OpenClonk
C4GameLobby::C4PacketSetScenarioParameter Class Reference

#include <C4GameLobby.h>

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Public Member Functions

 C4PacketSetScenarioParameter (const char *id, int32_t v)
 
 C4PacketSetScenarioParameter ()=default
 
const char * GetID () const
 
int32_t GetValue () const
 
void CompileFunc (StdCompiler *pComp) override
 
C4NetIOPacket pack (const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
 
C4NetIOPacket pack (uint8_t cStatus, const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
 
void unpack (const C4NetIOPacket &Pkt, char *pStatus=nullptr)
 

Detailed Description

Definition at line 50 of file C4GameLobby.h.

Constructor & Destructor Documentation

◆ C4PacketSetScenarioParameter() [1/2]

C4GameLobby::C4PacketSetScenarioParameter::C4PacketSetScenarioParameter ( const char *  id,
int32_t  v 
)
inline

Definition at line 56 of file C4GameLobby.h.

56 : ID(id), Value(v) {} // ctor

◆ C4PacketSetScenarioParameter() [2/2]

C4GameLobby::C4PacketSetScenarioParameter::C4PacketSetScenarioParameter ( )
default

Member Function Documentation

◆ CompileFunc()

void C4GameLobby::C4PacketSetScenarioParameter::CompileFunc ( StdCompiler pComp)
overridevirtual

Implements C4PacketBase.

Definition at line 55 of file C4GameLobby.cpp.

References mkNamingAdapt(), mkParAdapt(), StdCompiler::RCT_Idtf, and StdCompiler::Value().

56  {
58  pComp->Value(mkNamingAdapt(Value, "Value", 0));
59  }
StdNamingAdapt< T > mkNamingAdapt(T &&rValue, const char *szName)
Definition: StdAdaptors.h:92
void Value(const T &rStruct)
Definition: StdCompiler.h:161
StdParameterAdapt< T, P > mkParAdapt(T &&rObj, P &&rPar)
Definition: StdAdaptors.h:476
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◆ GetID()

const char* C4GameLobby::C4PacketSetScenarioParameter::GetID ( ) const
inline

Definition at line 59 of file C4GameLobby.h.

References StdStrBuf::getData().

59 { return ID.getData(); }
const char * getData() const
Definition: StdBuf.h:442
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◆ GetValue()

int32_t C4GameLobby::C4PacketSetScenarioParameter::GetValue ( ) const
inline

Definition at line 60 of file C4GameLobby.h.

References C4GameLobby::C4PacketCountdown::CompileFunc().

60 { return Value; }
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◆ pack() [1/2]

C4NetIOPacket C4PacketBase::pack ( const C4NetIO::addr_t addr = C4NetIO::addr_t()) const
inherited

Definition at line 150 of file C4Packet2.cpp.

Referenced by MkC4NetIOPacket().

151 {
152  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(*this), addr);
153 }
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◆ pack() [2/2]

C4NetIOPacket C4PacketBase::pack ( uint8_t  cStatus,
const C4NetIO::addr_t addr = C4NetIO::addr_t() 
) const
inherited

Definition at line 155 of file C4Packet2.cpp.

References mkDecompileAdapt(), and mkInsertAdapt().

156 {
157  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(mkInsertAdapt(mkDecompileAdapt(*this), cStatus)), addr);
158 }
StdDecompileAdapt< T > mkDecompileAdapt(const T &rValue)
Definition: StdAdaptors.h:153
StdInsertAdapt< T, I > mkInsertAdapt(T &&rObj, I &&rIns, bool fBefore=true)
Definition: StdAdaptors.h:455
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◆ unpack()

void C4PacketBase::unpack ( const C4NetIOPacket Pkt,
char *  pStatus = nullptr 
)
inherited

Definition at line 160 of file C4Packet2.cpp.

References C4PktBuf::C4PktBuf(), C4NetIOPacket::getPBuf(), C4NetIOPacket::getRef(), and C4NetIOPacket::getStatus().

Referenced by C4IDPacket::C4IDPacket(), and C4Network2IO::HandlePacket().

161 {
162  if (pStatus) *pStatus = Pkt.getStatus();
163  CompileFromBuf<StdCompilerBinRead>(*this, pStatus ? Pkt.getPBuf() : Pkt.getRef());
164 }
uint8_t getStatus() const
Definition: C4NetIO.h:318
StdBuf getPBuf() const
Definition: C4NetIO.h:321
C4NetIOPacket getRef() const
Definition: C4NetIO.h:324
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The documentation for this class was generated from the following files: