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Classes | |
class | C4ClientCore |
class | C4Client |
class | C4ClientList |
Variables | |
const int32_t | C4ClientIDUnknown = -1 |
const int32_t | C4ClientIDHost = 0 |
const int32_t | C4ClientIDStart = 1 |
const int32_t | C4ClientCoreDL_None = 0 |
const int32_t | C4ClientCoreDL_IDMatch = 1 |
const int32_t | C4ClientCoreDL_IDChange = 2 |
const int32_t | C4ClientCoreDL_Different = 3 |
const int32_t C4ClientCoreDL_Different = 3 |
Definition at line 32 of file C4Client.h.
Referenced by C4ClientCore::getDiffLevel().
const int32_t C4ClientCoreDL_IDChange = 2 |
Definition at line 31 of file C4Client.h.
Referenced by C4ClientCore::getDiffLevel().
const int32_t C4ClientCoreDL_IDMatch = 1 |
Definition at line 30 of file C4Client.h.
Referenced by C4Network2::CheckConn(), C4Network2IO::doAutoAccept(), C4ClientCore::getDiffLevel(), and C4Network2IO::RemoveAutoAccept().
const int32_t C4ClientCoreDL_None = 0 |
Definition at line 29 of file C4Client.h.
Referenced by C4ClientCore::getDiffLevel().
const int32_t C4ClientIDHost = 0 |
Definition at line 25 of file C4Client.h.
Referenced by C4GameControlNetwork::CalcPerformance(), C4Player::Eliminate(), C4Network2ClientList::GetHost(), C4ClientList::getHost(), C4ControlPacket::HostControl(), C4Network2::InitHost(), C4Game::InitNetworkFromReference(), C4ClientCore::isHost(), C4Network2Client::isHost(), and C4Network2::RequestActivate().
const int32_t C4ClientIDStart = 1 |
Definition at line 26 of file C4Client.h.
Referenced by C4Network2::InitHost().
const int32_t C4ClientIDUnknown = -1 |
Definition at line 24 of file C4Client.h.
Referenced by C4GameControlNetwork::AddSyncCtrlToQueue(), C4Network2ResList::Clear(), C4ClientPlayerInfos::CompileFunc(), C4ClientCore::CompileFunc(), C4GameControlPacket::CompileFunc(), C4PacketJoinData::CompileFunc(), C4PacketAddr::CompileFunc(), C4PacketTCPSimOpen::CompileFunc(), C4Player::CompileFunc(), C4GameControl::Default(), C4Player::DefaultRuntimeData(), C4Network2::EndVote(), C4ClientList::getLocalID(), C4Network2::GetVote(), C4Network2::HandleConn(), C4Network2::HandleJoinData(), C4Network2::InitNetIO(), C4GameControl::InitReplay(), C4Network2::Join(), and C4Network2::Vote().