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C4Application.h File Reference
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Classes

class  C4Application
 
class  C4ApplicationGameTimer
 

Variables

C4Application Application
 

Variable Documentation

C4Application Application

Definition at line 44 of file C4Globals.cpp.

Referenced by C4Game::Abort(), C4GameLobby::ScenDesc::Activate(), C4Network2ResDlg::Activate(), C4GameOptionsList::Activate(), C4MainMenu::ActivateDisplay(), C4MainMenu::ActivateMain(), C4Network2ResList::AddByCore(), C4Network2ResList::AddLoad(), C4Network2ResChunk::AddTo(), C4ChatControl::C4ChatControl(), C4ChatDlg::C4ChatDlg(), C4ConsoleGUIPreviewWindow::C4ConsoleGUIPreviewWindow(), C4GameOverDlg::C4GameOverDlg(), C4GameSec1Timer::C4GameSec1Timer(), C4InteractiveThread::C4InteractiveThread(), C4Network2ClientListBox::C4Network2ClientListBox(), C4Network2ClientListDlg::C4Network2ClientListDlg(), C4Network2Stats::C4Network2Stats(), C4SoundModifier::C4SoundModifier(), C4StartupNetDlg::C4StartupNetDlg(), C4StartupOptionsDlg::C4StartupOptionsDlg(), C4GameControlNetwork::CheckCompleteCtrl(), C4MusicFileSDL::CheckIfPlaying(), C4Network2IO::CheckTimeout(), C4StartupNetDlg::CheckVersionUpdate(), C4Console::Clear(), C4Network2IO::Clear(), C4Game::Clear(), C4Network2::Clear(), C4Game::ClearPointers(), C4StartupNetListEntry::ClearRef(), C4FullScreen::Close(), C4Console::Close(), C4GameParameters::CompileFunc(), C4Game::CompileFunc(), ConsoleDlgProc(), C4GameLobby::Countdown::Countdown(), C4GUI::Dialog::CreateConsoleWindow(), C4GameLobby::ScenDesc::Deactivate(), C4Network2ResDlg::Deactivate(), C4GameOptionsList::Deactivate(), C4Network2::DeactivateInactiveClients(), C4AulDebug::DebugStep(), C4Game::Default(), C4Network2::DeinitLeague(), C4Network2Res::Derive(), C4ConfigGeneral::DeterminePaths(), C4Application::DoInit(), C4GameControlNetwork::DoInput(), C4Game::DoKeyboardInput(), C4Network2::DoLobby(), C4GUI::Dialog::DoModal(), C4StartupNetDlg::DoOK(), C4ScenarioListLoader::DoProcessCallback(), C4GraphicsSystem::DoSaveScreenshot(), C4MessageBoard::Draw(), C4Viewport::Draw(), C4GUI::Screen::Draw(), C4Game::DropFile(), C4Player::Eliminate(), C4StdInProc::Execute(), C4SoundSystem::Execute(), C4Viewport::Execute(), C4GraphicsSystem::Execute(), C4ApplicationGameTimer::Execute(), C4Network2HTTPClient::Execute(), C4GUI::Dialog::Execute(), C4Console::FileClose(), C4Console::FileNew(), C4Console::FileOpen(), C4Console::FileOpenWPlrs(), C4Network2::FinalInit(), C4GraphicsSystem::FinishDrawing(), FullScreenWinProc(), C4Application::GameTick(), GetSoundInstance(), C4Network2IO::HandlePacket(), C4GUI::InfoDialog::InfoDialog(), C4ViewportWindow::Init(), C4FullScreen::Init(), C4SoundSystem::Init(), C4Viewport::Init(), C4EditCursor::Init(), C4Network2IO::Init(), C4SoundModifierList::Init(), C4Game::Init(), C4Game::InitDefs(), C4Game::InitGame(), C4Network2::InitHost(), C4Network2::InitialConnect::InitialConnect(), C4Game::InitKeyboard(), C4Network2::InitLeague(), C4Network2Reference::InitLocal(), C4Game::InitNetworkFromAddress(), C4Game::InitPlayerControlSettings(), C4Game::InitPlayers(), C4Game::InitScriptEngine(), C4Startup::InitStartup(), C4ChatDlg::IsChatActive(), C4AppDelegate::isEditorAndGameRunning, C4Shader::IsLogging(), C4Object::IsVisible(), C4Network2IRCClient::Join(), C4Network2::Join(), C4GUI::MessageDialog::KeyCopy(), C4StartupOptionsDlg::KeyMusicToggle(), C4MessageInput::KeyStartTypeIn(), C4Network2::LeagueEnd(), C4Network2::LeaguePlrAuth(), C4Network2::LeagueShowError(), C4Network2::LeagueStart(), C4AulDebug::Listen(), C4SoundEffect::Load(), Log(), LogSilent(), main(), C4GameLobby::MainDlg::MainDlg(), C4MainMenu::MenuCommand(), C4GUI::Edit::MouseInput(), C4MouseControl::Move(), C4Network2Res::OnChunk(), C4Network2::OnClientDisconnect(), C4StartupMainDlg::OnClosed(), C4Network2IO::OnConn(), C4ChatControl::OnConnectBtn(), C4GUI::Edit::OnContext(), C4Network2IO::OnDisconn(), C4Network2IO::OnError(), C4StartupMainDlg::OnExitBtn(), C4StartupMainDlg::OnNetJoin(), C4Network2IO::OnPacket(), C4Network2::OnPuncherConnect(), C4Network2ResList::OnResComplete(), C4GameLobby::Countdown::OnSec1Timer(), C4StartupMainDlg::OnShown(), C4Game::OpenScenario(), C4Application::ParseCommandLine(), C4SoundInstance::Playing(), C4Game::PreInit(), C4GameControl::PrepareInput(), C4MessageInput::ProcessCommand(), C4SoundLoaders::WavLoader::ReadInfo(), C4ViewportList::RecalculateViewports(), C4Game::ReloadDef(), RestartApplication(), C4Network2::RetrieveRes(), C4AbstractApp::Run(), C4Game::SaveGameTitle(), C4Player::ScrollView(), C4SoundModifierList::SetGlobalModifier(), C4Game::SetGlobalSoundModifier(), C4Game::SetInitProgress(), C4Network2Res::SetLoad(), C4ClientCore::SetLocal(), C4SoundInstance::SetPlayer(), C4StartupNetListEntry::SetRefQuery(), C4Player::SetSoundModifier(), C4GUI::Dialog::SetTitle(), C4Viewport::SetZoom(), ShaderLog(), C4GUI::Dialog::Show(), C4GUI::Screen::ShowDialog(), C4Game::ShowGameOverDlg(), SoundLevel(), SoundPan(), SoundPitch(), C4SoundInstance::Start(), C4GraphicsSystem::StartDrawing(), C4Network2Res::StartLoad(), C4StartupScenSelDlg::StartScenario(), StartSoundEffect(), C4Network2::StartStreaming(), C4ChatDlg::StopChat(), StopSoundEffect(), C4Network2::StopStreaming(), C4AppDelegate::suggestQuitting:, C4AppDelegate::terminate:, C4Game::Ticks(), C4AppDelegate::toggleFullScreen:, C4SoundModifierReverb::Update(), C4SoundModifierEcho::Update(), C4SoundModifierEqualizer::Update(), C4MouseControl::UpdateClip(), C4Game::UpdateLanguage(), C4ChatControl::~C4ChatControl(), C4GameOverDlg::~C4GameOverDlg(), C4GameSec1Timer::~C4GameSec1Timer(), C4InteractiveThread::~C4InteractiveThread(), C4Network2ClientListBox::~C4Network2ClientListBox(), C4Network2ClientListDlg::~C4Network2ClientListDlg(), C4Network2Stats::~C4Network2Stats(), C4SoundModifier::~C4SoundModifier(), C4StartupNetDlg::~C4StartupNetDlg(), C4GameLobby::Countdown::~Countdown(), C4GUI::InfoDialog::~InfoDialog(), and C4GameLobby::MainDlg::~MainDlg().