#include <C4GameControlNetwork.h>
Public Member Functions | |
C4PacketExecSyncCtrl (int32_t iControlTick=~0) | |
int32_t | getControlTick () const |
void | CompileFunc (StdCompiler *pComp) override |
C4NetIOPacket | pack (const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const |
C4NetIOPacket | pack (uint8_t cStatus, const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const |
void | unpack (const C4NetIOPacket &Pkt, char *pStatus=nullptr) |
Protected Attributes | |
int32_t | iControlTick |
Definition at line 272 of file C4GameControlNetwork.h.
|
inline |
Definition at line 275 of file C4GameControlNetwork.h.
|
inlineoverridevirtual |
Implements C4PacketBase.
Definition at line 283 of file C4GameControlNetwork.h.
References iControlTick, mkNamingAdapt(), and StdCompiler::Value().
|
inline |
Definition at line 281 of file C4GameControlNetwork.h.
References iControlTick.
Referenced by C4GameControlNetwork::ExecSyncControl().
|
inherited |
Definition at line 150 of file C4Packet2.cpp.
Referenced by MkC4NetIOPacket().
|
inherited |
Definition at line 155 of file C4Packet2.cpp.
References mkDecompileAdapt(), and mkInsertAdapt().
|
inherited |
Definition at line 160 of file C4Packet2.cpp.
References C4NetIOPacket::getPBuf(), C4NetIOPacket::getRef(), and C4NetIOPacket::getStatus().
Referenced by C4IDPacket::C4IDPacket(), and C4Network2IO::HandlePacket().
|
protected |
Definition at line 278 of file C4GameControlNetwork.h.
Referenced by CompileFunc(), and getControlTick().