#include <C4Scenario.h>
Public Member Functions | |
void | Default () |
bool | EquipmentEqual (C4SPlrStart &rhs) |
bool | operator== (const C4SPlrStart &rhs) |
void | CompileFunc (StdCompiler *pComp) |
Public Attributes | |
C4SVal | Wealth |
int32_t | Position [2] |
int32_t | EnforcePosition |
C4IDList | ReadyCrew |
C4IDList | ReadyBase |
C4IDList | ReadyVehic |
C4IDList | ReadyMaterial |
C4IDList | BuildKnowledge |
C4IDList | BaseMaterial |
C4IDList | BaseProduction |
Definition at line 141 of file C4Scenario.h.
void C4SPlrStart::CompileFunc | ( | StdCompiler * | pComp | ) |
Definition at line 270 of file C4Scenario.cpp.
References BaseMaterial, BaseProduction, BuildKnowledge, C4ID::Clonk, EnforcePosition, mkArrayAdaptDM(), mkNamingAdapt(), Position, ReadyBase, ReadyCrew, ReadyMaterial, ReadyVehic, C4IDList::SetIDCount(), StdCompiler::Value(), and Wealth.
void C4SPlrStart::Default | ( | ) |
Definition at line 239 of file C4Scenario.cpp.
References BaseMaterial, BaseProduction, BuildKnowledge, C4IDList::Default(), EnforcePosition, Position, ReadyBase, ReadyCrew, ReadyMaterial, ReadyVehic, C4SVal::Set(), and Wealth.
bool C4SPlrStart::EquipmentEqual | ( | C4SPlrStart & | rhs | ) |
Definition at line 253 of file C4Scenario.cpp.
bool C4SPlrStart::operator== | ( | const C4SPlrStart & | rhs | ) |
Definition at line 258 of file C4Scenario.cpp.
References BaseMaterial, BaseProduction, BuildKnowledge, ReadyBase, ReadyCrew, ReadyMaterial, ReadyVehic, and Wealth.
C4IDList C4SPlrStart::BaseMaterial |
Definition at line 152 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::ScenarioInit().
C4IDList C4SPlrStart::BaseProduction |
Definition at line 153 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::ScenarioInit().
C4IDList C4SPlrStart::BuildKnowledge |
Definition at line 151 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::ScenarioInit().
int32_t C4SPlrStart::EnforcePosition |
Definition at line 146 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), C4Player::PlaceReadyBase(), C4Player::PlaceReadyCrew(), C4Player::PlaceReadyMaterial(), C4Player::PlaceReadyVehic(), and C4Player::ScenarioInit().
int32_t C4SPlrStart::Position[2] |
Definition at line 145 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), C4Player::Execute(), and C4Player::ScenarioInit().
C4IDList C4SPlrStart::ReadyBase |
Definition at line 148 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::PlaceReadyBase().
C4IDList C4SPlrStart::ReadyCrew |
Definition at line 147 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::PlaceReadyCrew().
C4IDList C4SPlrStart::ReadyMaterial |
Definition at line 150 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::PlaceReadyMaterial().
C4IDList C4SPlrStart::ReadyVehic |
Definition at line 149 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::PlaceReadyVehic().
C4SVal C4SPlrStart::Wealth |
Definition at line 144 of file C4Scenario.h.
Referenced by CompileFunc(), Default(), operator==(), and C4Player::ScenarioInit().