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C4ScenarioListLoader::SubFolder Class Reference

#include <C4StartupScenSelDlg.h>

Inheritance diagram for C4ScenarioListLoader::SubFolder:
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Collaboration diagram for C4ScenarioListLoader::SubFolder:
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Public Member Functions

 SubFolder (class C4ScenarioListLoader *pLoader, Folder *pParent)
 
virtual ~SubFolder ()
 
virtual const char * GetDefaultExtension ()
 
virtual StdStrBuf GetTypeName ()
 
virtual const
C4ScenarioParameterDefs
GetAchievementDefs () const
 
virtual const
C4AchievementGraphics
GetAchievementGfx () const
 
virtual bool LoadCustomPre (C4Group &rGrp)
 
bool LoadContents (C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx, bool fReload)
 
uint32_t GetEntryCount () const
 
virtual bool Start ()
 
virtual FolderGetIsFolder ()
 
EntryGetFirstEntry () const
 
void Resort ()
 
EntryFindEntryByName (const char *szFilename) const
 
virtual bool CanOpen (StdStrBuf &sError)
 
virtual bool IsGrayed ()
 
virtual StdStrBuf GetOpenText ()
 
virtual StdStrBuf GetOpenTooltip ()
 
C4MapFolderDataGetMapData () const
 
bool Load (C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx)
 
const StdStrBufGetName () const
 
const StdStrBufGetEntryFilename () const
 
const StdStrBufGetVersion () const
 
const StdStrBufGetAuthor () const
 
const C4FacetGetIconFacet () const
 
const C4FacetGetTitlePicture () const
 
const StdStrBufGetDesc () const
 
int GetIconIndex ()
 
int GetDifficulty ()
 
int GetFolderIndex ()
 
EntryGetNext () const
 
class FolderGetParent () const
 
virtual bool GetAchievement (int32_t idx, C4Facet *out_facet, const char **out_description)
 
virtual bool IsHidden ()
 
virtual bool HasMissionAccess () const
 
virtual bool HasUnregisteredAccess () const
 
virtual bool SetTitleInGroup (C4Group &rGrp, const char *szNewTitle)
 
bool RenameTo (const char *szNewName)
 
virtual bool IsScenario ()
 
virtual C4ScenarioParameterDefsGetParameterDefs ()
 
virtual C4ScenarioParametersGetParameters ()
 

Static Public Member Functions

static EntryCreateEntryForFile (const StdStrBuf &sFilename, C4ScenarioListLoader *pLoader, Folder *pParent)
 

Protected Member Functions

virtual bool LoadCustom (C4Group &rGrp, bool fNameLoaded, bool fIconLoaded)
 
virtual bool DoLoadContents (C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf &sFilename, bool fLoadEx)
 
void ClearChildren ()
 
void Sort ()
 

Protected Attributes

C4Folder C4F
 
bool fContentsLoaded
 
EntrypFirst
 
class C4MapFolderDatapMapData
 
class C4ScenarioListLoaderpLoader
 
EntrypNext
 
class FolderpParent
 
StdCopyStrBuf sName
 
StdCopyStrBuf sFilename
 
StdCopyStrBuf sDesc
 
StdCopyStrBuf sVersion
 
StdCopyStrBuf sAuthor
 
C4FacetSurface fctIcon
 
C4FacetSurface fctTitle
 
bool fBaseLoaded
 
bool fExLoaded
 
int iIconIndex
 
int iDifficulty
 
int iFolderIndex
 

Detailed Description

Definition at line 192 of file C4StartupScenSelDlg.h.

Constructor & Destructor Documentation

C4ScenarioListLoader::SubFolder::SubFolder ( class C4ScenarioListLoader pLoader,
Folder pParent 
)
inline

Definition at line 199 of file C4StartupScenSelDlg.h.

199 : Folder(pLoader, pParent) {}
class C4ScenarioListLoader * pLoader
Folder(class C4ScenarioListLoader *pLoader, Folder *pParent)
class Folder * pParent
virtual C4ScenarioListLoader::SubFolder::~SubFolder ( )
inlinevirtual

Definition at line 200 of file C4StartupScenSelDlg.h.

200 {}

Member Function Documentation

virtual bool C4ScenarioListLoader::Folder::CanOpen ( StdStrBuf sError)
inlinevirtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 181 of file C4StartupScenSelDlg.h.

181 { return true; } // can always open folders
void C4ScenarioListLoader::Folder::ClearChildren ( )
protectedinherited

Definition at line 908 of file C4StartupScenSelDlg.cpp.

References C4ScenarioListLoader::Entry::GetIsFolder(), and C4ScenarioListLoader::Folder::pFirst.

909 {
910  // folder deletion: del all the tree non-recursively
911  Folder *pDelFolder = this, *pCheckFolder;
912  for (;;)
913  {
914  // delete all children as long as they are not folders
915  Entry *pChild;
916  while ((pChild = pDelFolder->pFirst))
917  if ((pCheckFolder = pChild->GetIsFolder()))
918  // child entry if folder: Continue delete in there
919  pDelFolder = pCheckFolder;
920  else
921  // regular child entry: del it
922  // destructor of child will remove it from list
923  delete pChild;
924  // this emptied: Done!
925  if (pDelFolder == this) break;
926  // deepest child recursion reached: Travel up folders
927  pDelFolder = (pCheckFolder = pDelFolder)->pParent;
928  assert(pDelFolder);
929  delete pCheckFolder;
930  }
931 }
Folder(class C4ScenarioListLoader *pLoader, Folder *pParent)
class Folder * pParent

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C4ScenarioListLoader::Entry * C4ScenarioListLoader::Entry::CreateEntryForFile ( const StdStrBuf sFilename,
C4ScenarioListLoader pLoader,
Folder pParent 
)
staticinherited

Definition at line 548 of file C4StartupScenSelDlg.cpp.

References C4CFN_FolderFiles, C4CFN_ScenarioFiles, DirContainsScenarios(), DirectoryExists(), StdStrBuf::getData(), GetExtension(), and WildcardMatch().

Referenced by DoLoadContents(), and C4ScenarioListLoader::RegularFolder::DoLoadContents().

549 {
550  // determine entry type by file type
551  const char *szFilename = sFilename.getData();
552  if (!szFilename || !*szFilename) return nullptr;
553  if (WildcardMatch(C4CFN_ScenarioFiles, sFilename.getData())) return new Scenario(pLoader, pParent);
554  if (WildcardMatch(C4CFN_FolderFiles, sFilename.getData())) return new SubFolder(pLoader, pParent);
555  // regular, open folder (C4Group-packed folders without extensions are not regarded, because they could contain anything!)
556  const char *szExt = GetExtension(szFilename);
557  if ((!szExt || !*szExt) && DirectoryExists(sFilename.getData()))
558  {
559  // open folders only if they contain a scenario or folder
560  if (DirContainsScenarios(szFilename))
561  return new RegularFolder(pLoader, pParent);
562  }
563  // type not recognized
564  return nullptr;
565 }
const char * getData() const
Definition: StdBuf.h:450
#define C4CFN_FolderFiles
Definition: C4Components.h:175
bool DirContainsScenarios(const char *szDir)
char * GetExtension(char *szFilename)
Definition: StdFile.cpp:131
bool DirectoryExists(const char *szFilename)
Definition: StdFile.cpp:694
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:384
#define C4CFN_ScenarioFiles
Definition: C4Components.h:174
class Folder * pParent

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bool C4ScenarioListLoader::SubFolder::DoLoadContents ( C4ScenarioListLoader pLoader,
C4Group pFromGrp,
const StdStrBuf sFilename,
bool  fLoadEx 
)
protectedvirtual

Implements C4ScenarioListLoader::Folder.

Definition at line 1000 of file C4StartupScenSelDlg.cpp.

References _MAX_FNAME, C4CFN_FolderFiles, C4CFN_MapFolderData, C4CFN_ScenarioFiles, C4CFN_ScriptStringTbl, Config, C4ScenarioListLoader::Entry::CreateEntryForFile(), DebugLogF(), C4ScenarioListLoader::DoProcessCallback(), C4Group::FindEntry(), C4Group::FindNextEntry(), C4Config::General, StdStrBuf::getData(), C4Group::GetFullName(), C4ConfigGeneral::LanguageEx, C4ScenarioListLoader::Entry::Load(), C4Language::LoadComponentHost(), C4Group::Open(), C4Group::OpenAsChild(), StdStrBuf::Ref(), and C4Group::ResetSearch().

1001 {
1002  assert(pLoader);
1003  // clear any previous
1004  ClearChildren();
1005  // group specified: Load as child
1006  C4Group Group;
1007  if (pFromGrp)
1008  {
1009  if (!Group.OpenAsChild(pFromGrp, sFilename.getData())) return false;
1010  }
1011  else
1012  // no parent group: Direct load from filename
1013  if (!Group.Open(sFilename.getData())) return false;
1014  // Load achievement data contained scenarios can fall back to
1015  C4LangStringTable FolderLangStringTable;
1017  AchievementDefs.Load(Group, &FolderLangStringTable);
1018  AchievementGfx.Init(Group);
1019  // get number of entries, to estimate progress
1020  const char *szC4CFN_ScenarioFiles = C4CFN_ScenarioFiles; // assign values for constant comparison
1021  const char *szSearchMask; int32_t iEntryCount=0;
1022  for (szSearchMask = szC4CFN_ScenarioFiles; szSearchMask;)
1023  {
1024  Group.ResetSearch();
1025  while (Group.FindNextEntry(szSearchMask)) ++iEntryCount;
1026  // next search mask
1027  if (szSearchMask == szC4CFN_ScenarioFiles)
1028  szSearchMask = C4CFN_FolderFiles;
1029  else
1030  szSearchMask = nullptr;
1031  }
1032  // initial progress estimate
1033  if (!pLoader->DoProcessCallback(0, iEntryCount)) return false;
1034  // iterate through group contents
1035  char ChildFilename[_MAX_FNAME+1]; StdStrBuf sChildFilename; int32_t iLoadCount=0;
1036  for (szSearchMask = szC4CFN_ScenarioFiles; szSearchMask;)
1037  {
1038  Group.ResetSearch();
1039  while (Group.FindNextEntry(szSearchMask, ChildFilename))
1040  {
1041  sChildFilename.Ref(ChildFilename);
1042  // okay; create this item
1043  Entry *pNewEntry = Entry::CreateEntryForFile(sChildFilename, pLoader, this);
1044  if (pNewEntry)
1045  {
1046  // ...and load it
1047  if (!pNewEntry->Load(&Group, &sChildFilename, fLoadEx))
1048  {
1049  DebugLogF("Error loading entry \"%s\" in SubFolder \"%s\"!", sChildFilename.getData(), Group.GetFullName().getData());
1050  delete pNewEntry;
1051  }
1052  }
1053  // mark progress
1054  if (!pLoader->DoProcessCallback(++iLoadCount, iEntryCount)) return false;
1055  }
1056  // next search mask
1057  if (szSearchMask == szC4CFN_ScenarioFiles)
1058  szSearchMask = C4CFN_FolderFiles;
1059  else
1060  szSearchMask = nullptr;
1061  }
1062  // load map folder data
1063  if (Group.FindEntry(C4CFN_MapFolderData))
1064  {
1065  pMapData = new C4MapFolderData();
1066  if (!pMapData->Load(Group, this))
1067  {
1068  // load error :(
1069  delete pMapData;
1070  pMapData = nullptr;
1071  }
1072  }
1073  // done, success
1074  fContentsLoaded = true;
1075  return true;
1076 }
const char * getData() const
Definition: StdBuf.h:450
bool Load(C4Group &hGroup, class C4LangStringTable *pLang)
bool FindEntry(const char *szWildCard, StdStrBuf *sFileName=nullptr, size_t *iSize=nullptr)
Definition: C4Group.cpp:1774
#define C4CFN_FolderFiles
Definition: C4Components.h:175
C4Config Config
Definition: C4Config.cpp:837
C4ConfigGeneral General
Definition: C4Config.h:252
#define C4CFN_ScriptStringTbl
Definition: C4Components.h:68
static bool LoadComponentHost(C4ComponentHost *host, C4Group &hGroup, const char *szFilename, const char *szLanguage)
Definition: C4Language.cpp:235
bool Init(C4Group &File)
bool DebugLogF(const char *strMessage...)
Definition: C4Log.cpp:281
bool DoProcessCallback(int32_t iProgress, int32_t iMaxProgress)
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2078
bool Open(const char *szGroupName, bool fCreate=false)
Definition: C4Group.cpp:514
static Entry * CreateEntryForFile(const StdStrBuf &sFilename, C4ScenarioListLoader *pLoader, Folder *pParent)
#define _MAX_FNAME
char LanguageEx[CFG_MaxString+1]
Definition: C4Config.h:38
void Ref(const char *pnData)
Definition: StdBuf.h:463
class C4MapFolderData * pMapData
#define C4CFN_MapFolderData
Definition: C4Components.h:135
bool FindNextEntry(const char *szWildCard, StdStrBuf *sFileName=nullptr, size_t *iSize=nullptr, bool fStartAtFilename=false)
Definition: C4Group.cpp:1780
#define C4CFN_ScenarioFiles
Definition: C4Components.h:174
void ResetSearch(bool reload_contents=false)
Definition: C4Group.cpp:1013
bool OpenAsChild(C4Group *pMother, const char *szEntryName, bool fExclusive=false, bool fCreate=false)
Definition: C4Group.cpp:1585
bool Load(C4Group &hGroup, C4ScenarioListLoader::Folder *pScenLoaderFolder)

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C4ScenarioListLoader::Entry * C4ScenarioListLoader::Folder::FindEntryByName ( const char *  szFilename) const
inherited

Definition at line 948 of file C4StartupScenSelDlg.cpp.

References GetFilename(), C4ScenarioListLoader::Entry::GetNext(), and SEqualNoCase().

Referenced by C4MapFolderData::Load().

949 {
950  // do a case-insensitive filename comparison
951  for (Entry *pEntry = pFirst; pEntry; pEntry = pEntry->GetNext())
952  if (SEqualNoCase(szFilename, GetFilename(pEntry->GetEntryFilename().getData())))
953  return pEntry;
954  // nothing found
955  return nullptr;
956 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:55
bool SEqualNoCase(const char *szStr1, const char *szStr2, int iLen)
Definition: Standard.cpp:177
Entry * GetNext() const

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virtual bool C4ScenarioListLoader::Entry::GetAchievement ( int32_t  idx,
C4Facet out_facet,
const char **  out_description 
)
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 89 of file C4StartupScenSelDlg.h.

Referenced by C4StartupScenSelDlg::ScenListItem::ScenListItem().

89 { return false; } // return true and fill output parameters if player got the indexed achievement

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virtual const C4ScenarioParameterDefs* C4ScenarioListLoader::SubFolder::GetAchievementDefs ( ) const
inlinevirtual

Reimplemented from C4ScenarioListLoader::Folder.

Definition at line 206 of file C4StartupScenSelDlg.h.

206 { return &AchievementDefs; }
virtual const C4AchievementGraphics* C4ScenarioListLoader::SubFolder::GetAchievementGfx ( ) const
inlinevirtual

Reimplemented from C4ScenarioListLoader::Folder.

Definition at line 207 of file C4StartupScenSelDlg.h.

207 { return &AchievementGfx; }
const StdStrBuf& C4ScenarioListLoader::Entry::GetAuthor ( ) const
inlineinherited

Definition at line 79 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sAuthor.

79 { return sAuthor; }
StdCopyStrBuf sAuthor
virtual const char* C4ScenarioListLoader::SubFolder::GetDefaultExtension ( )
inlinevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 202 of file C4StartupScenSelDlg.h.

202 { return "ocf"; }
const StdStrBuf& C4ScenarioListLoader::Entry::GetDesc ( ) const
inlineinherited

Definition at line 82 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sDesc.

82 { return sDesc; }
StdCopyStrBuf sDesc
int C4ScenarioListLoader::Entry::GetDifficulty ( )
inlineinherited

Definition at line 84 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iDifficulty.

Referenced by EntrySortFunc().

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uint32_t C4ScenarioListLoader::Folder::GetEntryCount ( ) const
inherited

Definition at line 887 of file C4StartupScenSelDlg.cpp.

References C4ScenarioListLoader::Entry::pNext.

888 {
889  uint32_t iCount = 0;
890  for (Entry *i = pFirst; i; i = i->pNext) ++iCount;
891  return iCount;
892 }
Entry * pNext
const StdStrBuf& C4ScenarioListLoader::Entry::GetEntryFilename ( ) const
inlineinherited

Definition at line 77 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sFilename.

Referenced by C4StartupScenSelDlg::DeleteConfirm(), C4StartupScenSelDlg::KeyDelete(), and C4StartupScenSelDlg::StartScenario().

77 { return sFilename; }
StdCopyStrBuf sFilename

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Entry* C4ScenarioListLoader::Folder::GetFirstEntry ( ) const
inlineinherited

Definition at line 177 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Folder::pFirst.

Referenced by C4ScenarioListLoader::GetFirstEntry().

177 { return pFirst; }

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int C4ScenarioListLoader::Entry::GetFolderIndex ( )
inlineinherited

Definition at line 85 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iFolderIndex.

Referenced by EntrySortFunc().

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const C4Facet& C4ScenarioListLoader::Entry::GetIconFacet ( ) const
inlineinherited

Definition at line 80 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::fctIcon.

Referenced by C4StartupScenSelDlg::ScenListItem::ScenListItem().

80 { return fctIcon; }
C4FacetSurface fctIcon

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int C4ScenarioListLoader::Entry::GetIconIndex ( )
inlineinherited

Definition at line 83 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iIconIndex.

Referenced by EntrySortFunc().

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virtual Folder* C4ScenarioListLoader::Folder::GetIsFolder ( )
inlinevirtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 176 of file C4StartupScenSelDlg.h.

Referenced by EntrySortFunc().

176 { return this; } // this is a folder

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C4MapFolderData* C4ScenarioListLoader::Folder::GetMapData ( ) const
inlineinherited

Definition at line 185 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Folder::pMapData.

185 { return pMapData; }
class C4MapFolderData * pMapData
const StdStrBuf& C4ScenarioListLoader::Entry::GetName ( ) const
inlineinherited

Definition at line 76 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sName.

Referenced by EntrySortFunc(), C4StartupScenSelDlg::KeyDelete(), and C4StartupScenSelDlg::ScenListItem::ScenListItem().

76 { return sName; }
StdCopyStrBuf sName

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Entry* C4ScenarioListLoader::Entry::GetNext ( ) const
inlineinherited

Definition at line 86 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::pNext.

Referenced by C4ScenarioListLoader::Folder::FindEntryByName().

86 { return pNext; }
Entry * pNext

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StdStrBuf C4ScenarioListLoader::Folder::GetOpenText ( )
virtualinherited

Implements C4ScenarioListLoader::Entry.

Definition at line 958 of file C4StartupScenSelDlg.cpp.

References LoadResStr().

959 {
960  return StdCopyStrBuf(LoadResStr("IDS_BTN_OPEN"));
961 }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83

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StdStrBuf C4ScenarioListLoader::Folder::GetOpenTooltip ( )
virtualinherited

Implements C4ScenarioListLoader::Entry.

Definition at line 963 of file C4StartupScenSelDlg.cpp.

References LoadResStr().

964 {
965  return StdCopyStrBuf(LoadResStr("IDS_DLGTIP_SCENSELNEXT"));
966 }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83

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virtual C4ScenarioParameterDefs* C4ScenarioListLoader::Entry::GetParameterDefs ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 106 of file C4StartupScenSelDlg.h.

106 { return nullptr; }
virtual C4ScenarioParameters* C4ScenarioListLoader::Entry::GetParameters ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 107 of file C4StartupScenSelDlg.h.

107 { return nullptr; }
class Folder* C4ScenarioListLoader::Entry::GetParent ( ) const
inlineinherited

Definition at line 87 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::pParent.

Referenced by C4ScenarioListLoader::FolderBack().

87 { return pParent; }
class Folder * pParent

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const C4Facet& C4ScenarioListLoader::Entry::GetTitlePicture ( ) const
inlineinherited

Definition at line 81 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::fctTitle.

81 { return fctTitle; }
C4FacetSurface fctTitle
virtual StdStrBuf C4ScenarioListLoader::SubFolder::GetTypeName ( )
inlinevirtual

Implements C4ScenarioListLoader::Entry.

Definition at line 204 of file C4StartupScenSelDlg.h.

References LoadResStr().

204 { return StdCopyStrBuf(LoadResStr("IDS_TYPE_FOLDER"), true); }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83

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const StdStrBuf& C4ScenarioListLoader::Entry::GetVersion ( ) const
inlineinherited

Definition at line 78 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sVersion.

78 { return sVersion; }
StdCopyStrBuf sVersion
virtual bool C4ScenarioListLoader::Entry::HasMissionAccess ( ) const
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 96 of file C4StartupScenSelDlg.h.

96 { return true; }
virtual bool C4ScenarioListLoader::Entry::HasUnregisteredAccess ( ) const
inlinevirtualinherited

Definition at line 97 of file C4StartupScenSelDlg.h.

97 { return false; }
bool C4ScenarioListLoader::Folder::IsGrayed ( )
virtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 968 of file C4StartupScenSelDlg.cpp.

969 {
970  return false;
971 }
virtual bool C4ScenarioListLoader::Entry::IsHidden ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 95 of file C4StartupScenSelDlg.h.

95 { return false; } // condition for hiding element completely
virtual bool C4ScenarioListLoader::Entry::IsScenario ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 104 of file C4StartupScenSelDlg.h.

104 { return false; }
bool C4ScenarioListLoader::Entry::Load ( C4Group pFromGrp,
const StdStrBuf psFilename,
bool  fLoadEx 
)
inherited

Definition at line 435 of file C4StartupScenSelDlg.cpp.

References C4CFN_IconPNG, C4CFN_ScenarioDesc, C4CFN_ScenarioIcon, C4CFN_ScenarioTitle, C4CFN_Title, C4CFN_Version, C4FCT_Full, C4StartupScenSel_DefaultIcon_OldIconBG, C4FacetSurface::Clear(), Config, C4Facet::Draw(), C4StartupGraphics::fctScenSelIcons, C4Group::FindEntry(), C4Config::General, C4Startup::Get(), C4ComponentHost::GetData(), StdStrBuf::getData(), GetFilename(), C4Group::GetFullName(), C4ComponentHost::GetLanguageString(), C4Facet::GetPhase(), C4Surface::GetPixDw(), C4Startup::Graphics, C4Facet::Hgt, C4ConfigGeneral::LanguageEx, C4ComponentHost::Load(), C4FacetSurface::Load(), C4Language::LoadComponentHost(), C4Group::LoadEntryString(), C4Surface::Lock(), C4Group::Open(), C4Group::OpenAsChild(), RemoveExtension(), C4Surface::SetPixDw(), C4Facet::Surface, C4Surface::Unlock(), and C4Facet::Wdt.

Referenced by DoLoadContents(), C4ScenarioListLoader::RegularFolder::DoLoadContents(), and C4ScenarioListLoader::LoadExtended().

436 {
437  // nothing to do if already loaded
438  if (fBaseLoaded && (fExLoaded || !fLoadEx)) return true;
439  C4Group Group;
440  // group specified: Load as child
441  if (pFromGrp)
442  {
443  assert(psFilename);
444  if (!Group.OpenAsChild(pFromGrp, psFilename->getData())) return false;
445  // set FN by complete entry name
446  this->sFilename.Take(Group.GetFullName());
447  }
448  else
449  {
450  // set FN by complete entry name
451  if (psFilename) this->sFilename.Copy(*psFilename);
452  // no parent group: Direct load from filename
453  if (!Group.Open(sFilename.getData())) return false;
454  }
455  // okay; load standard stuff from group
456  bool fNameLoaded=false, fIconLoaded=false;
457  if (fBaseLoaded)
458  {
459  fNameLoaded = fIconLoaded = true;
460  }
461  else
462  {
463  // Set default name as filename without extension
465  char *szBuf = sName.GrabPointer();
466  RemoveExtension(szBuf);
467  sName.Take(szBuf);
468  // load entry specific stuff that's in the front of the group
469  if (!LoadCustomPre(Group))
470  return false;
471  // Load entry name
472  C4ComponentHost DefNames;
475  fNameLoaded = true;
476  // load entry icon
477  if (Group.FindEntry(C4CFN_IconPNG) && fctIcon.Load(Group, C4CFN_IconPNG, C4FCT_Full, C4FCT_Full, false, 0))
478  fIconLoaded = true;
479  else
480  {
481  C4FacetSurface fctTemp;
482  if (Group.FindEntry(C4CFN_ScenarioIcon) && fctTemp.Load(Group, C4CFN_ScenarioIcon, C4FCT_Full, C4FCT_Full, true, 0))
483  {
484  // old style icon: Blit it on a pieace of paper
485  fctTemp.Surface->Lock();
486  for (int y=0; y<fctTemp.Hgt; ++y)
487  for (int x=0; x<fctTemp.Wdt; ++x)
488  {
489  uint32_t dwPix = fctTemp.Surface->GetPixDw(x,y, false);
490  // transparency has some tolerance...
491  if (Inside<uint8_t>(dwPix & 0xff, 0xb8, 0xff))
492  if (Inside<uint8_t>((dwPix>>0x08) & 0xff, 0x00, 0x0f))
493  if (Inside<uint8_t>((dwPix>>0x10) & 0xff, 0xb8, 0xff))
494  fctTemp.Surface->SetPixDw(x,y,0x00ffffff);
495  }
496  fctTemp.Surface->Unlock();
497  int iIconSize = C4Startup::Get()->Graphics.fctScenSelIcons.Hgt;
498  fctIcon.Create(iIconSize, iIconSize, C4FCT_Full, C4FCT_Full);
500  fctTemp.Draw(fctIcon.Surface, (fctIcon.Wdt-fctTemp.Wdt)/2, (fctIcon.Hgt-fctTemp.Hgt)/2);
501  fctTemp.Clear();
502  fIconLoaded = true;
503  }
504  }
505  // load any entryx-type-specific custom data (e.g. fallbacks for scenario title, and icon)
506  if (!LoadCustom(Group, fNameLoaded, fIconLoaded)) return false;
507  fBaseLoaded = true;
508  }
509  // load extended stuff: title picture
510  if (fLoadEx && !fExLoaded)
511  {
512  // load desc
513  C4ComponentHost DefDesc;
515  {
516  sDesc.Copy(DefDesc.GetData());
517  }
518  // load title
520  fExLoaded = true;
521  // load version
523  }
524  // done, success
525  return true;
526 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:55
const char * getData() const
Definition: StdBuf.h:450
bool FindEntry(const char *szWildCard, StdStrBuf *sFileName=nullptr, size_t *iSize=nullptr)
Definition: C4Group.cpp:1774
C4Config Config
Definition: C4Config.cpp:837
char * GrabPointer()
Definition: StdBuf.h:467
const int32_t C4StartupScenSel_DefaultIcon_OldIconBG
C4ConfigGeneral General
Definition: C4Config.h:252
bool Load(C4Group &hGroup, const char *szName, int iWdt, int iHgt, bool fNoErrIfNotFound, int iFlags)
Definition: C4FacetEx.cpp:78
const char * GetData() const
bool Lock()
Definition: C4Surface.cpp:463
bool Unlock()
Definition: C4Surface.cpp:474
#define C4CFN_Version
Definition: C4Components.h:72
StdCopyStrBuf sDesc
C4FacetID fctScenSelIcons
Definition: C4Startup.h:61
StdCopyStrBuf sName
StdCopyStrBuf sFilename
bool GetLanguageString(const char *szLanguage, StdStrBuf &rTarget)
static bool LoadComponentHost(C4ComponentHost *host, C4Group &hGroup, const char *szFilename, const char *szLanguage)
Definition: C4Language.cpp:235
#define C4CFN_Title
Definition: C4Components.h:82
StdCopyStrBuf sVersion
bool SetPixDw(int iX, int iY, DWORD dwCol)
Definition: C4Surface.cpp:586
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2078
bool Open(const char *szGroupName, bool fCreate=false)
Definition: C4Group.cpp:514
virtual bool LoadCustom(C4Group &rGrp, bool fNameLoaded, bool fIconLoaded)
void Take(char *pnData)
Definition: StdBuf.h:465
void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true)
Definition: C4Facet.cpp:154
DWORD GetPixDw(int iX, int iY, bool fApplyModulation)
Definition: C4Surface.cpp:501
char LanguageEx[CFG_MaxString+1]
Definition: C4Config.h:38
void RemoveExtension(char *szFilename)
Definition: StdFile.cpp:316
C4FacetSurface fctIcon
bool fBaseLoaded
bool fExLoaded
bool LoadEntryString(const char *szEntryName, StdStrBuf *Buf)
Definition: C4Group.cpp:1932
#define C4CFN_IconPNG
Definition: C4Components.h:86
float Hgt
Definition: C4Facet.h:120
#define C4CFN_ScenarioDesc
Definition: C4Components.h:88
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
static C4Startup * Get()
Definition: C4Startup.h:133
C4Surface * Surface
Definition: C4Facet.h:119
const int C4FCT_Full
Definition: C4FacetEx.h:26
#define C4CFN_ScenarioIcon
Definition: C4Components.h:85
void Copy()
Definition: StdBuf.h:475
float Wdt
Definition: C4Facet.h:120
C4Facet GetPhase(int iPhaseX=0, int iPhaseY=0)
Definition: C4Facet.cpp:59
C4StartupGraphics Graphics
Definition: C4Startup.h:100
void Clear()
Definition: C4FacetEx.h:44
#define C4CFN_ScenarioTitle
Definition: C4Components.h:84
bool OpenAsChild(C4Group *pMother, const char *szEntryName, bool fExclusive=false, bool fCreate=false)
Definition: C4Group.cpp:1585
virtual bool LoadCustomPre(C4Group &rGrp)
C4FacetSurface fctTitle

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bool C4ScenarioListLoader::Folder::LoadContents ( C4ScenarioListLoader pLoader,
C4Group pFromGrp,
const StdStrBuf psFilename,
bool  fLoadEx,
bool  fReload 
)
inherited

Definition at line 933 of file C4StartupScenSelDlg.cpp.

Referenced by C4ScenarioListLoader::Load().

934 {
935  // contents already loaded?
936  if (fContentsLoaded && !fReload) return true;
937  // clear previous
938  if (pMapData) { delete pMapData; pMapData = nullptr; }
939  // if filename is not given, assume it's been loaded in this entry
940  if (!psFilename) psFilename = &this->sFilename; else this->sFilename = *psFilename;
941  // nothing loaded: Load now
942  if (!DoLoadContents(pLoader, pFromGrp, *psFilename, fLoadEx)) return false;
943  // sort loaded stuff by name
944  Sort();
945  return true;
946 }
virtual bool DoLoadContents(C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf &sFilename, bool fLoadEx)=0
StdCopyStrBuf sFilename
class C4MapFolderData * pMapData

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bool C4ScenarioListLoader::SubFolder::LoadCustom ( C4Group rGrp,
bool  fNameLoaded,
bool  fIconLoaded 
)
protectedvirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 986 of file C4StartupScenSelDlg.cpp.

References C4CFN_Savegames, C4StartupScenSel_DefaultIcon_Folder, C4StartupScenSel_DefaultIcon_SavegamesFolder, C4Startup::Get(), GetFilename(), and WildcardMatch().

987 {
988  // default icon fallback
989  if (!fIconLoaded)
990  {
993  fctIcon.Set(C4Startup::Get()->Graphics.fctScenSelIcons.GetSection(iIconIndex));
994  }
995  // folder index
997  return true;
998 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:55
const char * getData() const
Definition: StdBuf.h:450
C4FolderHead Head
Definition: C4Folder.h:36
void Set(const C4Facet &cpy)
Definition: C4FacetEx.h:46
StdCopyStrBuf sFilename
int iIconIndex
const int32_t C4StartupScenSel_DefaultIcon_SavegamesFolder
C4FacetSurface fctIcon
const int32_t C4StartupScenSel_DefaultIcon_Folder
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:384
static C4Startup * Get()
Definition: C4Startup.h:133
#define C4CFN_Savegames
Definition: C4Components.h:35
int iFolderIndex
int32_t Index
Definition: C4Folder.h:25

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bool C4ScenarioListLoader::Folder::LoadCustomPre ( C4Group rGrp)
virtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 973 of file C4StartupScenSelDlg.cpp.

References C4CFN_FolderCore, DirSep, C4Group::GetFullName(), and C4Group::LoadEntryString().

974 {
975  // load folder core if available
976  StdStrBuf sFileContents;
977  if (rGrp.LoadEntryString(C4CFN_FolderCore, &sFileContents))
978  if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(C4F, sFileContents, (rGrp.GetFullName() + DirSep C4CFN_FolderCore).getData()))
979  return false;
980  return true;
981 }
#define C4CFN_FolderCore
Definition: C4Components.h:44
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2078
bool LoadEntryString(const char *szEntryName, StdStrBuf *Buf)
Definition: C4Group.cpp:1932
#define DirSep

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bool C4ScenarioListLoader::Entry::RenameTo ( const char *  szNewName)
inherited

Definition at line 567 of file C4StartupScenSelDlg.cpp.

References _MAX_PATH, C4GUI::MessageDialog::btnOK, C4CFN_Title, C4Group_IsGroup(), C4Group_MoveItem(), C4Group::Close(), C4Group::Delete(), StdStrBuf::Format(), StdStrBuf::getData(), C4Group::GetError(), GetFilename(), C4GUI::Ico_Error, ItemExists(), ItemIdentical(), LoadResStr(), MakeFilenameFromTitle(), C4Group::Open(), pGUI, SAppend(), SCopy(), SEqual(), and C4GUI::Screen::ShowMessageModal().

568 {
569  // change name+filename
570  // some name sanity validation
571  if (!szNewName || !*szNewName) return false;
572  if (SEqual(szNewName, sName.getData())) return true;
573  char fn[_MAX_PATH+1];
574  SCopy(szNewName, fn, _MAX_PATH);
575  // generate new file name
577  if (!*fn) return false;
578  const char *szExt = GetDefaultExtension();
579  if (szExt) { SAppend(".", fn, _MAX_PATH); SAppend(szExt, fn, _MAX_PATH); }
580  char fullfn[_MAX_PATH+1];
581  SCopy(sFilename.getData(), fullfn, _MAX_PATH);
582  char *fullfn_fn = GetFilename(fullfn);
583  SCopy(fn, fullfn_fn, _MAX_PATH - (fullfn_fn - fullfn));
584  StdCopyStrBuf strErr(LoadResStr("IDS_FAIL_RENAME"));
585  // check if a rename is due
586  if (!ItemIdentical(sFilename.getData(), fullfn))
587  {
588  // check for duplicate filename
589  if (ItemExists(fullfn))
590  {
591  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_FILEEXISTS"), fullfn);
593  return false;
594  }
595  // OK; then rename
596  if (!C4Group_MoveItem(sFilename.getData(), fullfn, true))
597  {
598  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_RENAMEFILE"), sFilename.getData(), fullfn);
600  return false;
601  }
602  sFilename.Copy(fullfn);
603  }
604  // update real name in group, if this is a group
605  if (C4Group_IsGroup(fullfn))
606  {
607  C4Group Grp;
608  if (!Grp.Open(fullfn))
609  {
610  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_OPENFILE"), sFilename.getData(), Grp.GetError());
612  return false;
613  }
614  if (!Grp.Delete(C4CFN_Title))
615  {
616  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_DELOLDTITLE"), sFilename.getData(), Grp.GetError());
618  return false;
619  }
620  if (!SetTitleInGroup(Grp, szNewName)) return false;
621  if (!Grp.Close())
622  {
623  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_WRITENEWTITLE"), sFilename.getData(), Grp.GetError());
625  return false;
626  }
627  }
628  // update title
629  sName.Copy(szNewName);
630  // done
631  return true;
632 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:55
const char * getData() const
Definition: StdBuf.h:450
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:122
void SAppend(const char *szSource, char *szTarget, int iMaxL)
Definition: Standard.cpp:227
bool ItemIdentical(const char *szFilename1, const char *szFilename2)
Definition: StdFile.cpp:865
virtual const char * GetDefaultExtension()
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:181
bool Delete(const char *szFiles, bool fRecursive=false)
Definition: C4Group.cpp:1334
#define _MAX_PATH
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:97
StdCopyStrBuf sName
StdCopyStrBuf sFilename
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void MakeFilenameFromTitle(char *szTitle)
Definition: StdFile.cpp:412
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1194
#define C4CFN_Title
Definition: C4Components.h:82
bool ShowMessageModal(const char *szMessage, const char *szCaption, DWORD dwButtons, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
bool Open(const char *szGroupName, bool fCreate=false)
Definition: C4Group.cpp:514
bool C4Group_IsGroup(const char *szFilename)
Definition: C4Group.cpp:94
bool Close()
Definition: C4Group.cpp:755
virtual bool SetTitleInGroup(C4Group &rGrp, const char *szNewTitle)
const char * GetError()
Definition: C4Group.cpp:504
bool C4Group_MoveItem(const char *szSource, const char *szTarget1, bool fNoSort)
Definition: C4Group.cpp:144
bool ItemExists(const char *szItemName)
Definition: StdFile.h:75
void Copy()
Definition: StdBuf.h:475

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void C4ScenarioListLoader::Folder::Resort ( )
inlineinherited

Definition at line 178 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Folder::Sort().

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bool C4ScenarioListLoader::Entry::SetTitleInGroup ( C4Group rGrp,
const char *  szNewTitle 
)
virtualinherited

Definition at line 634 of file C4StartupScenSelDlg.cpp.

References C4Group::Add(), C4GUI::MessageDialog::btnOK, C4CFN_WriteTitle, Config, StdStrBuf::Copy(), StdStrBuf::Format(), C4Config::General, StdStrBuf::getData(), C4Group::GetError(), GetFilename(), StdStrBuf::GrabPointer(), C4GUI::Ico_Error, C4ConfigGeneral::Language, LoadResStr(), pGUI, RemoveExtension(), SEqual(), C4GUI::Screen::ShowMessageModal(), and StdStrBuf::Take().

635 {
636  // default for group files: Create a title text file and set the title in there
637  // no title needed if filename is sufficient - except for scenarios, where a Scenario.txt could overwrite the title
638  if (!IsScenario())
639  {
640  StdStrBuf sNameByFile; sNameByFile.Copy(GetFilename(sFilename.getData()));
641  char *szBuf = sNameByFile.GrabPointer();
642  RemoveExtension(szBuf);
643  sNameByFile.Take(szBuf);
644  if (SEqual(szNewTitle, sNameByFile.getData())) return true;
645  }
646  // okay, make a title
647  StdStrBuf sTitle; sTitle.Format("%s:%s", Config.General.Language, szNewTitle);
648  if (!rGrp.Add(C4CFN_WriteTitle, sTitle, false, true))
649  {
650  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_ERRORADDINGNEWTITLEFORFIL"), sFilename.getData(), rGrp.GetError());
652  return false;
653  }
654  return true;
655 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:55
const char * getData() const
Definition: StdBuf.h:450
#define C4CFN_WriteTitle
Definition: C4Components.h:83
C4Config Config
Definition: C4Config.cpp:837
char * GrabPointer()
Definition: StdBuf.h:467
C4ConfigGeneral General
Definition: C4Config.h:252
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:181
virtual bool IsScenario()
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:97
StdCopyStrBuf sFilename
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1194
bool ShowMessageModal(const char *szMessage, const char *szCaption, DWORD dwButtons, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
void Take(char *pnData)
Definition: StdBuf.h:465
void RemoveExtension(char *szFilename)
Definition: StdFile.cpp:316
char Language[CFG_MaxString+1]
Definition: C4Config.h:37
const char * GetError()
Definition: C4Group.cpp:504
bool Add(const char *szFile, const char *szAddAs)
Definition: C4Group.cpp:1316
void Copy()
Definition: StdBuf.h:475

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void C4ScenarioListLoader::Folder::Sort ( )
protectedinherited

Definition at line 894 of file C4StartupScenSelDlg.cpp.

References EntrySortFunc(), and C4ScenarioListLoader::Entry::pNext.

Referenced by C4ScenarioListLoader::Folder::Resort().

895 {
896  // use C-Library-QSort on a buffer of entry pointers; then re-link list
897  if (!pFirst) return;
898  uint32_t iCount,i;
899  Entry **ppEntries = new Entry *[i = iCount = GetEntryCount()], **ppI, *pI=pFirst, **ppIThis;
900  for (ppI = ppEntries; i--; pI = pI->pNext) *ppI++ = pI;
901  qsort(ppEntries, iCount, sizeof(Entry *), &EntrySortFunc);
902  ppIThis = &pFirst;
903  for (ppI = ppEntries; iCount--; ppIThis = &((*ppIThis)->pNext)) *ppIThis = *ppI++;
904  *ppIThis = nullptr;
905  delete [] ppEntries;
906 }
int EntrySortFunc(const void *pEl1, const void *pEl2)

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bool C4ScenarioListLoader::Folder::Start ( )
virtualinherited

Implements C4ScenarioListLoader::Entry.

Definition at line 845 of file C4StartupScenSelDlg.cpp.

References C4StartupScenSelDlg::OpenFolder().

846 {
847  // open as subfolder
848  if (!C4StartupScenSelDlg::pInstance) return false;
850 }
bool OpenFolder(C4ScenarioListLoader::Folder *pNewFolder)
static C4StartupScenSelDlg * pInstance

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Member Data Documentation

C4Folder C4ScenarioListLoader::Folder::C4F
protectedinherited

Definition at line 154 of file C4StartupScenSelDlg.h.

bool C4ScenarioListLoader::Entry::fBaseLoaded
protectedinherited

Definition at line 61 of file C4StartupScenSelDlg.h.

bool C4ScenarioListLoader::Folder::fContentsLoaded
protectedinherited

Definition at line 155 of file C4StartupScenSelDlg.h.

C4FacetSurface C4ScenarioListLoader::Entry::fctIcon
protectedinherited

Definition at line 60 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetIconFacet().

C4FacetSurface C4ScenarioListLoader::Entry::fctTitle
protectedinherited

Definition at line 60 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetTitlePicture().

bool C4ScenarioListLoader::Entry::fExLoaded
protectedinherited

Definition at line 61 of file C4StartupScenSelDlg.h.

int C4ScenarioListLoader::Entry::iDifficulty
protectedinherited
int C4ScenarioListLoader::Entry::iFolderIndex
protectedinherited
int C4ScenarioListLoader::Entry::iIconIndex
protectedinherited
Entry* C4ScenarioListLoader::Folder::pFirst
protectedinherited
class C4ScenarioListLoader* C4ScenarioListLoader::Entry::pLoader
protectedinherited

Definition at line 52 of file C4StartupScenSelDlg.h.

class C4MapFolderData* C4ScenarioListLoader::Folder::pMapData
protectedinherited

Definition at line 157 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Folder::GetMapData().

class Folder* C4ScenarioListLoader::Entry::pParent
protectedinherited

Definition at line 54 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetParent().

StdCopyStrBuf C4ScenarioListLoader::Entry::sAuthor
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetAuthor().

StdCopyStrBuf C4ScenarioListLoader::Entry::sDesc
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetDesc().

StdCopyStrBuf C4ScenarioListLoader::Entry::sFilename
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetEntryFilename().

StdCopyStrBuf C4ScenarioListLoader::Entry::sName
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetName().

StdCopyStrBuf C4ScenarioListLoader::Entry::sVersion
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetVersion().


The documentation for this class was generated from the following files: