Go to the source code of this file.
Classes | |
| class | C4SVal |
| class | C4SHead |
| class | C4SDefinitions |
| class | C4SRealism |
| class | C4SGame |
| class | C4SPlrStart |
| class | C4SLandscape |
| class | C4SWeather |
| class | C4SAnimals |
| class | C4SEnvironment |
| class | C4Scenario |
| class | C4ScenarioSection |
Macros | |
| #define | C4S_SECTIONLOAD 1 /* parts of the C4S that are modifyable for different landcape sections */ |
| #define | C4S_SAVE_LANDSCAPE 1 |
| #define | C4S_SAVE_OBJECTS 2 |
| #define | C4S_KEEP_EFFECTS 4 |
| #define | C4S_REINIT_SCENARIO 8 |
Enumerations | |
| enum | C4SFilmMode { C4SFilm_None = 0 , C4SFilm_Normal = 1 , C4SFilm_Cinematic = 2 } |
Variables | |
| const int32_t | C4S_MaxDefinitions = 10 |
| const int32_t | C4S_MaxMapPlayerExtend = 4 |
| const char * | C4ScenSect_Main |
| #define C4S_KEEP_EFFECTS 4 |
Definition at line 50 of file C4Scenario.h.
| #define C4S_REINIT_SCENARIO 8 |
Definition at line 51 of file C4Scenario.h.
| #define C4S_SAVE_LANDSCAPE 1 |
Definition at line 48 of file C4Scenario.h.
| #define C4S_SAVE_OBJECTS 2 |
Definition at line 49 of file C4Scenario.h.
| #define C4S_SECTIONLOAD 1 /* parts of the C4S that are modifyable for different landcape sections */ |
Definition at line 45 of file C4Scenario.h.
| enum C4SFilmMode |
| const int32_t C4S_MaxDefinitions = 10 |
Definition at line 87 of file C4Scenario.h.
Referenced by C4SDefinitions::CompileFunc(), C4SDefinitions::GetModules(), and C4SDefinitions::SetModules().
| const int32_t C4S_MaxMapPlayerExtend = 4 |
Definition at line 139 of file C4Scenario.h.
Referenced by C4MapCreator::Create(), and C4SLandscape::GetMapSize().
|
extern |
Definition at line 25 of file C4ScenarioSection.cpp.
Referenced by C4ScenarioSection::GetGroupfile(), C4Game::LoadScenarioSection(), and C4ScenarioSection::ScenarioLoad().