#include "C4Include.h"#include "C4ForbidLibraryCompilation.h"#include "graphics/C4Shader.h"#include "game/C4Application.h"#include "graphics/C4DrawGL.h"Go to the source code of this file.
Classes | |
| struct | C4ShaderPosName |
Macros | |
| #define | SKIP_WHITESPACE do { while(isspace(*pPos)) { ++pPos; } } while (0) |
Variables | |
| const uint32_t | C4Shader_RefreshInterval = 1000 |
| C4ShaderPosName | C4SH_PosNames [] |
| C4ScriptShader | ScriptShader |
| struct C4ShaderPosName |
Definition at line 27 of file C4Shader.cpp.
| Class Members | ||
|---|---|---|
| const char * | Name | |
| int | Position | |
| #define SKIP_WHITESPACE do { while(isspace(*pPos)) { ++pPos; } } while (0) |
| C4ShaderPosName C4SH_PosNames[] |
Definition at line 31 of file C4Shader.cpp.
| const uint32_t C4Shader_RefreshInterval = 1000 |
Definition at line 24 of file C4Shader.cpp.
Referenced by C4ShaderCall::Start().
| C4ScriptShader ScriptShader |
Definition at line 719 of file C4Shader.cpp.
Referenced by C4Shader::Refresh(), and C4ShaderCall::Start().