OpenClonk
C4Console.h File Reference
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Classes

class  C4Console
 

Macros

#define IDM_NET_CLIENT1   10000
 
#define IDM_NET_CLIENT2   10100
 
#define IDM_PLAYER_QUIT1   10200
 
#define IDM_PLAYER_QUIT2   10300
 
#define IDM_VIEWPORT_NEW1   10400
 
#define IDM_VIEWPORT_NEW2   10500
 

Variables

const int C4CNS_ModePlay = 0
 
const int C4CNS_ModeEdit = 1
 
const int C4CNS_ModeCreateObject = 2
 
const int C4CNS_ModeDraw = 3
 
C4Console Console
 

Macro Definition Documentation

◆ IDM_NET_CLIENT1

#define IDM_NET_CLIENT1   10000

Definition at line 35 of file C4Console.h.

◆ IDM_NET_CLIENT2

#define IDM_NET_CLIENT2   10100

Definition at line 36 of file C4Console.h.

◆ IDM_PLAYER_QUIT1

#define IDM_PLAYER_QUIT1   10200

Definition at line 37 of file C4Console.h.

◆ IDM_PLAYER_QUIT2

#define IDM_PLAYER_QUIT2   10300

Definition at line 38 of file C4Console.h.

◆ IDM_VIEWPORT_NEW1

#define IDM_VIEWPORT_NEW1   10400

Definition at line 39 of file C4Console.h.

◆ IDM_VIEWPORT_NEW2

#define IDM_VIEWPORT_NEW2   10500

Definition at line 40 of file C4Console.h.

Variable Documentation

◆ C4CNS_ModeCreateObject

◆ C4CNS_ModeDraw

◆ C4CNS_ModeEdit

◆ C4CNS_ModePlay

◆ Console

C4Console Console
extern

Definition at line 45 of file C4Globals.cpp.

Referenced by C4EditCursor::AltDown(), C4EditCursor::AltUp(), C4EditCursor::ApplyToolBrush(), C4EditCursor::ApplyToolFill(), C4EditCursor::ApplyToolLine(), C4EditCursor::ApplyToolPicker(), C4EditCursor::ApplyToolRect(), C4Network2::CheckStatusReached(), C4EditCursor::Clear(), C4ToolsDlg::Clear(), C4Game::Clear(), C4Application::Clear(), C4Game::ClearPointers(), ConsoleDlgProc(), C4PropertyPath::DoCall(), C4EditCursor::DoContextMenu(), C4Application::DoInit(), C4Game::DoKeyboardInput(), C4Network2::DoLobby(), C4Application::Draw(), C4EditCursor::Draw(), C4Viewport::Draw(), C4Game::DropDef(), C4Game::DropFile(), C4ViewportWindow::EditCursorMove(), C4EditCursor::EditingOK(), C4EditCursor::Execute(), C4Application::GameTick(), C4EditCursor::In(), C4EditCursor::Init(), C4Game::Init(), C4Game::InitGameFinal(), C4Game::InitKeyboard(), C4ToolsDlg::InitMaterialCtrls(), C4Game::InitPlayers(), C4Game::JoinPlayer(), C4EditCursor::LeftButtonDown(), C4EditCursor::LeftButtonUp(), Log(), C4EditCursor::Move(), C4EditCursor::OnSelectionChanged(), C4Network2::OnStatusAck(), C4Network2::OnStatusReached(), C4ToolsDlg::Open(), C4EditCursor::OpenPropTools(), C4Game::Pause(), C4Game::PreInit(), C4Application::ProcessCallback(), C4MessageInput::ProcessCommand(), PropertyDlgProc(), C4PlayerList::Remove(), C4Network2::RetrieveRes(), C4Console::SaveScenario(), C4ToolsDlg::SelectBackMaterial(), C4ToolsDlg::SelectBackTexture(), C4ToolsDlg::SelectMaterial(), C4ToolsDlg::SelectTexture(), C4ToolsDlg::SetBackTexture(), C4ToolsDlg::SetLandscapeMode(), C4EditCursor::SetMode(), C4PropertyPath::SetProperty(), C4ToolsDlg::SetTexture(), C4GraphicsSystem::ToggleShow8BitSurface(), C4GraphicsSystem::ToggleShowAction(), C4GraphicsSystem::ToggleShowVertices(), C4EditCursor::ToolFailure(), C4Game::Unpause(), C4Console::UpdateInputCtrl(), and C4EditCursor::UpdateStatusBar().