45 if (pTarget)
throw C4AulExecError(
"Only global and scenario effects are supported");
C4GameScriptHost GameScript
C4AulScriptEngine ScriptEngine
void AddDbgRec(C4RecordChunkType, const void *, int)
bool EraseItemSafe(const char *szFilename)
C4Effect ** FnGetEffectsFor(C4PropList *pTarget)
void DebugStep(C4AulBCC *pCPos, C4Value *stackTop)
C4PropListStatic * GetPropList()
C4Effect * pGlobalEffects
const char * AtRelativePath(const char *filename)
void IncludeDefinition(C4Def *pIncludeDef)
C4Effect * pScenarioEffects
static std::vector< C4PropListNumbered * > ShelvedPropLists
static C4Set< C4PropListNumbered * > PropLists
static int32_t EnumerationIndex
static C4Set< C4PropListScript * > PropLists
bool Open(C4Group &group, const char *filename) const
C4PropList * getPropList() const