#include "C4Include.h"
#include "config/C4Reloc.h"
#include "control/C4Record.h"
#include "object/C4Def.h"
#include "object/C4ObjectList.h"
#include "script/C4Aul.h"
#include "script/C4AulDebug.h"
#include "script/C4PropList.h"
Go to the source code of this file.
Functions | |
C4Effect ** | FnGetEffectsFor (C4PropList *pTarget) |
bool | EraseItemSafe (const char *szFilename) |
void | AddDbgRec (C4RecordChunkType, const void *, int) |
Variables | |
C4StringTable | Strings |
C4AulScriptEngine | ScriptEngine |
C4Config | Config |
C4Reloc | Reloc |
void AddDbgRec | ( | C4RecordChunkType | eType, |
const void * | pData, | ||
int | iSize | ||
) |
Definition at line 63 of file C4ScriptStandaloneStubs.cpp.
bool EraseItemSafe | ( | const char * | szFilename | ) |
Definition at line 62 of file C4ScriptStandaloneStubs.cpp.
C4Effect** FnGetEffectsFor | ( | C4PropList * | pTarget | ) |
Definition at line 39 of file C4ScriptStandaloneStubs.cpp.
References GameScript, C4AulScriptEngine::GetPropList(), C4Value::getPropList(), C4AulScriptEngine::pGlobalEffects, C4GameScriptHost::pScenarioEffects, C4GameScriptHost::ScenPropList, and ScriptEngine.
C4Config Config |
Definition at line 50 of file C4ScriptStandaloneStubs.cpp.
C4Reloc Reloc |
Definition at line 58 of file C4ScriptStandaloneStubs.cpp.
C4AulScriptEngine ScriptEngine |
Definition at line 36 of file C4ScriptStandaloneStubs.cpp.
Referenced by FnGetEffectsFor().
C4StringTable Strings |
Definition at line 35 of file C4ScriptStandaloneStubs.cpp.