#include "editor/C4ConsoleGUI.h"
#include "editor/C4EditCursor.h"
#include "editor/C4ObjectListDlg.h"
#include "editor/C4ToolsDlg.h"
#include "platform/C4Window.h"
Go to the source code of this file.
Classes | |
class | C4Console |
Macros | |
#define | IDM_NET_CLIENT1 10000 |
#define | IDM_NET_CLIENT2 10100 |
#define | IDM_PLAYER_QUIT1 10200 |
#define | IDM_PLAYER_QUIT2 10300 |
#define | IDM_VIEWPORT_NEW1 10400 |
#define | IDM_VIEWPORT_NEW2 10500 |
Variables | |
const int | C4CNS_ModePlay = 0 |
const int | C4CNS_ModeEdit = 1 |
const int | C4CNS_ModeCreateObject = 2 |
const int | C4CNS_ModeDraw = 3 |
C4Console | Console |
#define IDM_NET_CLIENT1 10000 |
Definition at line 35 of file C4Console.h.
#define IDM_NET_CLIENT2 10100 |
Definition at line 36 of file C4Console.h.
#define IDM_PLAYER_QUIT1 10200 |
Definition at line 37 of file C4Console.h.
#define IDM_PLAYER_QUIT2 10300 |
Definition at line 38 of file C4Console.h.
#define IDM_VIEWPORT_NEW1 10400 |
Definition at line 39 of file C4Console.h.
#define IDM_VIEWPORT_NEW2 10500 |
Definition at line 40 of file C4Console.h.
const int C4CNS_ModeCreateObject = 2 |
Definition at line 32 of file C4Console.h.
Referenced by C4EditCursor::Draw(), C4EditCursor::LeftButtonDown(), C4EditCursor::Move(), C4EditCursor::SetMode(), C4EditCursor::ToggleMode(), C4EditCursor::UpdateDropTarget(), and C4EditCursor::UpdateStatusBar().
const int C4CNS_ModeDraw = 3 |
Definition at line 33 of file C4Console.h.
Referenced by C4EditCursor::AltDown(), C4EditCursor::AltUp(), ConsoleDlgProc(), C4EditCursor::Draw(), C4EditCursor::Execute(), C4EditCursor::LeftButtonDown(), C4EditCursor::LeftButtonUp(), C4EditCursor::Move(), C4EditCursor::OpenPropTools(), C4EditCursor::SetMode(), C4EditCursor::ToggleMode(), and C4EditCursor::UpdateStatusBar().
const int C4CNS_ModeEdit = 1 |
Definition at line 31 of file C4Console.h.
Referenced by ConsoleDlgProc(), C4EditCursor::Default(), C4EditCursor::Execute(), C4EditCursor::LeftButtonDown(), C4EditCursor::LeftButtonUp(), C4EditCursor::Move(), C4EditCursor::OpenPropTools(), C4EditCursor::RightButtonDown(), C4EditCursor::SetMode(), C4EditCursor::ToggleMode(), and C4EditCursor::UpdateStatusBar().
const int C4CNS_ModePlay = 0 |
Definition at line 30 of file C4Console.h.
Referenced by ConsoleDlgProc(), C4EditCursor::OpenPropTools(), C4EditCursor::SetMode(), C4EditCursor::ToggleMode(), and C4EditCursor::UpdateStatusBar().
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extern |
Definition at line 45 of file C4Globals.cpp.
Referenced by C4EditCursor::AltDown(), C4EditCursor::AltUp(), C4EditCursor::ApplyToolBrush(), C4EditCursor::ApplyToolFill(), C4EditCursor::ApplyToolLine(), C4EditCursor::ApplyToolPicker(), C4EditCursor::ApplyToolRect(), C4Network2::CheckStatusReached(), C4EditCursor::Clear(), C4ToolsDlg::Clear(), C4Game::Clear(), C4Application::Clear(), C4Game::ClearPointers(), ConsoleDlgProc(), C4PropertyPath::DoCall(), C4EditCursor::DoContextMenu(), C4Application::DoInit(), C4Game::DoKeyboardInput(), C4Network2::DoLobby(), C4Application::Draw(), C4EditCursor::Draw(), C4Viewport::Draw(), C4Game::DropDef(), C4Game::DropFile(), C4ViewportWindow::EditCursorMove(), C4EditCursor::EditingOK(), C4EditCursor::Execute(), C4Application::GameTick(), C4EditCursor::In(), C4EditCursor::Init(), C4Game::Init(), C4Game::InitGameFinal(), C4Game::InitKeyboard(), C4ToolsDlg::InitMaterialCtrls(), C4Game::InitPlayers(), C4Game::JoinPlayer(), C4EditCursor::LeftButtonDown(), C4EditCursor::LeftButtonUp(), Log(), C4EditCursor::Move(), C4EditCursor::OnSelectionChanged(), C4Network2::OnStatusAck(), C4Network2::OnStatusReached(), C4ToolsDlg::Open(), C4EditCursor::OpenPropTools(), C4Game::Pause(), C4Game::PreInit(), C4Application::ProcessCallback(), C4MessageInput::ProcessCommand(), PropertyDlgProc(), C4PlayerList::Remove(), C4Network2::RetrieveRes(), C4Console::SaveScenario(), C4ToolsDlg::SelectBackMaterial(), C4ToolsDlg::SelectBackTexture(), C4ToolsDlg::SelectMaterial(), C4ToolsDlg::SelectTexture(), C4ToolsDlg::SetBackTexture(), C4ToolsDlg::SetLandscapeMode(), C4EditCursor::SetMode(), C4PropertyPath::SetProperty(), C4ToolsDlg::SetTexture(), C4GraphicsSystem::ToggleShow8BitSurface(), C4GraphicsSystem::ToggleShowAction(), C4GraphicsSystem::ToggleShowVertices(), C4EditCursor::ToolFailure(), C4Game::Unpause(), C4Console::UpdateInputCtrl(), and C4EditCursor::UpdateStatusBar().