#include <C4Application.h>
Public Member Functions | |
C4ApplicationGameTimer () | |
void | SetGameTickDelay (uint32_t iDelay) |
bool | Execute (int iTimeout, pollfd *) override |
bool | IsLowPriority () override |
Definition at line 109 of file C4Application.h.
C4ApplicationGameTimer::C4ApplicationGameTimer | ( | ) |
Definition at line 886 of file C4Application.cpp.
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override |
Definition at line 913 of file C4Application.cpp.
References Application, C4GameParameters::AutoFrameSkip, C4Game::DoSkipFrame, C4Application::Draw(), Game, C4Game::GameGo, C4Application::GameTick(), C4TimeMilliseconds::Now(), and C4Game::Parameters.
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override |
Definition at line 947 of file C4Application.cpp.
void C4ApplicationGameTimer::SetGameTickDelay | ( | uint32_t | iDelay | ) |
Definition at line 892 of file C4Application.cpp.
References Config, C4Config::Graphics, and C4ConfigGraphics::MaxRefreshDelay.
Referenced by C4Application::SetGameTickDelay().