OpenClonk
C4ControlSyncCheck Class Referenceabstract

#include <C4Control.h>

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Public Member Functions

 C4ControlSyncCheck ()
 
void Set ()
 
int32_t getFrame () const
 
bool Sync () const override
 
int32_t getByClient () const
 
bool LocalControl () const
 
bool HostControl () const
 
void SetByClient (int32_t iByClient)
 
virtual bool PreExecute () const
 
virtual void Execute () const =0
 
virtual void PreRec (C4Record *pRecord)
 
virtual bool Lobby () const
 
void CompileFunc (StdCompiler *pComp) override
 
C4NetIOPacket pack (const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
 
C4NetIOPacket pack (uint8_t cStatus, const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
 
void unpack (const C4NetIOPacket &Pkt, char *pStatus=nullptr)
 

Static Protected Member Functions

static int32_t GetAllCrewPosX ()
 

Protected Attributes

int32_t Frame
 
int32_t ControlTick
 
int32_t RandomCount
 
int32_t AllCrewPosX
 
int32_t PXSCount
 
int32_t MassMoverIndex
 
int32_t ObjectCount
 
int32_t ObjectEnumerationIndex
 
int32_t SectShapeSum
 
int32_t iByClient
 

Detailed Description

Definition at line 317 of file C4Control.h.

Constructor & Destructor Documentation

◆ C4ControlSyncCheck()

C4ControlSyncCheck::C4ControlSyncCheck ( )
default

Member Function Documentation

◆ CompileFunc()

void C4ControlPacket::CompileFunc ( StdCompiler pComp)
overridevirtualinherited

Implements C4PacketBase.

Definition at line 70 of file C4Control.cpp.

71 {
72  // Section must be set by caller
73  pComp->Value(mkNamingAdapt(mkIntPackAdapt(iByClient), "ByClient", -1));
74 }
StdIntPackAdapt< T > mkIntPackAdapt(T &rVal)
Definition: StdAdaptors.h:791
StdNamingAdapt< T > mkNamingAdapt(T &&rValue, const char *szName)
Definition: StdAdaptors.h:92
int32_t iByClient
Definition: C4Control.h:39
void Value(const T &rStruct)
Definition: StdCompiler.h:161

References C4ControlPacket::iByClient, mkIntPackAdapt(), mkNamingAdapt(), and StdCompiler::Value().

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◆ Execute()

virtual void C4ControlPacket::Execute ( ) const
pure virtualinherited

Referenced by C4GameControl::DoSyncCheck(), C4GameControl::ExecControlPacket(), and C4Control::Execute().

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◆ GetAllCrewPosX()

int32_t C4ControlSyncCheck::GetAllCrewPosX ( )
staticprotected

Definition at line 759 of file C4Control.cpp.

760 {
761  int32_t cpx=0;
762  for (C4Player *pPlr=::Players.First; pPlr; pPlr=pPlr->Next)
763  for (C4Object *member : pPlr->Crew)
764  cpx += fixtoi(member->fix_x, 100);
765  return cpx;
766 }
C4PlayerList Players
int fixtoi(const C4Fixed &x)
Definition: C4Real.h:259
C4Real fix_x
Definition: C4Object.h:123
C4Player * Next
Definition: C4Player.h:142
C4Player * First
Definition: C4PlayerList.h:31

References C4Player::Crew, C4PlayerList::First, C4Object::fix_x, fixtoi(), C4Player::Next, and Players.

Referenced by Set().

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◆ getByClient()

int32_t C4ControlPacket::getByClient ( ) const
inlineinherited

Definition at line 42 of file C4Control.h.

42 { return iByClient; }

References C4ControlPacket::iByClient.

Referenced by C4Network2::GetVote(), C4GameControlNetwork::HandlePacket(), and C4Network2::OpenVoteDialog().

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◆ getFrame()

int32_t C4ControlSyncCheck::getFrame ( ) const
inline

Definition at line 333 of file C4Control.h.

333 { return Frame; }

References Frame.

Referenced by C4GameControl::GetSyncCheck(), and C4GameControl::RemoveOldSyncChecks().

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◆ HostControl()

bool C4ControlPacket::HostControl ( ) const
inlineinherited

Definition at line 44 of file C4Control.h.

44 { return iByClient == C4ClientIDHost; }
const int32_t C4ClientIDHost
Definition: C4Client.h:25

References C4ClientIDHost, and C4ControlPacket::iByClient.

◆ Lobby()

virtual bool C4ControlPacket::Lobby ( ) const
inlinevirtualinherited

Reimplemented in C4ControlMessage, C4ControlPlayerInfo, C4ControlClientRemove, C4ControlClientUpdate, C4ControlClientJoin, and C4ControlSet.

Definition at line 53 of file C4Control.h.

53 { return false; }

Referenced by C4GameControl::DoInput().

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◆ LocalControl()

bool C4ControlPacket::LocalControl ( ) const
inherited

Definition at line 60 of file C4Control.cpp.

61 {
62  return iByClient == ::Control.ClientID();
63 }
C4GameControl Control
int32_t ClientID() const

References C4GameControl::ClientID(), Control, and C4ControlPacket::iByClient.

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◆ pack() [1/2]

C4NetIOPacket C4PacketBase::pack ( const C4NetIO::addr_t addr = C4NetIO::addr_t()) const
inherited

Definition at line 150 of file C4Packet2.cpp.

151 {
152  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(*this), addr);
153 }

Referenced by MkC4NetIOPacket().

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◆ pack() [2/2]

C4NetIOPacket C4PacketBase::pack ( uint8_t  cStatus,
const C4NetIO::addr_t addr = C4NetIO::addr_t() 
) const
inherited

Definition at line 155 of file C4Packet2.cpp.

156 {
157  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(mkInsertAdapt(mkDecompileAdapt(*this), cStatus)), addr);
158 }
StdInsertAdapt< T, I > mkInsertAdapt(T &&rObj, I &&rIns, bool fBefore=true)
Definition: StdAdaptors.h:469
StdDecompileAdapt< T > mkDecompileAdapt(const T &rValue)
Definition: StdAdaptors.h:153

References mkDecompileAdapt(), and mkInsertAdapt().

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◆ PreExecute()

virtual bool C4ControlPacket::PreExecute ( ) const
inlinevirtualinherited

Reimplemented in C4ControlJoinPlayer.

Definition at line 48 of file C4Control.h.

48 { return true; }

Referenced by C4GameControl::ExecControlPacket(), and C4Control::PreExecute().

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◆ PreRec()

virtual void C4ControlPacket::PreRec ( C4Record pRecord)
inlinevirtualinherited

Reimplemented in C4ControlJoinPlayer.

Definition at line 50 of file C4Control.h.

50 { }

Referenced by C4Control::PreRec(), and C4Record::Rec().

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◆ Set()

void C4ControlSyncCheck::Set ( )

Definition at line 746 of file C4Control.cpp.

747 {
752  PXSCount = ::PXS.Count;
757 }
C4Game Game
Definition: C4Globals.cpp:52
C4GameObjects Objects
Definition: C4Globals.cpp:48
C4MassMoverSet MassMover
C4PXSSystem PXS
Definition: C4PXS.cpp:423
int32_t AllCrewPosX
Definition: C4Control.h:325
int32_t RandomCount
Definition: C4Control.h:324
int32_t MassMoverIndex
Definition: C4Control.h:327
static int32_t GetAllCrewPosX()
Definition: C4Control.cpp:759
int32_t SectShapeSum
Definition: C4Control.h:330
int32_t ObjectEnumerationIndex
Definition: C4Control.h:329
int32_t ObjectCount
Definition: C4Control.h:328
int32_t ControlTick
Definition: C4Control.h:323
int32_t ControlTick
Definition: C4GameControl.h:89
int32_t FrameCounter
Definition: C4Game.h:129
C4LSectors Sectors
Definition: C4GameObjects.h:42
int getShapeSum() const
Definition: C4Sector.cpp:199
int32_t CreatePtr
Definition: C4MassMover.h:44
int ObjectCount(C4ID id=C4ID::None) const
size_t Count
Definition: C4PXS.h:44
static int32_t GetEnumerationIndex()
Definition: C4PropList.h:230

References AllCrewPosX, Control, ControlTick, C4GameControl::ControlTick, C4PXSSystem::Count, C4MassMoverSet::CreatePtr, Frame, C4Game::FrameCounter, Game, GetAllCrewPosX(), C4PropListNumbered::GetEnumerationIndex(), C4LSectors::getShapeSum(), MassMover, MassMoverIndex, ObjectCount, C4ObjectList::ObjectCount(), ObjectEnumerationIndex, Objects, PXS, PXSCount, RandomCount, C4GameObjects::Sectors, and SectShapeSum.

Referenced by C4GameControl::DoSyncCheck().

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◆ SetByClient()

void C4ControlPacket::SetByClient ( int32_t  iByClient)
inherited

Definition at line 65 of file C4Control.cpp.

66 {
67  iByClient = inByClient;
68 }

References C4ControlPacket::iByClient.

◆ Sync()

bool C4ControlSyncCheck::Sync ( ) const
inlineoverridevirtual

Reimplemented from C4ControlPacket.

Definition at line 334 of file C4Control.h.

334 { return false; }

◆ unpack()

void C4PacketBase::unpack ( const C4NetIOPacket Pkt,
char *  pStatus = nullptr 
)
inherited

Definition at line 160 of file C4Packet2.cpp.

161 {
162  if (pStatus) *pStatus = Pkt.getStatus();
163  CompileFromBuf<StdCompilerBinRead>(*this, pStatus ? Pkt.getPBuf() : Pkt.getRef());
164 }
uint8_t getStatus() const
Definition: C4NetIO.h:319
StdBuf getPBuf() const
Definition: C4NetIO.h:322
C4NetIOPacket getRef() const
Definition: C4NetIO.h:325

References C4NetIOPacket::getPBuf(), C4NetIOPacket::getRef(), and C4NetIOPacket::getStatus().

Referenced by C4IDPacket::C4IDPacket(), and C4Network2IO::HandlePacket().

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Member Data Documentation

◆ AllCrewPosX

int32_t C4ControlSyncCheck::AllCrewPosX
protected

Definition at line 325 of file C4Control.h.

Referenced by Set().

◆ ControlTick

int32_t C4ControlSyncCheck::ControlTick
protected

Definition at line 323 of file C4Control.h.

Referenced by Set().

◆ Frame

int32_t C4ControlSyncCheck::Frame
protected

Definition at line 322 of file C4Control.h.

Referenced by getFrame(), and Set().

◆ iByClient

◆ MassMoverIndex

int32_t C4ControlSyncCheck::MassMoverIndex
protected

Definition at line 327 of file C4Control.h.

Referenced by Set().

◆ ObjectCount

int32_t C4ControlSyncCheck::ObjectCount
protected

Definition at line 328 of file C4Control.h.

Referenced by Set().

◆ ObjectEnumerationIndex

int32_t C4ControlSyncCheck::ObjectEnumerationIndex
protected

Definition at line 329 of file C4Control.h.

Referenced by Set().

◆ PXSCount

int32_t C4ControlSyncCheck::PXSCount
protected

Definition at line 326 of file C4Control.h.

Referenced by Set().

◆ RandomCount

int32_t C4ControlSyncCheck::RandomCount
protected

Definition at line 324 of file C4Control.h.

Referenced by Set().

◆ SectShapeSum

int32_t C4ControlSyncCheck::SectShapeSum
protected

Definition at line 330 of file C4Control.h.

Referenced by Set().


The documentation for this class was generated from the following files: