#include <C4Config.h>
Public Member Functions | |
| void | CompileFunc (StdCompiler *compiler, bool buttons_only=false) |
| void | ResetButtons () |
| void | Reset () |
Public Attributes | |
| int32_t | Button [C4MaxKey] |
| uint32_t | AxisMin [6] |
| uint32_t | AxisMax [6] |
| bool | AxisCalibrated [6] |
Definition at line 219 of file C4Config.h.
| void C4ConfigGamepad::CompileFunc | ( | StdCompiler * | compiler, |
| bool | buttons_only = false |
||
| ) |
Definition at line 231 of file C4Config.cpp.
References AxisCalibrated, AxisMax, AxisMin, Button, FormatString(), mkNamingAdapt(), and StdCompiler::Value().
| void C4ConfigGamepad::Reset | ( | ) |
Definition at line 263 of file C4Config.cpp.
References StdCompiler::Compile(), and mkParAdapt().
| void C4ConfigGamepad::ResetButtons | ( | ) |
Definition at line 257 of file C4Config.cpp.
References StdCompiler::Compile(), and mkParAdapt().
| bool C4ConfigGamepad::AxisCalibrated[6] |
Definition at line 224 of file C4Config.h.
Referenced by CompileFunc().
| uint32_t C4ConfigGamepad::AxisMax[6] |
Definition at line 223 of file C4Config.h.
Referenced by CompileFunc().
| uint32_t C4ConfigGamepad::AxisMin[6] |
Definition at line 223 of file C4Config.h.
Referenced by CompileFunc().
| int32_t C4ConfigGamepad::Button[C4MaxKey] |
Definition at line 222 of file C4Config.h.
Referenced by CompileFunc().