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◆ IsKeyDown()
bool IsKeyDown |
( |
int |
iKey | ) |
|
◆ FullScreen
Definition at line 46 of file C4Globals.cpp.
Referenced by C4Application::Activate(), C4Game::Clear(), C4Application::Clear(), C4Application::DoInit(), C4Game::DoKeyboardInput(), C4GraphicsSystem::DoSaveScreenshot(), C4Application::Draw(), C4ViewportList::DrawFullscreenBackground(), C4Viewport::DrawMenu(), C4Viewport::Execute(), C4GraphicsSystem::FinishDrawing(), C4Game::Init(), C4Game::InitFullscreenComponents(), C4Game::InitGameFinal(), C4Game::InitKeyboard(), C4Viewport::IsViewportMenu(), C4Game::JoinPlayer(), C4MessageBoard::LogNotify(), C4MainMenu::MenuCommand(), C4Game::OnResolutionChanged(), C4GameOverDlg::OnShown(), C4Application::PreInit(), C4Game::PreInit(), C4ViewportList::RecalculateViewports(), C4PlayerList::Remove(), C4GUI::Screen::Render(), C4PlayerInfoList::RestoreSavegameInfos(), C4Game::SaveGameTitle(), and C4MouseControl::UpdateClip().