OpenClonk
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros
C4ValueGetCompiler Class Reference
Inheritance diagram for C4ValueGetCompiler:
[legend]
Collaboration diagram for C4ValueGetCompiler:
[legend]

Public Types

enum  Sep {
  SEP_NONE =0, SEP_SEP, SEP_SEP2, SEP_SET,
  SEP_PART, SEP_PART2, SEP_PLUS, SEP_START,
  SEP_END, SEP_START2, SEP_END2, SEP_VLINE,
  SEP_DOLLAR
}
 
enum  RawCompileType {
  RCT_Escaped =0, RCT_All, RCT_Idtf, RCT_IdtfAllowEmpty,
  RCT_ID
}
 
typedef void(* WarnCBT )(void *, const char *, const char *)
 

Public Member Functions

 C4ValueGetCompiler (const char **pszNames, int iNameCnt, int iEntryNr)
 
const C4ValuegetResult () const
 
bool isDeserializer () override
 
bool hasNaming () override
 
bool isVerbose () override
 
bool Name (const char *szName) override
 
bool Default (const char *szName) override
 
void NameEnd (bool fBreak=false) override
 
void Begin () override
 
void DWord (int32_t &rInt) override
 
void DWord (uint32_t &rInt) override
 
void Word (int16_t &rShort) override
 
void Word (uint16_t &rShort) override
 
void Byte (int8_t &rByte) override
 
void Byte (uint8_t &rByte) override
 
void Boolean (bool &rBool) override
 
void Character (char &rChar) override
 
void String (char *szString, size_t iMaxLength, RawCompileType eType) override
 
void String (char **pszString, RawCompileType eType) override
 
void String (std::string &str, RawCompileType type) override
 
void Raw (void *pData, size_t iSize, RawCompileType eType=RCT_Escaped) override
 
virtual bool isDoublePass ()
 
bool isSerializer ()
 
virtual bool isRegistry ()
 
virtual void setRuntimeWritesAllowed (int32_t iChange)
 
virtual const char * GetNameByIndex (size_t idx) const
 
virtual bool FollowName (const char *szName)
 
virtual int NameCount (const char *szName=nullptr)
 
virtual bool Separator (Sep eSep=SEP_SEP)
 
virtual void NoSeparator ()
 
virtual StdStrBuf getPosition () const
 
virtual void BeginSecond ()
 
virtual void End ()
 
template<class T >
void Value (const T &rStruct)
 
template<class T >
void Value (T &rStruct)
 
void Value (int32_t &rInt)
 
void Value (uint32_t &rInt)
 
void Value (int16_t &rInt)
 
void Value (uint16_t &rInt)
 
void Value (int8_t &rInt)
 
void Value (uint8_t &rInt)
 
void Value (bool &rBool)
 
template<class T >
void Compile (T &&rStruct)
 
template<class T >
void Decompile (const T &rStruct)
 
void excNotFound (const char *szMessage,...)
 
void excEOF (const char *szMessage="EOF",...)
 
void excCorrupt (const char *szMessage,...)
 
void setWarnCallback (WarnCBT pnWarnCB, void *pData)
 
void Warn (const char *szWarning,...)
 

Protected Member Functions

void ProcessInt (int32_t &rInt) override
 
void ProcessBool (bool &rBool) override
 
void ProcessChar (char &rChar) override
 
void ProcessString (char *szString, size_t iMaxLength, bool fIsID) override
 
void ProcessString (char **pszString, bool fIsID) override
 
void ProcessString (std::string &str, bool fIsID) override
 
template<class T >
void DoCompilation (T &rStruct)
 

Static Protected Member Functions

static char SeparatorToChar (Sep eSep)
 
static bool IsStringEnd (char c, RawCompileType eType)
 

Detailed Description

Definition at line 1550 of file C4GameScript.cpp.

Member Typedef Documentation

typedef void(* StdCompiler::WarnCBT)(void *, const char *, const char *)
inherited

Definition at line 281 of file StdCompiler.h.

Member Enumeration Documentation

Enumerator
RCT_Escaped 
RCT_All 
RCT_Idtf 
RCT_IdtfAllowEmpty 
RCT_ID 

Definition at line 135 of file StdCompiler.h.

136  {
137  RCT_Escaped=0,// Any data allowed, no separator needed (default)
138  RCT_All, // Printable characters only, must be last element in naming.
139  RCT_Idtf, // Alphanumerical characters or '_', separator needed.
140  RCT_IdtfAllowEmpty, // Like RCT_Idtf, but empty strings are also allowed
141  RCT_ID // Like RCT_Idtf (only used for special compilers that treat IDs differently)
142  };
enum StdCompiler::Sep
inherited
Enumerator
SEP_NONE 
SEP_SEP 
SEP_SEP2 
SEP_SET 
SEP_PART 
SEP_PART2 
SEP_PLUS 
SEP_START 
SEP_END 
SEP_START2 
SEP_END2 
SEP_VLINE 
SEP_DOLLAR 

Definition at line 103 of file StdCompiler.h.

104  {
105  SEP_NONE=0, // No separator ("")
106  SEP_SEP, // Array separation (",")
107  SEP_SEP2, // Array separation 2 (";")
108  SEP_SET, // Map pair separation ("=")
109  SEP_PART, // Value part separation (".")
110  SEP_PART2, // Value part separation 2 (":")
111  SEP_PLUS, // Value separation with a '+' char ("+")
112  SEP_START, // Start some sort of list ('(')
113  SEP_END, // End some sort of list ('(')
114  SEP_START2, // Start some sort of list ('[')
115  SEP_END2, // End some sort of list (']')
116  SEP_VLINE, // Vertical line separator ('|')
117  SEP_DOLLAR // Dollar sign ('$')
118  };

Constructor & Destructor Documentation

C4ValueGetCompiler::C4ValueGetCompiler ( const char **  pszNames,
int  iNameCnt,
int  iEntryNr 
)
inline

Definition at line 1556 of file C4GameScript.cpp.

1557  : C4ValueCompiler(pszNames, iNameCnt, iEntryNr)
1558  { }
C4ValueCompiler(const char **pszNames, int iNameCnt, int iEntryNr)

Member Function Documentation

void C4ValueCompiler::Begin ( )
inlineoverridevirtualinherited

Reimplemented from StdCompiler.

Definition at line 1482 of file C4GameScript.cpp.

1483  {
1484  // set up
1485  iDepth = iMatchStart = iMatchCount = 0;
1486  }
virtual void StdCompiler::BeginSecond ( )
inlinevirtualinherited

Reimplemented in StdCompilerBinWrite.

Definition at line 155 of file StdCompiler.h.

Referenced by StdCompiler::DoCompilation().

155 { }

Here is the caller graph for this function:

void C4ValueCompiler::Boolean ( bool &  rBool)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1516 of file C4GameScript.cpp.

References C4ValueCompiler::ProcessBool().

1516 { if (haveCompleteMatch()) if (!iEntryNr--) ProcessBool(rBool); }
virtual void ProcessBool(bool &rBool)=0

Here is the call graph for this function:

void C4ValueCompiler::Byte ( int8_t &  rByte)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1514 of file C4GameScript.cpp.

1514 { MaybeProcessInt(rByte); }
void C4ValueCompiler::Byte ( uint8_t &  rByte)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1515 of file C4GameScript.cpp.

1515 { MaybeProcessInt(rByte); }
void C4ValueCompiler::Character ( char &  rChar)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1517 of file C4GameScript.cpp.

References C4ValueCompiler::ProcessChar().

1517 { if (haveCompleteMatch()) if (!iEntryNr--) ProcessChar(rChar); }
virtual void ProcessChar(char &rChar)=0

Here is the call graph for this function:

template<class T >
void StdCompiler::Compile ( T &&  rStruct)
inlineinherited

Definition at line 173 of file StdCompiler.h.

References StdCompiler::DoCompilation(), and StdCompiler::isDeserializer().

Referenced by C4Config::Default(), C4GameParameters::Load(), C4Config::Load(), C4ConfigGamepad::Reset(), and C4ConfigGamepad::ResetButtons().

174  {
175  assert(isDeserializer());
176  DoCompilation(rStruct);
177  }
void DoCompilation(T &rStruct)
Definition: StdCompiler.h:188
virtual bool isDeserializer()
Definition: StdCompiler.h:53

Here is the call graph for this function:

Here is the caller graph for this function:

template<class T >
void StdCompiler::Decompile ( const T &  rStruct)
inlineinherited

Definition at line 178 of file StdCompiler.h.

References StdCompiler::DoCompilation(), and StdCompiler::isDeserializer().

Referenced by GetValByStdCompiler(), and C4Config::Save().

179  {
180  assert(!isDeserializer());
181  DoCompilation(const_cast<T &>(rStruct));
182  }
void DoCompilation(T &rStruct)
Definition: StdCompiler.h:188
virtual bool isDeserializer()
Definition: StdCompiler.h:53

Here is the call graph for this function:

Here is the caller graph for this function:

bool C4ValueCompiler::Default ( const char *  szName)
inlineoverridevirtualinherited

Reimplemented from StdCompiler.

Definition at line 1465 of file C4GameScript.cpp.

1466  {
1467  // Always process values even if they are default!
1468  return false;
1469  }
template<class T >
void StdCompiler::DoCompilation ( T &  rStruct)
inlineprotectedinherited

Definition at line 188 of file StdCompiler.h.

References StdCompiler::Begin(), StdCompiler::BeginSecond(), StdCompiler::End(), StdCompiler::isDoublePass(), and StdCompiler::Value().

Referenced by StdCompiler::Compile(), and StdCompiler::Decompile().

189  {
190  // Start compilation, do first pass
191  Begin();
192  Value(rStruct);
193  // Second pass needed?
194  if (isDoublePass())
195  {
196  BeginSecond();
197  Value(rStruct);
198  }
199  // Finish
200  End();
201  }
virtual void End()
Definition: StdCompiler.h:156
virtual bool isDoublePass()
Definition: StdCompiler.h:50
void Value(const T &rStruct)
Definition: StdCompiler.h:161
virtual void Begin()
Definition: StdCompiler.h:154
virtual void BeginSecond()
Definition: StdCompiler.h:155

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ValueCompiler::DWord ( int32_t &  rInt)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1510 of file C4GameScript.cpp.

1510 { MaybeProcessInt(rInt); }
void C4ValueCompiler::DWord ( uint32_t &  rInt)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1511 of file C4GameScript.cpp.

1511 { MaybeProcessInt(rInt); }
virtual void StdCompiler::End ( )
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerINIWrite.

Definition at line 156 of file StdCompiler.h.

Referenced by StdCompiler::DoCompilation(), and C4Playback::ReadBinary().

156 { }

Here is the caller graph for this function:

void StdCompiler::excCorrupt ( const char *  szMessage,
  ... 
)
inlineinherited

Definition at line 249 of file StdCompiler.h.

References FormatStringV(), and StdCompiler::getPosition().

Referenced by C4MeshDenumerator::CompileFunc(), C4Network2ResCore::CompileFunc(), C4RoundResultsPlayers::CompileFunc(), C4DefGraphicsAdapt::CompileFunc(), C4Network2ResChunkData::CompileFunc(), C4Value::CompileFunc(), C4PropListNumbered::CompileFunc(), C4KeyCodeEx::CompileFunc(), StdSubMeshInstance::CompileFunc(), C4IDPacket::CompileFunc(), C4ClientPlayerInfos::CompileFunc(), StdMeshInstanceAnimationNode::CompileFunc(), C4PlayerInfoList::CompileFunc(), StdMeshInstance::CompileFunc(), C4ValueNumbers::CompileValue(), C4PropListStatic::RefCompileFunc(), and StdCompilerBinRead::String().

250  {
251  // Throw the appropriate exception
252  va_list args; va_start(args, szMessage);
253  throw new CorruptException(getPosition(), FormatStringV(szMessage, args));
254  }
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:151
StdStrBuf FormatStringV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:276

Here is the call graph for this function:

Here is the caller graph for this function:

void StdCompiler::excEOF ( const char *  szMessage = "EOF",
  ... 
)
inlineinherited

Definition at line 243 of file StdCompiler.h.

References FormatStringV(), and StdCompiler::getPosition().

Referenced by StdCompilerBinRead::Raw(), StdCompilerBinRead::ReadValue(), and StdCompilerBinRead::String().

244  {
245  // Throw the appropriate exception
246  va_list args; va_start(args, szMessage);
247  throw new EOFException(getPosition(), FormatStringV(szMessage, args));
248  }
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:151
StdStrBuf FormatStringV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:276

Here is the call graph for this function:

Here is the caller graph for this function:

void StdCompiler::excNotFound ( const char *  szMessage,
  ... 
)
inlineinherited

Definition at line 233 of file StdCompiler.h.

References FormatStringV(), and StdCompiler::getPosition().

Referenced by C4ScenarioParameterDef::Option::CompileFunc(), C4PlayerControlDef::CompileFunc(), C4ScenarioParameterDef::CompileFunc(), C4PlayerControlAssignment::CompileFunc(), C4Object::CompileFunc(), C4PlayerControlAssignmentSet::CompileFunc(), StdHexAdapt::CompileFunc(), and StdCompilerINIRead::notFound().

234  {
235 #ifdef STDCOMPILER_EXCEPTION_WORKAROUND
236  // Exception workaround: Just set a flag in failesafe mode.
237  if (fFailSafe) { fFail = true; return; }
238 #endif
239  // Throw the appropriate exception
240  va_list args; va_start(args, szMessage);
241  throw new NotFoundException(getPosition(), FormatStringV(szMessage, args));
242  }
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:151
StdStrBuf FormatStringV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:276

Here is the call graph for this function:

Here is the caller graph for this function:

virtual bool StdCompiler::FollowName ( const char *  szName)
inlinevirtualinherited

Reimplemented in StdCompilerINIRead.

Definition at line 84 of file StdCompiler.h.

References StdCompiler::Name(), and StdCompiler::NameEnd().

Referenced by C4Object::CompileFunc().

84 { NameEnd(); return Name(szName); }
virtual bool Name(const char *szName)
Definition: StdCompiler.h:77
virtual void NameEnd(bool fBreak=false)
Definition: StdCompiler.h:78

Here is the call graph for this function:

Here is the caller graph for this function:

virtual const char* StdCompiler::GetNameByIndex ( size_t  idx) const
inlinevirtualinherited

Reimplemented in StdCompilerINIRead.

Definition at line 79 of file StdCompiler.h.

Referenced by C4ScenarioParameters::CompileFunc().

79 { return nullptr; }

Here is the caller graph for this function:

virtual StdStrBuf StdCompiler::getPosition ( ) const
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerBinRead.

Definition at line 151 of file StdCompiler.h.

Referenced by StdCompiler::excCorrupt(), StdCompiler::excEOF(), StdCompiler::excNotFound(), and StdCompiler::Warn().

151 { return StdStrBuf(); }

Here is the caller graph for this function:

const C4Value& C4ValueGetCompiler::getResult ( ) const
inline

Definition at line 1561 of file C4GameScript.cpp.

Referenced by GetValByStdCompiler().

1561 { return Res; }

Here is the caller graph for this function:

bool C4ValueCompiler::hasNaming ( )
inlineoverridevirtualinherited

Reimplemented from StdCompiler.

Definition at line 1445 of file C4GameScript.cpp.

1445 { return true; }
bool C4ValueCompiler::isDeserializer ( )
inlineoverridevirtualinherited

Reimplemented from StdCompiler.

Definition at line 1444 of file C4GameScript.cpp.

1444 { return false; }
virtual bool StdCompiler::isDoublePass ( )
inlinevirtualinherited

Reimplemented in StdCompilerBinWrite.

Definition at line 50 of file StdCompiler.h.

Referenced by StdCompiler::DoCompilation().

50 { return false; }

Here is the caller graph for this function:

virtual bool StdCompiler::isRegistry ( )
inlinevirtualinherited

Definition at line 65 of file StdCompiler.h.

Referenced by C4PlayerControlAssignmentSets::CompileFunc().

65 { return false; }

Here is the caller graph for this function:

bool StdCompiler::isSerializer ( )
inlineinherited

Definition at line 54 of file StdCompiler.h.

References StdCompiler::isDeserializer().

Referenced by C4NetFilenameAdapt::CompileFunc(), C4ID::CompileFunc(), C4Command::CompileFunc(), StdNamingDefaultAdapt< T, D >::CompileFunc(), C4ObjectList::CompileFunc(), C4FoWLightSection::CompileFunc(), C4Effect::CompileFunc(), StdDecompileAdapt< T >::CompileFunc(), C4PlayerInfo::CompileFunc(), C4ConfigControls::CompileFunc(), C4Game::CompileFunc(), and C4PlayerControlAssignmentSets::CompileFunc().

54 { return !isDeserializer(); }
virtual bool isDeserializer()
Definition: StdCompiler.h:53

Here is the call graph for this function:

Here is the caller graph for this function:

bool StdCompiler::IsStringEnd ( char  c,
RawCompileType  eType 
)
staticprotectedinherited

Definition at line 53 of file StdCompiler.cpp.

References StdCompiler::RCT_All, StdCompiler::RCT_Escaped, StdCompiler::RCT_ID, StdCompiler::RCT_Idtf, and StdCompiler::RCT_IdtfAllowEmpty.

Referenced by StdCompilerINIRead::TestStringEnd().

54 {
55  switch (eType)
56  {
57  case RCT_Escaped: return c == '"' || !c || c == '\n' || c == '\r';
58  case RCT_All: return !c || c == '\n' || c == '\r';
59  // '-' is needed for Layers in Scenario.txt (C4NameList) and other Material-Texture combinations
60  case RCT_Idtf: case RCT_IdtfAllowEmpty: case RCT_ID: return !isalnum((unsigned char)c) && c != '_' && c != '-';
61  }
62  // unreachable
63  return true;
64 }

Here is the caller graph for this function:

bool C4ValueCompiler::isVerbose ( )
inlineoverridevirtualinherited

Reimplemented from StdCompiler.

Definition at line 1446 of file C4GameScript.cpp.

1446 { return false; }
bool C4ValueCompiler::Name ( const char *  szName)
inlineoverridevirtualinherited

Reimplemented from StdCompiler.

Definition at line 1448 of file C4GameScript.cpp.

References SEqual().

1449  {
1450  // match possible? (no match yet / continued match)
1451  if (!iMatchStart || haveCurrentMatch())
1452  // already got all names?
1453  if (!haveCompleteMatch())
1454  // check name
1455  if (SEqual(pszNames[iMatchCount], szName))
1456  {
1457  // got match
1458  if (!iMatchCount) iMatchStart = iDepth + 1;
1459  iMatchCount++;
1460  }
1461  iDepth++;
1462  return true;
1463  }
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:93

Here is the call graph for this function:

virtual int StdCompiler::NameCount ( const char *  szName = nullptr)
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerNull.

Definition at line 91 of file StdCompiler.h.

Referenced by C4ScenarioParameters::CompileFunc(), and StdNamingCountAdapt< int_t >::CompileFunc().

91 { assert(false); return 0; }

Here is the caller graph for this function:

void C4ValueCompiler::NameEnd ( bool  fBreak = false)
inlineoverridevirtualinherited

Reimplemented from StdCompiler.

Definition at line 1471 of file C4GameScript.cpp.

1472  {
1473  // end of matched name section?
1474  if (haveCurrentMatch())
1475  {
1476  iMatchCount--;
1477  if (!iMatchCount) iMatchStart = 0;
1478  }
1479  iDepth--;
1480  }
virtual void StdCompiler::NoSeparator ( )
inlinevirtualinherited

Reimplemented in StdCompilerINIRead.

Definition at line 120 of file StdCompiler.h.

Referenced by C4Command::CompileFunc(), and C4KeyCodeEx::CompileFunc().

120 { }

Here is the caller graph for this function:

void C4ValueGetCompiler::ProcessBool ( bool &  rBool)
inlineoverrideprotectedvirtual

Implements C4ValueCompiler.

Definition at line 1566 of file C4GameScript.cpp.

References C4VBool().

1566 { Res = C4VBool(rBool); }
C4Value C4VBool(bool b)
Definition: C4Value.h:243

Here is the call graph for this function:

void C4ValueGetCompiler::ProcessChar ( char &  rChar)
inlineoverrideprotectedvirtual

Implements C4ValueCompiler.

Definition at line 1567 of file C4GameScript.cpp.

References C4VString(), and FormatString().

1567 { Res = C4VString(FormatString("%c", rChar)); }
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246
StdStrBuf FormatString(const char *szFmt,...)
Definition: StdBuf.cpp:270

Here is the call graph for this function:

void C4ValueGetCompiler::ProcessInt ( int32_t &  rInt)
inlineoverrideprotectedvirtual

Implements C4ValueCompiler.

Definition at line 1565 of file C4GameScript.cpp.

References C4VInt().

1565 { Res = C4VInt(rInt); }
C4Value C4VInt(int32_t i)
Definition: C4Value.h:242

Here is the call graph for this function:

void C4ValueGetCompiler::ProcessString ( char *  szString,
size_t  iMaxLength,
bool  fIsID 
)
inlineoverrideprotectedvirtual

Implements C4ValueCompiler.

Definition at line 1569 of file C4GameScript.cpp.

References C4Id2Def(), C4VPropList(), and C4VString().

1570  { Res = (fIsID ? C4VPropList(C4Id2Def(C4ID(szString))) : C4VString(szString)); }
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:245
Definition: C4Id.h:25
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:84
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246

Here is the call graph for this function:

void C4ValueGetCompiler::ProcessString ( char **  pszString,
bool  fIsID 
)
inlineoverrideprotectedvirtual

Implements C4ValueCompiler.

Definition at line 1571 of file C4GameScript.cpp.

References C4Id2Def(), C4VPropList(), and C4VString().

1572  { Res = (fIsID ? C4VPropList(C4Id2Def(C4ID(*pszString))) : C4VString(*pszString)); }
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:245
Definition: C4Id.h:25
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:84
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246

Here is the call graph for this function:

void C4ValueGetCompiler::ProcessString ( std::string &  str,
bool  fIsID 
)
inlineoverrideprotectedvirtual

Implements C4ValueCompiler.

Definition at line 1573 of file C4GameScript.cpp.

References C4Id2Def(), C4VPropList(), and C4VString().

1574  { Res = (fIsID ? C4VPropList(C4Id2Def(C4ID(str.c_str()))) : C4VString(str.c_str())); }
C4Value C4VPropList(C4PropList *p)
Definition: C4Value.h:245
Definition: C4Id.h:25
C4Def * C4Id2Def(C4ID id)
Definition: C4DefList.h:84
C4Value C4VString(C4String *pStr)
Definition: C4Value.h:246

Here is the call graph for this function:

void C4ValueCompiler::Raw ( void *  pData,
size_t  iSize,
RawCompileType  eType = RCT_Escaped 
)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1526 of file C4GameScript.cpp.

1527  { /* C4Script can't handle this */ }
virtual bool StdCompiler::Separator ( Sep  eSep = SEP_SEP)
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerINIWrite.

Definition at line 119 of file StdCompiler.h.

Referenced by C4GameVersion::CompileFunc(), C4SVal::CompileFunc(), C4NameList::CompileFunc(), C4Property::CompileFunc(), C4Network2Address::CompileFunc(), C4ValueProviderLinear::CompileFunc(), C4ValueArray::CompileFunc(), C4ValueMapData::CompileFunc(), C4Rect::CompileFunc(), C4ValueProviderX::CompileFunc(), C4TargetRect::CompileFunc(), C4Command::CompileFunc(), C4ValueProviderY::CompileFunc(), C4DrawTransform::CompileFunc(), C4ValueProviderR::CompileFunc(), C4Effect::CompileFunc(), C4ValueProviderAbsX::CompileFunc(), C4PropList::CompileFunc(), C4ValueProviderAbsY::CompileFunc(), C4DefGraphicsAdapt::CompileFunc(), C4ValueProviderDist::CompileFunc(), C4MessageBoardQuery::CompileFunc(), C4Network2ResChunkData::CompileFunc(), C4ValueProviderXDir::CompileFunc(), C4Set< T >::CompileFunc(), C4ValueProviderYDir::CompileFunc(), C4GraphicsOverlay::CompileFunc(), C4Value::CompileFunc(), C4ControlPlayerControl::ControlItem::CompileFunc(), C4PropListNumbered::CompileFunc(), C4ValueProviderRDir::CompileFunc(), C4KeyCodeEx::CompileFunc(), C4ValueProviderAbsRDir::CompileFunc(), C4KeyEventData::CompileFunc(), C4ValueProviderCosR::CompileFunc(), C4GraphicsOverlayListAdapt::CompileFunc(), C4ValueNumbers::CompileFunc(), StdArrayAdapt< T, M >::CompileFunc(), C4ValueProviderSinR::CompileFunc(), C4ValueProviderCosV::CompileFunc(), C4ValueProviderSinV::CompileFunc(), StdArrayDefaultAdapt< T, D, M >::CompileFunc(), C4ValueProviderAction::CompileFunc(), StdBuf::CompileFunc(), C4PlayerControl::CSync::ControlDownState::CompileFunc(), StdArrayDefaultArrayAdapt< T, D, M >::CompileFunc(), StdSTLContainerAdapt< C >::CompileFunc(), StdBitfieldAdapt< T >::CompileFunc(), C4ValueNumbers::CompileValue(), and C4PropListStatic::RefCompileFunc().

119 { return true; }

Here is the caller graph for this function:

char StdCompiler::SeparatorToChar ( Sep  eSep)
staticprotectedinherited

Definition at line 32 of file StdCompiler.cpp.

References StdCompiler::SEP_DOLLAR, StdCompiler::SEP_END, StdCompiler::SEP_END2, StdCompiler::SEP_PART, StdCompiler::SEP_PART2, StdCompiler::SEP_PLUS, StdCompiler::SEP_SEP, StdCompiler::SEP_SEP2, StdCompiler::SEP_SET, StdCompiler::SEP_START, StdCompiler::SEP_START2, and StdCompiler::SEP_VLINE.

Referenced by StdCompilerINIWrite::Separator(), and StdCompilerINIRead::Separator().

33 {
34  switch (eSep)
35  {
36  case SEP_SEP: return ',';
37  case SEP_SEP2: return ';';
38  case SEP_SET: return '=';
39  case SEP_PART: return '.';
40  case SEP_PART2: return ':';
41  case SEP_PLUS: return '+';
42  case SEP_START: return '(';
43  case SEP_END: return ')';
44  case SEP_START2: return '[';
45  case SEP_END2: return ']';
46  case SEP_VLINE: return '|';
47  case SEP_DOLLAR: return '$';
48  default: assert(!"Unhandled Separator value");
49  }
50  return ' ';
51 }

Here is the caller graph for this function:

virtual void StdCompiler::setRuntimeWritesAllowed ( int32_t  iChange)
inlinevirtualinherited

Definition at line 68 of file StdCompiler.h.

Referenced by StdRuntimeValueAdapt< T >::CompileFunc().

68 { }

Here is the caller graph for this function:

void StdCompiler::setWarnCallback ( WarnCBT  pnWarnCB,
void *  pData 
)
inlineinherited

Definition at line 282 of file StdCompiler.h.

282 { pWarnCB = pnWarnCB; pWarnData = pData; }
void C4ValueCompiler::String ( char *  szString,
size_t  iMaxLength,
RawCompileType  eType 
)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1520 of file C4GameScript.cpp.

References C4ValueCompiler::ProcessString(), and StdCompiler::RCT_ID.

1521  { if (haveCompleteMatch()) if (!iEntryNr--) ProcessString(szString, iMaxLength, eType == StdCompiler::RCT_ID); }
virtual void ProcessString(char *szString, size_t iMaxLength, bool fIsID)=0

Here is the call graph for this function:

void C4ValueCompiler::String ( char **  pszString,
RawCompileType  eType 
)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1522 of file C4GameScript.cpp.

References C4ValueCompiler::ProcessString(), and StdCompiler::RCT_ID.

1523  { if (haveCompleteMatch()) if (!iEntryNr--) ProcessString(pszString, eType == StdCompiler::RCT_ID); }
virtual void ProcessString(char *szString, size_t iMaxLength, bool fIsID)=0

Here is the call graph for this function:

void C4ValueCompiler::String ( std::string &  str,
RawCompileType  type 
)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1524 of file C4GameScript.cpp.

References C4ValueCompiler::ProcessString(), and StdCompiler::RCT_ID.

1525  { if (haveCompleteMatch()) if (!iEntryNr--) ProcessString(str, type == StdCompiler::RCT_ID); }
virtual void ProcessString(char *szString, size_t iMaxLength, bool fIsID)=0

Here is the call graph for this function:

template<class T >
void StdCompiler::Value ( const T &  rStruct)
inlineinherited

Definition at line 161 of file StdCompiler.h.

Referenced by C4FolderHead::CompileFunc(), C4MeshDenumerator::CompileFunc(), C4UpdatePackageCore::CompileFunc(), C4NetpuncherID::CompileFunc(), C4GameVersion::CompileFunc(), C4SVal::CompileFunc(), C4ObjectPtr::CompileFunc(), C4Folder::CompileFunc(), C4ScenarioParameterDef::Option::CompileFunc(), C4NameList::CompileFunc(), C4Sky::CompileFunc(), StdDefaultAdapt< T, D >::CompileFunc(), C4GameLobby::C4PacketCountdown::CompileFunc(), C4Weather::CompileFunc(), C4NetFilenameAdapt::CompileFunc(), C4LSector::CompileFunc(), C4Property::CompileFunc(), C4ObjectInfoCore::CompileFunc(), C4ControlPacket::CompileFunc(), C4StrValAdapt< T >::CompileFunc(), C4Network2Address::CompileFunc(), C4GameRes::CompileFunc(), C4GameLobby::C4PacketSetScenarioParameter::CompileFunc(), C4RoundResultsPlayer::CompileFunc(), C4MaterialReaction::CompileFunc(), C4PlayerControlDef::CompileFunc(), C4LeagueRequestHead::CompileFunc(), C4ValueProviderLinear::CompileFunc(), C4ConfigGeneral::CompileFunc(), C4ScenarioParameterDef::CompileFunc(), C4ValueArray::CompileFunc(), C4ValueMapData::CompileFunc(), C4Rect::CompileFunc(), StdNamingAdapt< T >::CompileFunc(), ValidatedStdCopyStrBufBase::CompileFunc(), C4RoundResult::CompileFunc(), C4Shape::CompileFunc(), C4ParticleDefCore::CompileFunc(), C4Team::CompileFunc(), C4LeagueReportDisconnectHead::CompileFunc(), C4ClientCore::CompileFunc(), C4SHead::CompileFunc(), C4ValueProviderX::CompileFunc(), C4ScenarioParameterDefs::CompileFunc(), C4Scoreboard::CompileFunc(), C4TargetRect::CompileFunc(), C4ConfigDeveloper::CompileFunc(), C4GameResList::CompileFunc(), C4Action::CompileFunc(), C4Network2Reference::CompileFunc(), C4Control::CompileFunc(), C4Network2Status::CompileFunc(), C4SDefinitions::CompileFunc(), C4LeagueRequestHeadEnd::CompileFunc(), C4Command::CompileFunc(), StdNamingDefaultAdapt< T, D >::CompileFunc(), C4ValueProviderY::CompileFunc(), C4Network2ResCore::CompileFunc(), C4DrawTransform::CompileFunc(), C4RoundResultsPlayers::CompileFunc(), C4ScenarioParameters::CompileFunc(), C4MusicSystem::CompileFunc(), C4PlayerInfoCore::CompileFunc(), C4PlayerControlDefs::CompileFunc(), C4RecordChunk::CompileFunc(), C4ConfigGraphics::CompileFunc(), C4ValueProviderR::CompileFunc(), C4LeagueResponseHead::CompileFunc(), C4ObjectList::CompileFunc(), C4SGame::CompileFunc(), C4ConfigSound::CompileFunc(), C4Client::CompileFunc(), C4FoWBeam::CompileFunc(), C4Effect::CompileFunc(), C4FoWLightSection::CompileFunc(), C4ValueProviderAbsX::CompileFunc(), StdDecompileAdapt< T >::CompileFunc(), C4PropList::CompileFunc(), C4MaterialCore::CompileFunc(), C4LeagueResponseHeadStart::CompileFunc(), EditorWindowState::CompileFunc(), C4PlayerInfo::CompileFunc(), C4Def::CompileFunc(), C4ValueProviderAbsY::CompileFunc(), C4SPlrStart::CompileFunc(), C4GameParameters::CompileFunc(), C4DefGraphicsAdapt::CompileFunc(), C4LeagueResponseHeadUpdate::CompileFunc(), C4RoundResults::CompileFunc(), StdRuntimeValueAdapt< T >::CompileFunc(), C4ConfigNetwork::CompileFunc(), C4ValueProviderDist::CompileFunc(), C4MessageBoardQuery::CompileFunc(), C4Landscape::CompileFunc(), C4Network2ResChunkData::CompileFunc(), C4LeagueResponseHeadAuthCheck::CompileFunc(), C4ClientList::CompileFunc(), C4TeamList::CompileFunc(), C4ValueProviderXDir::CompileFunc(), C4Player::CompileFunc(), C4ConfigStartup::CompileFunc(), C4SLandscape::CompileFunc(), C4Set< T >::CompileFunc(), C4PlayerControlAssignment::CompileFunc(), C4ConfigLobby::CompileFunc(), C4SWeather::CompileFunc(), C4GameControlPacket::CompileFunc(), C4NetIO::EndpointAddress::CompileFunc(), C4ValueProviderYDir::CompileFunc(), C4GraphicsOverlay::CompileFunc(), C4PacketAddr::CompileFunc(), C4ConfigIRC::CompileFunc(), C4Value::CompileFunc(), C4Object::CompileFunc(), C4SAnimals::CompileFunc(), C4ControlPlayerControl::ControlItem::CompileFunc(), StdIntAdapt< T, int_t >::CompileFunc(), C4PropListNumbered::CompileFunc(), C4ConfigGamepad::CompileFunc(), C4ValueProviderRDir::CompileFunc(), C4SEnvironment::CompileFunc(), C4PacketLeagueRoundResults::CompileFunc(), C4KeyCodeEx::CompileFunc(), C4PktBuf::CompileFunc(), C4ConfigControls::CompileFunc(), StdCastAdapt< T, to_t >::CompileFunc(), C4PktDebugRec::CompileFunc(), C4ValueProviderAbsRDir::CompileFunc(), C4ConfigSecurity::CompileFunc(), C4Scenario::CompileFunc(), C4PlayerControlAssignmentSet::CompileFunc(), C4KeyEventData::CompileFunc(), C4PacketControlReq::CompileFunc(), StdSubMeshInstance::CompileFunc(), C4ValueProviderCosR::CompileFunc(), DisconnectData::CompileFunc(), C4GraphicsOverlayListAdapt::CompileFunc(), C4IDPacket::CompileFunc(), C4ValueNumbers::CompileFunc(), C4ClientPlayerInfos::CompileFunc(), C4PacketControlPkt::CompileFunc(), C4Game::CompileFunc(), StdArrayAdapt< T, M >::CompileFunc(), C4ValueProviderSinR::CompileFunc(), C4Config::CompileFunc(), C4PacketExecSyncCtrl::CompileFunc(), C4PacketPlayerInfoUpdRequest::CompileFunc(), C4PlayerControlAssignmentSets::CompileFunc(), C4ValueProviderCosV::CompileFunc(), C4PacketList::CompileFunc(), C4PacketPlayerInfo::CompileFunc(), C4ValueProviderSinV::CompileFunc(), C4PlayerControlFile::CompileFunc(), C4Network2ResChunk::CompileFunc(), StdArrayDefaultAdapt< T, D, M >::CompileFunc(), C4ValueProviderAction::CompileFunc(), StdBuf::CompileFunc(), CompileFunc(), C4PacketPing::CompileFunc(), StdMeshInstanceAnimationNode::CompileFunc(), C4PlayerControl::CSync::ControlDownState::CompileFunc(), C4MapFolderData::CompileFunc(), C4PacketConn::CompileFunc(), StdArrayDefaultArrayAdapt< T, D, M >::CompileFunc(), C4PlayerControl::CSync::CompileFunc(), C4PacketConnRe::CompileFunc(), C4PacketFwd::CompileFunc(), C4PacketResStatus::CompileFunc(), C4PlayerInfoList::CompileFunc(), C4PlayerControl::CompileFunc(), StdInsertAdapt< T, I >::CompileFunc(), C4PacketResDiscover::CompileFunc(), C4PacketPostMortem::CompileFunc(), C4PacketResRequest::CompileFunc(), C4PacketJoinData::CompileFunc(), C4PacketActivateReq::CompileFunc(), C4CustomKey::CompileFunc(), StdMeshInstance::SerializableValueProvider::CompileFunc(), C4KeyboardInput::CompileFunc(), StdMeshInstance::AttachedMesh::CompileFunc(), StdMeshInstance::CompileFunc(), StdSTLContainerAdapt< C >::CompileFunc(), StdIntPackAdapt< T >::CompileFunc(), StdEnumAdapt< T, int_t >::CompileFunc(), C4ObjectListDumpHelper::CompileFunc(), StdBitfieldAdapt< T >::CompileFunc(), StdNamingCountAdapt< int_t >::CompileFunc(), CompileNewFunc(), CompileNewFuncCtx(), C4ValueNumbers::CompileValue(), StdCompiler::DoCompilation(), C4Network2RefClient::GetReferences(), C4Playback::ReadBinary(), C4PropListStatic::RefCompileFunc(), StdPtrAdaptCompileFunc(), StdPtrAdaptDecompileNewFunc(), and unpack_class< T >::unpack().

161 { rStruct.CompileFunc(this); }
template<class T >
void StdCompiler::Value ( T &  rStruct)
inlineinherited

Definition at line 162 of file StdCompiler.h.

References CompileFunc().

162 { CompileFunc(rStruct, this); }
void CompileFunc(T &rStruct, StdCompiler *pComp)
Definition: StdCompiler.h:301

Here is the call graph for this function:

void StdCompiler::Value ( int32_t &  rInt)
inlineinherited

Definition at line 164 of file StdCompiler.h.

References StdCompiler::DWord().

164 { DWord(rInt); }
virtual void DWord(int32_t &rInt)=0

Here is the call graph for this function:

void StdCompiler::Value ( uint32_t &  rInt)
inlineinherited

Definition at line 165 of file StdCompiler.h.

References StdCompiler::DWord().

165 { DWord(rInt); }
virtual void DWord(int32_t &rInt)=0

Here is the call graph for this function:

void StdCompiler::Value ( int16_t &  rInt)
inlineinherited

Definition at line 166 of file StdCompiler.h.

References StdCompiler::Word().

166 { Word(rInt); }
virtual void Word(int16_t &rShort)=0

Here is the call graph for this function:

void StdCompiler::Value ( uint16_t &  rInt)
inlineinherited

Definition at line 167 of file StdCompiler.h.

References StdCompiler::Word().

167 { Word(rInt); }
virtual void Word(int16_t &rShort)=0

Here is the call graph for this function:

void StdCompiler::Value ( int8_t &  rInt)
inlineinherited

Definition at line 168 of file StdCompiler.h.

References StdCompiler::Byte().

168 { Byte(rInt); }
virtual void Byte(int8_t &rByte)=0

Here is the call graph for this function:

void StdCompiler::Value ( uint8_t &  rInt)
inlineinherited

Definition at line 169 of file StdCompiler.h.

References StdCompiler::Byte().

169 { Byte(rInt); }
virtual void Byte(int8_t &rByte)=0

Here is the call graph for this function:

void StdCompiler::Value ( bool &  rBool)
inlineinherited

Definition at line 170 of file StdCompiler.h.

References StdCompiler::Boolean().

170 { Boolean(rBool); }
virtual void Boolean(bool &rBool)=0

Here is the call graph for this function:

void StdCompiler::Warn ( const char *  szWarning,
  ... 
)
inherited

Definition at line 21 of file StdCompiler.cpp.

References StdStrBuf::FormatV(), StdStrBuf::getData(), and StdCompiler::getPosition().

Referenced by StdCompilerINIRead::Byte(), StdEnumAdapt< T, int_t >::CompileFunc(), StdBitfieldAdapt< T >::CompileFunc(), StdCompilerINIRead::CreateNameTree(), StdCompilerINIRead::NameEnd(), StdCompilerINIRead::Raw(), StdCompilerINIRead::ReadEscapedChar(), StdCompilerINIRead::ReadString(), and StdCompilerINIRead::Word().

22 {
23  // Got warning callback?
24  if (!pWarnCB) return;
25  // Format message
26  va_list args; va_start(args, szWarning);
27  StdStrBuf Msg; Msg.FormatV(szWarning, args);
28  // do callback
29  (*pWarnCB)(pWarnData, getPosition().getData(), Msg.getData());
30 }
const char * getData() const
Definition: StdBuf.h:442
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:151
void FormatV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:182

Here is the call graph for this function:

Here is the caller graph for this function:

void C4ValueCompiler::Word ( int16_t &  rShort)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1512 of file C4GameScript.cpp.

1512 { MaybeProcessInt(rShort); }
void C4ValueCompiler::Word ( uint16_t &  rShort)
inlineoverridevirtualinherited

Implements StdCompiler.

Definition at line 1513 of file C4GameScript.cpp.

1513 { MaybeProcessInt(rShort); }

The documentation for this class was generated from the following file: