::Iterator C4PropList::begin ( )
inherited

Definition at line 995 of file C4PropList.cpp.

996 {
998 
999  if (GetPrototype())
1000  {
1001  iter = GetPrototype()->begin();
1002  }
1003  else
1004  {
1005  iter.properties = std::make_shared<std::vector<const C4Property*> >();
1006  }
1007  iter.Reserve(Properties.GetSize());
1008 
1009  const C4Property * p = Properties.First();
1010  while (p)
1011  {
1012  iter.AddProperty(p);
1013  p = Properties.Next(p);
1014  }
1015 
1016  iter.Init();
1017  return iter;
1018 }
C4PropList * GetPrototype() const
Definition: C4PropList.h:85
Iterator begin()
Definition: C4PropList.cpp:995
T const * Next(T const *p) const
T const * First() const

References C4PropList::begin(), C4Set< T >::First(), C4PropList::GetPrototype(), C4Set< T >::GetSize(), and C4Set< T >::Next().

Referenced by C4PropList::AppendDataString(), C4PropList::begin(), C4ParticleProperties::Set(), and C4PropList::ToJSON().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ Blit() [1/2]

bool C4MapScriptLayer::Blit ( const C4MapScriptLayer src,
const C4Rect src_rect,
const C4MapScriptMatTexMask mask,
int32_t  tx,
int32_t  ty 
)
inherited

Definition at line 551 of file C4MapScript.cpp.

552 {
553  // safety
554  assert(src);
555  if (!HasSurface() || !src->HasSurface()) return false;
556  // cannot assert this, because C4Rect::Contains(C4Rect &) has an off-by-one-error which I don't dare to fix right now
557  // TODO: Fix C4Rect::Contains and check if the sector code still works
558  // assert(src->GetBounds().Contains(src_rect));
559  // copy all pixels that aren't masked
560  uint8_t fg, bg;
561  for (int32_t y=src_rect.y; y<src_rect.y+src_rect.Hgt; ++y)
562  for (int32_t x=src_rect.x; x<src_rect.x+src_rect.Wdt; ++x)
563  {
564  fg = src->fg_surface->_GetPix(x, y);
565  bg = src->bg_surface->_GetPix(x, y);
566 
567  if (col_mask(fg, bg))
568  {
569  fg_surface->_SetPix(x-src_rect.x+tx,y-src_rect.y+ty,fg);
570  bg_surface->_SetPix(x-src_rect.x+tx,y-src_rect.y+ty,bg);
571  }
572  }
573  return true;
574 }
bool HasSurface() const
Definition: C4MapScript.h:308
int32_t y
Definition: C4Rect.h:30
int32_t Hgt
Definition: C4Rect.h:30
int32_t Wdt
Definition: C4Rect.h:30
int32_t x
Definition: C4Rect.h:30

References C4MapScriptLayer::HasSurface(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Here is the call graph for this function:

◆ Blit() [2/2]

bool C4MapScriptLayer::Blit ( const C4Rect rcBounds,
const C4MapScriptAlgo algo 
)
inherited

Definition at line 533 of file C4MapScript.cpp.

534 {
535  // safety
536  if (!HasSurface()) return false;
537  assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
538  assert(algo);
539  // set all pixels within bounds by algo, if algo is not transparent
540  uint8_t fg, bg;
541  for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
542  for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
543  if (((*algo)(x,y,fg,bg)))
544  {
545  if (fg) fg_surface->_SetPix(x,y,fg);
546  if (bg) bg_surface->_SetPix(x,y,bg);
547  }
548  return true;
549 }

References C4MapScriptLayer::HasSurface(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Here is the call graph for this function:

◆ Call() [1/3]

C4Value C4PropList::Call ( C4PropertyName  k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inlineinherited

Definition at line 114 of file C4PropList.h.

115  { return Call(&Strings.P[k], pPars, fPassErrors); }
C4StringTable Strings
Definition: C4Globals.cpp:42
C4Value Call(C4PropertyName k, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4PropList.h:114
C4String P[P_LAST]

References C4StringTable::P, and Strings.

Referenced by C4Command::Acquire(), C4Object::ActivateEntrance(), C4Object::ActivateMenu(), C4Object::AssignDeath(), C4Object::AssignRemoval(), C4Command::Call(), C4GameScriptHost::Call(), C4Effect::CallEffect(), C4Command::CallFailed(), C4Effect::CallStart(), C4Effect::CallStop(), C4Effect::CallTimer(), C4FindObjectFunc::Check(), C4Effect::ClearAll(), C4Object::Collect(), C4SortObjectFunc::CompareGetValue(), C4Object::Contact(), C4GameObjects::CrossCheck(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Object::DoBreath(), C4Object::DoCon(), C4Object::DoDamage(), C4Object::DoEnergy(), C4Object::DoMovement(), C4ObjectMenu::DoRefillInternal(), C4Object::DoSelect(), C4Object::Enter(), C4RoundResults::EvaluateGame(), C4RoundResults::EvaluateGoals(), C4Object::ExecLife(), C4Object::ExecuteCommand(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Object::Exit(), C4Command::Fail(), C4Command::GetTryEnter(), C4Def::GetValue(), C4Object::GetValue(), GrabLost(), C4Landscape::Incinerate(), C4Effect::Init(), C4Player::Init(), C4ObjectMenu::IsCloseDenied(), C4Effect::Kill(), C4Object::Lift(), C4Game::NewObject(), ObjectActionJump(), ObjectComGrab(), ObjectComPunch(), ObjectComPut(), ObjectComUnGrab(), C4ObjectMenu::OnSelectionChanged(), C4EditCursor::PerformDuplication(), C4EditCursor::PerformDuplicationLegacy(), C4Landscape::P::PostFreeShape(), C4Object::Promote(), C4Object::Push(), C4Game::SaveData(), C4Object::SetAction(), C4GUI::FrameDecoration::SetByDef(), C4Object::SetCommand(), C4Player::SetObjectCrewStatus(), C4Object::SetOwner(), C4Object::StatusActivate(), C4Command::Transfer(), and C4Object::UnSelect().

Here is the caller graph for this function:

◆ Call() [2/3]

C4Value C4PropList::Call ( C4String k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inherited

Definition at line 797 of file C4PropList.cpp.

798 {
799  if (!Status) return C4Value();
800  C4AulFunc *pFn = GetFunc(k);
801  if (!pFn) return C4Value();
802  return pFn->Exec(this, Pars, fPassErrors);
803 }
C4Value Exec(C4PropList *p=nullptr, C4AulParSet *pPars=nullptr, bool fPassErrors=false)
Definition: C4AulFunc.h:72
C4AulFunc * GetFunc(C4PropertyName k) const
Definition: C4PropList.h:109
int32_t Status
Definition: C4PropList.h:173
friend class C4Value
Definition: C4PropList.h:170

References C4PropList::C4Value, C4AulFunc::Exec(), C4PropList::GetFunc(), and C4PropList::Status.

Here is the call graph for this function:

◆ Call() [3/3]

C4Value C4PropList::Call ( const char *  k,
C4AulParSet pPars = nullptr,
bool  fPassErrors = false 
)
inherited

Definition at line 805 of file C4PropList.cpp.

806 {
807  if (!Status) return C4Value();
808  assert(s && s[0]);
809  C4AulFunc *pFn = GetFunc(s);
810  if (!pFn)
811  {
812  if (s[0] != '~')
813  {
814  C4AulExecError err(FormatString("Undefined function: %s", s).getData());
815  if (fPassErrors)
816  throw err;
817  ::ScriptEngine.GetErrorHandler()->OnError(err.what());
818  }
819  return C4Value();
820  }
821  return pFn->Exec(this, Pars, fPassErrors);
822 }
#define s
C4AulScriptEngine ScriptEngine
Definition: C4Globals.cpp:43
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:270
virtual void OnError(const char *msg)=0
C4AulErrorHandler * GetErrorHandler() const
Definition: C4Aul.h:173

References C4PropList::C4Value, C4AulFunc::Exec(), FormatString(), C4AulScriptEngine::GetErrorHandler(), C4PropList::GetFunc(), C4AulErrorHandler::OnError(), s, ScriptEngine, C4PropList::Status, and C4AulError::what().

Here is the call graph for this function:

◆ CheckPropList()

bool C4PropListNumbered::CheckPropList ( C4PropList pObj)
staticinherited

Definition at line 56 of file C4PropList.cpp.

57 {
58  if (!pObj) return false;
59  C4PropListNumbered * const * p = PropLists.First();
60  while (p)
61  {
62  if (*p == pObj)
63  return true;
64  p = PropLists.Next(p);
65  }
66  return false;
67 }

References C4Set< T >::First(), C4Set< T >::Next(), and C4PropListNumbered::PropLists.

Referenced by C4Object::SetOCF(), C4Object::UpdateOCF(), and C4PropList::~C4PropList().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ Clear()

void C4MapScriptMap::Clear ( )

Definition at line 618 of file C4MapScript.cpp.

619 {
620  // Layers are owned by map. Free them.
621  for (auto & layer : layers) delete layer;
622  layers.clear();
623 }

Referenced by ~C4MapScriptMap().

Here is the caller graph for this function:

◆ ClearNumber()

void C4PropListNumbered::ClearNumber ( )
protectedinherited

Definition at line 141 of file C4PropList.cpp.

142 {
143  // Make proplist invisible during denumeration process
144  if (Number != -1)
145  {
146  PropLists.Remove(this);
147  Number = -1;
148  }
149 }
void Remove(H e)

References C4PropListNumbered::Number, C4PropListNumbered::PropLists, and C4Set< T >::Remove().

Referenced by C4PropListNumbered::ShelveNumberedPropLists().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ ClearNumberedPropLists()

void C4PropListNumbered::ClearNumberedPropLists ( )
staticinherited

Definition at line 113 of file C4PropList.cpp.

114 {
115  // empty all proplists to ensure safe deletion of proplists with circular references
116  // note that this the call to Clear() might delete some prop lists. So it is assumed that
117  // PropLists does not shrink its table as the number of values goes down
118  C4PropListNumbered *const* p_next = PropLists.First(), *const* p;
119  while ((p = p_next))
120  {
121  p_next = PropLists.Next(p);
122  // check *p since it might have been deleted by clearing the previous prop list
123  if (*p) (*p)->Clear();
124  }
125 }
void Clear()
Definition: C4PropList.h:70

References C4PropList::Clear(), C4Set< T >::First(), C4Set< T >::Next(), and C4PropListNumbered::PropLists.

Referenced by C4Game::Clear().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ ClearRefs()

void C4PropList::ClearRefs ( )
inlineprotectedinherited

Definition at line 160 of file C4PropList.h.

160 { for( C4Value * ref: RefSet{Refs}) ref->Set0(); assert(Refs.empty()); }

Referenced by C4Object::AssignRemoval().

Here is the caller graph for this function:

◆ ClearShelve()

void C4PropListNumbered::ClearShelve ( )
staticinherited

Definition at line 107 of file C4PropList.cpp.

108 {
109  // cleanup shelve - used in game clear, un unsuccessful section load, etc.
110  ShelvedPropLists.clear();
111 }
static std::vector< C4PropListNumbered * > ShelvedPropLists
Definition: C4PropList.h:242

References C4PropListNumbered::ShelvedPropLists.

Referenced by C4Game::Clear().

Here is the caller graph for this function:

◆ ClearSurface()

void C4MapScriptLayer::ClearSurface ( )
inherited

Definition at line 475 of file C4MapScript.cpp.

476 {
477  fg_surface.reset(); bg_surface.reset();
478  // if there is no surface, width and height parameters are undefined. no need to update them.
479 }

Referenced by C4MapScriptLayer::CreateSurface(), and C4MapScriptLayer::~C4MapScriptLayer().

Here is the caller graph for this function:

◆ CompileFunc()

void C4PropListNumbered::CompileFunc ( StdCompiler pComp,
C4ValueNumbers numbers 
)
inherited

Definition at line 156 of file C4PropList.cpp.

157 {
158  int32_t n = Number;
159  pComp->Value(n);
161  C4PropList::CompileFunc(pComp, numbers);
162  if (pComp->isDeserializer())
163  {
164  if (PropLists.Get(n))
165  {
166  pComp->excCorrupt("multiple PropLists with Number %d", n);
167  return;
168  }
169  // Once this proplist has a Number, it has to be in PropLists. See the destructor below.
170  Number = n;
171  PropLists.Add(this);
172  }
173 }
void CompileFunc(StdCompiler *pComp, C4ValueNumbers *)
Definition: C4PropList.cpp:366
virtual bool Separator(Sep eSep=SEP_SEP)
Definition: StdCompiler.h:119
void excCorrupt(const char *szMessage,...)
Definition: StdCompiler.h:249
void Value(const T &rStruct)
Definition: StdCompiler.h:161
virtual bool isDeserializer()
Definition: StdCompiler.h:53

References C4Set< T >::Add(), C4PropList::CompileFunc(), StdCompiler::excCorrupt(), C4Set< T >::Get(), StdCompiler::isDeserializer(), C4PropListNumbered::Number, C4PropListNumbered::PropLists, StdCompiler::SEP_SEP2, StdCompiler::Separator(), and StdCompiler::Value().

Referenced by C4Effect::CompileFunc().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ ConvertSkyToTransparent()

void C4MapScriptLayer::ConvertSkyToTransparent ( )
inherited

Definition at line 491 of file C4MapScript.cpp.

492 {
493  // Convert all sky (color==C4M_MaxTexIndex) pixels to transparent (color==0)
494  // Needed because C4Landscape map zoom assumes sky to be 0
495  if (!HasSurface()) return;
496  for (int32_t y=0; y<fg_surface->Hgt; ++y)
497  {
498  for (int32_t x=0; x<fg_surface->Wdt; ++x)
499  {
500  if (fg_surface->_GetPix(x,y) == C4M_MaxTexIndex)
501  fg_surface->_SetPix(x,y, 0);
502 
503  if (bg_surface->_GetPix(x,y) == C4M_MaxTexIndex)
504  bg_surface->_SetPix(x,y, 0);
505  }
506  }
507 }
const int C4M_MaxTexIndex
Definition: C4Constants.h:51

References C4M_MaxTexIndex, and C4MapScriptLayer::HasSurface().

Here is the call graph for this function:

◆ CreateLayer()

C4MapScriptLayer * C4MapScriptMap::CreateLayer ( int32_t  wdt,
int32_t  hgt 
)

Definition at line 625 of file C4MapScript.cpp.

626 {
627  // Create layer and register to map. Layer's created by a map are freed when the map is freed.
629  layers.push_back(new_layer); // push before CreateSurface for exception safety
630  if (!new_layer->CreateSurface(wdt, hgt))
631  {
632  layers.remove(new_layer);
633  delete new_layer;
634  return nullptr;
635  }
636  return new_layer;
637 }
C4MapScriptHost MapScript
C4PropListStatic * GetLayerPrototype()
Definition: C4MapScript.h:363
bool CreateSurface(int32_t wdt, int32_t hgt)

References C4MapScriptLayer::C4MapScriptLayer(), C4MapScriptLayer::CreateSurface(), C4MapScriptHost::GetLayerPrototype(), and MapScript.

Here is the call graph for this function:

◆ CreateSurface()

bool C4MapScriptLayer::CreateSurface ( int32_t  wdt,
int32_t  hgt 
)
inherited

Definition at line 459 of file C4MapScript.cpp.

460 {
461  // Create new surface of given size. Surface is filled with color 0
462  ClearSurface();
463  if (wdt<=0 || hgt<=0) return false;
464  fg_surface = std::make_unique<CSurface8>();
465  bg_surface = std::make_unique<CSurface8>();
466  if (!fg_surface->Create(wdt, hgt) || !bg_surface->Create(wdt, hgt))
467  {
468  ClearSurface();
469  return false;
470  }
472  return true;
473 }
void UpdateSurfaceSize()

References C4MapScriptLayer::ClearSurface(), and C4MapScriptLayer::UpdateSurfaceSize().

Referenced by CreateLayer().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ Delete()

virtual bool C4PropList::Delete ( )
inlinevirtualinherited

Reimplemented in C4PropListStaticMember, C4PropListStatic, C4PropListScript, and C4Def.

Definition at line 94 of file C4PropList.h.

94 { return false; }

Referenced by C4AulScriptEngine::Clear(), and C4ScriptHost::DeleteOwnedPropLists().

Here is the caller graph for this function:

◆ Denumerate()

void C4PropList::Denumerate ( C4ValueNumbers numbers)
virtualinherited

Reimplemented in C4Effect, C4AulScriptEngine, and C4Object.

Definition at line 321 of file C4PropList.cpp.

322 {
323  const C4Property * p = Properties.First();
324  while (p)
325  {
326  const_cast<C4Value &>(p->Value).Denumerate(numbers);
327  p = Properties.Next(p);
328  }
329  prototype.Denumerate(numbers);
331 }
void RemoveCyclicPrototypes()
Definition: C4PropList.cpp:399
virtual void Denumerate(C4ValueNumbers *)
Definition: C4PropList.cpp:321
C4Value Value
Definition: C4PropList.h:54
void Denumerate(C4ValueNumbers *)
Definition: C4Value.cpp:251

References C4Value::Denumerate(), C4Set< T >::First(), C4Set< T >::Next(), C4PropList::RemoveCyclicPrototypes(), and C4Property::Value.

Referenced by C4Value::Denumerate(), C4Object::Denumerate(), and C4AulScriptEngine::Denumerate().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ end()

Iterator C4PropList::end ( )
inlineinherited

Definition at line 211 of file C4PropList.h.

211 { return Iterator(); }

Referenced by C4PropList::AppendDataString(), C4ParticleProperties::Set(), and C4PropList::ToJSON().

Here is the caller graph for this function:

◆ EnumerateOwnFuncs()

C4String * C4PropList::EnumerateOwnFuncs ( C4String prev = nullptr) const
inherited

Definition at line 928 of file C4PropList.cpp.

929 {
930  const C4Property * p = prev ? Properties.Next(&Properties.Get(prev)) : Properties.First();
931  while (p)
932  {
933  if (p->Value.getFunction())
934  return p->Key;
935  p = Properties.Next(p);
936  }
937  return nullptr;
938 }
C4String * Key
Definition: C4PropList.h:53
C4AulFunc * getFunction() const
Definition: C4Value.h:119

References C4Set< T >::First(), C4Set< T >::Get(), C4Value::getFunction(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

Here is the call graph for this function:

◆ Fill()

bool C4MapScriptLayer::Fill ( uint8_t  fg,
uint8_t  bg,
const C4Rect rcBounds,
const C4MapScriptAlgo algo 
)
inherited

Definition at line 515 of file C4MapScript.cpp.

516 {
517  // safety
518  uint8_t temp_fg, temp_bg;
519  if (!HasSurface()) return false;
520  assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
521  // set all non-masked pixels within bounds that fulfill algo
522  for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
523  for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
524  if (!algo || (*algo)(x,y,temp_fg,temp_bg))
525  {
526  fg_surface->_SetPix(x,y,fg);
527  bg_surface->_SetPix(x,y,bg);
528  }
529 
530  return true;
531 }

References C4MapScriptLayer::HasSurface(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Here is the call graph for this function:

◆ FindPos()

bool C4MapScriptLayer::FindPos ( const C4Rect search_rect,
const C4MapScriptMatTexMask mask,
int32_t *  out_x,
int32_t *  out_y,
int32_t  max_tries 
)
inherited

Definition at line 589 of file C4MapScript.cpp.

590 {
591  // safety
592  if (!HasSurface() || search_rect.Wdt<=0 || search_rect.Hgt<=0) return false;
593  // Search random positions
594  for (int32_t i=0; i<max_tries; ++i)
595  {
596  int32_t x=search_rect.x + Random(search_rect.Wdt);
597  int32_t y=search_rect.y + Random(search_rect.Hgt);
598  if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
599  }
600  // Nothing found yet: Start at a random position and search systemically
601  // (this guantuess to find a pixel if there is one, but favours border pixels)
602  int32_t sx=search_rect.x + Random(search_rect.Wdt);
603  int32_t sy=search_rect.y + Random(search_rect.Hgt);
604  for (int32_t x = sx; x < search_rect.x + search_rect.Wdt; ++x)
605  if (col_mask(fg_surface->_GetPix(x,sy), bg_surface->_GetPix(x,sy))) { *out_x=x; *out_y=sy; return true; }
606  for (int32_t y = sy + 1; y<search_rect.y + search_rect.Hgt; ++y)
607  for (int32_t x = search_rect.x; x < search_rect.x + search_rect.Wdt; ++x)
608  if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
609  for (int32_t y = search_rect.y; y<sy; ++y)
610  for (int32_t x = search_rect.x; x < search_rect.x + search_rect.Wdt; ++x)
611  if (col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x,y))) { *out_x=x; *out_y=y; return true; }
612  for (int32_t x = search_rect.x; x<sx; ++x)
613  if (col_mask(fg_surface->_GetPix(x,sy), bg_surface->_GetPix(x,sy))) { *out_x=x; *out_y=sy; return true; }
614  // Nothing found
615  return false;
616 }
uint32_t Random()
Definition: C4Random.cpp:43

References C4MapScriptLayer::HasSurface(), C4Rect::Hgt, Random(), C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Here is the call graph for this function:

◆ Freeze()

void C4PropList::Freeze ( )
inlineinherited

Definition at line 132 of file C4PropList.h.

132 { constant = true; }

Referenced by C4PropList::FreezeAndMakeStaticRecursively().

Here is the caller graph for this function:

◆ FreezeAndMakeStaticRecursively()

C4PropListStatic * C4PropList::FreezeAndMakeStaticRecursively ( std::vector< C4Value > *  prop_lists,
const C4PropListStatic parent = nullptr,
C4String key = nullptr 
)
inherited

Definition at line 279 of file C4PropList.cpp.

280 {
281  Freeze();
282  // Already static?
283  C4PropListStatic *this_static = IsStatic();
284  if (!this_static)
285  {
286  // Make self static by creating a copy and replacing all references
287  this_static = NewStatic(GetPrototype(), parent, key);
288  this_static->Properties.Swap(&Properties); // grab properties
289  this_static->Status = Status;
290  RefSet pre_freeze_refs{Refs}; // copy to avoid iterator validity headaches
291  C4Value holder = C4VPropList(this); // add another reference to prevent premature deletion
292  for (C4Value * ref : pre_freeze_refs)
293  ref->SetPropList(this_static);
294  // store reference
295  if (prop_lists)
296  prop_lists->push_back(C4VPropList(this_static));
297  // "this" should be deleted as holder goes out of scope
298  }
299  // Iterate over sorted list of elements to make static
300  // Must iterate over sorted list because the order must be defined, just in case it's a network game
301  // and a non-static child proplist is available through different paths it should still get the same name
302  auto prop_names = this_static->GetSortedLocalProperties(false);
303  for (auto prop_name : prop_names)
304  {
305  C4Value child_val;
306  this_static->GetPropertyByS(prop_name, &child_val);
307  C4PropList *child_proplist = child_val.getPropList();
308  if (child_proplist)
309  {
310  // Avoid infinite recursion: Only freeze into unfrozen children and "true" static children
311  C4PropListStatic *child_static = child_proplist->IsStatic();
312  if (!child_static || (child_static->GetParent() == this_static && child_static->GetParentKeyName() == prop_name))
313  {
314  child_proplist->FreezeAndMakeStaticRecursively(prop_lists, this_static, prop_name);
315  }
316  }
317  }
318  return this_static;
319 }
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:242
virtual bool GetPropertyByS(const C4String *k, C4Value *pResult) const
Definition: C4PropList.cpp:726
C4PropListStatic * FreezeAndMakeStaticRecursively(std::vector< C4Value > *prop_lists, const C4PropListStatic *parent=nullptr, C4String *key=nullptr)
Definition: C4PropList.cpp:279
std::vector< C4String * > GetSortedLocalProperties(bool add_prototype=true) const
Definition: C4PropList.cpp:545
void Freeze()
Definition: C4PropList.h:132
static C4PropListStatic * NewStatic(C4PropList *prototype, const C4PropListStatic *parent, C4String *key)
Definition: C4PropList.cpp:46
C4String * GetParentKeyName()
Definition: C4PropList.h:276
const C4PropListStatic * GetParent() const
Definition: C4PropList.h:275
C4PropList * getPropList() const
Definition: C4Value.h:116

References C4VPropList(), C4PropList::Freeze(), C4PropList::FreezeAndMakeStaticRecursively(), C4PropListStatic::GetParent(), C4PropListStatic::GetParentKeyName(), C4PropList::GetPropertyByS(), C4Value::getPropList(), C4PropList::GetPrototype(), C4PropList::GetSortedLocalProperties(), C4PropList::IsStatic(), C4PropList::NewStatic(), and C4PropList::Status.

Referenced by C4PropList::FreezeAndMakeStaticRecursively(), and C4AulScriptEngine::Link().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetBackPix()

uint8_t C4MapScriptLayer::GetBackPix ( int32_t  x,
int32_t  y,
uint8_t  outside_col 
) const
inlineinherited

Definition at line 318 of file C4MapScript.h.

318 { return (!HasSurface()||x<0||y<0||x>=bg_surface->Wdt||y>=bg_surface->Hgt) ? outside_col : bg_surface->_GetPix(x,y); }

References C4MapScriptLayer::HasSurface().

Referenced by C4MapScriptLayer::IsPixMasked(), and C4MapScriptAlgoLayer::operator()().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetBounds()

C4Rect C4MapScriptLayer::GetBounds ( ) const
inherited

Definition at line 509 of file C4MapScript.cpp.

510 {
511  // Return bounding rectangle of surface. Surface always starts at 0,0.
512  return fg_surface ? C4Rect(0,0,fg_surface->Wdt,fg_surface->Hgt) : C4Rect();
513 }
Definition: C4Rect.h:28

Referenced by FnParRect().

Here is the caller graph for this function:

◆ GetByNumber()

C4PropList * C4PropListNumbered::GetByNumber ( int32_t  iNumber)
staticinherited

Definition at line 51 of file C4PropList.cpp.

52 {
53  return PropLists.Get(iNumber);
54 }

References C4Set< T >::Get(), and C4PropListNumbered::PropLists.

Referenced by C4Value::Denumerate(), and C4GameObjects::ObjectPointer().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetDef() [1/2]

C4Def * C4PropList::GetDef ( )
virtualinherited

Reimplemented in C4Def.

Definition at line 648 of file C4PropList.cpp.

649 {
650  if (GetPrototype()) return GetPrototype()->GetDef();
651  return nullptr;
652 }
virtual C4Def const * GetDef() const
Definition: C4PropList.cpp:654

References C4PropList::GetDef(), and C4PropList::GetPrototype().

Here is the call graph for this function:

◆ GetDef() [2/2]

C4Def const * C4PropList::GetDef ( ) const
virtualinherited

Reimplemented in C4Def.

Definition at line 654 of file C4PropList.cpp.

655 {
656  if (GetPrototype()) return GetPrototype()->GetDef();
657  return nullptr;
658 }

References C4PropList::GetDef(), and C4PropList::GetPrototype().

Referenced by C4Value::_getDef(), ConstructionCheck(), C4Game::CreateObject(), C4Game::CreateObjectConstruction(), C4AulExec::DirectExec(), C4GameMessage::Draw(), C4Game::DrawPropListSpecImage(), C4AulExec::FnTranslate(), C4PropList::GetDef(), C4Value::getDef(), C4Object::Init(), C4GameMessage::Init(), C4FindObjectDef::IsImpossible(), C4PropList::operator==(), C4ScriptHost::Parse(), C4AulParse::Parse_Script(), C4Game::PlaceAnimal(), C4Game::PlaceVegetation(), and C4ScriptGuiWindowProperty::Set().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetEffect()

C4Effect * C4PropList::GetEffect ( )
virtualinherited

Reimplemented in C4Effect.

Definition at line 678 of file C4PropList.cpp.

679 {
680  if (GetPrototype()) return GetPrototype()->GetEffect();
681  return nullptr;
682 }
virtual C4Effect * GetEffect()
Definition: C4PropList.cpp:678

References C4PropList::GetEffect(), and C4PropList::GetPrototype().

Referenced by C4ValueConv< C4Effect * >::_FromC4V(), and C4PropList::GetEffect().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetEnumerationIndex()

static int32_t C4PropListNumbered::GetEnumerationIndex ( )
inlinestaticinherited

Definition at line 230 of file C4PropList.h.

230 { return EnumerationIndex; }

References C4PropListNumbered::EnumerationIndex.

Referenced by C4Game::NewObject(), C4EditCursor::PerformDuplication(), and C4ControlSyncCheck::Set().

Here is the caller graph for this function:

◆ GetFunc() [1/3]

C4AulFunc* C4PropList::GetFunc ( C4PropertyName  k) const
inlineinherited

◆ GetFunc() [2/3]

C4AulFunc * C4PropList::GetFunc ( C4String k) const
inherited

Definition at line 772 of file C4PropList.cpp.

773 {
774  assert(k);
775  if (Properties.Has(k))
776  {
777  return Properties.Get(k).Value.getFunction();
778  }
779  if (GetPrototype())
780  {
781  return GetPrototype()->GetFunc(k);
782  }
783  return nullptr;
784 }
bool Has(H e) const

References C4Set< T >::Get(), C4PropList::GetFunc(), C4Value::getFunction(), C4PropList::GetPrototype(), C4Set< T >::Has(), and C4Property::Value.

Here is the call graph for this function:

◆ GetFunc() [3/3]

C4AulFunc * C4PropList::GetFunc ( const char *  k) const
inherited

Definition at line 786 of file C4PropList.cpp.

787 {
788  assert(s);
789  if (s[0] == '~') ++s;
790  C4String * k = Strings.FindString(s);
791  // this string is entirely unused
792  if (!k)
793  return nullptr;
794  return GetFunc(k);
795 }
C4String * FindString(const char *strString) const

References C4StringTable::FindString(), C4PropList::GetFunc(), s, and Strings.

Here is the call graph for this function:

◆ GetHgt()

int32_t C4MapScriptLayer::GetHgt ( ) const
inlineinherited

Definition at line 314 of file C4MapScript.h.

314 { return fg_surface ? fg_surface->Hgt : 0; }

◆ GetMap()

class C4MapScriptMap* C4MapScriptLayer::GetMap ( )
inlineinherited

Definition at line 293 of file C4MapScript.h.

293 { return map; }

References C4MapScriptLayer::map.

◆ GetMapScriptLayer()

C4MapScriptLayer* C4MapScriptLayer::GetMapScriptLayer ( )
inlineoverridevirtualinherited

Reimplemented from C4PropList.

Definition at line 292 of file C4MapScript.h.

292 { return this; }

◆ GetMapScriptMap()

C4MapScriptMap* C4MapScriptMap::GetMapScriptMap ( )
inlineoverridevirtual

Reimplemented from C4PropList.

Definition at line 340 of file C4MapScript.h.

340 { return this; }

◆ GetName()

const char * C4PropList::GetName ( ) const
virtualinherited

Reimplemented in C4PropListStatic.

Definition at line 618 of file C4PropList.cpp.

619 {
621  if (!s) return "";
622  return s->GetCStr();
623 }
@ P_Name
C4String * GetPropertyStr(C4PropertyName k) const
Definition: C4PropList.cpp:744

References C4PropList::GetPropertyStr(), P_Name, and s.

Referenced by C4Object::ActivateMenu(), C4Effect::AssignCallbackFunctions(), C4Effect::C4Effect(), C4PropertyPath::C4PropertyPath(), C4Object::CanConcatPictureWith(), C4FindObjectAction::Check(), C4Game::CheckObjectEnumeration(), C4Effect::ClearAll(), ConstructionCheck(), C4Effect::DoCall(), C4EditCursor::DoContextMenu(), C4ObjectMenu::DoRefillInternal(), C4Object::Draw(), C4ScriptGuiWindow::Draw(), C4Game::DrawCrewOverheadText(), C4Object::ExecLife(), C4Effect::Get(), C4Effect::GetCount(), C4Object::GetDataString(), C4Object::GetInfoString(), C4Effect::Init(), C4Effect::Kill(), C4Object::Lift(), C4Game::NewObject(), ObjectComDig(), C4Object::Promote(), C4Object::Push(), C4Object::SetAction(), C4Object::SetOCF(), C4Effect::TempRemoveUpperEffects(), C4Object::UpdateOCF(), and C4EditCursor::UpdateStatusBar().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetObject() [1/2]

C4Object * C4PropList::GetObject ( )
virtualinherited

Reimplemented in C4Object.

Definition at line 636 of file C4PropList.cpp.

637 {
638  if (GetPrototype()) return GetPrototype()->GetObject();
639  return nullptr;
640 }
virtual C4Object * GetObject()
Definition: C4PropList.cpp:636

References C4PropList::GetObject(), and C4PropList::GetPrototype().

Referenced by C4Value::_getObj(), C4EditCursor::AddToSelection(), C4PropertyPath::C4PropertyPath(), C4ScriptGuiWindowAction::ClearPointers(), C4GameMessage::Draw(), C4ScriptGuiWindowAction::ExecuteCommand(), FnGetEffectsFor(), C4Value::getObj(), C4PropList::GetObject(), C4GameMessage::Init(), Object(), C4EditCursor::RemoveFromSelection(), and C4ScriptGuiWindowProperty::Set().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetObject() [2/2]

C4Object const * C4PropList::GetObject ( ) const
virtualinherited

Reimplemented in C4Object.

Definition at line 642 of file C4PropList.cpp.

643 {
644  if (GetPrototype()) return GetPrototype()->GetObject();
645  return nullptr;
646 }

References C4PropList::GetObject(), and C4PropList::GetPrototype().

Here is the call graph for this function:

◆ GetPix()

uint8_t C4MapScriptLayer::GetPix ( int32_t  x,
int32_t  y,
uint8_t  outside_col 
) const
inlineinherited

Definition at line 317 of file C4MapScript.h.

317 { return (!HasSurface()||x<0||y<0||x>=fg_surface->Wdt||y>=fg_surface->Hgt) ? outside_col : fg_surface->_GetPix(x,y); }

References C4MapScriptLayer::HasSurface().

Referenced by C4MapScriptLayer::IsPixMasked(), and C4MapScriptAlgoLayer::operator()().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPixCount()

int32_t C4MapScriptLayer::GetPixCount ( const C4Rect rcBounds,
const C4MapScriptMatTexMask mask 
)
inherited

Definition at line 576 of file C4MapScript.cpp.

577 {
578  // safety
579  if (!HasSurface()) return 0;
580  assert(rcBounds.x>=0 && rcBounds.y>=0 && rcBounds.x+rcBounds.Wdt<=fg_surface->Wdt && rcBounds.y+rcBounds.Hgt<=fg_surface->Hgt);
581  // count matching pixels in rect
582  int32_t count = 0;
583  for (int32_t y=rcBounds.y; y<rcBounds.y+rcBounds.Hgt; ++y)
584  for (int32_t x=rcBounds.x; x<rcBounds.x+rcBounds.Wdt; ++x)
585  count += col_mask(fg_surface->_GetPix(x,y), bg_surface->_GetPix(x, y));
586  return count;
587 }

References C4MapScriptLayer::HasSurface(), C4Rect::Hgt, C4Rect::Wdt, C4Rect::x, and C4Rect::y.

Here is the call graph for this function:

◆ GetProperties()

C4ValueArray * C4PropList::GetProperties ( ) const
virtualinherited

Reimplemented in C4Effect, and C4Object.

Definition at line 883 of file C4PropList.cpp.

884 {
885  C4ValueArray * a;
886  int i = 0;
887  const bool hasInheritedProperties = GetPrototype() != nullptr;
888  if (hasInheritedProperties)
889  {
891  i = a->GetSize();
892  a->SetSize(i + Properties.GetSize());
893  }
894  else
895  {
896  a = new C4ValueArray(Properties.GetSize());
897  i = 0;
898  }
899  const C4Property * p = Properties.First();
900  while (p)
901  {
902  C4String *newPropertyName = p->Key;
903  assert(newPropertyName != nullptr && "Proplist key is nullpointer");
904  // Do we need to check for duplicate property names?
905  bool skipProperty = false;
906  if (hasInheritedProperties)
907  {
908  for (size_t j = 0; j < i; ++j)
909  {
910  if ((*a)[j].getStr() != newPropertyName) continue;
911  skipProperty = true;
912  break;
913  }
914  }
915  if (!skipProperty)
916  {
917  (*a)[i++] = C4VString(newPropertyName);
918  assert(((*a)[i - 1].GetType() == C4V_String) && "Proplist key is non-string");
919  }
920  p = Properties.Next(p);
921  }
922  // We might have added less properties than initially intended.
923  if (hasInheritedProperties)
924  a->SetSize(i);
925  return a;
926 }
#define a
@ C4V_String
Definition: C4Value.h:29
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:243
virtual C4ValueArray * GetProperties() const
Definition: C4PropList.cpp:883

References a, C4V_String, C4VString(), C4Set< T >::First(), C4PropList::GetProperties(), C4PropList::GetPrototype(), C4Set< T >::GetSize(), C4Property::Key, and C4Set< T >::Next().

Referenced by C4ScriptGuiWindow::CreateFromPropList(), C4AulScriptEngine::GetFunctionNames(), C4PropList::GetProperties(), C4Object::GetProperties(), C4Effect::GetProperties(), and C4ScriptGuiWindowProperty::Set().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetProperty()

bool C4PropList::GetProperty ( C4PropertyName  k,
C4Value pResult 
) const
inlineinherited

◆ GetPropertyArray()

C4ValueArray * C4PropList::GetPropertyArray ( C4PropertyName  n) const
inherited

Definition at line 758 of file C4PropList.cpp.

759 {
760  C4String * k = &Strings.P[n];
761  if (Properties.Has(k))
762  {
763  return Properties.Get(k).Value.getArray();
764  }
765  if (GetPrototype())
766  {
767  return GetPrototype()->GetPropertyArray(n);
768  }
769  return nullptr;
770 }
C4ValueArray * GetPropertyArray(C4PropertyName n) const
Definition: C4PropList.cpp:758
C4ValueArray * getArray() const
Definition: C4Value.h:118

References C4Set< T >::Get(), C4Value::getArray(), C4PropList::GetPropertyArray(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4EditCursor::DoContextMenu(), C4PropList::GetPropertyArray(), and C4FoWLight::Update().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPropertyBool()

int32_t C4PropList::GetPropertyBool ( C4PropertyName  n,
bool  default_val = false 
) const
inherited

Definition at line 841 of file C4PropList.cpp.

842 {
843  C4String * k = &Strings.P[n];
844  if (Properties.Has(k))
845  {
846  return Properties.Get(k).Value.getBool();
847  }
848  if (GetPrototype())
849  {
850  return GetPrototype()->GetPropertyBool(n, default_val);
851  }
852  return default_val;
853 }
int32_t GetPropertyBool(C4PropertyName n, bool default_val=false) const
Definition: C4PropList.cpp:841
bool getBool() const
Definition: C4Value.h:113

References C4Set< T >::Get(), C4Value::getBool(), C4PropList::GetPropertyBool(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4Object::ExecLife(), and C4PropList::GetPropertyBool().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPropertyByS()

bool C4PropList::GetPropertyByS ( const C4String k,
C4Value pResult 
) const
virtualinherited

Reimplemented in C4Effect, and C4Object.

Definition at line 726 of file C4PropList.cpp.

727 {
728  if (Properties.Has(k))
729  {
730  *pResult = Properties.Get(k).Value;
731  return true;
732  }
733  else if (k == &Strings.P[P_Prototype])
734  {
735  *pResult = prototype;
736  return true;
737  }
738  else if(GetPrototype())
739  return GetPrototype()->GetPropertyByS(k, pResult);
740  else
741  return false;
742 }
@ P_Prototype

References C4Set< T >::Get(), C4PropList::GetPropertyByS(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, Strings, and C4Property::Value.

Referenced by C4Value::CompileFunc(), C4ScriptGuiWindow::CreateFromPropList(), C4PropList::FreezeAndMakeStaticRecursively(), C4Def::GetActionByName(), C4DefList::GetAllDefs(), C4PropList::GetProperty(), C4PropList::GetPropertyByS(), C4Object::GetPropertyByS(), C4Effect::GetPropertyByS(), C4Game::GetTranslatedString(), C4ValueArraySortPropertycomp::operator()(), C4ScriptGuiWindowProperty::Set(), C4Object::SetActionByName(), C4PropList::ThawRecursively(), C4ScriptHost::UnlinkOwnedFunctions(), C4GraphicsOverlay::UpdateFacet(), and C4AulCompiler::ConstexprEvaluator::visit().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPropertyInt()

int32_t C4PropList::GetPropertyInt ( C4PropertyName  k,
int32_t  default_val = 0 
) const
inherited

Definition at line 855 of file C4PropList.cpp.

856 {
857  C4String * k = &Strings.P[n];
858  if (Properties.Has(k))
859  {
860  return Properties.Get(k).Value.getInt();
861  }
862  if (GetPrototype())
863  {
864  return GetPrototype()->GetPropertyInt(n, default_val);
865  }
866  return default_val;
867 }
int32_t GetPropertyInt(C4PropertyName k, int32_t default_val=0) const
Definition: C4PropList.cpp:855
int32_t getInt() const
Definition: C4Value.h:112

References C4Set< T >::Get(), C4Value::getInt(), C4PropList::GetPropertyInt(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MouseControl::ButtonUpDragScript(), C4MapScriptAlgoEllipse::C4MapScriptAlgoEllipse(), C4MapScriptAlgoLines::C4MapScriptAlgoLines(), C4MapScriptAlgoOffset::C4MapScriptAlgoOffset(), C4MapScriptAlgoPolygon::C4MapScriptAlgoPolygon(), C4MapScriptAlgoRect::C4MapScriptAlgoRect(), C4MapScriptAlgoRndChecker::C4MapScriptAlgoRndChecker(), C4MapScriptAlgoRotate::C4MapScriptAlgoRotate(), C4MapScriptAlgoScale::C4MapScriptAlgoScale(), C4MapScriptAlgoTurbulence::C4MapScriptAlgoTurbulence(), C4Object::Contact(), C4Object::ContactAction(), C4Object::DoBreath(), C4Object::DoEnergy(), C4MouseControl::DragNone(), C4Object::Draw(), C4Object::DrawActionFace(), C4Game::DrawPropListSpecImage(), C4Object::DrawTopFace(), C4Command::Enter(), C4Object::ExecLife(), C4Object::ExecMovement(), C4ValueProviderAction::Execute(), C4Command::Exit(), C4Command::FlightControl(), C4SoundModifierList::Get(), C4SoundModifier::GetBoolProp(), C4SoundModifier::GetFloatProp(), C4Def::GetPlane(), C4PropList::GetPropertyInt(), C4Object::GetSolidMaskPlane(), C4Object::Init(), C4Object::IsVisible(), C4Command::MoveTo(), ObjectActionThrow(), ObjectComDrop(), ObjectComJump(), C4Game::PlaceAnimal(), C4Game::PlaceVegetation(), C4Object::Push(), C4Command::Put(), C4Object::ResetProperty(), C4Object::SetAction(), C4Object::SetDir(), C4Object::SetOCF(), C4Object::SetPhase(), C4Object::SideBounds(), C4Command::Throw(), C4Object::UpdateActionFace(), C4MouseControl::UpdateCursorTarget(), C4GraphicsOverlay::UpdateFacet(), C4Object::UpdateFlipDir(), C4Object::UpdateOCF(), and C4Object::VerticalBounds().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPropertyP()

C4PropertyName C4PropList::GetPropertyP ( C4PropertyName  k) const
inherited

Definition at line 824 of file C4PropList.cpp.

825 {
826  C4String * k = &Strings.P[n];
827  if (Properties.Has(k))
828  {
829  C4String * v = Properties.Get(k).Value.getStr();
830  if (v >= &Strings.P[0] && v < &Strings.P[P_LAST])
831  return C4PropertyName(v - &Strings.P[0]);
832  return P_LAST;
833  }
834  if (GetPrototype())
835  {
836  return GetPrototype()->GetPropertyP(n);
837  }
838  return P_LAST;
839 }
C4PropertyName
@ P_LAST
C4PropertyName GetPropertyP(C4PropertyName k) const
Definition: C4PropList.cpp:824
C4String * getStr() const
Definition: C4Value.h:117

References C4Set< T >::Get(), C4PropList::GetPropertyP(), C4PropList::GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, P_LAST, Strings, and C4Property::Value.

Referenced by C4Object::ContactAction(), C4GameObjects::CrossCheck(), C4Object::ExecMovement(), C4Object::GetProcedure(), C4PropList::GetPropertyP(), ObjectComDrop(), C4Object::SetAction(), C4Object::SideBounds(), and C4Object::VerticalBounds().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPropertyPropList()

C4PropList * C4PropList::GetPropertyPropList ( C4PropertyName  k) const
inherited

Definition at line 869 of file C4PropList.cpp.

870 {
871  C4String * k = &Strings.P[n];
872  if (Properties.Has(k))
873  {
874  return Properties.Get(k).Value.getPropList();
875  }
876  if (GetPrototype())
877  {
878  return GetPrototype()->GetPropertyPropList(n);
879  }
880  return nullptr;
881 }
C4PropList * GetPropertyPropList(C4PropertyName k) const
Definition: C4PropList.cpp:869

References C4Set< T >::Get(), C4PropList::GetPropertyPropList(), C4Value::getPropList(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4MapScriptAlgoLayer::C4MapScriptAlgoLayer(), C4Game::DrawPropListSpecImage(), C4PropList::GetPropertyPropList(), and C4GameMessage::Init().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPropertyStr()

C4String * C4PropList::GetPropertyStr ( C4PropertyName  k) const
inherited

Definition at line 744 of file C4PropList.cpp.

745 {
746  C4String * k = &Strings.P[n];
747  if (Properties.Has(k))
748  {
749  return Properties.Get(k).Value.getStr();
750  }
751  if (GetPrototype())
752  {
753  return GetPrototype()->GetPropertyStr(n);
754  }
755  return nullptr;
756 }

References C4Set< T >::Get(), C4PropList::GetPropertyStr(), C4PropList::GetPrototype(), C4Value::getStr(), C4Set< T >::Has(), C4StringTable::P, Strings, and C4Property::Value.

Referenced by C4Game::DrawPropListSpecImage(), C4Object::ExecAction(), C4PropList::GetName(), C4PropListStatic::GetName(), C4PropList::GetPropertyStr(), C4Game::GetTranslatedString(), C4Object::SetAction(), C4Object::SetDir(), C4MouseControl::UpdateCursorTarget(), and C4GraphicsOverlay::UpdateFacet().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetPropListNumbered()

C4PropListNumbered * C4PropListNumbered::GetPropListNumbered ( )
overridevirtualinherited

Reimplemented from C4PropList.

Definition at line 151 of file C4PropList.cpp.

152 {
153  return this;
154 }

◆ GetPrototype()

C4PropList* C4PropList::GetPrototype ( ) const
inlineinherited

◆ GetSortedLocalProperties() [1/2]

std::vector< C4String * > C4PropList::GetSortedLocalProperties ( bool  add_prototype = true) const
inherited

Definition at line 545 of file C4PropList.cpp.

546 {
547  // return property list without descending into prototype
548  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
549  std::vector< C4String * > result;
550  result.reserve(sorted_props.size() + add_prototype);
551  if (add_prototype) result.push_back(&::Strings.P[P_Prototype]); // implicit prototype for every prop list
552  for (auto p : sorted_props) result.push_back(p->Key);
553  return result;
554 }

References C4Set< T >::GetSortedListOfElementPointers(), C4StringTable::P, P_Prototype, and Strings.

Referenced by C4PropList::FreezeAndMakeStaticRecursively(), and C4Game::GetTranslatedString().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetSortedLocalProperties() [2/2]

std::vector< C4String * > C4PropList::GetSortedLocalProperties ( const char *  prefix,
const C4PropList ignore_overridden 
) const
inherited

Definition at line 556 of file C4PropList.cpp.

557 {
558  // return property list without descending into prototype
559  // ignore properties that have been overridden by proplist given in ignore_overridden or any of its prototypes up to and excluding this
560  std::vector< C4String * > result;
561  for (const C4Property *pp = Properties.First(); pp; pp = Properties.Next(pp))
562  if (pp->Key != &::Strings.P[P_Prototype])
563  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
564  {
565  // Override check
566  const C4PropList *check = ignore_overridden;
567  bool overridden = false;
568  if (check && check != this)
569  {
570  if (check->HasProperty(pp->Key)) { overridden = true; break; }
571  check = check->GetPrototype();
572  }
573  result.push_back(pp->Key);
574  }
575  // Sort
576  std::sort(result.begin(), result.end(), [](const C4String *a, const C4String *b) -> bool
577  {
578  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
579  });
580  return result;
581 }
#define b
bool HasProperty(C4String *k) const
Definition: C4PropList.h:122

References a, b, C4Set< T >::First(), C4PropList::GetPrototype(), C4PropList::HasProperty(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

Here is the call graph for this function:

◆ GetSortedProperties()

std::vector< C4String * > C4PropList::GetSortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const
inherited

Definition at line 601 of file C4PropList.cpp.

602 {
603  struct sort_cmp {
604  bool operator() (const C4String *a, const C4String *b) const
605  {
606  return strcmp(a->GetCStr(), b->GetCStr()) < 0;
607  }
608  };
609  // Return property list with descending into prototype
610  // But do not include Prototype property
611  std::vector< C4String * > result = GetUnsortedProperties(prefix, ignore_parent);
612  // Sort and remove duplicates
613  std::set< C4String *, sort_cmp > result_set(result.begin(), result.end());
614  result.assign(result_set.begin(), result_set.end());
615  return result;
616 }
std::vector< C4String * > GetUnsortedProperties(const char *prefix, C4PropList *ignore_parent=nullptr) const
Definition: C4PropList.cpp:583

References a, b, and C4PropList::GetUnsortedProperties().

Here is the call graph for this function:

◆ GetUnsortedProperties()

std::vector< C4String * > C4PropList::GetUnsortedProperties ( const char *  prefix,
C4PropList ignore_parent = nullptr 
) const
inherited

Definition at line 583 of file C4PropList.cpp.

584 {
585  // Return property list with descending into prototype
586  // But do not include Prototype property
587  std::vector< C4String * > result;
588  const C4PropList *p = this;
589  do
590  {
591  for (const C4Property *pp = p->Properties.First(); pp; pp = p->Properties.Next(pp))
592  if (pp->Key != &::Strings.P[P_Prototype])
593  if (!prefix || pp->Key->GetData().BeginsWith(prefix))
594  result.push_back(pp->Key);
595  p = p->GetPrototype();
596  if (p == ignore_parent) break;
597  } while (p);
598  return result;
599 }

References C4Set< T >::First(), C4PropList::GetPrototype(), C4Set< T >::Next(), C4StringTable::P, P_Prototype, and Strings.

Referenced by C4PropList::GetSortedProperties(), and C4PropList::ThawRecursively().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ GetWdt()

int32_t C4MapScriptLayer::GetWdt ( ) const
inlineinherited

Definition at line 313 of file C4MapScript.h.

313 { return fg_surface ? fg_surface->Wdt : 0; }

◆ HasProperty()

bool C4PropList::HasProperty ( C4String k) const
inlineinherited

Definition at line 122 of file C4PropList.h.

122 { return Properties.Has(k); }

References C4Set< T >::Has().

Referenced by C4AulScriptEngine::GetFunctionNames(), C4PropList::GetSortedLocalProperties(), C4MapScriptAlgo::GetXYProps(), and C4AulCompiler::ConstantResolver::visit().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ HasSurface()

bool C4MapScriptLayer::HasSurface ( ) const
inlineinherited

Definition at line 308 of file C4MapScript.h.

308 { return fg_surface && fg_surface->Bits && bg_surface && bg_surface->Bits; }

Referenced by C4MapScriptLayer::Blit(), C4MapScriptLayer::ConvertSkyToTransparent(), C4MapScriptLayer::Fill(), C4MapScriptLayer::FindPos(), C4MapScriptLayer::GetBackPix(), C4MapScriptLayer::GetPix(), C4MapScriptLayer::GetPixCount(), and C4MapScriptLayer::SetPix().

Here is the caller graph for this function:

◆ IsFrozen()

bool C4PropList::IsFrozen ( ) const
inlineinherited

Definition at line 135 of file C4PropList.h.

135 { return constant; }

Referenced by C4PropList::ThawRecursively().

Here is the caller graph for this function:

◆ IsNumbered()

bool C4PropListNumbered::IsNumbered ( ) const
inlineoverridevirtualinherited

Reimplemented from C4PropList.

Definition at line 225 of file C4PropList.h.

225 { return true; }

◆ IsPixMasked()

bool C4MapScriptLayer::IsPixMasked ( int32_t  x,
int32_t  y 
) const
inlineinherited

Definition at line 320 of file C4MapScript.h.

320 { return GetPix(x,y,0) != 0 || GetBackPix(x,y,0) != 0; } // masking: If pixel is inside surface and not transparent
uint8_t GetPix(int32_t x, int32_t y, uint8_t outside_col) const
Definition: C4MapScript.h:317
uint8_t GetBackPix(int32_t x, int32_t y, uint8_t outside_col) const
Definition: C4MapScript.h:318

References C4MapScriptLayer::GetBackPix(), and C4MapScriptLayer::GetPix().

Here is the call graph for this function:

◆ IsStatic() [1/2]

virtual class C4PropListStatic* C4PropList::IsStatic ( )
inlinevirtualinherited

◆ IsStatic() [2/2]

const class C4PropListStatic* C4PropList::IsStatic ( ) const
inlineinherited

Definition at line 90 of file C4PropList.h.

90 { return const_cast<C4PropList*>(this)->IsStatic(); }

References C4PropList::IsStatic().

Referenced by C4PropList::IsStatic().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ New()

C4PropList * C4PropList::New ( C4PropList prototype = nullptr)
staticinherited

Definition at line 40 of file C4PropList.cpp.

41 {
42  C4PropList * r = new C4PropListScript(prototype);
43  return r;
44 }

Referenced by CompileNewFunc(), FnPlaceVegetation(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), and C4AulCompiler::ConstexprEvaluator::visit().

Here is the caller graph for this function:

◆ NewStatic()

C4PropListStatic * C4PropList::NewStatic ( C4PropList prototype,
const C4PropListStatic parent,
C4String key 
)
staticinherited

Definition at line 46 of file C4PropList.cpp.

47 {
48  return new C4PropListStatic(prototype, parent, key);
49 }

Referenced by C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), C4PropList::FreezeAndMakeStaticRecursively(), C4ScenarioParameterDefs::RegisterScriptConstants(), and C4AulCompiler::ConstexprEvaluator::visit().

Here is the caller graph for this function:

◆ operator==()

bool C4PropList::operator== ( const C4PropList b) const
inherited

Definition at line 348 of file C4PropList.cpp.

349 {
350  // every numbered proplist has a unique number and is only identical to itself
351  if (this == &b) return true;
352  if (IsNumbered() || b.IsNumbered()) return false;
353  if (Properties.GetSize() != b.Properties.GetSize()) return false;
354  if (GetDef() != b.GetDef()) return false;
355  const C4Property * p = Properties.First();
356  while (p)
357  {
358  const C4Property & bp = b.Properties.Get(p->Key);
359  if (!bp) return false;
360  if (p->Value != bp.Value) return false;
361  p = Properties.Next(p);
362  }
363  return true;
364 }
virtual bool IsNumbered() const
Definition: C4PropList.h:92

References b, C4Set< T >::First(), C4PropList::GetDef(), C4Set< T >::GetSize(), C4PropList::IsNumbered(), C4Property::Key, C4Set< T >::Next(), and C4Property::Value.

Here is the call graph for this function:

◆ ReleaseSurfaces()

std::pair<std::unique_ptr<CSurface8>, std::unique_ptr<CSurface8> > C4MapScriptLayer::ReleaseSurfaces ( )
inlineinherited

Definition at line 304 of file C4MapScript.h.

305  {
306  return std::make_pair(std::move(fg_surface), std::move(bg_surface));
307  }

◆ RemoveCyclicPrototypes()

void C4PropList::RemoveCyclicPrototypes ( )
inherited

Definition at line 399 of file C4PropList.cpp.

400 {
401  // clear any cyclic prototype chains
402  // Use prototype.getPropList() instead of GetPrototype() because denumeration might not be completed yet
403  for(C4PropList * it = prototype.getPropList(); it; it = it->prototype.getPropList())
404  if(it == this)
405  {
406  prototype.Set0();
407  }
408 }
void Set0()
Definition: C4Value.h:332

References C4Value::getPropList(), and C4Value::Set0().

Referenced by C4PropList::Denumerate().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ ResetEnumerationIndex()

void C4PropListNumbered::ResetEnumerationIndex ( )
staticinherited

Definition at line 75 of file C4PropList.cpp.

76 {
77  assert(!PropLists.GetSize());
78  EnumerationIndex = 0;
79 }

References C4PropListNumbered::EnumerationIndex, C4Set< T >::GetSize(), and C4PropListNumbered::PropLists.

Referenced by C4Game::Clear().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ ResetProperty()

void C4PropList::ResetProperty ( C4String k)
virtualinherited

Reimplemented in C4Effect, and C4Object.

Definition at line 961 of file C4PropList.cpp.

962 {
963  if (k == &Strings.P[P_Prototype])
964  prototype.Set0();
965  else
966  Properties.Remove(k);
967 }

References C4StringTable::P, P_Prototype, C4Set< T >::Remove(), C4Value::Set0(), and Strings.

Referenced by C4Object::ResetProperty(), C4Effect::ResetProperty(), C4PropList::SetName(), and C4ScriptHost::UnlinkOwnedFunctions().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ SetEnumerationIndex()

void C4PropListNumbered::SetEnumerationIndex ( int32_t  iMaxObjectNumber)
staticinherited

Definition at line 69 of file C4PropList.cpp.

70 {
71  // update object enumeration index now, because calls like OnSynchronized might create objects
72  EnumerationIndex = std::max(EnumerationIndex, iMaxObjectNumber);
73 }

References C4PropListNumbered::EnumerationIndex.

Referenced by C4Game::CheckObjectEnumeration(), and C4GameObjects::PostLoad().

Here is the caller graph for this function:

◆ SetName()

void C4PropList::SetName ( const char *  NewName = nullptr)
virtualinherited

Reimplemented in C4Object.

Definition at line 625 of file C4PropList.cpp.

626 {
627  if (!NewName)
629  else
630  {
631  SetProperty(P_Name, C4VString(NewName));
632  }
633 }
virtual void ResetProperty(C4String *k)
Definition: C4PropList.cpp:961
void SetProperty(C4PropertyName k, const C4Value &to)
Definition: C4PropList.h:124

References C4VString(), C4StringTable::P, P_Name, C4PropList::ResetProperty(), C4PropList::SetProperty(), and Strings.

Referenced by c4_mapgen_handle_set_map_library(), C4MapScriptHost::InitFunctionMap(), and C4Object::SetName().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ SetOnFire()

virtual void C4PropList::SetOnFire ( bool  OnFire)
inlinevirtualinherited

Reimplemented in C4Object.

Definition at line 73 of file C4PropList.h.

73 { }

Referenced by C4Effect::ClearAll(), C4Effect::Init(), C4Effect::Kill(), C4Effect::TempReaddUpperEffects(), and C4Effect::TempRemoveUpperEffects().

Here is the caller graph for this function:

◆ SetPix()

bool C4MapScriptLayer::SetPix ( int32_t  x,
int32_t  y,
uint8_t  fg,
uint8_t  bg 
) const
inlineinherited

Definition at line 319 of file C4MapScript.h.

319 { if (!HasSurface()||x<0||y<0||x>=bg_surface->Wdt||y>=bg_surface->Hgt) return false; fg_surface->_SetPix(x,y,fg); bg_surface->_SetPix(x,y,bg); return true; }

References C4MapScriptLayer::HasSurface().

Here is the call graph for this function:

◆ SetProperty()

void C4PropList::SetProperty ( C4PropertyName  k,
const C4Value to 
)
inlineinherited

Definition at line 124 of file C4PropList.h.

125  { SetPropertyByS(&Strings.P[k], to); }
virtual void SetPropertyByS(C4String *k, const C4Value &to)
Definition: C4PropList.cpp:940

References C4StringTable::P, C4PropList::SetPropertyByS(), and Strings.

Referenced by C4Game::AllocateTranslatedString(), C4Effect::C4Effect(), C4Object::ChangeDef(), C4Object::Init(), C4DefScriptHost::Parse(), C4ScriptHost::Preparse(), C4Object::SetAction(), C4PropList::SetName(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnLink(), and C4MapScriptLayer::UpdateSurfaceSize().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ SetPropertyByS()

void C4PropList::SetPropertyByS ( C4String k,
const C4Value to 
)
virtualinherited

Reimplemented in C4PropListScen, C4Effect, and C4Object.

Definition at line 940 of file C4PropList.cpp.

941 {
942  assert(!constant);
943  if (k == &Strings.P[P_Prototype])
944  {
945  C4PropList * newpt = to.getPropList();
946  for(C4PropList * it = newpt; it; it = it->GetPrototype())
947  if(it == this)
948  throw C4AulExecError("Trying to create cyclic prototype structure");
949  prototype.SetPropList(newpt);
950  }
951  else if (Properties.Has(k))
952  {
953  Properties.Get(k).Value = to;
954  }
955  else
956  {
957  Properties.Add(C4Property(k, to));
958  }
959 }
void SetPropList(C4PropList *PropList)
Definition: C4Value.h:141

References C4Set< T >::Add(), C4Set< T >::Get(), C4Value::getPropList(), C4PropList::GetPrototype(), C4Set< T >::Has(), C4StringTable::P, P_Prototype, C4Value::SetPropList(), Strings, and C4Property::Value.

Referenced by C4AulDefFunc::C4AulDefFunc(), C4AulEngineFunc< RType, ThisType, ParTypes >::C4AulEngineFunc(), C4PropListScen::C4PropListScen(), C4ScriptHost::CopyPropList(), C4PropList::SetProperty(), C4Object::SetPropertyByS(), C4Effect::SetPropertyByS(), C4PropListScen::SetPropertyByS(), C4ScriptGuiWindowProperty::ToC4Value(), C4ScriptGuiWindow::ToC4Value(), C4ScriptHost::UnlinkOwnedFunctions(), C4AulCompiler::PreparseAstVisitor::visit(), C4AulCompiler::ConstexprEvaluator::visit(), and C4AulCompiler::ConstantResolver::visit().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ SetSurfaces()

void C4MapScriptLayer::SetSurfaces ( std::unique_ptr< CSurface8 fg,
std::unique_ptr< CSurface8 bg 
)
inlineinherited

Definition at line 298 of file C4MapScript.h.

299  {
300  fg_surface = std::move(fg);
301  bg_surface = std::move(bg);
303  }

References C4MapScriptLayer::UpdateSurfaceSize().

Here is the call graph for this function:

◆ ShelveNumberedPropLists()

void C4PropListNumbered::ShelveNumberedPropLists ( )
staticinherited

Definition at line 81 of file C4PropList.cpp.

82 {
83  // unnumber all proplists and put them on the shelve. To be used on remaining objects before a savegame load.
84  assert(ShelvedPropLists.empty());
86  C4PropListNumbered *const* p_next = PropLists.First(), *const* p;
87  while ((p = p_next))
88  {
89  p_next = PropLists.Next(p);
90  C4PropListNumbered *pl = *p;
91  if (pl->Number != -1)
92  {
93  pl->ClearNumber();
94  ShelvedPropLists.push_back(pl);
95  }
96  }
97 }

References C4PropListNumbered::ClearNumber(), C4Set< T >::First(), C4Set< T >::GetSize(), C4Set< T >::Next(), C4PropListNumbered::Number, C4PropListNumbered::PropLists, and C4PropListNumbered::ShelvedPropLists.

Referenced by C4Game::CompileFunc().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ Thaw()

void C4PropList::Thaw ( )
inlineinherited

Definition at line 133 of file C4PropList.h.

133 { constant = false; }

Referenced by C4PropList::ThawRecursively(), and C4ScriptHost::UnlinkOwnedFunctions().

Here is the caller graph for this function:

◆ ThawRecursively()

void C4PropList::ThawRecursively ( )
inherited

Definition at line 259 of file C4PropList.cpp.

260 {
261  //thaw self and all owned properties
262  Thaw();
263  //C4PropListStatic *s = IsStatic();
264  //if (s) LogF("Thaw: %s", s->GetDataString().getData());
265  auto prop_names = GetUnsortedProperties(nullptr, ::ScriptEngine.GetPropList());
266  for (auto prop_name : prop_names)
267  {
268  C4Value child_val;
269  GetPropertyByS(prop_name, &child_val);
270  //LogF(" %s=%s", prop_name->GetCStr(), child_val.GetDataString(1).getData());
271  C4PropList *child_proplist = child_val.getPropList();
272  if (child_proplist && child_proplist->IsFrozen())
273  {
274  child_proplist->ThawRecursively();
275  }
276  }
277 }
C4PropListStatic * GetPropList()
Definition: C4Aul.h:151
bool IsFrozen() const
Definition: C4PropList.h:135
void Thaw()
Definition: C4PropList.h:133
void ThawRecursively()
Definition: C4PropList.cpp:259

References C4PropList::GetPropertyByS(), C4AulScriptEngine::GetPropList(), C4Value::getPropList(), C4PropList::GetUnsortedProperties(), C4PropList::IsFrozen(), ScriptEngine, C4PropList::Thaw(), and C4PropList::ThawRecursively().

Referenced by C4PropList::ThawRecursively(), and C4AulScriptEngine::UnLink().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ ToJSON()

StdStrBuf C4PropList::ToJSON ( int  depth = 10,
bool  ignore_reference_parent = false 
) const
inherited

Definition at line 515 of file C4PropList.cpp.

516 {
517  if (depth <= 0 && Properties.GetSize())
518  {
519  throw new C4JSONSerializationError("maximum depth reached");
520  }
521  StdStrBuf DataString;
522  DataString = "{";
523  bool has_elements = false;
524  // Append prototype
525  if (prototype)
526  {
527  DataString.Append("Prototype:");
528  DataString.Append(prototype.ToJSON(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
529  has_elements = true;
530  }
531  // Append other properties
532  std::list<const C4Property *> sorted_props = Properties.GetSortedListOfElementPointers();
533  for (std::list<const C4Property *>::const_iterator p = sorted_props.begin(); p != sorted_props.end(); ++p)
534  {
535  if (has_elements) DataString.Append(",");
536  DataString.Append(C4Value((*p)->Key).ToJSON());
537  DataString.Append(":");
538  DataString.Append((*p)->Value.ToJSON(depth - 1, ignore_reference_parent ? IsStatic() : nullptr));
539  has_elements = true;
540  }
541  DataString.Append("}");
542  return DataString;
543 }
StdStrBuf ToJSON(int depth=10, const class C4PropListStatic *ignore_reference_parent=nullptr) const
Definition: C4Value.cpp:189

References StdStrBuf::Append(), C4PropList::begin(), C4PropList::C4Value, C4PropList::end(), C4Set< T >::GetSize(), C4Set< T >::GetSortedListOfElementPointers(), C4PropList::IsStatic(), and C4Value::ToJSON().

Referenced by C4Value::ToJSON().

Here is the call graph for this function:
Here is the caller graph for this function:

◆ UnshelveNumberedPropLists()

void C4PropListNumbered::UnshelveNumberedPropLists ( )
staticinherited

Definition at line 99 of file C4PropList.cpp.

100 {
101  // re-insert shelved proplists into main list and give them a number
102  for (auto & ShelvedPropList : ShelvedPropLists)
103  ShelvedPropList->AcquireNumber();
104  ShelvedPropLists.clear();
105 }

References C4PropListNumbered::ShelvedPropLists.

Referenced by C4Game::LoadScenarioSection(), and C4GameObjects::PostLoad().

Here is the caller graph for this function:

◆ UpdateSurfaceSize()

void C4MapScriptLayer::UpdateSurfaceSize ( )
inherited

Definition at line 481 of file C4MapScript.cpp.

482 {
483  // Called when surface size changes: Update internal property values
484  if (fg_surface)
485  {
486  SetProperty(P_Wdt, C4VInt(fg_surface->Wdt));
487  SetProperty(P_Hgt, C4VInt(fg_surface->Hgt));
488  }
489 }
@ P_Wdt
@ P_Hgt
C4Value C4VInt(int32_t i)
Definition: C4Value.h:239

References C4VInt(), P_Hgt, P_Wdt, and C4PropList::SetProperty().

Referenced by C4MapScriptLayer::CreateSurface(), and C4MapScriptLayer::SetSurfaces().

Here is the call graph for this function:
Here is the caller graph for this function:

Member Data Documentation

◆ EnumerationIndex

int32_t C4PropListNumbered::EnumerationIndex = 0
staticprotectedinherited

◆ map

class C4MapScriptMap* C4MapScriptLayer::map
protectedinherited

Definition at line 287 of file C4MapScript.h.

Referenced by C4MapScriptMap(), and C4MapScriptLayer::GetMap().

◆ Number

◆ PropLists

◆ ShelvedPropLists

std::vector< C4PropListNumbered * > C4PropListNumbered::ShelvedPropLists
staticprotectedinherited

◆ Status

int32_t C4PropList::Status {1}
inherited

Definition at line 173 of file C4PropList.h.

Referenced by C4Command::Acquire(), C4Command::Activate(), C4GameObjects::Add(), C4ObjectList::Add(), C4FoW::Add(), C4EditCursor::AddToSelection(), C4Object::AssignDeath(), C4ObjectList::AssignInfo(), C4Object::AssignRemoval(), C4Object::At(), C4PropList::Call(), C4Game::CastObjects(), C4ObjectList::CheckCategorySort(), C4ObjectList::CheckSort(), C4Effect::ClearAll(), C4ObjectList::ClearInfo(), C4Object::Collect(), C4ObjectList::CompileFunc(), C4Object::CompileFunc(), C4GameObjects::CrossCheck(), C4ObjectList::DeleteObjects(), C4ObjectList::Denumerate(), C4Landscape::P::DigMaterial2Objects(), C4Object::DirectComContents(), C4Effect::DoDamage(), C4Object::Draw(), C4Game::DrawCrewOverheadText(), C4Object::DrawSelectMark(), C4Object::DrawTopFace(), C4EditCursor::EMMoveObject(), C4Object::Enter(), C4Object::Execute(), C4SoundInstance::Execute(), C4Effect::Execute(), C4ScriptGuiWindowAction::ExecuteCommand(), C4Command::Fail(), C4ObjectList::Find(), C4FindObject::Find(), C4ObjectList::FindOther(), C4GameObjects::FixObjectOrder(), C4PropList::FreezeAndMakeStaticRecursively(), C4Object::GetArea(), C4EditCursor::GetCurrentSelectionPosition(), C4Object::GetEntranceArea(), C4Object::GetInfoString(), C4ObjectList::GetListID(), C4Object::GetMomentum(), C4ObjectList::GetObject(), C4Object::GrabInfo(), GrabLost(), C4GameObjects::GRBroadcast(), C4Effect::Init(), C4GameMessage::Init(), C4Object::IsMoveableBySolidMask(), C4GraphicsOverlay::IsValid(), C4Object::Lift(), C4Player::MakeCrewMember(), C4ObjectList::MassCount(), C4Object::MenuCommand(), C4GameMessageList::New(), C4Game::NewObject(), ObjectComGrab(), ObjectComUnGrab(), C4ObjectList::ObjectCount(), C4EditCursor::PerformDuplicationLegacy(), C4Landscape::P::PostFreeShape(), C4GameObjects::PostLoad(), C4Object::Push(), C4GameObjects::Remove(), C4EditCursor::RemoveFromSelection(), C4AulScriptContext::ReturnDump(), C4GameObjects::SafeObjectPointer(), C4Object::SetAction(), C4Object::SetGraphics(), C4GameObjects::SetOCF(), C4Object::SetOCF(), C4Object::StatusActivate(), C4Object::StatusDeactivate(), C4Effect::TempReaddUpperEffects(), C4Effect::TempRemoveUpperEffects(), C4ObjectList::UpdateFaces(), C4ObjectList::UpdateGraphics(), C4Object::UpdateOCF(), C4Object::UpdatePos(), C4Object::UpdateSolidMask(), C4GameObjects::UpdateSolidMasks(), C4ObjectList::ValidateOwners(), and C4ObjectList::Write().


The documentation for this class was generated from the following files: