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◆ GraphicsSystem
Definition at line 51 of file C4Globals.cpp.
Referenced by C4Network2::AllowJoin(), C4GameControlNetwork::CalcPerformance(), C4Game::Clear(), C4GUI::Screen::CloseDialog(), C4Game::Default(), C4Startup::DoStartup(), C4MessageBoard::Draw(), C4Viewport::Draw(), C4GUI::Screen::Draw(), C4Landscape::Draw(), C4Object::Draw(), C4ScriptGuiWindow::Draw(), C4GUI::Screen::DrawToolTip(), C4Object::DrawTopFace(), C4GUI::Screen::ElementPosChanged(), C4MessageBoard::EnsureLastMessage(), C4Console::Execute(), C4Game::Init(), C4MessageBoard::Init(), C4Viewport::Init(), C4Game::InitFullscreenComponents(), C4Game::InitKeyboard(), Log(), C4FullScreen::PerformUpdate(), C4Application::PreInit(), C4Game::PreInit(), C4MessageInput::ProcessCommand(), C4Game::QuickSave(), C4ViewportList::RecalculateViewports(), C4Player::Save(), C4Game::SetInitProgress(), C4Game::SlowDown(), C4Game::SpeedUp(), C4Game::ToggleDebugMode(), C4MusicSystem::ToggleOnOff(), and C4FullScreen::ViewportCheck().