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C4ValueCompiler Class Referenceabstract
Inheritance diagram for C4ValueCompiler:
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Public Types

enum  Sep {
  SEP_NONE =0, SEP_SEP, SEP_SEP2, SEP_SET,
  SEP_PART, SEP_PART2, SEP_PLUS, SEP_START,
  SEP_END, SEP_START2, SEP_END2, SEP_VLINE,
  SEP_DOLLAR
}
 
enum  RawCompileType {
  RCT_Escaped =0, RCT_All, RCT_Idtf, RCT_IdtfAllowEmpty,
  RCT_ID
}
 
typedef void(* WarnCBT )(void *, const char *, const char *)
 

Public Member Functions

 C4ValueCompiler (const char **pszNames, int iNameCnt, int iEntryNr)
 
virtual bool isDeserializer () override
 
virtual bool hasNaming () override
 
virtual bool isVerbose () override
 
virtual bool Name (const char *szName) override
 
virtual bool Default (const char *szName) override
 
virtual void NameEnd (bool fBreak=false) override
 
virtual void Begin () override
 
virtual void DWord (int32_t &rInt) override
 
virtual void DWord (uint32_t &rInt) override
 
virtual void Word (int16_t &rShort) override
 
virtual void Word (uint16_t &rShort) override
 
virtual void Byte (int8_t &rByte) override
 
virtual void Byte (uint8_t &rByte) override
 
virtual void Boolean (bool &rBool) override
 
virtual void Character (char &rChar) override
 
virtual void String (char *szString, size_t iMaxLength, RawCompileType eType) override
 
virtual void String (char **pszString, RawCompileType eType) override
 
virtual void String (std::string &str, RawCompileType type) override
 
virtual void Raw (void *pData, size_t iSize, RawCompileType eType=RCT_Escaped)
 
virtual bool isDoublePass ()
 
bool isSerializer ()
 
virtual bool isRegistry ()
 
virtual void setRuntimeWritesAllowed (int32_t iChange)
 
virtual const char * GetNameByIndex (size_t idx) const
 
virtual bool FollowName (const char *szName)
 
virtual int NameCount (const char *szName=nullptr)
 
virtual bool Separator (Sep eSep=SEP_SEP)
 
virtual void NoSeparator ()
 
virtual StdStrBuf getPosition () const
 
virtual void BeginSecond ()
 
virtual void End ()
 
template<class T >
void Value (const T &rStruct)
 
template<class T >
void Value (T &rStruct)
 
void Value (int32_t &rInt)
 
void Value (uint32_t &rInt)
 
void Value (int16_t &rInt)
 
void Value (uint16_t &rInt)
 
void Value (int8_t &rInt)
 
void Value (uint8_t &rInt)
 
void Value (bool &rBool)
 
template<class T >
void Compile (T &&rStruct)
 
template<class T >
void Decompile (const T &rStruct)
 
void excNotFound (const char *szMessage,...)
 
void excEOF (const char *szMessage="EOF",...)
 
void excCorrupt (const char *szMessage,...)
 
void setWarnCallback (WarnCBT pnWarnCB, void *pData)
 
void Warn (const char *szWarning,...)
 

Protected Member Functions

virtual void ProcessInt (int32_t &rInt)=0
 
virtual void ProcessBool (bool &rBool)=0
 
virtual void ProcessChar (char &rChar)=0
 
virtual void ProcessString (char *szString, size_t iMaxLength, bool fIsID)=0
 
virtual void ProcessString (char **pszString, bool fIsID)=0
 
virtual void ProcessString (std::string &str, bool isID)=0
 
template<class T >
void DoCompilation (T &rStruct)
 

Static Protected Member Functions

static char SeparatorToChar (Sep eSep)
 
static bool IsStringEnd (char c, RawCompileType eType)
 

Detailed Description

Definition at line 1439 of file C4GameScript.cpp.

Member Typedef Documentation

typedef void(* StdCompiler::WarnCBT)(void *, const char *, const char *)
inherited

Definition at line 291 of file StdCompiler.h.

Member Enumeration Documentation

Enumerator
RCT_Escaped 
RCT_All 
RCT_Idtf 
RCT_IdtfAllowEmpty 
RCT_ID 

Definition at line 145 of file StdCompiler.h.

146  {
147  RCT_Escaped=0,// Any data allowed, no separator needed (default)
148  RCT_All, // Printable characters only, must be last element in naming.
149  RCT_Idtf, // Alphanumerical characters or '_', separator needed.
150  RCT_IdtfAllowEmpty, // Like RCT_Idtf, but empty strings are also allowed
151  RCT_ID // Like RCT_Idtf (only used for special compilers that treat IDs differently)
152  };
enum StdCompiler::Sep
inherited
Enumerator
SEP_NONE 
SEP_SEP 
SEP_SEP2 
SEP_SET 
SEP_PART 
SEP_PART2 
SEP_PLUS 
SEP_START 
SEP_END 
SEP_START2 
SEP_END2 
SEP_VLINE 
SEP_DOLLAR 

Definition at line 113 of file StdCompiler.h.

114  {
115  SEP_NONE=0, // No separator ("")
116  SEP_SEP, // Array separation (",")
117  SEP_SEP2, // Array separation 2 (";")
118  SEP_SET, // Map pair separation ("=")
119  SEP_PART, // Value part separation (".")
120  SEP_PART2, // Value part separation 2 (":")
121  SEP_PLUS, // Value separation with a '+' char ("+")
122  SEP_START, // Start some sort of list ('(')
123  SEP_END, // End some sort of list ('(')
124  SEP_START2, // Start some sort of list ('[')
125  SEP_END2, // End some sort of list (']')
126  SEP_VLINE, // Vertical line separator ('|')
127  SEP_DOLLAR // Dollar sign ('$')
128  };

Constructor & Destructor Documentation

C4ValueCompiler::C4ValueCompiler ( const char **  pszNames,
int  iNameCnt,
int  iEntryNr 
)
inline

Definition at line 1442 of file C4GameScript.cpp.

1443  : pszNames(pszNames), iNameCnt(iNameCnt), iEntryNr(iEntryNr)
1444  { }

Member Function Documentation

virtual void C4ValueCompiler::Begin ( )
inlineoverridevirtual

Reimplemented from StdCompiler.

Definition at line 1484 of file C4GameScript.cpp.

1485  {
1486  // set up
1487  iDepth = iMatchStart = iMatchCount = 0;
1488  }
virtual void StdCompiler::BeginSecond ( )
inlinevirtualinherited

Reimplemented in StdCompilerBinWrite.

Definition at line 165 of file StdCompiler.h.

Referenced by StdCompiler::DoCompilation().

165 { }

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virtual void C4ValueCompiler::Boolean ( bool &  rBool)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1518 of file C4GameScript.cpp.

References ProcessBool().

1518 { if (haveCompleteMatch()) if (!iEntryNr--) ProcessBool(rBool); }
virtual void ProcessBool(bool &rBool)=0

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virtual void C4ValueCompiler::Byte ( int8_t &  rByte)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1516 of file C4GameScript.cpp.

1516 { MaybeProcessInt(rByte); }
virtual void C4ValueCompiler::Byte ( uint8_t &  rByte)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1517 of file C4GameScript.cpp.

1517 { MaybeProcessInt(rByte); }
virtual void C4ValueCompiler::Character ( char &  rChar)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1519 of file C4GameScript.cpp.

References ProcessChar().

1519 { if (haveCompleteMatch()) if (!iEntryNr--) ProcessChar(rChar); }
virtual void ProcessChar(char &rChar)=0

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template<class T >
void StdCompiler::Compile ( T &&  rStruct)
inlineinherited

Definition at line 183 of file StdCompiler.h.

References StdCompiler::DoCompilation(), and StdCompiler::isDeserializer().

Referenced by C4Config::Default(), C4GameParameters::Load(), C4Config::Load(), C4ConfigGamepad::Reset(), and C4ConfigGamepad::ResetButtons().

184  {
185  assert(isDeserializer());
186  DoCompilation(rStruct);
187  }
void DoCompilation(T &rStruct)
Definition: StdCompiler.h:198
virtual bool isDeserializer()
Definition: StdCompiler.h:63

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template<class T >
void StdCompiler::Decompile ( const T &  rStruct)
inlineinherited

Definition at line 188 of file StdCompiler.h.

References StdCompiler::DoCompilation(), and StdCompiler::isDeserializer().

Referenced by GetValByStdCompiler(), and C4Config::Save().

189  {
190  assert(!isDeserializer());
191  DoCompilation(const_cast<T &>(rStruct));
192  }
void DoCompilation(T &rStruct)
Definition: StdCompiler.h:198
virtual bool isDeserializer()
Definition: StdCompiler.h:63

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virtual bool C4ValueCompiler::Default ( const char *  szName)
inlineoverridevirtual

Reimplemented from StdCompiler.

Definition at line 1467 of file C4GameScript.cpp.

1468  {
1469  // Always process values even if they are default!
1470  return false;
1471  }
template<class T >
void StdCompiler::DoCompilation ( T &  rStruct)
inlineprotectedinherited

Definition at line 198 of file StdCompiler.h.

References StdCompiler::Begin(), StdCompiler::BeginSecond(), StdCompiler::End(), StdCompiler::isDoublePass(), and StdCompiler::Value().

Referenced by StdCompiler::Compile(), and StdCompiler::Decompile().

199  {
200  // Start compilation, do first pass
201  Begin();
202  Value(rStruct);
203  // Second pass needed?
204  if (isDoublePass())
205  {
206  BeginSecond();
207  Value(rStruct);
208  }
209  // Finish
210  End();
211  }
virtual void End()
Definition: StdCompiler.h:166
virtual bool isDoublePass()
Definition: StdCompiler.h:60
void Value(const T &rStruct)
Definition: StdCompiler.h:171
virtual void Begin()
Definition: StdCompiler.h:164
virtual void BeginSecond()
Definition: StdCompiler.h:165

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virtual void C4ValueCompiler::DWord ( int32_t &  rInt)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1512 of file C4GameScript.cpp.

1512 { MaybeProcessInt(rInt); }
virtual void C4ValueCompiler::DWord ( uint32_t &  rInt)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1513 of file C4GameScript.cpp.

1513 { MaybeProcessInt(rInt); }
virtual void StdCompiler::End ( )
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerINIWrite.

Definition at line 166 of file StdCompiler.h.

Referenced by StdCompiler::DoCompilation(), and C4Playback::ReadBinary().

166 { }

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void StdCompiler::excCorrupt ( const char *  szMessage,
  ... 
)
inlineinherited

Definition at line 259 of file StdCompiler.h.

References FormatStringV(), and StdCompiler::getPosition().

Referenced by C4MeshDenumerator::CompileFunc(), C4Network2ResCore::CompileFunc(), C4RoundResultsPlayers::CompileFunc(), C4DefGraphicsAdapt::CompileFunc(), C4Network2ResChunkData::CompileFunc(), C4Value::CompileFunc(), C4PropListNumbered::CompileFunc(), C4KeyCodeEx::CompileFunc(), StdSubMeshInstance::CompileFunc(), C4IDPacket::CompileFunc(), C4ClientPlayerInfos::CompileFunc(), StdMeshInstanceAnimationNode::CompileFunc(), C4PlayerInfoList::CompileFunc(), StdMeshInstance::CompileFunc(), C4ValueNumbers::CompileValue(), C4PropListStatic::RefCompileFunc(), and StdCompilerBinRead::String().

260  {
261  // Throw the appropriate exception
262  va_list args; va_start(args, szMessage);
263  throw new CorruptException(getPosition(), FormatStringV(szMessage, args));
264  }
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:161
StdStrBuf FormatStringV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:283

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void StdCompiler::excEOF ( const char *  szMessage = "EOF",
  ... 
)
inlineinherited

Definition at line 253 of file StdCompiler.h.

References FormatStringV(), and StdCompiler::getPosition().

Referenced by StdCompilerBinRead::Raw(), StdCompilerBinRead::ReadValue(), and StdCompilerBinRead::String().

254  {
255  // Throw the appropriate exception
256  va_list args; va_start(args, szMessage);
257  throw new EOFException(getPosition(), FormatStringV(szMessage, args));
258  }
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:161
StdStrBuf FormatStringV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:283

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void StdCompiler::excNotFound ( const char *  szMessage,
  ... 
)
inlineinherited

Definition at line 243 of file StdCompiler.h.

References FormatStringV(), and StdCompiler::getPosition().

Referenced by C4ScenarioParameterDef::Option::CompileFunc(), C4PlayerControlDef::CompileFunc(), C4ScenarioParameterDef::CompileFunc(), C4PlayerControlAssignment::CompileFunc(), C4Object::CompileFunc(), C4PlayerControlAssignmentSet::CompileFunc(), StdHexAdapt::CompileFunc(), and StdCompilerINIRead::notFound().

244  {
245 #ifdef STDCOMPILER_EXCEPTION_WORKAROUND
246  // Exception workaround: Just set a flag in failesafe mode.
247  if (fFailSafe) { fFail = true; return; }
248 #endif
249  // Throw the appropriate exception
250  va_list args; va_start(args, szMessage);
251  throw new NotFoundException(getPosition(), FormatStringV(szMessage, args));
252  }
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:161
StdStrBuf FormatStringV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:283

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virtual bool StdCompiler::FollowName ( const char *  szName)
inlinevirtualinherited

Reimplemented in StdCompilerINIRead.

Definition at line 94 of file StdCompiler.h.

References StdCompiler::Name(), and StdCompiler::NameEnd().

Referenced by C4Object::CompileFunc().

94 { NameEnd(); return Name(szName); }
virtual bool Name(const char *szName)
Definition: StdCompiler.h:87
virtual void NameEnd(bool fBreak=false)
Definition: StdCompiler.h:88

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virtual const char* StdCompiler::GetNameByIndex ( size_t  idx) const
inlinevirtualinherited

Reimplemented in StdCompilerINIRead.

Definition at line 89 of file StdCompiler.h.

Referenced by C4ScenarioParameters::CompileFunc().

89 { return nullptr; }

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virtual StdStrBuf StdCompiler::getPosition ( ) const
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerBinRead.

Definition at line 161 of file StdCompiler.h.

Referenced by StdCompiler::excCorrupt(), StdCompiler::excEOF(), StdCompiler::excNotFound(), and StdCompiler::Warn().

161 { return StdStrBuf(); }

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virtual bool C4ValueCompiler::hasNaming ( )
inlineoverridevirtual

Reimplemented from StdCompiler.

Definition at line 1447 of file C4GameScript.cpp.

1447 { return true; }
virtual bool C4ValueCompiler::isDeserializer ( )
inlineoverridevirtual

Reimplemented from StdCompiler.

Definition at line 1446 of file C4GameScript.cpp.

1446 { return false; }
virtual bool StdCompiler::isDoublePass ( )
inlinevirtualinherited

Reimplemented in StdCompilerBinWrite.

Definition at line 60 of file StdCompiler.h.

Referenced by StdCompiler::DoCompilation().

60 { return false; }

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virtual bool StdCompiler::isRegistry ( )
inlinevirtualinherited

Definition at line 75 of file StdCompiler.h.

Referenced by C4PlayerControlAssignmentSets::CompileFunc().

75 { return false; }

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bool StdCompiler::isSerializer ( )
inlineinherited

Definition at line 64 of file StdCompiler.h.

References StdCompiler::isDeserializer().

Referenced by C4NetFilenameAdapt::CompileFunc(), C4ID::CompileFunc(), C4Command::CompileFunc(), StdNamingDefaultAdapt< T, D >::CompileFunc(), C4ObjectList::CompileFunc(), C4Effect::CompileFunc(), C4FoWLightSection::CompileFunc(), StdDecompileAdapt< T >::CompileFunc(), C4PlayerInfo::CompileFunc(), C4ConfigControls::CompileFunc(), C4Game::CompileFunc(), and C4PlayerControlAssignmentSets::CompileFunc().

64 { return !isDeserializer(); }
virtual bool isDeserializer()
Definition: StdCompiler.h:63

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bool StdCompiler::IsStringEnd ( char  c,
RawCompileType  eType 
)
staticprotectedinherited

Definition at line 58 of file StdCompiler.cpp.

References StdCompiler::RCT_All, StdCompiler::RCT_Escaped, StdCompiler::RCT_ID, StdCompiler::RCT_Idtf, and StdCompiler::RCT_IdtfAllowEmpty.

Referenced by StdCompilerINIRead::TestStringEnd().

59 {
60  switch (eType)
61  {
62  case RCT_Escaped: return c == '"' || !c || c == '\n' || c == '\r';
63  case RCT_All: return !c || c == '\n' || c == '\r';
64  // '-' is needed for Layers in Scenario.txt (C4NameList) and other Material-Texture combinations
65  case RCT_Idtf: case RCT_IdtfAllowEmpty: case RCT_ID: return !isalnum((unsigned char)c) && c != '_' && c != '-';
66  }
67  // unreachable
68  return true;
69 }

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virtual bool C4ValueCompiler::isVerbose ( )
inlineoverridevirtual

Reimplemented from StdCompiler.

Definition at line 1448 of file C4GameScript.cpp.

1448 { return false; }
virtual bool C4ValueCompiler::Name ( const char *  szName)
inlineoverridevirtual

Reimplemented from StdCompiler.

Definition at line 1450 of file C4GameScript.cpp.

References SEqual().

1451  {
1452  // match possible? (no match yet / continued match)
1453  if (!iMatchStart || haveCurrentMatch())
1454  // already got all names?
1455  if (!haveCompleteMatch())
1456  // check name
1457  if (SEqual(pszNames[iMatchCount], szName))
1458  {
1459  // got match
1460  if (!iMatchCount) iMatchStart = iDepth + 1;
1461  iMatchCount++;
1462  }
1463  iDepth++;
1464  return true;
1465  }
bool SEqual(const char *szStr1, const char *szStr2)
Definition: Standard.h:97

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virtual int StdCompiler::NameCount ( const char *  szName = nullptr)
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerNull.

Definition at line 101 of file StdCompiler.h.

Referenced by C4ScenarioParameters::CompileFunc(), and StdNamingCountAdapt< int_t >::CompileFunc().

101 { assert(false); return 0; }

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virtual void C4ValueCompiler::NameEnd ( bool  fBreak = false)
inlineoverridevirtual

Reimplemented from StdCompiler.

Definition at line 1473 of file C4GameScript.cpp.

1474  {
1475  // end of matched name section?
1476  if (haveCurrentMatch())
1477  {
1478  iMatchCount--;
1479  if (!iMatchCount) iMatchStart = 0;
1480  }
1481  iDepth--;
1482  }
virtual void StdCompiler::NoSeparator ( )
inlinevirtualinherited

Reimplemented in StdCompilerINIRead.

Definition at line 130 of file StdCompiler.h.

Referenced by C4Command::CompileFunc(), and C4KeyCodeEx::CompileFunc().

130 { }

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virtual void C4ValueCompiler::ProcessBool ( bool &  rBool)
protectedpure virtual

Implemented in C4ValueGetCompiler.

Referenced by Boolean().

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virtual void C4ValueCompiler::ProcessChar ( char &  rChar)
protectedpure virtual

Implemented in C4ValueGetCompiler.

Referenced by Character().

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virtual void C4ValueCompiler::ProcessInt ( int32_t &  rInt)
protectedpure virtual

Implemented in C4ValueGetCompiler.

virtual void C4ValueCompiler::ProcessString ( char *  szString,
size_t  iMaxLength,
bool  fIsID 
)
protectedpure virtual

Implemented in C4ValueGetCompiler.

Referenced by String().

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virtual void C4ValueCompiler::ProcessString ( char **  pszString,
bool  fIsID 
)
protectedpure virtual

Implemented in C4ValueGetCompiler.

virtual void C4ValueCompiler::ProcessString ( std::string &  str,
bool  isID 
)
protectedpure virtual

Implemented in C4ValueGetCompiler.

virtual void C4ValueCompiler::Raw ( void *  pData,
size_t  iSize,
RawCompileType  eType = RCT_Escaped 
)
inlinevirtual

Implements StdCompiler.

Definition at line 1528 of file C4GameScript.cpp.

1529  { /* C4Script can't handle this */ }
virtual bool StdCompiler::Separator ( Sep  eSep = SEP_SEP)
inlinevirtualinherited

Reimplemented in StdCompilerINIRead, and StdCompilerINIWrite.

Definition at line 129 of file StdCompiler.h.

Referenced by C4GameVersion::CompileFunc(), C4SVal::CompileFunc(), C4NameList::CompileFunc(), C4Property::CompileFunc(), C4Network2Address::CompileFunc(), C4ValueProviderLinear::CompileFunc(), C4ValueArray::CompileFunc(), C4ValueMapData::CompileFunc(), C4Rect::CompileFunc(), C4ValueProviderX::CompileFunc(), C4TargetRect::CompileFunc(), C4Command::CompileFunc(), C4ValueProviderY::CompileFunc(), C4DrawTransform::CompileFunc(), C4ValueProviderR::CompileFunc(), C4Effect::CompileFunc(), C4ValueProviderAbsX::CompileFunc(), C4PropList::CompileFunc(), C4ValueProviderAbsY::CompileFunc(), C4DefGraphicsAdapt::CompileFunc(), C4ValueProviderDist::CompileFunc(), C4MessageBoardQuery::CompileFunc(), C4Network2ResChunkData::CompileFunc(), C4ValueProviderXDir::CompileFunc(), C4Set< T >::CompileFunc(), C4ValueProviderYDir::CompileFunc(), C4GraphicsOverlay::CompileFunc(), C4Value::CompileFunc(), C4ControlPlayerControl::ControlItem::CompileFunc(), C4PropListNumbered::CompileFunc(), C4ValueProviderRDir::CompileFunc(), C4KeyCodeEx::CompileFunc(), C4ValueProviderAbsRDir::CompileFunc(), C4KeyEventData::CompileFunc(), C4ValueProviderCosR::CompileFunc(), C4GraphicsOverlayListAdapt::CompileFunc(), C4ValueNumbers::CompileFunc(), StdArrayAdapt< T, M >::CompileFunc(), C4ValueProviderSinR::CompileFunc(), C4ValueProviderCosV::CompileFunc(), C4ValueProviderSinV::CompileFunc(), C4ValueProviderAction::CompileFunc(), StdArrayDefaultAdapt< T, D, M >::CompileFunc(), StdBuf::CompileFunc(), C4PlayerControl::CSync::ControlDownState::CompileFunc(), StdArrayDefaultArrayAdapt< T, D, M >::CompileFunc(), StdSTLContainerAdapt< C >::CompileFunc(), StdBitfieldAdapt< T >::CompileFunc(), C4ValueNumbers::CompileValue(), and C4PropListStatic::RefCompileFunc().

129 { return true; }

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char StdCompiler::SeparatorToChar ( Sep  eSep)
staticprotectedinherited

Definition at line 37 of file StdCompiler.cpp.

References StdCompiler::SEP_DOLLAR, StdCompiler::SEP_END, StdCompiler::SEP_END2, StdCompiler::SEP_PART, StdCompiler::SEP_PART2, StdCompiler::SEP_PLUS, StdCompiler::SEP_SEP, StdCompiler::SEP_SEP2, StdCompiler::SEP_SET, StdCompiler::SEP_START, StdCompiler::SEP_START2, and StdCompiler::SEP_VLINE.

Referenced by StdCompilerINIWrite::Separator(), and StdCompilerINIRead::Separator().

38 {
39  switch (eSep)
40  {
41  case SEP_SEP: return ',';
42  case SEP_SEP2: return ';';
43  case SEP_SET: return '=';
44  case SEP_PART: return '.';
45  case SEP_PART2: return ':';
46  case SEP_PLUS: return '+';
47  case SEP_START: return '(';
48  case SEP_END: return ')';
49  case SEP_START2: return '[';
50  case SEP_END2: return ']';
51  case SEP_VLINE: return '|';
52  case SEP_DOLLAR: return '$';
53  default: assert(!"Unhandled Separator value");
54  }
55  return ' ';
56 }

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virtual void StdCompiler::setRuntimeWritesAllowed ( int32_t  iChange)
inlinevirtualinherited

Definition at line 78 of file StdCompiler.h.

Referenced by StdRuntimeValueAdapt< T >::CompileFunc().

78 { }

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void StdCompiler::setWarnCallback ( WarnCBT  pnWarnCB,
void *  pData 
)
inlineinherited

Definition at line 292 of file StdCompiler.h.

292 { pWarnCB = pnWarnCB; pWarnData = pData; }
virtual void C4ValueCompiler::String ( char *  szString,
size_t  iMaxLength,
RawCompileType  eType 
)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1522 of file C4GameScript.cpp.

References ProcessString(), and StdCompiler::RCT_ID.

1523  { if (haveCompleteMatch()) if (!iEntryNr--) ProcessString(szString, iMaxLength, eType == StdCompiler::RCT_ID); }
virtual void ProcessString(char *szString, size_t iMaxLength, bool fIsID)=0

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virtual void C4ValueCompiler::String ( char **  pszString,
RawCompileType  eType 
)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1524 of file C4GameScript.cpp.

References ProcessString(), and StdCompiler::RCT_ID.

1525  { if (haveCompleteMatch()) if (!iEntryNr--) ProcessString(pszString, eType == StdCompiler::RCT_ID); }
virtual void ProcessString(char *szString, size_t iMaxLength, bool fIsID)=0

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virtual void C4ValueCompiler::String ( std::string &  str,
RawCompileType  type 
)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1526 of file C4GameScript.cpp.

References ProcessString(), and StdCompiler::RCT_ID.

1527  { if (haveCompleteMatch()) if (!iEntryNr--) ProcessString(str, type == StdCompiler::RCT_ID); }
virtual void ProcessString(char *szString, size_t iMaxLength, bool fIsID)=0

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template<class T >
void StdCompiler::Value ( const T &  rStruct)
inlineinherited

Definition at line 171 of file StdCompiler.h.

Referenced by C4FolderHead::CompileFunc(), C4MeshDenumerator::CompileFunc(), C4NetpuncherID::CompileFunc(), C4UpdatePackageCore::CompileFunc(), C4GameVersion::CompileFunc(), C4SVal::CompileFunc(), C4ScenarioParameterDef::Option::CompileFunc(), C4ObjectPtr::CompileFunc(), C4Folder::CompileFunc(), C4NameList::CompileFunc(), C4Sky::CompileFunc(), StdDefaultAdapt< T, D >::CompileFunc(), C4GameLobby::C4PacketCountdown::CompileFunc(), C4Weather::CompileFunc(), C4LSector::CompileFunc(), C4NetFilenameAdapt::CompileFunc(), C4Property::CompileFunc(), C4ObjectInfoCore::CompileFunc(), C4ControlPacket::CompileFunc(), C4StrValAdapt< T >::CompileFunc(), C4GameRes::CompileFunc(), C4GameLobby::C4PacketSetScenarioParameter::CompileFunc(), C4Network2Address::CompileFunc(), C4RoundResultsPlayer::CompileFunc(), C4MaterialReaction::CompileFunc(), C4LeagueRequestHead::CompileFunc(), C4ValueProviderLinear::CompileFunc(), C4ScenarioParameterDef::CompileFunc(), C4ValueArray::CompileFunc(), C4PlayerControlDef::CompileFunc(), C4ConfigGeneral::CompileFunc(), C4ValueMapData::CompileFunc(), C4Rect::CompileFunc(), StdNamingAdapt< T >::CompileFunc(), ValidatedStdCopyStrBufBase::CompileFunc(), C4RoundResult::CompileFunc(), C4ParticleDefCore::CompileFunc(), C4Shape::CompileFunc(), C4Team::CompileFunc(), C4LeagueReportDisconnectHead::CompileFunc(), C4ClientCore::CompileFunc(), C4SHead::CompileFunc(), C4ValueProviderX::CompileFunc(), C4ScenarioParameterDefs::CompileFunc(), C4Scoreboard::CompileFunc(), C4GameResList::CompileFunc(), C4ConfigDeveloper::CompileFunc(), C4TargetRect::CompileFunc(), C4Action::CompileFunc(), C4Network2Reference::CompileFunc(), C4Control::CompileFunc(), C4Network2Status::CompileFunc(), C4SDefinitions::CompileFunc(), C4LeagueRequestHeadEnd::CompileFunc(), C4Command::CompileFunc(), StdNamingDefaultAdapt< T, D >::CompileFunc(), C4ValueProviderY::CompileFunc(), C4Network2ResCore::CompileFunc(), C4RoundResultsPlayers::CompileFunc(), C4ScenarioParameters::CompileFunc(), C4DrawTransform::CompileFunc(), C4MusicSystem::CompileFunc(), C4PlayerInfoCore::CompileFunc(), C4RecordChunk::CompileFunc(), C4PlayerControlDefs::CompileFunc(), C4ValueProviderR::CompileFunc(), C4ConfigGraphics::CompileFunc(), C4LeagueResponseHead::CompileFunc(), C4ObjectList::CompileFunc(), C4SGame::CompileFunc(), C4Client::CompileFunc(), C4ConfigSound::CompileFunc(), C4FoWBeam::CompileFunc(), C4Effect::CompileFunc(), C4ValueProviderAbsX::CompileFunc(), C4FoWLightSection::CompileFunc(), StdDecompileAdapt< T >::CompileFunc(), C4PropList::CompileFunc(), C4MaterialCore::CompileFunc(), C4LeagueResponseHeadStart::CompileFunc(), EditorWindowState::CompileFunc(), C4PlayerInfo::CompileFunc(), C4ValueProviderAbsY::CompileFunc(), C4SPlrStart::CompileFunc(), C4Def::CompileFunc(), C4GameParameters::CompileFunc(), C4DefGraphicsAdapt::CompileFunc(), C4LeagueResponseHeadUpdate::CompileFunc(), C4RoundResults::CompileFunc(), StdRuntimeValueAdapt< T >::CompileFunc(), C4ValueProviderDist::CompileFunc(), C4ConfigNetwork::CompileFunc(), C4MessageBoardQuery::CompileFunc(), C4Network2ResChunkData::CompileFunc(), C4Landscape::CompileFunc(), C4LeagueResponseHeadAuthCheck::CompileFunc(), C4ClientList::CompileFunc(), C4ValueProviderXDir::CompileFunc(), C4TeamList::CompileFunc(), C4SLandscape::CompileFunc(), C4Player::CompileFunc(), C4ConfigStartup::CompileFunc(), C4Set< T >::CompileFunc(), C4ConfigLobby::CompileFunc(), C4PlayerControlAssignment::CompileFunc(), C4GameControlPacket::CompileFunc(), C4SWeather::CompileFunc(), C4ValueProviderYDir::CompileFunc(), C4NetIO::EndpointAddress::CompileFunc(), C4GraphicsOverlay::CompileFunc(), C4PacketAddr::CompileFunc(), C4Value::CompileFunc(), C4ConfigIRC::CompileFunc(), C4Object::CompileFunc(), C4SAnimals::CompileFunc(), C4ControlPlayerControl::ControlItem::CompileFunc(), StdIntAdapt< T, int_t >::CompileFunc(), C4PropListNumbered::CompileFunc(), C4ValueProviderRDir::CompileFunc(), C4SEnvironment::CompileFunc(), C4ConfigGamepad::CompileFunc(), C4PacketLeagueRoundResults::CompileFunc(), C4PktBuf::CompileFunc(), C4ConfigControls::CompileFunc(), C4KeyCodeEx::CompileFunc(), StdCastAdapt< T, to_t >::CompileFunc(), C4PktDebugRec::CompileFunc(), C4ValueProviderAbsRDir::CompileFunc(), C4ConfigSecurity::CompileFunc(), C4Scenario::CompileFunc(), C4PacketControlReq::CompileFunc(), C4PlayerControlAssignmentSet::CompileFunc(), C4KeyEventData::CompileFunc(), C4ValueProviderCosR::CompileFunc(), StdSubMeshInstance::CompileFunc(), C4IDPacket::CompileFunc(), DisconnectData::CompileFunc(), C4ValueNumbers::CompileFunc(), C4GraphicsOverlayListAdapt::CompileFunc(), C4PacketControlPkt::CompileFunc(), C4ClientPlayerInfos::CompileFunc(), C4Game::CompileFunc(), StdArrayAdapt< T, M >::CompileFunc(), C4ValueProviderSinR::CompileFunc(), C4PacketExecSyncCtrl::CompileFunc(), C4Config::CompileFunc(), C4PacketPlayerInfoUpdRequest::CompileFunc(), C4ValueProviderCosV::CompileFunc(), C4PacketList::CompileFunc(), C4PlayerControlAssignmentSets::CompileFunc(), C4PacketPlayerInfo::CompileFunc(), C4ValueProviderSinV::CompileFunc(), C4PlayerControlFile::CompileFunc(), C4Network2ResChunk::CompileFunc(), StdArrayDefaultAdapt< T, D, M >::CompileFunc(), C4ValueProviderAction::CompileFunc(), CompileFunc(), StdBuf::CompileFunc(), C4PacketPing::CompileFunc(), StdMeshInstanceAnimationNode::CompileFunc(), C4MapFolderData::CompileFunc(), C4PacketConn::CompileFunc(), C4PlayerControl::CSync::ControlDownState::CompileFunc(), StdArrayDefaultArrayAdapt< T, D, M >::CompileFunc(), C4PacketConnRe::CompileFunc(), C4PlayerControl::CSync::CompileFunc(), C4PacketFwd::CompileFunc(), C4PacketResStatus::CompileFunc(), C4PlayerInfoList::CompileFunc(), C4PlayerControl::CompileFunc(), StdInsertAdapt< T, I >::CompileFunc(), C4PacketResDiscover::CompileFunc(), C4PacketPostMortem::CompileFunc(), C4PacketResRequest::CompileFunc(), C4PacketJoinData::CompileFunc(), C4PacketActivateReq::CompileFunc(), C4CustomKey::CompileFunc(), StdMeshInstance::SerializableValueProvider::CompileFunc(), StdMeshInstance::AttachedMesh::CompileFunc(), C4KeyboardInput::CompileFunc(), StdMeshInstance::CompileFunc(), StdSTLContainerAdapt< C >::CompileFunc(), StdIntPackAdapt< T >::CompileFunc(), StdEnumAdapt< T, int_t >::CompileFunc(), C4ObjectListDumpHelper::CompileFunc(), StdBitfieldAdapt< T >::CompileFunc(), StdNamingCountAdapt< int_t >::CompileFunc(), CompileNewFunc(), CompileNewFuncCtx(), C4ValueNumbers::CompileValue(), StdCompiler::DoCompilation(), C4Network2RefClient::GetReferences(), C4Playback::ReadBinary(), C4PropListStatic::RefCompileFunc(), StdPtrAdaptCompileFunc(), StdPtrAdaptDecompileNewFunc(), and unpack_class< T >::unpack().

171 { rStruct.CompileFunc(this); }
template<class T >
void StdCompiler::Value ( T &  rStruct)
inlineinherited

Definition at line 172 of file StdCompiler.h.

References CompileFunc().

172 { CompileFunc(rStruct, this); }
void CompileFunc(T &rStruct, StdCompiler *pComp)
Definition: StdCompiler.h:311

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void StdCompiler::Value ( int32_t &  rInt)
inlineinherited

Definition at line 174 of file StdCompiler.h.

References StdCompiler::DWord().

174 { DWord(rInt); }
virtual void DWord(int32_t &rInt)=0

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void StdCompiler::Value ( uint32_t &  rInt)
inlineinherited

Definition at line 175 of file StdCompiler.h.

References StdCompiler::DWord().

175 { DWord(rInt); }
virtual void DWord(int32_t &rInt)=0

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void StdCompiler::Value ( int16_t &  rInt)
inlineinherited

Definition at line 176 of file StdCompiler.h.

References StdCompiler::Word().

176 { Word(rInt); }
virtual void Word(int16_t &rShort)=0

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void StdCompiler::Value ( uint16_t &  rInt)
inlineinherited

Definition at line 177 of file StdCompiler.h.

References StdCompiler::Word().

177 { Word(rInt); }
virtual void Word(int16_t &rShort)=0

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void StdCompiler::Value ( int8_t &  rInt)
inlineinherited

Definition at line 178 of file StdCompiler.h.

References StdCompiler::Byte().

178 { Byte(rInt); }
virtual void Byte(int8_t &rByte)=0

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void StdCompiler::Value ( uint8_t &  rInt)
inlineinherited

Definition at line 179 of file StdCompiler.h.

References StdCompiler::Byte().

179 { Byte(rInt); }
virtual void Byte(int8_t &rByte)=0

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void StdCompiler::Value ( bool &  rBool)
inlineinherited

Definition at line 180 of file StdCompiler.h.

References StdCompiler::Boolean().

180 { Boolean(rBool); }
virtual void Boolean(bool &rBool)=0

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void StdCompiler::Warn ( const char *  szWarning,
  ... 
)
inherited

Definition at line 26 of file StdCompiler.cpp.

References StdStrBuf::FormatV(), StdStrBuf::getData(), and StdCompiler::getPosition().

Referenced by StdCompilerINIRead::Byte(), StdEnumAdapt< T, int_t >::CompileFunc(), StdBitfieldAdapt< T >::CompileFunc(), StdCompilerINIRead::CreateNameTree(), StdCompilerINIRead::NameEnd(), StdCompilerINIRead::Raw(), StdCompilerINIRead::ReadEscapedChar(), StdCompilerINIRead::ReadString(), and StdCompilerINIRead::Word().

27 {
28  // Got warning callback?
29  if (!pWarnCB) return;
30  // Format message
31  va_list args; va_start(args, szWarning);
32  StdStrBuf Msg; Msg.FormatV(szWarning, args);
33  // do callback
34  (*pWarnCB)(pWarnData, getPosition().getData(), Msg.getData());
35 }
const char * getData() const
Definition: StdBuf.h:450
virtual StdStrBuf getPosition() const
Definition: StdCompiler.h:161
void FormatV(const char *szFmt, va_list args)
Definition: StdBuf.cpp:189

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virtual void C4ValueCompiler::Word ( int16_t &  rShort)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1514 of file C4GameScript.cpp.

1514 { MaybeProcessInt(rShort); }
virtual void C4ValueCompiler::Word ( uint16_t &  rShort)
inlineoverridevirtual

Implements StdCompiler.

Definition at line 1515 of file C4GameScript.cpp.

1515 { MaybeProcessInt(rShort); }

The documentation for this class was generated from the following file: