#include "platform/PlatformAbstraction.h"
#include <algorithm>
#include <cassert>
#include <cctype>
#include <cerrno>
#include <climits>
#include <cmath>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>
#include <iostream>
#include <list>
#include <map>
#include <memory>
#include <regex>
#include <set>
#include <sstream>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>
#include <unordered_set>
#include <math.h>
#include "C4Prototypes.h"
#include "lib/C4Log.h"
#include "lib/C4Real.h"
#include "lib/Standard.h"
#include "lib/StdBuf.h"
#include "platform/StdFile.h"
#include "c4group/C4Language.h"
#include "config/C4Config.h"
#include "config/C4Reloc.h"
#include "game/C4Game.h"
Go to the source code of this file.
◆ DEBUGREC_MATSCAN
constexpr bool DEBUGREC_MATSCAN = true |
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constexpr |
◆ DEBUGREC_MENU
constexpr bool DEBUGREC_MENU = true |
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constexpr |
◆ DEBUGREC_OCF
constexpr bool DEBUGREC_OCF = true |
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constexpr |
◆ DEBUGREC_PXS
constexpr bool DEBUGREC_PXS = true |
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constexpr |
◆ DEBUGREC_RECRUITMENT
constexpr bool DEBUGREC_RECRUITMENT = false |
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constexpr |
◆ DEBUGREC_SCRIPT
constexpr bool DEBUGREC_SCRIPT = true |
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constexpr |
◆ DEBUGREC_START_FRAME
constexpr int DEBUGREC_START_FRAME = 0 |
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constexpr |
◆ SOLIDMASK_DEBUG
constexpr bool SOLIDMASK_DEBUG = false |
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constexpr |