Definition at line 21 of file C4UpperBoard.h.
void C4UpperBoard::Draw |
( |
C4Facet & |
cgo | ) |
|
|
protected |
Definition at line 35 of file C4UpperBoard.cpp.
42 float fLogoZoom = 1.0f;
47 int32_t iRightOff = 1;
C4GraphicsResource GraphicsResource
C4ConfigGraphics Graphics
bool BlitSurfaceTile(C4Surface *sfcSurface, C4Surface *sfcTarget, float iToX, float iToY, float iToWdt, float iToHgt, float iOffsetX, float iOffsetY, C4ShaderCall *shader_call)
bool TextOut(const char *szText, CStdFont &rFont, float fZoom, C4Surface *sfcDest, float iTx, float iTy, DWORD dwFCol=0xffffffff, BYTE byForm=ALeft, bool fDoMarkup=true)
void Set(C4Surface &rSfc)
void Draw(C4Facet &cgo, bool fAspect=true, int32_t iPhaseX=0, int32_t iPhaseY=0, bool fTransparent=true)
StdCopyStrBuf ScenarioTitle
int GetLineHeight() const
const char * getData() const
References C4Draw::BlitSurfaceTile(), Config, cTimeString, cTimeString2, C4Facet::Draw(), C4GraphicsResource::fctLogo, C4GraphicsResource::fctUpperBoard, C4GraphicsResource::FontRegular, C4ConfigGeneral::FPS, C4Game::FPS, Game, C4Config::General, StdStrBuf::getData(), CStdFont::GetLineHeight(), C4GUI::GetScreenWdt(), C4Config::Graphics, GraphicsResource, C4Facet::Hgt, Output, pDraw, C4Game::ScenarioTitle, C4Facet::Set(), C4ConfigGraphics::ShowClock, sprintf, C4Facet::Surface, C4Draw::TextOut(), TextWidth, TextYPosition, and C4Facet::Wdt.
Referenced by Execute().