#include "C4Include.h"
#include "C4ForbidLibraryCompilation.h"
#include "graphics/C4Shader.h"
#include "game/C4Application.h"
#include "graphics/C4DrawGL.h"
Go to the source code of this file.
Classes | |
struct | C4ShaderPosName |
Macros | |
#define | SKIP_WHITESPACE do { while(isspace(*pPos)) { ++pPos; } } while (0) |
Variables | |
const uint32_t | C4Shader_RefreshInterval = 1000 |
C4ShaderPosName | C4SH_PosNames [] |
C4ScriptShader | ScriptShader |
struct C4ShaderPosName |
Definition at line 27 of file C4Shader.cpp.
Class Members | ||
---|---|---|
const char * | Name | |
int | Position |
#define SKIP_WHITESPACE do { while(isspace(*pPos)) { ++pPos; } } while (0) |
C4ShaderPosName C4SH_PosNames[] |
Definition at line 31 of file C4Shader.cpp.
const uint32_t C4Shader_RefreshInterval = 1000 |
Definition at line 24 of file C4Shader.cpp.
Referenced by C4ShaderCall::Start().
C4ScriptShader ScriptShader |
Definition at line 719 of file C4Shader.cpp.
Referenced by C4Shader::Refresh(), and C4ShaderCall::Start().