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C4Include.h File Reference
#include "platform/PlatformAbstraction.h"
#include <algorithm>
#include <cassert>
#include <cctype>
#include <cerrno>
#include <climits>
#include <cmath>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <iostream>
#include <list>
#include <map>
#include <memory>
#include <regex>
#include <set>
#include <sstream>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
#include <math.h>
#include "lib/Standard.h"
#include "C4Prototypes.h"
#include "lib/C4Real.h"
#include "lib/StdBuf.h"
#include "platform/StdFile.h"
#include "c4group/C4Language.h"
#include "lib/C4Log.h"
#include "config/C4Reloc.h"
#include "config/C4Config.h"
#include "game/C4Game.h"
Include dependency graph for C4Include.h:

Go to the source code of this file.

Macros

#define DEBUGREC_SCRIPT
 
#define DEBUGREC_START_FRAME   0
 
#define DEBUGREC_PXS
 
#define DEBUGREC_OBJCOM
 
#define DEBUGREC_MATSCAN
 
#define DEBUGREC_MENU
 
#define DEBUGREC_OCF
 

Macro Definition Documentation

#define DEBUGREC_MATSCAN

Definition at line 34 of file C4Include.h.

#define DEBUGREC_MENU

Definition at line 35 of file C4Include.h.

#define DEBUGREC_OBJCOM

Definition at line 33 of file C4Include.h.

#define DEBUGREC_OCF

Definition at line 36 of file C4Include.h.

#define DEBUGREC_PXS

Definition at line 32 of file C4Include.h.

#define DEBUGREC_SCRIPT

Definition at line 30 of file C4Include.h.

#define DEBUGREC_START_FRAME   0

Definition at line 31 of file C4Include.h.

Referenced by C4Playback::Check().