OpenClonk
C4GameObjects.h File Reference
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Classes

class  C4GameObjects
 

Variables

C4GameObjects Objects
 

Variable Documentation

◆ Objects

C4GameObjects Objects
extern

Definition at line 48 of file C4Globals.cpp.

Referenced by C4MainMenu::ActivateRules(), C4DefGraphicsPtrBackupEntry::AssignRemoval(), C4Object::AssignRemoval(), C4DefGraphicsPtrBackupEntry::AssignUpdate(), C4DefGraphicsPtrBackup::AssignUpdate(), C4Object::ChangeDef(), C4Game::CheckObjectEnumeration(), C4LSectors::CheckSort(), C4Game::ClearObjectPtrs(), C4Game::ClearPointers(), C4PropertyCollection::CollectPropLists(), C4Game::CompileFunc(), C4Game::CompileRuntimeData(), C4FindObject::Count(), C4Game::Default(), C4Game::DeleteObjects(), C4ObjectList::DenumeratePointers(), C4ObjectPtr::DenumeratePointers(), C4ObjectInfoList::DetachFromObjects(), C4EditCursor::DoContextMenu(), C4Viewport::Draw(), C4RoundResults::EvaluateGoals(), C4Game::ExecObjects(), C4GraphicsSystem::Execute(), C4Network2Stats::ExecuteFrame(), C4FindObject::Find(), C4Game::FindConstuctionSiteBlock(), C4FindObject::FindMany(), C4Game::FindObject(), C4Game::FindVisObject(), FnObject(), C4EditCursor::FrameSelection(), C4ObjectMenu::GetParentObject(), C4Game::GRBroadcast(), C4Player::Init(), C4Game::InitGameFinal(), C4Game::LoadScenarioSection(), C4MainMenu::MenuCommand(), C4Game::NewObject(), C4Player::NotifyOwnedObjects(), C4Game::ObjectCount(), C4Game::ObjectRemovalCheck(), C4EditCursor::PerformDuplication(), C4EditCursor::PerformDuplicationLegacy(), C4Landscape::P::PrepareFreeShape(), C4Game::ReLinkScriptEngine(), C4Game::ReloadDef(), C4SolidMask::Remove(), C4PlayerList::Remove(), C4PlayerList::RemoveUnjoined(), C4ControlSyncCheck::Set(), C4Player::SetPlayerColor(), C4Object::StatusActivate(), C4Object::StatusDeactivate(), C4Game::SyncClearance(), C4TransferZones::Synchronize(), C4Game::Synchronize(), C4EditCursor::UpdateDropTarget(), C4Object::UpdatePos(), and C4Object::~C4Object().