#include <StdMesh.h>
Public Types | |
| enum | NodeType { LeafNode , CustomNode , LinearInterpolationNode } |
| typedef StdMeshInstanceAnimationNode | AnimationNode |
| typedef StdMeshInstanceValueProvider | ValueProvider |
Public Member Functions | |
| StdMeshInstanceAnimationNode () | |
| StdMeshInstanceAnimationNode (const StdMeshAnimation *animation, ValueProvider *position) | |
| StdMeshInstanceAnimationNode (const StdMeshBone *bone, const StdMeshTransformation &trans) | |
| StdMeshInstanceAnimationNode (AnimationNode *child_left, AnimationNode *child_right, ValueProvider *weight) | |
| ~StdMeshInstanceAnimationNode () | |
| bool | GetBoneTransform (unsigned int bone, StdMeshTransformation &transformation) |
| int | GetSlot () const |
| unsigned int | GetNumber () const |
| NodeType | GetType () const |
| AnimationNode * | GetParent () |
| const StdMeshAnimation * | GetAnimation () const |
| ValueProvider * | GetPositionProvider () |
| C4Real | GetPosition () const |
| AnimationNode * | GetLeftChild () |
| AnimationNode * | GetRightChild () |
| ValueProvider * | GetWeightProvider () |
| C4Real | GetWeight () const |
| void | CompileFunc (StdCompiler *pComp, const StdMesh *Mesh) |
| void | DenumeratePointers () |
| void | ClearPointers (class C4Object *pObj) |
Protected Attributes | |
| int | Slot |
| unsigned int | Number |
| NodeType | Type {LeafNode} |
| AnimationNode * | Parent {nullptr} |
| union { | |
| struct { | |
| const StdMeshAnimation * | Animation |
| ValueProvider * | Position |
| } | Leaf |
| struct { | |
| unsigned int | BoneIndex |
| StdMeshTransformation * | Transformation |
| } | Custom |
| struct { | |
| AnimationNode * | ChildLeft |
| AnimationNode * | ChildRight |
| ValueProvider * | Weight |
| } | LinearInterpolation |
| }; | |
Friends | |
| class | StdMeshInstance |
| class | StdMeshUpdate |
| class | StdMeshAnimationUpdate |
| Enumerator | |
|---|---|
| LeafNode | |
| CustomNode | |
| LinearInterpolationNode | |
Definition at line 335 of file StdMesh.h.
| StdMeshInstanceAnimationNode::StdMeshInstanceAnimationNode | ( | ) |
Definition at line 787 of file StdMesh.cpp.
| StdMeshInstanceAnimationNode::StdMeshInstanceAnimationNode | ( | const StdMeshAnimation * | animation, |
| ValueProvider * | position | ||
| ) |
Definition at line 793 of file StdMesh.cpp.
| StdMeshInstanceAnimationNode::StdMeshInstanceAnimationNode | ( | const StdMeshBone * | bone, |
| const StdMeshTransformation & | trans | ||
| ) |
Definition at line 799 of file StdMesh.cpp.
References StdMeshBone::Index.
| StdMeshInstanceAnimationNode::StdMeshInstanceAnimationNode | ( | AnimationNode * | child_left, |
| AnimationNode * | child_right, | ||
| ValueProvider * | weight | ||
| ) |
Definition at line 806 of file StdMesh.cpp.
| StdMeshInstanceAnimationNode::~StdMeshInstanceAnimationNode | ( | ) |
Definition at line 814 of file StdMesh.cpp.
References CustomNode, LeafNode, LinearInterpolationNode, and Type.
| void StdMeshInstanceAnimationNode::ClearPointers | ( | class C4Object * | pObj | ) |
Definition at line 953 of file StdMesh.cpp.
References StdMeshInstance::SerializableValueProvider::ClearPointers(), CustomNode, LeafNode, LinearInterpolationNode, and Type.
Referenced by StdMeshInstance::ClearPointers().
| void StdMeshInstanceAnimationNode::CompileFunc | ( | StdCompiler * | pComp, |
| const StdMesh * | Mesh | ||
| ) |
Definition at line 864 of file StdMesh.cpp.
References CustomNode, StdCompiler::excCorrupt(), StdMeshSkeleton::GetAnimationByName(), StdMeshSkeleton::GetBone(), StdMeshSkeleton::GetBoneByName(), StdStrBuf::getData(), StdMesh::GetSkeleton(), StdMeshBone::Index, StdCompiler::isDeserializer(), LeafNode, LinearInterpolationNode, mkDecompileAdapt(), mkNamingAdapt(), mkNamingPtrAdapt(), mkParAdapt(), StdMeshBone::Name, Number, StdCompiler::RCT_All, Slot, toC4CStrBuf, Type, and StdCompiler::Value().
| void StdMeshInstanceAnimationNode::DenumeratePointers | ( | ) |
Definition at line 933 of file StdMesh.cpp.
References CustomNode, StdMeshInstance::SerializableValueProvider::DenumeratePointers(), LeafNode, LinearInterpolationNode, and Type.
Referenced by StdMeshInstance::DenumeratePointers().
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Definition at line 350 of file StdMesh.h.
References LeafNode, and Type.
Referenced by C4ValueProviderAction::Execute(), and StdMeshInstance::ExecuteAnimationNode().
| bool StdMeshInstanceAnimationNode::GetBoneTransform | ( | unsigned int | bone, |
| StdMeshTransformation & | transformation | ||
| ) |
Definition at line 832 of file StdMesh.cpp.
References CustomNode, fixtof(), StdMeshTrack::GetTransformAt(), LeafNode, LinearInterpolationNode, StdMeshTransformation::Nlerp(), and Type.
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Definition at line 354 of file StdMesh.h.
References LinearInterpolationNode, and Type.
Referenced by StdMeshInstance::ExecuteAnimationNode().
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Definition at line 355 of file StdMesh.h.
References LinearInterpolationNode, and Type.
Referenced by StdMeshInstance::ExecuteAnimationNode().
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Definition at line 347 of file StdMesh.h.
References Type.
Referenced by StdMeshInstance::ExecuteAnimationNode(), StdMeshInstance::SetAnimationBoneTransform(), StdMeshInstance::SetAnimationPosition(), and StdMeshInstance::SetAnimationWeight().
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Definition at line 357 of file StdMesh.h.
References LinearInterpolationNode, and Type.
Referenced by StdMeshInstance::ExecuteAnimationNode().
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Definition at line 356 of file StdMesh.h.
References LinearInterpolationNode, and Type.
Referenced by StdMeshInstance::ExecuteAnimationNode().
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| union { ... } |
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Definition at line 365 of file StdMesh.h.
Referenced by StdMeshInstance::CompileFunc(), CompileFunc(), GetNumber(), StdMeshInstance::InsertAnimationNode(), and StdMeshInstance::StopAnimation().
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Definition at line 367 of file StdMesh.h.
Referenced by GetParent(), StdMeshInstance::InsertAnimationNode(), and StdMeshInstance::StopAnimation().
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Definition at line 364 of file StdMesh.h.
Referenced by StdMeshInstance::CompileFunc(), CompileFunc(), GetSlot(), StdMeshInstance::InsertAnimationNode(), and StdMeshInstance::StopAnimation().
Definition at line 366 of file StdMesh.h.
Referenced by ClearPointers(), StdMeshInstance::CompileFunc(), CompileFunc(), DenumeratePointers(), GetAnimation(), GetBoneTransform(), GetLeftChild(), GetPosition(), GetPositionProvider(), GetRightChild(), GetType(), GetWeight(), GetWeightProvider(), StdMeshInstance::StopAnimation(), and ~StdMeshInstanceAnimationNode().