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C4ScenarioListLoader::SubFolder Class Reference

#include <C4StartupScenSelDlg.h>

Inheritance diagram for C4ScenarioListLoader::SubFolder:
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Collaboration diagram for C4ScenarioListLoader::SubFolder:
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Public Member Functions

 SubFolder (class C4ScenarioListLoader *pLoader, Folder *pParent)
 
 ~SubFolder () override=default
 
const char * GetDefaultExtension () override
 
StdStrBuf GetTypeName () override
 
const C4ScenarioParameterDefsGetAchievementDefs () const override
 
const C4AchievementGraphicsGetAchievementGfx () const override
 
bool LoadCustomPre (C4Group &rGrp) override
 
bool LoadContents (C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx, bool fReload)
 
uint32_t GetEntryCount () const
 
bool Start () override
 
FolderGetIsFolder () override
 
EntryGetFirstEntry () const
 
void Resort ()
 
EntryFindEntryByName (const char *szFilename) const
 
bool CanOpen (StdStrBuf &sError) override
 
bool IsGrayed () override
 
StdStrBuf GetOpenText () override
 
StdStrBuf GetOpenTooltip () override
 
C4MapFolderDataGetMapData () const
 
bool Load (C4Group *pFromGrp, const StdStrBuf *psFilename, bool fLoadEx)
 
const StdStrBufGetName () const
 
const StdStrBufGetEntryFilename () const
 
const StdStrBufGetVersion () const
 
const StdStrBufGetAuthor () const
 
const C4FacetGetIconFacet () const
 
const C4FacetGetTitlePicture () const
 
const StdStrBufGetDesc () const
 
int GetIconIndex ()
 
int GetDifficulty ()
 
int GetFolderIndex ()
 
EntryGetNext () const
 
class FolderGetParent () const
 
virtual bool GetAchievement (int32_t idx, C4Facet *out_facet, const char **out_description)
 
virtual bool IsHidden ()
 
virtual bool HasMissionAccess () const
 
virtual bool HasUnregisteredAccess () const
 
virtual bool SetTitleInGroup (C4Group &rGrp, const char *szNewTitle)
 
bool RenameTo (const char *szNewName)
 
virtual bool IsScenario ()
 
virtual C4ScenarioParameterDefsGetParameterDefs ()
 
virtual C4ScenarioParametersGetParameters ()
 

Static Public Member Functions

static EntryCreateEntryForFile (const StdStrBuf &sFilename, C4ScenarioListLoader *pLoader, Folder *pParent)
 

Protected Member Functions

bool LoadCustom (C4Group &rGrp, bool fNameLoaded, bool fIconLoaded) override
 
bool DoLoadContents (C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf &sFilename, bool fLoadEx) override
 
void ClearChildren ()
 
void Sort ()
 

Protected Attributes

C4Folder C4F
 
bool fContentsLoaded
 
EntrypFirst
 
class C4MapFolderDatapMapData
 
class C4ScenarioListLoaderpLoader
 
EntrypNext
 
class FolderpParent
 
StdCopyStrBuf sName
 
StdCopyStrBuf sFilename
 
StdCopyStrBuf sDesc
 
StdCopyStrBuf sVersion
 
StdCopyStrBuf sAuthor
 
C4FacetSurface fctIcon
 
C4FacetSurface fctTitle
 
bool fBaseLoaded
 
bool fExLoaded
 
int iIconIndex
 
int iDifficulty
 
int iFolderIndex
 

Detailed Description

Definition at line 190 of file C4StartupScenSelDlg.h.

Constructor & Destructor Documentation

C4ScenarioListLoader::SubFolder::SubFolder ( class C4ScenarioListLoader pLoader,
Folder pParent 
)
inline

Definition at line 197 of file C4StartupScenSelDlg.h.

197 : Folder(pLoader, pParent) {}
class C4ScenarioListLoader * pLoader
Folder(class C4ScenarioListLoader *pLoader, Folder *pParent)
class Folder * pParent
C4ScenarioListLoader::SubFolder::~SubFolder ( )
overridedefault

Member Function Documentation

bool C4ScenarioListLoader::Folder::CanOpen ( StdStrBuf sError)
inlineoverridevirtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 179 of file C4StartupScenSelDlg.h.

179 { return true; } // can always open folders
void C4ScenarioListLoader::Folder::ClearChildren ( )
protectedinherited

Definition at line 903 of file C4StartupScenSelDlg.cpp.

References C4ScenarioListLoader::Entry::GetIsFolder(), and C4ScenarioListLoader::Folder::pFirst.

904 {
905  // folder deletion: del all the tree non-recursively
906  Folder *pDelFolder = this, *pCheckFolder;
907  for (;;)
908  {
909  // delete all children as long as they are not folders
910  Entry *pChild;
911  while ((pChild = pDelFolder->pFirst))
912  if ((pCheckFolder = pChild->GetIsFolder()))
913  // child entry if folder: Continue delete in there
914  pDelFolder = pCheckFolder;
915  else
916  // regular child entry: del it
917  // destructor of child will remove it from list
918  delete pChild;
919  // this emptied: Done!
920  if (pDelFolder == this) break;
921  // deepest child recursion reached: Travel up folders
922  pDelFolder = (pCheckFolder = pDelFolder)->pParent;
923  assert(pDelFolder);
924  delete pCheckFolder;
925  }
926 }
Folder(class C4ScenarioListLoader *pLoader, Folder *pParent)
class Folder * pParent

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C4ScenarioListLoader::Entry * C4ScenarioListLoader::Entry::CreateEntryForFile ( const StdStrBuf sFilename,
C4ScenarioListLoader pLoader,
Folder pParent 
)
staticinherited

Definition at line 544 of file C4StartupScenSelDlg.cpp.

References C4CFN_FolderFiles, C4CFN_ScenarioFiles, DirContainsScenarios(), DirectoryExists(), StdStrBuf::getData(), GetExtension(), and WildcardMatch().

Referenced by DoLoadContents(), and C4ScenarioListLoader::RegularFolder::DoLoadContents().

545 {
546  // determine entry type by file type
547  const char *szFilename = sFilename.getData();
548  if (!szFilename || !*szFilename) return nullptr;
549  if (WildcardMatch(C4CFN_ScenarioFiles, sFilename.getData())) return new Scenario(pLoader, pParent);
550  if (WildcardMatch(C4CFN_FolderFiles, sFilename.getData())) return new SubFolder(pLoader, pParent);
551  // regular, open folder (C4Group-packed folders without extensions are not regarded, because they could contain anything!)
552  const char *szExt = GetExtension(szFilename);
553  if ((!szExt || !*szExt) && DirectoryExists(sFilename.getData()))
554  {
555  // open folders only if they contain a scenario or folder
556  if (DirContainsScenarios(szFilename))
557  return new RegularFolder(pLoader, pParent);
558  }
559  // type not recognized
560  return nullptr;
561 }
const char * getData() const
Definition: StdBuf.h:442
#define C4CFN_FolderFiles
Definition: C4Components.h:175
bool DirContainsScenarios(const char *szDir)
char * GetExtension(char *szFilename)
Definition: StdFile.cpp:121
bool DirectoryExists(const char *szFilename)
Definition: StdFile.cpp:684
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:374
#define C4CFN_ScenarioFiles
Definition: C4Components.h:174
class Folder * pParent

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bool C4ScenarioListLoader::SubFolder::DoLoadContents ( C4ScenarioListLoader pLoader,
C4Group pFromGrp,
const StdStrBuf sFilename,
bool  fLoadEx 
)
overrideprotectedvirtual

Implements C4ScenarioListLoader::Folder.

Definition at line 995 of file C4StartupScenSelDlg.cpp.

References _MAX_FNAME, C4CFN_FolderFiles, C4CFN_MapFolderData, C4CFN_ScenarioFiles, C4CFN_ScriptStringTbl, Config, C4ScenarioListLoader::Entry::CreateEntryForFile(), DebugLogF(), C4ScenarioListLoader::DoProcessCallback(), C4Group::FindEntry(), C4Group::FindNextEntry(), C4Config::General, StdStrBuf::getData(), C4Group::GetFullName(), C4ConfigGeneral::LanguageEx, C4ScenarioListLoader::Entry::Load(), C4Language::LoadComponentHost(), C4Group::Open(), C4Group::OpenAsChild(), StdStrBuf::Ref(), and C4Group::ResetSearch().

996 {
997  assert(pLoader);
998  // clear any previous
999  ClearChildren();
1000  // group specified: Load as child
1001  C4Group Group;
1002  if (pFromGrp)
1003  {
1004  if (!Group.OpenAsChild(pFromGrp, sFilename.getData())) return false;
1005  }
1006  else
1007  // no parent group: Direct load from filename
1008  if (!Group.Open(sFilename.getData())) return false;
1009  // Load achievement data contained scenarios can fall back to
1010  C4LangStringTable FolderLangStringTable;
1012  AchievementDefs.Load(Group, &FolderLangStringTable);
1013  AchievementGfx.Init(Group);
1014  // get number of entries, to estimate progress
1015  const char *szC4CFN_ScenarioFiles = C4CFN_ScenarioFiles; // assign values for constant comparison
1016  const char *szSearchMask; int32_t iEntryCount=0;
1017  for (szSearchMask = szC4CFN_ScenarioFiles; szSearchMask;)
1018  {
1019  Group.ResetSearch();
1020  while (Group.FindNextEntry(szSearchMask)) ++iEntryCount;
1021  // next search mask
1022  if (szSearchMask == szC4CFN_ScenarioFiles)
1023  szSearchMask = C4CFN_FolderFiles;
1024  else
1025  szSearchMask = nullptr;
1026  }
1027  // initial progress estimate
1028  if (!pLoader->DoProcessCallback(0, iEntryCount)) return false;
1029  // iterate through group contents
1030  char ChildFilename[_MAX_FNAME+1]; StdStrBuf sChildFilename; int32_t iLoadCount=0;
1031  for (szSearchMask = szC4CFN_ScenarioFiles; szSearchMask;)
1032  {
1033  Group.ResetSearch();
1034  while (Group.FindNextEntry(szSearchMask, ChildFilename))
1035  {
1036  sChildFilename.Ref(ChildFilename);
1037  // okay; create this item
1038  Entry *pNewEntry = Entry::CreateEntryForFile(sChildFilename, pLoader, this);
1039  if (pNewEntry)
1040  {
1041  // ...and load it
1042  if (!pNewEntry->Load(&Group, &sChildFilename, fLoadEx))
1043  {
1044  DebugLogF(R"(Error loading entry "%s" in SubFolder "%s"!)", sChildFilename.getData(), Group.GetFullName().getData());
1045  delete pNewEntry;
1046  }
1047  }
1048  // mark progress
1049  if (!pLoader->DoProcessCallback(++iLoadCount, iEntryCount)) return false;
1050  }
1051  // next search mask
1052  if (szSearchMask == szC4CFN_ScenarioFiles)
1053  szSearchMask = C4CFN_FolderFiles;
1054  else
1055  szSearchMask = nullptr;
1056  }
1057  // load map folder data
1058  if (Group.FindEntry(C4CFN_MapFolderData))
1059  {
1060  pMapData = new C4MapFolderData();
1061  if (!pMapData->Load(Group, this))
1062  {
1063  // load error :(
1064  delete pMapData;
1065  pMapData = nullptr;
1066  }
1067  }
1068  // done, success
1069  fContentsLoaded = true;
1070  return true;
1071 }
const char * getData() const
Definition: StdBuf.h:442
bool Load(C4Group &hGroup, class C4LangStringTable *pLang)
bool FindEntry(const char *szWildCard, StdStrBuf *sFileName=nullptr, size_t *iSize=nullptr)
Definition: C4Group.cpp:1774
#define C4CFN_FolderFiles
Definition: C4Components.h:175
C4Config Config
Definition: C4Config.cpp:833
C4ConfigGeneral General
Definition: C4Config.h:251
#define C4CFN_ScriptStringTbl
Definition: C4Components.h:68
static bool LoadComponentHost(C4ComponentHost *host, C4Group &hGroup, const char *szFilename, const char *szLanguage)
Definition: C4Language.cpp:232
bool Init(C4Group &File)
bool DebugLogF(const char *strMessage...)
Definition: C4Log.cpp:278
bool DoProcessCallback(int32_t iProgress, int32_t iMaxProgress)
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2078
bool Open(const char *szGroupName, bool fCreate=false)
Definition: C4Group.cpp:514
static Entry * CreateEntryForFile(const StdStrBuf &sFilename, C4ScenarioListLoader *pLoader, Folder *pParent)
#define _MAX_FNAME
char LanguageEx[CFG_MaxString+1]
Definition: C4Config.h:37
void Ref(const char *pnData)
Definition: StdBuf.h:455
class C4MapFolderData * pMapData
#define C4CFN_MapFolderData
Definition: C4Components.h:135
bool FindNextEntry(const char *szWildCard, StdStrBuf *sFileName=nullptr, size_t *iSize=nullptr, bool fStartAtFilename=false)
Definition: C4Group.cpp:1780
#define C4CFN_ScenarioFiles
Definition: C4Components.h:174
void ResetSearch(bool reload_contents=false)
Definition: C4Group.cpp:1013
bool OpenAsChild(C4Group *pMother, const char *szEntryName, bool fExclusive=false, bool fCreate=false)
Definition: C4Group.cpp:1585
bool Load(C4Group &hGroup, C4ScenarioListLoader::Folder *pScenLoaderFolder)

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C4ScenarioListLoader::Entry * C4ScenarioListLoader::Folder::FindEntryByName ( const char *  szFilename) const
inherited

Definition at line 943 of file C4StartupScenSelDlg.cpp.

References GetFilename(), C4ScenarioListLoader::Entry::GetNext(), and SEqualNoCase().

Referenced by C4MapFolderData::Load().

944 {
945  // do a case-insensitive filename comparison
946  for (Entry *pEntry = pFirst; pEntry; pEntry = pEntry->GetNext())
947  if (SEqualNoCase(szFilename, GetFilename(pEntry->GetEntryFilename().getData())))
948  return pEntry;
949  // nothing found
950  return nullptr;
951 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
bool SEqualNoCase(const char *szStr1, const char *szStr2, int iLen)
Definition: Standard.cpp:185
Entry * GetNext() const

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virtual bool C4ScenarioListLoader::Entry::GetAchievement ( int32_t  idx,
C4Facet out_facet,
const char **  out_description 
)
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 87 of file C4StartupScenSelDlg.h.

Referenced by C4StartupScenSelDlg::ScenListItem::ScenListItem().

87 { return false; } // return true and fill output parameters if player got the indexed achievement

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const C4ScenarioParameterDefs* C4ScenarioListLoader::SubFolder::GetAchievementDefs ( ) const
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Folder.

Definition at line 204 of file C4StartupScenSelDlg.h.

204 { return &AchievementDefs; }
const C4AchievementGraphics* C4ScenarioListLoader::SubFolder::GetAchievementGfx ( ) const
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Folder.

Definition at line 205 of file C4StartupScenSelDlg.h.

205 { return &AchievementGfx; }
const StdStrBuf& C4ScenarioListLoader::Entry::GetAuthor ( ) const
inlineinherited

Definition at line 77 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sAuthor.

77 { return sAuthor; }
StdCopyStrBuf sAuthor
const char* C4ScenarioListLoader::SubFolder::GetDefaultExtension ( )
inlineoverridevirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 200 of file C4StartupScenSelDlg.h.

200 { return "ocf"; }
const StdStrBuf& C4ScenarioListLoader::Entry::GetDesc ( ) const
inlineinherited

Definition at line 80 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sDesc.

80 { return sDesc; }
StdCopyStrBuf sDesc
int C4ScenarioListLoader::Entry::GetDifficulty ( )
inlineinherited

Definition at line 82 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iDifficulty.

Referenced by EntrySortFunc().

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uint32_t C4ScenarioListLoader::Folder::GetEntryCount ( ) const
inherited

Definition at line 882 of file C4StartupScenSelDlg.cpp.

References C4ScenarioListLoader::Entry::pNext.

883 {
884  uint32_t iCount = 0;
885  for (Entry *i = pFirst; i; i = i->pNext) ++iCount;
886  return iCount;
887 }
Entry * pNext
const StdStrBuf& C4ScenarioListLoader::Entry::GetEntryFilename ( ) const
inlineinherited

Definition at line 75 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sFilename.

Referenced by C4StartupScenSelDlg::DeleteConfirm(), C4StartupScenSelDlg::KeyDelete(), and C4StartupScenSelDlg::StartScenario().

75 { return sFilename; }
StdCopyStrBuf sFilename

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Entry* C4ScenarioListLoader::Folder::GetFirstEntry ( ) const
inlineinherited

Definition at line 175 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Folder::pFirst.

Referenced by C4ScenarioListLoader::GetFirstEntry().

175 { return pFirst; }

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int C4ScenarioListLoader::Entry::GetFolderIndex ( )
inlineinherited

Definition at line 83 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iFolderIndex.

Referenced by EntrySortFunc().

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const C4Facet& C4ScenarioListLoader::Entry::GetIconFacet ( ) const
inlineinherited

Definition at line 78 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::fctIcon.

Referenced by C4StartupScenSelDlg::ScenListItem::ScenListItem().

78 { return fctIcon; }
C4FacetSurface fctIcon

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int C4ScenarioListLoader::Entry::GetIconIndex ( )
inlineinherited

Definition at line 81 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::iIconIndex.

Referenced by EntrySortFunc().

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Folder* C4ScenarioListLoader::Folder::GetIsFolder ( )
inlineoverridevirtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 174 of file C4StartupScenSelDlg.h.

Referenced by EntrySortFunc().

174 { return this; } // this is a folder

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C4MapFolderData* C4ScenarioListLoader::Folder::GetMapData ( ) const
inlineinherited

Definition at line 183 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Folder::pMapData.

183 { return pMapData; }
class C4MapFolderData * pMapData
const StdStrBuf& C4ScenarioListLoader::Entry::GetName ( ) const
inlineinherited

Definition at line 74 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sName.

Referenced by EntrySortFunc(), C4StartupScenSelDlg::KeyDelete(), and C4StartupScenSelDlg::ScenListItem::ScenListItem().

74 { return sName; }
StdCopyStrBuf sName

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Entry* C4ScenarioListLoader::Entry::GetNext ( ) const
inlineinherited

Definition at line 84 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::pNext.

Referenced by C4ScenarioListLoader::Folder::FindEntryByName().

84 { return pNext; }
Entry * pNext

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StdStrBuf C4ScenarioListLoader::Folder::GetOpenText ( )
overridevirtualinherited

Implements C4ScenarioListLoader::Entry.

Definition at line 953 of file C4StartupScenSelDlg.cpp.

References LoadResStr().

954 {
955  return StdCopyStrBuf(LoadResStr("IDS_BTN_OPEN"));
956 }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83

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StdStrBuf C4ScenarioListLoader::Folder::GetOpenTooltip ( )
overridevirtualinherited

Implements C4ScenarioListLoader::Entry.

Definition at line 958 of file C4StartupScenSelDlg.cpp.

References LoadResStr().

959 {
960  return StdCopyStrBuf(LoadResStr("IDS_DLGTIP_SCENSELNEXT"));
961 }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83

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virtual C4ScenarioParameterDefs* C4ScenarioListLoader::Entry::GetParameterDefs ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 104 of file C4StartupScenSelDlg.h.

104 { return nullptr; }
virtual C4ScenarioParameters* C4ScenarioListLoader::Entry::GetParameters ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 105 of file C4StartupScenSelDlg.h.

105 { return nullptr; }
class Folder* C4ScenarioListLoader::Entry::GetParent ( ) const
inlineinherited

Definition at line 85 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::pParent.

Referenced by C4ScenarioListLoader::FolderBack().

85 { return pParent; }
class Folder * pParent

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const C4Facet& C4ScenarioListLoader::Entry::GetTitlePicture ( ) const
inlineinherited

Definition at line 79 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::fctTitle.

79 { return fctTitle; }
C4FacetSurface fctTitle
StdStrBuf C4ScenarioListLoader::SubFolder::GetTypeName ( )
inlineoverridevirtual

Implements C4ScenarioListLoader::Entry.

Definition at line 202 of file C4StartupScenSelDlg.h.

References LoadResStr().

202 { return StdCopyStrBuf(LoadResStr("IDS_TYPE_FOLDER"), true); }
const char * LoadResStr(const char *id)
Definition: C4Language.h:83

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const StdStrBuf& C4ScenarioListLoader::Entry::GetVersion ( ) const
inlineinherited

Definition at line 76 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Entry::sVersion.

76 { return sVersion; }
StdCopyStrBuf sVersion
virtual bool C4ScenarioListLoader::Entry::HasMissionAccess ( ) const
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 94 of file C4StartupScenSelDlg.h.

94 { return true; }
virtual bool C4ScenarioListLoader::Entry::HasUnregisteredAccess ( ) const
inlinevirtualinherited

Definition at line 95 of file C4StartupScenSelDlg.h.

95 { return false; }
bool C4ScenarioListLoader::Folder::IsGrayed ( )
overridevirtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 963 of file C4StartupScenSelDlg.cpp.

964 {
965  return false;
966 }
virtual bool C4ScenarioListLoader::Entry::IsHidden ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 93 of file C4StartupScenSelDlg.h.

93 { return false; } // condition for hiding element completely
virtual bool C4ScenarioListLoader::Entry::IsScenario ( )
inlinevirtualinherited

Reimplemented in C4ScenarioListLoader::Scenario.

Definition at line 102 of file C4StartupScenSelDlg.h.

102 { return false; }
bool C4ScenarioListLoader::Entry::Load ( C4Group pFromGrp,
const StdStrBuf psFilename,
bool  fLoadEx 
)
inherited

Definition at line 431 of file C4StartupScenSelDlg.cpp.

References C4CFN_IconPNG, C4CFN_ScenarioDesc, C4CFN_ScenarioIcon, C4CFN_ScenarioTitle, C4CFN_Title, C4CFN_Version, C4FCT_Full, C4StartupScenSel_DefaultIcon_OldIconBG, C4FacetSurface::Clear(), Config, C4Facet::Draw(), C4StartupGraphics::fctScenSelIcons, C4Group::FindEntry(), C4Config::General, C4Startup::Get(), C4ComponentHost::GetData(), StdStrBuf::getData(), GetFilename(), C4Group::GetFullName(), C4ComponentHost::GetLanguageString(), C4Facet::GetPhase(), C4Surface::GetPixDw(), C4Startup::Graphics, C4Facet::Hgt, C4ConfigGeneral::LanguageEx, C4ComponentHost::Load(), C4FacetSurface::Load(), C4Language::LoadComponentHost(), C4Group::LoadEntryString(), C4Surface::Lock(), C4Group::Open(), C4Group::OpenAsChild(), RemoveExtension(), C4Surface::SetPixDw(), C4Facet::Surface, C4Surface::Unlock(), and C4Facet::Wdt.

Referenced by DoLoadContents(), C4ScenarioListLoader::RegularFolder::DoLoadContents(), and C4ScenarioListLoader::LoadExtended().

432 {
433  // nothing to do if already loaded
434  if (fBaseLoaded && (fExLoaded || !fLoadEx)) return true;
435  C4Group Group;
436  // group specified: Load as child
437  if (pFromGrp)
438  {
439  assert(psFilename);
440  if (!Group.OpenAsChild(pFromGrp, psFilename->getData())) return false;
441  // set FN by complete entry name
442  this->sFilename.Take(Group.GetFullName());
443  }
444  else
445  {
446  // set FN by complete entry name
447  if (psFilename) this->sFilename.Copy(*psFilename);
448  // no parent group: Direct load from filename
449  if (!Group.Open(sFilename.getData())) return false;
450  }
451  // okay; load standard stuff from group
452  bool fNameLoaded=false, fIconLoaded=false;
453  if (fBaseLoaded)
454  {
455  fNameLoaded = fIconLoaded = true;
456  }
457  else
458  {
459  // Set default name as filename without extension
461  char *szBuf = sName.GrabPointer();
462  RemoveExtension(szBuf);
463  sName.Take(szBuf);
464  // load entry specific stuff that's in the front of the group
465  if (!LoadCustomPre(Group))
466  return false;
467  // Load entry name
468  C4ComponentHost DefNames;
471  fNameLoaded = true;
472  // load entry icon
473  if (Group.FindEntry(C4CFN_IconPNG) && fctIcon.Load(Group, C4CFN_IconPNG, C4FCT_Full, C4FCT_Full, false, 0))
474  fIconLoaded = true;
475  else
476  {
477  C4FacetSurface fctTemp;
478  if (Group.FindEntry(C4CFN_ScenarioIcon) && fctTemp.Load(Group, C4CFN_ScenarioIcon, C4FCT_Full, C4FCT_Full, true, 0))
479  {
480  // old style icon: Blit it on a pieace of paper
481  fctTemp.Surface->Lock();
482  for (int y=0; y<fctTemp.Hgt; ++y)
483  for (int x=0; x<fctTemp.Wdt; ++x)
484  {
485  uint32_t dwPix = fctTemp.Surface->GetPixDw(x,y, false);
486  // transparency has some tolerance...
487  if (Inside<uint8_t>(dwPix & 0xff, 0xb8, 0xff))
488  if (Inside<uint8_t>((dwPix>>0x08) & 0xff, 0x00, 0x0f))
489  if (Inside<uint8_t>((dwPix>>0x10) & 0xff, 0xb8, 0xff))
490  fctTemp.Surface->SetPixDw(x,y,0x00ffffff);
491  }
492  fctTemp.Surface->Unlock();
493  int iIconSize = C4Startup::Get()->Graphics.fctScenSelIcons.Hgt;
494  fctIcon.Create(iIconSize, iIconSize, C4FCT_Full, C4FCT_Full);
496  fctTemp.Draw(fctIcon.Surface, (fctIcon.Wdt-fctTemp.Wdt)/2, (fctIcon.Hgt-fctTemp.Hgt)/2);
497  fctTemp.Clear();
498  fIconLoaded = true;
499  }
500  }
501  // load any entryx-type-specific custom data (e.g. fallbacks for scenario title, and icon)
502  if (!LoadCustom(Group, fNameLoaded, fIconLoaded)) return false;
503  fBaseLoaded = true;
504  }
505  // load extended stuff: title picture
506  if (fLoadEx && !fExLoaded)
507  {
508  // load desc
509  C4ComponentHost DefDesc;
511  {
512  sDesc.Copy(DefDesc.GetData());
513  }
514  // load title
516  fExLoaded = true;
517  // load version
519  }
520  // done, success
521  return true;
522 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
const char * getData() const
Definition: StdBuf.h:442
bool FindEntry(const char *szWildCard, StdStrBuf *sFileName=nullptr, size_t *iSize=nullptr)
Definition: C4Group.cpp:1774
C4Config Config
Definition: C4Config.cpp:833
char * GrabPointer()
Definition: StdBuf.h:459
const int32_t C4StartupScenSel_DefaultIcon_OldIconBG
C4ConfigGeneral General
Definition: C4Config.h:251
bool Load(C4Group &hGroup, const char *szName, int iWdt, int iHgt, bool fNoErrIfNotFound, int iFlags)
Definition: C4FacetEx.cpp:78
const char * GetData() const
bool Lock()
Definition: C4Surface.cpp:453
bool Unlock()
Definition: C4Surface.cpp:464
#define C4CFN_Version
Definition: C4Components.h:72
StdCopyStrBuf sDesc
C4FacetID fctScenSelIcons
Definition: C4Startup.h:61
StdCopyStrBuf sName
StdCopyStrBuf sFilename
bool GetLanguageString(const char *szLanguage, StdStrBuf &rTarget)
static bool LoadComponentHost(C4ComponentHost *host, C4Group &hGroup, const char *szFilename, const char *szLanguage)
Definition: C4Language.cpp:232
#define C4CFN_Title
Definition: C4Components.h:82
StdCopyStrBuf sVersion
bool SetPixDw(int iX, int iY, DWORD dwCol)
Definition: C4Surface.cpp:576
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2078
bool Open(const char *szGroupName, bool fCreate=false)
Definition: C4Group.cpp:514
virtual bool LoadCustom(C4Group &rGrp, bool fNameLoaded, bool fIconLoaded)
void Take(char *pnData)
Definition: StdBuf.h:457
void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true)
Definition: C4Facet.cpp:154
DWORD GetPixDw(int iX, int iY, bool fApplyModulation)
Definition: C4Surface.cpp:491
char LanguageEx[CFG_MaxString+1]
Definition: C4Config.h:37
void RemoveExtension(char *szFilename)
Definition: StdFile.cpp:306
C4FacetSurface fctIcon
bool fBaseLoaded
bool fExLoaded
bool LoadEntryString(const char *szEntryName, StdStrBuf *Buf)
Definition: C4Group.cpp:1932
#define C4CFN_IconPNG
Definition: C4Components.h:86
float Hgt
Definition: C4Facet.h:118
#define C4CFN_ScenarioDesc
Definition: C4Components.h:88
bool Create(int iWdt, int iHgt, int iWdt2=C4FCT_Full, int iHgt2=C4FCT_Full)
Definition: C4FacetEx.cpp:54
static C4Startup * Get()
Definition: C4Startup.h:133
C4Surface * Surface
Definition: C4Facet.h:117
const int C4FCT_Full
Definition: C4FacetEx.h:26
#define C4CFN_ScenarioIcon
Definition: C4Components.h:85
void Copy()
Definition: StdBuf.h:467
float Wdt
Definition: C4Facet.h:118
C4Facet GetPhase(int iPhaseX=0, int iPhaseY=0)
Definition: C4Facet.cpp:59
C4StartupGraphics Graphics
Definition: C4Startup.h:100
void Clear()
Definition: C4FacetEx.h:44
#define C4CFN_ScenarioTitle
Definition: C4Components.h:84
bool OpenAsChild(C4Group *pMother, const char *szEntryName, bool fExclusive=false, bool fCreate=false)
Definition: C4Group.cpp:1585
virtual bool LoadCustomPre(C4Group &rGrp)
C4FacetSurface fctTitle

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bool C4ScenarioListLoader::Folder::LoadContents ( C4ScenarioListLoader pLoader,
C4Group pFromGrp,
const StdStrBuf psFilename,
bool  fLoadEx,
bool  fReload 
)
inherited

Definition at line 928 of file C4StartupScenSelDlg.cpp.

Referenced by C4ScenarioListLoader::Load().

929 {
930  // contents already loaded?
931  if (fContentsLoaded && !fReload) return true;
932  // clear previous
933  if (pMapData) { delete pMapData; pMapData = nullptr; }
934  // if filename is not given, assume it's been loaded in this entry
935  if (!psFilename) psFilename = &this->sFilename; else this->sFilename = *psFilename;
936  // nothing loaded: Load now
937  if (!DoLoadContents(pLoader, pFromGrp, *psFilename, fLoadEx)) return false;
938  // sort loaded stuff by name
939  Sort();
940  return true;
941 }
virtual bool DoLoadContents(C4ScenarioListLoader *pLoader, C4Group *pFromGrp, const StdStrBuf &sFilename, bool fLoadEx)=0
StdCopyStrBuf sFilename
class C4MapFolderData * pMapData

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bool C4ScenarioListLoader::SubFolder::LoadCustom ( C4Group rGrp,
bool  fNameLoaded,
bool  fIconLoaded 
)
overrideprotectedvirtual

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 981 of file C4StartupScenSelDlg.cpp.

References C4CFN_Savegames, C4StartupScenSel_DefaultIcon_Folder, C4StartupScenSel_DefaultIcon_SavegamesFolder, C4Startup::Get(), GetFilename(), and WildcardMatch().

982 {
983  // default icon fallback
984  if (!fIconLoaded)
985  {
988  fctIcon.Set(C4Startup::Get()->Graphics.fctScenSelIcons.GetSection(iIconIndex));
989  }
990  // folder index
992  return true;
993 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
const char * getData() const
Definition: StdBuf.h:442
C4FolderHead Head
Definition: C4Folder.h:36
void Set(const C4Facet &cpy)
Definition: C4FacetEx.h:46
StdCopyStrBuf sFilename
int iIconIndex
const int32_t C4StartupScenSel_DefaultIcon_SavegamesFolder
C4FacetSurface fctIcon
const int32_t C4StartupScenSel_DefaultIcon_Folder
bool WildcardMatch(const char *szWildcard, const char *szString)
Definition: StdFile.cpp:374
static C4Startup * Get()
Definition: C4Startup.h:133
#define C4CFN_Savegames
Definition: C4Components.h:35
int iFolderIndex
int32_t Index
Definition: C4Folder.h:25

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bool C4ScenarioListLoader::Folder::LoadCustomPre ( C4Group rGrp)
overridevirtualinherited

Reimplemented from C4ScenarioListLoader::Entry.

Definition at line 968 of file C4StartupScenSelDlg.cpp.

References C4CFN_FolderCore, DirSep, C4Group::GetFullName(), and C4Group::LoadEntryString().

969 {
970  // load folder core if available
971  StdStrBuf sFileContents;
972  if (rGrp.LoadEntryString(C4CFN_FolderCore, &sFileContents))
973  if (!CompileFromBuf_LogWarn<StdCompilerINIRead>(C4F, sFileContents, (rGrp.GetFullName() + DirSep C4CFN_FolderCore).getData()))
974  return false;
975  return true;
976 }
#define C4CFN_FolderCore
Definition: C4Components.h:44
StdStrBuf GetFullName() const
Definition: C4Group.cpp:2078
bool LoadEntryString(const char *szEntryName, StdStrBuf *Buf)
Definition: C4Group.cpp:1932
#define DirSep

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bool C4ScenarioListLoader::Entry::RenameTo ( const char *  szNewName)
inherited

Definition at line 563 of file C4StartupScenSelDlg.cpp.

References _MAX_PATH, C4GUI::MessageDialog::btnOK, C4CFN_Title, C4Group_IsGroup(), C4Group_MoveItem(), C4Group::Close(), C4Group::Delete(), StdStrBuf::Format(), StdStrBuf::getData(), C4Group::GetError(), GetFilename(), C4GUI::Ico_Error, ItemExists(), ItemIdentical(), LoadResStr(), MakeFilenameFromTitle(), C4Group::Open(), pGUI, SAppend(), SCopy(), SEqual(), and C4GUI::Screen::ShowMessageModal().

564 {
565  // change name+filename
566  // some name sanity validation
567  if (!szNewName || !*szNewName) return false;
568  if (SEqual(szNewName, sName.getData())) return true;
569  char fn[_MAX_PATH+1];
570  SCopy(szNewName, fn, _MAX_PATH);
571  // generate new file name
573  if (!*fn) return false;
574  const char *szExt = GetDefaultExtension();
575  if (szExt) { SAppend(".", fn, _MAX_PATH); SAppend(szExt, fn, _MAX_PATH); }
576  char fullfn[_MAX_PATH+1];
577  SCopy(sFilename.getData(), fullfn, _MAX_PATH);
578  char *fullfn_fn = GetFilename(fullfn);
579  SCopy(fn, fullfn_fn, _MAX_PATH - (fullfn_fn - fullfn));
580  StdCopyStrBuf strErr(LoadResStr("IDS_FAIL_RENAME"));
581  // check if a rename is due
582  if (!ItemIdentical(sFilename.getData(), fullfn))
583  {
584  // check for duplicate filename
585  if (ItemExists(fullfn))
586  {
587  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_FILEEXISTS"), fullfn);
589  return false;
590  }
591  // OK; then rename
592  if (!C4Group_MoveItem(sFilename.getData(), fullfn, true))
593  {
594  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_RENAMEFILE"), sFilename.getData(), fullfn);
596  return false;
597  }
598  sFilename.Copy(fullfn);
599  }
600  // update real name in group, if this is a group
601  if (C4Group_IsGroup(fullfn))
602  {
603  C4Group Grp;
604  if (!Grp.Open(fullfn))
605  {
606  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_OPENFILE"), sFilename.getData(), Grp.GetError());
608  return false;
609  }
610  if (!Grp.Delete(C4CFN_Title))
611  {
612  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_DELOLDTITLE"), sFilename.getData(), Grp.GetError());
614  return false;
615  }
616  if (!SetTitleInGroup(Grp, szNewName)) return false;
617  if (!Grp.Close())
618  {
619  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_WRITENEWTITLE"), sFilename.getData(), Grp.GetError());
621  return false;
622  }
623  }
624  // update title
625  sName.Copy(szNewName);
626  // done
627  return true;
628 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
const char * getData() const
Definition: StdBuf.h:442
void SCopy(const char *szSource, char *sTarget, size_t iMaxL)
Definition: Standard.cpp:130
void SAppend(const char *szSource, char *szTarget, int iMaxL)
Definition: Standard.cpp:235
bool ItemIdentical(const char *szFilename1, const char *szFilename2)
Definition: StdFile.cpp:855
virtual const char * GetDefaultExtension()
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
bool Delete(const char *szFiles, bool fRecursive=false)
Definition: C4Group.cpp:1334
#define _MAX_PATH
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93
StdCopyStrBuf sName
StdCopyStrBuf sFilename
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
void MakeFilenameFromTitle(char *szTitle)
Definition: StdFile.cpp:402
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1191
#define C4CFN_Title
Definition: C4Components.h:82
bool ShowMessageModal(const char *szMessage, const char *szCaption, DWORD dwButtons, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
bool Open(const char *szGroupName, bool fCreate=false)
Definition: C4Group.cpp:514
bool C4Group_IsGroup(const char *szFilename)
Definition: C4Group.cpp:94
bool Close()
Definition: C4Group.cpp:755
virtual bool SetTitleInGroup(C4Group &rGrp, const char *szNewTitle)
const char * GetError()
Definition: C4Group.cpp:504
bool C4Group_MoveItem(const char *szSource, const char *szTarget1, bool fNoSort)
Definition: C4Group.cpp:144
bool ItemExists(const char *szItemName)
Definition: StdFile.h:75
void Copy()
Definition: StdBuf.h:467

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void C4ScenarioListLoader::Folder::Resort ( )
inlineinherited

Definition at line 176 of file C4StartupScenSelDlg.h.

References C4ScenarioListLoader::Folder::Sort().

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bool C4ScenarioListLoader::Entry::SetTitleInGroup ( C4Group rGrp,
const char *  szNewTitle 
)
virtualinherited

Definition at line 630 of file C4StartupScenSelDlg.cpp.

References C4Group::Add(), C4GUI::MessageDialog::btnOK, C4CFN_WriteTitle, Config, StdStrBuf::Copy(), StdStrBuf::Format(), C4Config::General, StdStrBuf::getData(), C4Group::GetError(), GetFilename(), StdStrBuf::GrabPointer(), C4GUI::Ico_Error, C4ConfigGeneral::Language, LoadResStr(), pGUI, RemoveExtension(), SEqual(), C4GUI::Screen::ShowMessageModal(), and StdStrBuf::Take().

631 {
632  // default for group files: Create a title text file and set the title in there
633  // no title needed if filename is sufficient - except for scenarios, where a Scenario.txt could overwrite the title
634  if (!IsScenario())
635  {
636  StdStrBuf sNameByFile; sNameByFile.Copy(GetFilename(sFilename.getData()));
637  char *szBuf = sNameByFile.GrabPointer();
638  RemoveExtension(szBuf);
639  sNameByFile.Take(szBuf);
640  if (SEqual(szNewTitle, sNameByFile.getData())) return true;
641  }
642  // okay, make a title
643  StdStrBuf sTitle; sTitle.Format("%s:%s", Config.General.Language, szNewTitle);
644  if (!rGrp.Add(C4CFN_WriteTitle, sTitle, false, true))
645  {
646  StdStrBuf sMsg; sMsg.Format(LoadResStr("IDS_ERR_ERRORADDINGNEWTITLEFORFIL"), sFilename.getData(), rGrp.GetError());
648  return false;
649  }
650  return true;
651 }
char * GetFilename(char *szPath)
Definition: StdFile.cpp:45
const char * getData() const
Definition: StdBuf.h:442
#define C4CFN_WriteTitle
Definition: C4Components.h:83
C4Config Config
Definition: C4Config.cpp:833
char * GrabPointer()
Definition: StdBuf.h:459
C4ConfigGeneral General
Definition: C4Config.h:251
void Format(const char *szFmt,...) GNUC_FORMAT_ATTRIBUTE_O
Definition: StdBuf.cpp:174
virtual bool IsScenario()
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93
StdCopyStrBuf sFilename
const char * LoadResStr(const char *id)
Definition: C4Language.h:83
C4GUIScreen * pGUI
Definition: C4Gui.cpp:1191
bool ShowMessageModal(const char *szMessage, const char *szCaption, DWORD dwButtons, Icons icoIcon, int32_t *piConfigDontShowAgainSetting=nullptr)
void Take(char *pnData)
Definition: StdBuf.h:457
void RemoveExtension(char *szFilename)
Definition: StdFile.cpp:306
char Language[CFG_MaxString+1]
Definition: C4Config.h:36
const char * GetError()
Definition: C4Group.cpp:504
bool Add(const char *szFile, const char *szAddAs)
Definition: C4Group.cpp:1316
void Copy()
Definition: StdBuf.h:467

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void C4ScenarioListLoader::Folder::Sort ( )
protectedinherited

Definition at line 889 of file C4StartupScenSelDlg.cpp.

References EntrySortFunc(), and C4ScenarioListLoader::Entry::pNext.

Referenced by C4ScenarioListLoader::Folder::Resort().

890 {
891  // use C-Library-QSort on a buffer of entry pointers; then re-link list
892  if (!pFirst) return;
893  uint32_t iCount,i;
894  Entry **ppEntries = new Entry *[i = iCount = GetEntryCount()], **ppI, *pI=pFirst, **ppIThis;
895  for (ppI = ppEntries; i--; pI = pI->pNext) *ppI++ = pI;
896  qsort(ppEntries, iCount, sizeof(Entry *), &EntrySortFunc);
897  ppIThis = &pFirst;
898  for (ppI = ppEntries; iCount--; ppIThis = &((*ppIThis)->pNext)) *ppIThis = *ppI++;
899  *ppIThis = nullptr;
900  delete [] ppEntries;
901 }
int EntrySortFunc(const void *pEl1, const void *pEl2)

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bool C4ScenarioListLoader::Folder::Start ( )
overridevirtualinherited

Implements C4ScenarioListLoader::Entry.

Definition at line 840 of file C4StartupScenSelDlg.cpp.

References C4StartupScenSelDlg::OpenFolder().

841 {
842  // open as subfolder
843  if (!C4StartupScenSelDlg::pInstance) return false;
845 }
bool OpenFolder(C4ScenarioListLoader::Folder *pNewFolder)
static C4StartupScenSelDlg * pInstance

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Member Data Documentation

C4Folder C4ScenarioListLoader::Folder::C4F
protectedinherited

Definition at line 152 of file C4StartupScenSelDlg.h.

bool C4ScenarioListLoader::Entry::fBaseLoaded
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

bool C4ScenarioListLoader::Folder::fContentsLoaded
protectedinherited

Definition at line 153 of file C4StartupScenSelDlg.h.

C4FacetSurface C4ScenarioListLoader::Entry::fctIcon
protectedinherited

Definition at line 58 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetIconFacet().

C4FacetSurface C4ScenarioListLoader::Entry::fctTitle
protectedinherited

Definition at line 58 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetTitlePicture().

bool C4ScenarioListLoader::Entry::fExLoaded
protectedinherited

Definition at line 59 of file C4StartupScenSelDlg.h.

int C4ScenarioListLoader::Entry::iDifficulty
protectedinherited
int C4ScenarioListLoader::Entry::iFolderIndex
protectedinherited
int C4ScenarioListLoader::Entry::iIconIndex
protectedinherited
Entry* C4ScenarioListLoader::Folder::pFirst
protectedinherited
class C4ScenarioListLoader* C4ScenarioListLoader::Entry::pLoader
protectedinherited

Definition at line 50 of file C4StartupScenSelDlg.h.

class C4MapFolderData* C4ScenarioListLoader::Folder::pMapData
protectedinherited

Definition at line 155 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Folder::GetMapData().

class Folder* C4ScenarioListLoader::Entry::pParent
protectedinherited

Definition at line 52 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetParent().

StdCopyStrBuf C4ScenarioListLoader::Entry::sAuthor
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetAuthor().

StdCopyStrBuf C4ScenarioListLoader::Entry::sDesc
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetDesc().

StdCopyStrBuf C4ScenarioListLoader::Entry::sFilename
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetEntryFilename().

StdCopyStrBuf C4ScenarioListLoader::Entry::sName
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetName().

StdCopyStrBuf C4ScenarioListLoader::Entry::sVersion
protectedinherited

Definition at line 57 of file C4StartupScenSelDlg.h.

Referenced by C4ScenarioListLoader::Entry::GetVersion().


The documentation for this class was generated from the following files: