#include "control/C4GameControl.h"
#include "control/C4Control.h"
#include "network/C4Network2.h"
#include "network/C4PacketBase.h"
Go to the source code of this file.
Classes | |
class | C4GameControlNetwork |
class | C4GameControlPacket |
class | C4GameControlClient |
class | C4PacketControlReq |
class | C4PacketControlPkt |
class | C4PacketExecSyncCtrl |
Enumerations | |
enum | C4GameControlNetworkMode { CNM_Decentral = 0 , CNM_Central = 1 , CNM_Async = 2 } |
Variables | |
const int32_t | C4ControlBacklog = 100 |
const int32_t | C4ClientIDAll = C4ClientIDUnknown |
const int32_t | C4ControlOverflowLimit = 3 |
const int32_t | C4MaxPreSend = 15 |
const uint32_t | C4ControlRequestInterval = 2000 |
const int32_t C4ClientIDAll = C4ClientIDUnknown |
Definition at line 27 of file C4GameControlNetwork.h.
Referenced by C4GameControlNetwork::CheckCompleteCtrl(), C4Network2::EndVote(), C4GameControlNetwork::GetControl(), C4GameControlNetwork::HandleControlReq(), C4GameControlNetwork::PackCompleteCtrl(), and C4GameControlNetwork::SetCtrlMode().
const int32_t C4ControlBacklog = 100 |
Definition at line 26 of file C4GameControlNetwork.h.
Referenced by C4GameControlNetwork::CheckCompleteCtrl().
const int32_t C4ControlOverflowLimit = 3 |
Definition at line 28 of file C4GameControlNetwork.h.
Referenced by C4GameControlNetwork::CtrlOverflow().
const uint32_t C4ControlRequestInterval = 2000 |
Definition at line 31 of file C4GameControlNetwork.h.
Referenced by C4GameControlNetwork::CheckCompleteCtrl(), C4GameControlNetwork::Init(), and C4GameControlNetwork::PackCompleteCtrl().
const int32_t C4MaxPreSend = 15 |
Definition at line 29 of file C4GameControlNetwork.h.
Referenced by C4GameControlNetwork::setControlPreSend().