#include <C4Scenario.h>
Public Member Functions | |
bool | IsMelee () |
void | Default () |
void | CompileFunc (StdCompiler *pComp, bool fSection) |
Public Attributes | |
StdCopyStrBuf | Mode |
C4IDList | Goals |
C4IDList | Rules |
bool | FoWEnabled |
C4SRealism | Realism |
bool | EvaluateOnAbort |
Definition at line 118 of file C4Scenario.h.
void C4SGame::CompileFunc | ( | StdCompiler * | pComp, |
bool | fSection | ||
) |
Definition at line 223 of file C4Scenario.cpp.
References EvaluateOnAbort, FoWEnabled, Goals, C4SRealism::LandscapeInsertThrust, C4SRealism::LandscapePushPull, mkNamingAdapt(), mkParAdapt(), mkRuntimeValueAdapt(), Mode, StdCompiler::RCT_IdtfAllowEmpty, Realism, Rules, StdCompiler::Value(), and C4SRealism::ValueOverloads.
void C4SGame::Default | ( | ) |
Definition at line 215 of file C4Scenario.cpp.
References C4IDList::Clear(), EvaluateOnAbort, FoWEnabled, Goals, and Rules.
Referenced by C4Scenario::Default().
bool C4SGame::IsMelee | ( | ) |
Definition at line 512 of file C4Scenario.cpp.
References Mode.
Referenced by C4RoundResults::CompileFunc(), C4Player::Evaluate(), C4RoundResults::Init(), and C4TeamList::Load().
bool C4SGame::EvaluateOnAbort |
Definition at line 129 of file C4Scenario.h.
Referenced by CompileFunc(), and Default().
bool C4SGame::FoWEnabled |
Definition at line 125 of file C4Scenario.h.
Referenced by CompileFunc(), and Default().
C4IDList C4SGame::Goals |
Definition at line 122 of file C4Scenario.h.
Referenced by CompileFunc(), C4GameParameters::CompileFunc(), and Default().
StdCopyStrBuf C4SGame::Mode |
Definition at line 121 of file C4Scenario.h.
Referenced by CompileFunc(), and IsMelee().
C4SRealism C4SGame::Realism |
Definition at line 127 of file C4Scenario.h.
Referenced by CompileFunc(), C4Scenario::Default(), C4Game::InitValueOverloads(), C4Landscape::InsertDeadMaterial(), and C4Landscape::InsertMaterial().
C4IDList C4SGame::Rules |
Definition at line 123 of file C4Scenario.h.
Referenced by CompileFunc(), C4GameParameters::CompileFunc(), and Default().