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C4PacketControlReq Class Reference

#include <C4GameControlNetwork.h>

Inheritance diagram for C4PacketControlReq:
Collaboration diagram for C4PacketControlReq:

Public Member Functions

 C4PacketControlReq (int32_t iCtrlTick=-1)
int32_t getCtrlTick () const
void CompileFunc (StdCompiler *pComp) override
C4NetIOPacket pack (const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
C4NetIOPacket pack (uint8_t cStatus, const C4NetIO::addr_t &addr=C4NetIO::addr_t()) const
void unpack (const C4NetIOPacket &Pkt, char *pStatus=nullptr)

Protected Attributes

int32_t iCtrlTick

Detailed Description

Definition at line 239 of file C4GameControlNetwork.h.

Constructor & Destructor Documentation

C4PacketControlReq::C4PacketControlReq ( int32_t  iCtrlTick = -1)

Definition at line 567 of file C4Packet2.cpp.

568  : iCtrlTick(inCtrlTick)
569 {
571 }

Member Function Documentation

void C4PacketControlReq::CompileFunc ( StdCompiler pComp)

Implements C4PacketBase.

Definition at line 573 of file C4Packet2.cpp.

References iCtrlTick, mkIntPackAdapt(), mkNamingAdapt(), and StdCompiler::Value().

574 {
575  pComp->Value(mkNamingAdapt(mkIntPackAdapt(iCtrlTick), "CtrlTick", -1));
576 }
StdNamingAdapt< T > mkNamingAdapt(T &&rValue, const char *szName)
Definition: StdAdaptors.h:92
void Value(const T &rStruct)
Definition: StdCompiler.h:161
StdIntPackAdapt< T > mkIntPackAdapt(T &rVal)
Definition: StdAdaptors.h:777

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int32_t C4PacketControlReq::getCtrlTick ( ) const

Definition at line 248 of file C4GameControlNetwork.h.

References iCtrlTick.

Referenced by C4GameControlNetwork::HandleControlReq().

248 { return iCtrlTick; }

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C4NetIOPacket C4PacketBase::pack ( const C4NetIO::addr_t addr = C4NetIO::addr_t()) const

Definition at line 150 of file C4Packet2.cpp.

Referenced by MkC4NetIOPacket().

151 {
152  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(*this), addr);
153 }

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C4NetIOPacket C4PacketBase::pack ( uint8_t  cStatus,
const C4NetIO::addr_t addr = C4NetIO::addr_t() 
) const

Definition at line 155 of file C4Packet2.cpp.

References mkDecompileAdapt(), and mkInsertAdapt().

156 {
157  return C4NetIOPacket(DecompileToBuf<StdCompilerBinWrite>(mkInsertAdapt(mkDecompileAdapt(*this), cStatus)), addr);
158 }
StdDecompileAdapt< T > mkDecompileAdapt(const T &rValue)
Definition: StdAdaptors.h:153
StdInsertAdapt< T, I > mkInsertAdapt(T &&rObj, I &&rIns, bool fBefore=true)
Definition: StdAdaptors.h:455

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void C4PacketBase::unpack ( const C4NetIOPacket Pkt,
char *  pStatus = nullptr 

Definition at line 160 of file C4Packet2.cpp.

References C4NetIOPacket::getPBuf(), C4NetIOPacket::getRef(), and C4NetIOPacket::getStatus().

Referenced by C4IDPacket::C4IDPacket(), and C4Network2IO::HandlePacket().

161 {
162  if (pStatus) *pStatus = Pkt.getStatus();
163  CompileFromBuf<StdCompilerBinRead>(*this, pStatus ? Pkt.getPBuf() : Pkt.getRef());
164 }
StdBuf getPBuf() const
Definition: C4NetIO.h:321
C4NetIOPacket getRef() const
Definition: C4NetIO.h:324
uint8_t getStatus() const
Definition: C4NetIO.h:318

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Member Data Documentation

int32_t C4PacketControlReq::iCtrlTick

Definition at line 245 of file C4GameControlNetwork.h.

Referenced by CompileFunc(), and getCtrlTick().

The documentation for this class was generated from the following files: