OpenClonk
C4PacketJoinData Class Reference

#include <C4Network2.h>

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Public Member Functions

 C4PacketJoinData ()=default
 
const int32_t & getClientID () const
 
const C4Network2ResCoregetDynamicCore () const
 
const C4Network2StatusgetStatus () const
 
int32_t getStartCtrlTick () const
 
void SetClientID (int32_t inClientID)
 
void SetGameStatus (const C4Network2Status &Status)
 
void SetDynamicCore (const C4Network2ResCore &Core)
 
void SetStartCtrlTick (int32_t iTick)
 
void CompileFunc (StdCompiler *pComp) override
 
C4NetIOPacket pack (const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
 
C4NetIOPacket pack (uint8_t cStatus, const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
 
void unpack (const C4NetIOPacket &Pkt, char *pStatus=nullptr)
 

Public Attributes

C4ScenarioParameterDefs ScenarioParameterDefs
 
C4GameParameters Parameters
 

Protected Attributes

int32_t iClientID
 
C4Network2ResCore Dynamic
 
C4Network2Status GameStatus
 
int32_t iStartCtrlTick
 

Detailed Description

Definition at line 415 of file C4Network2.h.

Constructor & Destructor Documentation

◆ C4PacketJoinData()

C4PacketJoinData::C4PacketJoinData ( )
default

Member Function Documentation

◆ CompileFunc()

void C4PacketJoinData::CompileFunc ( StdCompiler pComp)
overridevirtual

Implements C4PacketBase.

Definition at line 480 of file C4Packet2.cpp.

481 {
483  pComp->Value(mkNamingAdapt(mkIntPackAdapt(iStartCtrlTick), "CtrlTick", -1));
484  pComp->Value(mkNamingAdapt(mkParAdapt(GameStatus, true), "GameStatus"));
485  pComp->Value(mkNamingAdapt(Dynamic, "Dynamic"));
486  pComp->Value(mkNamingAdapt(ScenarioParameterDefs, "ParameterDefs"));
487  pComp->Value(Parameters);
488 }
const int32_t C4ClientIDUnknown
Definition: C4Client.h:24
StdIntPackAdapt< T > mkIntPackAdapt(T &rVal)
Definition: StdAdaptors.h:791
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:490
StdNamingAdapt< T > mkNamingAdapt(T &&rValue, const char *szName)
Definition: StdAdaptors.h:92
C4ScenarioParameterDefs ScenarioParameterDefs
Definition: C4Network2.h:437
int32_t iClientID
Definition: C4Network2.h:423
int32_t iStartCtrlTick
Definition: C4Network2.h:432
C4Network2Status GameStatus
Definition: C4Network2.h:429
C4GameParameters Parameters
Definition: C4Network2.h:440
C4Network2ResCore Dynamic
Definition: C4Network2.h:426
void Value(const T &rStruct)
Definition: StdCompiler.h:161

References C4ClientIDUnknown, Dynamic, GameStatus, iClientID, iStartCtrlTick, mkIntPackAdapt(), mkNamingAdapt(), mkParAdapt(), Parameters, ScenarioParameterDefs, and StdCompiler::Value().

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◆ getClientID()

const int32_t& C4PacketJoinData::getClientID ( ) const
inline

Definition at line 443 of file C4Network2.h.

443 { return iClientID; }

References iClientID.

Referenced by C4Network2::HandleJoinData().

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◆ getDynamicCore()

const C4Network2ResCore& C4PacketJoinData::getDynamicCore ( ) const
inline

Definition at line 444 of file C4Network2.h.

444 { return Dynamic; }

References Dynamic.

Referenced by C4Network2::HandleJoinData().

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◆ getStartCtrlTick()

int32_t C4PacketJoinData::getStartCtrlTick ( ) const
inline

Definition at line 446 of file C4Network2.h.

446 { return iStartCtrlTick; }

References iStartCtrlTick.

Referenced by C4Network2::HandleJoinData().

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◆ getStatus()

const C4Network2Status& C4PacketJoinData::getStatus ( ) const
inline

Definition at line 445 of file C4Network2.h.

445 { return GameStatus; }

References GameStatus.

Referenced by C4Network2::HandleJoinData().

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◆ pack() [1/2]

C4NetIOPacket C4PacketBase::pack ( const C4NetIO::addr_t addr = C4NetIO::addr_t()) const
inherited

Definition at line 150 of file C4Packet2.cpp.

151 {
152  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(*this), addr);
153 }

Referenced by MkC4NetIOPacket().

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◆ pack() [2/2]

C4NetIOPacket C4PacketBase::pack ( uint8_t  cStatus,
const C4NetIO::addr_t addr = C4NetIO::addr_t() 
) const
inherited

Definition at line 155 of file C4Packet2.cpp.

156 {
157  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(mkInsertAdapt(mkDecompileAdapt(*this), cStatus)), addr);
158 }
StdInsertAdapt< T, I > mkInsertAdapt(T &&rObj, I &&rIns, bool fBefore=true)
Definition: StdAdaptors.h:469
StdDecompileAdapt< T > mkDecompileAdapt(const T &rValue)
Definition: StdAdaptors.h:153

References mkDecompileAdapt(), and mkInsertAdapt().

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◆ SetClientID()

void C4PacketJoinData::SetClientID ( int32_t  inClientID)
inline

Definition at line 448 of file C4Network2.h.

448 { iClientID = inClientID; }

References iClientID.

Referenced by C4Network2::SendJoinData().

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◆ SetDynamicCore()

void C4PacketJoinData::SetDynamicCore ( const C4Network2ResCore Core)
inline

Definition at line 450 of file C4Network2.h.

450 { Dynamic = Core; }

References Dynamic.

Referenced by C4Network2::SendJoinData().

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◆ SetGameStatus()

void C4PacketJoinData::SetGameStatus ( const C4Network2Status Status)
inline

Definition at line 449 of file C4Network2.h.

449 { GameStatus = Status; }

References GameStatus.

Referenced by C4Network2::SendJoinData().

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◆ SetStartCtrlTick()

void C4PacketJoinData::SetStartCtrlTick ( int32_t  iTick)
inline

Definition at line 451 of file C4Network2.h.

451 { iStartCtrlTick = iTick; }

References iStartCtrlTick.

Referenced by C4Network2::SendJoinData().

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◆ unpack()

void C4PacketBase::unpack ( const C4NetIOPacket Pkt,
char *  pStatus = nullptr 
)
inherited

Definition at line 160 of file C4Packet2.cpp.

161 {
162  if (pStatus) *pStatus = Pkt.getStatus();
163  CompileFromBuf<StdCompilerBinRead>(*this, pStatus ? Pkt.getPBuf() : Pkt.getRef());
164 }
uint8_t getStatus() const
Definition: C4NetIO.h:319
StdBuf getPBuf() const
Definition: C4NetIO.h:322
C4NetIOPacket getRef() const
Definition: C4NetIO.h:325

References C4NetIOPacket::getPBuf(), C4NetIOPacket::getRef(), and C4NetIOPacket::getStatus().

Referenced by C4IDPacket::C4IDPacket(), and C4Network2IO::HandlePacket().

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Member Data Documentation

◆ Dynamic

C4Network2ResCore C4PacketJoinData::Dynamic
protected

Definition at line 426 of file C4Network2.h.

Referenced by CompileFunc(), getDynamicCore(), and SetDynamicCore().

◆ GameStatus

C4Network2Status C4PacketJoinData::GameStatus
protected

Definition at line 429 of file C4Network2.h.

Referenced by CompileFunc(), getStatus(), and SetGameStatus().

◆ iClientID

int32_t C4PacketJoinData::iClientID
protected

Definition at line 423 of file C4Network2.h.

Referenced by CompileFunc(), getClientID(), and SetClientID().

◆ iStartCtrlTick

int32_t C4PacketJoinData::iStartCtrlTick
protected

Definition at line 432 of file C4Network2.h.

Referenced by CompileFunc(), getStartCtrlTick(), and SetStartCtrlTick().

◆ Parameters

C4GameParameters C4PacketJoinData::Parameters

Definition at line 440 of file C4Network2.h.

Referenced by CompileFunc(), C4Network2::HandleJoinData(), and C4Network2::SendJoinData().

◆ ScenarioParameterDefs

C4ScenarioParameterDefs C4PacketJoinData::ScenarioParameterDefs

Definition at line 437 of file C4Network2.h.

Referenced by CompileFunc(), C4Network2::HandleJoinData(), and C4Network2::SendJoinData().


The documentation for this class was generated from the following files: